Search found 12 matches

by ip0wnn00bs
Thu Sep 09, 2021 8:50 am
Forum: Ideas
Topic: Wearable synthesizer on belt slot
Replies: 3
Views: 894

Wearable synthesizer on belt slot

As someone who plays the synthesizer a lot in rounds, I would love to have it be wearable on the belt slot, as if it was wrapped around the neck with a loop and placed against the waist. The harmonica has a feature where it can be place in a pocket slot so I feel that the synthesizer going in the be...
by ip0wnn00bs
Sun May 16, 2021 4:13 am
Forum: Resolved Appeals
Topic: [<NoxVS>] Ripyu Anewon / Ophaq - Name Change Opinion & Appeal
Replies: 3
Views: 1360

[<NoxVS>] Ripyu Anewon / Ophaq - Name Change Opinion & Appeal

BYOND account: Ophaq Character name: Ripyu Anewon Ban type: Server/Role Not so much a ban but rather character name change? Ban length: Not so much a ban rather character name change? Ban reason: Asked to change their name from "Ripyu Anewon" because it is just "rip you a new one&quo...
by ip0wnn00bs
Wed Feb 17, 2021 12:48 am
Forum: Ideas
Topic: White Ship Blueprints or Recognizing Additions to Whiteships
Replies: 3
Views: 1130

Re: White Ship Blueprints or Recognizing Additions to Whiteships

have their spawning chance increased. All space ruins are guaranteed to spawn, including the whiteship. Rounds where the whiteship doesn't spawn are errors and not intentional, but are possible. That's good to know. A little off topic but to branch off what you said, do these white ships that spawn...
by ip0wnn00bs
Tue Feb 16, 2021 9:39 am
Forum: Ideas
Topic: White Ship Blueprints or Recognizing Additions to Whiteships
Replies: 3
Views: 1130

White Ship Blueprints or Recognizing Additions to Whiteships

Is it possible and/or could we get something like station blueprints, but it works for whiteships when you find them out in space? Each whiteship would have its own unique one. Or perhaps could there be an option in the whiteship navigation console to expand the area where it recognizes what you've ...
by ip0wnn00bs
Sat Feb 06, 2021 4:34 am
Forum: Ideas
Topic: Upgrades to engi and medbot borgs
Replies: 6
Views: 1594

Re: Upgrades to engi and medbot borgs

A hand slot module would defeat the purpose of cyborgs (i.e. specialisation) but a module like you describe for empty handed manipulation in surgeries would be good. the hug module acts as a substitute for "empty hand" in surgery If that isn't implemented yet then that's a good idea. Usin...
by ip0wnn00bs
Fri Feb 05, 2021 11:03 pm
Forum: Ideas
Topic: Upgrades to engi and medbot borgs
Replies: 6
Views: 1594

Upgrades to engi and medbot borgs

The engineering borg gets a RPED but it would be even nicer if later on in the shift after researching it, you could upgrade it with a Bluespace RPED since it holds more components and thus less trips to the lathe for building or upgrading things. I also feel that the circuit manipulator needs to be...
by ip0wnn00bs
Wed Feb 03, 2021 6:00 am
Forum: Ideas
Topic: Rework Ratmen (Regal Rats) Like Normal People
Replies: 10
Views: 2289

Re: Rework Ratmen (Regal Rats) Like Normal People

Might I suggest flyperson as a decent maint horror? You could get access to the teleporter pretty easily as a human assistant, and from there you can be a weird abomination with all of the things you're looking for. I just like the idea of being a ratman whose goal is to either flood main with rats...
by ip0wnn00bs
Wed Feb 03, 2021 3:16 am
Forum: Ideas
Topic: Rework Ratmen (Regal Rats) Like Normal People
Replies: 10
Views: 2289

Re: Rework Ratmen (Regal Rats) Like Normal People

To my knowledge, admins can give a sentient (player) ratman hands to be able to interact with some stuff to a degree. How difficult would it be to say, copy one of the current species, tweak some basic settings like their diet and ability to see in the dark, and then replace its sprite with the reg...
by ip0wnn00bs
Tue Feb 02, 2021 4:31 am
Forum: Ideas
Topic: Rework Ratmen (Regal Rats) Like Normal People
Replies: 10
Views: 2289

Re: Rework Ratmen (Regal Rats) Like Normal People

If you want to be a maint rat just sign up for assistant, be a lizard if it helps. You're kinda swinging for a new species here, and that's a tall order on this codebase. To my knowledge, admins can give a sentient (player) ratman hands to be able to interact with some stuff to a degree. How diffic...
by ip0wnn00bs
Tue Feb 02, 2021 4:29 am
Forum: Ideas
Topic: Create Nanite Backup Cloud Disks
Replies: 2
Views: 980

Create Nanite Backup Cloud Disks

I feel that people or antags, the power going out, or an EMP deleting all your nanite settings in the cloud server is a pain in the butt. Especially when you make a really good list that takes like 15-20 minutes to set up. It would be nice if we could backup the cloud profile to a disk like how you ...
by ip0wnn00bs
Sat Jan 30, 2021 7:33 pm
Forum: Ideas
Topic: Rework Ratmen (Regal Rats) Like Normal People
Replies: 10
Views: 2289

Re: Rework Ratmen Like Normal People

Time-Green wrote:do you mean regal rats?
Yes
by ip0wnn00bs
Fri Jan 29, 2021 3:09 am
Forum: Ideas
Topic: Rework Ratmen (Regal Rats) Like Normal People
Replies: 10
Views: 2289

Rework Ratmen (Regal Rats) Like Normal People

- Give ratmen (regal rats) the ability to act like a normal human such as crafting basic things, interacting with machine interfaces, wielding things in hands, a backpack, mask, belt, and hat slot. - Add in an event that lets a dead player spawn in as a sentient ratman. The player can create their o...