Search found 188 matches
- Sun Apr 07, 2019 11:24 pm
- Forum: Coding Feedback
- Topic: "Things I Like" Thread
- Replies: 7
- Views: 2437
Re: "Things I Like" Thread
The whole "just slap credits into/outta your ID" system is noice, infinitely preferable to having to dick around with ATMs like on most other servers.
- Sat Dec 29, 2018 11:44 pm
- Forum: Coding Feedback
- Topic: New coding direction/vision
- Replies: 34
- Views: 11392
Re: New coding direction/vision
BASED ORANGES totaly WRECKS his detractors!PKPenguin321 wrote:me oranges me merge pr me close other pr unh unh ooga booga *beats chest*
- Wed Dec 19, 2018 7:19 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 51696
Re: Naming Policy Changes
>People throw a shitfit over being told to change their shitty names on their 2d spacemen
>Headmins deliberate for a month only to making naming policy harsher
I can not put into words how much schadenfreude I'm feeling right now.
>Headmins deliberate for a month only to making naming policy harsher
I can not put into words how much schadenfreude I'm feeling right now.
- Mon Dec 17, 2018 6:40 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675770
Re: Little things you learned that are game changing
Fuck off, dorsid. Yes, they could’ve avoided slipping, but you could just help them up. Pointing at the sign is like if someone fell down the stairs and broke their arm and you pointed at the handrail instead of calling an ambulance. This is why people dislkke janitors. You mean creating constant i...
- Sat Dec 15, 2018 3:12 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33516
Re: Removal of auto cloning and pre scanning
This is where the phrase "learn 2 code" comes in - even if you had the best ideas, you cannot force a volunteer coder to implement them; you would have to do it youself. Except that's what I did and my PR got shot down. Usually it gets merged unless your code is bad, your feature is unbal...
- Sat Dec 15, 2018 2:03 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33516
Re: Removal of auto cloning and pre scanning
Just learn to code harder, pleb!Mark9013100 wrote:Except that's what I did and my PR got shot down.Actionb wrote: This is where the phrase "learn 2 code" comes in - even if you had the best ideas, you cannot force a volunteer coder to implement them; you would have to do it youself.
- Tue Dec 11, 2018 7:11 pm
- Forum: Closed Policy Discussion
- Topic: are stuff like "owo" , "uwu" and similars ooc in ic
- Replies: 34
- Views: 9753
Re: are stuff like "owo" , "uwu" and similars ooc in ic
This, and anyone who tries to pull some line-toein' rules-lawyerin' bullshit or utters the phrase "BUT ____ SAID _____ AND YOU DIDN'T BAN HIM!" eats a big fat permaban.Rustledjimm wrote:Let's kill all netspeak
- Sun Dec 09, 2018 3:31 pm
- Forum: Spriting and Mapping
- Topic: A problem with Boxstation
- Replies: 38
- Views: 11489
Re: A problem with Boxstation
You are obviously all wrong, if a map doesn't have 12 publicly accessible toolbelts, 3 public autolathes, 5 pairs of insuls per assistant right in tool storage, and a fully-functional backup copy of every department hidden in maint, it's a bad map and needs to be removed fucking yesterday.
- Tue Nov 27, 2018 7:43 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68244
Re: Economy System Feedback Thread
Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates. yeah can someone remo...
- Wed Nov 21, 2018 4:01 am
- Forum: Ideas
- Topic: Plushies & near field communication
- Replies: 1
- Views: 980
Re: Plushies & near field communication
games workshop it, all plushies start grey, use it in hand, it gets colour, wait two hours for the paint to dry and stop the clown from putting cheesy honker fingers on it This gives me a very bad idea; fully customizable toy RC mechs. You spend exorbitant amounts on parts, paints, and, of course, ...
- Tue Nov 20, 2018 10:03 pm
- Forum: Spriting and Mapping
- Topic: A problem with Boxstation
- Replies: 38
- Views: 11489
Re: A problem with Boxstation
You could say I fundamentally disagree that adding the exact same minor things that every other map has somehow makes the map more interesting Makin me imagine a procedurally generated station that’s just pieces of metastatin rearranged in various configurations so medbay is on top and robotics is ...
- Sat Nov 17, 2018 4:16 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68244
Re: Economy System Feedback Thread
I love it https://puu.sh/C3hNR/3854e80e96.png Oh dang, I just realized, what if we made it possible to somehow rig up the paystands to send signaller signals when a payment is made? Then you wouldn't even need to babysit the tollbooth to commit highway robbery, you could just pull that shit automag...
- Tue Nov 13, 2018 5:21 pm
- Forum: Closed Policy Discussion
- Topic: Ethereal naming policy
- Replies: 57
- Views: 13638
- Tue Nov 13, 2018 4:40 am
- Forum: Closed Policy Discussion
- Topic: Ethereal naming policy
- Replies: 57
- Views: 13638
Re: Ethereal naming policy
Frankly ANYTHING will work as long as the words around it imply that it is actually an insult/slur.Qustinnus wrote:unironically though, calling them names like "Hey flashbulb" and shit probably works.
- Sun Nov 11, 2018 8:06 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68244
Re: Economy System Feedback Thread
I've started to see cargo ordering obscene amounts of guns every round and giving them to crew with budget cards. It's getting a little out of hand. It's annoying as security as the only thing worse then greytide is armed greytide. Greytide arguably armed better then security. So far this really ju...
- Fri Nov 09, 2018 3:43 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68244
Re: Economy System Feedback Thread
Round start as a Head of Staff (more so when there's no RD) I'm getting harassed by Cargo staff to toss em my Dept Budget Card for the money. I really think this economy system would work better if we had a way to actually spend the large sums of money. I can toss cargo staff 3000 credits for a cra...
- Sun Oct 07, 2018 11:55 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51129
Re: >fetish content
This is beating a horse, but I really want to emphasize that I feel Catpeople simply do not fit in with SS13 in any capacity. Ultimantly they feel akin to someone inserting a lazy concept into the game that refuses to budge. Just to further emphasize this, I want to point out how badly I feel Catpe...
- Fri Sep 28, 2018 8:54 pm
- Forum: Off Topic
- Topic: NEW NVIDIA GPU'S HYPE HYPE
- Replies: 99
- Views: 36421
Re: NEW NVIDIA GPU'S HYPE HYPE
>No one here realizes that the true patrician PC gamer uses a third-hand AMD Radeon HD to enjoy his video games in glorious 640x480 15FPS
Sad if true.
Sad if true.
- Thu Sep 27, 2018 11:54 pm
- Forum: General Chat
- Topic: Mildly interesting stories that aren't really that special
- Replies: 47
- Views: 12622
Re: Mildly interesting stories that aren't really that special
>Be the scum of the earth. >A lizardman, an assistant, and worst of all, a guitarist. >With my job paying peanuts, I need a different way to make credits, so I grab some nearby paper and write "Playing Music for Credits" on it. >Then I start wandering the station, busking for bucks. >It go...
- Tue Jul 03, 2018 9:28 am
- Forum: Video Games
- Topic: Starmancer
- Replies: 40
- Views: 9932
Re: Starmancer
Don't worry, they're just publishing, so the game should only be missing one or two major promised features at launch as opposed to literally every promised feature, major or minor.Timbrewolf wrote:>Chucklefuck involved
HHHHEEEEEEEWWWWWWWWWW WWWWWHEEEEEEEEEEEEE
- Fri Jun 29, 2018 12:30 am
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 10892
Re: The new shuttle chairs look like ass
We lost retrofuture with the particle accelerator's change and addition of tablet computers that no-one uses or merged with PDAs . We're just modern future now. I can't remember if I recognised either heater as a heater without having to examine it. Tbh it was never super retro really. Yeah, if you...
- Thu Jun 28, 2018 11:48 pm
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 10892
- Sun Jun 24, 2018 7:45 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48403
Re: circuit craigslist: post your cool stuff you made
Well, I guess it's time to shit up the thread with half a dozen mildly useful things instead of my usual incredibly overcomplicated totally useless thing. NTX1 Electronic Notepad Essentially a fancy form of paper, able to write down many notes and save them into multiple digital files, complete with...
- Thu Jun 21, 2018 1:45 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622165
Re: Pet Peeves Thread - Little things that REALLY annoy you
It doesn't help that it's an open invitation for kitchen invaders if there isn't slop smeared over the front counter at any given moment. Yeah seriously fuck when this happens. I dare spend any time at all actually trying to prepare some fancier fare and suddenly you get anyone from some asshat ass...
- Sun Jun 17, 2018 11:06 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 398561
Re: Mislabeled Filenames
[youtube]voImJPOAGQc[/youtube]
custom_food.mp5
custom_food.mp5
- Mon Jun 11, 2018 10:33 am
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48403
Re: circuit craigslist: post your cool stuff you made
Wow, I didn't think ASCII graphics were possible with a non-monospaced font.
- Fri Jun 08, 2018 3:30 am
- Forum: General Chat
- Topic: /tg/station Summer ball 2018
- Replies: 111
- Views: 31866
Re: /tg/station Summer ball 2018
Nah, I'm just going to try and see if I can find a steady supply of alcohol and speedrun dying of liver failure while sitting alone in a corner.CitrusGender wrote:saturday is coming closer
I hope y'all got a date.
- Sat Jun 02, 2018 11:43 am
- Forum: Ideas
- Topic: Crew Reporter/journalist job
- Replies: 29
- Views: 5762
Re: Crew Reporter/journalist job
Because fucking no one wants to sit on the sidelines and report on shit happening instead of being involved in shit happening.Shezza wrote:If its already possible for curator to do then why /noone/ actually does it?
- Fri Jun 01, 2018 8:25 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060022
Re: ITT: We make shitty suggestions and come up with poor ideas.
If a shuttle has no engines it can't move, so you can sabotage the escape shuttle by blowing off the engines, thus ensuring the round may never end.
- Tue May 29, 2018 10:16 am
- Forum: Spriting and Mapping
- Topic: The Gateway Room
- Replies: 27
- Views: 9939
Re: The Gateway Room
Yeah, if we want to go the "fuck off to strange new lands and explore shit" route we might as well just have multiple mining maps and not have to load an extra Z-level.
- Sat May 26, 2018 7:42 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060022
- Fri May 18, 2018 7:47 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060022
Re: ITT: We make shitty suggestions and come up with poor ideas.
Well, you CAN sell human leather if you do some hacking, can't see why you couldn't sell the precursor materials and byproducts of that trade.
- Tue May 15, 2018 7:12 am
- Forum: Coding Feedback
- Topic: Techwebs situation.
- Replies: 45
- Views: 10387
Re: Techwebs situation.
or just straight up nuke techwebs, drop all pretenses, and just stick stuff behind a flat time gate.
- Sat May 12, 2018 10:12 pm
- Forum: Ideas
- Topic: We need to steal cryopods
- Replies: 7
- Views: 2281
Re: We need to steal cryopods
Couldn't you say the same for literally any other method of bringing a dead player back into the round?The Clowns Pocket wrote:If it enables respawns then its kinda terrible
Butter that ass hole for IC in OOC
- Sat May 12, 2018 5:34 am
- Forum: Ideas
- Topic: We need to steal cryopods
- Replies: 7
- Views: 2281
Re: We need to steal cryopods
Yeah, let's steal that shit!
Loot and plunder!
Loot and plunder!
- Sat May 12, 2018 5:26 am
- Forum: Coding Feedback
- Topic: Weeb jail is not very fun
- Replies: 43
- Views: 8927
Re: Weeb jail is not very fun
They're Mangoes you uncultured gaijin!Davidchan wrote:The obvious solution is make into a true weeb prison with all the ninja's favorite catgirl and tentacle comics. I'm sorry. *Animu's*
- Sat May 12, 2018 5:19 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675770
Re: Little things you learned that are game changing
Nah it's balanced because you have to research an otherwise worthless node to get it.Bluespace wrote: yet another reason we should make power cells start charged
- Fri May 11, 2018 6:34 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675770
Re: Little things you learned that are game changing
Lathed modular computer batteries start fully charged unlike lathed regular power cells, and they can be used in basically every situation a power cell can.
- Tue Apr 24, 2018 11:44 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060022
Re: ITT: We make shitty suggestions and come up with poor ideas.
Only if they also work as cultivators.Screemonster wrote:add garden claws for traitor botanists
- Sat Apr 21, 2018 12:39 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060022
Re: ITT: We make shitty suggestions and come up with poor ideas.
Bring back gangs as a side antag, and give them an objective to keep some portion of the crew alive and not gangsters because the gang needs non-gangsters so they have marks to threaten in protection rackets and sell space drugs and bootleg DVDs to, along with other objectives to carry out various n...
- Sat Apr 14, 2018 2:42 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060022
ITT: We make quality suggestions and come up with good ideas.
No, this is the good idea thread now.
- Sun Apr 01, 2018 2:10 pm
- Forum: Events Workshop
- Topic: It's coming
- Replies: 47
- Views: 20823
Re: It's coming
People acting indignant and outraged that the free game server was down for 2 hours out of the year is super depressing It's not THAT it went down, it's WHY it went down. Server going down because there is an actual problem: understandable Server going down because headmins want to be unfunny shitt...
- Sun Apr 01, 2018 1:57 pm
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 13364
Re: Suicide and gameplay implications
Because if you are killing yourself it is pretty clear you have no interest playing the round as that character, seeing as how you went and instakilled them for, at best, an amusing line of text.
- Sat Mar 31, 2018 10:32 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48403
Re: circuit craigslist: post your cool stuff you made
Because a passkey isn't remotely a way to identify an individual. It's a basically just the password for certain airlocks, so multiple people can have the same passkey because their IDs have the same access. Of course, their user ID just being their name is dead simple, it is just supposed to be a u...
- Sat Mar 31, 2018 8:20 pm
- Forum: General Chat
- Topic: circuit craigslist: post your cool stuff you made
- Replies: 112
- Views: 48403
Re: circuit craigslist: post your cool stuff you made
Hey guys here I am with another complicated mess with little practical value but some interesting theoretical value. Basically, I've built a very rough approximation of some kind of modular mainframe computer using NTNet and some smoke and mirrors. Say hello to the Peripheral Expansion Card Operatin...
- Sat Mar 31, 2018 7:38 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953083
Re: Minor Suggestions
Obviously the toner cartridges don't fit into the hand labeler.DemonFiren wrote:[youtube]b-NQMuw7M_o[/youtube]
2:37 shows us that we now have no excuse not to make hand labellers accept toner cartridges.
Duh.
- Fri Mar 30, 2018 10:53 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 398561
Re: Mislabeled Filenames
Plasma is so 2550, it's all about Bluespace now.
- Fri Mar 16, 2018 5:05 pm
- Forum: Ideas
- Topic: porting things to assemblies
- Replies: 10
- Views: 2575
Re: porting things to assemblies
I'd say a major issue is probably end user usability. Most things in this game have some type of actual UI, whether TGUI, NanoUI, or even just raw HTML. But circuits have to rely on a combination of a raw list of inputs and outputting to the usually already quite busy text log. However, I'm not sure...
- Thu Mar 15, 2018 4:46 pm
- Forum: Ideas
- Topic: porting things to assemblies
- Replies: 10
- Views: 2575
Re: porting things to assemblies
Now that I think about it, we could probably replace the door remotes with IC based versions with little loss in functionality or usability.
- Wed Mar 14, 2018 9:16 pm
- Forum: Ideas
- Topic: porting things to assemblies
- Replies: 10
- Views: 2575
Re: porting things to assemblies
Honestly, there probably isn't much you CAN replace with an IC based version without it being inferior in functionality and harder to use. Shame, I do like the idea of having there be round-start things that are IC based.