Search found 1528 matches
- Sat Sep 09, 2017 12:28 am
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 14223
Re: Mining and Science >>> Security at Security's Job
Increasing the bar cost was one of my first instincts although 5 seems a bit much. My biggest concern with that approach is that given the trends of science any "cost increase" would be negated within a year by some other buffs making it even easier to mass-harvest cores. I could start jus...
- Fri Sep 08, 2017 4:44 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 36940
Re: Nightmare
I'll reiterate that first and foremost there needs to be a way to deal with airlocks/doors, insta-prying seems to be a fair way to make travel reasonable without making them impossible to catch. I wasn't aware that hitting someone destroyed ALL their lights, I thought it was a one-hit for one-light ...
- Fri Sep 08, 2017 4:32 pm
- Forum: Closed Policy Discussion
- Topic: Responsibility in escalation
- Replies: 70
- Views: 17757
Re: Responsibility in escalation
The simplest escalation rule is to simply require "reasonable" reactions to other people's behavior. Not reasonable in any real-world sense of course, but reasonable in terms of how it impacts another player's round. Our escalation policy seems to have dumbed down over the years into "...
- Thu Sep 07, 2017 11:54 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 36940
Re: Nightmare
I think you ought to try it while testing. The big difference between this and wizards/demons/whatever is their escape is 100% conditional on being in the dark. An assistant with a bola, lights in each slot, and a welding tool (or just give him an improvised shotgun) can beat a nightmare by themselv...
- Thu Sep 07, 2017 11:46 pm
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 14223
Re: Mining and Science >>> Security at Security's Job
I might look at scaling back some of the variables for mineral golems if that's the consensus. I glanced at them earlier and there were a few that really raised eyebrows (60% chance stunhands, deathsquad tier armor, 18 damage melee attacks, etc.). I don't think they should be impotent in combat, and...
- Thu Sep 07, 2017 11:06 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 36940
Re: Nightmare
I explained it dude, if you're being hunted (by people with lights obviously) then you can't escape through doors, you have to destroy doors so you have somewhere you can run and try to regain shadow-walking. Jaunting in middle of a melee fight isn't an option, as soon as you get in range to hit the...
- Thu Sep 07, 2017 9:48 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 36940
Re: Nightmare
Got a chance to trade for it today. Thoughts: 1) Doors are a problem. I had to destroy every (ID required) airlock in my area because getting caught in the light disables your only escape tool so it was suicide to go into a new area without destroying a door to give you an escape route on foot. Your...
- Thu Sep 07, 2017 6:03 pm
- Forum: Coding Feedback
- Topic: Mining and Science >>> Security at Security's Job
- Replies: 54
- Views: 14223
Mining and Science >>> Security at Security's Job
This is hardly a new problem but it's one that seems more glaring than ever since I've come back. RND and Mining have streamlined their strategies and the reduced effort means its not only more attractive to use these departments to powergame but it's also happening earlier and earlier. These depart...
- Thu Sep 07, 2017 2:42 pm
- Forum: Coding Feedback
- Topic: Help I just got crit by a traitor in Medbay Maint!
- Replies: 13
- Views: 3508
Re: Help I just got crit by a traitor in Medbay Maint!
We got a new softcrit system now, so yelling about it on radio is no longer an issue.
But I agree that there should be a better way to tell when someone is in hard crit.
But I agree that there should be a better way to tell when someone is in hard crit.
- Fri Sep 01, 2017 11:03 pm
- Forum: Closed Policy Discussion
- Topic: Metagrudging and antags
- Replies: 24
- Views: 8592
Re: Metagrudging and antags
If I'm reading the OP correctly then my belief is that it's 100% ok to metagrudge as a solo antag or against someone outside the team as a team antag. It would be stupidly hard to prove and even if someone admitted it, why punish them for being honest about something that a lot of people do low key ...
- Wed Aug 30, 2017 7:13 pm
- Forum: Coding Feedback
- Topic: Help I just got crit by a traitor in Medbay Maint!
- Replies: 13
- Views: 3508
Re: Help I just got crit by a traitor in Medbay Maint!
My last ban was a half-day ban for critting a clown who instantly succumbed when I tried bringing him to medbay. I just stop playing from time to time. It's hard to tell what's a bug though, given that this change was being proposed like 3 months ago - it's kind of funny that nothing about it works ...
- Tue Aug 29, 2017 8:43 pm
- Forum: Coding Feedback
- Topic: Help I just got crit by a traitor in Medbay Maint!
- Replies: 13
- Views: 3508
Help I just got crit by a traitor in Medbay Maint!
So uh, crit got changed. Now you can whine on radio even after taking 100 damage. I like making the thresholds softer but this feature needs some work. - Vision should drop while in "Crit lite", think "welding mask" level of vision - You should only be able to whisper in "cr...
- Tue Aug 29, 2017 7:38 pm
- Forum: Coding Feedback
- Topic: gang turrets
- Replies: 14
- Views: 3236
Re: gang turrets
Basically what Kev said If you know where a turret is, and you have a ranged weapon, its pretty simple to destroy. I believe the downtime on the gunfire is over 50% (shoot 4 seconds, cooldown for ~5). My nerfs were to slow down the rate of fire by 20%, slow down the mount/dismount process, reduce th...
- Sat Aug 26, 2017 6:23 pm
- Forum: Coding Feedback
- Topic: gang turrets
- Replies: 14
- Views: 3236
Re: gang turrets
To be honest I think gang would be better without the turrets. I wanted to see endgame fighting for gangs amount to more than everyone mashing random arrow keys while clicking their gun in the enemy's general direction. I like the idea of turrets because it was a fair counter to the run-n-gun style...
- Sat Aug 26, 2017 6:13 pm
- Forum: Coding Feedback
- Topic: coder credits
- Replies: 71
- Views: 17986
Re: coder credits
I crave recognition for my efforts more than most coders and I still think this is asinine.
- Fri Aug 25, 2017 7:40 pm
- Forum: Coding Feedback
- Topic: gang turrets
- Replies: 14
- Views: 3236
Re: gang turrets
Did gang ever get a balance pass?
I incorporated several turret nerfs and gang balance changes into my big gang PR but I abandoned that when it was clear it was going to end up in code purgatory and die just like my Engineering PR did.
I incorporated several turret nerfs and gang balance changes into my big gang PR but I abandoned that when it was clear it was going to end up in code purgatory and die just like my Engineering PR did.
- Fri Aug 25, 2017 7:35 pm
- Forum: Closed Policy Discussion
- Topic: [policy] WMD's are only bannable if the user's team loses
- Replies: 28
- Views: 9561
Re: [policy] WMD's are only bannable if the user's team lose
People doing stupid mass-casualty shit to fuck up team antags is one of the most unique and memorable experiences you can have in this game. Yes it can backfire, and admins shouldn't hesitate to warn people if it does, but it should only become a ban if someone repeatedly uses poor judgment or they ...
- Tue Jun 20, 2017 4:55 pm
- Forum: Closed Policy Discussion
- Topic: Headmin: Crit'ing w/o valid justification is ALWAYS a ban
- Replies: 32
- Views: 8256
Re: Headmin: Crit'ing w/o valid justification is ALWAYS a ba
Have you tried not critting people for no reason? Try it, you might enjoy it. I loathe taking people out of the round. I'll typically only do it as a matter of survival/necessity (unless I'm an antag, then GGnoRE). I'm also a pragmatist who recognizes that thanks to the magic of space medicine that...
- Tue Jun 20, 2017 4:38 pm
- Forum: Closed Policy Discussion
- Topic: Escalation Rules, Killing, and the Death of the Dayban.
- Replies: 43
- Views: 7960
Re: Escalation Rules, Killing, and the Death of the Dayban.
It isn't sadistic to make people wait less than one real life minute to see if someone is healing them or to tell them to not die in the middle of being healed. If they care enough about being alive that they want someone ejected from the server for 1440 minutes they can spend 1 waiting for a bruis...
- Tue Jun 20, 2017 4:34 pm
- Forum: Closed Policy Discussion
- Topic: Headmin: Crit'ing w/o valid justification is ALWAYS a ban
- Replies: 32
- Views: 8256
Headmin: Crit'ing w/o valid justification is ALWAYS a ban
I really didn't want to make this thread but its now a decision affirmed by Ausops and it goes against everything I've ever been told by admins (and my own decisions when I was an admin) in the past 5 years so here we go: "No we don't let players use stupid reasons to crit people. The fact that...
- Tue Jun 20, 2017 3:14 pm
- Forum: Resolved Appeals
- Topic: BGOBandit - Robustin: Banned for critting a clown w/no shoes
- Replies: 23
- Views: 5178
Re: BGOBandit - Robustin: Banned for critting a clown w/no s
Then I'll chalk this up to another stupid admin decision that will be lost to time and an we can all laugh about in OOC. Just like last years "Getting rid of a body after killing them is always valid if the underlying kill was valid" (which was subsequently used to ban me after I had my ow...
- Tue Jun 20, 2017 12:03 am
- Forum: Coding Feedback
- Topic: *Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
- Replies: 16
- Views: 4839
Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
I was going to say its been over a year and was one of the best changes I've ever done, if you can't fuck someone up in the 8s you get for most slips, you need to git gud.
RIP in hell motherfucking 30s stunnannas.
RIP in hell motherfucking 30s stunnannas.
- Mon Jun 19, 2017 4:40 pm
- Forum: Closed Policy Discussion
- Topic: Escalation Rules, Killing, and the Death of the Dayban.
- Replies: 43
- Views: 7960
Re: Escalation Rules, Killing, and the Death of the Dayban.
BGO will ban you simply for critting someone and judge it as though you had murdered them. So why bother with restraint if flat out murder as opposed to critting (and they succumb with 90hp left mere seconds from the medbay) is judged equally. It was always my understanding that succumbing was trea...
- Mon Jun 19, 2017 4:20 pm
- Forum: Resolved Appeals
- Topic: BGOBandit - Robustin: Banned for critting a clown w/no shoes
- Replies: 23
- Views: 5178
Re: BGOBandit - Robustin: Banned for critting a clown w/no s
The answer is basically "this isn't worth wading into so you better be a good boy if you don't want BGO banning you for shitty raisins". Which is silly because all this thread needed was a "Critting someone for stupid reasons and then immediately getting them healed is not, and never ...
- Mon Jun 19, 2017 7:03 am
- Forum: Coding Feedback
- Topic: Blobs have been nerfed way too much
- Replies: 33
- Views: 6003
Re: Blobs have been nerfed way too much
Blob was much better when it was just a pure brute event and "blobbernauts" didn't exist. You could balance around that blob since welder brigades could be effective as long as they were strategic about their positioning. Now with diagonal attacks, blobbernauts, and several powerful chemic...
- Mon Jun 19, 2017 6:51 am
- Forum: Resolved Appeals
- Topic: BGOBandit - Robustin: Banned for critting a clown w/no shoes
- Replies: 23
- Views: 5178
Re: BGOBandit - Robustin: Banned for critting a clown w/no s
I have to cater paragraphs breaking down the fine mechanical equivalence between crit and banana peel slip times I also have to cater to newer players who find it offputting to be crit for not wearing shoes as a clown If you understand I have to juggle these two viewpoints along with myriad other v...
- Mon Jun 19, 2017 6:17 am
- Forum: Resolved Appeals
- Topic: BGOBandit - Robustin: Banned for critting a clown w/no shoes
- Replies: 23
- Views: 5178
Re: BGOBandit - Robustin: Banned for critting a clown w/no s
Separately, Imblyings I get your argument. I understand how it could've been handled better - but there's a wide gap between "you could've handled that better" and banning someone for it. I don't know how often you play or what you play as but being crit is a normal part of SS13 for me. I'...
- Mon Jun 19, 2017 5:35 am
- Forum: Resolved Appeals
- Topic: BGOBandit - Robustin: Banned for critting a clown w/no shoes
- Replies: 23
- Views: 5178
Re: BGOBandit - Robustin: Banned for critting a clown w/no s
The fact they made their ahelp about being killed when they had ~90hp left and were being dragged toward medbay screams ban baiting to me. To put it into perspective. The clown inflicted more damage on themselves when they succumbed (89 damage) than I did by punching them (80 damage). Thats why this...
- Mon Jun 19, 2017 4:45 am
- Forum: Closed Policy Discussion
- Topic: Ban requests
- Replies: 54
- Views: 10724
Re: Ban requests
As we acquire more TECHNOLOGY the arguments against ban requests become flimsier and more fictitious every month. A modest amount of work automating some of the request process and common sense is all that forum needs to provide a much needed tool for adjudicating our policy. Without requests you ge...
- Mon Jun 19, 2017 4:23 am
- Forum: Closed Policy Discussion
- Topic: Escalation Rules, Killing, and the Death of the Dayban.
- Replies: 43
- Views: 7960
Re: Escalation Rules, Killing, and the Death of the Dayban.
We are way stricter about non antags killing eachother now than at almost any point in the history of the server. The exception for this is security killing people, and we are the laxest on that that we have ever been. I would disagree. I've had PLENTY of interactions with admins over the years and...
- Mon Jun 19, 2017 4:07 am
- Forum: Resolved Appeals
- Topic: BGOBandit - Robustin: Banned for critting a clown w/no shoes
- Replies: 23
- Views: 5178
Re: BGOBandit - Robustin: Banned for critting a clown w/no s
try not critting clowns for bad reasons next time maybe Try coming up with a coherent justification for this ban besides "you could've avoided it by being a better person" - because that can apply to any shit ban. People beat up clowns for taking off their shoes at roundstart. People beat...
- Mon Jun 19, 2017 3:55 am
- Forum: Resolved Appeals
- Topic: BGOBandit - Robustin: Banned for critting a clown w/no shoes
- Replies: 23
- Views: 5178
Re: BGOBandit - Robustin: Banned for critting a clown w/no s
I told you in ahelps that I thought someone else had started since I saw the roboticist or whoever chasing them down the hall. They were constantly juking each other and the roboticist started throwing blows as soon as he could so I figured given the shouting on radio that other people had already s...
- Mon Jun 19, 2017 1:58 am
- Forum: Resolved Appeals
- Topic: BGOBandit - Robustin: Banned for critting a clown w/no shoes
- Replies: 23
- Views: 5178
BGOBandit - Robustin: Banned for critting a clown w/no shoes
Byond account and character name: ForcefulCJS - Robustin Banning admin: BGOBandit Ban reason and length:: Halfday ban since apparently critting someon counts as half a kill or something stupid like that. Time ban was placed (including time zone): 930EST Server you were playing when banned (Sybil or ...
- Sat Jun 17, 2017 7:59 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
Kor Pascal already agreed to eat a ban on Page 1 if you can get those logs. When I try to open logs from the forum link I get an error. #306798 is his recollection of the event of the round Im talking about in the OP. I'm willing to wager myself against you. If they check and i'm lying. They can ban...
- Fri Jun 16, 2017 5:23 pm
- Forum: Coding Feedback
- Topic: Remove deep storage.
- Replies: 24
- Views: 6467
Re: Remove deep storage.
the motto was that "If space is worth exploring: no-one's going to stick around on the station !!! So we just have the roosky sat and nothing much else." I elbow dropped the shit out of that motto and turned it into dust, space is worth exploring thanks to me Good. Step 2 is to actually a...
- Fri Jun 16, 2017 4:46 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
I've been playing security more lately to see if I've somehow lost touch. I'm still waiting for this mythical greytide to show up, a supernatural force that can only be stopped by summary executions and gulag sentences for minor crimes. Or maybe, just maybe, we need to have security chill with takin...
- Thu Jun 15, 2017 8:09 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
JMad do you suffer from some particular affliction that causes you to state one position and immediately set about undermining it without revealing even a hint of irony? "Your entire basis is that we should leave you alone when you've proven several times of being incapable of being left alone ...
- Thu Jun 15, 2017 7:46 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
I seem to be missing this dilemma from some of the more enlightened posters here who seem to encounter anarchy and an infinite tide washing against the brig every round if they don't mercilessly kill anyone who gets in their way. Even when I'm trying to be efficient I find its much more effect to av...
- Thu Jun 15, 2017 5:57 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
"You lying little fuck. You went braindead during a cult round and was moved into the brig and searched. Because of gameplay stress on the crew, they left you naked." >Going braindead during a cult round justified being stripped naked and trapped in the brig >Because of gameplay stress cr...
- Thu Jun 15, 2017 5:47 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
Security is pure binary. Either they are clear to do anything they want to someone, or they release them. The difference between a minor and major crime is slim and its easy to drum up charges to justify any punishment you want to give. This is basically the exact attitude OP was talking about, tha...
- Thu Jun 15, 2017 5:14 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
-snip- Maybe someone was metagrudging you, i mean a lot of people seem to quite dislike you because your history and widely unpopular game modes looking at the OOC flaming. Sounds like something that should be handled by ahelps really since this is probably a rule violation, this is certainly not t...
- Thu Jun 15, 2017 4:47 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
randomly arrested No one ever gets randomly arrested. I was coding yesterday and was mostly braindead during the rounds. Yet there were three rounds where I was literally braindead at roundstart and yet I ended up arrested, with all my (default roundstart) equipment stripped off me (by security). I...
- Wed Jun 14, 2017 3:41 pm
- Forum: Coding Feedback
- Topic: Changeling Auto-Revival and Antag-power-creep.
- Replies: 99
- Views: 23737
Re: Changeling Auto-Revival and Antag-power-creep.
Since we removed Ling mode they've already been a "side antag" just like malf is. I'd like to hear more about other server's lings, and actually hear if players prefer those. I do feel that ling should be progression but that will inevitably create tears when a good ling get more power tha...
- Mon Jun 12, 2017 3:30 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
Typing is akin to a soft stun gameplay-wise, each time you talk you are potentially jeopardizing your entire round for the sake of roleplay or necessity. The issue isn't just sec not talking, but also every other combat-oriented role, including greyshirts. The only time they can safely talk is when...
- Mon Jun 12, 2017 3:15 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
It is disheartening that many people feel that our sec policy should only enforce the most bare minimum of decency, people can't even talk shit on radio when they get randomly arrested or else they'll catch perma or watch 25% of their round evaporate. It's human nature to take the path of least resi...
- Mon Jun 12, 2017 1:52 am
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
it's a robustin complains because he got dunked episode I've been dunked countless times, its never the fact I got dunked, when I complain its the WHY. My OP doesn't present the most difficult of policy questions, if security is acting like shit does yelling "Security has turned on the crew!!!...
- Mon Jun 12, 2017 1:35 am
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
My fireaxe? When did I get my own fireaxe? Honestly Beesting its hard to take you seriously when you make these broad sweeping generalizations since I pick up a fireaxe like once every 100 rounds. I guarantee I've played more sec than anyone else shitposting here, I know both sides of the fence and ...
- Mon Jun 12, 2017 12:30 am
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
Its not a ban request or appeal I am not trying to get the admin to change their mind and the only reason anyone's been personally identified is because they wanted to make it personal - especially Nilons who doesn't even seem to comprehend what the ahelp was about but won't hesitate to swap their g...
- Sun Jun 11, 2017 11:08 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
>tfw robustin is so salty about getting his riot inviting ass beat he lies and when he gets called out tries to flip it Ahahahaha I should harm baton more this is great Edit:. The bottom line here is, after all of the permaing and harm batoning transpired, you threw a spear at me then ahelped when ...
- Sun Jun 11, 2017 11:05 pm
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 70493
Re: What CAN security get in trouble for these days?
I didn't even arrest you over you calling me a gangster, you called me it after. Nice lies. Admins, go ahead and check if you feel like it. Are you that delusional? You arrested me for no fucking reason, then you held me longer because I yelled about you on radio. That ISN'T a position that makes y...