Heavily inspired by SS13, it's essentially SS13 in a Submarine and side-scroller.
It's procedurally generated underwater ruins
16 Players max
Actual water physics for Buoyancy, pressure etc.
And better yet, Submarine battles.
http://undertowgames.com/barotrauma/
Search found 124 matches
- Fri Jul 14, 2017 7:58 pm
- Forum: Video Games
- Topic: Barotrauama - SS13 in a Submarine
- Replies: 2
- Views: 1091
- Sat Jul 08, 2017 1:42 am
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16684
Re: Restrict Toxins a bit more.
>The best thing R&D can make is an xlaser >The xlaser is never made because it takes a lot of work >??? >CHECKMATE, BOMBS, YOU'RE OP Just make an aegun you idiot Well the whole reason why this thread is made is due to the over-use of toxins and maxcaps, so talking about how much an item is used...
- Fri Jul 07, 2017 12:17 pm
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16684
Re: Restrict Toxins a bit more.
it's worse than RND. At least RND requires mining before you're able to finish reading the wiki guide and even then doesn't normally level the station. Bombs are infinitely less dangerous than R&D. Bombs, you get 6 holes punched into the station but requires setup unless you're willing to kill ...
- Sat Jun 10, 2017 1:16 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956062
Re: Minor Suggestions
Make it so Lings can't regen/revive after being thrown through an emagged recycler.
- Mon Jun 05, 2017 12:23 pm
- Forum: Coding
- Topic: Potential new design push
- Replies: 41
- Views: 11181
Re: Potential new design push
Yeah but then you have the "antags are allowed to do whatever" kick in and suddenly people with the cult IFF are mowing down their companions If I understand what you're saying, you're saying that you'll have Cultists who started as Traitors and are now Cultists (With Traitor objectives a...
- Sun Jun 04, 2017 11:17 pm
- Forum: Closed Policy Discussion
- Topic: How serious should admins be about their task?
- Replies: 29
- Views: 6525
Re: How serious should admins be about their task?
Strict admins make the game less fun. Turn to Paradise for example where the admins are strict that they perma ban you for saying cuck. I also find that stricter admins do less events, which is a no-no. TG is popular for the fun and the chill admins add to that fun.
- Sun Jun 04, 2017 11:07 pm
- Forum: Admin Feedback
- Topic: PKPenguin321
- Replies: 80
- Views: 43677
Re: PKPenguin321
Gave birth to Calcium King.
P. Cool guy.
P. Cool guy.
- Sun Jun 04, 2017 1:15 pm
- Forum: Resolved Appeals
- Topic: Mercy Tara Antag Unban
- Replies: 8
- Views: 2254
Re: Mercy Tara Antag Unban
What I meant by that was, I'm showing that I'm not going to actively go AFK again if I'm not antag and I'm fine with all repercussions that happens to me if I do. I also won't be appealing if I do get banned again for it.
- Sun Jun 04, 2017 12:31 pm
- Forum: Resolved Appeals
- Topic: Mercy Tara Antag Unban
- Replies: 8
- Views: 2254
Re: Mercy Tara Antag Unban
I'm completely fine with being banned if I continue to go AFK. Thanks.
- Sun Jun 04, 2017 12:29 am
- Forum: Resolved Appeals
- Topic: Mercy Tara Antag Unban
- Replies: 8
- Views: 2254
Mercy Tara Antag Unban
Byond account and character name: Jzoid, Mercy Tara Banning admin: Okand Ban type (What are you banned from?): Syndicate Ban reason and length: Pernament. Switching back and forth inbetween servers in order to abuse being able to get antag on one. Upon not becoming antag I would go AFK. Time ban wa...
- Tue Jan 17, 2017 12:55 pm
- Forum: Ideas
- Topic: Strap knives to clean-bots/space roombas
- Replies: 41
- Views: 8254
Re: Strap knives to clean-bots/space roombas
I feel like Emagged cleanbots should have an "empty" arm where you can put anything in and it essentially;
Shoots the weapon in random directions (If a projectile)
Damages people who walk into it.
Shoots the weapon in random directions (If a projectile)
Damages people who walk into it.
- Thu Dec 29, 2016 3:49 pm
- Forum: Ideas
- Topic: New tacticool gear for security! (R6 siege gadgets)
- Replies: 58
- Views: 14395
Re: New tacticool gear for security! (R6 siege gadgets)
Simply add a new job that has to be applied for/shit ton of game time/trusted with/unlocked with a karma-esque system. Peacekeeprs: They start off in an off station satellite, where all the tacticool shit is and other items from Goon code. Their job isn't exactly security but to keep heads of the st...
- Thu Dec 29, 2016 3:34 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 33248
Re: REMOVE TELEBATON
If you keep Telebatons in though, give them a 20% chance of not working or snapping in half to prevent the endless cycle of being knocked down. They're stronger than fucking stun batons.
But I'm all in for removing telebatons and re-adding flashes.
But I'm all in for removing telebatons and re-adding flashes.
- Thu Dec 29, 2016 3:19 pm
- Forum: Ideas
- Topic: [POLL] reach weapons
- Replies: 58
- Views: 14471
Re: [POLL] reach weapons
As long as Chaplain can get a glorified version of his pole which gives him a nerfed version of Alien Queens ability which leg sweeps people in a small cone in front of him, I'm down.
- Fri Nov 25, 2016 11:58 pm
- Forum: Ideas
- Topic: Genetics v Cult
- Replies: 10
- Views: 1906
Re: Genetics v Cult
Basicallyimblyings wrote:I lost pls nerf
- Fri Nov 25, 2016 9:28 pm
- Forum: Ideas
- Topic: Genetics v Cult
- Replies: 10
- Views: 1906
Genetics v Cult
Don't you love it when it's a cult round, you're so excited, you plan to meet up and start to place down your very first rune. But Genetics, they're one step ahead. Already got TK and Hulk. Cult round over almost instantly. Make it so genetic mutations are nerfed against cults. Example TK - By the m...
- Sat Nov 12, 2016 11:30 pm
- Forum: Ideas
- Topic: Sec + Heads of staff can't use traitor gear.
- Replies: 29
- Views: 7362
Re: Sec + Heads of staff can't use traitor gear.
>disarm a guy who just killed half of sec with a esword as hos >pick up his esword >it explodes in your face or goes "cyka blyat cannot into use is evil gear you good guy" kindly fuck off also almost 100% positive this is "hos disarmed me pls nerf security" Not exploding, just n...
- Sat Nov 12, 2016 8:41 pm
- Forum: Ideas
- Topic: Sec + Heads of staff can't use traitor gear.
- Replies: 29
- Views: 7362
Re: Sec + Heads of staff can't use traitor gear.
If they won't go to science to decon, they won't decon even with one in their place.
They'll always use the stuff for themselves whilst they have the chance.
They'll always use the stuff for themselves whilst they have the chance.
- Sat Nov 12, 2016 7:31 pm
- Forum: Ideas
- Topic: Sec + Heads of staff can't use traitor gear.
- Replies: 29
- Views: 7362
Sec + Heads of staff can't use traitor gear.
Don't you just hate it once you have this WHOLE tech group on Science that gets unused despite giving some of the best stuff, yet they don't get used because security steals the traitor gear for theirselves. Well no longer. Simply make it so any body with an implant can't use UPLINK BOUGHT traitor g...
- Tue Oct 25, 2016 6:00 pm
- Forum: Ideas
- Topic: Some implants stay with you on the following round
- Replies: 34
- Views: 7862
Some implants stay with you on the following round
Don't you just love wasting half of the round getting implants, only to find out once it's done shuttle gets called? This suggestion makes it so some implants (Surgery ones) such as Revival, Toolbelt arms, Nutrient Pumps, HUDS, all that good stuff stays on you the following round. It'd be good for m...
- Sat Oct 22, 2016 4:12 am
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15485
Re: So, how do you feel about clockcult?
I like it, just needs to be higher in the percentage.
- Thu Oct 20, 2016 5:55 pm
- Forum: Ideas
- Topic: Fuck Traitor rounds, hello other Antag rounds
- Replies: 9
- Views: 1705
Fuck Traitor rounds, hello other Antag rounds
Very simple concept, right now the % chance of a round being something is blob 3.2% traitorchan 11.3% double_agents 16.1% traitor 16.1% clockwork_cult 6.5% cult 9.7% extended 3.2% nuclear 17.7% revolution 9.7% wizard 6.5% Fuck that shit I'd say just reduce the Traitor type possibilities by like, 5% ...
- Thu Oct 20, 2016 5:50 pm
- Forum: Ideas
- Topic: Removing traitors and changelings from gamemode rotation
- Replies: 6
- Views: 1900
Re: Removing traitors and changelings from gamemode rotation
I'd say just reduce the Traitor type possibilities by like, 5% each
So
Traitor Chan 11.3% > 6.3
DA 16.1% > 11.1%
Traitor 16.1% > 11.1%
And then with the remaining percentages do it like this
Rev 9% > 13%
Cult 9% > 13%
Clock work 6% > 10%
Blob 3% > 6%
So
Traitor Chan 11.3% > 6.3
DA 16.1% > 11.1%
Traitor 16.1% > 11.1%
And then with the remaining percentages do it like this
Rev 9% > 13%
Cult 9% > 13%
Clock work 6% > 10%
Blob 3% > 6%
- Thu Oct 20, 2016 3:42 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063385
Re: ITT: We make shitty suggestions and come up with poor id
A ~20TC Traitor item which is essentially a bulletproof/reflective umbrella mixed in with a gun and good at stabby stabby. Whilst compressed, you can stab people and whip people with it, deaing with ~8 Brute Damage Whilst floofed out, it acts as a bullet-proof shield. At the start, you can shoot sta...