Search found 454 matches

by WJohnston
Thu Sep 17, 2015 8:51 pm
Forum: Ideas
Topic: Lava Land (also a series of small mapping requests)
Replies: 79
Views: 23594

Re: Lava Land (also a series of small mapping requests)

I mean the atmos on the planet would not have to be finite in any way, here. We're not talking mass draining or mass shifting. Why not have it be constant temperature and pressure on whatever's considered "outside" of an outpost or ruin? It could be an endless source of atmos while remaini...
by WJohnston
Fri Sep 11, 2015 5:20 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 921352

Re: Screenshots General

Your average xeno round:

Image
by WJohnston
Tue Sep 08, 2015 11:28 pm
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25708

Re: Can we change how coderbus operates?

There is such a ridiculous amount of cherry picking and exaggeration against coderbus in this thread that it's hard to take most people here seriously.
by WJohnston
Fri Sep 04, 2015 2:54 am
Forum: Closed Policy Discussion
Topic: ERP is banned again
Replies: 79
Views: 23240

Re: ERP is banned again

I find ERP to be hilarious. It leads to some of the best soap operas I've ever seen where lizards are screaming at eachother on who is pregnant with whose baby.

It's fantastic.

Sad to see it go.
by WJohnston
Sun Aug 16, 2015 11:57 pm
Forum: Closed Policy Discussion
Topic: What can you do about scientists breeding xenos?
Replies: 64
Views: 16699

Re: What can you do about scientists breeding xenos?

I am 100% okay with scientists doing this.

Though with me being me, I may be slightly biased. Also I probably have no say whatsoever in the matter.

But I'd like you to know I'm okay with this.
by WJohnston
Sat Aug 15, 2015 2:32 pm
Forum: Closed Policy Discussion
Topic: Coders pressing buttons during rounds.
Replies: 34
Views: 7768

Re: Coders pressing buttons during rounds.

I'd like to clarify a few things here, and also first apologize. The lizard gimmick I did was what it was: a gimmick. I frequently asked admins if I could make these and other events, and otherwise try and avoid pushing any buttons. These lizards were antags tasked with ventcrawling around the stati...
by WJohnston
Thu Jul 30, 2015 4:40 pm
Forum: Town Hall
Topic: To ERP or not to ERP
Replies: 124
Views: 39241

Re: To ERP or not to ERP

I just want to point out that there is no privacy in SS13. Ghosts hear everything. The second option is invalid and shouldn't exist. Only if you were COMPLETELY insane and kept both station-wide chatter and station-wide emotes on at all times, where you'll have your chat box spammed so fast you won...
by WJohnston
Thu Jul 30, 2015 5:00 am
Forum: Town Hall
Topic: To ERP or not to ERP
Replies: 124
Views: 39241

Re: To ERP or not to ERP

I don't think we'd need to push even that much, I think that'd be kind of an expected reaction from the crew.
by WJohnston
Thu Jul 30, 2015 12:47 am
Forum: Town Hall
Topic: To ERP or not to ERP
Replies: 124
Views: 39241

Re: To ERP or not to ERP

Yeah sure why not. It's their business and it always leads to hilarious drama and antics so I'm all for it. Besides, rape has ALWAYS been banable, long before any and all kind of ERP was. Besides, I need to watch the lizard soap opera unfold and get way out of hand when they walk in on their SO's ch...
by WJohnston
Wed Jul 29, 2015 12:18 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 51476

Re: Coderbus Boogaloo Pt. II: Still Shitty

This is like both of the loudest sides of the community and coderbus crawling out of the woodworks and having a miniature childish war while everyone else (calmer players and coders) look in disgust and begin to distrust the calmer folk on both sides more and more too. I'm not sure if this thread is...
by WJohnston
Mon Jul 27, 2015 2:09 am
Forum: Ideas
Topic: Lava Land (also a series of small mapping requests)
Replies: 79
Views: 23594

Re: Lava Land (also a series of small mapping requests)

Please do! That's something I am absolutely definitely incapable of doing, as I have neither the tools nor the experience in working with 15x15 animations like that.

Also the planet would need to be visible during nuking, if you're re-using the same screen.
by WJohnston
Sun Jul 26, 2015 8:14 pm
Forum: Ideas
Topic: Lava Land (also a series of small mapping requests)
Replies: 79
Views: 23594

Re: Lava Land (also a series of small mapping requests)

255x255 is actually quite a lot of space. If you feel that the asteroid is big, then this should be significantly larger.
by WJohnston
Fri Jul 24, 2015 4:58 pm
Forum: Coding Feedback
Topic: PR#10818 PIXEL PROJECTILES (Goofball)
Replies: 17
Views: 3093

Re: PR#10818 PIXEL PROJECTILES (Goofball)

Keep in mind that the sound in the video is like that because they have some sort of echo with EVERY sound on their codebase. I don't think we'll have that but I could be wrong.
by WJohnston
Thu Jul 23, 2015 3:06 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 51476

Re: Coderbus Boogaloo Pt. II: Still Shitty

The coders have become more adept at ousting, snuffing and crushing newer developing coders than any negative feedback by us could ever be. Yeah I'm gonna go ahead and say that that's an outright lie? The only time any feature is actually DENIED is when there is a majority decision or a big agreed-...
by WJohnston
Thu Jul 23, 2015 2:59 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

This is still going by the way. I've gotten back into the swing of things and sprited guard rails, fences, an ash storm warning announcement for those TVs you see on the bridge and in the bar, a shelter capsule, and a staff of storms. I'll be doing landing beacons and floodlights tomorrow. Then I du...
by WJohnston
Wed Jul 22, 2015 1:27 pm
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 51476

Re: Coderbus Boogaloo Pt. II: Still Shitty

There is no power grabbing by any of the headcoders, the headcoders don't actually DO anything. I think it's unfair to call them accountable for anything when they have NEVER interacted with their own coders. The bigger question is WHY the headcoder position even exists, and that basically boils dow...
by WJohnston
Tue Jul 21, 2015 9:50 pm
Forum: Coding Feedback
Topic: Aliens should have syringe protection
Replies: 5
Views: 916

Re: Aliens should have syringe protection

That's not a disadvantage when you take our combat system into account and you know it. Our combat is clunky and slow paced, and also lasts a very short time. The defining point of victory for either side is who gets the stun in first, everything that happens in between those attempts basically does...
by WJohnston
Tue Jul 21, 2015 7:35 pm
Forum: Coding Feedback
Topic: Aliens should have syringe protection
Replies: 5
Views: 916

Re: Aliens should have syringe protection

I don't know so much about this. One the one hand being unable to really do anything at all about a single syringe that can in some cases be a one-hit-kill (phlog, chloral, some other heating or sleeping chems) is really annoying, though that's a property of the chems themselves. On the other hand, ...
by WJohnston
Fri Jul 17, 2015 4:49 pm
Forum: Ideas
Topic: Lava Land (also a series of small mapping requests)
Replies: 79
Views: 23594

Re: Lava Land (also a series of small mapping requests)

No I mean everything is already themed around volcano world stuff. The ash fall, ash storms, recently cooled and hardened basalt rocks everywhere, it doesn't fit terribly well with purple liquid plasma that would combust if we kept things all burned looking. The atmosphere is also meant to be really...
by WJohnston
Fri Jul 17, 2015 3:38 pm
Forum: Ideas
Topic: Lava Land (also a series of small mapping requests)
Replies: 79
Views: 23594

Re: Lava Land (also a series of small mapping requests)

Yeah I think we're a LITTLE far past throwing out all our volcanic world assets in favor of molten plasma lakes and whatever other alien world things people have in mind.
by WJohnston
Fri Jul 17, 2015 1:25 pm
Forum: Ideas
Topic: Lava Land (also a series of small mapping requests)
Replies: 79
Views: 23594

Re: Lava Land (also a series of small mapping requests)

Lava still needs to smooth with mineral walls, metal walls, plating, and floor. I'm not seeing any of the pretty ember and special effects I made for the ash storms or ash fall in that video, which makes me sad. There's still shitloads of work to do. We really do need help in the form of spriters an...
by WJohnston
Fri Jul 17, 2015 1:13 pm
Forum: Coding Feedback
Topic: Alium weed healing
Replies: 19
Views: 5038

Re: Alium weed healing

Are we really complaining about this? Xenos are not that hard to fight. All you have to do is get a flamethrower and there's very little they can do to stop you. Although I think being able to clear alien weeds more quickly would be nice. Maybe have it so it clears a 3x3 square or + shape every time...
by WJohnston
Fri Jul 17, 2015 10:14 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

Also, could you make it so lava connects with mining walls, regular walls, plating, and floor? Maybe do the same with chasms, minus the wall connections? It'd look a lot better and let us have stuff like bridges over lava.
by WJohnston
Thu Jul 16, 2015 3:17 pm
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

Ausops made a wonderfully lewd guide to spriting here: https://tgstation13.org/phpBB/viewtopic.php?f=11&t=687
by WJohnston
Thu Jul 16, 2015 5:45 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

Well I just completed the ash storm sprites, so we've got a good chunk of the environmental stuff done. There's still stuff like large jagged boulders, perhaps some giant skeletal remains, and of course nests before the absolute minimum number of sprites is reached. We're not done yet here, folks. I...
by WJohnston
Thu Jul 16, 2015 1:42 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

That's assuming we actually keep the hideous basilisk/goliath sprites, which I frankly want to get rid of in favor of something else.
by WJohnston
Mon Jul 13, 2015 8:10 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

Ashfall, the precursor to ash storms:
Image

Doing the actual animation took ages, making that animation in a 3x3 pic for you to view may have taken longer.
by WJohnston
Mon Jul 13, 2015 7:17 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

I see nothing wrong with that. You can already space people and basically get rid of their body forever just by dragging them through an airlock, the jetpack just makes it easier for you to get back in.
by WJohnston
Mon Jul 13, 2015 2:56 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

Chasms! These function similar to lava in that they kill you if you fall into them or are thrown into them, but don't emit light or heat. It's possible that these will function as new cavern entrances in the future, if you have the method of safely descending into them. And don't worry about these b...
by WJohnston
Sun Jul 12, 2015 10:51 pm
Forum: Ideas
Topic: Exotic Bullet Calibers
Replies: 18
Views: 2836

Re: Exotic Bullet Calibers

I was hoping that perhaps the armor nerf could get reverted when this is applied so you actually have a reason to wear armor again, and a way to counter it as a traitor.
by WJohnston
Sun Jul 12, 2015 10:12 am
Forum: Ideas
Topic: Exotic Bullet Calibers
Replies: 18
Views: 2836

Re: Exotic Bullet Calibers

Of course, this can all be balanced. I'm by no means presenting the best numbers available here.
by WJohnston
Sun Jul 12, 2015 10:04 am
Forum: Ideas
Topic: Exotic Bullet Calibers
Replies: 18
Views: 2836

Exotic Bullet Calibers

So with the introduction of remie's armor piercing PR, we now for the first time have the ability to create alternative types of ammunition that are more or less effective versus armor. The obvious response to this is to make specialized bullets that excel in certain scenarios. For all calibers. For...
by WJohnston
Sat Jul 11, 2015 4:47 am
Forum: General Chat
Topic: Had a 2+ year break, what's new?
Replies: 16
Views: 4473

Re: Had a 2+ year break, what's new?

I'm still around after all these years. Xenos have gotten lots and lots and lots of polish and bug fixing. We just redid table/wall smoothing so you can finally put tables in any direction you can think of. We're on the verge of getting BEEEEEEES Away missions are still dead but kor and I are workin...
by WJohnston
Fri Jul 10, 2015 12:56 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

Yeah they're walls. I had to make it a lot brighter so you can actually see it against the ground. If this were a 3D game I'd use all the same colors there, but here we are.
by WJohnston
Thu Jul 09, 2015 10:18 pm
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Re: Volcano Mining/Away Mission Sprites

Here's a general list of stuff I probably need help with: -Lava or zerglike aliens -More variations for the floor (keep the same base floor sprite, but just put stuff on top) -Basalt walls (like our diamond/sandstone/plasma walls) except having it work with the new wall smoothing in mind (look at wh...
by WJohnston
Thu Jul 09, 2015 9:18 pm
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8758

Volcano Mining/Away Mission Sprites

So since kor's working on overhauling away missions and merging it with mining, we've agreed that this should all take place planetside. In order to keep things properly hostile (but allow some interesting surface structures to exist) we've settled on a volcano world theme. Think char from starcraft...
by WJohnston
Wed Jul 08, 2015 8:41 pm
Forum: Coding Feedback
Topic: Cat Ears/Tails
Replies: 74
Views: 19293

Re: Cat Ears/Tails

I personally agree with the others in that cat ears are really terribly uncreative, and it only gets worse if people actually do go "nyah~". Granted, lizard people are also terribly generic, and I accept that even though I did lots of sprites for em. I'd just as happily go for something si...
by WJohnston
Wed Jul 08, 2015 1:48 am
Forum: Spriting and Mapping
Topic: Spooky sprites
Replies: 8
Views: 3512

Re: Spooky sprites

I did not notice that until now.

*whoosh*
by WJohnston
Wed Jul 08, 2015 1:26 am
Forum: Spriting and Mapping
Topic: Spooky sprites
Replies: 8
Views: 3512

Re: Spooky sprites

You could've used a lot more terminology in your tutorial there. To add on to what John's saying: When spriting, you'll want to use a dark grey background whose color generally matches our station floor tiles instead of a completely white or black background. This is to help you understand if your s...
by WJohnston
Fri Jul 03, 2015 5:19 am
Forum: Video Games
Topic: Team Fortress 2: Global Offensive Update!*
Replies: 26
Views: 6920

Re: Team Fortress 2: Global Offensive Update!*

I really like it. The engie's jag may be a tad OP. It's better at taking out sappers, upgrading, repair reaction time, and definitely setting up by a lot over the stock wrench. Brass beast heavies are absolutely brutal. 20% damage resistance means you simply can't kill them fast enough, then you get...
by WJohnston
Wed Jul 01, 2015 9:13 pm
Forum: Ideas
Topic: Additional Races
Replies: 74
Views: 18848

Re: Additional Races

CDDA mutations sometime this year...?
by WJohnston
Tue Jun 30, 2015 3:17 pm
Forum: Coding Feedback
Topic: Economy [XHUIS EDITION]
Replies: 35
Views: 10057

Re: Economy [XHUIS EDITION]

I was hoping these dialogue trees could happen in the same manner of customization that paper sheets and books work. They're huge lines all written with HTML but it's extremely easy to do, and can give you a lot of control over what you want on it. I was hoping something like that would be possible.
by WJohnston
Tue Jun 30, 2015 2:37 pm
Forum: Coding Feedback
Topic: Economy [XHUIS EDITION]
Replies: 35
Views: 10057

Re: Economy [XHUIS EDITION]

If you do actually make trader NPCs, make em like the goon ones. The goon ones are basically computers, with conversation menus you can navigate and with lots and lots of response lines. They have custom items you can purchase with prices set and you can also try to haggle (and piss em off). If you ...
by WJohnston
Sun Jun 28, 2015 5:00 pm
Forum: Ideas
Topic: Additional Races
Replies: 74
Views: 18848

Re: Additional Races

Yeah honestly we should probably at least *try* in the slightest amount to add some lore (and possible advantages/disadvantages) to our existing races before adding more. I dunno, maybe make lots of chems behave differently on lizard people. You can go the lazy route instead and just make it so cert...
by WJohnston
Sat Jun 27, 2015 1:35 am
Forum: General Chat
Topic: DO BLOBS HAVE A RANGED ATTACK OR NOT?
Replies: 20
Views: 6135

Re: DO BLOBS HAVE A RANGED ATTACK OR NOT?

Blobs are not ranged in the conventional sense. You must be directly adjacent to them in the 4 cardinal directions for them to be able to hit you, meanwhile you can hit them diagonally. Blob spores can move around past the blob itself and are capable of injecting the blob's particular reagent into y...
by WJohnston
Sat Jun 20, 2015 1:38 am
Forum: Ideas
Topic: Syndicate Factions - Credits to Lichling
Replies: 18
Views: 3916

Re: Syndicate Factions - Credits to Lichling

I actually remember these factions having been thought up by someone even before all this, either on the first or second TG forums.
by WJohnston
Sat Jun 20, 2015 1:16 am
Forum: Ideas
Topic: Combat Overhaul Documentation
Replies: 34
Views: 5823

Re: Combat Overhaul Documentation

Notice that I avoided giving real numbers here, as they're bound to get tweaked. How much stamina damage you suffer while beating the crap out of someone is probably minor, it's just to prevent you from single-handedly fighting off a squad of 30 people if you happen to be able to continuously whack ...
by WJohnston
Fri Jun 19, 2015 5:30 am
Forum: Ideas
Topic: Combat Overhaul Documentation
Replies: 34
Views: 5823

Re: Combat Overhaul Documentation

It doesn't necessarily have to have these movement intents as separate cycle-able options. Perhaps they could be tied in with our current intent system. We could do away with static mode (thinking about it now it seems to have very limited use) and instead make it so help intent is free movement whi...
by WJohnston
Fri Jun 19, 2015 4:59 am
Forum: Ideas
Topic: Combat Overhaul Documentation
Replies: 34
Views: 5823

Re: Combat Overhaul Documentation

Yeah, and it won't be any harder to do that here. If anything it'd be safer, although a bit more time consuming. Getting the first hit on someone with a baton would slow them down dramatically, and they would have no chance of disarming you from the front whatsoever, whether or not you use a shield.