Search found 1021 matches

by Helios
Tue Jul 14, 2020 11:44 pm
Forum: Coding Feedback
Topic: Medibots are the new Medbay crutch
Replies: 52
Views: 14147

Re: Medibots are the new Medbay crutch

Failure is fine when the person who fails faces the consequences That isn't the case with medical If an engineer fails to set up the SM, everyone faces the consequences If a Cap fails to secure the disk, everyone faces the consequences If Sec fails to contain an antag, everyone faces the consequenc...
by Helios
Tue Jul 14, 2020 8:56 pm
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 11641

Re: New Power to replace X-ray

BrianBackslide wrote:Third Hand: Gives you an extra right hand. Can be combined with the Hulk mutation to get Four Hands mutation. (exclusive against Third Hand mutation)
How difficult would this be to code?
by Helios
Tue Jul 14, 2020 8:54 pm
Forum: General Chat
Topic: Why was round-start RCD removed?
Replies: 30
Views: 6569

Re: Why was round-start RCD removed?

NecromancerAnne wrote:Well most of the time only one set of test wires are found. So usually a way in is not a way out without insuls.
I suppose, but a large amount of departments and rooms have disposal bins. And if you disposal yourself you won't get trapped.
by Helios
Tue Jul 14, 2020 7:55 pm
Forum: General Chat
Topic: Why was round-start RCD removed?
Replies: 30
Views: 6569

Re: Why was round-start RCD removed?

It can Vekter, but you're looking as the game as it aught to be played instead of how it is
Wires are regularly called on the radio, or by PDA at the start of a round, removing risk or the requirement for insulated gloves to hack
by Helios
Tue Jul 14, 2020 2:32 am
Forum: Coding Feedback
Topic: Medibots are the new Medbay crutch
Replies: 52
Views: 14147

Re: Medibots are the new Medbay crutch

I don't think burden of knowledge adds depth at all. There's a difference between depth and complexity. It's not the burden of knowledge that adds depth, but the concept of failure states that actually matter. For those to have any impact, you have to remove the computers that basically don't allow...
by Helios
Mon Jul 13, 2020 11:25 pm
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 11641

Re: New Power to replace X-ray

Space Panda wrote:new power:
x-ray

it makes you shoot x-ray with your eyes, slowly irradiating everything you see
and you can only see people as skeletons
Actually, the wizard version of hulk can shoot lasers from its eyes,maybe eye lasers with a 30 second cooldown between shots could be the new power
by Helios
Sun Jul 12, 2020 12:30 am
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 11641

Re: New Power to replace X-ray

Sheodir wrote:Why the fuck did Helios post a huge analysis of Fate Servants I'm confused
I have no idea how to describe that strength-dexterity-etc graphs.
I don't know what it is called so I used an example to convey the idea.
by Helios
Sat Jul 11, 2020 10:40 pm
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 11641

Re: New Power to replace X-ray

There are going to be nails that are sticking out, things that are blatantly above the current power curve, but something more like this should be how balance is thought about. Meta hunters aren't going to use a "Spear but worse" weapon. https://i.stack.imgur.com/sf9JC.jpg Understand that ...
by Helios
Sat Jul 11, 2020 8:16 pm
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 11641

Re: New Power to replace X-ray

It seems like nobody as far as I know has taken the time to redo genetics, again. But they have no problem nerfing the results of the job, so that nobody ends up putting in the time to play it. I am not going to tell Oranges how to do his job, but this piecemeal thinking when it comes to code can re...
by Helios
Sat Jul 11, 2020 7:07 pm
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 11641

Re: New Power to replace X-ray

Cobby wrote:why would i add an equivalently powerful item if the power of xray was deemed too strong hence removal???
To increase the playing of genetics.
If you look at statbus, people playing genetics has fallen off a cliff since the removal of x-ray, and the nerf of hulk.
by Helios
Sat Jul 11, 2020 4:35 pm
Forum: Ideas
Topic: New Power to replace X-ray
Replies: 58
Views: 11641

New Power to replace X-ray

Now that X-ray vision was removed from genetics, there is room for a new power to take its place of equivalent power-level, but without the problems of X-ray.
What should that new power be?
by Helios
Sat Jul 11, 2020 12:47 am
Forum: Coding Feedback
Topic: How do I fix Fugitives? IDEA THREAD!
Replies: 3
Views: 1064

Re: How do I fix Fugitives? IDEA THREAD!

if you give them any antagonistic objectives the crew will kill them repeatedly I think you're right. It's hard to accomplish it well. Here's how I would flavor it. Change the comms report to referencing some Mad Men had escaped, and make their goals revolve around minor inconveniences through inva...
by Helios
Sat Jul 11, 2020 12:09 am
Forum: Coding Feedback
Topic: Ensuring all weapons are fun to fight with, and against.
Replies: 21
Views: 4559

Re: Ensuring all weapons are fun to fight with, and against.

I clearly pushed the envelope too far. I recant my statement about secborgs. I was wrong. I guess I didn't notice how bad it was, because I was usually the roboticist, not the one being killed by secborgs.
by Helios
Fri Jul 10, 2020 6:41 pm
Forum: Coding Feedback
Topic: Ensuring all weapons are fun to fight with, and against.
Replies: 21
Views: 4559

Re: Ensuring all weapons are fun to fight with, and against.

No. Borgs shouldn't be combat enabled in any respect, and the fact they are combat capable is frankly ridiculous. They're an assistance robot, not a robocop with a day job. The only way they should be combat capable if the fuckers are emagged, and mostly just from the perspective of making them bet...
by Helios
Thu Jul 09, 2020 4:06 pm
Forum: Coding Feedback
Topic: This hulk nerf is awful
Replies: 9
Views: 2856

Re: This hulk nerf is awful

Right, so. The issue wasn't that hulk could break a reinforced wall. The issue was that hulk could keep breaking reinforced walls forever. Unless they spaced a department, it wasn't really actionable as far as adminning is concerned, but if you tried to use violence to stop a hulk tearing down your...
by Helios
Thu Jul 09, 2020 5:54 am
Forum: Ideas
Topic: Add old taser to HoS gun
Replies: 38
Views: 5936

Re: Add old taser to HoS gun

I will cling to the past, because even though my suggestions won't get implemented, the old ways worked and some aught to be advocating for them.
Not all change is good. Not all bad changes got reverted. Not even close.
by Helios
Thu Jul 09, 2020 5:49 am
Forum: Coding Feedback
Topic: This hulk nerf is awful
Replies: 9
Views: 2856

Re: This hulk nerf is awful

skoglol wrote:
Helios wrote:Hulk has been fine for balance since 2007
lol he said it with a straigth face :lol:
Yes. Otherwise it would have been nerfed 5 years ago instead of 2 weeks ago
by Helios
Thu Jul 09, 2020 2:39 am
Forum: Coding Feedback
Topic: This hulk nerf is awful
Replies: 9
Views: 2856

This hulk nerf is awful

This hulk nerf is bad. Hulk has been fine for balance since 2007, but suddenly now it's a problem that hulks can punch through reinforced walls. There was no reason for this nerf. Hulk requires the finding and combination of two specific powers, it's not an easy thing to do, and I can regularly not ...
by Helios
Thu Jul 09, 2020 12:20 am
Forum: Ideas
Topic: Add old taser to HoS gun
Replies: 38
Views: 5936

Add old taser to HoS gun

I propose replacing the Ion function on HoS's gun, with the old taser projectile. HoS's gun is already an objective, and he's facing more and more antagonists, perhaps he could use an upgrade. Anyways, I propose testing the switch for a month, and adding it as a poll option, and see whether or not t...
by Helios
Wed Jul 08, 2020 9:19 pm
Forum: Coding Feedback
Topic: Ensuring all weapons are fun to fight with, and against.
Replies: 21
Views: 4559

Re: Ensuring all weapons are fun to fight with, and against.

except for the very rare exception where some super-ultra-mega-turbo-autist would memorize every single possible projectile path and pattern (Mekhi Anderson) and could snipe you around blind corners. Harm batonning was stunhit -> turn off baton -> hit x3 -> turn on baton -> repeat and would take li...
by Helios
Tue Jul 07, 2020 11:50 pm
Forum: Ideas
Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Replies: 85
Views: 17473

Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds

there is not any way to balance it with materials, the materials economy is fubar ever since t4 parts and lavaland. That's why I added anomaly processing. Oh for sure, I agree. What do you think about other economies? Like, right now there is an incentive for doctors to do surgery for cargo bountie...
by Helios
Tue Jul 07, 2020 8:37 pm
Forum: General Chat
Topic: Why was round-start RCD removed?
Replies: 30
Views: 6569

Re: Why was round-start RCD removed?

It was removed because it was a traitor objective ages ago. Once it cycled out, it was put back in as round-start and eventually moved to only spawn in the Engineering vendors because they're pretty ridiculously strong early on. They basically make access to anywhere that isn't r-walled a suggestio...
by Helios
Tue Jul 07, 2020 2:47 am
Forum: General Chat
Topic: Why was round-start RCD removed?
Replies: 30
Views: 6569

Why was round-start RCD removed?

This is something I missed. When and why was it removed?
by Helios
Fri Jul 03, 2020 3:29 am
Forum: Ideas
Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Replies: 85
Views: 17473

Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds

No thanks as a partial Medical main I like actually having a job to do and learn How often do you think they would be built? Before department lathes, how often did you see Engineers actually take the effort to build an autolathe in engineering? Not very often, back when I played in 2014-2016. I su...
by Helios
Fri Jul 03, 2020 3:17 am
Forum: Coding Feedback
Topic: Ensuring all weapons are fun to fight with, and against.
Replies: 21
Views: 4559

Re: Ensuring all weapons are fun to fight with, and against.

I agree, it was more fun But, I think you're missing my point PKPenguin, things like turning on and off your stun baton between hits while killing someone, standing near corners or walls to avoid taser shots, all these things are "skill". They're not intuitive. They're things you've picked...
by Helios
Thu Jul 02, 2020 10:40 pm
Forum: Coding Feedback
Topic: Ensuring all weapons are fun to fight with, and against.
Replies: 21
Views: 4559

Re: Ensuring all weapons are fun to fight with, and against.

oranges wrote:unlike bungie we actually suck at our jobs though
Yeah, but you actually care.
You quit because it's frustrating.
Then unquit, because you realized nobody else cares.
by Helios
Thu Jul 02, 2020 6:08 pm
Forum: General Chat
Topic: Public Apology to Shodansbreak/Helios and short history lesson.
Replies: 16
Views: 2995

Re: Public Apology to Shodansbreak/Helios and short history lesson.

I appreciate the gesture.
I don't know how you've had the energy to consistently shitpost for so long. You're an inspiration SAC.
by Helios
Thu Jul 02, 2020 6:05 pm
Forum: Coding Feedback
Topic: Ensuring all weapons are fun to fight with, and against.
Replies: 21
Views: 4559

Re: Ensuring all weapons are fun to fight with, and against.

What I find fascinating is the existence of 1 tile chokepoints in pretty much every department. http://puu.sh/G2V25.jpg So to illustrate my point, I'll use Metastations Cargo as an example. So my first suggestion would be a water cooler, which with a single click gives you a cup full of water. When ...
by Helios
Thu Jul 02, 2020 5:19 pm
Forum: Coding Feedback
Topic: Ensuring all weapons are fun to fight with, and against.
Replies: 21
Views: 4559

Ensuring all weapons are fun to fight with, and against.

I was watching an old Crowbcat video, that was comparing the design philosophy of Bungie. https://youtu.be/6qfx9eoB-88?t=123 One of the takeaways from me, was how much effort Bungie put into making weapons fun to fire upon other people, and be fired upon. Back in the old days, the combat was split v...
by Helios
Thu Jul 02, 2020 5:05 pm
Forum: Off Topic
Topic: Travelling to Japan
Replies: 24
Views: 6615

Re: Travelling to Japan

http://www.booking.com/Share-g4Ry4P This hotel seemed to be surprisingly cheap. https://puu.sh/G2E7v.jpg More and more I see that people make no money in Japan, but have a very low cost of living. https://puu.sh/G2zNu.jpg With tax, you can get a bottle of Strawberry coke for 50 cents American at a d...
by Helios
Mon Jun 29, 2020 2:32 pm
Forum: Ideas
Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
Replies: 85
Views: 17473

Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds

-snip- You may not have had fun but at least the medical system was working as intended. Coders in 2020 You can leave at any moment to beestation or boomerstation or even hippiestation Players in 2020 Fuck solving problems or having fun. What matters is the status quo, until Oranges decides to chan...
by Helios
Sun Jun 28, 2020 10:43 pm
Forum: Off Topic
Topic: Travelling to Japan
Replies: 24
Views: 6615

Re: Travelling to Japan

There's a news crew at major airports, and they're just there to interview foreigners, as to why they are in Japan https://www.tv-tokyo.co.jp/youhananishini_eg/search/201702271.html >A man who loves Japanese swords more than a Japanese does! >A japanese sword specialist with blue eyes If you come to...
by Helios
Wed Jun 24, 2020 10:48 am
Forum: Off Topic
Topic: Atomic Gardening:Why the world needs to be more like SS13
Replies: 12
Views: 3160

Re: Atomic Gardening:Why the world needs to be more like SS13

PKPenguin321 wrote:Do plants get cancer? Because that's how you get plant cancer
Yeah. Luckily, a lot of plants like wheat have a lifespan of about 4 months, so cancer isn't really a long term concern.
by Helios
Wed Jun 24, 2020 6:19 am
Forum: Off Topic
Topic: Atomic Gardening:Why the world needs to be more like SS13
Replies: 12
Views: 3160

Re: Atomic Gardening:Why the world needs to be more like SS13

trollbreeder wrote:unstable mutagen dispenser go bzzzzt
If you put it that way, it sounds like a great government program.
Bytube wrote:yum nothing like radioactive agriculture amirite fellas
They plant the seeds, and those seeds in turn become new plants, which have no radiation threat.
by Helios
Sat Jun 20, 2020 11:06 pm
Forum: Off Topic
Topic: Atomic Gardening:Why the world needs to be more like SS13
Replies: 12
Views: 3160

Atomic Gardening:Why the world needs to be more like SS13

https://en.wikipedia.org/wiki/Atomic_gardening
Did you guys ever hear of this? Apparently the United States irradiated many seeds, with the chance that some would have beneficial mutations
This practice later fell out of fashion.
by Helios
Sat Jun 20, 2020 3:01 am
Forum: Ideas
Topic: Split Mining into two jobs
Replies: 37
Views: 8085

Re: Split Mining into two jobs

there is no reason to split mining into 2 jobs, this will cause the actual new miner job to have nothing to do except do the most boring stuff in the game and the explorer to just treat rocks as barricades to shoot through to get to every target on the map Unless we give them new jobs, like setting...
by Helios
Fri Jun 19, 2020 3:03 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 695
Views: 244938

Re: Minor Feedback

hellfire lasers being faster makes me think all lasers should be faster they suck pretty bad and being able to outrun lasers is dumb. or at least disablers. I disagree. The slowness of lasers, and even explosions allow them to be dodged. From a game design, you want weapons that are fun to shoot, a...
by Helios
Thu Jun 18, 2020 6:25 am
Forum: Off Topic
Topic: Travelling to Japan
Replies: 24
Views: 6615

Re: Travelling to Japan

Does anyone have any experience with learning conversational japanese?
If I was expecting to be there in October, I would believe that learning some conversational japanese, like how to order from restaurants or, ask for directions to the hospital may be useful
by Helios
Thu Jun 18, 2020 6:03 am
Forum: Ideas
Topic: Split Mining into two jobs
Replies: 37
Views: 8085

Re: Split Mining into two jobs

split the game to "interesting" and "cookie clicker" ? i m all in for removing all the "cookie clicker" out of the game and keep the interesting part in so making megafauna spit ores when they die and removing click ore adventure is a better solution The problem is tha...
by Helios
Thu Jun 18, 2020 12:58 am
Forum: Ideas
Topic: Split Mining into two jobs
Replies: 37
Views: 8085

Re: Split Mining into two jobs

How are you not gonna balance everything in monster hunters around combat? The shaft miner currently has better gear then the captain. This was okay, at a time when you would reliably get one piece of gear in a shift. This ceases to work when it is the same few people, getting multiple pieces of ge...
by Helios
Wed Jun 17, 2020 3:09 am
Forum: Off Topic
Topic: Travelling to Japan
Replies: 24
Views: 6615

Re: Travelling to Japan

bobbahbrown wrote:yhz to hnd and back for me is in the area of $225 cad
That sounds unreasonably low.
Are you working in the airline industry and getting a discount?
by Helios
Wed Jun 17, 2020 1:00 am
Forum: Off Topic
Topic: Travelling to Japan
Replies: 24
Views: 6615

Re: Travelling to Japan

Nabski wrote:Our islands catch phrase is Helios in animal crossing.

Enjoy your trip you weeb.
I am actually curious how much it would cost for other people to fly over.
How much would it cost to fly from your local city to Tokyo, From Oct 1-31st?
by Helios
Tue Jun 16, 2020 11:53 pm
Forum: Off Topic
Topic: Travelling to Japan
Replies: 24
Views: 6615

Re: Travelling to Japan

Japan looks to be starting to re-open tourism, so I took another look at flight prices. They are damn cheap. 776$ CAD is 572.25 USD And there's pretty inexpensive Airbnb places, if you look through the monthly rates section. That accomodation for 4 is about 600 USD, or 150$ a month per person. That...
by Helios
Tue Jun 16, 2020 10:45 pm
Forum: Off Topic
Topic: Travelling to Japan
Replies: 24
Views: 6615

Re: Travelling to Japan

Japan looks to be starting to re-open tourism, so I took another look at flight prices. https://puu.sh/FWVe2.png They are damn cheap. 776$ CAD is 572.25 USD https://puu.sh/FWUJp.jpg And there's pretty inexpensive Airbnb places, if you look through the monthly rates section. That accomodation for 4 i...
by Helios
Tue Jun 16, 2020 10:39 pm
Forum: Ideas
Topic: Slight Genetics remaster.
Replies: 32
Views: 8663

Re: Slight Genetics remaster.

If anyone remembers how old genetics worked, the length of radiation bursts were meant to deal with this. Having to wait whenever you changed a gene is what prevented all of the powers from being discovered within 15 minutes. The redesign of genetics addressed that by making it more of an active thi...
by Helios
Tue Jun 16, 2020 4:28 am
Forum: Ideas
Topic: Add an automatic shuttle call if 80% of the crew are dead
Replies: 11
Views: 2656

Re: Add an automatic shuttle call if 80% of the crew are dead

What would be purpose of shuttle autocall? Lowpop cringe murderbone mitigation or long rounds and someone observeganging (either from dying to some bullshit or hitting Observe button) going "Oh no, this gonna drag for hours because there's 3 players whiteshipping"? I think "vote - Re...
by Helios
Mon Jun 15, 2020 7:11 pm
Forum: Ideas
Topic: Add an automatic shuttle call if 80% of the crew are dead
Replies: 11
Views: 2656

Re: Add an automatic shuttle call if 80% of the crew are dead

Getting automatic shuttle call because couple of assistants died and logged off sounds lame. 80% of the crew dying is not a "couple assistants" If this is actually a concern, take off their uniforms before you throw them in the morgue. It's a good habit anyways for dealing with suicides, ...
by Helios
Mon Jun 15, 2020 8:30 am
Forum: Ideas
Topic: Add an automatic shuttle call if 80% of the crew are dead
Replies: 11
Views: 2656

Add an automatic shuttle call if 80% of the crew are dead

There should be an automatic shuttle call, if 80% of the crew on the crew monitor are dead.
The main reason for this is low-pop rounds, where no admins are on to push buttons. If this was only enabled when no admins are online, that would also be fine.
by Helios
Mon Jun 15, 2020 1:17 am
Forum: Ideas
Topic: Poisoned sharp weapons
Replies: 6
Views: 1623

Re: Poisoned sharp weapons

As long as there's green splats that appear as the poison damages you