Search found 126 matches
- Wed Jul 31, 2019 4:25 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79896
Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.
If it makes you feel any better, the OD was an oversight. We intended to purge entirely upon first tick of OD but lacked the knowledge to make our code work, so we settled on increased metabolism rate. When someone noticed the original OD (which was 40dmg) we adjusted it, tried not to over-balance, ...
- Sat Jan 26, 2019 11:53 pm
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9641
Re: Assistants... actually assisting.
yes, the hop exists as a role. the hop doesnt always exist as a played character however. The purpose of this is to make it easier for people to assist, and whilst you personally use assistant as a meme, I don't think that can extend to most of the server. for example, I dont.
- Sat Jan 26, 2019 11:37 pm
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9641
Assistants... actually assisting.
Irl, we tax cigarettes and give out tax breaks for charitable donations. A problem was brought up in the community meeting that assistants are kinda shitters. We can use negative reinforcement to attempt to curb poor behavior, but lets instead make it easier for assistants to help others. I propose ...
- Sat Oct 06, 2018 11:30 pm
- Forum: Thinking Cap
- Topic: i am angry about bidets again
- Replies: 492
- Views: 76132
Re: i am angry about bidets again
i like grazyn. they play a cute liz which i once hung out with. :>~
- Tue Jun 19, 2018 8:57 pm
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 10681
Re: The new shuttle chairs look like ass
3/4th is one of, if not the most autistic methods of displaying items in this game. It can't handle depth at all, and has mostly been an excuse to PR shittier sprites in just because "much 3/4ths."
Wjohn should be canned for this dumpster fire of a direction.
Wjohn should be canned for this dumpster fire of a direction.
- Sat Dec 16, 2017 2:19 am
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10030
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
Hey Yoshi, this still in development or has it hit development hell?
- Sun Nov 19, 2017 7:36 am
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19275
Re: >xrays now only hit one mob
That's how x-ray used to work, imo
- Thu Nov 09, 2017 11:53 pm
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19435
Re: Decentralize Research
maybe we could add a special mulebot, that is specifically for hauling ores, and it automatically dumps a specified amount of ores from the orm replacement directly into the dept autolathe, so the normal crew doesnt have to deal with ores, unless you're trying to steal the ores. then we can have the...
- Thu Nov 09, 2017 7:29 pm
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19435
Re: Decentralize Research
YES, BRING BACK TELESCIENCE, FUCK THESE USELESS LAUNCHPADS.
- Tue Nov 07, 2017 9:21 am
- Forum: Ideas
- Topic: bring back ragin' mages
- Replies: 23
- Views: 4900
Re: bring back ragin' mages
nah, just 5 or 10 wizards, with no objectives other than be a wizard.
that will give us all the chaos that wizard rounds demand.
that will give us all the chaos that wizard rounds demand.
- Sat Nov 04, 2017 4:41 am
- Forum: Ideas
- Topic: bring back ragin' mages
- Replies: 23
- Views: 4900
bring back ragin' mages
Wizard rounds in their current form are not fun. the wizard is encouraged to murderbone, since this is the effectively the one time this year that they will get to play wizard, and everyone despises friendly wizards. one wizard vs 70 crewmembers is not the clusterfuck that wizard was meant to be, si...
- Mon Oct 30, 2017 8:05 am
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10030
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
yakumo,
what if we give the weapons a small internal cell, enough for maybe one or 2 shots, and then have it trigger energy consumption from the power pack.
then we can enable the crew to use inducers to power these weaponry, and if its disarmed, they have one or 2 shots before its useless.
what if we give the weapons a small internal cell, enough for maybe one or 2 shots, and then have it trigger energy consumption from the power pack.
then we can enable the crew to use inducers to power these weaponry, and if its disarmed, they have one or 2 shots before its useless.
- Mon Oct 30, 2017 7:41 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 226498
Re: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
its ded jim,
for the next hour an a half!
for the next hour an a half!
- Thu Oct 26, 2017 8:41 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905140
Re: Screenshots General
>when hits gets to take bites-the-sheets on a date
>when hits asks for a show
>when hits asks for a show
- Tue Oct 24, 2017 7:01 am
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10030
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
yakumo, this is balanced by the crew's objectives changing. instead of killing the cult to win, they just have to survive.
besides, we just remove rev and replace it with this, and remove ling because ling is cancer, and thats an instant 200% improvement to the codebase.
besides, we just remove rev and replace it with this, and remove ling because ling is cancer, and thats an instant 200% improvement to the codebase.
- Tue Oct 24, 2017 2:07 am
- Forum: Coding Feedback
- Topic: Ling Debuff? Ling Debuff.
- Replies: 29
- Views: 5996
Re: Ling Debuff? Ling Debuff.
Just remove revive, or limit it (like, twice in a round) and suddenly lings become less of an issue.
- Mon Oct 23, 2017 8:59 pm
- Forum: Coding Feedback
- Topic: Changeling Hivemind
- Replies: 17
- Views: 3509
Re: Changeling Hivemind
ehhh... the real problem with lings is killing them, imo. them being only killable via this massive painful process is wrong. just let lings (and only lings so its also a soft-tell) have their corpses turned to remains if they're on fire for a while after being dead. its very shitty when you're stuc...
- Sun Oct 22, 2017 4:09 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645347
Re: Stories of Awesome (Or something close to it.)
Thanks bman for that autistic masterpiece.
+100
+100
- Sat Oct 21, 2017 8:21 am
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10030
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
i still want this to exist, really really badly now that i've seen it.
and yes, shadow, you're right.
and yes, shadow, you're right.
- Fri Oct 20, 2017 5:56 am
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10030
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
this as a replacement for rev, seems like a pretty awesome idea, not to mention it would be fun having a lot more guns and mechs for admemes to spawn in during gimmicks. also, this meme of hating on conversion modes needs to stop. as long as changeling exists the way it does, we have worse gamemodes...
- Wed Oct 18, 2017 9:21 am
- Forum: Ideas
- Topic: Rebalancing Bluespace Pipes
- Replies: 13
- Views: 2529
Re: Rebalancing Bluespace Pipes
Add a bluespace routing Machine to engineering that sucks up power (so much that it has to be wired into the engine) to keep the pipes running, add channels, and have the required power for the router increase as channels are added.
- Sat Sep 16, 2017 10:38 pm
- Forum: Ideas
- Topic: REPAIR ROOMBA: FLOORBOT MK2
- Replies: 1
- Views: 956
REPAIR ROOMBA: FLOORBOT MK2
so, to make repairs be not instantanious like chrono-grenades or construction bombs from robustin's proposed GBP system, but less tedious for most people, i suggest the addition of a new robot. it can be made from robotics, and is either made by upgrading a floorbot, or in a more advanced fasion lik...
- Sun Jul 16, 2017 8:50 am
- Forum: Ideas
- Topic: small changes to science/mining
- Replies: 1
- Views: 596
Re: small changes to science/mining
>just give miners science access
slibbery slobe, someone call in goofball
slibbery slobe, someone call in goofball
- Sat Jul 08, 2017 10:07 pm
- Forum: Ideas
- Topic: armory expanded
- Replies: 19
- Views: 4079
Re: armory expanded
thats actually... a fun idea.
you could even allow the captain ask for an emergency shipment, which is a shuttle docking at the ferry/gulag/whiteship dock that is carrying guns for security, except it costs an arm and a leg compared to cargo gun prices.
you could even allow the captain ask for an emergency shipment, which is a shuttle docking at the ferry/gulag/whiteship dock that is carrying guns for security, except it costs an arm and a leg compared to cargo gun prices.
- Tue Jul 04, 2017 4:35 am
- Forum: Ideas
- Topic: SINCEI BORG!
- Replies: 20
- Views: 3325
SINCEI BORG!
so, engineering gets a borg, medbay gets a borg, sec gets a shitty borg, the janitor gets a borg, and the service dept gets a borg, but what about the science dept? i propose a scientific borgi! it has the capability of utilizing xenobio consoles and smartfridges and has the following tools: syringe...
- Sun Jul 02, 2017 10:00 am
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16538
Re: Restrict Toxins a bit more.
i feel conflicted over this since
1, it does have a purpose in-game. when im a miner, and some scientist hands me a hyper-cap, i get really, really happy.
2, its the only science dept involving real science, and actual experimentation.
but
1, it does nothing but end the round early in most games
1, it does have a purpose in-game. when im a miner, and some scientist hands me a hyper-cap, i get really, really happy.
2, its the only science dept involving real science, and actual experimentation.
but
1, it does nothing but end the round early in most games
- Fri Jun 16, 2017 1:20 am
- Forum: Ideas
- Topic: PDA refactor & merging with tablets
- Replies: 16
- Views: 3474
Re: PDA refactor & merging with tablets
its a pseudo freeze, its a freeze on antag content. stuff for non-antags that can be used for reasons other than hunting/killing antags are allowed. this falls outside the limits of the content frozen by the freeze.
- Thu Jun 15, 2017 12:40 am
- Forum: Coding Feedback
- Topic: Meson Changes Discussion
- Replies: 49
- Views: 13098
Re: Meson Changes Discussion
Still hate it, just like i expected myself to hate it.
- Mon Jun 12, 2017 10:07 pm
- Forum: Ideas
- Topic: Replace Sec Gulag With Off-Station Perma
- Replies: 47
- Views: 11839
Re: Replace Sec Gulag With Off-Station Perma
why is this such an issue? like, i was given a 1000pts sentance for a bullshit reason and worked it off in like, 10 minutes. i just mined into walls whilst mining the ground for glass, it was almost -dare i say it- calming.
- Mon Jun 12, 2017 4:21 am
- Forum: Ideas
- Topic: Lizard tail growth!
- Replies: 8
- Views: 1715
Re: Lizard tail growth!
also, now that i think about it, this prolly belongs in the shitty ideas thread, no?
i am serious... but it sounds like a crap idea.
i am serious... but it sounds like a crap idea.
- Mon Jun 12, 2017 4:20 am
- Forum: Ideas
- Topic: Lizard tail growth!
- Replies: 8
- Views: 1715
Lizard tail growth!
So, to keep in line with their real-life counterparts, what if our lizard players re-grow their tail after having lost it?
maybe, we could do something like the lizard must be overfed, and fat for 10+ minutes to re-grow their tail.
thoughts?
maybe, we could do something like the lizard must be overfed, and fat for 10+ minutes to re-grow their tail.
thoughts?
- Mon Jun 12, 2017 12:52 am
- Forum: Resolved Appeals
- Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
- Replies: 33
- Views: 7464
Re: atlantaned - akesson - sec ban for doing job edit: naked
thats why i said he should be unbanned.Nilons wrote:>put on a jumpsuit
>no
>okay then fucking die because you have no internals I guess
>YOU SHOULD HAVE JUST LET ME BREAK OUT SHITCURITY
- Mon Jun 12, 2017 12:20 am
- Forum: Resolved Appeals
- Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
- Replies: 33
- Views: 7464
Re: atlantaned - akesson - sec ban for doing job edit: naked
You cannot prevent them helping themselves. hold my oxytank that would allow you to break out of brig. the best i could do is try to break the glass, and get shocked by the grill, critting me. alternatively, uncuff me and put me in perma, or gulag. all valid options. break the door. i'm not permabr...
- Mon Jun 12, 2017 12:05 am
- Forum: Resolved Appeals
- Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
- Replies: 33
- Views: 7464
Re: atlantaned - akesson - sec ban for doing job edit: naked
the best i could do is try to break the glass, and get shocked by the grill, critting me.J_Madison wrote:that would allow you to break out of brig.christ110 wrote:hold my oxytankJ_Madison wrote: You cannot prevent them helping themselves.
alternatively, uncuff me and put me in perma, or gulag. all valid options.
- Mon Jun 12, 2017 12:01 am
- Forum: Resolved Appeals
- Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
- Replies: 33
- Views: 7464
Re: atlantaned - akesson - sec ban for doing job edit: naked
you did leave me cuffed inside the brig, that is preventing me from helping myself when i am dying, and need to get my suit on, or hold my oxytank in my bag.J_Madison wrote: You cannot prevent them helping themselves.
- Sun Jun 11, 2017 11:37 pm
- Forum: Resolved Appeals
- Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
- Replies: 33
- Views: 7464
Re: atlantaned - akesson - sec ban for doing job edit: naked
if sec wishes to enforce space law to the fullest, they should also read the last section.
again, this is so minor, and i lost interest to the point where i would just unban them.- Sun Jun 11, 2017 11:27 pm
- Forum: Resolved Appeals
- Topic: atlantaned - akesson - sec ban for doing job edit: nakeds
- Replies: 33
- Views: 7464
Re: atlantaned - akesson - sec ban for doing job edit: naked
tbh, i was the lizard player who died, and i will state 2 things. 1, this is getting old. you got better stuff to do during a ling round. you should know this. 2, you could have taken my jumpsuit out of my duffelbag, and put it on me, then put the oxy tank. its not hard. that being said, i do not be...
- Wed Jun 07, 2017 5:38 pm
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
Re: yet another sillyclown policy thread.
>Make a second thread about how those people are wrong and you should be let off even easier. Nah fam, that was just something that I was curious about for months and this was the kick in the pants needed for me to actually ask. Maybe I mis-read silicon policy, maybe it wasn't clear. My entire defe...
- Tue Jun 06, 2017 11:08 pm
- Forum: Closed Policy Discussion
- Topic: Mass Antag Checking
- Replies: 30
- Views: 6634
Re: Mass Antag Checking
let me explain, that because of this snowballing, security is encouraged to begin mass antag checking asap.
kor is right in that its not fun to fight against cults, because they snowball too much.
kor is right in that its not fun to fight against cults, because they snowball too much.
- Tue Jun 06, 2017 9:28 pm
- Forum: Closed Policy Discussion
- Topic: rule precedence. -for sillyclowns
- Replies: 10
- Views: 3834
Re: rule precedence. -for sillyclowns
Creating situations where a Human could come into harm is stlll violating Law 1. Potential harm is still a Law 1 risk, without it, AIs wouldn't have a leg to stand on when it comes to not releasing everyone in the perma brig (Silicon policy states that releasing a perma brig prisoner without securi...
- Tue Jun 06, 2017 8:43 pm
- Forum: Closed Policy Discussion
- Topic: Mass Antag Checking
- Replies: 30
- Views: 6634
Re: Mass Antag Checking
I think this largely boils down to our issue of playing an antag is generally viewed upon as more fun than playing as a non-antag so for everyone except security and the chaplain, the crew doesnt care about whichever snowball convert mode we have. We could fix this by making antags less fun (bad ide...
- Tue Jun 06, 2017 8:13 pm
- Forum: Closed Policy Discussion
- Topic: rule precedence. -for sillyclowns
- Replies: 10
- Views: 3834
Re: rule precedence. -for sillyclowns
Creating situations where a Human could come into harm is stlll violating Law 1. Potential harm is still a Law 1 risk, without it, AIs wouldn't have a leg to stand on when it comes to not releasing everyone in the perma brig (Silicon policy states that releasing a perma brig prisoner without securi...
- Tue Jun 06, 2017 8:00 pm
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
Re: yet another sillyclown policy thread.
Nabski, it's because I've seen 2 different people who are reasonably high in the admin team give the same answer without talking to each other. Which until anonmare showed up, outnumbered imblyings single statement against it. Calzilla, 'cause sometimes I don't feel like playing as a Borg? Tacolizar...
- Tue Jun 06, 2017 6:08 am
- Forum: Closed Policy Discussion
- Topic: rule precedence. -for sillyclowns
- Replies: 10
- Views: 3834
rule precedence. -for sillyclowns
so, in a totally unrelated note to another thread that recently plagued these forums for all of 2 hours... the sillicon policy states to allow authorize personell into the upload. and to allow others with escort, if requested. why dont we simplify this to something like "future violations of la...
- Tue Jun 06, 2017 5:52 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
Re: yet another sillyclown policy thread.
Oranges, thank you for that last statement. I see where the issue is, and can agree on that. everyone else, meh. >I agree with the only person kind of agreeing with me And a case of who cares is not you not breaking a rule, it's no one giving a shit enough to ahelp it >i agree with the person agree...
- Tue Jun 06, 2017 5:33 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
Re: yet another sillyclown policy thread.
Oranges, thank you for that last statement. I see where the issue is, and can agree on that.
everyone else, meh.
everyone else, meh.
- Tue Jun 06, 2017 4:47 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
Re: yet another sillyclown policy thread.
Nilons, telling an emagged borg to go do whatever, is like 1-human'ing the ai and telling it to go do whatever. there's a 90% chance that it will flood the station with plasma, if it can lock you in a closet, and keep you safe from harm. doesn't the hacked ai module come with a warning to be very sp...
- Tue Jun 06, 2017 4:17 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
Re: yet another sillyclown policy thread.
how does law 1 cause a syndicate agent to come to harm? the robits own life is covered via law 4, so we can extrapolate that the borg isn't a syndicate agent. unless you're argueing that potential harm can occur if i am unborged, in which case, thats a whole new policy thread worth making because i ...
- Tue Jun 06, 2017 4:05 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
Re: yet another sillyclown policy thread.
ya, i did sorta skim over the laws at the time. but there are 2 important things regarding the laws and me getting deconned 1, i was instructed to go do whatever, which overrides laws 3 and 4. 2, it was bad form, but this is the roboticist turning traitor into a conversion gamemode. i was actually f...
- Tue Jun 06, 2017 3:40 am
- Forum: Closed Policy Discussion
- Topic: yet another sillyclown policy thread.
- Replies: 33
- Views: 10664
yet another sillyclown policy thread.
so, i had an incident which didnt result in a ban, or a note, so im not gonna appeal it, but considering both me and the admin had a little trouble dealing with this situation, i would like to ask for some clarification. here is the incident: I was dragged into robotics, by a person who normally is ...