Search found 400 matches
- Tue Apr 18, 2023 1:31 pm
- Forum: General Chat
- Topic: i am going to code tcomms, tell me your opinion on tcomms
- Replies: 25
- Views: 4778
Re: i am going to code tcomms, tell me your opinion on tcomms
Could you make it so the syndiebase starts with a basic tcomms setup open to expansion instead? I don't want to have to set it up from scratch every time I comms agent
- Mon Apr 17, 2023 9:26 pm
- Forum: Ideas
- Topic: Bring back swarmers but without replication
- Replies: 13
- Views: 2341
Re: Bring back swarmers but without replication
What about a version of swarmers with: -No self defense/teleport ability. They run or they die -No power to destroy walls. Any type of walls (And windows) -Only player controlled -No ventcrawling (I think they had this at some point) This turns them from bullshit eternal stunbeasts into more of a mi...
- Mon Apr 17, 2023 2:02 am
- Forum: Player's Club
- Topic: Anyone wanna start a velhiem sever?
- Replies: 10
- Views: 703
Re: Anyone wanna start a velhiem sever?
It's where you play an in-game year of a dwarf fortress save, then pass it on to someone else and write up what happened in your year. I've done them with Baystation and IS12 amongst others and they have all been pretty fun
- Mon Apr 17, 2023 1:53 am
- Forum: Player's Club
- Topic: WE COUNTED TO 100
- Replies: 17
- Views: 830
Re: WE COUNTED TO 100
I helped!
- Sun Apr 16, 2023 10:21 pm
- Forum: Player's Club
- Topic: Anyone wanna start a velhiem sever?
- Replies: 10
- Views: 703
Re: Anyone wanna start a velhiem sever?
What about a community fort?
- Fri Apr 14, 2023 1:52 am
- Forum: Ideas
- Topic: Active Cult Deconversion
- Replies: 6
- Views: 1543
Re: Active Cult Deconversion
Allow for instant deconversion if you bucklecuff someone to a (special?)bed and have the chappy and two non-cultists stand around it and hit them with the bible. Like the exorcist!
- Thu Apr 13, 2023 11:39 pm
- Forum: Player's Club
- Topic: bruh
- Replies: 33
- Views: 2199
Re: bruh
Does this open the door for "more-than-lethal" rounds now? Like uranium shells that irradiate their targets? Or meteorshot rounds that gib at point blank?
- Thu Apr 13, 2023 2:41 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 85134
Re: Pains, Traditions, and Rituals New Players Will Never Experience
I know this is a weird one, but I miss that specific version of gangs where all you had to do was tag a wall and then put down the GANG MACHINE once you tagged enough walls, and all the other gangs were doing the same shit. It was fun. Also: -Lord Singuloth (Obviously) -Shadowling -Science when all ...
- Wed Apr 12, 2023 9:41 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290261
Re: the counting to 100 thread
22 is my favorite number why does it say 23
also 25
also 25
- Wed Apr 12, 2023 4:06 am
- Forum: Player's Club
- Topic: do you think rounds are too long
- Replies: 53
- Views: 4831
Re: do you think rounds are too long
Rounds are too short when I roll antag and too long when I do not roll antag.
This is not a joke wherein the punchline is that these rounds are the same length, the shuttle is consistently called before the one hour mark when I get progtot whereas two hours or higher is the standard otherwise.
This is not a joke wherein the punchline is that these rounds are the same length, the shuttle is consistently called before the one hour mark when I get progtot whereas two hours or higher is the standard otherwise.
- Sat Apr 08, 2023 4:26 pm
- Forum: Player's Club
- Topic: /Tg/ Offical warhammer 40k enjoyers thread
- Replies: 29
- Views: 1062
Re: /Tg/ Offical warhammer 40k enjoyers thread
I don't play the game but I do buy cheap kits on Ebay and kitbash them into horrific abombinations. It's great fun really.
- Sat Apr 08, 2023 3:29 am
- Forum: Player's Club
- Topic: if the players club can count to 420, i will undelete the hut.
- Replies: 1327
- Views: 184071
- Thu Apr 06, 2023 3:45 am
- Forum: Coding Feedback
- Topic: State of Dynamic 2023
- Replies: 45
- Views: 16212
Re: State of Dynamic 2023
Time for an emotional appeal in the form of an anecdote! >Be me, security officer >Arrest a tot for selling X4 and blowing up R&D when I tried to stop him for a search >Head back out >See a guy wearing cablecuffs and a spear on the floor next to him >"Hey pal, what happened?" >"Be...
- Wed Apr 05, 2023 9:36 pm
- Forum: Player's Club
- Topic: i used the shotgun
- Replies: 42
- Views: 4391
Re: i used the shotgun
I miss tazers.
- Wed Apr 05, 2023 6:18 pm
- Forum: Player's Club
- Topic: Would you remove felinids?
- Replies: 57
- Views: 6336
Re: Would you remove felinids?
Port Giant Armoured Serpentids from Bay. They're neat.
- Mon Apr 03, 2023 2:30 pm
- Forum: Ideas
- Topic: What you think of departmental assistants?
- Replies: 9
- Views: 1471
Re: What you think of departmental assistants?
I don't think they should be called "Assistants" since that might attract people wanting to tide but with more access. Maybe "Trainee?"
Also make it like sec officers where you pick a department you spawn in assigned to so it's only one job but with subsets instead of five+
Also make it like sec officers where you pick a department you spawn in assigned to so it's only one job but with subsets instead of five+
- Sun Apr 02, 2023 4:43 pm
- Forum: Player's Club
- Topic: if the players club can count to 420, i will undelete the hut.
- Replies: 1327
- Views: 184071
- Wed Mar 29, 2023 2:20 pm
- Forum: Spriting and Mapping
- Topic: Rate my Map (Shutstation!)
- Replies: 13
- Views: 3121
Re: Rate my Map (Shutstation!)
That's the organ doner/template I was using while working on shutmos.Rageguy505 wrote: ↑Wed Mar 29, 2023 2:08 pm yeah, missing some areas and it has a floating box station atmos system that wasnt in the screenshots. But its very cool i like it.
- Wed Mar 29, 2023 3:45 am
- Forum: Spriting and Mapping
- Topic: Rate my Map (Shutstation!)
- Replies: 13
- Views: 3121
Re: Rate my Map (Shutstation!)
If you give me this map ill run it sometime My hope was to one day get Richie to run it on Bagil for a gimmick round, so go wild with it! https://gofile.io/d/oV2BJQ (Tell me if the link fucked up) Warning: It is a few months out of date with the codebase, It has no atmos system, it has no powernet,...
- Tue Mar 28, 2023 3:50 pm
- Forum: Player's Club
- Topic: if the players club can count to 420, i will undelete the hut.
- Replies: 1327
- Views: 184071
- Tue Mar 28, 2023 3:43 am
- Forum: Spriting and Mapping
- Topic: Rate my Map (Shutstation!)
- Replies: 13
- Views: 3121
Re: Rate my Map (Shutstation!)
This is super dope but I wouldn't constrain yourself to hard rules like "no open space" Love the uniqueness >Make a joke map with intentionally terrible design >People offer constructive criticism and encouragement Thanks I guess! In reality the reason I removed the open space is that I j...
- Tue Mar 28, 2023 3:17 am
- Forum: Spriting and Mapping
- Topic: Rate my Map (Shutstation!)
- Replies: 13
- Views: 3121
Re: Rate my Map (Shutstation!)
https://media.discordapp.net/attachments/701985793496842244/1090109979098349668/image.png this maintenance section doesn't make any sense and would almost certainly look better as a nice open space, maybe with a little mural (floor art)? otherwise yea Yeah, I saw there was a big open space and that...
- Tue Mar 28, 2023 2:33 am
- Forum: Spriting and Mapping
- Topic: Rate my Map (Shutstation!)
- Replies: 13
- Views: 3121
Rate my Map (Shutstation!)
DISCLAIMER: I DID NOT MAKE THE COMPONENT PARTS OF THIS MAP, I JUST REARRANGED THEM. THE SHUTTLES, ASTEROIDS, AND COPIED ROOM SECTIONS WERE MADE BY THEIR INDIVIDUAL CREATORS In the spirit of March into Mapness, I've decided to post my greatest creation: ShuttleStation (Shutstation for short) https:/...
- Mon Mar 27, 2023 1:52 pm
- Forum: Player's Club
- Topic: if the players club can count to 420, i will undelete the hut.
- Replies: 1327
- Views: 184071
Re: if the players club can count to 420, i will undelete the hut.
I missed my chance to do 22, dang
038
038
- Sat Mar 25, 2023 3:30 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290261
- Sat Mar 25, 2023 3:57 am
- Forum: Player's Club
- Topic: I need YOUR help. (Yes, you.)
- Replies: 45
- Views: 3768
Re: I need YOUR help. (Yes, you.)
You should study welding. Any time anyone asks for career advice I know that they're the sort of person who should take up welding.
- Fri Mar 24, 2023 4:02 pm
- Forum: Player's Club
- Topic: REIDER SUCKS!!
- Replies: 38
- Views: 3092
Re: REIDER SUCKS!!
"[2023-03-23 23:05:41.430] SAY: Maskenary/(Reider Meza) "i am allowed to lethal them" (Medbay Treatment Center (148,117,4))" Damn, they could at least have said "I shall have my vengance, their downfall is nigh!" or something. saying "I am allowed to lethal them&qu...
- Mon Mar 20, 2023 8:41 pm
- Forum: Ideas
- Topic: Need more black market uplink stuff!
- Replies: 17
- Views: 3105
Re: Need more black market uplink stuff!
some sort of motorized skateboard that runs on plasma and breaks bones when you collide with people. Your bones and theirs.
- Fri Mar 17, 2023 6:29 pm
- Forum: Coding Feedback
- Topic: Revolution Feedback
- Replies: 20
- Views: 3155
Re: Revolution Feedback
Having postrevs be like warops? I'm down for that. If someone was especially ambitious they could make it a horde defense mode where you build up from intern teams to a full on Dsquad (If the crew really don't want a shuttle call)
- Tue Feb 21, 2023 2:53 pm
- Forum: Coding Feedback
- Topic: Why doesn't the chat bar automatically add say" anymore?
- Replies: 4
- Views: 1188
Re: Why doesn't the chat bar automatically add say" anymore?
I have never been able to use hotkeys, They confuse me. Luckily a lot of baycode servers have you type the full Say out to talk so I'm used to this at least.
- Tue Feb 21, 2023 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Roboticist and AIs making.
- Replies: 36
- Views: 6415
Re: Roboticist and AIs making.
One round I made about twelve AIs, each with an additional freeform law that was just a prequel quote, "The council will decide your fate" or "I love democracy" or something like that. There was no problem, since I was able to get each AI its own shell so they could move themselv...
- Mon Jan 30, 2023 4:14 pm
- Forum: Roleplaying
- Topic: Why is technology so backwards if it's 2557?
- Replies: 69
- Views: 30975
Re: Why is technology so backwards if it's 2557?
APC consoles fry any computer more advanced than a PDA unless it's bulked out with shielding. So you can either have cell phones or free and reliable power transmission. That's my headcanon anyways. As for other technologies, I always assumed that the really advanced technologies are kept well the f...
- Mon Jan 30, 2023 3:05 pm
- Forum: Player's Club
- Topic: Tohg7 appeal.
- Replies: 50
- Views: 4358
Re: Tohg7 appeal.
Does coding for Space Station drive someone to occultism or must one be an alienist to code for Space Station?
- Fri Jan 27, 2023 8:16 pm
- Forum: Spriting and Mapping
- Topic: No more single-z maps to be added into rotation, more stacked map design.
- Replies: 11
- Views: 3755
Re: No more single-z maps to be added into rotation, more stacked map design.
Add multi-z explosions please. Multi-z maps just don't feel right without it, especially with how tram-med is directly above supermatter and it never causes any trouble.
- Thu Jan 26, 2023 4:26 pm
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 12559
Re: Talk/type baiting - should it be against the rules?
Why do people even use hotkeys if stuff like this keeps happening.
- Tue Jan 17, 2023 4:08 pm
- Forum: Ideas
- Topic: Bring back swarmers but without replication
- Replies: 13
- Views: 2341
Re: Bring back swarmers but without replication
Make it so swarmers die in a single hit and have no stun attack.
But also bring back the old style of players-only swarmers
But also bring back the old style of players-only swarmers
- Thu Jan 12, 2023 5:26 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 89983
Re: Older players - what did you enjoy about playing on /tg/?
I do not consider myself a real old player, but I shall post nonetheless since the game has significantly changed in the time I have played: I miss station-breaking threats. Not round-ending threats, but station-breaking ones. Shadowling, plasmafloods, large cults, hour+ revolutions, the kind of thi...
- Wed Dec 28, 2022 11:47 pm
- Forum: Player's Club
- Topic: IMPORTANT PLAYER'S CLUB FOCUS GROUP, PARTICIPATE HERE
- Replies: 23
- Views: 1814
Re: IMPORTANT PLAYER'S CLUB FOCUS GROUP, PARTICIPATE HERE
One time I rolled progtot, worked my way up to romeral, and then bought a few Crab-19s before ordering the luxury shuttle with a hacked command console. Everyone else died to zombies, and the zombies were broke, so I just bombed Evac to clear any hostiles and waltzed out of there in style. So maybe ...
- Mon Dec 19, 2022 9:08 pm
- Forum: Player's Club
- Topic: Why are Terry/Sybil/Basil and Manuel together?
- Replies: 52
- Views: 4972
- Mon Dec 19, 2022 7:09 pm
- Forum: Player's Club
- Topic: Why are Terry/Sybil/Basil and Manuel together?
- Replies: 52
- Views: 4972
Re: Why are Terry/Sybil/Basil and Manuel together?
I have never done a Manuel, being a bagil-dweller. Would I get banned for doing a slipthrower in medical? (Flamethrower full of water vapor to make a slip 'n slide.)
- Thu Oct 20, 2022 6:50 pm
- Forum: Player's Club
- Topic: Static characters
- Replies: 29
- Views: 2909
Re: Static characters
People have legitimately spared my character's life or even let him go after being arrested/found out as a tot just because they recognize the static. I'm not entirely sure how that works but I'm not complaining. Sometimes people even stage jailbreaks for me.
- Thu Sep 15, 2022 2:42 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69759
Re: Progression Traitor Feedback
https://i.imgur.com/4KdqhaW.png Progtot is too easy. Without using any TC and in about 40 minutes I was able to reach Romeral, fuck around destroying the station and escape alone on the shuttle. If someone could add extra-extra-hard objectives like stealing the whole armoury or rigging all the pods...
- Mon Jul 18, 2022 8:14 pm
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 29618
Re: The game has become too complex
I'm of the mind that the game should have a greater breadth instead of depth. More quick and easy stuff to do, less 30 min periods of the same grind every round before things get good. As it stands from my point of view there are a few big systems that you have to invest an hour into to get anywhere...
- Mon Jun 20, 2022 10:58 pm
- Forum: Coding Feedback
- Topic: Toxins gating is way too tough
- Replies: 30
- Views: 5169
- Wed May 25, 2022 9:32 pm
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 5770
Re: Traitortide Stationwide (dynamic gamemode overhaul)
Had a fun round last night. 1 Thief. (Who mostly was afk, as the previous round they traitored until they had 140 TC) 1 Traitor. (Who got up to solid xenobiology stuff and generally ran the station) 1 Space Wizard. (Blinking, rodding, trash talking, and a wand belt/charge spell) 1 Admin that eventu...
- Mon May 16, 2022 11:04 pm
- Forum: Ideas
- Topic: Shuttle Autocall
- Replies: 23
- Views: 2355
Shuttle Autocall
The shuttle should automatically call after a certain time limit unless someone temporarily delays it at the comms console. Picrel is untenable, what is someone going when they arrive to a station with no power, no one to interact with, and all jobs either impossible to complete or already finished?...
- Thu Jan 20, 2022 1:52 am
- Forum: General Chat
- Topic: send me your best SS13 screenshots without context
- Replies: 224
- Views: 62714
- Thu Nov 11, 2021 11:48 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 13592
Re: Space Law: Rewritten
Add a clause somewhere in Space Law removing any and all legal protection from assistants, rendering them fair game with no consequences for every crew member.
- Thu Mar 04, 2021 11:43 pm
- Forum: General Chat
- Topic: Question about Cargo Budget Card...
- Replies: 3
- Views: 1519
Re: Question about Cargo Budget Card...
The cargo card used to be part of a set of budget cards which each department's head would have. You could withdraw and deposit from the cards like a regular ID. People like me abused it too much by draining every department's budget after stealing the cards so they got removed, with the cargo card ...
- Sun Jan 31, 2021 5:27 pm
- Forum: General Chat
- Topic: send me your best SS13 screenshots without context
- Replies: 224
- Views: 62714