Search found 400 matches

by warbluke
Tue Apr 18, 2023 1:31 pm
Forum: General Chat
Topic: i am going to code tcomms, tell me your opinion on tcomms
Replies: 25
Views: 4778

Re: i am going to code tcomms, tell me your opinion on tcomms

Could you make it so the syndiebase starts with a basic tcomms setup open to expansion instead? I don't want to have to set it up from scratch every time I comms agent
by warbluke
Mon Apr 17, 2023 9:26 pm
Forum: Ideas
Topic: Bring back swarmers but without replication
Replies: 13
Views: 2341

Re: Bring back swarmers but without replication

What about a version of swarmers with: -No self defense/teleport ability. They run or they die -No power to destroy walls. Any type of walls (And windows) -Only player controlled -No ventcrawling (I think they had this at some point) This turns them from bullshit eternal stunbeasts into more of a mi...
by warbluke
Mon Apr 17, 2023 2:02 am
Forum: Player's Club
Topic: Anyone wanna start a velhiem sever?
Replies: 10
Views: 703

Re: Anyone wanna start a velhiem sever?

Kendrickorium wrote: Sun Apr 16, 2023 11:03 pma what
It's where you play an in-game year of a dwarf fortress save, then pass it on to someone else and write up what happened in your year. I've done them with Baystation and IS12 amongst others and they have all been pretty fun
by warbluke
Mon Apr 17, 2023 1:53 am
Forum: Player's Club
Topic: WE COUNTED TO 100
Replies: 17
Views: 830

Re: WE COUNTED TO 100

I helped!
by warbluke
Sun Apr 16, 2023 10:21 pm
Forum: Player's Club
Topic: Anyone wanna start a velhiem sever?
Replies: 10
Views: 703

Re: Anyone wanna start a velhiem sever?

What about a community fort?
by warbluke
Fri Apr 14, 2023 1:52 am
Forum: Ideas
Topic: Active Cult Deconversion
Replies: 6
Views: 1543

Re: Active Cult Deconversion

Allow for instant deconversion if you bucklecuff someone to a (special?)bed and have the chappy and two non-cultists stand around it and hit them with the bible. Like the exorcist!
by warbluke
Thu Apr 13, 2023 11:39 pm
Forum: Player's Club
Topic: bruh
Replies: 33
Views: 2199

Re: bruh

Does this open the door for "more-than-lethal" rounds now? Like uranium shells that irradiate their targets? Or meteorshot rounds that gib at point blank?
by warbluke
Thu Apr 13, 2023 2:41 am
Forum: General Chat
Topic: Pains, Traditions, and Rituals New Players Will Never Experience
Replies: 196
Views: 85134

Re: Pains, Traditions, and Rituals New Players Will Never Experience

I know this is a weird one, but I miss that specific version of gangs where all you had to do was tag a wall and then put down the GANG MACHINE once you tagged enough walls, and all the other gangs were doing the same shit. It was fun. Also: -Lord Singuloth (Obviously) -Shadowling -Science when all ...
by warbluke
Wed Apr 12, 2023 9:41 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 290261

Re: the counting to 100 thread

22 is my favorite number why does it say 23
also 25
by warbluke
Wed Apr 12, 2023 4:06 am
Forum: Player's Club
Topic: do you think rounds are too long
Replies: 53
Views: 4831

Re: do you think rounds are too long

Rounds are too short when I roll antag and too long when I do not roll antag.
This is not a joke wherein the punchline is that these rounds are the same length, the shuttle is consistently called before the one hour mark when I get progtot whereas two hours or higher is the standard otherwise.
by warbluke
Sat Apr 08, 2023 4:26 pm
Forum: Player's Club
Topic: /Tg/ Offical warhammer 40k enjoyers thread
Replies: 29
Views: 1062

Re: /Tg/ Offical warhammer 40k enjoyers thread

I don't play the game but I do buy cheap kits on Ebay and kitbash them into horrific abombinations. It's great fun really.
by warbluke
Thu Apr 06, 2023 3:45 am
Forum: Coding Feedback
Topic: State of Dynamic 2023
Replies: 45
Views: 16212

Re: State of Dynamic 2023

Time for an emotional appeal in the form of an anecdote! >Be me, security officer >Arrest a tot for selling X4 and blowing up R&D when I tried to stop him for a search >Head back out >See a guy wearing cablecuffs and a spear on the floor next to him >"Hey pal, what happened?" >"Be...
by warbluke
Wed Apr 05, 2023 9:36 pm
Forum: Player's Club
Topic: i used the shotgun
Replies: 42
Views: 4391

Re: i used the shotgun

I miss tazers.
by warbluke
Wed Apr 05, 2023 6:18 pm
Forum: Player's Club
Topic: Would you remove felinids?
Replies: 57
Views: 6336

Re: Would you remove felinids?

Port Giant Armoured Serpentids from Bay. They're neat.
by warbluke
Mon Apr 03, 2023 2:30 pm
Forum: Ideas
Topic: What you think of departmental assistants?
Replies: 9
Views: 1471

Re: What you think of departmental assistants?

I don't think they should be called "Assistants" since that might attract people wanting to tide but with more access. Maybe "Trainee?"
Also make it like sec officers where you pick a department you spawn in assigned to so it's only one job but with subsets instead of five+
by warbluke
Wed Mar 29, 2023 2:20 pm
Forum: Spriting and Mapping
Topic: Rate my Map (Shutstation!)
Replies: 13
Views: 3121

Re: Rate my Map (Shutstation!)

Rageguy505 wrote: Wed Mar 29, 2023 2:08 pm yeah, missing some areas and it has a floating box station atmos system that wasnt in the screenshots. But its very cool i like it.
That's the organ doner/template I was using while working on shutmos.
by warbluke
Wed Mar 29, 2023 3:45 am
Forum: Spriting and Mapping
Topic: Rate my Map (Shutstation!)
Replies: 13
Views: 3121

Re: Rate my Map (Shutstation!)

If you give me this map ill run it sometime My hope was to one day get Richie to run it on Bagil for a gimmick round, so go wild with it! https://gofile.io/d/oV2BJQ (Tell me if the link fucked up) Warning: It is a few months out of date with the codebase, It has no atmos system, it has no powernet,...
by warbluke
Tue Mar 28, 2023 3:43 am
Forum: Spriting and Mapping
Topic: Rate my Map (Shutstation!)
Replies: 13
Views: 3121

Re: Rate my Map (Shutstation!)

This is super dope but I wouldn't constrain yourself to hard rules like "no open space" Love the uniqueness >Make a joke map with intentionally terrible design >People offer constructive criticism and encouragement Thanks I guess! In reality the reason I removed the open space is that I j...
by warbluke
Tue Mar 28, 2023 3:17 am
Forum: Spriting and Mapping
Topic: Rate my Map (Shutstation!)
Replies: 13
Views: 3121

Re: Rate my Map (Shutstation!)

https://media.discordapp.net/attachments/701985793496842244/1090109979098349668/image.png this maintenance section doesn't make any sense and would almost certainly look better as a nice open space, maybe with a little mural (floor art)? otherwise yea Yeah, I saw there was a big open space and that...
by warbluke
Tue Mar 28, 2023 2:33 am
Forum: Spriting and Mapping
Topic: Rate my Map (Shutstation!)
Replies: 13
Views: 3121

Rate my Map (Shutstation!)

DISCLAIMER: I DID NOT MAKE THE COMPONENT PARTS OF THIS MAP, I JUST REARRANGED THEM. THE SHUTTLES, ASTEROIDS, AND COPIED ROOM SECTIONS WERE MADE BY THEIR INDIVIDUAL CREATORS In the spirit of March into Mapness, I've decided to post my greatest creation: ShuttleStation (Shutstation for short) https:/...
by warbluke
Mon Mar 27, 2023 1:52 pm
Forum: Player's Club
Topic: if the players club can count to 420, i will undelete the hut.
Replies: 1327
Views: 184071

Re: if the players club can count to 420, i will undelete the hut.

I missed my chance to do 22, dang
038
by warbluke
Sat Mar 25, 2023 3:30 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 290261

Re: the counting to 100 thread

34
by warbluke
Sat Mar 25, 2023 3:57 am
Forum: Player's Club
Topic: I need YOUR help. (Yes, you.)
Replies: 45
Views: 3768

Re: I need YOUR help. (Yes, you.)

You should study welding. Any time anyone asks for career advice I know that they're the sort of person who should take up welding.
by warbluke
Fri Mar 24, 2023 4:02 pm
Forum: Player's Club
Topic: REIDER SUCKS!!
Replies: 38
Views: 3092

Re: REIDER SUCKS!!

"[2023-03-23 23:05:41.430] SAY: Maskenary/(Reider Meza) "i am allowed to lethal them" (Medbay Treatment Center (148,117,4))" Damn, they could at least have said "I shall have my vengance, their downfall is nigh!" or something. saying "I am allowed to lethal them&qu...
by warbluke
Mon Mar 20, 2023 8:41 pm
Forum: Ideas
Topic: Need more black market uplink stuff!
Replies: 17
Views: 3105

Re: Need more black market uplink stuff!

some sort of motorized skateboard that runs on plasma and breaks bones when you collide with people. Your bones and theirs.
by warbluke
Fri Mar 17, 2023 6:29 pm
Forum: Coding Feedback
Topic: Revolution Feedback
Replies: 20
Views: 3155

Re: Revolution Feedback

Having postrevs be like warops? I'm down for that. If someone was especially ambitious they could make it a horde defense mode where you build up from intern teams to a full on Dsquad (If the crew really don't want a shuttle call)
by warbluke
Tue Feb 21, 2023 2:53 pm
Forum: Coding Feedback
Topic: Why doesn't the chat bar automatically add say" anymore?
Replies: 4
Views: 1188

Re: Why doesn't the chat bar automatically add say" anymore?

I have never been able to use hotkeys, They confuse me. Luckily a lot of baycode servers have you type the full Say out to talk so I'm used to this at least.
by warbluke
Tue Feb 21, 2023 1:57 pm
Forum: Closed Policy Discussion
Topic: Roboticist and AIs making.
Replies: 36
Views: 6415

Re: Roboticist and AIs making.

One round I made about twelve AIs, each with an additional freeform law that was just a prequel quote, "The council will decide your fate" or "I love democracy" or something like that. There was no problem, since I was able to get each AI its own shell so they could move themselv...
by warbluke
Mon Jan 30, 2023 4:14 pm
Forum: Roleplaying
Topic: Why is technology so backwards if it's 2557?
Replies: 69
Views: 30975

Re: Why is technology so backwards if it's 2557?

APC consoles fry any computer more advanced than a PDA unless it's bulked out with shielding. So you can either have cell phones or free and reliable power transmission. That's my headcanon anyways. As for other technologies, I always assumed that the really advanced technologies are kept well the f...
by warbluke
Mon Jan 30, 2023 3:05 pm
Forum: Player's Club
Topic: Tohg7 appeal.
Replies: 50
Views: 4358

Re: Tohg7 appeal.

Does coding for Space Station drive someone to occultism or must one be an alienist to code for Space Station?
by warbluke
Fri Jan 27, 2023 8:16 pm
Forum: Spriting and Mapping
Topic: No more single-z maps to be added into rotation, more stacked map design.
Replies: 11
Views: 3755

Re: No more single-z maps to be added into rotation, more stacked map design.

Add multi-z explosions please. Multi-z maps just don't feel right without it, especially with how tram-med is directly above supermatter and it never causes any trouble.
by warbluke
Thu Jan 26, 2023 4:26 pm
Forum: Closed Policy Discussion
Topic: Talk/type baiting - should it be against the rules?
Replies: 88
Views: 12559

Re: Talk/type baiting - should it be against the rules?

Why do people even use hotkeys if stuff like this keeps happening.
by warbluke
Tue Jan 17, 2023 4:08 pm
Forum: Ideas
Topic: Bring back swarmers but without replication
Replies: 13
Views: 2341

Re: Bring back swarmers but without replication

Make it so swarmers die in a single hit and have no stun attack.
But also bring back the old style of players-only swarmers
by warbluke
Thu Jan 12, 2023 5:26 pm
Forum: General Chat
Topic: Older players - what did you enjoy about playing on /tg/?
Replies: 239
Views: 89983

Re: Older players - what did you enjoy about playing on /tg/?

I do not consider myself a real old player, but I shall post nonetheless since the game has significantly changed in the time I have played: I miss station-breaking threats. Not round-ending threats, but station-breaking ones. Shadowling, plasmafloods, large cults, hour+ revolutions, the kind of thi...
by warbluke
Wed Dec 28, 2022 11:47 pm
Forum: Player's Club
Topic: IMPORTANT PLAYER'S CLUB FOCUS GROUP, PARTICIPATE HERE
Replies: 23
Views: 1814

Re: IMPORTANT PLAYER'S CLUB FOCUS GROUP, PARTICIPATE HERE

One time I rolled progtot, worked my way up to romeral, and then bought a few Crab-19s before ordering the luxury shuttle with a hacked command console. Everyone else died to zombies, and the zombies were broke, so I just bombed Evac to clear any hostiles and waltzed out of there in style. So maybe ...
by warbluke
Mon Dec 19, 2022 9:08 pm
Forum: Player's Club
Topic: Why are Terry/Sybil/Basil and Manuel together?
Replies: 52
Views: 4972

Re: Why are Terry/Sybil/Basil and Manuel together?

Agux909 wrote: Mon Dec 19, 2022 8:16 pm If you're not a clown, then yes.
Can such a horrible place really exist? Who would ever want to play in a land without constant B&E and vandalism?
by warbluke
Mon Dec 19, 2022 7:09 pm
Forum: Player's Club
Topic: Why are Terry/Sybil/Basil and Manuel together?
Replies: 52
Views: 4972

Re: Why are Terry/Sybil/Basil and Manuel together?

I have never done a Manuel, being a bagil-dweller. Would I get banned for doing a slipthrower in medical? (Flamethrower full of water vapor to make a slip 'n slide.)
by warbluke
Thu Oct 20, 2022 6:50 pm
Forum: Player's Club
Topic: Static characters
Replies: 29
Views: 2909

Re: Static characters

People have legitimately spared my character's life or even let him go after being arrested/found out as a tot just because they recognize the static. I'm not entirely sure how that works but I'm not complaining. Sometimes people even stage jailbreaks for me.
by warbluke
Thu Sep 15, 2022 2:42 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 69759

Re: Progression Traitor Feedback

https://i.imgur.com/4KdqhaW.png Progtot is too easy. Without using any TC and in about 40 minutes I was able to reach Romeral, fuck around destroying the station and escape alone on the shuttle. If someone could add extra-extra-hard objectives like stealing the whole armoury or rigging all the pods...
by warbluke
Mon Jul 18, 2022 8:14 pm
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 29618

Re: The game has become too complex

I'm of the mind that the game should have a greater breadth instead of depth. More quick and easy stuff to do, less 30 min periods of the same grind every round before things get good. As it stands from my point of view there are a few big systems that you have to invest an hour into to get anywhere...
by warbluke
Mon Jun 20, 2022 10:58 pm
Forum: Coding Feedback
Topic: Toxins gating is way too tough
Replies: 30
Views: 5169

Re: Toxins gating is way too tough

Just going to leave this here:
Image
by warbluke
Wed May 25, 2022 9:32 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5770

Re: Traitortide Stationwide (dynamic gamemode overhaul)

Had a fun round last night. 1 Thief. (Who mostly was afk, as the previous round they traitored until they had 140 TC) 1 Traitor. (Who got up to solid xenobiology stuff and generally ran the station) 1 Space Wizard. (Blinking, rodding, trash talking, and a wand belt/charge spell) 1 Admin that eventu...
by warbluke
Mon May 16, 2022 11:04 pm
Forum: Ideas
Topic: Shuttle Autocall
Replies: 23
Views: 2355

Shuttle Autocall

The shuttle should automatically call after a certain time limit unless someone temporarily delays it at the comms console. Picrel is untenable, what is someone going when they arrive to a station with no power, no one to interact with, and all jobs either impossible to complete or already finished?...
by warbluke
Thu Nov 11, 2021 11:48 pm
Forum: Site, Forums, And Wiki
Topic: Space Law: Rewritten
Replies: 42
Views: 13592

Re: Space Law: Rewritten

Add a clause somewhere in Space Law removing any and all legal protection from assistants, rendering them fair game with no consequences for every crew member.
by warbluke
Thu Mar 04, 2021 11:43 pm
Forum: General Chat
Topic: Question about Cargo Budget Card...
Replies: 3
Views: 1519

Re: Question about Cargo Budget Card...

The cargo card used to be part of a set of budget cards which each department's head would have. You could withdraw and deposit from the cards like a regular ID. People like me abused it too much by draining every department's budget after stealing the cards so they got removed, with the cargo card ...