Search found 7 matches
- Tue Oct 16, 2018 4:09 pm
- Forum: Spriting and Mapping
- Topic: [Poll] Engineering Hi-Vis Jumpsuit
- Replies: 14
- Views: 4873
Re: [Poll] Engineering Hi-Vis Jumpsuit
the orange one is looking good, i suggest adding it to the vendor as a contraband item.
- Mon Oct 08, 2018 5:30 pm
- Forum: Ideas
- Topic: Modular Mecha - Pipe Dream?
- Replies: 25
- Views: 6357
Re: Modular Mecha - Pipe Dream?
We will be able to make a spidermech at last
- Fri Sep 28, 2018 2:03 pm
- Forum: Ideas
- Topic: Mech Rework
- Replies: 11
- Views: 3157
Re: Mech Rework
We need this, let us install different parts to make frankenmechs but maybe raise the cost of high tier (combat) parts to make sure there are not too many killing machines running around, as this will be a huge buff to robotics.
- Thu Sep 20, 2018 11:01 pm
- Forum: TGMC General Discussion
- Topic: DMCA Lore: Possible First Draft
- Replies: 28
- Views: 18259
Re: DMCA Lore: Possible First Draft
How about arachnids like in starship troopers, without making too many references it should work
edit: damm, should read the entire threat before posting
edit: damm, should read the entire threat before posting
Stickymayhem wrote: I've been saying we should go for a Starship Troopers feel.
- Fri May 26, 2017 3:21 pm
- Forum: Coding Feedback
- Topic: Advance Plasma Cutter & Mining
- Replies: 11
- Views: 3328
Re: Advance Plasma Cutter & Mining
I believe the change was needed, you could just steamroll people with them and end up with a pretty collection of arms.
- Sun Apr 16, 2017 12:11 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 84206
Re: Cerestation (WIP) (Size Poll)
Add more stuff to "maint" for the little tiders, and they won't complain.
- Fri Dec 16, 2016 4:44 am
- Forum: Coding Feedback
- Topic: Kevinz000's pAIs
- Replies: 30
- Views: 7761
Re: Kevinz000's pAIs
I mean the mobility thing is okay, but would be better if it was hyper limited range and also noninteractive. I fully agree with this, bind the holo to the actual PAI, make them separate entities, and give it a limited range so it dissapears if it wanders too far. I dont know if its currently suppo...