So can Janitors?Kor wrote:Hulks can also fill a hallway with lube and run about freely in it while nobody else can do shit.
Search found 1018 matches
- Mon Nov 09, 2015 10:45 pm
- Forum: Coding Feedback
- Topic: Hulk
- Replies: 99
- Views: 21856
Re: Hulk
- Mon Nov 09, 2015 7:19 pm
- Forum: Coding Feedback
- Topic: Hulk
- Replies: 99
- Views: 21856
Re: Hulk
There's plenty of ways to regen stamina. I've only managed to kill a hulk with a flashback once because he was cornered and I rushed in to unload an entire laser gun while the flash was in effect. Hulk got counters but they're few and far in between How about any ranged weapon? They cannot use guns...
- Mon Nov 09, 2015 6:52 pm
- Forum: Coding Feedback
- Topic: Hulk
- Replies: 99
- Views: 21856
Re: Hulk
The main issue with hulk is the unstunnability, combined with sanic drugs/viruses or armor, makes hulks unstoppable killing machines. They can't be stunned, they can't be hurt, they can't be slowed down. They can be slowed down, from stamina damage They can be hurt, by lasers, very easily They can ...
- Mon Nov 09, 2015 4:09 am
- Forum: Coding Feedback
- Topic: Hulk
- Replies: 99
- Views: 21856
Re: Hulk
You also can't use ranged weapons, while any non hulk can fuck your shit up with a gun (provided you don't have dual sword/ablaitive wombocombo. It utterly fucks NORMAL crewmembers, or people who don't realise, or expect a sudden hulk punch to the face. Honestly in terms of combat, I'm ok with hulk...
- Sun Nov 08, 2015 10:49 pm
- Forum: Coding Feedback
- Topic: Hulk
- Replies: 99
- Views: 21856
Re: Hulk
You don't Helios. You die. The thing about mechs is that yeah they're strong af, but Ion rifles, EMPs, and loads of other things can swiftly end them since they cost so many minerals. Hulks? You can shit out 20 of them and baddaboom the round is fucked. Then make it harder to make 20 of them, and d...
- Sun Nov 08, 2015 9:54 pm
- Forum: Coding Feedback
- Topic: Hulk
- Replies: 99
- Views: 21856
Re: Hulk
The shitty thing about hulk is that you can hide your hulk status with the right clothes. The second you attempt to stun them though, it's instantly obvious that they are a hulk. Or if they ever talk. And having hid hulk in clothes, not being able to talk makes life hard. Maybe if being a hulk stop...
- Sun Nov 08, 2015 7:59 pm
- Forum: Coding Feedback
- Topic: Changeling Ability: Biodegrade
- Replies: 33
- Views: 6907
Re: Changeling Ability: Biodegrade
Currently have a balance PR up for this right now. Changes listed below. Biodegrade now costs 2 DNA points Biodegrade now deals 10 changeling genetic damage and must not have any genetic damage in order to use - this effectively gives the ability a cooldown and prevents spamming (most other abiliti...
- Sun Nov 08, 2015 4:25 pm
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 7976
Re: How can we make Cult more fun?
How the fuck is wraith DPS?Kor wrote:I made tank/healer/dps already though what else would I add?Aloraydrel wrote:More construct types honestly
It's "kill the AI"
- Sun Nov 08, 2015 4:34 am
- Forum: Coding Feedback
- Topic: Hulk
- Replies: 99
- Views: 21856
Hulk
People often complain about Hulk. Don't nerf it into the ground please, it's the only worthwhile power left in genetics. Cold res is a space suit TK was nerfed into the ground X-ray is never gotten by the people who need it Chameleon makes your body disappear and go uncloned Shadowmeld does literall...
- Sat Nov 07, 2015 11:19 pm
- Forum: Coding Feedback
- Topic: Cult Improvement Drive
- Replies: 14
- Views: 2637
Re: Cult Improvement Drive
Make it so it also cultifies bedsheets please and thank you
- Sat Nov 07, 2015 8:03 am
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 7976
Re: How can we make Cult more fun?
That's an entire cult rework. Which means it'll be another massive project, something that Xhuis has many of. Fine, smaller change. Make cult tiles make you feel uneasy and shake your screen/give you coughing walls a pain to deconstruct Runes that when walked over deal stamina damage Encourage a ba...
- Sat Nov 07, 2015 5:35 am
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 7976
Re: How can we make Cult more fun?
Someone suggested this before, but build it towards constructs. Give Harvester abilities around collecting resources, as well as supplying medical attention. Give cultists the ability to make soulstones once ever 3 minutes using a rune, and shells every 2.5 minutes using a rune. Take out conversion....
- Sat Nov 07, 2015 4:16 am
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 19417
Re: Asteroid Station!
As a
fan, there's a distinct lack of beepskies
No ofsiter beepsky
No AI core beepsky
2 less beepskies at round start and a bigger station.
![thelaw :thelaw:](./images/smilies/_thelaw_.png)
No ofsiter beepsky
No AI core beepsky
2 less beepskies at round start and a bigger station.
- Sat Nov 07, 2015 2:24 am
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10926
Re: The big map rotation poll
I'd also like the chance to get to 0. Not to 1%PKPenguin321 wrote:i think a system where it can roll again, but each consecutive roll decreases the odds of it being rolled the next round, would be ideal
- Fri Nov 06, 2015 10:48 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10926
Re: The big map rotation poll
Helios. Let's put it like this. The map options are Map A and Map B. 90% of people vote for map A. 10% vote for Map B. Currently it is on Map A. There isn't a 100% chance for a map rotation to occur. The longer the round lasts, the longer the chance for a map rotation to occur. Now, even though Map...
- Fri Nov 06, 2015 9:54 pm
- Forum: Ideas
- Topic: Escape Shuttle Engine computer
- Replies: 14
- Views: 3425
Escape Shuttle Engine computer
This is a random idea, but what about an Escape Shuttle engine console in the aft of the ship, in the cargo section The engine computer would have a few interactions If upgraded with an upgraded board from R&D (the specific requirements can be hammered out), it will half the shuttle duration to ...
- Fri Nov 06, 2015 3:50 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10926
Re: The big map rotation poll
What's the point of voting on what map I prefer if it is random?
- Fri Nov 06, 2015 3:11 pm
- Forum: Coding Feedback
- Topic: The big map rotation poll
- Replies: 44
- Views: 10926
Re: The big map rotation poll
I dislike it for one reason.
When it starts on Meta, it is on meta for 3-5 rounds.
When you have 5 rounds in a row on meta, it is less rotation, and more just META
When it starts on Meta, it is on meta for 3-5 rounds.
When you have 5 rounds in a row on meta, it is less rotation, and more just META
- Fri Nov 06, 2015 12:20 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236114
Re: Minor Feedback
What if we removed hulk entirely? It's rare to see it used for something other than "lel smash walls scream waaagh xD". What would be the end game of Genetics? Why would people do research? TK has already been nerfed into oblivion Shadowblend is literally useless Chameleon makes you invis...
- Thu Nov 05, 2015 8:45 pm
- Forum: Ideas
- Topic: Malf Update ideas
- Replies: 10
- Views: 2591
Malf Update ideas
Malf seems like a mode that hasn't been updated in a long time, and could use some updates. As it only goes one of two ways, either a borging factory or APC jumping antics and 5 people standing around an APC as the malf counts down and don't know how to deconstruct the APC •Malf can spend points mak...
- Thu Nov 05, 2015 4:35 pm
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9593
Re: Low pop murderboner/armory/no sec
I mean, the auto shuttle call is technically a solution.
- Thu Nov 05, 2015 3:31 pm
- Forum: Ideas
- Topic: Low pop murderboner/armory/no sec
- Replies: 49
- Views: 9593
Re: Low pop murderboner/armory/no sec
How about an unrecallable shuttle is called after 75% of the station is killed. That means if enough people get murderboned then they won't have to wait too long, about 16 minutes for a new round.
- Wed Nov 04, 2015 7:46 pm
- Forum: Coding Feedback
- Topic: Should gangs take 2 Implants?
- Replies: 6
- Views: 1137
Re: Should gangs take 2 Implants?
at the beginning, I'd agree, but at some point when gang members outnumber regular crew members, as security it just becomes impossible to deconvert.Zilenan91 wrote:It needs two. Gang conversions are slow enough that it's required.
At least with revs you can beat their heads in at that point as sec.
- Wed Nov 04, 2015 7:41 pm
- Forum: Coding Feedback
- Topic: Should gangs take 2 Implants?
- Replies: 6
- Views: 1137
Should gangs take 2 Implants?
I just wanted some other people's opinions on this. Should it take 2 implants to deconvert gangsters to loyalty implanted staff like it does currently? Or should it take 1 like it does to convert Revolutionaries?
- Wed Nov 04, 2015 5:09 pm
- Forum: Ideas
- Topic: Forehead tattoos
- Replies: 20
- Views: 5065
Re: Forehead tattoos
just add a tattoo set to perma/gulag, and as prisoner as a job. Problem solved.
- Tue Nov 03, 2015 1:07 am
- Forum: Coding Feedback
- Topic: Limit Red Alert Calls
- Replies: 2
- Views: 651
Re: Limit Red Alert Calls
This would also help for constructs who take over the shuttle, and stuff like that.invisty wrote:Have it require centcom authorisation TBH, just like the nuke. Then have it auto-spawn an ERT on the shuttle, to make escape-alone require decapitation of the command staff before they can mash red alert.
- Tue Nov 03, 2015 12:58 am
- Forum: Coding Feedback
- Topic: Limit Red Alert Calls
- Replies: 2
- Views: 651
Limit Red Alert Calls
The idea of red Alerted shuttles were that when shit hit the fan, IE a nuclear ops team was killing people, it would be a priority dispatched shuttle from Centcomm. In effect, it is used when a nuclear operative team is seen, or there's a shadowling. And then there's a red alert call for the shuttle...
- Mon Nov 02, 2015 3:08 pm
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 33098
Re: What removed features/items/glitches do you miss?
I like old laser gun sprites over current ones. They were dated, but so was stun prods. And if someone changed stunprods it'd feel weird
- Sat Oct 31, 2015 4:12 am
- Forum: Ideas
- Topic: Traitor "Fultoning"
- Replies: 12
- Views: 1870
Re: Traitor "Fultoning"
The idea of a guy hiding in a cardboard box named Big Boss knocking people out with chloral and fultoning them sounds fun
- Fri Oct 30, 2015 10:08 pm
- Forum: Ideas
- Topic: Traitor "Fultoning"
- Replies: 12
- Views: 1870
Re: Traitor "Fultoning"
1) if they're used in traitor objectives, they need to be free and preferably only available to traitors with that objective. that being said, it'd probably be better if they were not required for certain traitor objectives. 2) i like the idea of giving them to revheads. 2.If it was revhead exclusi...
- Fri Oct 30, 2015 9:09 pm
- Forum: Ideas
- Topic: Traitor "Fultoning"
- Replies: 12
- Views: 1870
Re: Traitor "Fultoning"
At least when you're gibbed you're dead and can be cloned if you were scanned before dying or come back as a drone/holoparasite or just generally ghost around How often as a player do you get cloned/ come back as holoparasite after being gibbed? Anyways, what method exists to take players out of th...
- Fri Oct 30, 2015 8:29 pm
- Forum: Ideas
- Topic: Traitor "Fultoning"
- Replies: 12
- Views: 1870
Re: Traitor "Fultoning"
Is getting gibbed not frustrating?Shaps wrote:Sounds frustrating and gimmicky
- Fri Oct 30, 2015 8:09 pm
- Forum: Ideas
- Topic: Traitor "Fultoning"
- Replies: 12
- Views: 1870
Traitor "Fultoning"
Syndibombs can gib corpses, and cost 6 telecrystals Ninjas have an ability called Energy Net" which entangles them in an energy net which will after about thirty seconds teleport them to ninja prison. During this period they and others can attack the energy net to remove it, so make sure to res...
- Fri Oct 30, 2015 6:39 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 970999
Re: Minor Suggestions
Let wizard listen to cult chat, and give wizard constructs imperfect communion.
Too many rounds I have spent as a wizard's construct having no idea where the wizard is, and no way to get in touch with him
Too many rounds I have spent as a wizard's construct having no idea where the wizard is, and no way to get in touch with him
- Fri Oct 30, 2015 5:44 pm
- Forum: Ideas
- Topic: Pimp our gang ride
- Replies: 21
- Views: 3337
Re: Pimp our gang ride
So one in 5 taser shots will probably come back and stun the shooter? I'll be honest, that sounds a bit shit. Mild taser protection I guess might make sense, but full blown reflect? For a necklace? That's very powerful. Consider the influence cost. 10 is the cost of a pistol magazine, I think. Pist...
- Thu Oct 29, 2015 6:06 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1079628
Re: ITT: We make shitty suggestions and come up with poor id
That's actually a decent magical artifactScreemonster wrote:The Helm of Justice from Knightmare.
[youtube]jls0kCeadQs[/youtube]
Drops your vision down to one tile, but you get to listen to your "advisors" in deadchat.
- Thu Oct 29, 2015 1:06 am
- Forum: Ideas
- Topic: It's a Revolution
- Replies: 28
- Views: 5316
Re: It's a Revolution
During all roundsZilenan91 wrote:Then people could just see how much they cost and shout, "[Common] Hanz Leonid hisses, "IT'sss REVsss!!"
- Thu Oct 29, 2015 1:06 am
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 33098
Re: What removed features/items/glitches do you miss?
Syndi Shuttle/Wizard shuttle spawning on Z-level.
If you were a RD with a hand tele, you could break in, drop a teleport beacon, then have a secret base people could teleport into.
I was never able to use it during a rev, if I did I'd be boinked
If you were a RD with a hand tele, you could break in, drop a teleport beacon, then have a secret base people could teleport into.
I was never able to use it during a rev, if I did I'd be boinked
- Thu Oct 29, 2015 1:00 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 233526
- Thu Oct 29, 2015 12:43 am
- Forum: Ideas
- Topic: It's a Revolution
- Replies: 28
- Views: 5316
Re: It's a Revolution
Could we have scaling costs for loyalty implants during all rounds?
0-30 current
31-60 10 off
61+ 20 off
0-30 current
31-60 10 off
61+ 20 off
- Wed Oct 28, 2015 7:52 pm
- Forum: General Chat
- Topic: Why get green text as traitor?
- Replies: 18
- Views: 4879
Re: Why get green text as traitor?
I guess I just need to turn off traitor as a pickShaps wrote:Helios wrote:Why get green text?Helios wrote:Fun.
- Wed Oct 28, 2015 7:30 pm
- Forum: General Chat
- Topic: Why get green text as traitor?
- Replies: 18
- Views: 4879
Re: Why get green text as traitor?
Fun.Shaps wrote:why play games
- Wed Oct 28, 2015 6:38 pm
- Forum: General Chat
- Topic: Why get green text as traitor?
- Replies: 18
- Views: 4879
Why get green text as traitor?
Why get green text? Nobody acknowledges if I managed to assassinate Cooper Cooper in the last 10 seconds of the shuttle by shooting him 4 times with a revolver. Nobody cares I stole the boots from the CE. Hell, same as if you are a wizard, nobody cares if you steal the station blueprints or don't as...
- Wed Oct 28, 2015 3:52 am
- Forum: Ideas
- Topic: Pimp our gang ride
- Replies: 21
- Views: 3337
Re: Pimp our gang ride
designer ballcaps for gangsters when gold tooth augmentations for gangsters when slouchy jeans for gangsters when dope 14k necklaces for gangsters when new gang idea: the straight-up gangstas they are like the sleeping carp, but instead of being kung fu themed, they just pump iron all day and punch...
- Wed Oct 28, 2015 3:30 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Duality
- Replies: 12
- Views: 4099
Re: Silicon Policy Duality
Why is it okay to turn Syndiborgs from antags to non-antags, but not okay to do the same with Traitorous AIs? Because syndiborgs don't have a law 0; if they did then you wouldn't be able to same as AI. But they have an antag HUD and are hired by the syndicates. Should you be able to turn a holopara...
- Wed Oct 28, 2015 2:17 am
- Forum: Ideas
- Topic: Pimp our gang ride
- Replies: 21
- Views: 3337
Pimp our gang ride
When are we going to get non-weapon gang equipment. Like a Secway with a gold paint job with spinning rims. A janicart with a custom paint job and under mounted LEDs, so we can have drive bys. Or gold schlager, doctor's delight but more expensive looking. Maybe adding drugs like Meth to the device too
- Tue Oct 27, 2015 9:18 pm
- Forum: General Chat
- Topic: How to have a Hostage Crisis
- Replies: 71
- Views: 16500
Re: How to have a Hostage Crisis
How will you have the time to cavity implant without sec killing you/the hostage, and freeing the hostage?1g88a wrote:Why not cavity implant a bomb into your hostage and/or yourself?
- Tue Oct 27, 2015 5:04 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy Duality
- Replies: 12
- Views: 4099
Silicon Policy Duality
So, I wanted to talk about Silicon Policy. When it comes to a Traitorous AI, who has a Law 0. Accomplish your objective at all costs, you cannot have something which goes "Your objective is defined as Keeping the station safe", as that turns them from an antag to a non-antag, so law 0 woul...
- Tue Oct 27, 2015 4:34 am
- Forum: Ideas
- Topic: How to solve the One head/Rev Head problem
- Replies: 0
- Views: 625
How to solve the One head/Rev Head problem
When there is one head/revhead left on the station, Centcomm/Syndicate report the rough location of the remaining head/rev head. If it is only one head of staff, the "Contact Centcomm" option is replaced with the "Contact [UNKNOWN]" option of emagging it, at which point hints of ...
- Mon Oct 26, 2015 9:56 pm
- Forum: Coding Feedback
- Topic: Would removing changeling be any real loss?
- Replies: 59
- Views: 13625
Re: Would removing changeling be any real loss?
Well, there'd be clever play with stuff like Transform sting, which took time to research so you could disable But >Transform sting doesn't transfer all disabilities >Transform sting disables you from using any abilties for 3-4 minutes Can't have creative changelings that don't murder people, and in...