Search found 2723 matches
- Tue May 21, 2024 9:02 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [COMPLAINT] [Lumi] <gpinrgrmoma>
- Replies: 3
- Views: 1160
Re: [COMPLAINT] [Lumi] <gpinrgrmoma>
Firstly apologies for the confusion on what is or isn't allowed on the tad. It's something that hadn't been entirely clarified and I brought it up after that round. The headmins have now rules that placing any dense objects on the tad that can be shot over excluding deployable guns of all kinds is n...
- Thu May 16, 2024 10:03 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [LUMIPHARON] Epicmmo
- Replies: 2
- Views: 1037
Re: [BAN] [LUMIPHARON] Epicmmo
You really need to be careful with a vest, its pretty obvious that if you're with a bunch of marines coming out of fob and the xeno is right there, especially the queen, that they are going to chase after it as well.
Ban lifted, please don't do it again.
Ban lifted, please don't do it again.
- Fri Apr 05, 2024 1:46 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Lumipharon] Cuperkin
- Replies: 2
- Views: 1437
Re: [BAN] [Lumipharon] Cuperkin
Choosing to impersonate someone who was just perma banned for griefing, by griefing in the exact same way is an extremely dumb idea. I'll unban you because it seems like you were just being uh, very dumb and not thinking things through in anyway, and you didn't cause any serious. But to reiterate, s...
- Mon Oct 30, 2023 12:07 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [<Lumipharon>] <PeriPeriIsOnline>
- Replies: 1
- Views: 3987
Re: [BAN] [<Lumipharon>] <PeriPeriIsOnline>
Hey mate, you may how gotten caught in the stickyban. You should be able to connect without problem now.
- Wed May 24, 2023 9:23 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [Lumipharon] SufferingIsFun
- Replies: 2
- Views: 833
Re: [Lumipharon] SufferingIsFun
Going to the frontline is absolutely never acceptable, you're actively hurting your team.
I'll give you the benefit of the doubt on this but please don't do it again, or it likely won't be lifted.
I'll give you the benefit of the doubt on this but please don't do it again, or it likely won't be lifted.
- Tue Oct 31, 2017 8:20 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 411086
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
there is a mod that does that already, I haven't tried it though.
- Fri Oct 27, 2017 12:38 am
- Forum: Coding Feedback
- Topic: Radiation
- Replies: 54
- Views: 14615
Re: Radiation
Yall need to settle down with the buffs to chems and bio suits or whatever the fuck. Aside from the huge list of hilarious bugs, the three actual balance changes that need to be are: A) Massively tone down the amount of rads that come off sources of radiation B) Get rid of the bullshit "rads th...
- Thu Oct 12, 2017 9:19 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 411086
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I had a somewhat interesting first game in 1.8 earlier. large double spiral, 3 fallen empires including the machine nerds. I was playing authoritarian, spiritualist, militarist trying to enslave all the plebs. I relied on a couple of neighbouring allies to carry me early game, but later on just conq...
- Sun Sep 17, 2017 8:11 am
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 411086
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
https://forum.paradoxplaza.com/forum/in ... s.1043979/
Patch notes for the full meat of the update. Lots of nice little fixes and AI improvements etc.
Patch notes for the full meat of the update. Lots of nice little fixes and AI improvements etc.
- Fri Sep 15, 2017 8:54 am
- Forum: Closed Policy Discussion
- Topic: why should drones be valid
- Replies: 73
- Views: 21401
Re: why should drones be valid
Then let me expand. To simply repair shit, at best they need to steal metal and glass, maybe the odd circuitboard or extra wire, and parts if they replace machines but that's largely it. And anything they do take, you know it's explicitly to bring the station back up to running order. When drones do...
- Fri Sep 15, 2017 2:27 am
- Forum: Closed Policy Discussion
- Topic: why should drones be valid
- Replies: 73
- Views: 21401
Re: why should drones be valid
Remove drones.
For real though, if you want to use them as 'fix the station' then make that their laws explicitly. If you want to enable them to do autism projects even though they can't interact with the crew, why don't you just do it on a private server?
For real though, if you want to use them as 'fix the station' then make that their laws explicitly. If you want to enable them to do autism projects even though they can't interact with the crew, why don't you just do it on a private server?
- Wed Sep 13, 2017 8:58 pm
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 411086
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I was a meme exterminator whatever it's called, so they had -1100 standings or some shit. Maybe that effects their behavior?
- Wed Sep 13, 2017 12:28 am
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 38355
Re: Nightmare
Kor you bad man, lings can transform sting people into nightmares - I presume they themselves can also turn into nightmares.
I just had a NIGHTMARISH round where 50% of the crew were nightmares, and 100% of the crew were zombies. So we had a fuckload of zombimares.
I just had a NIGHTMARISH round where 50% of the crew were nightmares, and 100% of the crew were zombies. So we had a fuckload of zombimares.
- Tue Sep 12, 2017 3:21 am
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 411086
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
whatever the current version is. I had 3-4 fleets, my main largish one, a smaller one and then 2 fleets that were just a handful of frigs. I found that if the AI has more than one of my fleets in their space, they would (usually) prioritise the largest fleet over the other ones EXCEPT if another fle...
- Tue Sep 12, 2017 3:14 am
- Forum: Closed Policy Discussion
- Topic: oh boy another drone policy question
- Replies: 72
- Views: 23799
Re: oh boy another drone policy question
Guess I'll just have to build super matter engines in random rooms as a drone and shrug my shoulders when anyone walking by can instantly sabotage it and blow up half the station, I wasn't interferring with players after all :^) That is exactly what I am talking about, the drone is literally doing ...
- Mon Sep 11, 2017 9:16 pm
- Forum: Closed Policy Discussion
- Topic: oh boy another drone policy question
- Replies: 72
- Views: 23799
Re: oh boy another drone policy question
Oh noes, the small target that can run as fast as you and is exceedingly hard to shoot, than can vent crawl anywhere and has all access on the station built an autocloner I had no way of knowing about, or no practicable way of removing, if only I was able to identify every single drone, every single...
- Mon Sep 11, 2017 9:11 pm
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 15412
Re: Mining and Science >>> Security at Security's Job
But they're not comparable balance wise? Zombies rely on killing and converting the crew, and represent a massive traitor tc investment for something that may or may not work. Where as golems it's just spam as many as physically possible, ghosts permitting, and they're all slaved to your will. Also ...
- Mon Sep 11, 2017 9:06 pm
- Forum: Closed Policy Discussion
- Topic: Team antags doing things without majority team approval
- Replies: 35
- Views: 8869
Re: Team antags doing things without majority team approval
Oldman or some other memer used to do that EVERY. SINGLE. ROUND. They would fuck off with a parapen and maymay disguise and get the disk in 5 minutes for the greentext and say 'don't do anything until I set the nuke, then you can do whatever'. Also last time I had a genuine cunt op leader, I critted...
- Mon Sep 11, 2017 9:00 pm
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 15412
Re: Mining and Science >>> Security at Security's Job
>25tc romerol >need more than one tator to work together BEFORE spending all their tc's (or rng crate lel) >have to put it into people that then have to die >50% of the time they're salty shitters that will try rat you out/beg to get changed back rather then be a zombie >comparing this to infinite g...
- Mon Sep 11, 2017 6:37 am
- Forum: Closed Policy Discussion
- Topic: Team antags doing things without majority team approval
- Replies: 35
- Views: 8869
Re: Team antags doing things without majority team approval
Oh no, I can't climb over a table or press a button. How is he 'designated to decide how things play out' in anything more than an IC way at best? If you want to make it that the team leader can do whatever retarded shit he wants and force everyone else to go along with it, then make it explicit lik...
- Mon Sep 11, 2017 12:27 am
- Forum: Closed Policy Discussion
- Topic: oh boy another drone policy question
- Replies: 72
- Views: 23799
Re: oh boy another drone policy question
I seriously disagree with saying building shit like autocloners is ok. If you say "well its not interacting with people directly so it's ok" even though you clearly know people will, why could I not improve disposals by cutting out the middle man and piping it straight out to space? I'm no...
- Mon Sep 11, 2017 12:17 am
- Forum: Video Games
- Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
- Replies: 1582
- Views: 411086
Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
I've never tried it with AE's, but with FE's you can just abuse the shitty AI and take their planets by having multiple fleets forcing them to constantly jump around chasing you while you slowly chip at a planet's hp. Works with the normal empires a treat as well for that matter. Last game I was in ...
- Mon Sep 11, 2017 12:06 am
- Forum: Closed Policy Discussion
- Topic: Team antags doing things without majority team approval
- Replies: 35
- Views: 8869
Re: Team antags doing things without majority team approval
Why are people spouting shit about the nuke op leader having final say on anything? They are literally 100% the same as the other ops except for two things: 1) They can choose the maymay last name for the team 2) Their ID card opens the door to the shuttle With cult leader, you are explicitly told t...
- Thu Sep 07, 2017 9:33 pm
- Forum: Closed Policy Discussion
- Topic: oh boy another drone policy question
- Replies: 72
- Views: 23799
Re: oh boy another drone policy question
It's an often spammable ghost role, designed to have minimal impact on the round. It would be much more straight forward if drone law/policy said they could only maintain/repair the station. "Improve" is broad as fuck and as this thread shows, you can't make any reasonable line that the av...
- Thu Sep 07, 2017 9:29 pm
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 15412
Re: Mining and Science >>> Security at Security's Job
Powercreep is a really horrible cancer in this game. Mining has way to many power items they can get to let them powergame on station (making them powerful as fuck lavaland only is perfectly fine). Science (mainly R&D of course) is in a perpetual state of powercreep, literally for as long as I c...
- Wed Sep 06, 2017 3:16 am
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 38355
Re: Nightmare
Was pretty fun, the main issues I found were as follows: Lag causing light to stay with no source is a serious issue, although not a gameplay one. AI floors shit out light that can't be turned off (might work if the apc is cut, didn't get a chance to try) You can be pinned and cucked simply by someo...
- Wed Aug 30, 2017 2:54 am
- Forum: Coding Feedback
- Topic: Flash stun duration
- Replies: 36
- Views: 9168
Re: Flash stun duration
90% of the crew won't have sunglasses or other eye protection. Why was the flash made to stun again anyway? It would also be shitty as fuck, if not meta as fuck, to valid someone with a flash because 'coulda been a rev :^)'. Being able to conceal a weapon is a massive advantage, especially if it's m...
- Wed Aug 16, 2017 10:01 pm
- Forum: Video Games
- Topic: old school runescape general: wts coal its on the ge
- Replies: 89
- Views: 23485
Re: old school runescape general: wts coal its on the ge
GE is cancer aids and should die. Only good market is eve-online market.
Also it means I can't sells sharks for 2k ea to pkers in edgeville like I did the first time I got cooking up. RIP.
Also it means I can't sells sharks for 2k ea to pkers in edgeville like I did the first time I got cooking up. RIP.
- Tue Aug 15, 2017 12:19 am
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 14010
Re: New APC sprites.
I was pointing out that wj's demand for 'a better explaination' meant that my critisim of the charger and the apc is basically the exact same thing.
Also the old apc is much more crisp and has actual useful information in that you can see what is power turned on or not (enviro/lights etc) visually.
Also the old apc is much more crisp and has actual useful information in that you can see what is power turned on or not (enviro/lights etc) visually.
- Mon Aug 14, 2017 10:53 pm
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 14010
Re: New APC sprites.
People dislike new sprites on the basis of them being new and that's the most they'll ever admit. If you have an actual complaint that can be actually remedied that's NOT just revert it, please, tell us. I adressed the muddy blurring issue with the PR, it's because I wanted it to appear like it's s...
- Mon Aug 14, 2017 9:44 pm
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 14010
Re: New APC sprites.
https://github.com/tgstation/tgstation/pull/28285
It was this pr. It also has the god awful recharger sprite which isn't surprising. Actually looking at it literally every new sprite I've noticed that looks butt ugly is from this pr.
Whelp.
Oh, actually the apc was in another one, but still.
It was this pr. It also has the god awful recharger sprite which isn't surprising. Actually looking at it literally every new sprite I've noticed that looks butt ugly is from this pr.
Whelp.
Oh, actually the apc was in another one, but still.
- Mon Aug 14, 2017 9:17 pm
- Forum: Coding Feedback
- Topic: Dwarves - Again.
- Replies: 28
- Views: 7506
Re: Dwarves - Again.
I still maintain that the necropolis should be the hell equivalent, and the current unbreakable wall tiles are essentially slade, and you could have rare spawning veins of adamantite that run through it that only dorfs can mine. Bonus points if the dorfs can't tell how deep the adamantite vein runs,...
- Mon Aug 14, 2017 9:07 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 898718
Re: Stories of rage, tears and regret
Nah it was still my bad for doing a dumb dumb, I just sincerely would have removed it if I knew I could as soon as people started charging the fucking tile (which in hindsight people might not have even realised was actually lava). For another story. >be traitor >have some kill objective or some shi...
- Mon Aug 14, 2017 9:02 pm
- Forum: Coding Feedback
- Topic: New APC sprites.
- Replies: 44
- Views: 14010
Re: New APC sprites.
I haven't played much recently and noticed a few new sprites which just look really fucking ugly, like the new charger sprites. Why were they changed, or am I just a grouchy old man now?
- Mon Aug 14, 2017 9:01 pm
- Forum: Video Games
- Topic: old school runescape general: wts coal its on the ge
- Replies: 89
- Views: 23485
Re: old school runescape general: wts coal its on the ge
I started playing this again on a whim, got up to level 100 or so with some OK stats, but it just gets so MIND NUMBINGLY FUCKING GRINDY at a point so I ended up just not logging back in.
- Mon Aug 14, 2017 3:09 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 898718
Re: Stories of rage, tears and regret
>crush cuck cult as captain >get on shuttle back to centcomm >there's a lava staff outside the shuttle for no particular reason >it's description says it's for filling the shuttle with lava >make one tile of lava behind command doors on shuttle >people keep running into it and three people die >get...
- Sun Aug 13, 2017 8:17 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 898718
Re: Stories of rage, tears and regret
>crush cuck cult as captain >get on shuttle back to centcomm >there's a lava staff outside the shuttle for no particular reason >it's description says it's for filling the shuttle with lava >make one tile of lava behind command doors on shuttle >people keep running into it and three people die >get ...
- Tue Jul 18, 2017 8:54 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 898718
Re: Stories of rage, tears and regret
holywater also heals plants, so you can just use your holymelons. Atleast 1 of the hacked fertilisers also heals, forgot the name, plus cyrox from memory.
- Mon Jul 17, 2017 11:23 pm
- Forum: Ideas
- Topic: SUPRISE!! PHYSICS!!!
- Replies: 16
- Views: 4001
Re: SUPRISE!! PHYSICS!!!
Yes, everyone should fall flat on their faces when grav is turned on. Also any loose item should float as well, and get bumped by people passing by them, and as above, if the grav turns back on when you're floating through a cloud of glass shards, you should NOT have a nice time. Hacked grav gen sho...
- Mon Jul 17, 2017 11:17 pm
- Forum: Spriting and Mapping
- Topic: 64x64
- Replies: 37
- Views: 11867
Re: 64x64
Some sprites are already quite different in style from the majority of sprites (stuff like alien shuttle/emergency shelter etc). They look GOOD, but also a little jarring in their stylistic differences. Slowly changing over to dedicated 64x64 sprites would be no worse. Has anyone got any images of 6...
- Mon Jul 17, 2017 10:52 pm
- Forum: Ideas
- Topic: Boomerangs
- Replies: 15
- Views: 3315
Re: Boomerangs
That would be a 10/10 tator item tbh.
- Mon Jul 17, 2017 10:50 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 898718
Re: Stories of rage, tears and regret
Gatfruit has a really short lifespan/long ass grow time.
If you want it to safely grow you'll need to heal it while it's growing or it will literally die of old age before fruiting. (Unless you sufficiently mutate it, but eh).
If you want it to safely grow you'll need to heal it while it's growing or it will literally die of old age before fruiting. (Unless you sufficiently mutate it, but eh).
- Mon Jul 17, 2017 10:46 pm
- Forum: Ideas
- Topic: Addressing the stun meta
- Replies: 82
- Views: 22252
Re: Addressing the stun meta
Not dropping items (or atleast a lower chance or something) when you get stunned, would actually be a fairly big deal. Getting disarmed/stunned and then murdered/stunned more with your own weapon happens A LOT. Still being able to fight/operate items normally while stunned would probably be too much...
- Sun Jul 16, 2017 10:28 pm
- Forum: Ideas
- Topic: Addressing the stun meta
- Replies: 82
- Views: 22252
Re: Addressing the stun meta
Stun combat will never get changed because: A: No one has proposed a solution that comprehensively addresses the entire situation (ie: regular combat, as well as basic security function and conversion modes) B: Even if someone figured out the above, it would be such a massive amount of EFFORT, since...
- Wed Jun 28, 2017 12:22 am
- Forum: Closed Policy Discussion
- Topic: taking bribes as sec
- Replies: 40
- Views: 13605
Re: taking bribes as sec
Sometimes I would offer lings a choice as hos, if I thought they were alright. Gibber or become a security attack dog.
It's actually worked every time I've tried it, come to think of it. (or atleast, they did their new job along side any sidesuccing I never noticed)
It's actually worked every time I've tried it, come to think of it. (or atleast, they did their new job along side any sidesuccing I never noticed)
- Mon Jun 26, 2017 11:46 pm
- Forum: Closed Policy Discussion
- Topic: taking bribes as sec
- Replies: 40
- Views: 13605
Re: taking bribes as sec
I would welcome bribing in general situations more often, but it basically never happens, simply because it requires both the antag and the other guy to both not be shits. So while I readily let traitors go as HoS/warden/cap if they get caught and aren't a murdering turbonerd (exchanging any tator s...
- Sun Jun 25, 2017 11:51 pm
- Forum: Resolved Appeals
- Topic: [Bob Dobbington] InsaneHyena - bombing a teammate
- Replies: 13
- Views: 3868
Re: [Bob Dobbington] InsaneHyena - bombing a teammate
This sounds pretty reasonably tbh. In this situation where the cult is severely fucked and the shuttle is incoming, if you can nuke the core of the loyalists out, you could ahve a genuine chance of going loud on escape and converting everything left/summoning. It's not like they had any real chance ...
- Sun Jun 25, 2017 11:49 pm
- Forum: Ideas
- Topic: Bustin makes me feel good
- Replies: 22
- Views: 4771
Re: Bustin makes me feel good
I approve of this idea, but probably in a state that stops people from using them to wreck normal crew.
- Sun Jun 25, 2017 11:42 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 27357
Re: A different engine for each map
The fact that you are barely harnessing a celestial tool of station rape as a battery.
- Thu Jun 22, 2017 5:17 am
- Forum: Resolved Appeals
- Topic: [Feem] Repukan - Redlight Egun Overdrive
- Replies: 17
- Views: 3993
Re: [Feem] Repukan - Redlight Egun Overdrive
>RD studying xeno in xenobio, literally doing his job >hos comes to validsalad the larva >shoots the RD >RD disarms and takes gun >RD gets murdered, debrained and removed from the rest of the round Gee, that's some pretty cool escalation. It's pretty shitty behavior, getting sum valids aside, the RD...