Search found 124 matches
- Sun Aug 19, 2018 1:10 pm
- Forum: Closed Policy Discussion
- Topic: What classifies as low/failRP
- Replies: 39
- Views: 7918
Re: What classifies as low/failRP
>I was told not to do something, now I'm going to equate a bunch of other shit to this thing and make you pick all or nothing >I am a mature reasonable person who is simply being oppressed by overly complex rules that I want to make more complex until you let me do what I want Just play a character...
- Sun Aug 19, 2018 12:20 pm
- Forum: Closed Policy Discussion
- Topic: What classifies as low/failRP
- Replies: 39
- Views: 7918
Re: What classifies as low/failRP
according to ari "lowRP =/= no rp"DemonFiren wrote:there is no rp on /tg/
thus there can be no failrp
that's why saying antag is punishable
- Sun Aug 19, 2018 12:10 pm
- Forum: Closed Policy Discussion
- Topic: What classifies as low/failRP
- Replies: 39
- Views: 7918
Re: What classifies as low/failRP
if someone's acting shifty in real life do you call them an antagonist or do you just say they're fucking sus no i just say they're a dickhead i don't call them a traitor or a rev or a changeling or a cultist i just call them a dick head question to you do you kill yourself along with five others w...
- Sun Aug 19, 2018 12:01 pm
- Forum: Closed Policy Discussion
- Topic: What classifies as low/failRP
- Replies: 39
- Views: 7918
What classifies as low/failRP
I've been known as a bad meme over my time here, not anymore hopefully. But one of the issues with me that an unnamed admin taken up with me was my usage of saying "Antag/Antagonist" IC. Even after a year, maybe even two, this is one of the only things I don't see fault in me doing. I mean...
- Tue Aug 07, 2018 4:08 pm
- Forum: TGMC Policy Discussion
- Topic: xeno meta
- Replies: 6
- Views: 6274
Re: xeno meta
In this case the whole cliche of "not knowing what you're up against" is scrapped, so you will know you're going up against xenomorphs (the name of the ayys are subject to change I think) along with what they do
- Sat Aug 04, 2018 10:06 am
- Forum: TGMC General Discussion
- Topic: Maps
- Replies: 3
- Views: 8529
Re: Maps
If we were to have a "standard" map, it shouldn't be LZ.
- Sat Aug 04, 2018 10:01 am
- Forum: TGMC Policy Discussion
- Topic: Skills, and their removal
- Replies: 50
- Views: 26589
Re: Skills, and their removal
Skills play such a crucial part in CM ensuring that each role has a duty and certain level of importance that removing them will greatly hinder the flow and diversity of the marine sides. It'd be like giving the Charger Caste the ability to play Resin walls; that's not his job, it's someone elses jo...
- Thu Jun 28, 2018 11:30 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063689
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add a towel: Dries you off when wet, can be used to scrub lube up. When dry, deals 7 brute When wet, deals 21 brute When disarming an opponent, has a 50% chance to throw the weapon across the room behind you, or 40% chance to bring it into your arms, 10% chance to deal brute damage to yourself from ...
- Wed Jun 20, 2018 11:37 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063689
Re: ITT: We make shitty suggestions and come up with poor ideas.
Just teleports the fire or slime somewhere else on stationDavidchan wrote:Bluespace Fire extinguishers.
- Sun Jun 10, 2018 8:47 pm
- Forum: Closed Policy Discussion
- Topic: Streaming and rule 3?
- Replies: 43
- Views: 27405
Re: Streaming and rule 3?
Let people do it. It doesnt benefit the streamer and can even be harmful to them. We shouldnt add stream sniping bans either imo unless its blatantly obvious. Its essentially one way metacomms that doesnt benefit the streamer the only way it benefits the streamer is say he's being kidnapped, viewer...
- Thu Jun 07, 2018 9:13 pm
- Forum: Closed Policy Discussion
- Topic: Chaplain's "pre-watering" the station
- Replies: 33
- Views: 9178
Re: Chaplain's "pre-watering" the station
In my (unpopular) opinion, it's in the same vain as the HoS forcefully implanting everyone round start. Sure, the implanting is worse, but the concept and principles remain the same. It's technically their job to ensure crime is kept low and to counter enemies of Nanotrasen (IE dealing with revs, nu...
- Thu Jun 07, 2018 12:41 am
- Forum: Ideas
- Topic: Side-Antags: Crew Desires
- Replies: 16
- Views: 4338
Re: Side-Antags: Crew Desires
If you're forced to do the objectives AND they're completely random with no way of not getting them then I'm out. I hate being forced to do shitty things or else get banned. It's also annoying if you're rping, aka three people, and all of a sudden you better start killing lizards and mothpeople or ...
- Wed Jun 06, 2018 4:53 pm
- Forum: Ideas
- Topic: Side-Antags: Crew Desires
- Replies: 16
- Views: 4338
Re: Side-Antags: Crew Desires
it's easier to ban than it is to murderbonecocothegogo wrote:good idea but you forget people will just murderbone with this
- Tue Jun 05, 2018 11:05 am
- Forum: Ideas
- Topic: Side-Antags: Crew Desires
- Replies: 16
- Views: 4338
Re: Side-Antags: Crew Desires
I don't like the idea of forcing people to do those objectives AND ONLY those objectives, and the objective to kill multiple people sounds .. trickier then most if you dont get TC, but more interesting and varied traitor objectives is a good idea, and these seem fun. It's important not to think of ...
- Mon Jun 04, 2018 3:07 pm
- Forum: Admin Feedback
- Topic: Arianya
- Replies: 77
- Views: 31217
Re: Arianya
One of the few admins that actually responds to prayers and centcomm messages. Is a fun and light-hearted admin.
- Thu May 31, 2018 2:15 pm
- Forum: Ideas
- Topic: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
- Replies: 16
- Views: 3464
Re: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
Uh. Don't we want changelings to kill each other? That sounds like too much of a debuff. I mean, that's why KOR gave them "fight each other" objectives. If you're referencing my idea, it's not really a debuff. You'll always get buffs, (around 6-8 depending on how much Changelings), and th...
- Tue May 29, 2018 11:04 pm
- Forum: Ideas
- Topic: Side-Antags: Crew Desires
- Replies: 16
- Views: 4338
Side-Antags: Crew Desires
Add in a new side-antag to the server, the dark desires of the crew. Right now, our antagonists consist of organizations, random catastrophes (blobs, xenos) or people that give the succ. But we haven't really looked into the possibility of the crews own personalities becoming the problems. We have t...
- Tue May 29, 2018 10:18 pm
- Forum: Ideas
- Topic: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
- Replies: 16
- Views: 3464
Re: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
Make it so each absorption of another Changeling transforms the changeling in a certain way, turning them more and more into a beast where they can't control their form. Upon absorbing a changeling, you will have a mutation and a trait. The mutations are always set to a strict table, and won't be ab...
- Thu Mar 15, 2018 9:59 pm
- Forum: Ideas
- Topic: Should Link worlds and Lich be spell books?
- Replies: 13
- Views: 2887
Re: Should Link worlds and Lich be spell books?
Always nice to see wizard with a few more spells, besides we can tweak it later on if it turns out too OP.
- Thu Mar 15, 2018 6:56 pm
- Forum: Events Workshop
- Topic: The Event Workshop
- Replies: 6
- Views: 5582
Re: The Event Workshop
it'd be p. cool if you added an "advanced lore" page to the wiki where it goes through the current lore and new lore that happens as each event is done.
- Thu Mar 15, 2018 5:52 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6850
Re: Prioritize security job assignment at roundstart
What Qbopper said sums up half the problems with security. If you want to fix security, you're going to have to fix players attitude to security. No more of this "ugghhhhhh shitcurity arresting me!!!! AI!!!! STUPID CUNT AAFFUCK GO KILLYOURSELF YOU STUPID BASTARD! RANDOM ARREST AS FUCK!" be...
- Wed Mar 14, 2018 9:20 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 118337
Re: Delta Station
I've been hating on Delta in OOC but that does nothing to actually make it better Can we please get an extra one or two cells inside of Security? I know we have some in each department (nice unique feature btw), but I'm not going to risk running to another department to arrest some body. Also, I und...
- Wed Mar 14, 2018 3:58 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6850
Re: Prioritize security job assignment at roundstart
That is a silly argument, people can want to play a role but not that often if roles they prefer more are available. This, it's not that I don't want to play security, if I wanted to just play security I'd have it on high and nothing else selected in the first place. I have almost every job selecte...
- Tue Mar 13, 2018 6:57 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6850
Re: Prioritize security job assignment at roundstart
So if I'm reading properly all this will do is make sure Security preferences will be on "high" even if they're on low.
The thing is though, if a player wanted to play security they'd already have it on high. I know for one I'll be setting my preference to never if this roll's out.
The thing is though, if a player wanted to play security they'd already have it on high. I know for one I'll be setting my preference to never if this roll's out.
- Tue Mar 13, 2018 3:08 am
- Forum: Ideas
- Topic: Rework To Stuns
- Replies: 9
- Views: 1883
Rework To Stuns
So there's a lot of problems with stuns in the game. You get stunned once? You can effectively be stunned for as long as that person wants, provided they have the essentials to do so. So, this proposed plan aims to fix that. Firstly, we'll start off with the basics Instead of just having "stunn...
- Mon Mar 12, 2018 3:34 pm
- Forum: Ideas
- Topic: Gang without conversion
- Replies: 19
- Views: 3438
Re: Gang without conversion
I think the major design flaw with Gang is that it requires both Sec to not go “hostiles on station time to become the fourth reich” and requires the gangs not to storm sec for their huge stockpile of generally poorly-guarded guns and armour I know we've attempted to remove sec from gangs (Which I ...
- Mon Mar 12, 2018 3:32 pm
- Forum: Ideas
- Topic: Gangs but not gangs
- Replies: 9
- Views: 1919
Re: Gangs but not gangs
yes it is just literally splatoon but ss13Reece wrote:This is just Splatoon yes?
- Mon Mar 12, 2018 8:54 am
- Forum: Off Topic
- Topic: Dream Journal
- Replies: 143
- Views: 68768
Re: Dream Journal
long one okay so I dreamed that first off I was in a car with friends and I was in the back seat yet for some reason they told me to drive so I had a s hitty little wheel and was driving, the problem is the guy in the drivers seat had to do everything else. anyway so we drove around but the system w...
- Sun Mar 11, 2018 10:45 pm
- Forum: Ideas
- Topic: Gangs but not gangs
- Replies: 9
- Views: 1919
Re: Gangs but not gangs
Okay so what if instead of spray-cans, conversions and killings, we have perm-pax, telescopic batons, no destruction and we have four sides everyone has at round start (meaning no conversions) The goal is in 20 minutes, make as much of the station yours how do we do this? With crayon grenades. Ever...
- Sun Mar 11, 2018 9:11 pm
- Forum: Ideas
- Topic: Gangs but not gangs
- Replies: 9
- Views: 1919
Re: Gangs but not gangs
it is because it isn't gangs
But honestly, this has more connection to gangs than any other game mode and the concept of gangs helped me think of it
Multiple teams, check
Turf wars, check
But honestly, this has more connection to gangs than any other game mode and the concept of gangs helped me think of it
Multiple teams, check
Turf wars, check
- Sun Mar 11, 2018 9:02 pm
- Forum: Ideas
- Topic: Gangs but not gangs
- Replies: 9
- Views: 1919
Re: Gangs but not gangs
clock cult is just gangs but instead of guns they have magic stuns, cuffs, and teleports, and no real cooldown on conversion. And instead of making their own base they have an entire z-level complete with sleepers and all seeing cameras. And instead of getting caught early on due to spraying gang t...
- Sun Mar 11, 2018 6:45 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Darkgenerallord
- Replies: 67
- Views: 25657
Re: Darkgenerallord
Honestly an admin that other admins should look up to. I got reported last night, and most other admins in the same situation would have just said "It's an IC issue" or shook it off without properly reading over it. Instead, Darkgeneral took twenty minutes of his time to deal with me, even...
- Sun Mar 11, 2018 4:03 pm
- Forum: Ideas
- Topic: Gangs but not gangs
- Replies: 9
- Views: 1919
Gangs but not gangs
Okay so what if instead of spray-cans, conversions and killings, we have perm-pax, telescopic batons, no destruction and we have four sides everyone has at round start (meaning no conversions) The goal is in 20 minutes, make as much of the station yours how do we do this? With crayon grenades. Every...
- Sun Mar 11, 2018 3:14 pm
- Forum: Ideas
- Topic: my trait ideas by bluespace
- Replies: 8
- Views: 1587
Re: my trait ideas by bluespace
Amnesiac - Every time you go unconscious or die, you lose all memory and recollection of the events that happened in the shift (Gain 1 point) Nanotrasen Lover - You can not physically harm anyone with an implant (Gain 1 point) Syndicate Lover - You can not physically harm anyone with Syndicate items...
- Sat Mar 10, 2018 12:51 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 383193
Re: What do you faggots look like (REDUX)
ngl the filter is the best filteroranges wrote:You look like tedwardJzoid wrote:ye why notSpoiler:tedward1337 wrote:Spoiler:
- Fri Mar 09, 2018 9:45 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 383193
Re: What do you faggots look like (REDUX)
gotta fight off ash-liggers somehowcedarbridge wrote:I thought that seatbelt was a knife for a minute
- Fri Mar 09, 2018 8:47 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 383193
Re: What do you faggots look like (REDUX)
My lips aren't that fatBeeSting12 wrote:shouldve put one of them dog masks on like jzoid
I've got pics that don't cover my mouth
- Thu Mar 08, 2018 5:24 pm
- Forum: Ideas
- Topic: Bows 2.0 [Hardlight Bows 2.0 too]
- Replies: 18
- Views: 3655
Re: Bows 2.0 [Hardlight Bows 2.0 too]
Some suggestions for bows and arrows Scrap Bow: The scrap bow is a bow which anyone can make from station equipment such as pipes and cloth. At most fully charged it would do 15-20 Brute and only travel five tiles. Bone Bow: Bone bow is a bow for Lavaland creatures such as lavawalkers. It requires b...
- Thu Feb 15, 2018 3:08 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956308
Re: Minor Suggestions
Shooting Bola's from pneumatic cannon will result in the target falling over
Shooting Bola's from pneumatic cannon will have a chance to cut targets legs off
Shooting Bola's from pneumatic cannon will have a chance to cut targets legs off
- Wed Jan 24, 2018 11:30 pm
- Forum: Ideas
- Topic: Prevent Shuttle Calling On Certain Modes
- Replies: 10
- Views: 2184
Re: Prevent Shuttle Calling On Certain Modes
its smart to tell the community you want your idea accepted by that theyre bitchy somehow I knew it would be you to point that out. you or oranges was my guess. simple solution: don't act bitchy i am sorry for speaking what i feel, but perhaps there's merit to why I feel this way? oh wait, there is...
- Wed Jan 24, 2018 11:24 pm
- Forum: Ideas
- Topic: Prevent Shuttle Calling On Certain Modes
- Replies: 10
- Views: 2184
Prevent Shuttle Calling On Certain Modes
before any of you say it, because I know this community loves to be a tad bit bitchy when it comes to suggestions :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :salt: :sal...
- Tue Jan 23, 2018 9:26 pm
- Forum: Ideas
- Topic: Revert Protolathe Changes
- Replies: 12
- Views: 2479
Re: Revert Protolathe Changes
if you were the kind of person who only played science for the items in the lathe as your end game. You're explicitly the person we targeted with the techwebs changes. it's a good thing I'm not that type of person then right don't group me in with a select group of people cause i have criticism for...
- Tue Jan 23, 2018 7:31 pm
- Forum: Ideas
- Topic: Revert Protolathe Changes
- Replies: 12
- Views: 2479
Re: Revert Protolathe Changes
TFW no one realizes how bad the nerf PRS were getting and the only thing that stopped some things from being removed completely is this. Is there any chance of them being reverted? People who I talked to seem to agree this wasn't the way to go about "fixing" them and they'd much rather pr...
- Tue Jan 23, 2018 4:51 pm
- Forum: Ideas
- Topic: Revert Protolathe Changes
- Replies: 12
- Views: 2479
Revert Protolathe Changes
Whilst Kevin did come up with a nice idea for the new technology, ultimately, it flopped. (Though it's still in progress). Science is now in a position where they are the most useless faction with little interactivity with others. The moment they research cutters or bluespace satchels, miners don't ...
- Mon Sep 18, 2017 8:07 pm
- Forum: Closed Complaints
- Topic: Icepacks - General Incompetence
- Replies: 22
- Views: 4861
Re: Icepacks - General Incompetence
Firstly, I don't believe I was muted. Secondly, yet again, the point is being missed. idgaf that I was kicked, albeit it seems like a sad "haha I have last words" attempt. Ice packs refused to look at the situation, attempting to redirect it to a different situation and then started gettin...
- Fri Sep 15, 2017 1:01 pm
- Forum: Closed Complaints
- Topic: Icepacks - General Incompetence
- Replies: 22
- Views: 4861
Re: Icepacks - General Incompetence
He didn't handle what I was reporting. He REFUSED to look at what I was reporting.ExcessiveCobblestone wrote:If he handled it and you keep bringing it up after he told you it was handled then the kick is ok as per rule 6.
- Thu Sep 14, 2017 8:45 pm
- Forum: Closed Complaints
- Topic: Icepacks - General Incompetence
- Replies: 22
- Views: 4861
Re: Icepacks - General Incompetence
I just want to clarify, I'm not so much as mad about the officer whaling on me. Hell, I didn't even know it was the same one, and I don't think he did either simply because when I asked why he killed me despite him seeing my being attacked first he responded with something alongs the line of "C...
- Thu Sep 14, 2017 8:01 pm
- Forum: Closed Complaints
- Topic: Icepacks - General Incompetence
- Replies: 22
- Views: 4861
Icepacks - General Incompetence
Byond account and character name: Jzoid - Mercy Tara Admin: IcePacks Time and Server(Bagil or Sybil) incident occurred: Bagil between 18:16 to 22:25 UK Time Detailed summary: So, I'm playing a round, during a round is two main events that happen for me, I'll detail them here as they're both crucial...
- Thu Sep 07, 2017 7:51 pm
- Forum: Ideas
- Topic: Fixing the Xenobio monkey recycling system
- Replies: 26
- Views: 6088
Re: Fixing the Xenobio monkey recycling system
The monkey recycler is fine as it is if you ask me.
I see it as more of an end-game thing, if you upgrade it to the max one dead monkey body will give you three monkey cubes. No need for a change, just leave it with a risk-reward situation.
I see it as more of an end-game thing, if you upgrade it to the max one dead monkey body will give you three monkey cubes. No need for a change, just leave it with a risk-reward situation.
- Mon Aug 28, 2017 10:48 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 64287
Re: another attempt at semi-unique map concept
To be honest, I think only having one easy access to each part of the station will become problematic, especially on cult rounds and rev rounds. A quick, easy fix is to add 2, 1 wide or 2 wide "bridges" going from Cargo to science and Engineering to Medical. That way, in the case of rev ro...