Search found 146 matches
- Thu Nov 15, 2018 11:17 pm
- Forum: General Chat
- Topic: Excessive Vote Manipulation on /tg/
- Replies: 98
- Views: 23392
Re: Excessive Vote Manipulation on /tg/
You have absolutely zero representation, the vote was a nicety, not something I had to do. So tell the players that instead of hiding behind rigged polls. Oh wait anyone that disagrees with you is a catperson/weeb/alt account. You and goof truly are human garbage. Half this shit wouldn't even be dr...
- Tue Nov 13, 2018 12:07 pm
- Forum: Town Hall
- Topic: Results of the felinid vote
- Replies: 171
- Views: 59406
Re: Results of the felinid vote
And why did we give hippie players almost a full month to rack up the 60 minute play time to pass the filter?
- Mon Nov 12, 2018 3:31 pm
- Forum: Closed Policy Discussion
- Topic: Ethereal naming policy
- Replies: 57
- Views: 13673
Re: Ethereal naming policy
Uretherals.
- Sun Nov 11, 2018 5:56 pm
- Forum: Ideas
- Topic: How to decrease movement speed
- Replies: 15
- Views: 2033
Re: How to decrease movement speed
Imagine wanting super realistic gameplay on a corporate space station that hires clowns and mimes.
- Sun Nov 11, 2018 5:48 pm
- Forum: Ideas
- Topic: How to decrease movement speed
- Replies: 15
- Views: 2033
Re: How to decrease movement speed
Imagine being so shit that you think slowing everyone else down will reduce the amount of ass kickings you receive.
- Sun Nov 11, 2018 5:42 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
Maybe we should think of these things before merging a completely unfinished feature.
- Sun Nov 11, 2018 3:07 am
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 62575
Re: The Catgirl Vote - Summoning Oranges
Ughh, fucking maintainers, making decisions about what is right for the game based on past experience instead of based on what some month old guy who doesn't use the forums says in OOC. What do they think they are, controllers of the code? I dunno what this OOC tangent you're on has to do with this...
- Sun Nov 11, 2018 2:20 am
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 62575
Re: The Catgirl Vote - Summoning Oranges
So it's about what oranges wants and not what the community wants.PKPenguin321 wrote: I'm aware that realistically they can both exist at the same time but I just don't think oranges would allow it.
- Sun Nov 11, 2018 1:37 am
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 62575
Re: The Catgirl Vote - Summoning Oranges
I don’t get how you think including compromises rectifies the fact that you tied a popular, unrelated feature strictly to one side of the poll. Like yeah, you included compromises, well done. People are asking why the poll is enticing voters with the promise of a new, popular feature if they vote a ...
- Fri Nov 09, 2018 10:24 pm
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 62575
Re: The Catgirl Vote - Summoning Oranges
The people that actually play here can go fuck themselves as far as oranges is concerned. >make two filtered polls that let players decide about this issue oRanGe mAn BaD Yeah everything is simple if you ignore all context and yknow, half of whats being discussed in this thread: the jacked up optio...
- Fri Nov 09, 2018 10:06 pm
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 62575
Re: The Catgirl Vote - Summoning Oranges
113 posts over the coders imposing their will on the playerbase through underhanded political maneuvers.
- Fri Nov 09, 2018 9:50 pm
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 62575
Re: The Catgirl Vote - Summoning Oranges
In regards to the notion that oranges or any coder legitimately cares about what the community wants, from the economy thread: Why do we always merge half-baked goof code? because unlike you, he goes to the effort of actually writing it This is a douchebag response and that's a dumbass reason to imp...
- Fri Nov 02, 2018 9:45 pm
- Forum: Ideas
- Topic: List of things I will pay people to code
- Replies: 8
- Views: 1733
Re: List of things I will pay people to code
I’ll pitch in on the remove economycode fund.
- Thu Nov 01, 2018 11:24 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
I already addressed the point, one person paying for it doesn't translate to the community asking for it.
- Wed Oct 31, 2018 7:27 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
Anyway as I was saying before this sperglord got triggered by semantics and tried to veer this off topic... Nobody was asking for it, it’s not really adding anything, its taking away more than its adding, I’ve found nobody that’s wanted to RP with it. It wasn't even finished when it was merged and ...
- Wed Oct 31, 2018 12:50 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
Anyway as I was saying before this sperglord got triggered by semantics and tried to veer this off topic... Nobody was asking for it, it’s not really adding anything, its taking away more than its adding, I’ve found nobody that’s wanted to RP with it. It wasn't even finished when it was merged and i...
- Tue Oct 30, 2018 12:00 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
So you don't care about any of the actual feedback and are just salty because I besmirched goof's good name. Are you done yet?
- Sun Oct 28, 2018 4:46 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
My mistake. Point still stands. no it doesnt. non-coders calling big features they dont like low effort are usually to stupid to realize how much work said feature needs. I realize high effort == good feature. but saying its minimal effort when you dont know how much work something takes makes me l...
- Sun Oct 28, 2018 2:00 am
- Forum: Video Games
- Topic: No Man's Sky
- Replies: 37
- Views: 9249
Re: No Man's Sky
Stanley Parable is a masterpiece. Also Empyrion is the NMS game you want unless you are a stickler for graphics. Could use more content but I'm not sure what they've added in the last couple years. Still has a very positive review rating on Steam.
- Sun Oct 28, 2018 1:30 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
My mistake. Point still stands.
- Sat Oct 27, 2018 11:13 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
I gave other feedback in the thread, yall just didn't get salty until I accurately pointed out goof's history of implementing poorly thought-out features that nobody asked for or wanted. I didn't say anything about minimal effort and even so, putting effort into something doesn't inherently make it ...
- Sat Oct 27, 2018 9:28 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
Why do we always merge half-baked goof code? because unlike you, he goes to the effort of actually writing it This is a douchebag response and that's a dumbass reason to implement (and pay for!) something that clearly had minimal effort put into it (and that nobody was asking for in the first place...
- Wed Oct 24, 2018 6:36 pm
- Forum: Ideas
- Topic: new race: ethereal
- Replies: 40
- Views: 9869
Re: new race: ethereal
Why are we folding the vote for this into the catpeople vote? These things are separate.
- Tue Oct 23, 2018 5:08 pm
- Forum: Events Workshop
- Topic: Independence
- Replies: 6
- Views: 5123
Independence
Revs, but if they win, the station wins independence from centcomm and traders/diplomats from syndicate, wizfed, pirates, etc join the round. Maybe throw in some Centcomm agents to try and sabotage things.
- Wed Oct 10, 2018 8:45 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Dorsidwarf
- Replies: 37
- Views: 12666
Re: Dorsidwarf
Banned me for somehow metagrudging a random-name, random-appearance player (who had gone out of their way to antagonize me, the static player they recognized). I even told them I didn't know who the player was but they didn't even respond and just went ahead with the ban. Other admins had to remove ...
- Sat Oct 06, 2018 7:45 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
Why do we always merge half-baked goof code? because unlike you, he goes to the effort of actually writing it This is a douchebag response and that's a dumbass reason to implement (and pay for!) something that clearly had minimal effort put into it (and that nobody was asking for in the first place...
- Sat Oct 06, 2018 7:37 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63716
Re: Atlanta-Ned
I ahelped to ask for clarification about the validity of somethin. Makes a snarky remark and closes it immediately, then bwoinks me five minutes later to bitch and moan that I ahelped at all. Like, really, I was asking if something was valid and this dude gets so salty over it he ruminates for 5 min...
- Sat Oct 06, 2018 5:28 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
Why do we always merge half-baked goof code? because unlike you, he goes to the effort of actually writing it This is a douchebag response and that's a dumbass reason to implement (and pay for!) something that clearly had minimal effort put into it (and that nobody was asking for in the first place).
- Wed Oct 03, 2018 10:57 pm
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3597
Re: [Dorsidwarf] Midas Khan - Metagrudging a random name?
t. person who hasn't read peanut policy I'm bringing up relevant precedent/rules, anyone can do that I don't see anything about a peanut policy in the rules page. The wiki being a mess isn't my fault. You aren't actually bringing up precedent/rules, you're just stating things and saying they're the...
- Tue Oct 02, 2018 2:00 pm
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3597
Re: [Dorsidwarf] Midas Khan - Metagrudging a random name?
Show me in the escalation policy it says that the instigator gets that protection. It doesn’t. It specifically removes that protection from instigators. First I was banned for meta grudge, then the admins realized that doesn’t apply and removed it. Then it was for breaking escalation rules and now, ...
- Tue Oct 02, 2018 1:52 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
Why do we always merge half-baked goof code?
- Mon Oct 01, 2018 8:06 pm
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3597
Re: [Dorsidwarf] Midas Khan - Metagrudging a random name?
So all the instigator has to do is die, not even by the victim's hand, and escalation is reset? How does that make sense? I was nearly in crit before other people entirely, not me, killed him.
- Mon Oct 01, 2018 3:06 am
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3597
Re: [Dorsidwarf] Midas Khan - Metagrudging a random name?
It keeps getting said that I cloned him when I didn't. Another admin/witness even testified that they had to beat me into crit to stop me from trying to interfere with the instigator's revival. Frankly, I was on the verge of losing the fight before the mob jumped in anyway(and was put into crit atte...
- Sun Sep 30, 2018 4:10 pm
- Forum: Events Workshop
- Topic: Bounty Hunter Event
- Replies: 10
- Views: 6705
Re: Bounty Hunter Event
Just some minor feedback, as I was one of the people being hunted My hunter just came in shooting; I didn't even get a chance to offer then a bribe. Well yeah, this is a low-RP server. Why would I care about your bribe? What am I gonna do, go RP with it? I'd be at one of the shit RP servers if I wa...
- Sun Sep 30, 2018 3:46 pm
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3597
Re: [Dorsidwarf] Midas Khan - Metagrudging a random name?
So if I wasn't metagrudging and my actions weren't in violation of the escalation policy as it's written, why was I banned? It appears that nothing I did violates what is written in the escalation policy. Why didn't you follow up when I said that I didn't even know who this player was and just conti...
- Sun Sep 30, 2018 12:25 am
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3597
Re: [Dorsidwarf] Midas Khan - Metagrudging a random name?
The escalation policy doesn't say that. It says the protection does not apply to the instigator. The instigator doesn't get to come in and kill someone, let them be cloned, then come back and kill them again as retribution for... an incident they instigated in the first place. The only difference he...
- Sat Sep 29, 2018 10:31 pm
- Forum: Ideas
- Topic: Vampire re"vamp" (sorry)
- Replies: 36
- Views: 8135
Re: Vampire re"vamp" (sorry)
Instead of conversion, increase the number of roundstart vampires and make it so the only way to fuel their powers is with the blood of other vampires. They still need to consume blood to survive and can use human blood.
- Sat Sep 29, 2018 10:26 pm
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3597
Re: [Dorsidwarf] Midas Khan - Metagrudging a random name?
If you are the instigator in a conflict and end up killing or severely impairing the round of the person you are fighting, you should make a reasonable effort to return them to life at least once or make amends, only seeking round removal if they continue to pursue you. This protection doesn't appl...
- Sat Sep 29, 2018 8:42 pm
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3597
[Dorsidwarf] Midas Khan - Metagrudging a random name?
Byond account and character name: Dagum - Midas Khan Banning admin: Dorsidwarf Ban type (What are you banned from?): Server Ban reason and length: Killed Klippdar (known to have previously repeatedly metagrudged him) and hid the body after they came back to their own workplace from cloning (having p...
Re: Extended+
Extended, but 30 minutes in the crew is informed that they're passing through an area in space where the veil between realities is thin. Magic items and other loot can be summoned through spells and rituals (think Lifeweb's rune thing, what is it, Thanati?
- Tue Sep 25, 2018 12:01 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68499
Re: Economy System Feedback Thread
Were people even asking for this? Do we just merge goofcode because somebody, anybody, bothered to code something? What is even the point of this? I get constant paychecks, I can just get tools from an autolathe, the money isn't persistent so selling things is pretty much pointless. What am I gonna ...
- Sat Sep 15, 2018 4:00 pm
- Forum: General Chat
- Topic: Clown rap song
- Replies: 3
- Views: 1847
Clown rap song
Someone played a midi the other day that was a solidly produced rap song about honking. Anyone know what it was or where I can find it?
- Tue Sep 11, 2018 1:01 am
- Forum: Coding Feedback
- Topic: Playing as janitor isn't fun
- Replies: 45
- Views: 12947
Re: Playing as janitor isn't fun
Change Janitor to something like Maintenance Tech and give them all the janitor stuff along with gear to basically fill miscellaneous engineering tasks like renovations or rage cages. Give them decent night vision too, as a perk.
- Thu Sep 06, 2018 10:34 pm
- Forum: Events Workshop
- Topic: [Persistent Event] Time-Share
- Replies: 1
- Views: 3799
[Persistent Event] Time-Share
The crew has received special recognition from Central Command for their invaluable contributions to research and their exemplary dedication to Nanotrasen's Corporate Charter. As such, CentComm has seen fit to reward the crew with a *luxurious, **tropical getaway and allotted them ***vacation time w...
- Thu Sep 06, 2018 10:26 pm
- Forum: Events Workshop
- Topic: Cat & Mouse
- Replies: 4
- Views: 4490
Cat & Mouse
50% of the crew are mice, 15% are cats, the rest are humans and throw in a few dogs, too, why not. Modify mice to do a very tiny amount of damage.
How can we make this work?
How can we make this work?
- Sun Jul 29, 2018 11:05 pm
- Forum: Ideas
- Topic: Switch the shutter controls between botany and kitchen to botany's side
- Replies: 23
- Views: 4283
Re: Switch the shutter controls between botany and kitchen to botany's side
>20 minutes of nonstop work Just because you keep saying it doesn't make it true. A competent botanist can grow bananas in minutes, and then it's just a matter of slipping and hatcheting bitches. If banana peels are your idea of infinite strength, then I get the impression that nothing will satisfy...
- Sun Jul 29, 2018 2:12 am
- Forum: Ideas
- Topic: Switch the shutter controls between botany and kitchen to botany's side
- Replies: 23
- Views: 4283
Re: Switch the shutter controls between botany and kitchen to botany's side
Fuck no. It's enough that the chef has shutters... Agreed, they probably don't need the CQC. botany can already fuck your life up regardless. Yeah, after 20-30 minutes of non-stop work. It's not really about that anyway, it's about the fact that the kitchen is the one repeatedly trying to harass th...
- Sat Jul 28, 2018 2:22 pm
- Forum: Ideas
- Topic: Switch the shutter controls between botany and kitchen to botany's side
- Replies: 23
- Views: 4283
Switch the shutter controls between botany and kitchen to botany's side
The cook has CQC, he doesn't need shutters protecting him. There are too many newly emboldened cooks starting shit with us in botany and then running and hiding in the kitchen when we start retaliating. Then they'll just wait for us to get distracted trying to work and pull their next move. They rar...
- Wed Mar 07, 2018 9:09 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108875
Re: Clockwork Cult 2.0
How many times do we have to keep redesigning it before you just remove it like most people want? How many times do you have to swallow your tongue before you finally die? I know this is providing ammunition to you and other obvious trolls who try to say that I don't listen to any feedback, but don...
- Wed Mar 07, 2018 4:06 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108875
Re: Clockwork Cult 2.0
How many times do we have to keep redesigning it before you just remove it like most people want?