Search found 3391 matches
- Sat Jul 26, 2014 1:25 pm
- Forum: Closed Complaints
- Topic: [Brotemis] omnitricks - What the heck?
- Replies: 13
- Views: 4053
Re: [Brotemis] omnitricks - What the heck?
By your logic, we shouldn't even be doing anything against people in syndicate/ops/tator gear in any round unless they actually attack us or something because they just might be another crewmember which looted the stuff off the actual owners. This is kind of what I mean. Obviously not your extremis...
- Sat Jul 26, 2014 1:16 pm
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 14124
Re: Revolution changes
What if we did not initially give Revheads access to flashes? I believe revheads should start with the flash but have it be a unique item disguised as one, again using my earlier idea. Not giving them access to a free flash would make it very difficult for the revolution to get going and could get ...
- Sat Jul 26, 2014 1:04 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71760
Re: [POLL]Should the Assistant role have reduced Antag statu
I think greytiding needs a crackdown, or things need to stay as they are. Assistants are a fun part of the game for myself, especially when I'm not playing one. When an assistant can either save your life, cave your head in with a toolbox or become the acting Captain and you have no idea what the fu...
- Sat Jul 26, 2014 11:33 am
- Forum: Coding Feedback
- Topic: Monkey Mode
- Replies: 9
- Views: 4078
- Sat Jul 26, 2014 11:29 am
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 14124
Re: Revolution changes
I'm going to put forward my last idea for a good rev change. Enforce revolutionaries obeying revheads, and make the flash keep converts on the ground far longer. This gives the revhead time and authority to give specific orders, and seriously hinders anyone who has been converted out in the hallways...
- Sat Jul 26, 2014 2:01 am
- Forum: Closed Complaints
- Topic: [Brotemis] omnitricks - What the heck?
- Replies: 13
- Views: 4053
Re: [Brotemis] omnitricks - What the heck?
You created a lynch mob for someone on basically no evidence because you fucked up. It wasn't a changeling round where the kill was evidenced but confused, you saw a random person, checked their name against the crew manifest and took what you saw as evidence that they needed to die. So you were ful...
- Sat Jul 26, 2014 1:56 am
- Forum: Resolved Appeals
- Topic: [niknakflak] Nekose - Suicide Watch
- Replies: 3
- Views: 1538
Re: [niknakflak] Nekose - Suicide Watch
Upgrade to a Nanotrasen approved station brand such as Donk Pockets please.
- Fri Jul 25, 2014 11:38 pm
- Forum: Ideas
- Topic: [POLL]Should Xeno be given it's own Game Mode/Random Event?
- Replies: 42
- Views: 10136
Re: [POLL]Should Xeno be given it's own Game Mode/Random Eve
Without major changes xeno would never work as a roundtype, and I don't want it changed drastically to fit it either. Aliens simply doesn't work as a roundstart gamemode. Aliens requires a distraction on the station for at least ten and more like twenty minutes to get the ball rolling, and once they...
- Fri Jul 25, 2014 8:31 pm
- Forum: Resolved Appeals
- Topic: [stickymayhem] omnitricks - bad to fight nuke ops?
- Replies: 3
- Views: 1663
Re: [stickymayhem] omnitricks - bad to fight nuke ops?
You were fully responsible for the random murder of someone who was not an antag and did nothing antagonistic to warrant it. It really is that simple. A mistake is a mistake, but with your history, you really shouldn't be making any more.
Denied and this can be locked.
Denied and this can be locked.
- Thu Jul 24, 2014 7:51 pm
- Forum: Ideas
- Topic: What does the Monkey gamemode need?
- Replies: 39
- Views: 9862
Re: What does the Monkey gamemode need?
Reimoo wrote:Spoiler:
I want this mode to be L4D but monkeys now.
- Thu Jul 24, 2014 3:38 pm
- Forum: Ideas
- Topic: What does the Monkey gamemode need?
- Replies: 39
- Views: 9862
Re: What does the Monkey gamemode need?
It will never ever be coded but that is an awesome idea, and the class system was one that I considered. Controlling NPCs sounds pretty complex though. I'd rather see the warrior class have a similar to mechpunch style attack and just pound people. A plant based tech tree is an awesome idea that mak...
- Thu Jul 24, 2014 3:34 pm
- Forum: Ideas
- Topic: Brig and Prison management improvements and ideas
- Replies: 61
- Views: 22547
Re: Brig and Prison management improvements and ideas
If you've read what I said you'll know I am lenient towards traitors. Its that I am ill afforded the opportunity, or even a reason, to be lenient towards cultists and revs. While I agree with revs, being nice to cultists has plenty of benefits too, and can often reveal several others if you are jus...
- Thu Jul 24, 2014 3:24 pm
- Forum: Ideas
- Topic: Brig and Prison management improvements and ideas
- Replies: 61
- Views: 22547
Re: Brig and Prison management improvements and ideas
Steelpoint I find that the more lenient you are with people the less shit you'll get from them, and the more time you can give each prisoner. Conversely, if you treat people harshly, they'll get pissed and reoffend, meaning you have less time to be good to each prisoner which means you end up with a...
- Thu Jul 24, 2014 2:40 pm
- Forum: Ideas
- Topic: What does the Monkey gamemode need?
- Replies: 39
- Views: 9862
What does the Monkey gamemode need?
Most people I've seen do enjoy this mode, and so do I. It's a pleasant palette cleanser and a nice change, but as it currently exists it is incredibly shallow. A big part of this stems from the change preventing monkeys from using items such as guns, which turns them into fast little bastards that b...
- Thu Jul 24, 2014 12:49 pm
- Forum: Ideas
- Topic: Brig and Prison management improvements and ideas
- Replies: 61
- Views: 22547
Re: Brig and Prison management improvements and ideas
I'm not advocating executing every antag ever captured, I'm just rebutting the idea that Sec should handicap themselves intentionally. I'll give you an example from Warwick Stein. It was cult. I was arrested for nicking the armory with telescience and a cult paper was found on me. Luckily it had tw...
- Thu Jul 24, 2014 9:11 am
- Forum: Ideas
- Topic: Brig and Prison management improvements and ideas
- Replies: 61
- Views: 22547
Re: Brig and Prison management improvements and ideas
The current system is fine but Jesus Christ you guys hate fun. Unless I catch a murderboning bastard I just disarm traitors and send them back out with tracking + chemical implants. You guys always complain about how hard security is, but in a normal traitor round I find it incredibly easy. Just don...
- Wed Jul 23, 2014 11:43 am
- Forum: Resolved Appeals
- Topic: [Stickymayhem] ninja6222 - 3 day ban
- Replies: 5
- Views: 2357
Re: [Stickymayhem] ninja6222 - 3 day ban
While this has expired it was definitely warranted. I apologize for the late reply I was certain I had already posted in this thread.
This can be resolved.
This can be resolved.
- Wed Jul 23, 2014 11:42 am
- Forum: Resolved Appeals
- Topic: [stickymayhem] Aizer Unban please.
- Replies: 1
- Views: 1129
Re: [stickymayhem] Aizer Unban please.
The permanent ban was only because you left without explaining yourself. In these cases it is normal to apply a permanent ban and then reduce or lift it once they come to the forums to explain yourself, as you have done so here. What you did was crappy and killed a lot of people but an unbanning is ...
- Wed Jul 23, 2014 4:42 am
- Forum: Resolved Appeals
- Topic: [stickymayhem] RG4ORDR Accidental ICKY OOC
- Replies: 3
- Views: 1095
Re: [stickymayhem] RG4ORDR Accidental ICKY OOC
Yeah just felt it warranted a comment. You're a fine player but the IC in OOC rule needs to be a firm one, that's all.RG4 wrote:The ban is already gone, but I getcha.
This thread can be locked.
- Wed Jul 23, 2014 4:22 am
- Forum: Resolved Appeals
- Topic: [stickymayhem] RG4ORDR Accidental ICKY OOC
- Replies: 3
- Views: 1095
Re: [stickymayhem] RG4ORDR Accidental ICKY OOC
Unfortunately when you reveal the round in OOC regardless of slip, it's a longer penalty. I also noticed a couple of IC in OOC issues in your notes which is why the ban was fairly long. You must be far more careful with OOC. It wasn't intentional, I know, but I must stress the importance of being mo...
- Tue Jul 22, 2014 4:39 pm
- Forum: Resolved Appeals
- Topic: [?] all head job ban - ok
- Replies: 5
- Views: 2195
Re: [?] all head job ban - ok
It's a week tempban by SubtleGraces
Banned by subtlegraces for reason:
"Forcing a lawset revolving around farting, and nothing else, on the station AI during Nuke. Not a good use of your authority."
Banned by subtlegraces for reason:
"Forcing a lawset revolving around farting, and nothing else, on the station AI during Nuke. Not a good use of your authority."
- Mon Jul 21, 2014 10:57 am
- Forum: Off Topic
- Topic: hi im back
- Replies: 41
- Views: 9316
Re: hi im back
I thought you just agreed paprika says a lot of shitmiggles wrote:actually i agree with a lot of shit paprika says
- Sun Jul 20, 2014 12:22 pm
- Forum: Closed Policy Discussion
- Topic: Mind Transferring into silicons as wizard
- Replies: 22
- Views: 8617
Re: Mind Transferring into silicons as wizard
I just think this is something that could lead the way to more interesting Wizard tactics. The round in which I was apprentice AI (And the wizard had to card me to win) was one of the best rounds I'd ever had. I'd love to encourage more crazy mindswap plays and considering the nature of willingly tr...
- Sun Jul 20, 2014 12:53 am
- Forum: Closed Policy Discussion
- Topic: Mind Transferring into silicons as wizard
- Replies: 22
- Views: 8617
Re: Mind Transferring into silicons as wizard
Apparently that isn't the case.paprika wrote:Mindswapping into a borg is literally asking to get rekt as a wizard but I think as an apprentice it's like having a hidden law 0. Antag status and allt hat.
- Sat Jul 19, 2014 5:31 pm
- Forum: Closed Policy Discussion
- Topic: Mind Transferring into silicons as wizard
- Replies: 22
- Views: 8617
Re: Mind Transferring into silicons as wizard
Just to be clear, if you become an AI or borg as wizard you absolutely have to obey your laws, hence why the round ends if the wizard turns into a borg or AI and there are no summons or apprentices.
- Sat Jul 19, 2014 5:19 pm
- Forum: Closed Policy Discussion
- Topic: Mind Transferring into silicons as wizard
- Replies: 22
- Views: 8617
Mind Transferring into silicons as wizard
So a couple of weeks ago I had the idea, as an apprentice, to swap into the AI and help my Wizard master. Naturally, I asked adminbus, was told that wizard's can ignore silicon laws, and went nuts. It was a fun round, but later I learn that there isn't really a consensus, but seeing as you don't get...
Re: Soundcard
soundcards are actually literally useless if you just want volume. just crank the percentage all the way up in volume mixer, if this is still a problem it's more of a headphone issue than soundcards, it's not like changing soundcards is going to change how high your system handles decibels. if you'...
Soundcard
My headphones are so quiet for music. Anyone got a decent soundcard recommendation to solve this one problem?
I'm not an audiophile, I'm a touch deaf in one ear so I just want my music fucking loud as fuck.
I'm not an audiophile, I'm a touch deaf in one ear so I just want my music fucking loud as fuck.
- Fri Jul 18, 2014 1:41 am
- Forum: Video Games
- Topic: Suggest games.
- Replies: 52
- Views: 18586
Re: Suggest games.
Spyparty
Intruder
shovel knight best game ever
path of exile for diablo but not shit
tropico 5
Teleglitch
Intruder
shovel knight best game ever
path of exile for diablo but not shit
tropico 5
Teleglitch
- Thu Jul 17, 2014 11:56 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 59957
Re: Why is Artyom dying?
A message as simple as "Why not join Artyom for an alternate codebase and to reduce Sibyl overcrowding?" when Sybil inevitably falls over 60-70+ would help a lot, I think. I started on Sybil and pretty much play it exclusively, in large part because the few times I joined Artyom, OOC heckl...
- Tue Jul 15, 2014 6:52 pm
- Forum: Resolved Appeals
- Topic: [StickyMayhem] AnonymousNow - This is not a ban appeal.
- Replies: 8
- Views: 2644
Re: [StickyMayhem] AnonymousNow - This is not a ban appeal.
After a lengthy adminbus discussion, it was decided that while a note was in order, a ban was harsh. When you have the capability to use non-lethal force in a situation like that, use it instead of murdering. I'm editing your note to reflect that. Sorry for issuing a ban where it was not warranted, ...
- Tue Jul 15, 2014 2:40 pm
- Forum: Resolved Appeals
- Topic: [StickyMayhem] AnonymousNow - This is not a ban appeal.
- Replies: 8
- Views: 2644
Re: [StickyMayhem] AnonymousNow - This is not a ban appeal.
Firstly, based on your previous implications, I said: PM: Stickymayhem/(Jack Steiner)->AnonymousNow/(Derrick Cobb): But you're forceborging him To which you replied: PM: AnonymousNow/(Derrick Cobb)->Stickymayhem/(Jack Steiner): If he' have complained that much, then it would've been the work of a fe...
- Thu Jul 10, 2014 5:26 pm
- Forum: Resolved Appeals
- Topic: [NikNakFlak] Rockbro - Vore shenanigans
- Replies: 34
- Views: 19774
Re: [NikNakFlak] Rockbro - Vore shenanigans
After browsing through the vg threads it seems to me that this was mainly a /vg/ thing and it's quite likely rockbro was caught in the crossfire. Honestly I understand that raiding other servers is bad form, but mirroring bans from places like vorestation where the administration is so corrupt as t...
- Wed Jul 09, 2014 9:15 pm
- Forum: Ideas
- Topic: [POLL]Assistants spawning outside of Tool Storage
- Replies: 17
- Views: 4795
Re: [POLL]Assistants spawning outside of Tool Storage
Add more electrical lockers and up the toolbelt spawn chance to force more clever maint scavenging.
- Tue Jul 08, 2014 10:22 pm
- Forum: For No Reason Trash
- Topic: FNR individual post trashcan
- Replies: 20
- Views: 16180
Re: [NikNakFlak] Rockbro - Vore shenanigans
Uh... What proof do you have that they're corrupt? I mean yeah lmao >vorestation but throwing the corrupt card and ad hominem for no reason is about as shitty as vore. (rofl epic pun) I played there for half an hour. A giant mouse incorporeal moved around, ooc in Ic and forcevored me as a nonantag....
- Tue Jul 08, 2014 6:47 pm
- Forum: Resolved Appeals
- Topic: [NikNakFlak] Rockbro - Vore shenanigans
- Replies: 34
- Views: 19774
Re: [NikNakFlak] Rockbro - Vore shenanigans
After browsing through the vg threads it seems to me that this was mainly a /vg/ thing and it's quite likely rockbro was caught in the crossfire. Honestly I understand that raiding other servers is bad form, but mirroring bans from places like vorestation where the administration is so corrupt as to...
- Tue Jul 08, 2014 2:45 pm
- Forum: NTStation Feedback
- Topic: Central Command Update
- Replies: 5
- Views: 5576
Re: Central Command Update
I'm liking it. The more stuff you jam into it the more opportunities admins have for creativity,
It does look like a big old mess so maybe you could separate some of the less thematically appropriate areas using space?
It does look like a big old mess so maybe you could separate some of the less thematically appropriate areas using space?
- Tue Jul 08, 2014 2:41 pm
- Forum: NTStation Coding
- Topic: (Poll) LOOC implementation.
- Replies: 13
- Views: 7467
Re: (Poll) LOOC implementation.
((This is better and tends to limit OOC because most people hate it))
It also gives admins another area to be policed, which will make chat even busier.
It also gives admins another area to be policed, which will make chat even busier.
- Mon Jul 07, 2014 10:39 pm
- Forum: NTStation Coding
- Topic: (Poll) LOOC implementation.
- Replies: 13
- Views: 7467
Re: (Poll) LOOC implementation.
Kind of encourages laziness doesn't it?
I'd rather see adminhelps be used for asking game questions than LOOC to be honest.
I'd rather see adminhelps be used for asking game questions than LOOC to be honest.
- Sat Jul 05, 2014 2:58 am
- Forum: Coding Feedback
- Topic: PAREPEN REMOVAL
- Replies: 78
- Views: 21378
Re: PAREPEN REMOVAL
Fix C4, not Parapen. Improve C4's destruction range, decrease it to 5 seconds, give it a badass stun/deafen for breaching and remove it's ability to attach to people.
Spoiler:
- Sat Jul 05, 2014 2:44 am
- Forum: Closed Policy Discussion
- Topic: The Metafreind Problem.
- Replies: 40
- Views: 11157
Re: The Metafreind Problem.
Tales of the metagangs are told in adminbus around the banfire to frighten the trialmins into staying in their safe little Sybilizations at night.
Some say it's a conspiracy by the metagangs themselves to keep Artyomstan pure.
Others say terbs has a few alts stirring up shit.
Some say it's a conspiracy by the metagangs themselves to keep Artyomstan pure.
Others say terbs has a few alts stirring up shit.
- Sat Jul 05, 2014 1:42 am
- Forum: NTStation Feedback
- Topic: SUPER GAR GLASSES! and SUPER HUD GAR!
- Replies: 30
- Views: 22391
Re: SUPER GAR GLASSES! and SUPER HUD GAR!
Where better for a master of the shadows to preside then the infinite blackness of space?Swagile wrote:... ninja's in general are silly in space. that is what i meantmiggles wrote:no
you said space ninja's
what object in the space ninja's possession are you referring to
- Fri Jul 04, 2014 11:58 pm
- Forum: Video Games
- Topic: Hockey? Tournament?
- Replies: 41
- Views: 10067
Re: Hockey? Tournament?
Brit here. Let's do it.ColonicAcid wrote:recruiting all british, canadian, kiwi and australian people to join the commonwealth team
we're going to show those yankees some real SKILL
Spoiler:
- Tue Jul 01, 2014 10:35 pm
- Forum: General Chat
- Topic: Leaving temporarily for a bit.
- Replies: 24
- Views: 8677
Re: Leaving temporarily for a bit.
Anton will be practicing how to headmin over the next 6 weeks, starting with maintaining an acceptable level of activity.
- Tue Jul 01, 2014 2:55 pm
- Forum: Resolved Requests
- Topic: [Predgb] Silicon ban / "KILL THEM ALL"
- Replies: 6
- Views: 1569
Re: [Predgb] Silicon ban / "KILL THEM ALL"
The AI and borgs followed their laws correctly. It was always evil for them to not stop the cult by everything possible. Seeing as cult relies on conversion to succeed, and evil was redefined to focus on stopping the cult above all else, this was a reasonable course of action. The cult was effective...
- Mon Jun 30, 2014 9:36 am
- Forum: NTStation Coding
- Topic: (Poll) 20% stun reduction.
- Replies: 13
- Views: 6795
Re: (Poll) 20% stun reduction.
I'd just like to say that the shorter you make stuns, the shorter you have to make cuffs to compensate. You need to account for the time spent closing the distance, getting cuffs out and then cuffing them.
Aside from that small change this would be fine, I think.
Aside from that small change this would be fine, I think.
- Mon Jun 30, 2014 9:34 am
- Forum: Off Topic
- Topic: A day in the life of De'Foe
- Replies: 34
- Views: 10216
Re: A day in the life of De'Foe
Your life is clearly malfunctioning
- Sun Jun 29, 2014 8:38 pm
- Forum: Resolved Appeals
- Topic: [Stickymayehm] Charles Schofield|Week jobban for a mistake
- Replies: 8
- Views: 2312
Re: [Stickymayehm] Charles Schofiield|Week jobban for a mist
I spoke to you for a good 60 minutes after the event trying to persuade you that your mindset needs to change. The video confirms that I had the situation right from your description and the logs. You critted an officer by using a traitor weapon with lethal damage because you had no cuffs. Well not ...
- Sun Jun 29, 2014 12:13 pm
- Forum: Ideas
- Topic: Antag job priority
- Replies: 19
- Views: 5921
Re: Antag job priority
Great solution to the issue of nosec. If this was implemented I would play security a great deal more, as, I'm sure, would many others.
- Fri Jun 27, 2014 11:25 am
- Forum: Off Topic
- Topic: Star Treks
- Replies: 23
- Views: 6312
Re: Star Treks
Firefly or go home