Search found 124 matches

by Jzoid
Fri Jul 14, 2017 7:58 pm
Forum: Video Games
Topic: Barotrauama - SS13 in a Submarine
Replies: 2
Views: 1091

Barotrauama - SS13 in a Submarine

Heavily inspired by SS13, it's essentially SS13 in a Submarine and side-scroller.
It's procedurally generated underwater ruins
16 Players max
Actual water physics for Buoyancy, pressure etc.
And better yet, Submarine battles.

http://undertowgames.com/barotrauma/
by Jzoid
Sat Jul 08, 2017 1:42 am
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16684

Re: Restrict Toxins a bit more.

>The best thing R&D can make is an xlaser >The xlaser is never made because it takes a lot of work >??? >CHECKMATE, BOMBS, YOU'RE OP Just make an aegun you idiot Well the whole reason why this thread is made is due to the over-use of toxins and maxcaps, so talking about how much an item is used...
by Jzoid
Fri Jul 07, 2017 12:17 pm
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16684

Re: Restrict Toxins a bit more.

it's worse than RND. At least RND requires mining before you're able to finish reading the wiki guide and even then doesn't normally level the station. Bombs are infinitely less dangerous than R&D. Bombs, you get 6 holes punched into the station but requires setup unless you're willing to kill ...
by Jzoid
Sat Jun 10, 2017 1:16 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 956062

Re: Minor Suggestions

Make it so Lings can't regen/revive after being thrown through an emagged recycler.
by Jzoid
Mon Jun 05, 2017 12:23 pm
Forum: Coding
Topic: Potential new design push
Replies: 41
Views: 11181

Re: Potential new design push

Yeah but then you have the "antags are allowed to do whatever" kick in and suddenly people with the cult IFF are mowing down their companions If I understand what you're saying, you're saying that you'll have Cultists who started as Traitors and are now Cultists (With Traitor objectives a...
by Jzoid
Sun Jun 04, 2017 11:17 pm
Forum: Closed Policy Discussion
Topic: How serious should admins be about their task?
Replies: 29
Views: 6525

Re: How serious should admins be about their task?

Strict admins make the game less fun. Turn to Paradise for example where the admins are strict that they perma ban you for saying cuck. I also find that stricter admins do less events, which is a no-no. TG is popular for the fun and the chill admins add to that fun.
by Jzoid
Sun Jun 04, 2017 11:07 pm
Forum: Admin Feedback
Topic: PKPenguin321
Replies: 80
Views: 43677

Re: PKPenguin321

Gave birth to Calcium King.
P. Cool guy.
by Jzoid
Sun Jun 04, 2017 1:15 pm
Forum: Resolved Appeals
Topic: Mercy Tara Antag Unban
Replies: 8
Views: 2254

Re: Mercy Tara Antag Unban

What I meant by that was, I'm showing that I'm not going to actively go AFK again if I'm not antag and I'm fine with all repercussions that happens to me if I do. I also won't be appealing if I do get banned again for it.
by Jzoid
Sun Jun 04, 2017 12:31 pm
Forum: Resolved Appeals
Topic: Mercy Tara Antag Unban
Replies: 8
Views: 2254

Re: Mercy Tara Antag Unban

I'm completely fine with being banned if I continue to go AFK. Thanks.
by Jzoid
Sun Jun 04, 2017 12:29 am
Forum: Resolved Appeals
Topic: Mercy Tara Antag Unban
Replies: 8
Views: 2254

Mercy Tara Antag Unban

Byond account and character name: Jzoid, Mercy Tara Banning admin: Okand Ban type (What are you banned from?): Syndicate Ban reason and length: Pernament. Switching back and forth inbetween servers in order to abuse being able to get antag on one. Upon not becoming antag I would go AFK. Time ban wa...
by Jzoid
Tue Jan 17, 2017 12:55 pm
Forum: Ideas
Topic: Strap knives to clean-bots/space roombas
Replies: 41
Views: 8254

Re: Strap knives to clean-bots/space roombas

I feel like Emagged cleanbots should have an "empty" arm where you can put anything in and it essentially;
Shoots the weapon in random directions (If a projectile)
Damages people who walk into it.
by Jzoid
Thu Dec 29, 2016 3:49 pm
Forum: Ideas
Topic: New tacticool gear for security! (R6 siege gadgets)
Replies: 58
Views: 14395

Re: New tacticool gear for security! (R6 siege gadgets)

Simply add a new job that has to be applied for/shit ton of game time/trusted with/unlocked with a karma-esque system. Peacekeeprs: They start off in an off station satellite, where all the tacticool shit is and other items from Goon code. Their job isn't exactly security but to keep heads of the st...
by Jzoid
Thu Dec 29, 2016 3:34 pm
Forum: Ideas
Topic: REMOVE TELEBATON
Replies: 138
Views: 33248

Re: REMOVE TELEBATON

If you keep Telebatons in though, give them a 20% chance of not working or snapping in half to prevent the endless cycle of being knocked down. They're stronger than fucking stun batons.

But I'm all in for removing telebatons and re-adding flashes.
by Jzoid
Thu Dec 29, 2016 3:19 pm
Forum: Ideas
Topic: [POLL] reach weapons
Replies: 58
Views: 14471

Re: [POLL] reach weapons

As long as Chaplain can get a glorified version of his pole which gives him a nerfed version of Alien Queens ability which leg sweeps people in a small cone in front of him, I'm down.
by Jzoid
Fri Nov 25, 2016 11:58 pm
Forum: Ideas
Topic: Genetics v Cult
Replies: 10
Views: 1906

Re: Genetics v Cult

imblyings wrote:I lost pls nerf
Basically
by Jzoid
Fri Nov 25, 2016 9:28 pm
Forum: Ideas
Topic: Genetics v Cult
Replies: 10
Views: 1906

Genetics v Cult

Don't you love it when it's a cult round, you're so excited, you plan to meet up and start to place down your very first rune. But Genetics, they're one step ahead. Already got TK and Hulk. Cult round over almost instantly. Make it so genetic mutations are nerfed against cults. Example TK - By the m...
by Jzoid
Sat Nov 12, 2016 11:30 pm
Forum: Ideas
Topic: Sec + Heads of staff can't use traitor gear.
Replies: 29
Views: 7362

Re: Sec + Heads of staff can't use traitor gear.

>disarm a guy who just killed half of sec with a esword as hos >pick up his esword >it explodes in your face or goes "cyka blyat cannot into use is evil gear you good guy" kindly fuck off also almost 100% positive this is "hos disarmed me pls nerf security" Not exploding, just n...
by Jzoid
Sat Nov 12, 2016 8:41 pm
Forum: Ideas
Topic: Sec + Heads of staff can't use traitor gear.
Replies: 29
Views: 7362

Re: Sec + Heads of staff can't use traitor gear.

If they won't go to science to decon, they won't decon even with one in their place.
They'll always use the stuff for themselves whilst they have the chance.
by Jzoid
Sat Nov 12, 2016 7:31 pm
Forum: Ideas
Topic: Sec + Heads of staff can't use traitor gear.
Replies: 29
Views: 7362

Sec + Heads of staff can't use traitor gear.

Don't you just hate it once you have this WHOLE tech group on Science that gets unused despite giving some of the best stuff, yet they don't get used because security steals the traitor gear for theirselves. Well no longer. Simply make it so any body with an implant can't use UPLINK BOUGHT traitor g...
by Jzoid
Tue Oct 25, 2016 6:00 pm
Forum: Ideas
Topic: Some implants stay with you on the following round
Replies: 34
Views: 7862

Some implants stay with you on the following round

Don't you just love wasting half of the round getting implants, only to find out once it's done shuttle gets called? This suggestion makes it so some implants (Surgery ones) such as Revival, Toolbelt arms, Nutrient Pumps, HUDS, all that good stuff stays on you the following round. It'd be good for m...
by Jzoid
Sat Oct 22, 2016 4:12 am
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15485

Re: So, how do you feel about clockcult?

I like it, just needs to be higher in the percentage.
by Jzoid
Thu Oct 20, 2016 5:55 pm
Forum: Ideas
Topic: Fuck Traitor rounds, hello other Antag rounds
Replies: 9
Views: 1705

Fuck Traitor rounds, hello other Antag rounds

Very simple concept, right now the % chance of a round being something is blob 3.2% traitorchan 11.3% double_agents 16.1% traitor 16.1% clockwork_cult 6.5% cult 9.7% extended 3.2% nuclear 17.7% revolution 9.7% wizard 6.5% Fuck that shit I'd say just reduce the Traitor type possibilities by like, 5% ...
by Jzoid
Thu Oct 20, 2016 5:50 pm
Forum: Ideas
Topic: Removing traitors and changelings from gamemode rotation
Replies: 6
Views: 1900

Re: Removing traitors and changelings from gamemode rotation

I'd say just reduce the Traitor type possibilities by like, 5% each
So
Traitor Chan 11.3% > 6.3
DA 16.1% > 11.1%
Traitor 16.1% > 11.1%
And then with the remaining percentages do it like this
Rev 9% > 13%
Cult 9% > 13%
Clock work 6% > 10%
Blob 3% > 6%
by Jzoid
Thu Oct 20, 2016 3:42 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1063385

Re: ITT: We make shitty suggestions and come up with poor id

A ~20TC Traitor item which is essentially a bulletproof/reflective umbrella mixed in with a gun and good at stabby stabby. Whilst compressed, you can stab people and whip people with it, deaing with ~8 Brute Damage Whilst floofed out, it acts as a bullet-proof shield. At the start, you can shoot sta...