Search found 126 matches

by christ110
Wed Jul 31, 2019 4:25 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 79896

Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.

If it makes you feel any better, the OD was an oversight. We intended to purge entirely upon first tick of OD but lacked the knowledge to make our code work, so we settled on increased metabolism rate. When someone noticed the original OD (which was 40dmg) we adjusted it, tried not to over-balance, ...
by christ110
Sat Jan 26, 2019 11:53 pm
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 9641

Re: Assistants... actually assisting.

yes, the hop exists as a role. the hop doesnt always exist as a played character however. The purpose of this is to make it easier for people to assist, and whilst you personally use assistant as a meme, I don't think that can extend to most of the server. for example, I dont.
by christ110
Sat Jan 26, 2019 11:37 pm
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 9641

Assistants... actually assisting.

Irl, we tax cigarettes and give out tax breaks for charitable donations. A problem was brought up in the community meeting that assistants are kinda shitters. We can use negative reinforcement to attempt to curb poor behavior, but lets instead make it easier for assistants to help others. I propose ...
by christ110
Sat Oct 06, 2018 11:30 pm
Forum: Thinking Cap
Topic: i am angry about bidets again
Replies: 492
Views: 76132

Re: i am angry about bidets again

i like grazyn. they play a cute liz which i once hung out with. :>~
by christ110
Tue Jun 19, 2018 8:57 pm
Forum: Coding Feedback
Topic: The new shuttle chairs look like ass
Replies: 46
Views: 10681

Re: The new shuttle chairs look like ass

3/4th is one of, if not the most autistic methods of displaying items in this game. It can't handle depth at all, and has mostly been an excuse to PR shittier sprites in just because "much 3/4ths."

Wjohn should be canned for this dumpster fire of a direction.
by christ110
Sat Dec 16, 2017 2:19 am
Forum: Ideas
Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Replies: 39
Views: 10030

Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"

Hey Yoshi, this still in development or has it hit development hell?
by christ110
Sun Nov 19, 2017 7:36 am
Forum: Coding Feedback
Topic: >xrays now only hit one mob
Replies: 83
Views: 19275

Re: >xrays now only hit one mob

That's how x-ray used to work, imo
by christ110
Thu Nov 09, 2017 11:53 pm
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 19435

Re: Decentralize Research

maybe we could add a special mulebot, that is specifically for hauling ores, and it automatically dumps a specified amount of ores from the orm replacement directly into the dept autolathe, so the normal crew doesnt have to deal with ores, unless you're trying to steal the ores. then we can have the...
by christ110
Thu Nov 09, 2017 7:29 pm
Forum: Ideas
Topic: Decentralize Research
Replies: 86
Views: 19435

Re: Decentralize Research

YES, BRING BACK TELESCIENCE, FUCK THESE USELESS LAUNCHPADS.
by christ110
Tue Nov 07, 2017 9:21 am
Forum: Ideas
Topic: bring back ragin' mages
Replies: 23
Views: 4900

Re: bring back ragin' mages

nah, just 5 or 10 wizards, with no objectives other than be a wizard.
that will give us all the chaos that wizard rounds demand.
by christ110
Sat Nov 04, 2017 4:41 am
Forum: Ideas
Topic: bring back ragin' mages
Replies: 23
Views: 4900

bring back ragin' mages

Wizard rounds in their current form are not fun. the wizard is encouraged to murderbone, since this is the effectively the one time this year that they will get to play wizard, and everyone despises friendly wizards. one wizard vs 70 crewmembers is not the clusterfuck that wizard was meant to be, si...
by christ110
Mon Oct 30, 2017 8:05 am
Forum: Ideas
Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Replies: 39
Views: 10030

Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"

yakumo,
what if we give the weapons a small internal cell, enough for maybe one or 2 shots, and then have it trigger energy consumption from the power pack.

then we can enable the crew to use inducers to power these weaponry, and if its disarmed, they have one or 2 shots before its useless.
by christ110
Mon Oct 30, 2017 7:41 am
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 226498

Re: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!

its ded jim,

for the next hour an a half!
by christ110
Thu Oct 26, 2017 8:41 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 905140

Re: Screenshots General

>when hits gets to take bites-the-sheets on a date
>when hits asks for a show
date part one.PNG
date 2.PNG
date3.PNG
date4.PNG
date5.PNG
date6.PNG
date7.PNG
date8.PNG
by christ110
Tue Oct 24, 2017 7:01 am
Forum: Ideas
Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Replies: 39
Views: 10030

Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"

yakumo, this is balanced by the crew's objectives changing. instead of killing the cult to win, they just have to survive.
besides, we just remove rev and replace it with this, and remove ling because ling is cancer, and thats an instant 200% improvement to the codebase.
by christ110
Tue Oct 24, 2017 2:07 am
Forum: Coding Feedback
Topic: Ling Debuff? Ling Debuff.
Replies: 29
Views: 5996

Re: Ling Debuff? Ling Debuff.

Just remove revive, or limit it (like, twice in a round) and suddenly lings become less of an issue.
by christ110
Mon Oct 23, 2017 8:59 pm
Forum: Coding Feedback
Topic: Changeling Hivemind
Replies: 17
Views: 3509

Re: Changeling Hivemind

ehhh... the real problem with lings is killing them, imo. them being only killable via this massive painful process is wrong. just let lings (and only lings so its also a soft-tell) have their corpses turned to remains if they're on fire for a while after being dead. its very shitty when you're stuc...
by christ110
Sun Oct 22, 2017 4:09 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 645347

Re: Stories of Awesome (Or something close to it.)

Thanks bman for that autistic masterpiece.
+100
by christ110
Sat Oct 21, 2017 8:21 am
Forum: Ideas
Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Replies: 39
Views: 10030

Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"

i still want this to exist, really really badly now that i've seen it.
and yes, shadow, you're right.
by christ110
Fri Oct 20, 2017 5:56 am
Forum: Ideas
Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Replies: 39
Views: 10030

Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"

this as a replacement for rev, seems like a pretty awesome idea, not to mention it would be fun having a lot more guns and mechs for admemes to spawn in during gimmicks. also, this meme of hating on conversion modes needs to stop. as long as changeling exists the way it does, we have worse gamemodes...
by christ110
Wed Oct 18, 2017 9:21 am
Forum: Ideas
Topic: Rebalancing Bluespace Pipes
Replies: 13
Views: 2529

Re: Rebalancing Bluespace Pipes

Add a bluespace routing Machine to engineering that sucks up power (so much that it has to be wired into the engine) to keep the pipes running, add channels, and have the required power for the router increase as channels are added.
by christ110
Sat Sep 16, 2017 10:38 pm
Forum: Ideas
Topic: REPAIR ROOMBA: FLOORBOT MK2
Replies: 1
Views: 956

REPAIR ROOMBA: FLOORBOT MK2

so, to make repairs be not instantanious like chrono-grenades or construction bombs from robustin's proposed GBP system, but less tedious for most people, i suggest the addition of a new robot. it can be made from robotics, and is either made by upgrading a floorbot, or in a more advanced fasion lik...
by christ110
Sun Jul 16, 2017 8:50 am
Forum: Ideas
Topic: small changes to science/mining
Replies: 1
Views: 596

Re: small changes to science/mining

>just give miners science access
slibbery slobe, someone call in goofball
by christ110
Sat Jul 08, 2017 10:07 pm
Forum: Ideas
Topic: armory expanded
Replies: 19
Views: 4079

Re: armory expanded

thats actually... a fun idea.
you could even allow the captain ask for an emergency shipment, which is a shuttle docking at the ferry/gulag/whiteship dock that is carrying guns for security, except it costs an arm and a leg compared to cargo gun prices.
by christ110
Tue Jul 04, 2017 4:35 am
Forum: Ideas
Topic: SINCEI BORG!
Replies: 20
Views: 3325

SINCEI BORG!

so, engineering gets a borg, medbay gets a borg, sec gets a shitty borg, the janitor gets a borg, and the service dept gets a borg, but what about the science dept? i propose a scientific borgi! it has the capability of utilizing xenobio consoles and smartfridges and has the following tools: syringe...
by christ110
Sun Jul 02, 2017 10:00 am
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16538

Re: Restrict Toxins a bit more.

i feel conflicted over this since
1, it does have a purpose in-game. when im a miner, and some scientist hands me a hyper-cap, i get really, really happy.
2, its the only science dept involving real science, and actual experimentation.
but
1, it does nothing but end the round early in most games
by christ110
Fri Jun 16, 2017 1:20 am
Forum: Ideas
Topic: PDA refactor & merging with tablets
Replies: 16
Views: 3474

Re: PDA refactor & merging with tablets

its a pseudo freeze, its a freeze on antag content. stuff for non-antags that can be used for reasons other than hunting/killing antags are allowed. this falls outside the limits of the content frozen by the freeze.
by christ110
Thu Jun 15, 2017 12:40 am
Forum: Coding Feedback
Topic: Meson Changes Discussion
Replies: 49
Views: 13098

Re: Meson Changes Discussion

Still hate it, just like i expected myself to hate it.
by christ110
Mon Jun 12, 2017 10:07 pm
Forum: Ideas
Topic: Replace Sec Gulag With Off-Station Perma
Replies: 47
Views: 11839

Re: Replace Sec Gulag With Off-Station Perma

why is this such an issue? like, i was given a 1000pts sentance for a bullshit reason and worked it off in like, 10 minutes. i just mined into walls whilst mining the ground for glass, it was almost -dare i say it- calming.
by christ110
Mon Jun 12, 2017 4:21 am
Forum: Ideas
Topic: Lizard tail growth!
Replies: 8
Views: 1715

Re: Lizard tail growth!

also, now that i think about it, this prolly belongs in the shitty ideas thread, no?
i am serious... but it sounds like a crap idea.
by christ110
Mon Jun 12, 2017 4:20 am
Forum: Ideas
Topic: Lizard tail growth!
Replies: 8
Views: 1715

Lizard tail growth!

So, to keep in line with their real-life counterparts, what if our lizard players re-grow their tail after having lost it?
maybe, we could do something like the lizard must be overfed, and fat for 10+ minutes to re-grow their tail.
thoughts?
by christ110
Mon Jun 12, 2017 12:52 am
Forum: Resolved Appeals
Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
Replies: 33
Views: 7464

Re: atlantaned - akesson - sec ban for doing job edit: naked

Nilons wrote:>put on a jumpsuit
>no
>okay then fucking die because you have no internals I guess
>YOU SHOULD HAVE JUST LET ME BREAK OUT SHITCURITY
thats why i said he should be unbanned.
by christ110
Mon Jun 12, 2017 12:20 am
Forum: Resolved Appeals
Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
Replies: 33
Views: 7464

Re: atlantaned - akesson - sec ban for doing job edit: naked

You cannot prevent them helping themselves. hold my oxytank that would allow you to break out of brig. the best i could do is try to break the glass, and get shocked by the grill, critting me. alternatively, uncuff me and put me in perma, or gulag. all valid options. break the door. i'm not permabr...
by christ110
Mon Jun 12, 2017 12:05 am
Forum: Resolved Appeals
Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
Replies: 33
Views: 7464

Re: atlantaned - akesson - sec ban for doing job edit: naked

J_Madison wrote:
christ110 wrote:
J_Madison wrote: You cannot prevent them helping themselves.
hold my oxytank
that would allow you to break out of brig.
the best i could do is try to break the glass, and get shocked by the grill, critting me.
alternatively, uncuff me and put me in perma, or gulag. all valid options.
by christ110
Mon Jun 12, 2017 12:01 am
Forum: Resolved Appeals
Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
Replies: 33
Views: 7464

Re: atlantaned - akesson - sec ban for doing job edit: naked

J_Madison wrote: You cannot prevent them helping themselves.
you did leave me cuffed inside the brig, that is preventing me from helping myself when i am dying, and need to get my suit on, or hold my oxytank in my bag.
by christ110
Sun Jun 11, 2017 11:37 pm
Forum: Resolved Appeals
Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
Replies: 33
Views: 7464

Re: atlantaned - akesson - sec ban for doing job edit: naked

if sec wishes to enforce space law to the fullest, they should also read the last section.
snippity.PNG
snippity.PNG (6.44 KiB) Viewed 7360 times
again, this is so minor, and i lost interest to the point where i would just unban them.
by christ110
Sun Jun 11, 2017 11:27 pm
Forum: Resolved Appeals
Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
Replies: 33
Views: 7464

Re: atlantaned - akesson - sec ban for doing job edit: naked

tbh, i was the lizard player who died, and i will state 2 things. 1, this is getting old. you got better stuff to do during a ling round. you should know this. 2, you could have taken my jumpsuit out of my duffelbag, and put it on me, then put the oxy tank. its not hard. that being said, i do not be...
by christ110
Wed Jun 07, 2017 5:38 pm
Forum: Closed Policy Discussion
Topic: yet another sillyclown policy thread.
Replies: 33
Views: 10664

Re: yet another sillyclown policy thread.

>Make a second thread about how those people are wrong and you should be let off even easier. Nah fam, that was just something that I was curious about for months and this was the kick in the pants needed for me to actually ask. Maybe I mis-read silicon policy, maybe it wasn't clear. My entire defe...
by christ110
Tue Jun 06, 2017 11:08 pm
Forum: Closed Policy Discussion
Topic: Mass Antag Checking
Replies: 30
Views: 6634

Re: Mass Antag Checking

let me explain, that because of this snowballing, security is encouraged to begin mass antag checking asap.
kor is right in that its not fun to fight against cults, because they snowball too much.
by christ110
Tue Jun 06, 2017 9:28 pm
Forum: Closed Policy Discussion
Topic: rule precedence. -for sillyclowns
Replies: 10
Views: 3834

Re: rule precedence. -for sillyclowns

Creating situations where a Human could come into harm is stlll violating Law 1. Potential harm is still a Law 1 risk, without it, AIs wouldn't have a leg to stand on when it comes to not releasing everyone in the perma brig (Silicon policy states that releasing a perma brig prisoner without securi...
by christ110
Tue Jun 06, 2017 8:43 pm
Forum: Closed Policy Discussion
Topic: Mass Antag Checking
Replies: 30
Views: 6634

Re: Mass Antag Checking

I think this largely boils down to our issue of playing an antag is generally viewed upon as more fun than playing as a non-antag so for everyone except security and the chaplain, the crew doesnt care about whichever snowball convert mode we have. We could fix this by making antags less fun (bad ide...
by christ110
Tue Jun 06, 2017 8:13 pm
Forum: Closed Policy Discussion
Topic: rule precedence. -for sillyclowns
Replies: 10
Views: 3834

Re: rule precedence. -for sillyclowns

Creating situations where a Human could come into harm is stlll violating Law 1. Potential harm is still a Law 1 risk, without it, AIs wouldn't have a leg to stand on when it comes to not releasing everyone in the perma brig (Silicon policy states that releasing a perma brig prisoner without securi...
by christ110
Tue Jun 06, 2017 8:00 pm
Forum: Closed Policy Discussion
Topic: yet another sillyclown policy thread.
Replies: 33
Views: 10664

Re: yet another sillyclown policy thread.

Nabski, it's because I've seen 2 different people who are reasonably high in the admin team give the same answer without talking to each other. Which until anonmare showed up, outnumbered imblyings single statement against it. Calzilla, 'cause sometimes I don't feel like playing as a Borg? Tacolizar...
by christ110
Tue Jun 06, 2017 6:08 am
Forum: Closed Policy Discussion
Topic: rule precedence. -for sillyclowns
Replies: 10
Views: 3834

rule precedence. -for sillyclowns

so, in a totally unrelated note to another thread that recently plagued these forums for all of 2 hours... the sillicon policy states to allow authorize personell into the upload. and to allow others with escort, if requested. why dont we simplify this to something like "future violations of la...
by christ110
Tue Jun 06, 2017 5:52 am
Forum: Closed Policy Discussion
Topic: yet another sillyclown policy thread.
Replies: 33
Views: 10664

Re: yet another sillyclown policy thread.

Oranges, thank you for that last statement. I see where the issue is, and can agree on that. everyone else, meh. >I agree with the only person kind of agreeing with me And a case of who cares is not you not breaking a rule, it's no one giving a shit enough to ahelp it >i agree with the person agree...
by christ110
Tue Jun 06, 2017 5:33 am
Forum: Closed Policy Discussion
Topic: yet another sillyclown policy thread.
Replies: 33
Views: 10664

Re: yet another sillyclown policy thread.

Oranges, thank you for that last statement. I see where the issue is, and can agree on that.
everyone else, meh.
by christ110
Tue Jun 06, 2017 4:47 am
Forum: Closed Policy Discussion
Topic: yet another sillyclown policy thread.
Replies: 33
Views: 10664

Re: yet another sillyclown policy thread.

Nilons, telling an emagged borg to go do whatever, is like 1-human'ing the ai and telling it to go do whatever. there's a 90% chance that it will flood the station with plasma, if it can lock you in a closet, and keep you safe from harm. doesn't the hacked ai module come with a warning to be very sp...
by christ110
Tue Jun 06, 2017 4:17 am
Forum: Closed Policy Discussion
Topic: yet another sillyclown policy thread.
Replies: 33
Views: 10664

Re: yet another sillyclown policy thread.

how does law 1 cause a syndicate agent to come to harm? the robits own life is covered via law 4, so we can extrapolate that the borg isn't a syndicate agent. unless you're argueing that potential harm can occur if i am unborged, in which case, thats a whole new policy thread worth making because i ...
by christ110
Tue Jun 06, 2017 4:05 am
Forum: Closed Policy Discussion
Topic: yet another sillyclown policy thread.
Replies: 33
Views: 10664

Re: yet another sillyclown policy thread.

ya, i did sorta skim over the laws at the time. but there are 2 important things regarding the laws and me getting deconned 1, i was instructed to go do whatever, which overrides laws 3 and 4. 2, it was bad form, but this is the roboticist turning traitor into a conversion gamemode. i was actually f...
by christ110
Tue Jun 06, 2017 3:40 am
Forum: Closed Policy Discussion
Topic: yet another sillyclown policy thread.
Replies: 33
Views: 10664

yet another sillyclown policy thread.

so, i had an incident which didnt result in a ban, or a note, so im not gonna appeal it, but considering both me and the admin had a little trouble dealing with this situation, i would like to ask for some clarification. here is the incident: I was dragged into robotics, by a person who normally is ...