Search found 236 matches
- Tue Mar 05, 2019 3:19 pm
- Forum: General Chat
- Topic: I don't think I care about playing security anymore.
- Replies: 74
- Views: 17732
Re: I don't think I care about playing security anymore.
I play security all the time and don't have any of these problems.
- Sat Feb 23, 2019 1:41 am
- Forum: Ideas
- Topic: Change the Destructiveness of the Singularity and Tesla
- Replies: 19
- Views: 4840
Re: Change the Destructiveness of the Singularity and Tesla
I would like it if the standard delamination explosion radius was much larger. Right now it doesn't pose a threat unless you're in a very specific area of the station.
- Thu Jan 24, 2019 9:50 pm
- Forum: General Chat
- Topic: Why do all the other servers have inferior windows
- Replies: 9
- Views: 3290
Re: Why do all the other servers have inferior windows
Do you actually miss four sided windows or are you just rooling me here
- Thu Jan 24, 2019 4:33 pm
- Forum: General Chat
- Topic: Why do all the other servers have inferior windows
- Replies: 9
- Views: 3290
Why do all the other servers have inferior windows
You know what I am talking about? Feels like playing in the stone age with those four sided glass windows everywhere.
- Wed Nov 21, 2018 3:33 pm
- Forum: Video Games
- Topic: Fallout 76
- Replies: 61
- Views: 16166
Re: Fallout 76
My unpopular opinion is that Bethesda sold out with picking West Virginia because it frees them from designing any abandoned cities and haunting architecture. My favorite part of fallout 3 was walking through the ruins of D.C.; I even got a mod to remove the stupid invisible walls that blocked half ...
- Fri Oct 26, 2018 6:55 am
- Forum: General Chat
- Topic: Xenobiology Overhaul Ideas Guy
- Replies: 6
- Views: 1702
Xenobiology Overhaul Ideas Guy
Hey so something has bugged me about xenobiology since I started playing this game. I expected the place to be filled with creepy and dangerous aliens under research but instead got maplestory slimes. So here's a way to make the station more dangerous while having xenobiology be neater: Make it so x...
- Fri Aug 17, 2018 9:30 pm
- Forum: General Chat
- Topic: Good Bye /t/g/
- Replies: 18
- Views: 5725
Re: Good Bye /t/g/
So long, spaceman. TG moves one step closer to the edge.
- Wed Aug 15, 2018 11:33 am
- Forum: General Chat
- Topic: Why is TG unable to make new SS13 based games?
- Replies: 12
- Views: 3580
Why is TG unable to make new SS13 based games?
With the obvious failure of planetstation to come to fruition I was wondering if any long-term developers on this server wanted to opine about the reasons for TG's inability to develop something fresh and new. Is balancing between two projects (SS13 and Planetstation, in this case) too much work to ...
- Tue Oct 10, 2017 10:45 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20635
Re: Do you think shuttle calling is a SS13 design flaw?
make your own game if you think ours is so flawed with such a core mechanic prove us wrong Look, I love SS13. And you've done more for it than I ever will have, but a certain russian already proved how fun an extremely dangerous environment can be. I'm not saying one is better than the other, but l...
- Sun Aug 13, 2017 11:23 am
- Forum: General Chat
- Topic: Anything you miss?
- Replies: 175
- Views: 51484
Re: Anything you miss?
I'm no expert, I'm not even an amature. I'm nothing, and even I can tell removing the singularity for a nerfed-down supermatter was a huge mistake and antithetical to the core chaos that makes SS13 such a blast to play.
- Sun Aug 13, 2017 2:37 am
- Forum: General Chat
- Topic: Anything you miss?
- Replies: 175
- Views: 51484
Re: Anything you miss?
I miss the singularity. SS13 is not the same without it and I have stopped playing since from a lack of interest. I deeply question the competency of designers removing such a FUN aspect in the game for MORE AUTISM that adds nothing but tedium.
- Thu Mar 16, 2017 5:28 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69694
Re: spooky russian codebase
For anybody interested, the IP for the spooky russian server is byond://ss13.ru:2511
We should really host it sometime on the third server.
We should really host it sometime on the third server.
- Tue Mar 14, 2017 2:46 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 125252
Re: Planetary Station """""design""""" document
Follow your vision Kor
- Sun Mar 12, 2017 11:56 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 125252
Re: Planetary Station """""design""""" document
Good stuff Kor, sounds fantastic. Prolly should be on the third server though.
We still need a space ship thirteen so the captain can reduce power to weapons while maintaining shields in desperate battles.
We still need a space ship thirteen so the captain can reduce power to weapons while maintaining shields in desperate battles.
- Tue Mar 07, 2017 12:47 am
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69694
Re: spooky russian codebase
Looking down at the halls through the windows as captain sounds incredibly dope. This open up so many great possibilities for lavaland, too.
Are we gonna implement a jump button?
Are we gonna implement a jump button?
- Sat Mar 04, 2017 5:16 am
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69694
Re: spooky russian codebase
Make the station into a space ship while you're at it. Maintenance underhive sounds fantastic though.
- Mon Feb 27, 2017 7:38 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69694
Re: spooky russian codebase
This is the coolest shit ever and I'm super happy you discovered it PK. For some reason russian developers are really good at creating atmosphere through sound effects, limb damage and pain, and multiple z-levels..
(how do I put images in my post properly? I forgot due to brain tumor)
(how do I put images in my post properly? I forgot due to brain tumor)
- Thu Feb 23, 2017 12:17 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911944
- Sun Feb 19, 2017 2:10 pm
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 32989
Re: Moving Away from Stun and Done combat
Personally, I see no reason why we couldn't move towards something like the dwarf fortress system. Dismembermant and pain. So if you slice the captain's arm off with an energy sword, they'll be screaming on the ground from pain. Instead of "stun weapons" , you go for the result of stunning...
- Sat Feb 18, 2017 8:51 pm
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 32989
Re: Moving Away from Stun and Done combat
As somebody who loves ss13 and loves lifeweb both, I've played lifeweb and the combat imo is FAR superior. and really fucking engaging sometimes. That being said, SS13 doesn't have stats like lfwb so I don't know how much we could take from that. But I agree with Danno that at a minimum lifeweb prov...
- Fri Feb 10, 2017 8:58 pm
- Forum: Ideas
- Topic: ITT we brainstorm new Ops game modes.
- Replies: 39
- Views: 9515
Re: ITT we brainstorm new Ops game modes.
"The most distinct mode might be Nuke Ops, and that's a shame . It could be cool to see other Ops modes that shared some of Nuke Ops' most distinct characteristics" - Dag Is this some sort of joke? You're literally saying you want to water-down/alter the round so it will no longer carry an...
- Sun Nov 27, 2016 9:38 pm
- Forum: General Chat
- Topic: GoofCode is moving up in the world
- Replies: 11
- Views: 2629
Re: GoofCode is moving up in the world
Goof...bring back survivor. The game where somebody is the VP but you don't know who etc. Was fantastic I miss it dearly.
Also: Make byond version of castle fight
Also: Make byond version of castle fight
- Sat Nov 05, 2016 1:33 pm
- Forum: General Chat
- Topic: goofgun here we come
- Replies: 33
- Views: 8044
Re: goofgun here we come
I respect PK's respecting my position and will be moving him to slot number #3.
- Fri Nov 04, 2016 1:23 am
- Forum: General Chat
- Topic: goofgun here we come
- Replies: 33
- Views: 8044
Re: goofgun here we come
]CONFIRMATION of vote screenshot for Atticuck
- Thu Nov 03, 2016 8:10 pm
- Forum: Ideas
- Topic: Butt Battle
- Replies: 9
- Views: 2733
Re: Butt Battle
wait...we should be able to build our own custom combat drones and have them duke it out on the holodeck.
- Thu Nov 03, 2016 8:07 pm
- Forum: Ideas
- Topic: Some implants stay with you on the following round
- Replies: 34
- Views: 7826
Re: Some implants stay with you on the following round
Aloraydrel wrote:Can we not have more memey persistence stuff please?
- Thu Nov 03, 2016 8:00 pm
- Forum: Ideas
- Topic: Make Xenobiology Cool
- Replies: 18
- Views: 4303
Make Xenobiology Cool
Suggestion: Make Xenobiology its own department that breeds and researches EXOTIC and DANGEROUS space monsters that can break out of their chambers if not monitored correctly. Xenobiology was actually the first role I played because I had imagined it would be as I suggested rather than breeding iden...
- Sat Oct 22, 2016 11:44 pm
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10254
Re: PLEASE host a Fallout 13 server
I'm gonna try to get this working. I got it to work for wc3 so maybe I can handle this..
My ideal server would have no rules and short-medium round lengths and design changes would be encouraged to facilitate that. (I think we'd all be better off on TG though).
My ideal server would have no rules and short-medium round lengths and design changes would be encouraged to facilitate that. (I think we'd all be better off on TG though).
- Sat Oct 22, 2016 10:48 pm
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10254
Re: PLEASE host a Fallout 13 server
I really want to but I am having difficulty with this port forwarding bullshit. Apparently people can't connect to my server.
- Sat Oct 22, 2016 10:28 pm
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10254
Re: PLEASE host a Fallout 13 server
That would be great too. Fallout 13 is really interesting in that you select to be antag (raider or legion). Also, it's cool being in the vault and being exiled to the wasteland, which has happened to me before.
- Sat Oct 22, 2016 10:21 pm
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10254
Re: PLEASE host a Fallout 13 server
This game has massive potential and you are all making a huge mistake. Imagine having some weird third server comprising of fallout 13 and tons of little changes made by the community to make it playable.
- Sun Oct 02, 2016 11:06 pm
- Forum: Ideas
- Topic: Replace security with Secborgs.
- Replies: 34
- Views: 6861
Re: Replace security with Secborgs.
There should be something around a 2-3% chance of this happening every round.
- Mon Sep 12, 2016 9:20 pm
- Forum: General Chat
- Topic: Reyn's Antag manual. Antag Q&A, Tips, and mythbusting.
- Replies: 8
- Views: 2189
- Wed Sep 07, 2016 2:07 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911944
Re: Screenshots General
murdering everyone when the singularity sucks the captain's backpack out of his hands and catapults it onto my space platform of doom https://tgstation13.org/phpBB/download/file.php?mode=view&id=687 also here's a pic of me cruisin the wastelands from fallout 13 https://tgstation13.org/phpBB/down...
- Tue Sep 06, 2016 12:46 am
- Forum: Ideas
- Topic: make people projectiles
- Replies: 47
- Views: 12706
Re: make people projectiles
we need dwarf fortress combat
- Sun Sep 04, 2016 1:54 am
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10254
Re: PLEASE host a Fallout 13 server
Well I don't even like the rules on the current server I play on (the only half-populated one I know that averages 17 players) and I still have loads of fun, provided I get in at round start.
- Sun Sep 04, 2016 12:22 am
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10254
Re: We should host a Fallout 13 server
From what I know the original build is available here:
https://github.com/BartNixon/Fallout13
It's possible that a more up to date version is out there however.
Here is one that may also be more updated: https://github.com/fallout13/fallout13
https://github.com/BartNixon/Fallout13
It's possible that a more up to date version is out there however.
Here is one that may also be more updated: https://github.com/fallout13/fallout13
- Sun Sep 04, 2016 12:04 am
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10254
PLEASE host a TG style Fallout 13 server
Remove respawning, keep rounds at 1 hours 45 minute max, maybe less or slightly more.
- Sat Sep 03, 2016 11:05 pm
- Forum: General Chat
- Topic: PLEASE host a Fallout 13 server
- Replies: 30
- Views: 10254
PLEASE host a Fallout 13 server
The game is really fun, but the most active server on the pub is run by autists that think 7+ avg long hours are a good thing, despite flying in the face of the game's design. TG could really take this thing and make something great of it with the proper care. I'd be willing to donate 100 dollars to...
- Sat Sep 03, 2016 3:18 am
- Forum: Ideas
- Topic: [WIP] Fallout13 TGstation build
- Replies: 101
- Views: 33082
Re: [WIP] Fallout13 TGstation build
The singular server that has players anymore is vault-tech, complete with power abusing autistic admins that prefer 5 hour rounds.
- Sun Aug 28, 2016 11:26 pm
- Forum: Former Admins
- Topic: [No Longer an Admin]MimicFaux
- Replies: 37
- Views: 12552
Re: MimicFaux
Deleted a singularity I had early round released as traitor engineer because he hadn't checked my antag status before going ahead. Besides that, friendly interactions and quick responses from this admin.
- Wed Aug 03, 2016 10:47 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49780
Re: Should people be allowed to suicide at roundstart
Problem is the "grief lottery" stage of player behavior typically doesn't come into effect until they've played 100+ hours and experienced most/all of the content. That's the thing. It's PLENTY fun to be non-antag until you get burnt out on the massive amount of content this game offers. M...
- Mon Aug 01, 2016 8:50 pm
- Forum: Coding Feedback
- Topic: Ratvar feedback thread
- Replies: 32
- Views: 8103
Re: Ratvar feedback thread
Clock cult feels grossly out of place, even moreso than the original cult somehow. It also sounds really really lame tbh. It feels like something out of league of legends, generic and random, because nobody could think of anything better after so many low-hanging fruit gamemodes have been added (tra...
- Sun Jul 31, 2016 5:10 am
- Forum: Coding Feedback
- Topic: Holoparasites removed
- Replies: 4
- Views: 1670
Holoparasites removed
I found out holoparasites were removed, this made me very sad because my PC lags a bit and they were a good buffer between myself and valid hunters when I was trying to pull off elaborate pranks (like holding the station hostage via secretly planted bombs); now it's nearly impossible to survive. Sho...
- Fri Jul 29, 2016 1:44 am
- Forum: Closed Policy Discussion
- Topic: Duty of The Captain
- Replies: 20
- Views: 3877
Re: Duty of The Captain
Kor wrote:Captain should be like an IC version of an admin, running silly gimmicks and killing shitters.
The caveat being security is free to stage a coup if your gimmick is too stupid.
free goof
- Fri Jul 29, 2016 1:38 am
- Forum: Ideas
- Topic: Make paranoia great again
- Replies: 33
- Views: 9752
Re: Make paranoia great again
You basically need a new game like pap says, I'd wager something like ss13 plus lifeweb would be interesting, like a system shock 13. If there are no rules then paranoia is rampant because the rigid meta WON'T protect you. Anybody can turn on you at any time for any reason, there is no grief lottery...
- Fri Jul 22, 2016 10:32 pm
- Forum: General Chat
- Topic: Basil returns
- Replies: 59
- Views: 15890
Re: Basil returns
Bring back the public Basil please; the server was refreshing with players that didn't know every single job, felt more immersive with people genuinely learning and having first time experiences around me.
- Sun Jul 03, 2016 2:43 pm
- Forum: Ideas
- Topic: [WIP] Fallout13 TGstation build
- Replies: 101
- Views: 33082
Re: [WIP] Fallout13 TGstation build
Really excited to see where this goes. I fucking love space station and any attempts to bring its magic to other environments. Honestly, Lifeweb adding the Dwarf Fortress Pain system along with the combat system of dismemberment brought spessmen to a whole new level for me. At this point I would say...
- Mon May 30, 2016 10:30 am
- Forum: General Chat
- Topic: Basil returns
- Replies: 59
- Views: 15890
Re: Basil returns
I miss ArtyomTechnoAlchemist wrote:Bolien wrote:Zilenan91 wrote:iamgoofball wrote:paprika wrote:RedMcCloud wrote:kevinz000 wrote:Zilenan91 wrote:Zilenan91 wrote:iamgoofball wrote:ColonicAcid wrote:iamgoofball wrote:iamgoofball wrote:Armhulen wrote:Bolien wrote:Zilenan91 wrote:PKPenguin321 wrote:DrPillzRedux wrote: Bee Movie Script
- Sun May 29, 2016 5:49 pm
- Forum: General Chat
- Topic: Basil returns
- Replies: 59
- Views: 15890
Re: Basil returns
I careeee; I'm having alot of fun on the new Basil