>quitting ss13
ha
ha ha
you don't quit ss13.
don't forget, you're here forever.
Search found 454 matches
- Sun Feb 19, 2017 3:00 pm
- Forum: Spriting and Mapping
- Topic: Fury's Pixel Bazaar : Updated 12/11/16
- Replies: 33
- Views: 12761
- Fri Feb 17, 2017 11:19 am
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 35251
Re: Moving Away from Stun and Done combat
I had PR that made it impossible to restun a person if they were already stunned and surprised everyone was upset their batons didn't win the fight in one hit. This might have actually worked relatively well. You can still oneshot someone but it prevents you from taking on entire groups of people a...
- Wed Feb 15, 2017 11:11 am
- Forum: Coding Feedback
- Topic: Toolbox sprites
- Replies: 246
- Views: 55301
Re: Toolbox sprites
So can we close this thread now?
Because these sprites aren't gonna be changed back.
Also, stockholm syndrome.
Because these sprites aren't gonna be changed back.
Also, stockholm syndrome.
- Mon Feb 13, 2017 1:51 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1349367
Re: Watercooler/Slowchat 2: Son of Watercooler
good meme my shit
- Mon Feb 13, 2017 1:42 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 770891
Re: SS13 Related Art / Hand Drawn Art
I've always wanted to see more interactions between ratvar and narsie.
Except not sexual stuff, just their history between eachother.
And it'd be SUPER petty shit, like the reason they fight is due to something super minor one of them did to the other as college roommates.
Except not sexual stuff, just their history between eachother.
And it'd be SUPER petty shit, like the reason they fight is due to something super minor one of them did to the other as college roommates.
- Tue Jan 24, 2017 10:12 pm
- Forum: Ideas
- Topic: lizard cuck shed
- Replies: 30
- Views: 7203
Re: lizard cuck shed
i fully approve of giving lizards more weird-ass non-human traits.
next we should make them squirt blood out of their eyes.
and have the eyes sort of stick out and rotate independently like a chameleon's.
and squeal like frogs when upset.
next we should make them squirt blood out of their eyes.
and have the eyes sort of stick out and rotate independently like a chameleon's.
and squeal like frogs when upset.
- Fri Jan 20, 2017 11:18 pm
- Forum: Ideas
- Topic: Xenomorph Emperess(?) Megafauna.
- Replies: 13
- Views: 3868
Re: Xenomorph Emperess(?) Megafauna.
I have way higher priorities than drawing a 3x3 xeno empress, believe it or not. Getting the 2x2 one in officially took a long-ass time, getting it to where I want it is still in progress, getting xenos as a whole to be scope complete is far off in the future. This? This is after all of that at best.
- Thu Jan 12, 2017 6:24 am
- Forum: Ideas
- Topic: purchasing syndicate shuttles
- Replies: 12
- Views: 3003
Re: purchasing syndicate shuttles
brilliantly thought out responses there.
Re: Tackling
so security would be barreling onto people and dogpilling them more realistically than ever?
i'm okay with this idea
also, every time someone tackles a bunch of people on the ground, they all get stunned all over again, so it's possible to make a huge pile of morons.
i'm okay with this idea
also, every time someone tackles a bunch of people on the ground, they all get stunned all over again, so it's possible to make a huge pile of morons.
- Thu Dec 15, 2016 8:29 pm
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 41790
Re: SS13 Rebuilt
so can we lock this since it causes nothing but hot debate and isn't going to be updated by the OP anymore?
- Mon Dec 12, 2016 10:10 pm
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 41790
Re: SS13 Rebuilt
damn that was quick
not even one week
and here i was being optimistic you'd last maybe a month or two.
not even one week
and here i was being optimistic you'd last maybe a month or two.
- Fri Dec 09, 2016 3:35 am
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 30397
Re: Universal Color Palette(??)
can confirm we are trash spriters, source: am still trash spriter
except ausops
keep it up man
except ausops
keep it up man
- Thu Dec 08, 2016 8:09 pm
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 41790
Re: SS13 Rebuilt
Saying that you'll give everyone the middle finger when you succeed because they doubted you is making the gigantic assumption that you'll actually succeed. People have extremely good reason to doubt this and be cynical. Every single attempt before you failed miserably, even the ones that have gotte...
- Thu Dec 08, 2016 8:01 pm
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 30397
Re: Universal Color Palette(??)
I'm very much trying to learn how to actually do palettes properly, and you're right, it's quite lacking in skin tones (though since we'll be just cheating with greyscale and throwing in our own values, it won't matter much). I wanted there to be a wide range of color available for everything, as we...
- Thu Dec 08, 2016 12:13 pm
- Forum: Thinking Cap
- Topic: SS13 Rebuilt
- Replies: 183
- Views: 41790
Re: SS13 Rebuilt
so how long until this dies? a month, tops? maybe two? like the other FOURTEEN remakes or so? i've lost count. centration, goon's remake, bay's remake, primulus, ion (inspired?), that one 3d one from a few years back on the first forums, a few attempts in source and so on. these people all had much ...
- Sat Dec 03, 2016 5:29 am
- Forum: Video Games
- Topic: cataclysm dark days ahead- You just cant win
- Replies: 1220
- Views: 351634
Re: cataclysm dark days ahead- You just cant win
NPCs are still trash. Most recently lost my guy with a nodachi and heavy survivor gear because an asshole NPC started stealing my shit (making a beeline for it) and then when I started killing him, he threw a molotov in my face point blank, killing himself and setting me on fire. I didn't know how t...
- Sat Dec 03, 2016 5:06 am
- Forum: Coding
- Topic: Help with this code. WITH PICTURES! :)
- Replies: 5
- Views: 2497
Re: Help with this code. WITH PICTURES! :)
They don't have more important things to worry about. Everyone does their own thing. Keep asking, someone will eventually get to you, the dev team is not a professional one which doesn't waste time on newcomers, they're mostly idiots that meme their ass off all day. Myself included. At the time of w...
- Sat Dec 03, 2016 4:55 am
- Forum: Coding
- Topic: Help with this code. WITH PICTURES! :)
- Replies: 5
- Views: 2497
Re: Help with this code. WITH PICTURES! :)
If you want immensely more rapid feedback, you should hop on over to IRC, #coderbus on rizon. The whole damn dev team sits in there.
- Fri Dec 02, 2016 4:15 am
- Forum: Ideas
- Topic: Borers and Aliens in xeno!
- Replies: 12
- Views: 3932
Re: Borers and Aliens in xeno!
As has already been stated many times before, xeno integration into xenobio is a planned feature a long time from now. I want to finish polishing and improving xenos as is and adding some new base functions to them so it'll be possible to eventually move to that. The main premise is stealing royal j...
- Mon Nov 28, 2016 10:05 pm
- Forum: Ideas
- Topic: Borers and Aliens in xeno!
- Replies: 12
- Views: 3932
Re: Borers and Aliens in xeno!
i get attracted to xeno related ideas like a magnet but this one was a doozy even for me
- Thu Nov 24, 2016 9:01 am
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 67844
Re: What do you think you're known for? (egothread)
kor is the one who implemented it in the first place.
there's no stopping this madness.
there's no stopping this madness.
- Thu Nov 24, 2016 8:47 am
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 67844
Re: Autolathe
I'd aboslutely love to have this applied to the autolathe, protolathe, circuit fab, and any other machine that takes time to print shit out.
- Fri Nov 18, 2016 8:54 pm
- Forum: Coding Feedback
- Topic: REMOVE DITIGRADE LIZARDS
- Replies: 33
- Views: 8843
Re: REMOVE DITIGRADE LIZARDS
Also why would you want to remove these? The whole point is to be a snowflake, and gimp yourself majorly in the process. Have you any idea how hard you get bullied for having these? The amount of glass shards you get dragged over? I've certainly died because of broken windows+shards to space with th...
- Fri Nov 18, 2016 1:02 pm
- Forum: Coding Feedback
- Topic: REMOVE DITIGRADE LIZARDS
- Replies: 33
- Views: 8843
Re: REMOVE DITIGRADE LIZARDS
literally the sole entire purpose of digitigrade legs was to make goofball squirm.
and a bunch of other people too.
it did its job perfectly.
and a bunch of other people too.
it did its job perfectly.
- Fri Nov 04, 2016 10:08 pm
- Forum: Coding Feedback
- Topic: Why are projectiles so slow?
- Replies: 19
- Views: 5081
Re: Why are projectiles so slow?
Wait does that mean humans are now max speed?
- Fri Nov 04, 2016 8:21 pm
- Forum: Ideas
- Topic: Make Xenobiology Cool
- Replies: 18
- Views: 4660
Re: Make Xenobiology Cool
Nah I'd like to have xenos and slimes to coexist. Not in the same pen mind you, but being able to use and combine their products to get new things out of them. Case in point: Xeno queens producing royal jelly with their egg laying process. Scientists steal it (and probably eat it because it's GOOD S...
- Fri Nov 04, 2016 11:46 am
- Forum: Ideas
- Topic: Make Xenobiology Cool
- Replies: 18
- Views: 4660
Re: Make Xenobiology Cool
Xenos in xenobio *is* a planned idea, but it won't be happening aaaany time soon.
- Wed Nov 02, 2016 8:06 pm
- Forum: Spriting and Mapping
- Topic: Lavaland Compound Sprites (now with map!)
- Replies: 67
- Views: 20047
Re: [WIP] Lavaland Compound Sprites (halp plz I have questio
We literally have hooded capes that all heads of staff currently have in their lockers.
- Wed Nov 02, 2016 12:11 am
- Forum: Coding
- Topic: Continuation of dismemberment and limb layers
- Replies: 15
- Views: 5492
Re: Continuation of dismemberment and limb layers
Or we could just bite the bullet and clean up these sprites. It's two files. Save us a ton of pain down the road.
- Mon Oct 31, 2016 11:01 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 770891
Re: SS13 Related Art / Hand Drawn Art
That's awesome.
I wish we had a narsie vs ratvar pic at some point during goretober, that'd have been pretty kickass.
I wish we had a narsie vs ratvar pic at some point during goretober, that'd have been pretty kickass.
- Sun Oct 30, 2016 3:07 pm
- Forum: Coding Feedback
- Topic: New Space Ninja
- Replies: 22
- Views: 5934
Re: New Space Ninja
Those have been gone for like 4 years now. This is exactly why I'm saying this isn't going to go anywhere. NO ONE wants to touch ninja. It only semi-recently got unretarded because of remie, and its still both broken OP and ACTUALLY broken in a lot of places. The total absolute invisibility with no ...
- Sun Oct 30, 2016 2:45 pm
- Forum: Coding Feedback
- Topic: New Space Ninja
- Replies: 22
- Views: 5934
Re: New Space Ninja
That's not new. Ninja has been able to strike you while 100% invisible literally since they were first added. It was bullshit then, it's bullshit now, it's likely not gonna get fixed, get over it.
- Fri Oct 21, 2016 1:08 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 770891
Re: SS13 Related Art / Hand Drawn Art
Interesting take on the xeno's anatomy. Are those... pectoral plates, or something? I can see the ribs beneath it but it looks like they stop where your pectoral muscles normally would be. The xeno must be buff. Also interesting how the dorsal tubes are much more like spikes, and seem to come from t...
- Sun Oct 16, 2016 9:22 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 770891
Re: SS13 Related Art / Hand Drawn Art
someone this unrobust should not be this muscular
- Fri Oct 14, 2016 7:34 am
- Forum: Coding Feedback
- Topic: new sprites
- Replies: 46
- Views: 10737
Re: new sprites
They're literally the same shape as they are right now with better lighting. There's high enough contrast between the outline and the fill and the highlight to prevent it from looking like AA. I don't understand?? The old ones were literally more blurry by having more gradients and pillow shading.
- Wed Oct 12, 2016 1:08 pm
- Forum: Ideas
- Topic: ITT: Post halloween ideas
- Replies: 30
- Views: 6816
Re: ITT: Post halloween ideas
I guess I can do a bit of festivity spriting for once. I never do it, been kinda wanting to. Maybe this year we'll actually have some unique content to show? That'd be nice.
- Tue Oct 11, 2016 8:57 am
- Forum: Coding Feedback
- Topic: new sprites
- Replies: 46
- Views: 10737
Re: new sprites
I can rework paper bins. It's on my todo list alongside the basketball hoop. I'm not happy with how either one turned out. The original paper bin had so little to work with, it's not a good idea to keep it the same way it used to be. Maybe I can find a more interesting design for it.
- Mon Oct 10, 2016 11:18 am
- Forum: Coding Feedback
- Topic: new sprites
- Replies: 46
- Views: 10737
Re: new sprites
Chairs are next.
That's gonna be a PR all on its own, no other modifications.
This is gonna be a long fight :\
I'm cherry picking lots of files as I pass down through here alphabetically.
That's gonna be a PR all on its own, no other modifications.
This is gonna be a long fight :\
I'm cherry picking lots of files as I pass down through here alphabetically.
- Mon Oct 10, 2016 1:17 am
- Forum: Coding Feedback
- Topic: new sprites
- Replies: 46
- Views: 10737
Re: new sprites
Red and orange glasses were not me, I'll take a pass over them in the future once I get to... shudders ...CLOTHING.
Also I went ahead and did some minor palette updates for various sprites, they should have less contrast burn.
Also I went ahead and did some minor palette updates for various sprites, they should have less contrast burn.
- Sun Oct 09, 2016 10:31 pm
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 30397
Re: Universal Color Palette(??)
http://i.imgur.com/2qVaZBi.png Updated the color palette yet again. Made the yellow ramp have a bit of red near the start, as it came off as nearly green to me in the darker colors. Also expanded yellow ramp, giving it a more gradual progression, and adding a grey variant. Tweaked a few of the dark...
- Sun Oct 09, 2016 8:26 pm
- Forum: Spriting and Mapping
- Topic: Arty23's Ultra-Amateur Sprite Distillery
- Replies: 1
- Views: 1548
Re: Arty23's Ultra-Amateur Sprite Distillery
You know you should really try to upscale these correctly when displaying them. Having some pixels be twice as thick as others makes it extremely difficult to judge the actual quality of the sprites. Please upscale them to 64x64 or 128x128.
- Fri Oct 07, 2016 7:57 pm
- Forum: General Chat
- Topic: what does tg need right now in terms of upkeep/maint?
- Replies: 28
- Views: 7266
Re: what does tg need right now?
Do... do you believe that coders and admins are the same?
Honestly?
Am I being rused?
Honestly?
Am I being rused?
- Fri Oct 07, 2016 7:27 pm
- Forum: Coding Feedback
- Topic: new sprites
- Replies: 46
- Views: 10737
Re: new sprites
The paper bin, at least as it was previously drawn, is little more than a small metal box with an open top. I just put that in 3/4th perspective instead of whatever the hell it was at, before.
- Fri Oct 07, 2016 12:14 am
- Forum: Coding Feedback
- Topic: new sprites
- Replies: 46
- Views: 10737
Re: new sprites
I plan to resprite lots of stuff. Right now there's a style clash, so obviously it doesn't work out too well. We'll be seeing improvements over time, and the game will steadily look better and better.
- Mon Oct 03, 2016 9:55 am
- Forum: Spriting and Mapping
- Topic: Testing new map... map making questions
- Replies: 7
- Views: 2795
Re: Testing new map... map making questions
You know you'd get answers much, much more quickly from better devs than I if you went to the dev chat room. #coderbus on Rizon. You can get on it through https://mibbit.com Launch the client, set the connect dropdown list to Rizon, and type in #coderbus in the channel bar, give yourself a nickname ...
- Sat Oct 01, 2016 1:20 am
- Forum: Spriting and Mapping
- Topic: Testing new map... map making questions
- Replies: 7
- Views: 2795
Re: Testing new map... map making questions
For the conveyors, they've always been extremely finicky when editing them in game. A lot of things do not respond or change correctly when editing them in game, and it's not really a surprise these don't. These might only work when edited through the map maker.
- Fri Sep 30, 2016 8:14 pm
- Forum: General Chat
- Topic: Which would you rather be 2: Antag Boogaloo.
- Replies: 41
- Views: 12778
Re: Which would you rather be 2: Antag Boogaloo.
Why is nobody picking shadowling? Convert 15 people overnight and become an unkillable GOD?
- Fri Sep 30, 2016 8:07 pm
- Forum: Spriting and Mapping
- Topic: Testing new map... map making questions
- Replies: 7
- Views: 2795
Re: Testing new map... map making questions
I'm going to try to answer these, though it's very hard to understand what you're trying to say here and I don't know how much you'll actually understand if I do answer you, but here we go. 1. I'm not sure if there is any way to save work done in the middle of a round to later be used in the map mak...
- Wed Sep 28, 2016 6:21 am
- Forum: General Chat
- Topic: Stop removing modes from rotation ya nerds
- Replies: 29
- Views: 8395
Re: Stop removing modes from rotation ya nerds
I actually rather like abductor as a mode, from what I've played of it. Four teams is just more fun than one. It currently is ONLY developed enough for a side antag, however. It lacks a lot of substance and tactic, and has a super counterproductive penalty for purchasing more equipment. Wouldn't it ...