Why don't officers just interrogate people after implanting them for information?Kor wrote:We took the subtlety out because otherwise security ends up murdering the wrong people and then getting banned and nobody is happy
Search found 1018 matches
- Thu Oct 15, 2015 9:33 pm
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 14707
Re: Implant rejection is bullshit
- Thu Oct 15, 2015 9:28 pm
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 14707
Re: Implant rejection is bullshit
I ded pls nerf Maybe as rev/ganghead you shouldn't be running around doing things where sec can see and capture you? I mean, if you want to make loyalty implants completely useless and take away their one use (making sure whoever you implanted isn't still a rev/gangster) go ahead and try, but that ...
- Thu Oct 15, 2015 9:20 pm
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 14707
Implant rejection is bullshit
Implant Rejecting is fucking bullshit, as it is an automatic method of saying "nope, you're dead". There doesn't need to be evidence of you being an antag, you're automatically killed. Even if you're a gangleader who hasn't converted anyone, and the Head of Security and Captain storm in an...
- Thu Oct 15, 2015 6:35 pm
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 22978
Re: Cannon weapon thingy with flouro acid loaded
Doesn't the same thing happen if you fill an alcohol bottle with acid, it does 15 damage then covers their body in acid?
- Thu Oct 15, 2015 3:08 pm
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 13708
Re: Terrible Game Mode Ideas
Traitor variant where you're notified there's been budget cuts and you can only buy really garbage shit with your TCs - like pre-made improvised weapons (batons, pneumatic canon), a garbage bag filled with glass shards, PDA bomb that can only blow up your PDA when you get any message, a miniature w...
- Wed Oct 14, 2015 7:26 pm
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 13708
Re: Terrible Game Mode Ideas
traitor except with every traitor having the same objective or something Changeling rounds are already like this >Prevent Oldman Robustin from escaping on the shuttle >Prevent Oldman Robustin from escaping on the shuttle >Prevent Oldman Robustin from escaping on the shuttle >Assassinate Oldman Robu...
- Wed Oct 14, 2015 3:10 pm
- Forum: Coding Feedback
- Topic: Cryosting is OP
- Replies: 26
- Views: 7189
Re: Cryosting is OP
What happens when you break the vending machines?Oldman Robustin wrote:Cryosting means sacrificing another critical ling ability.
It's fine for 2 points, it's countered by a damn vending machine.
- Wed Oct 14, 2015 2:59 pm
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 13708
Re: Terrible Game Mode Ideas
Quota :engie: :cardborg: :shades: A mode based around Cargo or Science trying to pump out enough shit to appease Nanotrasen, keeping them from shutting down the station. Shutting down means "You signed a waiver, so we're just going to blow the station up with bluespace artillery, or maybe even...
- Wed Oct 14, 2015 5:20 am
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 13708
Terrible Game Mode Ideas
Nuke Cops: :newcop: :heart: :disk: , but they love publicity even more. It's like Nuclear Operatives, but there's 2 cameramen. They get points for how many action shots they have, basically dead rising, points for dead bodies, guns being shot off, or erotica if there are nude crewmen Reign of Steel...
- Tue Oct 13, 2015 4:41 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 53198
Re: RP is at a dangerous low
There's RP, every single time "Adolf Hitler" joins the server.
- Tue Oct 13, 2015 2:07 am
- Forum: Ideas
- Topic: Journey gamemode
- Replies: 26
- Views: 6988
Re: Journey gamemode
Does this mean we could visit old content?
Like the old prison station?
Like the old prison station?
- Tue Oct 13, 2015 1:58 am
- Forum: Ideas
- Topic: Body Snatcher Seeds.
- Replies: 2
- Views: 1028
Body Snatcher Seeds.
Seeds, which are like Replica Pod Seeds. But instead of just cloning the person regularly, it clones them as a pod person, who has to make sure that more pod people are produced(?). This gives some preferences to Botanist, but public botany makes it so anyone could use it This idea needs some refine...
- Tue Oct 13, 2015 1:13 am
- Forum: Coding Feedback
- Topic: Oxygen Tank Suicide nerf.
- Replies: 17
- Views: 5835
Oxygen Tank Suicide nerf.
The most controversial change, that removed the Suicide Hopline.
What do people think?
What do people think?
- Tue Oct 13, 2015 12:41 am
- Forum: Ideas
- Topic: Banish/Teleport to Pocket Dimension Spell
- Replies: 5
- Views: 1227
Re: Banish/Teleport to Pocket Dimension Spell
Was the reason they took the Wizard shuttle off the Z-level so they can't do this?
- Tue Oct 13, 2015 12:25 am
- Forum: Ideas
- Topic: Banish/Teleport to Pocket Dimension Spell
- Replies: 5
- Views: 1227
Re: Banish/Teleport to Pocket Dimension Spell
Would it be like the ninja net?
- Mon Oct 12, 2015 1:32 am
- Forum: Ideas
- Topic: Journey gamemode
- Replies: 26
- Views: 6988
Re: Journey gamemode
http://www.pixeltailgames.com/elevator/
Shuttle:Source
Seriously though, even if it doesn't become a mode, it could become a neat button. The shuttle having to make a pitstop on the way back to centcomm, at a random location.
Could be fun.
Shuttle:Source
Seriously though, even if it doesn't become a mode, it could become a neat button. The shuttle having to make a pitstop on the way back to centcomm, at a random location.
Could be fun.
- Sat Oct 10, 2015 4:14 am
- Forum: Coding Feedback
- Topic: Armory re-mapping and autorifle removal
- Replies: 153
- Views: 26331
Re: Armory re-mapping and autorifle removal
I'll look over the brig to make sure the removal of the auto rifles, which was merged, did not accidently get anything else removed. Saddened by the removal of the rifles without further chance to balance them, even my proposal of making EMP's lock the firing trigger until reloaded, but eh what can...
- Sat Oct 10, 2015 3:21 am
- Forum: Ideas
- Topic: Change Botany from Service, to Service Medical
- Replies: 12
- Views: 2220
Re: Change Botany from Service, to Service Medical
Botany's cloning pods has anti-synergy with cloning and defibs. One department does not need 3 ways to accomplish the same goal. Three departments need one way each to accomplish that goal, if you catch my drift. One department does not need 3 ways to accomplish the same goal. Let's take out the st...
- Fri Oct 09, 2015 11:23 pm
- Forum: Ideas
- Topic: Change Botany from Service, to Service Medical
- Replies: 12
- Views: 2220
Re: Change Botany from Service, to Service Medical
Botany's cloning pods has anti-synergy with cloning and defibs. One department does not need 3 ways to accomplish the same goal. Three departments need one way each to accomplish that goal, if you catch my drift. One department does not need 3 ways to accomplish the same goal. Let's take out the st...
- Fri Oct 09, 2015 9:31 pm
- Forum: Ideas
- Topic: Change Botany from Service, to Service Medical
- Replies: 12
- Views: 2220
Change Botany from Service, to Service Medical
There's the potted plant in RD's office from the days when Botany was in Research, but I think Botany is ready for a new relationship with Medicine. They have the ability to produce key components for drugs. They can clone people through Harvest pods. Botany wants to be with another department, and ...
- Fri Oct 09, 2015 3:11 pm
- Forum: Closed Policy Discussion
- Topic: Borgs Killing Aliens without exposed skin
- Replies: 6
- Views: 1478
Borgs Killing Aliens without exposed skin
This came up earlier in a game, where borgs killed an Alien Wizard and his Alien Apprentice. The Alien Apprentice had his skin clearly visible that he was an alien. The wizard on the other hand had a gem hardsuit, which completely covered his skin, so it wasn't clear he was an alien. The borg used E...
- Wed Oct 07, 2015 8:04 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 971675
Re: Minor Suggestions
Add mining scanners to Gulag please!
They have Optical Mesons, but no scanners so they cannot see any other minerals. Which makes being on the Gulag harder than it needs to be. As a person who talks out of a death sentence, to a gulag sentence I'd appreciate it.
They have Optical Mesons, but no scanners so they cannot see any other minerals. Which makes being on the Gulag harder than it needs to be. As a person who talks out of a death sentence, to a gulag sentence I'd appreciate it.
- Wed Oct 07, 2015 7:03 pm
- Forum: Coding Feedback
- Topic: Armory re-mapping and autorifle removal
- Replies: 153
- Views: 26331
Re: Armory re-mapping and autorifle removal
Would there be any change in their usage if it required Red Alert to access them?srifenbyxp wrote:Any level, and the moment people sense when shits going down it's normally the first thing they grabHelios wrote:Dumb question, but can the sec autorifles be accessed at any alert level? Or just Red Alert.
- Wed Oct 07, 2015 7:01 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1080174
Re: ITT: We make shitty suggestions and come up with poor id
Give a random chance of other items to appear in cap's trophy case.
Like Singularity Hammer
Energy Cutlass
Like Singularity Hammer
Energy Cutlass
- Wed Oct 07, 2015 7:00 pm
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8298
Re: Make Librarian useful
Genetics is science, kind of. And takes effort. Not much though
- Wed Oct 07, 2015 2:37 pm
- Forum: Coding Feedback
- Topic: Armory re-mapping and autorifle removal
- Replies: 153
- Views: 26331
Re: Armory re-mapping and autorifle removal
Dumb question, but can the sec autorifles be accessed at any alert level? Or just Red Alert.
- Tue Oct 06, 2015 6:57 pm
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8298
Re: Make Librarian useful
The fact that examining his desk reads "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl", as well as all of the text of emagging his console to get a tome makes me think he would research that shit
- Mon Oct 05, 2015 11:13 pm
- Forum: Coding Feedback
- Topic: Making the IED not useless
- Replies: 27
- Views: 5934
Re: Making the IED not useless
I heard someone was planning on adding igniter support to welding tanks, wouldn't this bring back kind of what IEDs were used for when it came to station damage, at the cost of size and usefulness (instead of tiny, it's a welding tank that you have to drag which makes your intentions extremely clear...
- Mon Oct 05, 2015 9:31 pm
- Forum: General Chat
- Topic: Drama is at a dangerous low
- Replies: 184
- Views: 46039
Re: Drama is at a dangerous low
Remove something people rely on.
There was the most drama when Stungloves were removed
Prison Station was removed.
Syringe gun got nerfed
Toolboxes got nerfed.
TK got nerfed
If you want to start the drama, remove assistant's maint access.
There was the most drama when Stungloves were removed
Prison Station was removed.
Syringe gun got nerfed
Toolboxes got nerfed.
TK got nerfed
If you want to start the drama, remove assistant's maint access.
- Mon Oct 05, 2015 9:22 pm
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5631
Re: Perpetual objectives for traitors
Scoreboards would just further encourage the metagamey valid-huntery 2robust4u culture and discourages creativity and unconventionality out of fear of losing your spot on the scoreboard. So let's put things on the scoreboard people wouldn't object to. Victories as :newcop: Syndicates:Nobody objects...
- Sat Oct 03, 2015 7:18 pm
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5631
Re: Perpetual objectives for traitors
How about just making the disc a bonus objective? If you escape with it on your person you get a bonus check mark
Anti ERT
When you log into a communications console you can request an ERT and communicate with centcomm. When you hack a comms console with an emag you can send a message to the syndicate. There should also be the option to request support from the syndicate. This would be influenced by whether or not you c...
- Fri Oct 02, 2015 5:48 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1080174
Re: ITT: We make shitty suggestions and come up with poor id
Space jam event.
Have one net in arrivals, the other in escape. Everyone spawns with the red team and blue team vests and laser guns.
First team to 3 points wins
Have one net in arrivals, the other in escape. Everyone spawns with the red team and blue team vests and laser guns.
First team to 3 points wins
- Fri Oct 02, 2015 3:04 am
- Forum: Ideas
- Topic: Buffing unused content
- Replies: 5
- Views: 1274
Buffing unused content
There's lots of stuff in the game that are unused, and some minor buffs could make them more accessible. If you guys have any ideas of items that aren't used enough, throw them here. I'll start. Floral somatoray :Something I never see used in botany. If you could make hacking the Nutrimax give you o...
Re: SyndiCake
If there is no refuse implant message then sec will just have to kill every rev to find the rev heads and win But it also fucks over rev heads who don't run around flashing everyone they can and instead act with subtlety, giving them a meta death sentence because this string of text means you are a...
Re: SyndiCake
Okay, I don't quite get this statement.Kor wrote:The entire point of the implant is a meta check to stop mass murder during rev though.
When is there not mass murder during rev?
- Wed Sep 30, 2015 11:09 pm
- Forum: General Chat
- Topic: Nuke Ops Allstars
- Replies: 19
- Views: 5615
Re: Nuke Ops Allstars
NukeOPS CAN'T beat prepared crew by design. I'd just point out that if it is the very best nuke ops players, vs an average station, with the average station knowing from the start I would say that they could have a chance through unique tactics, with one caveat. A minor syndicate victory still coun...
- Wed Sep 30, 2015 3:27 pm
- Forum: General Chat
- Topic: Nuke Ops Allstars
- Replies: 19
- Views: 5615
Re: Nuke Ops Allstars
I'll believe it when the stats back it upMMMiracles wrote:5x me with no borg because I am the best and borgs are for Fluke ops who need a crutch.
circlejerk gogogo
- Wed Sep 30, 2015 3:11 pm
- Forum: General Chat
- Topic: Nuke Ops Allstars
- Replies: 19
- Views: 5615
Nuke Ops Allstars
Following off of Stats, take the 5 people who have won the most nuke rounds, with a 6th as an alternative as they want to order a borg.
Face them against a station who knows that they are coming.
Who would win? My guess is on
Face them against a station who knows that they are coming.
Who would win? My guess is on
Re: SyndiCake
This isn't going to have the effect you're looking for. The tell-tale sign of revolutions is flashing, not randomly implanting people. And sec is always going to kill anyone who resists, just to be sure. Let's say there's multiple rev heads. 2 are running flashing everyone, one is staying in Cargo,...
Re: SyndiCake
It's been in the game for a while.Scones wrote:you know there is literally an item called syndicakes in the game right now yes?
Does it have this effect though?
Does it have any effect?
SyndiCake
Have a food item that can be produced by the Cook that after eating makes the person resistant to Loyalty Implants for the next X minutes. Depending on the potency of the cake.
Just to stop people metagaming resist implant=auto execute
Just to stop people metagaming resist implant=auto execute
- Tue Sep 29, 2015 2:29 am
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31387
Re: Changeling rounds are boring as hell
What about severly lowering the chances of team changeling, and introducing changeling as a solo antag that has a 50% chance to appear in all rounds, including malf, nuke ops, and even blob. Then you could have the objective of getting the DNA of a nuclear operative which would be an interesting cha...
- Mon Sep 28, 2015 3:53 am
- Forum: Ideas
- Topic: Firebot+Airbot
- Replies: 10
- Views: 2528
Firebot+Airbot
How about we add 2 new bot types.
Fire bots made out of fire extinguishers+ stuff that try to put out fires.
Air bots made out of oxygen tanks+stuff that replace air that is lost.
When emagged they do the opposite, start fires and suck air respectively.
Fire bots made out of fire extinguishers+ stuff that try to put out fires.
Air bots made out of oxygen tanks+stuff that replace air that is lost.
When emagged they do the opposite, start fires and suck air respectively.
- Fri Sep 25, 2015 1:23 am
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8298
Re: Make Librarian useful
:pigman: The workplace of the only non-sec person on the entire station who spawns with a shotgun, armor, instant stun chemicals, rags to instantly apply them, cable coils to make cuffs, maint access to get a toolbox, coins to get insuls, and possibly sunglasses? It's a powergamers paradise. I mean ...
- Fri Sep 25, 2015 1:02 am
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8298
Re: Make Librarian useful
/tg/ as a whole is not geared towards roleplay. There are almost no mechanics in the entire game that give you any reason to do anything but valid hunt without being bored out of your skull, so let's stop deluding ourselves here. Also we're not saying give him free fireball spells, but like Knock o...
- Fri Sep 25, 2015 12:53 am
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8298
Re: Make Librarian useful
You can have a job feature RP and actually do stuff. Look at ChaplainSaegrimr wrote:Is this what we're doing now? Taking the last bit of potential roleplay/flavor jobs and arbitrarily trying to balance it with the rest of the game?
- Fri Sep 25, 2015 12:03 am
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8298
Re: Make Librarian useful
Lawyer is an RP job, but can get people released.
Librarian is an RP job, and can...?
Take photos?
Librarian is an RP job, and can...?
Take photos?
- Thu Sep 24, 2015 11:57 pm
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8298
Make Librarian useful
There's been some complaints that Librarian is useful, and it is just an RP job. There's some ideas that people that people had which would be reactive. Cult tome: Give the librarian the ability to research a cult tome. This would be possible during cult rounds (obviously), as well as traitor/traito...
- Thu Sep 24, 2015 2:11 am
- Forum: Coding Feedback
- Topic: FUCKING ADS
- Replies: 2
- Views: 1132
Re: FUCKING ADS
I GET LOCKED OUT OF THE GAME TO "SEE" NON EXISTING FUCKING ADS