Search found 188 matches
- Thu Apr 06, 2017 11:08 pm
- Forum: Planet Station Development
- Topic: Ian?
- Replies: 17
- Views: 7445
Re: Ian?
Wait wait wait, Ian needs to be a ghost role. >Before ship crashed goodguy assistant shoved all the pets into a pod and launched them to the planet below. >A pod with Runtime, Ian, Crab thing, Pugsly, Citris, and Poly crash lands in the middle of a thicc jungle. >Each animal has skills >Ian: the br...
- Wed Mar 29, 2017 3:58 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272913
- Tue Mar 28, 2017 3:55 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061986
Re: ITT: We make shitty suggestions and come up with poor id
Replace ID card based locks with physical key locks and make each type of access it's own key. So if some chuckle-fuck wants all-access he's going to have to pay the price of constantly rummaging through his key-ring for the right key for a given lock.
- Sat Mar 25, 2017 8:45 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 399160
- Thu Mar 23, 2017 7:28 am
- Forum: General Chat
- Topic: Please put gang back in rotation
- Replies: 75
- Views: 17494
Re: Please put gang back in rotation
Revolution is a pure and simple game mode with most of the filler cut out. Gang was a over complicated game mode that relied massively on the competence, but also RNG, of the placement and viability of the Gang Leaders. Here are the main issues Gang Mode had. Security was in a weird place. The game...
- Thu Mar 23, 2017 6:19 am
- Forum: General Chat
- Topic: Please put gang back in rotation
- Replies: 75
- Views: 17494
Re: Please put gang back in rotation
Revolution is a pure and simple game mode with most of the filler cut out. Gang was a over complicated game mode that relied massively on the competence, but also RNG, of the placement and viability of the Gang Leaders. Here are the main issues Gang Mode had. Security was in a weird place. The game...
- Wed Mar 22, 2017 3:48 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 399160
Re: Mislabeled Filenames
https://www.youtube.com/watch?v=5FjWe31S_0g
THEESCAPESHUTTLEHASBEENCALLED.wmv
THEESCAPESHUTTLEHASBEENCALLED.wmv
- Thu Mar 16, 2017 3:37 am
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 70022
Re: spooky russian codebase
>see a remie post in the thread >excited as fuck >read the post >die inside A bunch of cunts emerged from the woodworks to bully Remie on a github PR, a lot from outside our community but some from ours. Like it was a little disagreement but then a bunch of people just swooped in with straight up n...
- Thu Mar 16, 2017 1:48 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061986
Re: ITT: We make shitty suggestions and come up with poor id
Give the chaplain a horse so he can have a mighty steed to truly complete his crusader cosplay.
- Mon Mar 13, 2017 6:10 pm
- Forum: Spriting and Mapping
- Topic: JStheguy's Sprite Thread
- Replies: 12
- Views: 4970
Re: JStheguy's Sprite Thread
What were the Rusty Structures originally for? They were supposed to be for a set of ancient ruins I never made with an aesthetic and functionality that would make said ancient ruins actually feel like they're old and outdated. The hatch especially was supposed to be a big part of it, being slow an...
- Mon Mar 13, 2017 2:57 am
- Forum: Spriting and Mapping
- Topic: JStheguy's Sprite Thread
- Replies: 12
- Views: 4970
Re: JStheguy's Sprite Thread
Do you mind posting the .dmi for the rusty structures and the venetian blinds? The rusty structures would play nice into adding more interesting visuals for things like ruins and the blinds might fit nicely as custom shutters for the detective's office. Actually, the rusty structures and venetian b...
- Sun Mar 12, 2017 4:22 pm
- Forum: Spriting and Mapping
- Topic: JStheguy's Sprite Thread
- Replies: 12
- Views: 4970
Re: JStheguy's Sprite Thread
Sprite Dump (03/12/17) -Added 40 new posters because why not -Massively expanded the "Rusty Structures" sprite sheet -Added new Desert Eagle sprites, including some additional finishes -Added more vending machines and a meteor gun Been making use of Danno's Spaceman palette for most of my ...
- Fri Jun 10, 2016 7:23 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272913
Re: Sprite Requests
I need onground and inhand sprites for a skateboard. I'm making it so you can pick up the skateboard and swing it around. The skateboard vehicle in the game looks like this: http://puu.sh/phjwc/444c301ba0.png (also if anybody wants to resprite the skateboard vehicle be my guest) Alright, I tried to...
- Mon Dec 22, 2014 12:03 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 915731
Re: Screenshots General
http://a.pomf.se/vhlnki.jpg We had 30 minutes to make a shuttle. Turns out that although my plan of compartmentalising the shuttle was good in theory, in practice, with 40+ crewmen an seemingly as much random shit (janitcarts, tables, welding tanks) as they could cram on, made for a tight fit. Shut...
- Wed Dec 17, 2014 6:34 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37893
Re: [POLL] Security Sprite Changes
Paprika has indicated he wants to another sprite PR to replace all sec sprites with the newly created dues ex sprites made from singulo. Should make a new poll, thread for that if/when it arrives. Done, new poll for Dual Sex Vs Ausops Vs Paprika: https://tgstation13.org/phpBB/viewtopic.php?f=11&...
- Tue Dec 16, 2014 11:04 pm
- Forum: Spriting and Mapping
- Topic: [Poll] Super Security Sprite Shootout
- Replies: 14
- Views: 4591
[Poll] Super Security Sprite Shootout
So, Paprika made some security sprites that got merged to replace the ausops sprites, and also we have these new security sprites from an anonymous user on Singulo.io. Time for another poll, then. http://i.imgur.com/u5jXdUM.png Left: Paprika Security, Middle: Ausops Security, Right: Anonymous User o...
- Tue Dec 16, 2014 4:03 am
- Forum: Coding Feedback
- Topic: The New Asteroid Lawyer's Office Fucking Sucks
- Replies: 10
- Views: 3465
Re: The New Asteroid Lawyer's Office Fucking Sucks
The only problem I really see with this office is that the various wall gubbins on the bottom wall could be moved elsewhere to make room for a window/shutter combo like boxstation has.
- Mon Dec 15, 2014 11:04 pm
- Forum: Ideas
- Topic: More Uses for Space Lube
- Replies: 26
- Views: 7005
Re: More Uses for Space Lube
Lubing machines causes them to get a temporary buff, like they work a bit faster? Yeah, sure, something along those lines. I was trying to think of specific examples outside the auto/protolathe, though. Maybe it could have some effect on borgs, as well? Not sure how. Perhaps they use a bit less cha...
- Mon Dec 15, 2014 10:14 pm
- Forum: Closed Policy Discussion
- Topic: Law-Purged Silicons
- Replies: 31
- Views: 10072
Re: Law-Purged Silicons
Yes, the admin's judgement flew right in the face of official policy, and the actions of those players did much the same.Violaceus wrote:Ban for doing something that admin allowed??Spacemanspark wrote:Then that admin needs a complaint thread and those silicons need a ban.
- Mon Dec 15, 2014 10:11 pm
- Forum: Ideas
- Topic: More Uses for Space Lube
- Replies: 26
- Views: 7005
Re: More Uses for Space Lube
Lubing machines causes them to get a temporary buff, like they work a bit faster?
- Mon Dec 15, 2014 10:45 am
- Forum: Ideas
- Topic: Gamemode: Abduction!
- Replies: 28
- Views: 7603
Re: Gamemode: Abduction!
My issue with this is the abductors have very limited options. You've given them the exact tools to kidnap people in a specific way with no variations. Abductor's having some kind of way to make their rounds a little more unique would be a good idea to prevent the exact same scenario playing out ov...
- Mon Dec 15, 2014 10:39 am
- Forum: Ideas
- Topic: Wizards Den/Ship
- Replies: 47
- Views: 23721
Re: Wizards Den/Ship
Alternate better/worse idea: put it ON the syndie planet but separated by a line of trees you can't see through. Like, the wiz den is just on the other side of a shitty tiny cluster of trees from the syndie outpost and no one noticed.
- Sun Dec 14, 2014 10:28 pm
- Forum: Video Games
- Topic: Hours played
- Replies: 24
- Views: 6389
- Sun Dec 14, 2014 2:00 am
- Forum: Coding
- Topic: The Colorening
- Replies: 5
- Views: 2069
Re: The Colorening
WJohnston, it's not adding, it's overlay.
- Wed Dec 10, 2014 11:45 pm
- Forum: Roleplaying
- Topic: google images
- Replies: 52
- Views: 25515
- Sun Dec 07, 2014 7:04 pm
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19531
Re: Space Valhalla
Because the thunder-dome is really dull and boring. Half the !!fun!! of spessmans combat is using the environment to your advantage, something that can't be done in what is literally an empty square.
- Sun Dec 07, 2014 7:01 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272913
Re: Sprite Requests
Eh, I'd think it would be better to have the cursor appearance be based off of your chosen Interface design preference.
- Wed Nov 26, 2014 2:44 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061986
Re: ITT: We make shitty suggestions and come up with poor id
Add tool and weapon degredation, plus give engineers some tools/machines that are able to repair degraded items.
Re: Event Ideas Suggestion
How about a grey goo round where every drone has syndrone lawset and is tasked with replacing the entire crew with drones? That is a brilliant idea. We should totally have an event like that, but how would drones turn humans into drones? would it be like monkey mode or something? Give drones the ab...
- Fri Nov 21, 2014 10:21 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061986
Re: ITT: We make shitty suggestions and come up with poor id
Yeah, do that and add similar functionality to the rest of the belts.Miauw wrote:this actually sounds pretty fun and badassRandom Players wrote:Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
- Wed Nov 19, 2014 1:16 am
- Forum: Spriting and Mapping
- Topic: JStheguy's Sprite Thread
- Replies: 12
- Views: 4970
Re: JStheguy's Sprite Thread
Added a bunch of shit.
I need your feedback, nerds.
I need your feedback, nerds.
- Mon Nov 17, 2014 7:00 pm
- Forum: Roleplaying
- Topic: Ask Nanotrasen
- Replies: 108
- Views: 36575
Re: Ask Nanotrasen
Dear Nanotrasen,
What kind of shitty background checks do you do on personnel that allows syndicate agents to get in with such worrying frequency, including several incidents where high-ranking officials were such agents?
What kind of shitty background checks do you do on personnel that allows syndicate agents to get in with such worrying frequency, including several incidents where high-ranking officials were such agents?
- Sat Nov 15, 2014 11:33 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676932
Re: Little things you learned that are game changing
Because it's made out of metal, why wouldn't it do some damage when you bash something with it?miggles wrote:why are rods force 9
thats the same as a seclite
- Sat Nov 15, 2014 11:31 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230633
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
God damn, we need a plumber for all these leaks.
- Sat Nov 15, 2014 2:30 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 399160
Re: Mislabeled Filenames
Song_of_shitcurity.avi
- Fri Nov 14, 2014 7:59 pm
- Forum: Spriting and Mapping
- Topic: The Metastation-Ministation Situation
- Replies: 21
- Views: 6687
Re: The Metastation-Ministation Situation
I'd be willing to maintain meta and/or mini.
- Thu Nov 13, 2014 9:51 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK
- Replies: 110
- Views: 37578
Re: GET DAT FUKKEN DISK
Continue my epic quest to the place where Vekter be at.
- Tue Nov 11, 2014 2:10 am
- Forum: Spriting and Mapping
- Topic: The 7th Z
- Replies: 22
- Views: 6186
Re: The 7th Z
This is probably relevant,
Huge Image of the various locations: http://i.imgur.com/0bfjdYs.png
I went ahead and made a z7 design.
Edit: Fuck I used the old image
Huge Image of the various locations: http://i.imgur.com/0bfjdYs.png
I went ahead and made a z7 design.
Edit: Fuck I used the old image
- Thu Nov 06, 2014 10:40 pm
- Forum: Spriting and Mapping
- Topic: The 7th Z
- Replies: 22
- Views: 6186
Re: The 7th Z
Maybe some sort of abandoned rev/cult/syndie/whatever outpost in an asteroid or something?
- Sun Nov 02, 2014 9:22 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18293
Re: Vending machine food change
Maybe make chefs food have heating/cooling properties like what some drinks (Ie coffee) do.
- Sat Nov 01, 2014 1:22 am
- Forum: Roleplaying
- Topic: Mega Anime Avatar Creator Thread!
- Replies: 175
- Views: 87841
- Sun Oct 26, 2014 8:17 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954804
Re: Minor Suggestions
Add an entertainment monitor network camera to the court.
- Wed Oct 15, 2014 1:05 am
- Forum: Spriting and Mapping
- Topic: Random Mapping
- Replies: 33
- Views: 11959
- Sun Oct 12, 2014 7:33 pm
- Forum: Spriting and Mapping
- Topic: JStheguy's Sprite Thread
- Replies: 12
- Views: 4970
JStheguy's Sprite Thread
NOTE: As of April 6th, 2017, I have completely redone this post, removing most of my older work. So basically ignore all the replies before April 6th because they are about things that no longer exist. https://puu.sh/vbEPc/ac95dd8a8b.png Various structural elements and items from a perpetually revi...
- Sat Oct 11, 2014 4:50 am
- Forum: Coding Feedback
- Topic: Braindamage Chat Filter
- Replies: 50
- Views: 13559
Re: Braindamage Chat Filter
Better idea: Replace with "Lifelike texture; semi-colon, underscore, semicolon."Gun Hog wrote:"Lifelike texture ;_;" Needs to die.
- Fri Oct 10, 2014 1:26 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK
- Replies: 110
- Views: 37578
Re: GET DAT FUKKEN DISK
Kill that motherfucking assistant to death.
- Thu Oct 09, 2014 8:36 pm
- Forum: Roleplaying
- Topic: Your IC has 1 Main / Sub Skill, what is it?
- Replies: 105
- Views: 51918
Re: Your IC has 1 Main / Sub Skill, what is it?
Main: Shanking
Effects: Attacks with screwdrivers, shards of glass, and knives result in the target getting immobilized.
Sub: Eggs
Effects: Ability to make egg-based dishes that are so fucking delicious people die of enjoyment.
Effects: Attacks with screwdrivers, shards of glass, and knives result in the target getting immobilized.
Sub: Eggs
Effects: Ability to make egg-based dishes that are so fucking delicious people die of enjoyment.
- Thu Oct 09, 2014 1:08 am
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 29872
Re: Pet Likes Thread - Little things that make you smile
When people actually eat food the chef makes instead of shovling 4nos.
- Sat Oct 04, 2014 4:32 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 915731
- Sat Oct 04, 2014 4:41 am
- Forum: Off Topic
- Topic: Pizza wars
- Replies: 88
- Views: 23899