Search found 153 matches
- Wed Jan 15, 2020 12:51 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112417
Re: CLONING REMOVAL FEEDBACK
Why is it needing to be replaced in the first place? Nobody has answered this question in the week that this PR has been open. Why it's better to remove cloning instead of reworking it, and it seems that we won't get an answer. When it comes down to it it seems the tough questions are the ones that...
- Wed Jan 15, 2020 10:47 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 7917
Re: Antagonist Race Option
Lots of people here saying "if you play a static, you should expect metagaming". Why is this relevant to a discussion of how things should be?
Similar question for statements like "it's a drawback"
Similar question for statements like "it's a drawback"
- Mon Jan 13, 2020 10:22 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112417
Re: CLONING REMOVAL FEEDBACK
devil mode
- Sun Jan 12, 2020 4:59 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112417
Re: CLONING REMOVAL FEEDBACK
code is never fully deleted, it's in the git history. Leaving it in master has an active maintenance cost.
also
also
Timonk wrote:Wow I can't believe arathian just fucking died
- Sat Jan 11, 2020 2:04 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112417
Re: CLONING REMOVAL FEEDBACK
Is the experimental cloner antithetical to medical content? I thought it was quite cool.
- Thu Jan 02, 2020 1:39 pm
- Forum: Coding Feedback
- Topic: Remove Regen Coma
- Replies: 11
- Views: 3079
Re: Remove Regen Coma
Regen coma is neat because it has both upsides and downsides imo. It has to be strong to be worth the early planking.
- Thu Nov 28, 2019 12:24 pm
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11302
Re: Re-evaluate the relation between community and codebase
That was config, right?Lazengann wrote:I shit talked the movement speed nerfs when they happened but the game is definitely better for it now. I think few people would say the game was better when everyone ran like sonic.
- Thu Nov 28, 2019 12:44 am
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 172
- Views: 66535
Re: People you miss that probably left the community
naksu + cyberboss
rest in bits
rest in bits
- Wed Nov 27, 2019 2:00 am
- Forum: Closed Policy Discussion
- Topic: Re-evaluate the relation between community and codebase
- Replies: 46
- Views: 11302
Re: Re-evaluate the relation between community and codebase
Imagine if your doctor was elected from the general population by people who were angry at the old doctor's diagnoses
- Sun Nov 24, 2019 11:19 am
- Forum: Coding Feedback
- Topic: Indifferent Coders Griefing Codebase
- Replies: 36
- Views: 9513
Re: Indifferent Coders Griefing Codebase
My favourite part is this:
maintainer tyrant wrote:That's a strawman and you know it.
brave player wrote:Maybe, but it doesn't make what I am saying any less correct.
- Sat Nov 02, 2019 8:44 am
- Forum: Closed Policy Discussion
- Topic: Discord Rule 12 is silly.
- Replies: 38
- Views: 10879
Re: Discord Rule 12 is silly.
Honestly terribly phrased, and seems like a bad rule but it's hard to tell under the ambiguous wording
- Thu Oct 24, 2019 6:06 pm
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13204
Re: Clock cult 2019
What ya payingcoders doing work
- Sat Oct 19, 2019 2:26 pm
- Forum: General Chat
- Topic: PKS thread
- Replies: 8
- Views: 2548
Re: PKS thread
Just being in the discord isn't proof that he took part in the pedo stuff
github complaining is his true crime
github complaining is his true crime
- Tue Oct 08, 2019 1:03 pm
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 61678
Re: Update to rule 1.
as a centrist I demand there is a poll as to whether we should have a poll
- Mon Sep 23, 2019 5:31 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4597
Re: Various Crew Content Ideas
It's a harsh way of putting it, but giving more guns isn't really an interesting change in gameplay. This game really needs more non-combat content.
looking forward to the other departments, though
looking forward to the other departments, though
- Fri Sep 13, 2019 5:53 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43984
Re: Serial tiders
lol redditorTheMythicGhost wrote: Not the point, stop strawmanning.
anyway, as to the original point: player reactions to change don't really have anything to do with whether it's "bullshit" that lack of interesting changes drives people to greytide, it's just giving another cause of it
- Fri Sep 13, 2019 3:39 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43984
Re: Serial tiders
snip Planner, I recommend you read the sentence again. The point of that 'autistic rant' is to highlight that there wasn't just one person that made major new changes, and 90% of the community didn't hate all major new changes nor the people involved in those changes. Fair enough, I still don't thi...
- Fri Sep 13, 2019 3:26 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43984
Re: Serial tiders
lol reading comprehension failTheMythicGhost wrote:autistic rant about individual changesoranges wrote:stuff about one specific person
- Fri Sep 13, 2019 2:16 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43984
Re: Serial tiders
This wouldn't be a problem if other jobs were fun. Veteran players keep playing assistant because its more fun running around doing whatever the fuck you feel like than doing most jobs on the station. Blocking people from being assistant means they will just keep up the same behavior but as more im...
- Wed Sep 11, 2019 11:16 pm
- Forum: Closed Policy Discussion
- Topic: Kill and Clone
- Replies: 28
- Views: 6133
Re: Kill and Clone
go full eclipse phase and have mental traumas that are built up and up each time you legitimately die and get crammed into a cheap sleeve, up to and including complete personality shift (having some random other ghost take over your body) or other !!FUN!! things that make death something you would ...
- Sat Jun 22, 2019 11:21 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41366
Re: Github Merging
Just to clarify, I personally don't have any strong feelings on hygiene either way. As to thread topic, maintainers are accountable in that if they do indeed fuck up the game there are a multitude of other codebases for players to move to/MSO to switch to. It's not as though they can just wantonly d...
- Fri Jun 21, 2019 8:51 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41366
Re: Github Merging
To be fair, those two most recent polls were by nervere, and the hygiene one is being ignored so not necessarily the best examples
- Thu Jun 20, 2019 8:07 am
- Forum: Coding Feedback
- Topic: Are Disablers Supposed to be Straight Garbage?
- Replies: 8
- Views: 2633
Re: Are Disablers Supposed to be Straight Garbage?
the fact that all stuns are cleared when the disable cooldown ends is pretty annoying. I can't disable someone and follow up with a stun baton because they just get up right away, I have to keep disabling them if I want to cuff. That should have been fixed by the PR already merged, as long as the s...
- Tue Jun 18, 2019 5:04 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41366
Re: Github Merging
I actually can't tell if it's deliberate by this pointShadowflame909 wrote:4dplanners Dragging change.
- Mon Jun 17, 2019 7:43 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41366
Re: Github Merging
Mentioning the issue tracker number is either disingenuous or shows a lack of understanding. The vast majority of old issues are either not bugs now or never were.
- Thu Jun 06, 2019 11:33 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52540
Re: Stasis beds are shit.
Just to be clear, in that situation manual cloning shouldn't work either.
- Sun Jun 02, 2019 6:08 pm
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5812
Re: Injuries (medical system rework)
'd also add that most non-severe traumas should self heal even without treatment, very slowly, so that medbay visits are only required for meaningful injuries rather than every time you burn your finger with a lighter Yeah, that's probably the direction I'll go in if this receives sufficient support.
- Sun Jun 02, 2019 3:02 pm
- Forum: Ideas
- Topic: Injuries (medical system rework)
- Replies: 26
- Views: 5812
Injuries (medical system rework)
Posting here to gauge interest: I believe the current state of medbay is extremely lame, and stasis beds haven't really made much of an improvement. The main problems as I see them are: 1) Overreliance on chemistry. Worse, obsolescence by chemistry - most of the time, a chemist is just a better doct...
- Tue May 28, 2019 10:15 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Shad0k
- Replies: 24
- Views: 9774
Re: Shad0k
Event lore on point, goodmin
- Tue May 28, 2019 1:21 pm
- Forum: Resolved Appeals
- Topic: [Pointlesswaste3] PolishUser - Escalation Ban
- Replies: 14
- Views: 5186
Re: [Pointlesswaste3] PolishUser - Escalation Ban
Point of clarification: isn't it true he didn't have the energy gun by the time the pka was taken? The OP says that the clown took the energy gun too.
- Sun May 26, 2019 9:39 am
- Forum: Coding Feedback
- Topic: Natural Disaster Feedback
- Replies: 25
- Views: 6312
Re: Natural Disaster Feedback
Just to clarify, those ninjas were randomly spawned by event pumping. Later on an announcement was made refluffing them as megafauna killers, but this was not the original source. Further, I was the one who both started the fight against and dealt the most damage to colossus, so to say they killed n...
- Tue May 21, 2019 11:02 pm
- Forum: Coding Feedback
- Topic: Natural Disaster Feedback
- Replies: 25
- Views: 6312
Re: Natural Disaster Feedback
Needs to be way easier for it to end when the station aren't winning, admin had to forceend the round
- Mon May 13, 2019 7:07 pm
- Forum: Ideas
- Topic: Add neurine to medborg expanded hypo
- Replies: 9
- Views: 2083
Re: Add neurine to medborg expanded hypo
leaving aside that surgery is consensual and good borgs never make mistakes, I worry this will lead to another janiborg-style situation.
- Sat May 11, 2019 11:02 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52540
Re: Stasis beds are shit.
Submit bug report if true, but I'm inclined to chalk this down to user error.Shadowflame909 wrote: Nope! It just auto-scans whoever's in the cloner! Ignoring all the data entirely!
(Unless you're talking about scanning live people, in which case lol)
- Sat May 11, 2019 10:20 am
- Forum: Coding Feedback
- Topic: Space Dragon
- Replies: 23
- Views: 4838
Re: Space Dragon
"Slightly" reduced stats lmao
- Mon May 06, 2019 5:14 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13068
Re: hurting mechs = human harmies?
genuinely 1v1 me smhzxaber wrote:you just bash it down with an extinguisher
- Fri May 03, 2019 9:03 am
- Forum: Coding Feedback
- Topic: Pirates Cargo Pad.
- Replies: 36
- Views: 7333
Re: Pirates Cargo Pad.
Because what everyone says after being sent to ninja jail is "wow, what an interesting mechanic".
- Wed May 01, 2019 8:48 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13068
Re: hurting mechs = human harmies?
If I shoot a random emitter beam down the hallway it only MIGHT hit someone, perfectly compatible with asimov imo
- Tue Apr 30, 2019 7:31 pm
- Forum: Ideas
- Topic: Make monkeys a roundstart race
- Replies: 7
- Views: 1778
Re: Make monkeys a roundstart race
Also make monkeys have a 1/1000 chance to start monkey mode when killed to add in the lovable antagspawner aspect
- Tue Apr 30, 2019 10:57 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13068
Re: hurting mechs = human harmies?
science players are whiny bitches and mechs should be removed from the game :^) Seriously though, how is this a discussion? Hitting mech might set it on fire, so don't do it. It being "rng" shouldn't make a difference. If you find it annoying because following laws means your options are ...
- Mon Apr 01, 2019 12:39 pm
- Forum: General Chat
- Topic: 80+ admins yet there arent enough for 2/3 of the day
- Replies: 156
- Views: 44444
Re: 80+ admins yet there arent enough for 2/3 of the day
Gitban any coder who doesn't submit one bugfix per day
- Sat Mar 30, 2019 11:26 am
- Forum: Coding Feedback
- Topic: Infection Gamemode Progress (blob reworked into gamemode)
- Replies: 40
- Views: 13041
Re: Infection Gamemode Progress (blob reworked into gamemode)
As to the gamemode: Do you not think that having the core always spawn at arrivals might make this mode dangerously map dependant? If I make a map with science near to arrivals, the balance would be totally thrown off. How will you prevent snowballing? You've made sure it can't be summarily killed e...
- Sat Mar 30, 2019 11:12 am
- Forum: Coding Feedback
- Topic: Infection Gamemode Progress (blob reworked into gamemode)
- Replies: 40
- Views: 13041
Re: Infection Gamemode Progress (blob reworked into gamemode)
I believe releasing miasma would cause too much atmos lag for just that bit of flavour.
- Thu Mar 28, 2019 5:20 pm
- Forum: Coding Feedback
- Topic: Infection Gamemode Progress (blob reworked into gamemode)
- Replies: 40
- Views: 13041
Re: Infection Gamemode Progress (blob reworked into gamemode)
Technically you can't find a replacement nuke screwdriver on station as far as I'm aware.
- Wed Mar 27, 2019 11:28 am
- Forum: Former Admins
- Topic: [No Longer Admin] Penterwast
- Replies: 12
- Views: 5545
Re: Penterwast
I'd prefer it if they could provide more feedback after ahelps rather than just ghosting sometimes, otherwise still good + active
- Sun Mar 24, 2019 3:05 pm
- Forum: General Chat
- Topic: Goodbye Im Quitting (until we meet again)
- Replies: 44
- Views: 13142
Re: Goodbye Im Quitting (until we meet again)
I love toronto
- Fri Mar 22, 2019 11:47 am
- Forum: Ideas
- Topic: HoS spawns knowing CQC but all damage is stamina damage
- Replies: 8
- Views: 2052
Re: HoS spawns knowing CQC but all damage is stamina damage
13 tc nukeop item for a head roundstart, not like it being stam damage is much of a disadvantage
- Wed Mar 20, 2019 2:35 pm
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6205
Re: Server Crash responsibility, antag token giveaway and more
Antag token for when I due to meteors please
- Tue Mar 19, 2019 3:22 pm
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 10160
Re: Turn off the Xeno Lavaland Ruin
My problem with it isn't spawning xenos, which is rare, but how fucking huge it is and how it takes up space that could be used by more exciting ruins
- Sat Mar 16, 2019 9:59 pm
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 10160
Re: Turn off the Xeno Lavaland Ruin
remove remove remove