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Re: Okay seriously guys, how do we fix Devil?

Make it part of heretics as an opt-in Blood brothers style powerset with the devil and heretic working towards a common goal. Killing the devil would only temporarily banish them if the summoner is left alive, and the devil can revive the summoner with his contract normally, but is under no obligati...
by Dr_bee
Sat Aug 22, 2020 8:09 pm
 
Forum: Coding Feedback
Topic: Okay seriously guys, how do we fix Devil?
Replies: 41
Views: 2445

Re: Remove Ions

The only EMP I dislike are the instant AOE ones, like the ones changeling and cult get, because you cant really play around them if you are weak to EMPs in any way or are using the roundstart energy weapons. One button and your guns are useless or you're stunned is not fun to fight against. Ions at ...
by Dr_bee
Wed Aug 19, 2020 9:28 am
 
Forum: Ideas
Topic: Remove Ions
Replies: 17
Views: 1245

Re: Detective Cyborg

sounds like something that could be added to the PK borg to make it actually useful. shouldnt get mensons though, that should stay engineering only.
by Dr_bee
Wed Aug 12, 2020 6:49 pm
 
Forum: Ideas
Topic: Detective Cyborg
Replies: 6
Views: 572

Re: Time Cowboys as an Antagonist roundtype. (Illustrated!)

I give this idea a score of Yee out of Haw.
by Dr_bee
Thu Jul 09, 2020 2:52 pm
 
Forum: Ideas
Topic: Time Cowboys as an Antagonist roundtype. (Illustrated!)
Replies: 6
Views: 539

Re: Make Gamer Skill Meaningful

confused rock wrote:having any arcade rewards be beneficial was a mistake


Getting a kick out of this while eating from my snack rig while skating down the halls in my wheely heelies wearing my tacticool turtleneck and shooting security with my crossbow.
by Dr_bee
Wed May 13, 2020 5:32 am
 
Forum: Ideas
Topic: Make Gamer Skill Meaningful
Replies: 25
Views: 1692

Re: Make Gamer Skill Meaningful

Someone is making skillcapes for skills if I recall correctly. Legendary gamer skill also makes you able to win the combat arcade game by just attacking.

Gamer skill is a meme silly skill, it really shouldnt be more than a fun gimmick.
by Dr_bee
Tue May 12, 2020 9:18 pm
 
Forum: Ideas
Topic: Make Gamer Skill Meaningful
Replies: 25
Views: 1692

Re: Significant damage can jolt people out of stam crit

I never really understood why stamina damage was separated from normal damage. It makes no sense for a person with a sucking chest wound to take just as much stamina damage to take down as a healthy person. Why should stamina damage be different from normal damage other than it heals by itself and c...
by Dr_bee
Sat May 09, 2020 1:13 am
 
Forum: Ideas
Topic: Significant damage can jolt people out of stam crit
Replies: 25
Views: 1558

Re: A playable race thats a small creature inside a human-sized robot suit

This is honestly the kind of race additions that should be accepted, it is both mechanically different from humans as well as unique flavor-wise compared to the existing races. Much better than "insert-animal-here" person that usually is suggested.
by Dr_bee
Thu Apr 30, 2020 11:40 pm
 
Forum: Ideas
Topic: A playable race thats a small creature inside a human-sized robot suit
Replies: 10
Views: 1284

Re: Disable Meteors

what are the current timers for meteor rolling right now? They might be too quick to be enabled for picking, if the goal is to shoot for hour long rounds.
by Dr_bee
Tue Mar 31, 2020 2:49 am
 
Forum: Policy Discussion
Topic: Disable Meteors
Replies: 35
Views: 2994

Re: Possible change to uplinks (for traitors)

Minor objective ideas: Plant a tracker on a crew member. Which would always appear with a kill, kidnap, protect, or strand objective and would actually allow the syndicate target pinpointer to work. Note that the paired objective might not be given to the person with the plant tracker objective. Sip...
by Dr_bee
Tue Mar 24, 2020 10:43 am
 
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 61
Views: 6225

Re: SS13 Related Art / Hand Drawn Art

i drew a TEG in a freezer/heater setup, please excuse my terrible hand writing and the amount of shake in the picture https://cdn.discordapp.com/attachments/652627344690905090/687704729534464070/TEG.jpg Ive done that setup before, you need two freezers and heaters, and it produces around 2MW at the...
by Dr_bee
Sun Mar 15, 2020 3:55 am
 
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2147
Views: 334662

Re: are multi-z stations actually a good thing?

I kind of look forward to department design using multiple z levels. Imagine medbay where the break room and storage room are upstairs from the rest of the department. Slapping multi-z on the maps we have is a bad idea but if it is actually designed around it you can get some pretty compact but func...
by Dr_bee
Mon Feb 17, 2020 2:57 am
 
Forum: Coding
Topic: are multi-z stations actually a good thing?
Replies: 38
Views: 3665

Re: Doctor is a Less Shit Job Now: The State of Medbay

That and Sal-Glu doesn't have this reduced effectiveness scaling with damage and has the added benefit of acting as pseudo-blood which helps with severe bleeds. It also has the advantage of being the real life diluent that doctors use, so it is somewhat intuitive to use as such for anyone with a mi...
by Dr_bee
Wed Feb 12, 2020 10:01 pm
 
Forum: Coding Feedback
Topic: Doctor is a Less Shit Job Now: The State of Medbay
Replies: 51
Views: 4168

Re: CLONING REMOVAL FEEDBACK

You need 3 sacrifices (aka not conversion) to revive 1 cultie 2hich makes it basically only viable 9n robust people or when theres no one to convert That is not as hard as youd think it is considering mindshield implants make you insta-sacrifice. If cult really needs a way to resurrect, a special o...
by Dr_bee
Tue Feb 11, 2020 7:32 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 35218

Re: CLONING REMOVAL FEEDBACK

Slightly related. But Blood cult resurrection rune probably should go now that cloning is gone. Having one side have easy resurrection as well as conversion when the crew only has de-conversion seems counter to the current direction of the games design. Plus it would actually be neat to force people...
by Dr_bee
Sun Feb 09, 2020 5:19 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 35218

Re: Rework Cult Stun

The point I try to make when I point out the flaws in just using win-rates is that when you are looking at a problem that is not easily quantifiable, such as the quality of a given game-mode, you need to use qualitative data. So yes, I'm talking about using anecdotes, but a large number of them. Win...
by Dr_bee
Sun Feb 09, 2020 2:55 am
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 5584

Re: CLONING REMOVAL FEEDBACK

What if you replaced stasis beds with stasis scanners - visually like sleepers but with stasis and without chem injections and maybe with an advanced scanner built in? That way you can't operate on them while they're stasised but you can still put them on ice. Maybe make surgery tables cut decay in...
by Dr_bee
Sat Feb 08, 2020 2:55 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 35218

Re: Turn off night lighting already

It should just be manually activated as a low power mode.
by Dr_bee
Fri Feb 07, 2020 9:54 pm
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 2676

Re: CLONING REMOVAL FEEDBACK

this was probably mentioned already but I’d like to see empty cloning and experimental cloning back. It doesnt necessarily need to give the body problems if you just make it use similar resources to regular revival. Having the empty cloner use a significant amount of synthflesh and blood would be a...
by Dr_bee
Thu Feb 06, 2020 5:04 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 35218

Re: Rework Cult Stun

On discussions of balance (which this thread is), the current state of balance matters. Winrate isnt a measure of balance in a game focused on the quality of the stories told. This isnt DOTA or a fighting game, a 50/50 winrate doesnt matter if the win or loss is unfun for the players. Losing should...
by Dr_bee
Wed Feb 05, 2020 8:02 pm
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 5584

Re: CLONING REMOVAL FEEDBACK

Changeling suck makes you not viable for revival, that part is intentional and was like that before cloning removal as well. You get ling succed? You're out, permanently. Should probably just replace the brain organ with a dried out/shrunk one though to make it more clear to doctors as they extract...
by Dr_bee
Wed Feb 05, 2020 6:09 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 35218

Re: Rework Cult Stun

This. Cult is almost exactly at 50% winrate at the moment. It's one of the best balanced modes out there. If we are gonna go around with the nerfhammer, we should consider what aspect of them should be buffed to counter-balance that. Maybe stuns are bad(tm) but then something else should be buffed ...
by Dr_bee
Wed Feb 05, 2020 6:06 pm
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 5584

Re: CLONING REMOVAL FEEDBACK

Honestly, this is all coming to mean "removing cloning necessitates remapping the entirety of Medbay". Having played a round with a lot of casualties, yes. Medbay does not have any sort of flow, there is no place to store people waiting for treatment, treating people is done in a high as ...
by Dr_bee
Mon Feb 03, 2020 8:46 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 35218

Re: Rework Cult Stun

Or just have mindshields block the stun, This would give a reason for actually mindshielding people as all it currently does is make the person instantly explode instead of get converted on the conversion rune.

I REALLY hate that fucking instagib rune.
by Dr_bee
Mon Feb 03, 2020 5:49 pm
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 5584

Re: Rework Cult Stun

We could make drinking holy water offer a lasting resistance/immunity to cult stuns. It would be a natural way to allow early-game conversions while offering a method for people to steel themselves before a push into cult bases during the later fighting. Only worry is saddling too much on the Chapl...
by Dr_bee
Mon Feb 03, 2020 11:19 am
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 5584

Re: CLONING REMOVAL FEEDBACK

An advanced form of surgical drapes that can apply the advanced surgeries anywhere would be a neat way to make medical less reliant on surgical computers. Also, move one of the stasis beds into the main surgical wing, leaving one in the old sleeper room. Most of the time doctors move the surgical co...
by Dr_bee
Mon Feb 03, 2020 11:15 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 35218

Re: Prisoner Feedback

Some more ghetto weaponry would be a nice addition. For example making a shiv out of a shard of glass and 1 cloth, both things that can be obtained in perma. It doesnt need to do any more damage than a normal shard but it shouldnt cut your hands. Also make the bathroom cistern useable as a barman st...
by Dr_bee
Mon Feb 03, 2020 11:09 am
 
Forum: Coding Feedback
Topic: Prisoner Feedback
Replies: 20
Views: 1449

Re: Rework Cult Stun

Why does cult need a fucking snowflake stun spells when they can just make a fucking stun baton? Cult is just rev on fucking antag hugbox mode.
by Dr_bee
Sun Feb 02, 2020 10:06 pm
 
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 5584

Re: Re: wizards

Part of me thinks Wizard would make a great midround neutral/hostile antag like the space ninja is. It would be interesting for wizards to get "protect" objectives, or other such not directly hostile objectives. I mean, space wizards are supposed to be crazy, so it makes sense for them to ...
by Dr_bee
Sun Feb 02, 2020 10:24 am
 
Forum: Policy Discussion
Topic: Re: wizards
Replies: 12
Views: 781

Re: CLONING REMOVAL FEEDBACK

W/L ratios are very poor data in a a game like SS13, where the quality of the round is more important than the win itself. Sure the wins might be even, but if a crew win is always a 25 minute code red shuttle rush and the cult win is always a cult-tide snowball curb-stomp it doesn't matter what the ...
by Dr_bee
Fri Jan 31, 2020 8:29 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 35218

Re: Manuel: What game modes actually fit the server rules?

bandit wrote:gang might actually not be shit on mrp


Wasnt it completely removed from the code however? Also do not bring back the abomination that was Robustingangs. We already have to deal with the shit that is Robustincult, I dont want to deal with another unbalanced as fuck conversion mode.
by Dr_bee
Tue Jan 28, 2020 11:15 am
 
Forum: Policy Discussion
Topic: Manuel: What game modes actually fit the server rules?
Replies: 63
Views: 5028

Re: Manuel - Naming Policy

Kills-the-Death is unironically a good name for a lizard doctor. When it comes to honorifics, Dr. is at least flexible. You can either have an MD or a PhD depending on the job. And if your a bartender you have a hilarious story about how your degree is fucking useless. Sometimes silly shit can be go...
by Dr_bee
Tue Jan 21, 2020 11:07 pm
 
Forum: Policy Discussion
Topic: Manuel - Naming Policy
Replies: 66
Views: 5111

Re: Paramedic feedback

Making the proximity pinpointer able to detect people with their sensors on but on any setting would make that particular pinpointer actually a nice sidegrade and useful to keep around instead of replacing it as fast as possible. Just a thought, direct upgrades are kind of boring.
by Dr_bee
Mon Jan 20, 2020 5:29 am
 
Forum: Coding Feedback
Topic: Paramedic feedback
Replies: 59
Views: 4363

Re: Manuel: What game modes actually fit the server rules?

Revs is way more fun on Manuel. You actually end up seeing some good RP out of it. I think it could be improved codewise if there were different flavours of revolutionary added, as it can be boring RPing as a communist/anarchist rebel over and over. With minimal code changes, there could be monarch...
by Dr_bee
Sun Jan 19, 2020 9:17 pm
 
Forum: Policy Discussion
Topic: Manuel: What game modes actually fit the server rules?
Replies: 63
Views: 5028

Re: Manuel: What game modes actually fit the server rules?

Revs is way more fun on Manuel. You actually end up seeing some good RP out of it. I think it could be improved codewise if there were different flavours of revolutionary added, as it can be boring RPing as a communist/anarchist rebel over and over. With minimal code changes, there could be monarch...
by Dr_bee
Sun Jan 19, 2020 8:14 pm
 
Forum: Policy Discussion
Topic: Manuel: What game modes actually fit the server rules?
Replies: 63
Views: 5028

Re: Manuel: What game modes actually fit the server rules?

Changeling could do with having its combat ability reduced. It doesnt need armblades and adrenals. It can, and should, be traitor with better infiltration tech and a biology spin instead of being the one man immortal murder machine they currently are. Wizard rounds just need mulligan activated on ma...
by Dr_bee
Sun Jan 19, 2020 12:14 am
 
Forum: Policy Discussion
Topic: Manuel: What game modes actually fit the server rules?
Replies: 63
Views: 5028

Re: Manuel feedback and suggestions

Qbopper wrote:isn't there some kind of emote wheel or something now

you could add a "FREEZE" or "HANDS UP" emote with a cooldown? I dunno


Security have a sec hailer on their internals masks for this very reason.
by Dr_bee
Tue Jan 14, 2020 3:15 am
 
Forum: General Chat
Topic: .
Replies: 78
Views: 7205

Re: Limit Crew's Access to (Projectile) Weapons

i'm not opposed to removing the makeshift shotgun I don't know how to fix the shotguns absurd opness easily, probably by making it twohanded. Increasing armor effectiveness would do wonders for limiting how powerful buckshot is as well. If you want to make the makeshift shotgun less of a threat I w...
by Dr_bee
Mon Jan 13, 2020 1:47 pm
 
Forum: Ideas
Topic: Limit Crew's Access to (Projectile) Weapons
Replies: 21
Views: 1510

Re: Data

RaveRadbury wrote:What do you think is causing this secondary rise? Is it some aftershock of the sssethtide?


Another youtuber named Rimmy released a video a few months after seth, so that could be the reason for the second bump.
by Dr_bee
Thu Jan 09, 2020 6:49 am
 
Forum: General Chat
Topic: Data
Replies: 5
Views: 720

Re: Paramedic feedback

Turning the little medbay maint storage rooms on meta and delta into a paramedic lounge/office for equipment would also be a good idea. If I recall correctly baymed codebases tend to have them. It would further differentiate paramedics from medical doctors, as they would have their own gear-up and r...
by Dr_bee
Sun Jan 05, 2020 10:30 am
 
Forum: Coding Feedback
Topic: Paramedic feedback
Replies: 59
Views: 4363

Re: what the heck is with these runite armor values

nianjiilical wrote:i mean if we're being accurate runite armor should make you basically melee proof but die instantly to magic and energy


Runite should have decent melee resistance but be nearly bulletproof if you are going by the source material for the reference.
by Dr_bee
Sun Jan 05, 2020 10:26 am
 
Forum: Coding Feedback
Topic: what the heck is with these runite armor values
Replies: 4
Views: 719

Re: Ash Walkers and their Fluff Text

The only restriction I think should be given to ashwalkers invading the station is grand sabotage. So no plasmaflooding or overloading the SM or anything like that. Stealing supplies should be encouraged, supplies also being the bodies of crewmembers dumb enough to die to ashwalkers.
by Dr_bee
Sat Jan 04, 2020 4:50 am
 
Forum: Ideas
Topic: Ash Walkers and their Fluff Text
Replies: 18
Views: 1326

Re: Paramedic feedback

The paramedic has an uncanny ability to always be doing surgery on your patients when you want him to be out looking for patients, but he is invariably somewhere else when you need him to administer calomel. I think it is a good job, but i wish they had more specialist tools because they are too mu...
by Dr_bee
Fri Jan 03, 2020 11:32 am
 
Forum: Coding Feedback
Topic: Paramedic feedback
Replies: 59
Views: 4363

Re: Paramedic feedback

I find this job fun from both a practical and RP standpoint and it's possibly my personal favorite bit of crew content so far since the antag freeze started. Only have two bits of feedback: 1: Round start health analyzer maybe? 2: I'm an emergency first responder , presumably... So couldn't there b...
by Dr_bee
Thu Jan 02, 2020 6:24 pm
 
Forum: Coding Feedback
Topic: Paramedic feedback
Replies: 59
Views: 4363

Re: Minor Suggestions

Goon already made it so you had to take your backpack off to get stuff out of it and it's an example of realism that hinders the experience rather than enhances it. Your idea would make it harder for somebody to pull the armoury on you, which is interesting. Especially when you consider the depth o...
by Dr_bee
Mon Dec 30, 2019 1:57 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3629
Views: 435178

Re: Ghost Court

only consequence with not allowing ghost court I feel, is mind swap wizards having free reign of madness. Wizard has mindswap but ghost court is banned. it literally becomes a confusing game of deadly guess who But what kinda wizard reveals ghosts with mindswap? Last I checked you can still morphin...
by Dr_bee
Thu Dec 26, 2019 5:56 am
 
Forum: Policy Discussion
Topic: Ghost Court
Replies: 26
Views: 2682

Re: Ghost Court

listen pal if I'm cranking hog in atmospherics and some fuckin guy teleports in with a ring of ghosts his ass is grass you better believe I used my fireball wand on him There is a difference between fireballing them once and doing it more than once, making sure they are dead. you can easily run awa...
by Dr_bee
Mon Dec 23, 2019 4:17 am
 
Forum: Policy Discussion
Topic: Ghost Court
Replies: 26
Views: 2682

Re: Minor Suggestions

L_Nacho_Chaos_L wrote:Add a reagent that lets observers enter a body if injected into a body with a functional but empty brain. I want to be Frankenstein, dammit!


Just the ability to shove a posibrain into a human body with some kind of reverse MMI would be great.
by Dr_bee
Sun Dec 22, 2019 2:59 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3629
Views: 435178

Re: ITT: We make shitty suggestions and come up with poor ideas.

Screemonster wrote:add a wizard spell, the opposite of knock, that bolts and depowers all doors in range

the magic word is D'orst Uk


This is actually a good idea, wrong thread.
by Dr_bee
Fri Dec 20, 2019 11:54 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3790
Views: 466540

Re: New Cobbychem thread

I wish that cobby chem that healed people the more you beat them up was used more. we gotta buff it It requires being made and is only useful in a niche situation of a person with high brute as well as decent toxin and burn damage. Which is most cases means they are dead. Helbital is neat, but not ...
by Dr_bee
Fri Dec 13, 2019 12:42 am
 
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 69
Views: 5958
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