Search found 73 matches
- Fri Nov 22, 2019 12:18 pm
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7425
Re: Money is worthless
I think if you want people to actively use money, you'd have to give every department a vending machine that they can restock easily at roundstart. Building a custom vending machine will likely take up too much time out of a round to have time to fill it when it might not even be used.
- Thu Nov 14, 2019 12:15 am
- Forum: Coding Feedback
- Topic: New Cobbychem thread
- Replies: 69
- Views: 16794
Re: New Cobbychem thread
I still feel that if coders want Botany to heavily contribute to medbay, they should formalize the relationship in some way. Botany's already a ghetto medbay, maybe make blood tomatoes not a joke item to provide medbay with a good source of blood, or add a mutation that produces organs.
- Thu Nov 07, 2019 8:55 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80302
Re: Cobbychem: A Separate Thread
Since it seems like there's a bit of a desire to increase cooperation between botany and medbay, why not give botanists access to the medical comm channel to give the crew the impression that the departments are supposed to work together? A good botanist should already know how to produce medicine, ...
- Tue Sep 11, 2018 12:55 am
- Forum: Coding Feedback
- Topic: Playing as janitor isn't fun
- Replies: 45
- Views: 12303
Re: Playing as janitor isn't fun
Janitor exists to mop the floors and point at the 10+ wet floor signs in the area when someone slips. Bonus points if you slip someone of note like the clown or a wiznerd.
- Thu Aug 23, 2018 6:48 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 842537
Re: Stories of rage, tears and regret
>Botanist on metastation >Build chem dispenser, hack machines >Check strange seeds >First one contains regenerative jelly (basically better tricord) >Second one contains restorative nanites (Heals 5/5/5/5 damage a tick) >Third one contains fire resistance >Holy shit holy shit, the medicine I can mak...
- Mon Aug 13, 2018 5:37 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 647840
Re: Stories of Awesome (Or something close to it.)
Hey! I work, it's just that the first 10 minutes are hectic to set up botany, and most rounds fuck up either hydro or the kitchen.PKPenguin321 wrote:could have ended the story here and it would have still been unbelievably impressivebman wrote:>botany actually works this round
- Fri Aug 10, 2018 5:53 am
- Forum: Coding Feedback
- Topic: night lighting: el atrocidad
- Replies: 33
- Views: 7717
Re: night lighting: el atrocidad
That's just a normal walking mushroom. They eat each other to grow stronger until only one is left.Anonmare wrote:Mushroom-killer shroom that eats other shrooms and kills itself after a while when
- Thu Aug 09, 2018 3:50 am
- Forum: Coding Feedback
- Topic: night lighting: el atrocidad
- Replies: 33
- Views: 7717
Re: night lighting: el atrocidad
I like having an excuse to cover the station with strong bioluminescence glowshrooms. Permanently solves the question of brightness.
- Fri Aug 03, 2018 9:24 pm
- Forum: Coding Feedback
- Topic: Agent Stealth Box
- Replies: 20
- Views: 5835
Re: Agent Stealth Box
Not sure, but there's a big issue where people can use it in combat to break line of sight, so maybe 10 second cooldown starting from when the user breaks stealth? I'm pretty sure that having it on makes you taser/disabler immune too, and again it can be used while stunned to stop people from cuffi...
- Fri Aug 03, 2018 5:58 am
- Forum: Coding Feedback
- Topic: Agent Stealth Box
- Replies: 20
- Views: 5835
Re: Agent Stealth Box
Not sure, but there's a big issue where people can use it in combat to break line of sight, so maybe 10 second cooldown starting from when the user breaks stealth? I'm pretty sure that having it on makes you taser/disabler immune too, and again it can be used while stunned to stop people from cuffin...
- Thu Aug 02, 2018 11:24 pm
- Forum: Coding Feedback
- Topic: Agent Stealth Box
- Replies: 20
- Views: 5835
Re: Agent Stealth Box
The box can be used while stunned and it blocks hits. Just saw a nuke op use it repeatedly after getting tasered to jump in and out of combat. Does it even have a cooldown?
- Thu Aug 02, 2018 12:30 am
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 54558
Re: Imsxz
Just had a round where someone spammed "FORTNITE!" Imsxz gave them a phobia of the word "Fortnite", which resulted in people bullying her by spamming "Fortnite" at her. 10/10.
- Sat Jun 30, 2018 8:30 pm
- Forum: Thinking Cap
- Topic: Iamgoofball General
- Replies: 394
- Views: 83574
Re: Iamgoofball General
Careful, that sounds suspiciously like a love for DFC, Goof's gonna getcha for that. Either that or a PR to remove tiddies from char creation titled "Removes disgusting fetish" or something.
- Sat Jun 30, 2018 8:26 pm
- Forum: Thinking Cap
- Topic: Iamgoofball General
- Replies: 394
- Views: 83574
Re: Iamgoofball General
The real reason for Goof's hate of catgirls discovered: catgirls are animu and have tiddies.
- Sun May 06, 2018 10:11 am
- Forum: Closed Policy Discussion
- Topic: What situation would be ok for someone to BOH as nonantag?
- Replies: 43
- Views: 9306
Re: What situation would be ok for someone to BOH as nonantag?
Nukes are almost always OK to BoH. I personally think BoH bombing lavaland in case of xenos is fine, because there's only two "safe" ways of dealing with a decently sized xeno colony: mechs when you can corner them and a plantperson wearing a hardsuit and carrying an army of killer tomatoe...
- Sun Apr 29, 2018 6:08 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20178
Re: Why were moodlets turned off?
Your mood should be affected by your job. People expected to deal with surgery/combat/butchering shouldn't care as much about blood, while people who are expected to deal with maintaining the station should care a little more about dirty/damaged stations.
- Wed Apr 25, 2018 6:01 pm
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 32334
Re: 'Please murder me slowly' pieces of code
Let's be honest, Goof could be entirely forumbanned and repobanned, and he'd still try to run for headmin. Also, Goof for headmin is becoming a stale meme, we need a fresh meme headmin candidate.
- Tue Apr 24, 2018 9:36 pm
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 32334
Re: 'Please murder me slowly' pieces of code
Best part is that it didn't even fix the problem. Why do we keep goof around again?
- Sun Apr 22, 2018 9:00 pm
- Forum: Coding Feedback
- Topic: The current state of primary antags
- Replies: 37
- Views: 7115
Re: The current state of primary antags
They also made the upgrades cost more per node, so there's significantly more waiting around required for those who like to do upgrades. There's also significantly more time for Robotics to blow points on mech research once they see more than 2500 points stocked up.
- Fri Apr 20, 2018 6:11 am
- Forum: Coding Feedback
- Topic: with the recent changes, lets talk about botany chem dispensers again.
- Replies: 39
- Views: 7757
Re: with the recent changes, lets talk about botany chem dispensers again.
Densified chems double the reagent capacity of growns, not the amount of reagent. At 100 potency, which requires an absurd amount of luck/mutagen to get with good yield/production without upgraded DNA machine, a plant will cap at around 30 unstable mutagen per grown. The default capacity of a grown ...
- Mon Apr 09, 2018 5:58 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18410
Re: Bloodcult feedback thread
How about make it so that only artificers can help with casting runes, while J U G G and wraith can't?
- Sat Apr 07, 2018 9:29 am
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18410
Re: Bloodcult feedback thread
The current PR https://github.com/tgstation/tgstation/pull/37024 fixes the issue I had with a lack of feedback for non-cultists. Good work Robustin.
- Fri Apr 06, 2018 9:48 am
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18410
Re: Bloodcult feedback thread
Maybe the problem is that there's no way to actually deal with a cult, so it's incredibly unsatisfying to fight them. No, I don't mean that cultists are literally unstoppable, don't fucking quote this and pretend that's what I meant. For literally every other antagonist, there is a limited number of...
- Thu Mar 29, 2018 7:30 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107322
Re: Clockwork Cult 2.0
To be honest, clock cult was seriously flawed from the very start. It was supposed to be a defense-orientated conversion antag, which is just silly when you think about it. Conversion works best with aggressively grabbing converts to steamroll security under the sheer weight of the tide. Meanwhile s...
- Thu Mar 29, 2018 7:43 am
- Forum: Coding Feedback
- Topic: Within the first minute of the round I am abducted by cult
- Replies: 41
- Views: 8462
Re: Within the first minute of the round I am abducted by cult
Was that the round earlier today where the HoP also got abducted 2 minutes later?
- Wed Mar 28, 2018 7:10 pm
- Forum: Coding Feedback
- Topic: Robustin appreciation topic.
- Replies: 23
- Views: 4750
Re: Robustin appreciation topic.
But where am I supposed to get my 100% FREE LAG now? That stuff doesn't grow on trees!
- Wed Mar 28, 2018 7:08 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52222
Re: Moodlets
I have no idea how anybody is suffering from moodlets, since my little face is green 99% of the time unless I neglect myself for too long. What are you guys even doing?
- Fri Mar 23, 2018 4:57 am
- Forum: Town Hall
- Topic: Trialmin Review: Jerry Derpington
- Replies: 47
- Views: 11218
Re: Trialmin Review: Jerry Derpington
Ever since he became part of the admin conspiracy, I've seen him kill Rob Robinson less often, which is good. But I also enjoy seeing Rob Robinson die, which I get to enjoy less of. So I'm very conflicted here.
Re: adminning, he's been very informative and helpful with ahelps in my experience.
Re: adminning, he's been very informative and helpful with ahelps in my experience.
- Sun Mar 18, 2018 4:42 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29479
Re: Sleepers no longer automatically generate chemical PR
What if sleepers automatically healed people placed in them slowly, healing faster if you're less injured, while always placing patients in stasis? Or what if instead of being a binary INFINITE CHEM vs NO CHEM, sleepers use energy to inject chems at a worse efficiency than chem dispensers make chems?
- Sun Mar 18, 2018 4:41 am
- Forum: Ideas
- Topic: give traitors some free items
- Replies: 24
- Views: 4220
Re: give traitors some free items
Let's make being a non-antag an even more miserable experience by turning traitors into changelings 0.75. Or alternatively, Let's have Romerol memes every fucking traitor round because now the item priced around requiring extreme luck or tentative teamwork is much easier to work with. How about no?
- Fri Feb 23, 2018 7:12 am
- Forum: Coding Feedback
- Topic: Something needs to be done about Kudzu
- Replies: 69
- Views: 20592
Re: Something needs to be done about Kudzu
Quite honestly, making kudzu be affected by ash-storms unless fireproof would make it better for mining out large areas of lavaland. Just mutate aggressive spreading onto the kudzu, and then create fast-spreading, low-mutating seeds from that. It'd still fuck up indoor locations, but those are less ...
- Sat Feb 17, 2018 11:50 am
- Forum: Coding Feedback
- Topic: Something needs to be done about Kudzu
- Replies: 69
- Views: 20592
Re: Something needs to be done about Kudzu
Event kudzu has shit stats and is a single seed, so it spreads slowly, rarely mutates, and has a low tile cap. It might take 5 minutes to mutate even once, and in that time it maaaybe will spread to 15 tiles.
- Wed Dec 13, 2017 7:03 pm
- Forum: Ideas
- Topic: botany rework
- Replies: 12
- Views: 2852
Re: botany rework
I wouldn't mind. Lavaland's a great place to use dangerous plants.
- Sat Dec 09, 2017 8:53 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107322
Re: Clockwork Cult 2.0
If nuke ops win 10 minutes in, the round usually ends 10 minutes in. Blobs are generally 100% fightable. Clock cult has the horrible combination of blocking shuttle calls, being untouchable unless they're in the process of fucking with you, being a conversion antag and therefore a snowballing antag,...
- Sat Dec 09, 2017 6:47 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107322
Re: Clockwork Cult 2.0
Clock cult is usually decided long before the ark activates, and people are just stuck doing nothing for long periods of time until the round ends. The entire station could be converted 10 minutes in, and everybody would be stuck doing nothing fun for 40 minutes. Wow this is awful. Edit: and also ap...
- Mon Dec 04, 2017 10:07 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48441
Re: Rnd techwebs
Current problem: New UI looks nice, but breaks constantly and takes a good 30 seconds to load every time you want to use it. It takes awhile to update when you research stuff, and frequently has connection issues.
- Mon Dec 04, 2017 12:13 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107322
Re: Clockwork Cult 2.0
No Xhuis. Not declaring war means getting caught within 5 minutes regardless. Declaring war means you get to fuck the station over by burning/bombing the crew and win well before 30 minutes have gone by. Clock cult does best when it abuses its teleportation power to wreck havoc on the station instea...
- Mon Nov 20, 2017 3:33 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48441
Re: Rnd techwebs
I partially blame the lack of resources going to the station on scientists researching whatever they can as soon as they accumulate the points. That's not how it works, if you just give away all the research, what leverage do you have over the miners? ~5 rounds where I played with other scientists w...
- Tue Nov 14, 2017 5:28 am
- Forum: General Chat
- Topic: fix the fucking roundstart movement bug already
- Replies: 16
- Views: 3654
Re: fix the fucking roundstart movement bug already
Solution: add a leg-press and a squat rack to the rec room so that spacemen can exercise their legs.
- Mon Nov 13, 2017 9:59 pm
- Forum: General Chat
- Topic: fix the fucking roundstart movement bug already
- Replies: 16
- Views: 3654
Re: fix the fucking roundstart movement bug already
The fix causes all players with forced transforms (definitely AI, borg, definitely nuke ops, quite possibly head-roles) to regain the name and appearance they set in character setup.
- Sun Nov 12, 2017 7:09 am
- Forum: Town Hall
- Topic: Trialmin Review: Ambassador Magikarp
- Replies: 17
- Views: 4846
Re: Trialmin Review: Ambassador Magikarp
Only flaw is that he's a doto player, promote this good boy and lay the eternal trialmin meme to rest.
- Thu Nov 09, 2017 7:00 pm
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19469
Re: Decentralize Research
How will mining materials be distributed in this system?
- Sat Nov 04, 2017 6:49 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 533891
Re: Simple Questions Thread
More points = research parts, more pens, drone army, more diamonds and bluespace mesh for when I print stuff off at R&D.
- Wed Nov 01, 2017 8:51 pm
- Forum: Coding Feedback
- Topic: Assmos
- Replies: 85
- Views: 22905
Re: New atmos
I don't even touch atmos, and I love the thought that silly stuff like this exists somewhere for people to become mad scientists over. Also, the PR that introduced it also removed freon which automatically gives new atmos several points in my book.
- Wed Nov 01, 2017 8:47 pm
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 13845
Re: Mining and Science >>> Security at Security's Job
Are we all ignoring the fact that apparently security's job here is to kill valids more than detain criminals? Without fail security gets mocked in OOC if they missed even one valid salad or spent any amount of time arresting the ~obviously innocent~ greytiders making explosive lances. Oh no, how a...
- Thu Oct 26, 2017 6:25 pm
- Forum: Coding Feedback
- Topic: Meteor Event needs nerfed
- Replies: 24
- Views: 5278
Re: Meteor Event needs nerfed
I've seen a single meteor cut it's way through ~30 tiles of the station diagonally before blowing up in the bridge, catastrophic tunguska meteors are no joke. Meteors also have a habit of damaging the cooling loop of the SM or making bad situations on the station worse. There is a bit of a loop wher...
- Tue Oct 24, 2017 6:31 pm
- Forum: Ideas
- Topic: Gamemode concept - "Celestial Fellowship"/"Star Cult"
- Replies: 39
- Views: 10045
Re: Gamemode concept - "Celestial Fellowship"/"Star Cult"
>cult How about no? >cult with a huge selection of incredibly overpowered gear selected from the best of every other antag, including some adminspawn gear >noslips, pulse rifles, fucking antag drones, emag, two kinds of stun gloves, bastard sword, stims, and a billion other items. This is rapidly st...
- Sat Oct 21, 2017 8:52 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107322
Re: Clockwork Cult 2.0
For what it's worth, I hate conversion modes with the blazing fury of a thousand suns and even I think that new cuck cult is a step in a good direction. If there was a better way for the crew to interact with the cult before the portals open, the mode would be pretty great, actually. It starts off w...
- Tue Oct 17, 2017 10:50 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 842537
Re: Stories of rage, tears and regret
Spamming mutagen doesn't work. They made it so that gaia can now mutate back into deus. Also, if he was really using so much, he was probably using 10u at a time instead of 5u because newer players don't know that using a container in your hand changes the transfer amount. Also all that ick in ooc h...
- Wed Oct 11, 2017 9:44 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52815
Re: Removing ears & tails
The difference between some random grey/cluwne doing the tail thing and the captain declaring open season is that you can just dunk the singular grey/cluwne in retaliation, while having the captain make an announcement turns every human on the station into a potential enemy. It gives greys a viable ...