Search found 154 matches
- Mon Oct 19, 2020 4:27 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [Hathkar] Jeffr0 - Missunderstanding
- Replies: 1
- Views: 861
Re: [Hathkar] Jeffr0 - Missunderstanding
Hi, thanks for appealing. I placed the ban because I assumed the worst after you disconnected. Part of the issue was that at the time, fuel puddle logging wasn't implemented, so I was going on incomplete information, and coupled with the fact you disconnected afterwards. Anyway, appeal accepted, ban...
- Mon Oct 19, 2020 4:18 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [BAN] [Hathkar] <BillyBoBBizWorth>
- Replies: 2
- Views: 1302
Re: [BAN] [Hathkar] <BillyBoBBizWorth>
My apologies, I didn't read deep enough into your previous appeals to fully understand the issue. I saw an someone with two accounts, one of which was perma banned, and assumed both were.
You should be unbanned now.
Again, my apologies for my mistakes and the inconvenience.
You should be unbanned now.
Again, my apologies for my mistakes and the inconvenience.
- Sat Oct 17, 2020 7:15 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [COMPLAINT] [Hathkar] Lewdcifer
- Replies: 6
- Views: 1699
Re: [COMPLAINT] [Hathkar] Lewdcifer
I'll try and keep my response short and simple. [2020-10-17 01:55:45.166] ADMIN: Hathkar/(Lana Kusami) played sound 'Escape_Zebes_ZM_Reg.mid' for 44 player(s). 17 player(s) have disabled admin midis. [2020-10-17 02:00:55.031] ADMIN: Hathkar/(Lana Kusami) played sound 'sound/voice/4_xeno_roars.ogg' f...
- Tue Oct 13, 2020 4:27 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [Admin Complaint] [Hathkar] <Tbanner>
- Replies: 2
- Views: 1103
Re: [Admin Complaint] [Hathkar] <Tbanner>
People were spamming game mode votes for a few rounds, you were among one of them. I kicked a few people spamming the votes, you included. When you reconnected and resumed spamming votes, I bumped it up to a temp ban since you weren't getting the message. [2020-10-10 22:37:47.987] VOTE: Gamemode vot...
- Wed Sep 23, 2020 4:32 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [Ban][Hathkar]Qfmysteryman23
- Replies: 3
- Views: 1211
Re: [Ban][Hathkar]Qfmysteryman23
I'm denying this appeal; headmins are welcome to overturn it.
- Wed Sep 23, 2020 1:17 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [Ban][Hathkar]Qfmysteryman23
- Replies: 3
- Views: 1211
Re: [Ban][Hathkar]Qfmysteryman23
The ban for 5 days was because you've been warned about this behavior multiple times, and nothing has changed.
For what reason should I lift the ban? I see nothing here about you learning from your mistakes and fixing them.
For what reason should I lift the ban? I see nothing here about you learning from your mistakes and fixing them.
- Wed Aug 19, 2020 2:05 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [DISCORD] Manny Pardo#1697
- Replies: 1
- Views: 873
Re: [DISCORD] Manny Pardo#1697
I was a bit too hasty in applying a ban instead of giving a warning first.
You've been unbanned.
You've been unbanned.
- Sun Jul 26, 2020 1:57 am
- Forum: TGMC General Discussion
- Topic: Engineer players are too defensive
- Replies: 4
- Views: 13000
Re: Engineer players are too defensive
I can't.halitosisman wrote:Change my mind.
- Wed Jul 22, 2020 11:08 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [note] hathkar artilljerist
- Replies: 5
- Views: 1647
Re: [note] hathkar artilljerist
Straight from https://tgstation13.org/wiki/TGMC:Rules 3. Keep a modicum of RP and separation between character and player. The server is intended to be MRP. Rule 3 precendents: 4. Humans must have a realistic first name and last name with no honorifics attached. 5. The naming rule intends to preserv...
- Wed Jul 22, 2020 8:42 pm
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [note] hathkar artilljerist
- Replies: 5
- Views: 1647
Re: [note] hathkar artilljerist
Northeast Southweston is a very silly name that obviously breaks our naming policy. I asked you to change it to something more reasonable, which you seem to have done judging by your name next round. Ticket Logs: [2020-07-20 01:42:18.647] ADMINPRIVATE: PM: Hathkar/(Lana Kusami)->Artilljerist/(Northe...
- Sat Jun 29, 2019 1:34 am
- Forum: General Chat
- Topic: HoP having AA
- Replies: 37
- Views: 9906
Re: HoP having AA
Just remove HoP and give his "duties" to the captain. Most HoPs are garbage, antag HoPs are even worse.
- Mon Jun 24, 2019 1:32 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949630
Re: Minor Suggestions
Make the round end when all blood cultists die, instead of the round just continuing on will mulliganed traitors and changelings.
- Thu May 16, 2019 12:52 am
- Forum: Coding Feedback
- Topic: Blood Loss being insignificant
- Replies: 8
- Views: 3074
Blood Loss being insignificant
Anyone else think it's a bit strange that someone can be bleeding for 30 minutes straight and only lose 15% of their blood? The only time blood loss has ever been an issue is when dragging someone across the station while they're down.
So, buff blood loss rate I guess?
So, buff blood loss rate I guess?
- Sat May 11, 2019 3:35 pm
- Forum: Closed Policy Discussion
- Topic: Taking Measures to End Cancerous Rounds
- Replies: 20
- Views: 4294
Re: Taking Measures to End Cancerous Rounds
Sounds more like the issue is with escalation policy than extended.
- Thu Mar 21, 2019 9:52 pm
- Forum: Ideas
- Topic: opt out of the big fucking text department heads get to use
- Replies: 27
- Views: 5521
Re: opt out of the big fucking text department heads get to use
it would be fine if people only used it for actually important shit (maybe add a ctrl- or alt-click toggle on the headset to encourage the lazy) but heads either don't use it because they're not gibbering cocksucking mongoloids that understand theyll be heard if they say something relevant OR they'...
- Wed Mar 13, 2019 1:25 am
- Forum: General Chat
- Topic: Your first ever SS13 round.
- Replies: 28
- Views: 8742
Re: Your first ever SS13 round.
I was a cargo technician. I spent most of the round trying to figure out how to talk on comms, and had a really hard time figuring out why I couldn't talk on it. Turns out someone blew up comms. I also spent most of that round trying to figure out how to fix the halfway completed light fixture in Me...
- Thu Feb 14, 2019 12:19 am
- Forum: Ideas
- Topic: Replace walk toggle with "staggered" indicator / mobility toggle.
- Replies: 16
- Views: 3779
Re: Replace walk toggle with "staggered" indicator / mobility toggle.
You know you can walk just by holding down alt, right?
- Sun Jan 27, 2019 1:50 am
- Forum: Ideas
- Topic: make antags retain clumsiness as clown, and pacifism as pacifist
- Replies: 13
- Views: 2840
Re: make antags retain clumsiness as clown, and pacifism as pacifist
Pacifism is removed if you're a roundstart antag, or get converted to one.
- Sat Jan 26, 2019 6:20 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 53577
Re: Movement Speed
I've been pretty happy with the movespeed changes so far. But like Kel said, the slowdown from certain things really brings you to a snail's pace. Probably wouldn't hurt to tweak the values of those slowdowns.
- Tue Jan 22, 2019 5:21 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 620187
Re: Pet Peeves Thread - Little things that REALLY annoy you
Bagil becoming extremely low RP/no RP, filled with overescalation, memes in chat, ooc in ic, and general unpleasantry.
- Sun Jan 20, 2019 10:40 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22573
Re: Round length
When I play engineer, all my attempts to fix the station up are meaningless. Restoring an area back to pristine condition takes a lot of time, and by the time I finish that, something else has blown up. It doesn't matter if I fix the station or not, the shuttle is being called anyway.
- Sun Jan 13, 2019 3:54 am
- Forum: General Chat
- Topic: The Official Ratman Case File
- Replies: 12
- Views: 4884
Re: The Official Ratman Case File
I see Ratman quite often when I'm a medical doctor. He's always plundering the morgue for bodies.
- Sat Jan 12, 2019 2:17 am
- Forum: General Chat
- Topic: Heroes of Space Station Thirteen
- Replies: 60
- Views: 19150
Re: Heroes of Space Station Thirteen
the real heroes IMO are the background ones that do small stuff that wouldn't really be noticed or in the spotlight but still make all the difference. bonus points if bonus points if theyre always just kinda "there" turning the tide of situations with minute actions, monotonous tasks, or ...
- Wed Jan 02, 2019 7:29 pm
- Forum: Coding Feedback
- Topic: Singletank Bombs
- Replies: 36
- Views: 13308
Re: Singletank Bombs
Ask Imsxz, I didn't write down the mix and temperatures required for the singletank maxcaps.
- Tue Jan 01, 2019 4:15 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46233
Re: Does the detective fluff matter?
Do we really need to have this discussion about detective fluff when we're really only discussing one particular player?
- Sun Dec 30, 2018 12:04 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 231995
Re: Minor Feedback
Remove the sleep function on the abudctor's baton, and replace it with the radio silencer device. As it is now, there's no reason to use the radio silencer over the sleep, and you have to take an extra few seconds to pull the silencer out.
- Sat Dec 29, 2018 2:41 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46233
Re: Does the detective fluff matter?
Pro as Heck Guide to Detective by Launch Kusami Important items on the job! Items in your office and locker: Crew pinpointer , which helps you find people who have maxed out suit sensors. Pepper spray , which is handy for dealing with greytide in a pinch. Sunglasses on your desk. These keep your ey...
- Thu Dec 27, 2018 6:17 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15131
Re: Murderboning Policy Thread #859
A code solution could be to send a Centcomm Inspector when x% of the crew are dead. If that Inspector doesn't return to HQ in x minutes or fills out a report that says shit is fucked, an ERT will be spawned in to investigate. Restricting antag freedom is a no-no, though. Nothing wrong with making th...
- Sat Dec 22, 2018 3:36 am
- Forum: Coding Feedback
- Topic: Singletank Bombs
- Replies: 36
- Views: 13308
Singletank Bombs
Is there a reason these need to exist? I thought canister bombs were removed for a similar reason.
You can spend 10 minutes making your bomb mix, then print as many plasma tanks as you need from a lathe for practically infinite maxcap bombs.
You can spend 10 minutes making your bomb mix, then print as many plasma tanks as you need from a lathe for practically infinite maxcap bombs.
- Thu Dec 20, 2018 11:50 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15097
Re: remove golems (not literally remove i just wanted an eye catchy subject)
Just add a line similar to the Lavaland syndies: Don't leave lavaland without a super super good reason.
Remove golems tho
Remove golems tho
- Wed Dec 12, 2018 8:15 pm
- Forum: Resolved Appeals
- Topic: Banning Admin ---- Elyina --- Lady Ari
- Replies: 24
- Views: 5821
Re: Banning Admin ---- Elyina --- Lady Ari
How on earth is changing the name on your ID card the same as evading an appearance ban? You still show up as your original name when speaking in person and on the radio.
This ban is bad and you should feel bad for defending it.
This ban is bad and you should feel bad for defending it.
- Mon Dec 10, 2018 11:25 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33396
Re: Removal of auto cloning and pre scanning
Is this a joke? Keep pre-scanning, remove the actual auto-cloning.
Maybe make it so medical doctors can also remove cloning records, instead of just genetics and the CMO.
Maybe make it so medical doctors can also remove cloning records, instead of just genetics and the CMO.
- Sun Nov 04, 2018 1:07 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nervere
- Replies: 82
- Views: 28681
Re: Nervere
Ran two Nations rounds in one week. Shameful.
- Wed Oct 24, 2018 8:36 pm
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 22999
Re: Stun/Slip Rework
Movement speed seems more like the issue, rather than the stuns.
- Mon Oct 22, 2018 9:41 pm
- Forum: Coding Feedback
- Topic: Remove Overthrow/Hivemind
- Replies: 8
- Views: 2051
Remove Overthrow/Hivemind
REMOVE OVERTHROW/HIVEMIND remove Overthrow/Hivemind you are worst gamemode. you are the gamemode idiot you are the gamemode smell. return to croatioa. to our oranges cousins you may come our contry. you may live in the zoo….ahahahaha ,goofball we will never forgeve you. cetnik rascal FUck but fuck a...
- Mon Oct 15, 2018 10:01 pm
- Forum: Closed Policy Discussion
- Topic: Assimilator Meta
- Replies: 13
- Views: 3228
Re: Assimilator Meta
Reminder that hiveminds can destroy mindshields once they have 15 converts. Here's a full list of their powers for the unaware: Assimilate Vessel Adds a target within four tiles to the hive after a 5 second channeling period. Doesn't work against mindshielded crew, and can be interrupted. It's a ver...
- Thu Oct 11, 2018 2:03 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 846231
Re: Stories of rage, tears and regret
>Curator >Go to HoP to get job title changed to reporter >No HoP, captain won't come to desk >Head of lawyer's office to get that sweet PDA cart to message everyone about news >Lawyer wants to trade for it >I offer him free advertisement for each news story I do >The pact is sealed >Cap still not at...
- Mon Oct 08, 2018 9:38 pm
- Forum: Ideas
- Topic: Modular Mecha - Pipe Dream?
- Replies: 25
- Views: 6311
Re: Modular Mecha - Pipe Dream?
When are you adding flightsuits back?
I recall you saying you'd removed them due to "Code reasons" when they got moved to engineering from science.
And if you're making modular mecha, can we just kiss flightsuits goobye?
I recall you saying you'd removed them due to "Code reasons" when they got moved to engineering from science.
And if you're making modular mecha, can we just kiss flightsuits goobye?
- Sun Oct 07, 2018 5:34 am
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22337
Re: Assimilation Gamemode Feedback
Heart attack power is pretty overpowered, with pretty much zero counterplay. I got heart attacked across z-levels.
Yes I ded.
Yes I ded.
- Sun Sep 30, 2018 3:36 am
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22337
Re: Assimilation Gamemode Feedback
Not exactly much fun to play against. There's zero tells someone is assimilating, and the fact they can break mindshields is a bit much, considering that's the only counter. Feels like a less eventful abductor mode, since only the main antagonists know what's going on. And most of the assimilated wi...
- Sun Sep 30, 2018 3:31 am
- Forum: Events Workshop
- Topic: Bounty Hunter Event
- Replies: 10
- Views: 6584
Re: Bounty Hunter Event
Just some minor feedback, as I was one of the people being hunted My hunter just came in shooting; I didn't even get a chance to offer then a bribe. Also, I'd recommend against an advanced warning on the comms console or an announcement. That way the targets can't just rush straight to security and ...
- Mon Sep 24, 2018 2:30 pm
- Forum: Successful Complaints
- Topic: Daxyeen - Hathkar - Overescalation Ruling
- Replies: 11
- Views: 6310
Re: Daxyeen - Hathkar - Overescalation Ruling
Thank you for your understanding, Dax.
I suppose this is resolved and can be closed.
I suppose this is resolved and can be closed.
- Mon Sep 24, 2018 12:58 pm
- Forum: Successful Complaints
- Topic: Daxyeen - Hathkar - Overescalation Ruling
- Replies: 11
- Views: 6310
Re: Daxyeen - Hathkar - Overescalation Ruling
My mistake then, I was under the impression that you approved of it afterwards.
- Sun Sep 23, 2018 8:12 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1055144
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add a poorly thought out and implemented economy system.
- Sun Sep 23, 2018 7:25 pm
- Forum: Successful Complaints
- Topic: Daxyeen - Hathkar - Overescalation Ruling
- Replies: 11
- Views: 6310
Daxyeen - Hathkar - Overescalation Ruling
Byond account and character name: Hathkar - Janina Merryman Admin: Daxyeen Time and Server(Bagil or Sybil) incident occurred: Bagil ROUND ID HERE: 94335 https://tgstation13.org/parsed-logs/basil/data/logs/2018/09/23/round-94335/ Detailed summary: Ruled that cremating someone who was defending their ...
- Sat Sep 15, 2018 4:10 pm
- Forum: Closed Complaints
- Topic: [Nabski] Hathkar - Admin Misconduct
- Replies: 11
- Views: 3696
[Nabski] Hathkar - Admin Misconduct
Byond account and character name: Hathkar - Launch Kusami Admin: Nabski Time and Server(Bagil) incident occurred: Multiple - Bagil ROUND ID HERE: https://tgstation13.org/parsed-logs/basil/data/logs/2018/07/29/round-91746/ Handpicked Blood Brothers Round (Notable people include round-start security o...
- Wed Sep 12, 2018 5:41 pm
- Forum: Coding Feedback
- Topic: Overthrow Gamemode Feedback
- Replies: 18
- Views: 4326
Overthrow Gamemode Feedback
I didn't see a thread, so here's one. Thoughts/Input/Feedback/Complaints/etc. on Overthrow. So first of all, I played my first round as a sleeper agent. An immediate problem was the misleading red roundstart text. It said that the implanter and AI law board were in my storage implant, when they were...
- Sat Sep 08, 2018 3:10 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673551
Re: Little things you learned that are game changing
I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper. Useful if there's n...
- Sat Sep 08, 2018 3:12 am
- Forum: Closed Policy Discussion
- Topic: Config Change: Antag Rep Edition
- Replies: 20
- Views: 4326
Re: Config Change: Antag Rep Edition
I don't particularly have a problem with this but I fail to understand why we shouldn't reward our players who play more with one of the only benefits in the game we can offer. There's literally nothing else we can control as a benefit of playing the game other than antag rolls and we're going to r...
- Fri Sep 07, 2018 11:33 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 54960
Re: Imsxz
Answers ahelps quickly and satisfactorily. Also responds to prayers, which I've only ever had happen once with other admins.