Search found 362 matches
- Mon Apr 22, 2024 4:44 pm
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2511
Re: Security and the armory
Given security already has access to their own stuff (which is unrestricted to them) and the armory is restricted, I think taking stuff from the armory without good cause, should be forbidden (such as rushing it roundstart repeatedly) However, if there's good cause to have it, such as, being a solo ...
- Sat Apr 13, 2024 9:54 am
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1060
Re: [FatalX1]Falsely banned for hellfoam.
Well the logging issue for this is already up on github so this is unlikely to happen again
This is resolved so shuffling off
This is resolved so shuffling off
- Fri Apr 12, 2024 7:15 pm
- Forum: Player's Club
- Topic: Horrific Heist of the Hellfoam Harbinger
- Replies: 14
- Views: 502
Re: Horrific Heist of the Hellfoam Harbinger
This is why you need shadowplay while playing ss13. Logs are great but man do people just take them at face value without thinking much about it. This is the first time in my 5 years of being an admin the logs I've used have been wrong, and this is what appeals are for, the whole thing was sorted v...
- Fri Apr 12, 2024 5:55 pm
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1060
Re: [FatalX1]Falsely banned for hellfoam.
Okay, ban reduced to merely a day and note changed to reflect the new information we have: Manufactured two hellfire grenades which were stolen by someone else and activated on the emergency shuttle via signaller, sometimes its best to save the super WMD weapons for just when you're an antag Apologi...
- Fri Apr 12, 2024 5:42 pm
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1060
Re: [FatalX1]Falsely banned for hellfoam.
Alright, we have done some testing because we did find something after we went through the game log some more https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/game.txt It does appear that someone else pulsed the grenades as you said, and we tested this in the thunderdome t...
- Fri Apr 12, 2024 5:26 pm
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1060
Re: [FatalX1]Falsely banned for hellfoam.
Here's the related log if anyone wants to look through it https://tgstation13.org/parsed-logs/terry/data/logs/2024/04/12/round-227091/attack.txt As far as I'm aware, our logging system is pretty robust when it comes to these things, and if someone were to fire it off with signaller, it would have to...
- Fri Apr 12, 2024 5:21 pm
- Forum: Resolved Appeals
- Topic: [FatalX1]Falsely banned for hellfoam.
- Replies: 10
- Views: 1060
Re: [FatalX1]Falsely banned for hellfoam.
I don't really know what to say here, you just posted the logs I pretty much posted to you, as evidence, that you primed those grenades [2024-04-12 16:08:23.318] ATTACK: Lizardboreansupersoldier/(Michel Garland) (mob_3436) primed a chemical grenade at Emergency Shuttle (89,49,14) containing: (metama...
- Tue Apr 02, 2024 3:50 pm
- Forum: Player's Club
- Topic: Eye for an Eye justice leaves us all nutty.
- Replies: 48
- Views: 1576
Re: Eye for an Eye justice leaves us all nutty.
This is the kind of lawyer you don't want defending you for anything
- Sat Nov 11, 2023 1:48 pm
- Forum: Player's Club
- Topic: Local Lumberjack Lyncher Lizard Let Down Dead Det peanut
- Replies: 33
- Views: 6576
Re: Local Lumberjack Lyncher Lizard Let Down Dead Det peanut
Personally speaking I'd have banned you for this on an LRP server so being noted for it on MRP isn't arguing escalation policy, it's getting off lightly New escalation even states: Killing a crewmate is a severe response, and requires severe justification to do, such as those in Rule 1's precedents,...
- Wed Nov 08, 2023 4:48 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 27299
Re: (Proposal) Rule 4 & 5 changes
The rule 5 change is similar to my own proposed change regarding that so I'm all for it For those people complaining about being targeted IC for not doing the bare minimum because they're antag I have two words for you Skill issue Seriously, if you can't be bothered to do the bare minimum and try an...
- Fri Nov 03, 2023 8:53 pm
- Forum: Closed Policy Discussion
- Topic: Random searching during Cult
- Replies: 18
- Views: 5983
Re: Random searching during Cult
For clarity sake, I was the one who handled this ticket. I did speak to the detective involved and they said to me during this that they searched anyone suspicious which honestly is like 90% of the crew, rather than it being truly "random" I think searching people running around in maint t...
- Wed Nov 01, 2023 5:01 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
I think the CE should try and ensure stuff gets fixed as part of their management of the department, but engineers not fixing stuff is an IC issue (which the CE is well within their rights to demote people for) And the same for the medical example, CMO should try and ensure people are getting healed...
- Wed Nov 01, 2023 7:23 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
Alright, here's where it was at with my current draft: 5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ensure thei...
- Tue Oct 31, 2023 4:32 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
I do feel that revival of bodies is a critical service, and, within reason, should be done by a member of medical staff yes if bodies are piling up (and nobody else is doing it) Someone else mentioned (this was in admin discussions in discord) about a previous headmin term that was discussing having...
- Tue Oct 31, 2023 7:16 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
This is the rule as it stands now: 5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart. Notify admins if you cannot play these roles and must leave near round start and make an...
- Mon Oct 30, 2023 5:29 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
This is the rule as it stands now: 5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart. Notify admins if you cannot play these roles and must leave near round start and make an ...
- Mon Oct 30, 2023 4:34 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
If you can justify why that service is not being given, from an in-character perspective with a reasonable reason, that's the end of it as far as I'm concerned I feel a point people have brought up is being ignored here. The issue isn't being able to justify yourself or not. The issue is it would f...
- Mon Oct 30, 2023 7:32 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
Some people seem to have misunderstand my proposed rule change 5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should en...
- Sun Oct 29, 2023 9:58 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
As for the security example, I don't know what planet a "basic level of service" means "kill all the antags with no mercy or get bwoinked" comes from, and I don't think rule 5 would cover security anyway because they already have their own expectations That is not the point of m...
- Sun Oct 29, 2023 8:29 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
Some people seem to have misunderstand my proposed rule change 5. Players in a head of staff, AI/Silicon role, or a team conversion role, require a minimum amount of effort to do their job and/ or assist their team directly or indirectly to accomplish their goals. Also players in any role should ens...
- Sat Oct 28, 2023 3:42 pm
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
Yeah, I think there's some leniency here, as I say, I'm open to changes, but the core is basically the frustration of people abandoning their job, on a regular basis, I think if you want to do some gimmick, that's fine, but at least make sure your department isn't going to be fucked over by it (I th...
- Sat Oct 28, 2023 8:58 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Re: Add basic job expectations to LRP ruleset
You misunderstand, I'm not forcing people to do anything beyond ensure their department is functional Your example, if you don't know the SM. If you ask that another engineer does and they take responsibility for it, then as far as I'm concerned, you've fulfilled your obligation Again, miners, as lo...
- Sat Oct 28, 2023 7:49 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 36969
Add basic job expectations to LRP ruleset
Alright, let me break it down for you, because that title might have some people wondering what the hell I'm talking about Basically, over the years, I personally feel the LRP servers are slowly but surely drifting towards NRP. I'm sure some people who've been around as long as I have, probably feel...
- Wed Oct 25, 2023 4:36 pm
- Forum: Closed Policy Discussion
- Topic: Just remove ancient minor notes
- Replies: 32
- Views: 6032
Re: Just remove ancient minor notes
A lot of admins have old notes as well, it's not worth spending any time on honestly because no admin is ever going to bring up such an old note, and nobody cares enough to put any time into removing them all
- Mon Oct 16, 2023 6:38 am
- Forum: Player's Club
- Topic: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
- Replies: 208
- Views: 69880
Re: "i refused to state my laws because i was waiting to roll midround malf, officer" nut
Holy fuck that's a long ass appeal I'm going to break it down for people who don't want to read a novel Cyborg was subverted by a robo, pretty clearly with no loopholes Robo asked cyborg to state laws, cyborg disobeyed (breaking it's laws), and ran off I don't know what else happened because fuck re...
- Sun Oct 01, 2023 8:44 am
- Forum: Player's Club
- Topic: Shooting first and asking questions if we're still alive later.
- Replies: 168
- Views: 49602
Re: Shooting first and asking questions if we're still alive later.
Just play LRP because holy shit that history of security notes and bans is quite extensive
- Sun Sep 24, 2023 12:56 pm
- Forum: Player's Club
- Topic: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
- Replies: 89
- Views: 21129
Re: Do you need Admins for rule 0 to apply? The thwarted attack on the Russian Mafia.
If it's fun hating to stop people using exploits to get into centcomm z level to break into the mafia minigame and ruin it (as well as using meta-information to know that the mafia game is even ongoing), then I'd consider the majority of us to be fun hating Breaking the rules just because you don't ...
- Mon Sep 11, 2023 7:44 pm
- Forum: Closed Policy Discussion
- Topic: Lower threat
- Replies: 19
- Views: 4203
Re: Lower threat
Given every round I play seems to have 85 threat or higher and playing black orbit / midnight sun every round means it's more a battle for survival than a chance to do anything else, these kind of rounds are fun occasionally but not at this volume So I definitely support a reduction in threat, the g...
- Thu Aug 17, 2023 5:23 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] KickPaw - Notice Appeal
- Replies: 4
- Views: 590
Re: [FatalX1] KickPaw - Notice Appeal
Okay the note will now expire in 3 months
- Thu Aug 17, 2023 4:45 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] KickPaw - Notice Appeal
- Replies: 4
- Views: 590
Re: [FatalX1] KickPaw - Notice Appeal
Okay, I can understand real life gets in the way sometimes, so this does seem unduly harsh
That being said, it's not been long, and this is more of a "tracking" note, as it were
So I'm willing to make this an expiring note which will delete in 3 months time, does that sound fair?
That being said, it's not been long, and this is more of a "tracking" note, as it were
So I'm willing to make this an expiring note which will delete in 3 months time, does that sound fair?
- Thu Jul 27, 2023 12:42 pm
- Forum: Resolved Appeals
- Topic: [FatalX1] Moocow12 overescalation note adjustment
- Replies: 10
- Views: 1245
Re: [FatalX1] Moocow12 overescalation note adjustment
Okay great, I'll close this Otherwise, if you do have security saying "yes that was a random search" by all means, adminhelp it, I know I'd be quite happy to speak to the security doing that and telling them not to (especially for "trolling" because it's really not funny) and I i...
- Thu Jul 27, 2023 8:55 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Moocow12 overescalation note adjustment
- Replies: 10
- Views: 1245
Re: [FatalX1] Moocow12 overescalation note adjustment
Okay, note now reads: Overescalation, killed the HOS after being permabrigged for having the hand tele, claiming having their heirloom taken off them was reason enough for this, you can't use having a bad character mood as justification for murder - Also partial justification being that they felt th...
- Thu Jul 27, 2023 8:45 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Moocow12 overescalation note adjustment
- Replies: 10
- Views: 1245
Re: [FatalX1] Moocow12 overescalation note adjustment
Sure, I don't mind adding it, given it was part of your reasoning
- Thu Jul 27, 2023 8:38 am
- Forum: Resolved Appeals
- Topic: [FatalX1] Moocow12 overescalation note adjustment
- Replies: 10
- Views: 1245
Re: [FatalX1] Moocow12 overescalation note adjustment
If you felt it was a random search, and it wasn't actually a random search..do you want that adding to the note? That's all I'm seeing here
- Thu Jul 27, 2023 6:40 am
- Forum: Player's Club
- Topic: He can't keep getting away with it! Peanut
- Replies: 79
- Views: 6099
Re: He can't keep getting away with it! Peanut
Funny that job bans have been in the game for many many years and I don't recall anyone ever asking for it to be in the rules that you can't evade one As timber said, if we have to put in the rules page that it's against the rules to evade a job ban, despite everyone playing (apparently) being an ad...
- Mon Jul 03, 2023 8:16 pm
- Forum: Closed Policy Discussion
- Topic: Fugitives Valid!!! or not
- Replies: 13
- Views: 1863
Re: Fugitives Valid!!! or not
Generally fugitives are "neutral-ish" but if said fugitive is stealing shit and then attacking a moth who tries to arrest him, I'd say that's a fuck about and find out moment Throwing them into space is a bit much perhaps but if you're not on the manifest, I'd say that voids some of your p...
- Wed Jun 28, 2023 3:19 pm
- Forum: Player's Club
- Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
- Replies: 62
- Views: 8967
Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
Given how long ago these changes were made this is hardly a real claim that they've had a negative impact given it's taken someone fucking years to actually complain about it AA being given to everyone was a nightmare administratively also so I don't think many admins are going to disagree with that...
- Sun May 28, 2023 7:49 am
- Forum: Player's Club
- Topic: Vekter featuring in 'Yobi:Third times the charm' in the latest chapter of complaints nut
- Replies: 181
- Views: 16625
Re: Vekter featuring in 'Yobi:Third times the charm' in the latest chapter of complaints nut
Frivolous deadchat ban (fake news because it's a 5 minute mute) and yet the complaint seems even more frivolous, I can't get the time back for my life for reading that nonsense
How much sympathy for this person remains? I don't believe much
How much sympathy for this person remains? I don't believe much
- Wed May 17, 2023 4:08 pm
- Forum: Closed Policy Discussion
- Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
- Replies: 59
- Views: 11355
Re: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
If it ain't broke don't fix it What we have now, it works, it might not be perfect, but it works, and in place of anyone suggesting any serious alternatives to improve it, I don't see why notes being a punishment or not is even relevant Notes are notes, they do NOT stop you doing anything in game, o...
- Sat May 06, 2023 10:39 am
- Forum: Player's Club
- Topic: Powder monkey incident nut
- Replies: 15
- Views: 1507
Re: Powder monkey incident nut
If only people would stop bringing super lethal things to the shuttle for EORG these things wouldn't keep happening
Not sure what this player expected, the shuttle is usually a clusterfuck and out of your control at the best of times
Not sure what this player expected, the shuttle is usually a clusterfuck and out of your control at the best of times
- Fri May 05, 2023 2:54 pm
- Forum: Closed Policy Discussion
- Topic: Revise the "Lowpop Murderbone" ruling
- Replies: 27
- Views: 3814
Re: Revise the "Lowpop Murderbone" ruling
As the person who pushed for the original policy of this, yeah, hard agree Murderboning is a term that's now thrown around for single kills, and the meaning of it just isn't the same (for those not old like myself and vekter, murderboning was the term for trying to murder as many people on the stati...
- Tue Apr 25, 2023 3:55 pm
- Forum: Player's Club
- Topic: High Tribunal of 12 Judges Decides Lubing Clown's Fate Nut
- Replies: 146
- Views: 12570
Re: High Tribunal of 12 Judges Decides Lubing Clown's Fate Nut
All those people with a dislike for how we admin things here need to realise, this is what awaits you outside TG, you don't have it that bad
- Mon Apr 24, 2023 3:35 pm
- Forum: Player's Club
- Topic: I Want Off HoP's Wild Peanut Parade
- Replies: 120
- Views: 9243
Re: I Want Off HoP's Wild Peanut Parade
Should have adminhelped this and I'm sure an admin would have yeeted the HoP off command for a while instead
- Sun Apr 16, 2023 5:57 pm
- Forum: Closed Policy Discussion
- Topic: NURP'D UP IDEA: Let's test a NURP server for a few months
- Replies: 38
- Views: 5555
Re: NURP'D UP IDEA: Let's test a NURP server for a few months
If you put it on event hall I'll admin this shit, my sacred home (although perhaps not for long)
- Thu Apr 13, 2023 7:49 am
- Forum: Closed Policy Discussion
- Topic: Spectral Instruments - Conversion non-antags
- Replies: 51
- Views: 10518
Re: Spectral Instruments - Conversion non-antags
Is the chances of this spawning related to any config or anything? I've been here, well, forever, apparently this code has been in the game for a few years now whereby this spectral trumpet can spawn, albeit very very rarely And then in the space of 2 weeks or so we've had it spawn 3 times whilst I'...
- Fri Apr 07, 2023 7:58 am
- Forum: Player's Club
- Topic: Vekter realizes that the Stoned Man is king
- Replies: 119
- Views: 12454
Re: Vekter realizes that the Stoned Man is king
I can't imagine this not being revoked at some point, once everyone's had a calm discussion about events and cooled down a little
Vekters done more for removing shitters from our servers than anyone
Vekters done more for removing shitters from our servers than anyone
- Thu Apr 06, 2023 2:29 pm
- Forum: Player's Club
- Topic: Local admin abuses a lowpop shift nut
- Replies: 264
- Views: 28265
Re: Local admin abuses a lowpop shift nut
Imho you can playmin as an antagonist and still do it for betterment of the round. Ofc it kinda brings the question "why would you restrict yourself to antag, instead of doing totally custom thing that is designed to be a challenge/sign/opportunity for the crew. I'm not gonna try to decree whe...
- Thu Apr 06, 2023 8:00 am
- Forum: Player's Club
- Topic: Local admin abuses a lowpop shift nut
- Replies: 264
- Views: 28265
Re: Local admin abuses a lowpop shift nut
The main issues here are: Spawning yourself in for a gimmick is fine but when dynamic makes you an antag, just remove it / give it to someone else Spawning shit as antag, if it's an event thing, that's fine, but this was a dynamic, not event I hear a lot of noise about spawning himself in as acting ...
- Wed Apr 05, 2023 11:29 am
- Forum: Player's Club
- Topic: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 years
- Replies: 66
- Views: 6455
Re: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 y
This is a drop in ocean I believe regarding server finances, but any money is useful
I think of you added more you have more chance personally
I think of you added more you have more chance personally
- Tue Apr 04, 2023 7:21 am
- Forum: Closed Policy Discussion
- Topic: Escalating Against Shitsec
- Replies: 44
- Views: 7168
Re: Escalating Against Shitsec
I could be wrong here but as far as I'm aware, escalating in-game doesn't disqualify you from ahelping a situation, but it does make the situation messier for an admin. There is something to be said for the fact that admins are trained for a reason, not everything will be simple and it would be a s...