Here's a preview of the devouring animation.
Search found 8 matches
- Sun Aug 24, 2014 1:32 am
- Forum: Ideas
- Topic: New Botany Plant (The Devourer)
- Replies: 9
- Views: 3060
- Sat Aug 23, 2014 11:35 pm
- Forum: Ideas
- Topic: New Botany Plant (The Devourer)
- Replies: 9
- Views: 3060
New Botany Plant (The Devourer)
Hey guys, made a new icon for a plant you can get access to by emagging a seed vending machine or perhaps another method. The basic idea is when the plant hits it's final growth stage it acts like the weeds unlucky hydrotrays get stuck with (It can't be harvested from the tray.) Meaning it can only ...
- Wed May 14, 2014 9:13 pm
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 17520
Re: Syndicate Factions (Traitor New Game+)
@ Spinecone: Or maybe when you get traitor a box will pop up asking if you would like to represent your faction for the round Y/N? and if you select yes you will be assigned new objectives better suited to what your faction does.
- Mon May 12, 2014 5:42 pm
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 17520
Re: Syndicate Factions (Traitor New Game+)
Preventing most factions from getting mutual escape alone objectives would be a good idea, no reason for two operatives from the same faction to murder each other on the shuttle. Except Waffle corp of course. Protect other is a difficult objective, maybe make it if the other person's body is destro...
- Sun May 11, 2014 8:29 pm
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 17520
Re: Syndicate Factions (Traitor New Game+)
@ Myroc. I originally had that planned until I found out you need to have ninja's gloves and I assume the rest of the set to download research for the objectives. However if another objective was made that actually tracks research levels total in a disk then I would love that seeing as it's how I th...
- Sat May 10, 2014 10:41 pm
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 17520
Re: Syndicate Factions (Traitor New Game+)
@ Lovecraft - I'm sure custom community approved factions wouldn't be an issue and would give players more a chance to get their own "groups" they have in-game and turn them into something fun for the Syndicate.
- Sat May 10, 2014 7:59 pm
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 17520
Re: Syndicate Factions (Traitor New Game+)
Sure! I'll give you guys a quick preview of Cybersun objectives. Keep in mind Cybersun is an R&D Traitor faction as stated in the description so I tried to make their objectives Science related. Steal a Functional AI. Steal a Bag of Holding. (Subject to be removed due to difficulty.) Steal a Dia...
- Sat May 10, 2014 3:31 am
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 17520
Syndicate Factions (Traitor New Game+)
Syndicate Factions [/color] Hi there guys I have currently been working towards a new concept to improve traitor rounds as well as add unique twists to a gamemode which in my eyes has always had more potential to be more fun and challenging for those who wish to represent their benefactors to the b...