Examples? It's important to clarify your taste in waifus.miggles wrote: Mime or clown?
mime
at least some mime players make good waifus
Search found 54 matches
- Fri Mar 27, 2015 3:49 am
- Forum: Archived/Deleted
- Topic: headmig candidate: miggles
- Replies: 38
- Views: 12830
Re: Headming Candidate: miggles
- Mon Mar 16, 2015 1:36 am
- Forum: General Chat
- Topic: BATTLE OF THE SERBERS
- Replies: 205
- Views: 70364
Re: BATTLE OF THE SERBERS
Doritos wrote:I won thunderdome MOST ROBUST MAN 1v1 and 3v3 fights
What? Basil won the 3v3 fight with not a single member going down.srifenbyxp wrote:Basil's champions was no match for Sybils chosen three.
- Wed Mar 04, 2015 1:17 am
- Forum: General Chat
- Topic: BATTLE OF THE SERBERS
- Replies: 205
- Views: 70364
Re: BATTLE OF THE SERVERS
I'd like to be on team Basil, my ckey is Thurgatar. I missed out on the last battle of the servers so I gotta make up for it.
- Wed Feb 11, 2015 1:18 am
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23023
Re: MetaStation (v40B 07/02/15) and Mapping Help
The cooks already have aprons in their vending machine, there doesn't need to be any placed on the map.
- Wed Feb 04, 2015 10:17 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23023
Re: MetaStation (v40A 04/02/15) and Mapping Help
With the firing pins update it would be nice if a firing range was added somewhere in Sci like on Box so scientist have a place to test their guns with test firing pins. Also could you change the green trimmed tiles underneath the Medbay consoles on the Bridge to white trimmed ones considering how M...
- Wed Feb 04, 2015 10:08 pm
- Forum: Closed Policy Discussion
- Topic: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
- Replies: 67
- Views: 15025
Re: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
Murderboning on lowpop is terrible as well as when the murderboner goes out of their way to murder totally uninvolved people like botanists and the chef as mikecari said.
- Wed Feb 04, 2015 10:02 pm
- Forum: Closed Policy Discussion
- Topic: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
- Replies: 67
- Views: 15025
Re: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
This isn't really true though, I've often times had fun either try to stop the murderboner or being able to observe the murderboner after I've been killed.DemonFiren wrote:Murderbonering is, I imagine, fun for one person alone. Even the mop-up afterwards is tedious, if anyone survives this shit.
- Wed Feb 04, 2015 7:43 am
- Forum: Closed Policy Discussion
- Topic: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
- Replies: 67
- Views: 15025
Re: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
Yeah it's a pretty dumb edge case but I feel that this ruling only really matters if actively working against your objective really effects other players "negatively" in some way like murderboning when you're supposed to avoid it, clarifying it along those terms might be better.
- Wed Feb 04, 2015 6:43 am
- Forum: Closed Policy Discussion
- Topic: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
- Replies: 67
- Views: 15025
Re: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
Well I don't think solo antags that have a steal objective should really be punished for instead intentionally destroying whatever it is they require considering it only really effects them, it doesn't really even effect whoever it is they may have stolen it from because it being stolen isn't much d...
- Wed Feb 04, 2015 4:20 am
- Forum: Closed Policy Discussion
- Topic: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
- Replies: 67
- Views: 15025
Re: NikNakFlak V. An0n3 || Ninja Ruling/Not Objectives
This proc will give the ninja a directive to follow. They are not obligated to do so but it's a fun roleplay reminder. Making this random or semi-random will probably not work without it also being incredibly silly. As such, it's hard-coded for now. No reason for it not to be, really. I think this ...
- Tue Feb 03, 2015 12:42 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675814
Re: Little things you learned that are game changing
Unless you're actually a botanist in real life only people trying to look smart try to enforce the botanical definitions of fruits and vegetables, the culinary definitions which classify tomatoes and bell peppers as vegetables is all that actually matters to a layperson.
- Tue Jan 27, 2015 4:07 pm
- Forum: Resolved Appeals
- Topic: [Zudrag] Thurgatar - Harmless killer tomatoes note
- Replies: 2
- Views: 1574
Re: [Zudrag] Thurgatar - Harmless killer tomatoes note
Jul 31, 2012 is when Petethegoat made killer tomatoes a harmless simple animal which places it well before this noted incident. Thanks for removing the note!
- Tue Jan 27, 2015 3:51 pm
- Forum: General Chat
- Topic: Post Your Notes Here!!!
- Replies: 130
- Views: 37939
Re: Post Your Notes Here!!!
Just a heads up that you're attaching the date number from the next note to the end of admin's names there, see how you have "giacomand20" and "giacomand08"? I did the same thing with Zudrag considering I had no idea who they were and thought it was Zudrag25 at first because of h...
- Tue Jan 27, 2015 2:04 pm
- Forum: General Chat
- Topic: Post Your Notes Here!!!
- Replies: 130
- Views: 37939
Re: Post Your Notes Here!!!
23-Feb-2013 | Released a bunch of killer tomatoes onto the escape shuttle while non-antagonist. ~zudrag I'm appealing this note right now. Removed. 8-) 8-) 8-) 25-Apr-2013 | Followed a cult around since start (before anyone knew) saying they were cults, stole things from them and caused them to sui...
- Tue Jan 27, 2015 11:59 am
- Forum: Resolved Appeals
- Topic: [Zudrag] Thurgatar - Harmless killer tomatoes note
- Replies: 2
- Views: 1574
[Zudrag] Thurgatar - Harmless killer tomatoes note
So on Sybil I, Thurgatar, have three notes of which only the first I take enough issue with to attempt an appeal for. 23-Feb-2013 | Released a bunch of killer tomatoes onto the escape shuttle while non-antagonist. ~zudrag 4-Jul-2014, True Killer Tomatoes Around the time of the note I had noticed tha...
- Wed Jan 21, 2015 11:16 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50961
Re: Goon Chem Feedback
That's not what they're referring to Lum, they're referring to the new "colorful reagent" which allows you to paint mobs, objects, and turfs either red, blue, green, or yellow at random. Personally while I've probably been the person to use it the most so far and it's certainly funny to pa...
- Mon Jan 19, 2015 2:08 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51715
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
So pretty late here but yes there are, I sure hope you aren't confusing tanks with canisters like so many people seem to do. On Box there's a tank storage unit containing ten plasma tanks in the Atmos monitoring room which this station lacks.Jordie0608 wrote:There's no plasma tanks in atmos on any map
- Sun Jan 11, 2015 12:50 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914444
Re: Screenshots General
Where'd that ladder lead?
- Sat Jan 10, 2015 11:12 pm
- Forum: Spriting and Mapping
- Topic: HYDROPONICS UPGRADE 2: ELECTRIC BOOGALOO
- Replies: 36
- Views: 11997
Re: HYDROPONICS UPGRADE 2: ELECTRIC BOOGALOO
I'll definitely be adding rice considering I had wanted to port that from Bay before anyway and I'll most likely be implementing steelcaps and mimanas too, I'm honestly not a big fan of the other plants though again especially because of the dmi icon limit that I hit and that will probably be hit ag...
- Sat Jan 10, 2015 11:06 pm
- Forum: General Chat
- Topic: Syndicate Encryption Keys
- Replies: 15
- Views: 4351
Re: Syndicate Encryption Keys
I think I'll see about making it cheaper for now, it was originally 6 TCs along with the binary key before I lowered both to 5 so no reason why I can't see about going further. I could also see about adding it to a bundle or making a new bundle of some sort. One of the reasons I added it in the firs...
- Sat Jan 10, 2015 12:19 am
- Forum: General Chat
- Topic: Syndicate Encryption Keys
- Replies: 15
- Views: 4351
Re: Syndicate Encryption Keys
Person who added them to uplinks here, thanks for trying to promote them. I imagine two big reasons why people don't use them very much is that I didn't make a changelog update for it because I'm lazy so people may not even know it's in there and that perhaps it costs too much. Thoughts on making it...
- Tue Jan 06, 2015 10:51 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914444
Re: Screenshots General
Now we just need pissing mechanics added.WeeYakk wrote:Hi there, would you like to sign my petition?
- Tue Jan 06, 2015 5:12 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43239
Re: [POLL] Add slowdown for dragging bodies
Even if you "don't even support it" that's still an obviously incredibly stupid thing for somebody representing coderbus to say in a thread where people are already concerned about this getting in with so much negative feedback.MisterPerson wrote:Just remove rest, then. Simple solution to a simple problem.
- Tue Jan 06, 2015 5:03 pm
- Forum: Closed Policy Discussion
- Topic: What is the HoP's place in the chain of command
- Replies: 23
- Views: 5201
Re: What is the HoP's place in the chain of command
Actually its a vague quote of SoS probably simplifying things. Not putting words in SoS's mouth, but I'm pretty sure he's on the same page with this thread re: HoP being equal. I didn't clarify it in the original post but SoS was playing as the HoP that I had told IC didn't have the authority to re...
- Sun Jan 04, 2015 9:26 am
- Forum: General Chat
- Topic: My first experiences as a HoS. AKA why being HoS sucks.
- Replies: 45
- Views: 11812
Re: My first experiences as a HoS. AKA why being HoS sucks.
Exile implants don't prevent people from boarding shuttles or pods, do they? It would be really nice if exile implants made it so that the person implanted can't get back to the station z-level once they leave it. Give security a very limited amount so they don't abuse the shit out of them and then...
- Sat Jan 03, 2015 3:39 pm
- Forum: Closed Policy Discussion
- Topic: What is the HoP's place in the chain of command
- Replies: 23
- Views: 5201
Re: What is the HoP's place in the chain of command
He also needs antag protection if he's going to be considered the second in command with power over every department.
- Sat Jan 03, 2015 3:22 pm
- Forum: Closed Policy Discussion
- Topic: What is the HoP's place in the chain of command
- Replies: 23
- Views: 5201
What is the HoP's place in the chain of command
Central Command Update DL-NT-Security-Retards Org Chart: Captain -> HoP -> Other Heads of Staff. That's what SoS had to say in regards to me telling the HoP that he is not second in command over the issue of him releasing a prisoner if the Captain didn't object while we had an able HoS. As can be se...
- Thu Jan 01, 2015 11:56 am
- Forum: Spriting and Mapping
- Topic: [Poll] Efficiency Station III permanence on Badger
- Replies: 34
- Views: 7355
Re: [Poll] Efficiency Station III permanence on Badger
If Danno isn't up for maintaining Meta I'd definitely consider it, I have the spare time to do so. I have some mapping experience what with having made Bluebay for Boxstation and just fooling around in my own time. Of course there should really be a discussion between anybody with any vague interest...
- Wed Dec 24, 2014 5:52 am
- Forum: Roleplaying
- Topic: Syndi Motivation
- Replies: 22
- Views: 5858
Re: Syndi Motivation
I suppose, I'm just worried it'd cause needless bickering between people who want a more lighthearted universe and people who want the edgiverse considering that sort of thing infests a lot of topics already like the choice of clothing for security.
- Wed Dec 24, 2014 4:52 am
- Forum: Roleplaying
- Topic: Syndi Motivation
- Replies: 22
- Views: 5858
Re: Syndi Motivation
I'm not sure how I feel about setting out the exact lore behind things that aren't directly involved in the day to day operations of a Nanotrasen space station. Like the lore behind how Nanotrasen came to be and how the Syndicate operates is cool but I'm not so fond of dictating what happened to Ear...
- Wed Dec 24, 2014 12:30 am
- Forum: Roleplaying
- Topic: Syndi Motivation
- Replies: 22
- Views: 5858
Re: Syndi Motivation
A lot of people seem to think Nanotrasen is communist just because the employees on one of their space stations don't utilize currency for the goods and services provided on the station which is ridiculous. As for the different Syndicate organizations I've always liked the idea of Cybersun Industrie...
- Mon Dec 22, 2014 11:52 pm
- Forum: Coding Feedback
- Topic: [Poll] Carp sprites
- Replies: 31
- Views: 7820
Re: [Poll] Carp sprites
Is everybody here blind, the "pink" sprite is purple. If anything it's MORE purple than the new sprite.
- Sun Dec 14, 2014 5:11 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71089
Re: New antagonist policy
Obviously being a survivor or rev is not a license to murder anyone you want For survivors yes it fucking is. Explain to me right now what reason a wizard would EVER have to fucking summon a gun for every member of the crew if there was no expectation that the crew would start fighting amongst itse...
- Sun Dec 14, 2014 4:55 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71089
Re: New antagonist policy
This is based off of murderboning survivors which is the ENTIRE POINT OF SUMMON SPELLS. If you're really going to go through with this SoS it's extremely shitty to ban people from all antagonist roles for doing what was standard and intended of survivors BEFORE you announced your intent to implement...
- Thu Dec 11, 2014 7:34 pm
- Forum: General Chat
- Topic: Security Question.
- Replies: 8
- Views: 2711
Re: Security Question.
As Wyzack said you should look at it case-by-case. If the person welding into Medbay has a person in critical condition right behind them then you should think to yourself that this could be an urgent scenario. If then you don't see any medical staff around and maybe see the person welding in had as...
- Tue Dec 02, 2014 7:43 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727895
Re: SS13 Related Art / Hand Drawn Art
Why are their eyes orange and not green?Kot wrote:This is actually one of earliest ones, so i just fixed it a bit (shading is horrendous but i did it in like 5 minutes).
I'll try to make some Jaintor Owlman later.
- Fri Nov 28, 2014 3:19 am
- Forum: General Chat
- Topic: /tg/ Sybil Admin Eve- OH MY GOD CLUWNES
- Replies: 4
- Views: 1880
Re: /tg/ Sybil Admin Eve- OH MY GOD CLUWNES
>Recording and uploading this round and not the amazing revolution the round before.
- Wed Nov 26, 2014 12:37 am
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 9021
Re: [POLL] Keep Asteroidstation on Badger?
That's being fixed in the update Jordie's prepared, it's to be expected that there will be some issues with a new map and that shouldn't stand in the way of its adoption.Wyzack wrote:Does no one care that the brig does not serve its only purpose? Non perma cells literally do nothing at all.
- Mon Nov 24, 2014 11:47 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51715
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
I have to say there's a major flaw in the the R-Walls at the bridge. The "South" or lower corridor leading to the main bridge doesn't have R-Wall's on its south side. This means the blast doors, when triggered, can be easily got around by removing one normal wall in the court room (which ...
- Mon Nov 24, 2014 10:29 pm
- Forum: Coding Feedback
- Topic: [POLL] window/grille sprites
- Replies: 9
- Views: 1954
Re: [POLL] window/grille sprites
The third one is pretty blatantly different, it looks like bacon weave. The difference between the first and second is that the first one doesn't have the bottom bar which makes it blend in with other grilles more, the second one is the one being used right now.
- Mon Nov 24, 2014 12:25 am
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 9021
Re: POLL: Keep Asteroidstation on Badger?
As I've said before while Metastation is by far my favourite map with Metacide gone it feels necessary to change and I'd definitely rather it be ASStation than Box.
- Sun Nov 23, 2014 10:15 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51715
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
The gravity gen makes no sense on the map, considering you aren't effected by it being on or off while outside the station. I know this is probably isn't controllable by a mapper, but its just a little peeve about it. Other then whats been said already, 10/10 map. >Taking what I said IC and posting...
- Fri Nov 21, 2014 11:31 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51715
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
With Metacide gone I'd support this becoming the new map for Basil (Badger). There's going to be tons of complaining if it's put on Sibyl but on Basil (Badger) it'll both NOT be Box while also tempting some people to come try it out.
- Tue Nov 18, 2014 8:20 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18369
Re: Oh god I love fulltile windows
A big reason why there's no normal windows is that they just look a lot less aesthetically pleasing than reinforced ones but that really might only be because everybody's so used to reinforced ones. Ultimately I think if we are going to switch to full tile windows making them more in line with walls...
- Tue Nov 18, 2014 8:07 pm
- Forum: Coding Feedback
- Topic: Attack animations
- Replies: 23
- Views: 5371
Re: Attack animations
Please, shoes > pens. Double the lewd.Ikarrus wrote:Use a pen on someone and it looks and sounds like you're ERPing with them.
Thanks, Badger players.
But seriously it's a 10/10 addition.
- Tue Nov 18, 2014 8:06 pm
- Forum: Ideas
- Topic: Asteroid Space Squid Event
- Replies: 7
- Views: 2496
Re: Asteroid Space Squid Event
100% support this if it's named the Death Squid.
- Tue Nov 18, 2014 7:45 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914444
Re: Screenshots General
After a long round of killing sec and heads in space as a tag team with another rev, I took a DIRECT HIT from a (1, 1, 1) meteor and died instantly. Laughed so hard. Tag team partner here, I literally was JUST typing out that we should get inside the station when I realized how dangerous it was to ...
- Tue Nov 18, 2014 7:12 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 80505
Re: Traitor Ideas you wanna pull off.
If they're unconscious they wouldn't be able to see exactly what you're doing, they'd probably get the idea that you're performing surgery on them and then they may assume that something was implanted in them though.
- Tue Nov 18, 2014 6:47 pm
- Forum: General Chat
- Topic: Imageboard
- Replies: 37
- Views: 11398
Re: Imageboard
It's hidden in that unlike the forum, wiki and github which all have a direction connection to /tg/station it's placed in a list of "Related sites" where in all the sites either only have to do with SS13 in general, are entirely different stations all together or are just boards from 4chan...
- Tue Nov 18, 2014 2:13 pm
- Forum: Resolved Appeals
- Topic: [Subtlegraces]Starwars10: Misunderstandings
- Replies: 10
- Views: 3319
Re: [Subtlegraces]Starwars10: Misunderstandings
I shot the only criminal besides you out there, to death. There was no one to chase. I have no idea how you got this idea but it's dead wrong, I was the one who stunned and dragged the officer into space not the other engineer rev that was with me. I can corroborate that the mime did manage to stun...