Search found 1018 matches

by Helios
Thu Oct 15, 2015 9:33 pm
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 14707

Re: Implant rejection is bullshit

Kor wrote:We took the subtlety out because otherwise security ends up murdering the wrong people and then getting banned and nobody is happy
Why don't officers just interrogate people after implanting them for information?
by Helios
Thu Oct 15, 2015 9:28 pm
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 14707

Re: Implant rejection is bullshit

I ded pls nerf Maybe as rev/ganghead you shouldn't be running around doing things where sec can see and capture you? I mean, if you want to make loyalty implants completely useless and take away their one use (making sure whoever you implanted isn't still a rev/gangster) go ahead and try, but that ...
by Helios
Thu Oct 15, 2015 9:20 pm
Forum: Coding Feedback
Topic: Implant rejection is bullshit
Replies: 60
Views: 14707

Implant rejection is bullshit

Implant Rejecting is fucking bullshit, as it is an automatic method of saying "nope, you're dead". There doesn't need to be evidence of you being an antag, you're automatically killed. Even if you're a gangleader who hasn't converted anyone, and the Head of Security and Captain storm in an...
by Helios
Thu Oct 15, 2015 6:35 pm
Forum: Coding Feedback
Topic: Cannon weapon thingy with flouro acid loaded
Replies: 101
Views: 22939

Re: Cannon weapon thingy with flouro acid loaded

Doesn't the same thing happen if you fill an alcohol bottle with acid, it does 15 damage then covers their body in acid?
by Helios
Thu Oct 15, 2015 3:08 pm
Forum: Ideas
Topic: Terrible Game Mode Ideas
Replies: 42
Views: 13706

Re: Terrible Game Mode Ideas

Traitor variant where you're notified there's been budget cuts and you can only buy really garbage shit with your TCs - like pre-made improvised weapons (batons, pneumatic canon), a garbage bag filled with glass shards, PDA bomb that can only blow up your PDA when you get any message, a miniature w...
by Helios
Wed Oct 14, 2015 7:26 pm
Forum: Ideas
Topic: Terrible Game Mode Ideas
Replies: 42
Views: 13706

Re: Terrible Game Mode Ideas

traitor except with every traitor having the same objective or something Changeling rounds are already like this >Prevent Oldman Robustin from escaping on the shuttle >Prevent Oldman Robustin from escaping on the shuttle >Prevent Oldman Robustin from escaping on the shuttle >Assassinate Oldman Robu...
by Helios
Wed Oct 14, 2015 3:10 pm
Forum: Coding Feedback
Topic: Cryosting is OP
Replies: 26
Views: 7189

Re: Cryosting is OP

Oldman Robustin wrote:Cryosting means sacrificing another critical ling ability.

It's fine for 2 points, it's countered by a damn vending machine.
What happens when you break the vending machines?
by Helios
Wed Oct 14, 2015 2:59 pm
Forum: Ideas
Topic: Terrible Game Mode Ideas
Replies: 42
Views: 13706

Re: Terrible Game Mode Ideas

Quota :engie: :cardborg: :shades: A mode based around Cargo or Science trying to pump out enough shit to appease Nanotrasen, keeping them from shutting down the station. Shutting down means "You signed a waiver, so we're just going to blow the station up with bluespace artillery, or maybe even...
by Helios
Wed Oct 14, 2015 5:20 am
Forum: Ideas
Topic: Terrible Game Mode Ideas
Replies: 42
Views: 13706

Terrible Game Mode Ideas

Nuke Cops: :newcop: :heart: :disk: , but they love publicity even more. It's like Nuclear Operatives, but there's 2 cameramen. They get points for how many action shots they have, basically dead rising, points for dead bodies, guns being shot off, or erotica if there are nude crewmen Reign of Steel...
by Helios
Tue Oct 13, 2015 4:41 pm
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 53195

Re: RP is at a dangerous low

There's RP, every single time "Adolf Hitler" joins the server.
by Helios
Tue Oct 13, 2015 2:07 am
Forum: Ideas
Topic: Journey gamemode
Replies: 26
Views: 6968

Re: Journey gamemode

Does this mean we could visit old content?
Like the old prison station?
by Helios
Tue Oct 13, 2015 1:58 am
Forum: Ideas
Topic: Body Snatcher Seeds.
Replies: 2
Views: 1028

Body Snatcher Seeds.

Seeds, which are like Replica Pod Seeds. But instead of just cloning the person regularly, it clones them as a pod person, who has to make sure that more pod people are produced(?). This gives some preferences to Botanist, but public botany makes it so anyone could use it This idea needs some refine...
by Helios
Tue Oct 13, 2015 1:13 am
Forum: Coding Feedback
Topic: Oxygen Tank Suicide nerf.
Replies: 17
Views: 5835

Oxygen Tank Suicide nerf.

The most controversial change, that removed the Suicide Hopline.
What do people think?
by Helios
Tue Oct 13, 2015 12:41 am
Forum: Ideas
Topic: Banish/Teleport to Pocket Dimension Spell
Replies: 5
Views: 1227

Re: Banish/Teleport to Pocket Dimension Spell

Was the reason they took the Wizard shuttle off the Z-level so they can't do this?
by Helios
Tue Oct 13, 2015 12:25 am
Forum: Ideas
Topic: Banish/Teleport to Pocket Dimension Spell
Replies: 5
Views: 1227

Re: Banish/Teleport to Pocket Dimension Spell

Would it be like the ninja net?
by Helios
Mon Oct 12, 2015 1:32 am
Forum: Ideas
Topic: Journey gamemode
Replies: 26
Views: 6968

Re: Journey gamemode

http://www.pixeltailgames.com/elevator/

Shuttle:Source

Seriously though, even if it doesn't become a mode, it could become a neat button. The shuttle having to make a pitstop on the way back to centcomm, at a random location.
Could be fun.
by Helios
Sat Oct 10, 2015 4:14 am
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 26330

Re: Armory re-mapping and autorifle removal

I'll look over the brig to make sure the removal of the auto rifles, which was merged, did not accidently get anything else removed. Saddened by the removal of the rifles without further chance to balance them, even my proposal of making EMP's lock the firing trigger until reloaded, but eh what can...
by Helios
Sat Oct 10, 2015 3:21 am
Forum: Ideas
Topic: Change Botany from Service, to Service Medical
Replies: 12
Views: 2216

Re: Change Botany from Service, to Service Medical

Botany's cloning pods has anti-synergy with cloning and defibs. One department does not need 3 ways to accomplish the same goal. Three departments need one way each to accomplish that goal, if you catch my drift. One department does not need 3 ways to accomplish the same goal. Let's take out the st...
by Helios
Fri Oct 09, 2015 11:23 pm
Forum: Ideas
Topic: Change Botany from Service, to Service Medical
Replies: 12
Views: 2216

Re: Change Botany from Service, to Service Medical

Botany's cloning pods has anti-synergy with cloning and defibs. One department does not need 3 ways to accomplish the same goal. Three departments need one way each to accomplish that goal, if you catch my drift. One department does not need 3 ways to accomplish the same goal. Let's take out the st...
by Helios
Fri Oct 09, 2015 9:31 pm
Forum: Ideas
Topic: Change Botany from Service, to Service Medical
Replies: 12
Views: 2216

Change Botany from Service, to Service Medical

There's the potted plant in RD's office from the days when Botany was in Research, but I think Botany is ready for a new relationship with Medicine. They have the ability to produce key components for drugs. They can clone people through Harvest pods. Botany wants to be with another department, and ...
by Helios
Fri Oct 09, 2015 3:11 pm
Forum: Closed Policy Discussion
Topic: Borgs Killing Aliens without exposed skin
Replies: 6
Views: 1478

Borgs Killing Aliens without exposed skin

This came up earlier in a game, where borgs killed an Alien Wizard and his Alien Apprentice. The Alien Apprentice had his skin clearly visible that he was an alien. The wizard on the other hand had a gem hardsuit, which completely covered his skin, so it wasn't clear he was an alien. The borg used E...
by Helios
Wed Oct 07, 2015 8:04 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 970892

Re: Minor Suggestions

Add mining scanners to Gulag please!
They have Optical Mesons, but no scanners so they cannot see any other minerals. Which makes being on the Gulag harder than it needs to be. As a person who talks out of a death sentence, to a gulag sentence I'd appreciate it.
by Helios
Wed Oct 07, 2015 7:03 pm
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 26330

Re: Armory re-mapping and autorifle removal

srifenbyxp wrote:
Helios wrote:Dumb question, but can the sec autorifles be accessed at any alert level? Or just Red Alert.
Any level, and the moment people sense when shits going down it's normally the first thing they grab
Would there be any change in their usage if it required Red Alert to access them?
by Helios
Wed Oct 07, 2015 7:01 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3941
Views: 1079532

Re: ITT: We make shitty suggestions and come up with poor id

Give a random chance of other items to appear in cap's trophy case.
Like Singularity Hammer
Energy Cutlass
by Helios
Wed Oct 07, 2015 7:00 pm
Forum: Ideas
Topic: Make Librarian useful
Replies: 35
Views: 8298

Re: Make Librarian useful

Genetics is science, kind of. And takes effort. Not much though
by Helios
Wed Oct 07, 2015 2:37 pm
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 26330

Re: Armory re-mapping and autorifle removal

Dumb question, but can the sec autorifles be accessed at any alert level? Or just Red Alert.
by Helios
Tue Oct 06, 2015 6:57 pm
Forum: Ideas
Topic: Make Librarian useful
Replies: 35
Views: 8298

Re: Make Librarian useful

The fact that examining his desk reads "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl", as well as all of the text of emagging his console to get a tome makes me think he would research that shit
by Helios
Mon Oct 05, 2015 11:13 pm
Forum: Coding Feedback
Topic: Making the IED not useless
Replies: 27
Views: 5934

Re: Making the IED not useless

I heard someone was planning on adding igniter support to welding tanks, wouldn't this bring back kind of what IEDs were used for when it came to station damage, at the cost of size and usefulness (instead of tiny, it's a welding tank that you have to drag which makes your intentions extremely clear...
by Helios
Mon Oct 05, 2015 9:31 pm
Forum: General Chat
Topic: Drama is at a dangerous low
Replies: 184
Views: 46033

Re: Drama is at a dangerous low

Remove something people rely on.
There was the most drama when Stungloves were removed
Prison Station was removed.
Syringe gun got nerfed
Toolboxes got nerfed.
TK got nerfed

If you want to start the drama, remove assistant's maint access.
by Helios
Mon Oct 05, 2015 9:22 pm
Forum: Ideas
Topic: Perpetual objectives for traitors
Replies: 24
Views: 5631

Re: Perpetual objectives for traitors

Scoreboards would just further encourage the metagamey valid-huntery 2robust4u culture and discourages creativity and unconventionality out of fear of losing your spot on the scoreboard. So let's put things on the scoreboard people wouldn't object to. Victories as :newcop: Syndicates:Nobody objects...
by Helios
Sat Oct 03, 2015 7:18 pm
Forum: Ideas
Topic: Perpetual objectives for traitors
Replies: 24
Views: 5631

Re: Perpetual objectives for traitors

How about just making the disc a bonus objective? If you escape with it on your person you get a bonus check mark
by Helios
Sat Oct 03, 2015 7:17 pm
Forum: Ideas
Topic: Anti ERT
Replies: 9
Views: 2104

Anti ERT

When you log into a communications console you can request an ERT and communicate with centcomm. When you hack a comms console with an emag you can send a message to the syndicate. There should also be the option to request support from the syndicate. This would be influenced by whether or not you c...
by Helios
Fri Oct 02, 2015 5:48 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3941
Views: 1079532

Re: ITT: We make shitty suggestions and come up with poor id

Space jam event.
Have one net in arrivals, the other in escape. Everyone spawns with the red team and blue team vests and laser guns.
First team to 3 points wins
by Helios
Fri Oct 02, 2015 3:04 am
Forum: Ideas
Topic: Buffing unused content
Replies: 5
Views: 1274

Buffing unused content

There's lots of stuff in the game that are unused, and some minor buffs could make them more accessible. If you guys have any ideas of items that aren't used enough, throw them here. I'll start. Floral somatoray :Something I never see used in botany. If you could make hacking the Nutrimax give you o...
by Helios
Thu Oct 01, 2015 4:51 am
Forum: Ideas
Topic: SyndiCake
Replies: 30
Views: 6287

Re: SyndiCake

If there is no refuse implant message then sec will just have to kill every rev to find the rev heads and win But it also fucks over rev heads who don't run around flashing everyone they can and instead act with subtlety, giving them a meta death sentence because this string of text means you are a...
by Helios
Thu Oct 01, 2015 4:11 am
Forum: Ideas
Topic: SyndiCake
Replies: 30
Views: 6287

Re: SyndiCake

Kor wrote:The entire point of the implant is a meta check to stop mass murder during rev though.
Okay, I don't quite get this statement.
When is there not mass murder during rev?
by Helios
Wed Sep 30, 2015 11:09 pm
Forum: General Chat
Topic: Nuke Ops Allstars
Replies: 19
Views: 5615

Re: Nuke Ops Allstars

NukeOPS CAN'T beat prepared crew by design. I'd just point out that if it is the very best nuke ops players, vs an average station, with the average station knowing from the start I would say that they could have a chance through unique tactics, with one caveat. A minor syndicate victory still coun...
by Helios
Wed Sep 30, 2015 3:27 pm
Forum: General Chat
Topic: Nuke Ops Allstars
Replies: 19
Views: 5615

Re: Nuke Ops Allstars

MMMiracles wrote:5x me with no borg because I am the best and borgs are for Fluke ops who need a crutch.

circlejerk gogogo
I'll believe it when the stats back it up
by Helios
Wed Sep 30, 2015 3:11 pm
Forum: General Chat
Topic: Nuke Ops Allstars
Replies: 19
Views: 5615

Nuke Ops Allstars

Following off of Stats, take the 5 people who have won the most nuke rounds, with a 6th as an alternative as they want to order a borg.
Face them against a station who knows that they are coming.
Who would win? My guess is on :newcop:
by Helios
Wed Sep 30, 2015 3:54 am
Forum: Ideas
Topic: SyndiCake
Replies: 30
Views: 6287

Re: SyndiCake

This isn't going to have the effect you're looking for. The tell-tale sign of revolutions is flashing, not randomly implanting people. And sec is always going to kill anyone who resists, just to be sure. Let's say there's multiple rev heads. 2 are running flashing everyone, one is staying in Cargo,...
by Helios
Wed Sep 30, 2015 12:46 am
Forum: Ideas
Topic: SyndiCake
Replies: 30
Views: 6287

Re: SyndiCake

Scones wrote:you know there is literally an item called syndicakes in the game right now yes?
It's been in the game for a while.
Does it have this effect though?
Does it have any effect?
by Helios
Tue Sep 29, 2015 11:53 pm
Forum: Ideas
Topic: SyndiCake
Replies: 30
Views: 6287

SyndiCake

Have a food item that can be produced by the Cook that after eating makes the person resistant to Loyalty Implants for the next X minutes. Depending on the potency of the cake.

Just to stop people metagaming resist implant=auto execute
by Helios
Tue Sep 29, 2015 2:29 am
Forum: Coding Feedback
Topic: Changeling rounds are boring as hell
Replies: 163
Views: 31385

Re: Changeling rounds are boring as hell

What about severly lowering the chances of team changeling, and introducing changeling as a solo antag that has a 50% chance to appear in all rounds, including malf, nuke ops, and even blob. Then you could have the objective of getting the DNA of a nuclear operative which would be an interesting cha...
by Helios
Mon Sep 28, 2015 3:53 am
Forum: Ideas
Topic: Firebot+Airbot
Replies: 10
Views: 2528

Firebot+Airbot

How about we add 2 new bot types.
Fire bots made out of fire extinguishers+ stuff that try to put out fires.
Air bots made out of oxygen tanks+stuff that replace air that is lost.
When emagged they do the opposite, start fires and suck air respectively.
by Helios
Fri Sep 25, 2015 1:23 am
Forum: Ideas
Topic: Make Librarian useful
Replies: 35
Views: 8298

Re: Make Librarian useful

:pigman: The workplace of the only non-sec person on the entire station who spawns with a shotgun, armor, instant stun chemicals, rags to instantly apply them, cable coils to make cuffs, maint access to get a toolbox, coins to get insuls, and possibly sunglasses? It's a powergamers paradise. I mean ...
by Helios
Fri Sep 25, 2015 1:02 am
Forum: Ideas
Topic: Make Librarian useful
Replies: 35
Views: 8298

Re: Make Librarian useful

/tg/ as a whole is not geared towards roleplay. There are almost no mechanics in the entire game that give you any reason to do anything but valid hunt without being bored out of your skull, so let's stop deluding ourselves here. Also we're not saying give him free fireball spells, but like Knock o...
by Helios
Fri Sep 25, 2015 12:53 am
Forum: Ideas
Topic: Make Librarian useful
Replies: 35
Views: 8298

Re: Make Librarian useful

Saegrimr wrote:Is this what we're doing now? Taking the last bit of potential roleplay/flavor jobs and arbitrarily trying to balance it with the rest of the game?
You can have a job feature RP and actually do stuff. Look at Chaplain
by Helios
Fri Sep 25, 2015 12:03 am
Forum: Ideas
Topic: Make Librarian useful
Replies: 35
Views: 8298

Re: Make Librarian useful

Lawyer is an RP job, but can get people released.
Librarian is an RP job, and can...?
Take photos?
by Helios
Thu Sep 24, 2015 11:57 pm
Forum: Ideas
Topic: Make Librarian useful
Replies: 35
Views: 8298

Make Librarian useful

There's been some complaints that Librarian is useful, and it is just an RP job. There's some ideas that people that people had which would be reactive. Cult tome: Give the librarian the ability to research a cult tome. This would be possible during cult rounds (obviously), as well as traitor/traito...
by Helios
Thu Sep 24, 2015 2:11 am
Forum: Coding Feedback
Topic: FUCKING ADS
Replies: 2
Views: 1132

Re: FUCKING ADS

I GET LOCKED OUT OF THE GAME TO "SEE" NON EXISTING FUCKING ADS