Search found 120 matches
- Tue Feb 14, 2023 11:03 pm
- Forum: Town Hall
- Topic: Trialmin Review: Waltertruck
- Replies: 9
- Views: 3651
Re: Trialmin Review: Waltertruck
Trucks are cool so this lad is cool.
- Mon Jan 09, 2023 8:17 pm
- Forum: Admin Feedback
- Topic: Iain0
- Replies: 32
- Views: 15194
Re: Iain0
Good person, but seems to bother people over things other admins ignore. Whether that's good or bad is up to you to decide.
- Fri Jan 14, 2022 5:34 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950611
Re: Minor Suggestions
Chaplain with money god should be able to heal robots/cyborgs. Right now it says that it refuses to heal that metallic taint, which is clearly against the narrative that the god only cares about money
- Tue Nov 23, 2021 9:59 pm
- Forum: Town Hall
- Topic: Trialmin Review: Lulufren
- Replies: 8
- Views: 3406
Re: Trialmin Review: Lulufren
Tbh, admins should make a vote if people want a unrecallable shuttle, not just randomly call with no regard for public opinion, good thing they did amend that though.
Other than that, solid person +1
Other than that, solid person +1
- Sun Oct 03, 2021 4:47 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950611
Re: Minor Suggestions
Change 'Megafauna crusher' achievement to 'Megafauna melee' because the loot weapons on lavaland are cool but there's no incentive to use them there
- Tue Jul 20, 2021 12:17 am
- Forum: Coding Feedback
- Topic: Space Dragon Issue Discussion
- Replies: 32
- Views: 5824
Re: Space Dragon Issue Discussion
Not everyone who dies takes a carp too. Some people are just content to watch, and that nerf to people respawning just gonna dry up the pool of carps sooner than before
- Mon Jul 19, 2021 1:52 pm
- Forum: Coding Feedback
- Topic: Space Dragon Issue Discussion
- Replies: 32
- Views: 5824
Re: Space Dragon Issue Discussion
All you need is COMPETENT PEOPLE to kill dragon. Yeah but that's not a reasonable requirement on Sybil I'm not super into "Dragons win by having waves of suicide welder-bomb carp, but the crew can win by pushing back with a suicide maxcap," as far as how the round plays out. Yeah me neither
- Sun Jul 18, 2021 4:16 pm
- Forum: Coding Feedback
- Topic: Space Dragon Issue Discussion
- Replies: 32
- Views: 5824
Re: Space Dragon Issue Discussion
Really, the nerf was unnecesary. All you need is COMPETENT PEOPLE to kill dragon. Or one idiot suicide bombing rift with maxcap. Dragon cant do shit about that. Except maybe bodyblocking the dude. But maxcaps hurt and you aren't always in on a way route
- Mon Jan 27, 2020 4:00 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112167
Re: CLONING REMOVAL FEEDBACK
Important thing is, people wanna play the game, they dont wanna stare at the game while being dead till it restarts. The less ways to fix someone from death there will be, the more paranoid people will be, they will attempt to stay away from other people, or react aggresively and beat people up for ...
- Sun Jan 26, 2020 7:01 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112167
Re: CLONING REMOVAL FEEDBACK
Also, organ decay is too fasta
- Sun Jan 26, 2020 3:36 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112167
Re: CLONING REMOVAL FEEDBACK
So, being someone who played on baystation, im not really opposed to cloning removal, but the big difference is that bay does not have shitchems (bay's chems however, do not repair things instantly, heck, they are pretty slow, meaning you have to stick around in medbay, or somewhere else when healin...
- Sun Sep 01, 2019 8:00 pm
- Forum: Ideas
- Topic: New Lavaland role: Hivers
- Replies: 7
- Views: 2215
Re: New Lavaland role: Hivers
But everyone hates miners because unga bunga good loot
- Sun Sep 01, 2019 7:58 pm
- Forum: Ideas
- Topic: addsifhsihgn ADD FISHING NOW
- Replies: 12
- Views: 3377
Re: addsifhsihgn ADD FISHING NOW
wow, this was when granny existedPKPenguin321 wrote:Throwback to https://github.com/tgstation/tgstation/pull/5000
- Sun Sep 01, 2019 7:17 pm
- Forum: Ideas
- Topic: Blitz ops, turning a nothing round into something meaningful.
- Replies: 10
- Views: 2625
Re: Blitz ops, turning a nothing round into something meaningful.
Why would any stealth operative ever choose this option were it to be implemented? It costs TC, announces your presence to the station, leaves your only retreat point(and YOUR NUKE) vulnerable and exposed, causes your team to panic when your shuttle slams down in god knows where surrounded by enemi...
- Sun Sep 01, 2019 7:08 pm
- Forum: Ideas
- Topic: Literally just port baymed with some tweaks.
- Replies: 13
- Views: 2675
Re: Literally just port baymed with some tweaks.
i like the new things, it makes it so doctors are usefull, and not just 'grab kit, heal self, profit'. That being said, i really like baymed
- Tue Aug 27, 2019 9:58 pm
- Forum: Ideas
- Topic: New job: Geologist
- Replies: 1
- Views: 1021
- Tue Aug 27, 2019 9:17 pm
- Forum: Ideas
- Topic: rename bvak injectors to DO NOT INJECT IF NOT INFECTED
- Replies: 0
- Views: 829
rename bvak injectors to DO NOT INJECT IF NOT INFECTED
Because as it turns out, a lot of people are too dumb to shift click them, or to comprehend what it says
- Thu Aug 22, 2019 4:30 pm
- Forum: Ideas
- Topic: Giving botany a mutagen dispenser
- Replies: 78
- Views: 17930
Re: Giving botany a mutagen dispenser
could be cool if they started with chem dispenser like lavaland pod people but only mutagen and saltpetre and maybe ammonia/diethylamine
- Wed Aug 21, 2019 10:28 pm
- Forum: Ideas
- Topic: Highlander button should remove cuffs 'n such
- Replies: 6
- Views: 1725
Highlander button should remove cuffs 'n such
Because its unfair otherwise.
Also maybe ghostroles should be highlandered like newjoins
Also maybe ghostroles should be highlandered like newjoins
- Wed Aug 21, 2019 8:20 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12874
Re: Chemistry, more like ChemFactory
But the factory must grow!oranges wrote:never, because you'll never have enough equipment/space to set up every run you need, so you'll need to be reconfiguring stuff in resposne to station events
- Mon Aug 19, 2019 7:14 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12874
Re: Chemistry, more like ChemFactory
So when will we be able to make the game play itself after a few minutes of set-up?
- Sat Jul 13, 2019 1:17 pm
- Forum: Ideas
- Topic: New Game Mode Idea
- Replies: 4
- Views: 1321
Re: New Game Mode Idea
I wouldnt mind a extremely obvious side antag that is there to kill other antags and knows who they are (extremely obvious so they too know who he is)
- Sat Jul 13, 2019 1:14 pm
- Forum: Ideas
- Topic: The Dungeon: An RPG Gateway.
- Replies: 11
- Views: 2599
Re: The Dungeon: An RPG Gateway.
Not hours, just it should average around an hour. Because by then the crew has rocket launchers (Robotics) Romerol Zombification Surgery (Science) Staff Of Change Carps and Staff of Resurrection Carps (Xenobio) and Ash Drake Armor (Mining.) Making it take long is to make the loot not feel out of pl...
- Thu Jul 11, 2019 3:00 pm
- Forum: Ideas
- Topic: Show antag hud for the one who killed you.
- Replies: 14
- Views: 3148
Re: Show antag hud for the one who killed you.
i think we should be able to turn on antag hud at cost of disabling all forms of respawning
- Thu Jul 11, 2019 2:59 pm
- Forum: Ideas
- Topic: The Dungeon: An RPG Gateway.
- Replies: 11
- Views: 2599
Re: The Dungeon: An RPG Gateway.
This is a meme... add this to list of things you could add to vr server if it ever came into existence
- Thu Jul 11, 2019 2:57 pm
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4540
Re: Change combat mech melee from knockout to knockdown
Gygax is loud but definatelly not slow with acutators. But why do i even bother answering youPKPenguin321 wrote:so what you're saying is you haven't tried moving away from the loud slow mechadamkad1 wrote:Saying this againPKPenguin321 wrote:have you tried moving away from the loud slow mech
1-GYGAX
2-ASHLIGGERS, GOLEMS, ETC.
- Thu Jul 11, 2019 2:56 pm
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4540
Re: Change combat mech melee from knockout to knockdown
I have experienced firsthand a dark gygax ramming through a wall to catch the captain in a security office with leg actuators on full, set that captain on fire, and that captain escape through several doors before the gygax could ram. but that doesn't matter, what matters is that MELEE STUNS ARE ST...
- Tue Jul 09, 2019 11:21 am
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4540
Re: Change combat mech melee from knockout to knockdown
Its a real cheap stun, and in taser nerf they said they dont want those. You can say to not get in melee with mechs but i say, what about gygax Have you tried not attacking the 15 foot tall heavily powered mobile robot armor suit in melee? one this is that some people cant use guns, another is that...
- Mon Jul 08, 2019 3:15 pm
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4211
Re: Add cyborg upgrades that give them multitools (like jaws of life)
fuck silicons and fuck silicon buffs https://i.imgur.com/vpw1f7x.gif https://i.imgur.com/vpw1f7x.gif https://i.imgur.com/vpw1f7x.gif :^) It would be nice to reduce inventory bloat, since like others have said, engiborgs and mediborgs have it the worst. The mediborg hypospray change (where the two c...
- Mon Jul 08, 2019 3:14 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 10964
Re: Nerf Lexorin
Epinephrine: Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. What a dumb change Agreed. Amen to that. To be fair, I'll admit that oxy damage was...
- Mon Jul 08, 2019 2:28 pm
- Forum: Ideas
- Topic: Give lavaland podpeople internals
- Replies: 1
- Views: 809
Give lavaland podpeople internals
New lavaland atmos can have fancy stuff like miasma, and lavaland podpeople cant do much against that, and those diseases are a huge annoyance
- Mon Jul 08, 2019 2:25 pm
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4540
Re: Change combat mech melee from knockout to knockdown
Its a real cheap stun, and in taser nerf they said they dont want those. You can say to not get in melee with mechs but i say, what about gygax Have you tried not attacking the 15 foot tall heavily powered mobile robot armor suit in melee? one this is that some people cant use guns, another is that...
- Sun Jul 07, 2019 9:08 am
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4540
Re: Change combat mech melee from knockout to knockdown
Its a real cheap stun, and in taser nerf they said they dont want those. You can say to not get in melee with mechs but i say, what about gygax Have you tried not attacking the 15 foot tall heavily powered mobile robot armor suit in melee? one this is that some people cant use guns, another is that...
- Sat Jul 06, 2019 6:51 pm
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4211
Re: Add cyborg upgrades that give them multitools (like jaws of life)
Medborg tools are baseline but have 100% success chance no matter where the surgery is performed. So you can, for example, do a liver transplant on the bar-room floor with no risk of failure. That would imply the medborg can pick up the liver and shove it in. the patient can do that unless he's unc...
- Sat Jul 06, 2019 6:28 pm
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4540
Re: Change combat mech melee from knockout to knockdown
mechs can turn around pretty fastterranaut wrote:stand behind it loladamkad1 wrote:what about gygax
there's a 270° angle where it can't punch you git gud
- Sat Jul 06, 2019 1:35 pm
- Forum: Ideas
- Topic: Change combat mech melee from knockout to knockdown
- Replies: 22
- Views: 4540
Change combat mech melee from knockout to knockdown
Its a real cheap stun, and in taser nerf they said they dont want those. You can say to not get in melee with mechs but i say, what about gygax
- Sat Jul 06, 2019 9:27 am
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4211
Re: Add cyborg upgrades that give them multitools (like jaws of life)
what about medborgs? surgical multitools would help a lot
- Fri Jul 05, 2019 3:27 pm
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4211
Re: Add cyborg upgrades that give them multitools (like jaws of life)
Arent engieborg tools better than regular tools by default? The design around them was that engieborgs would be better right off the bat but humans could get better tools with rare tech. I think the current engieborg tools are slightly faster than the jaws of life tier tools anyway. If they are, i ...
- Fri Jul 05, 2019 10:53 am
- Forum: Ideas
- Topic: Plumbing discussion thread
- Replies: 12
- Views: 3415
Re: Plumbing discussion thread
So oldcables will be used for cleaning pipes?
- Fri Jul 05, 2019 10:46 am
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4211
Re: Add cyborg upgrades that give them multitools (like jaws of life)
flash 2 hard?wesoda25 wrote:fuck silicons and fuck silicon buffs
- Fri Jul 05, 2019 10:45 am
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4211
Re: Add cyborg upgrades that give them multitools (like jaws of life)
One problem I can see with this is the point of multi use tools is to reduce clutter and make it easier to switch between tools. Giving engineering cyborgs more tools would just further expand their massive inventory of items alien tools could replace normal tools, and multitools are only two thing...
- Fri Jul 05, 2019 10:43 am
- Forum: Ideas
- Topic: give cyborgs a mouth module so they can eat garbage and drink oil so we can feed them treats
- Replies: 13
- Views: 2522
- Thu Jul 04, 2019 6:56 pm
- Forum: Ideas
- Topic: Add cyborg upgrades that give them multitools (like jaws of life)
- Replies: 21
- Views: 4211
Add cyborg upgrades that give them multitools (like jaws of life)
Would be a nice QOL thing. Also maybe could add alien tools upgrade module too
- Sat Jun 15, 2019 4:03 pm
- Forum: Ideas
- Topic: Give luxury miner shelters sleepers instead of stasis units
- Replies: 11
- Views: 3071
- Fri Jun 14, 2019 9:48 pm
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5711
Re: Normalize currency and credits/costs/values
On a personal level payout difference between jobs need to be flatter because a 2000% paycheck increase between the lowest and highest paying job (ignoring heads since having free access to budget means their personal account is irrelevant) is impossible to balance and you end up with nonsense like...
- Fri Jun 14, 2019 8:06 pm
- Forum: Ideas
- Topic: Suggestion for Transformative Crossbreeds (Xenobiology)
- Replies: 5
- Views: 1580
Re: Suggestion for Transformative Crossbreeds (Xenobiology)
Bots only give you that much chems, they cant heal toxins damage from slimes, etcATHATH wrote:Why use chilling pink when you can just use a medibot (which can also be pAI controlled, remember) instead?
- Fri Jun 14, 2019 7:39 pm
- Forum: Ideas
- Topic: Give luxury miner shelters sleepers instead of stasis units
- Replies: 11
- Views: 3071
Re: Give luxury miner shelters sleepers instead of stasis units
Heh, while a sleeper would be nice, it's not necessary. The current state of healing in mining/lavaland/shelters if a little excessive. They don't need more healing. Miners can just spend their 20k+ mining points on survival pens and put them into a bag of holding to be better than normal medical s...
- Tue Jun 11, 2019 12:18 am
- Forum: Ideas
- Topic: Hivemind idea
- Replies: 1
- Views: 815
Re: Hivemind idea
But if anyone wants to take it seriously, i got good ideas for a gang hivemind mode 1-start with one mind active or some remake, convert people to your mind and show those bustas its the best mind 2-cant use one mind powers on vessels of another mind unless they are unconsicous, or other minds 3-obj...
- Tue Jun 11, 2019 12:11 am
- Forum: Ideas
- Topic: Hivemind idea
- Replies: 1
- Views: 815
Hivemind idea
Remove the have more vessels than other hiveminds requirement for one mind, let multiple hiveminds do it, if a second one does it, it gets half of other hivemind vessels, make mulitple colors, bring back gangs
- Mon Jun 10, 2019 10:39 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13695
Re: Complete Mining Overhaul
Port goon mining?