Update! Did some pretty significant rejiggering of atmospherics, fixed some more broken air pipes and some area designations, installed a ton more security cameras, edited chemistry, bunch of other stuff.
Edit: whoops, hotfix for an extraneous camera in medbay
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Search found 7 matches
- Thu Feb 16, 2017 7:07 am
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32679
- Sat Feb 11, 2017 5:59 pm
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32679
Re: Omega Station
Okay, until such time as the creator returns and I am denounced for my blaspheming ways, I suppose I'll post my tweaked version for people to try playing with. Most notably it fixes power lines to APC's and air distro from atmospherics, as well as everything listed in my post above, some suggestions...
- Tue Feb 07, 2017 2:50 am
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32679
Re: Omega Station
I actually pointed those out further up, but in the interim I've edited the map myself for the short term to fix the following: - All the missing wiring to APC's - Missing air pipe just outside of atmos that was cutting off vent output to the whole station - Input/output settings on the ore redempti...
- Thu Feb 02, 2017 7:46 am
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32679
Re: Omega Station
One thing I absolutely cannot figure out about this map is what is wrong with arrivals. It starts off fine, but it and the HoP's bedroom are pretty much always the first places to be compromised by space debris, and the arrivals hallway will continue venting air endlessly even after being patched ba...
- Thu Jan 26, 2017 2:01 am
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32679
Re: Omega Station
Finally figured out that the ore redemption machine isn't working because its "dir" value was modified to 8, rather than the "output_dir" value. Setting the values to
dir=2 (might not matter either way)
input_dir=4
output_dir=8
fixes it.
dir=2 (might not matter either way)
input_dir=4
output_dir=8
fixes it.
- Thu Jan 12, 2017 12:22 pm
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32679
Re: Omega Station
Speaking of, is there some sort of exact science to setting up this engine that I'm missing? I can usually get a round started without delaminating it, but sometimes it off-gasses plasma (which is usually a good sign), sometimes it doesn't (which is a bad sign), and sometimes I need to leave the emi...
- Wed Jan 11, 2017 9:03 am
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32679
Re: Omega Station
Just popped in to say I love the feel of the map overall and it's great for a smaller crew, but there's a handful of odd missing links in the infrastructure. There are wiring errors at: Primary Hallway (147, 135) - no knot Central Primary Hallway (165, 115) - no knot Brig (134, 165) - no wire runnin...