Search found 27 matches
- Thu Dec 21, 2017 8:57 pm
- Forum: Resolved Appeals
- Topic: Got Permabanned
- Replies: 3
- Views: 1301
Re: Got Permabanned
Thank you
- Thu Dec 21, 2017 8:43 pm
- Forum: Resolved Appeals
- Topic: Got Permabanned
- Replies: 3
- Views: 1301
Got Permabanned
Byond account and character name: DarkFNC I Dark Efencee Banning admin: Okand37 Ban type (What are you banned from?): Permaban on Bagil and all other servers. Ban reason and length: It was a very lengthy reason i couldnt copy paste from my BYOND screen, but it included references to prior notes, ho...
- Sun Nov 12, 2017 11:26 pm
- Forum: Former Admins
- Topic: [No Longer Admin] BeeSting12
- Replies: 67
- Views: 32911
Re: BeeSting12
eyy whats up lads its ya boi dark here coming at you with an admin upvote here because you see, mah boi beesting here is the best boi right, this guy, not only is he the best HoS ive ever known, hes also provided me with infinite hours of meaningful fun as my bitch while i played HoP. One of my most...
- Wed Jun 07, 2017 4:25 pm
- Forum: Ideas
- Topic: Security needs a boost. Introducing DRAGNET 2.0
- Replies: 1
- Views: 1045
Security needs a boost. Introducing DRAGNET 2.0
Hello. My name is Dark. I'm a weapons designer from the Nanotrasen Weapons division. Following requests from a particularly pushy Warden onboard your station, we have developed a new DRAGNET for security use. Introducing the DiRected Autism Gun Net 2.0 . Using concentrated autism waves, the DRAGNET ...
- Thu Mar 30, 2017 12:33 pm
- Forum: Planet Station Development
- Topic: Gamemode Changes
- Replies: 8
- Views: 4826
Re: Gamemode Changes
So I remember Kor mentioning that the necropolis infested area would be going towards the station the whole time. What if we made blob into a person who controlled this? And the various monsters would be player controlled over simple mobs- not all of them, but a few. The goal of the blob/necropolis...
- Thu Mar 30, 2017 12:28 pm
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9885
- Thu Mar 30, 2017 1:25 am
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9885
Re: Lore, Gameplay, the station, and the reason it all began
Anyways, who wants to talk about that sweet, sweet lore instead of the time this is all happening
- Thu Mar 30, 2017 1:24 am
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9885
Re: Lore, Gameplay, the station, and the reason it all began
You need to get better at counting manArmhulen wrote:it's 2555 I believeDarkFNC wrote:I'm not entirely certain on the original timeline lore
Spoiler:
- Thu Mar 30, 2017 12:05 am
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9885
Re: Lore, Gameplay, the station, and the reason it all began
I'm not entirely certain on the original timeline lore
- Wed Mar 29, 2017 11:39 pm
- Forum: Ideas
- Topic: derailed thread
- Replies: 16
- Views: 3830
Re: SM Engine idea: Bluespace anomalies (edited!)
Is this the universe ending cascade we are talking about?
- Wed Mar 29, 2017 11:20 pm
- Forum: Planet Station Development
- Topic: Hydroponics - Ad hoc outdoor farming *included suggestions*
- Replies: 7
- Views: 4830
Re: Hydroponics - Ad hoc outdoor farming *included suggestio
Thanks, I never play botany so I don't know much of the science behind it, but I do know that planet station has more of a DIY vibe to the round from what we can see in the ideas that others and kor have for it, which I like a lot, because I like playing engineering and having something to do. If yo...
- Wed Mar 29, 2017 11:08 pm
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9885
Re: Lore, Gameplay, the station, and the reason it all began
Yeah sounds pretty good too, if you write up like a full story piece or something like it, post it here, maybe kor can see everyone's suggested lore and pick the one he likes?
- Wed Mar 29, 2017 10:10 pm
- Forum: Planet Station Development
- Topic: space mosquitos
- Replies: 21
- Views: 7271
Re: space mosquitos
Will the mech bay be directly adjacent to the outside for some multi-occupant vehicular fun?Kor wrote:This is a great idea and the proper layout of the station within the walls is starting to form in my head because of this thank you
- Wed Mar 29, 2017 10:06 pm
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9885
Re: Lore, Gameplay, the station, and the reason it all began
Waiting for kor to read this so he could make this the lore thread, or make his own so all us storytellers can get this shit down in one place
- Wed Mar 29, 2017 10:04 pm
- Forum: Planet Station Development
- Topic: Hydroponics - Ad hoc outdoor farming *included suggestions*
- Replies: 7
- Views: 4830
Re: Hydroponics - Ad hoc outdoor farming *included suggestio
yet, good idea, maybe missing seed stores could be something found in space reckage/ randomly placed ruins / the other half of the crashed ship
- Wed Mar 29, 2017 7:34 pm
- Forum: Planet Station Development
- Topic: Lore, Gameplay, the station, and the reason it all began
- Replies: 25
- Views: 9885
Lore, Gameplay, the station, and the reason it all began
This has in no way been agreed upon by those reading, or running this forum. These are simply my ideas for planet station, on one thread. ---Lore--- The year is 2537. A Nanotrasen frigate has arrived at Space Station 13, a deep space plasma research station currently orbiting PX-VI, a lush jungle pl...
- Wed Mar 29, 2017 4:52 pm
- Forum: Planet Station Development
- Topic: The Map
- Replies: 81
- Views: 29182
Re: The Map
Your referring to the bastion of autism we'll all be living in as "station". Will it actually be a crashed station? Because engineering would actually have a job to do in the first ten minutes other than release the singularity, and some of the early gameplay we see in rounds on our curren...
- Wed Mar 29, 2017 12:05 am
- Forum: Roleplaying
- Topic: Your IC has 1 Main / Sub Skill, what is it?
- Replies: 105
- Views: 50656
Re: Your IC has 1 Main / Sub Skill, what is it?
main Skill: Paperwork! Summoning a tide of grey shirts through the mere whisper of a word over comms, I am able to direct them to my office, usually ending in chaos and ending the life of my assassination target! Sometimes accidentally backfires, and I end up dying instead! Sub Skill: Born lucky! T...
- Tue Mar 28, 2017 11:53 pm
- Forum: Ideas
- Topic: Floor painting, anyone?
- Replies: 8
- Views: 3138
Floor painting, anyone?
So. Your an engineer who thinks he's hot shit right? You've stolen all the engineering materials in engineering, three RCD's, and enough glass to refill each of em. You got the station blueprints, and an airlock painter all stuffed into an engineering locker, locked and ready to head off to your pla...
- Tue Mar 28, 2017 3:52 am
- Forum: Ideas
- Topic: Sec Department special camera console
- Replies: 30
- Views: 6719
Re: Sec Department special camera console
You can disable a borg's camera via its wires interface. The camera console's interface could indeed be improved. You could go the way Xhuis did with his remote APC console: Give all the cameras on the list, but allow searches and filtering. This would make using the console better without replacin...
- Tue Mar 28, 2017 12:37 am
- Forum: Ideas
- Topic: derailed thread
- Replies: 16
- Views: 3830
Re: SM Engine idea: Bluespace anomalies (edited!)
You'd need some pretty amazing maze designs to prevent people from following the wall on their right all the way to the end of the maze, especially on a two dimensional game
- Tue Mar 28, 2017 12:06 am
- Forum: Ideas
- Topic: Sec Department special camera console
- Replies: 30
- Views: 6719
Re: Sec Department special camera console
Maybe disable the ability to examine individuals and see their names while using the console, even if they aren't wearing a mask?
- Tue Mar 28, 2017 12:04 am
- Forum: Ideas
- Topic: Sec Department special camera console
- Replies: 30
- Views: 6719
Re: Sec Department special camera console
Do you think there is a possibility of finding an inbetween? The current camera consoles suffer from extreme neglect. I've only seen someone manning it once or twice, let alone the one time I myself used it to watch permabrig.DemonFiren wrote:Bad, already existed, made Sec way too powerful.
Allegedly.
- Mon Mar 27, 2017 11:57 pm
- Forum: Ideas
- Topic: Sec Department special camera console
- Replies: 30
- Views: 6719
Sec Department special camera console
So instead of the HOS wandering off into maint to get themselves killed, they could be useful and man this special camera console located in their office. This console would basically offer the same type of view that the AI/blob/abductors currently have while playing, allowing them to see areas cove...
- Wed Jan 18, 2017 3:06 am
- Forum: Resolved Appeals
- Topic: DarkFNC got banned, for suicide, in the wrong place
- Replies: 1
- Views: 1287
DarkFNC got banned, for suicide, in the wrong place
There is a time and a place for suicide, i admit. Sixty four hundred hours space calendar time and the supermatter crystal containment area are neither of those. Byond account and character name: Account: DarkFNC Char Name: Dark Efencee Banning admin: ausops Ban type (What are you banned from?): The...
- Mon Oct 24, 2016 12:33 am
- Forum: Resolved Appeals
- Topic: Dept Heads Jobban Appeal
- Replies: 2
- Views: 1096
Re: Dept Heads Jobban Appeal
thank you, im currently in game and plan on playing another two rounds after this one, youll have your opportunity
- Mon Oct 24, 2016 12:11 am
- Forum: Resolved Appeals
- Topic: Dept Heads Jobban Appeal
- Replies: 2
- Views: 1096
Dept Heads Jobban Appeal
BYOND account name: DarkFNC Character name: Dark Efencee Banning admin: okand37 Ban type: Banned from playing captain (and all the other heads) Ban time: None specified, so I'm guessing it's permanent Reason: General bad conduct and incompetence as heads of staff. Constantly runs off and does rando...