Search found 17 matches

by KAP
Thu Jan 18, 2018 3:02 pm
Forum: Ideas
Topic: Slimepeople rework
Replies: 2
Views: 1038

Slimepeople rework

I didn't see one of these up here so I thought I'd make one. I actually enjoyed this change, the slime people sub races are nice. Only thing I wonder about, are all of the sub races able to split still? Cause I was messing around and it took me a couple of tries, but it seems like the old slime pers...
by KAP
Sun Sep 24, 2017 6:18 am
Forum: Ideas
Topic: Departmental Fabricators and networked Autolathes
Replies: 8
Views: 1994

Re: Departmental Fabricators and networked Autolathes

If I'm not mistaken, it was always the purpose of autolathes to print designs from the protolathe, where science would do the prototyping with the protolathe, they would load the designs on design disks. (not the ones that store R&D levels, but the unused ones that store individual designs) You ...
by KAP
Wed Jun 14, 2017 11:10 am
Forum: Ideas
Topic: AI Feature Drive
Replies: 29
Views: 5190

Re: AI Feature Drive

How bout letting the AI use the xenobio consoles? I know there's been a number of times when nobody's manned xenobio, and I sit there thinking to myself, hey here's a department where I could actually have some fun as an AI. unlike genetics, where as soon as you turn the monkey human, you should pro...
by KAP
Wed Jun 07, 2017 8:23 am
Forum: General Chat
Topic: Silicon Mech Pilots
Replies: 28
Views: 6731

Re: Silicon Mech Pilots

Middle mouse to use equipment, i'm not sure if that's also bugged or if those that report this didn't know about it I can confirm this is bugged, it only works about half the time, like you have to spam the middle mouse button, clicking about six times before it will work. It should really be moved...
by KAP
Fri Nov 25, 2016 1:03 am
Forum: Coding Feedback
Topic: On round ending engines
Replies: 70
Views: 14833

Re: On round ending engines

This is a terrible idea, but what if when a department gets blown the fuck up, it's not there next round. Like centcom decides that since the crew blew up the science department and evac'd they obviously didn't like it, or need it, so they spend next shift 'Re-designing' R&D, and it's not there ...
by KAP
Fri Oct 28, 2016 1:37 am
Forum: Closed Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 20591

Re: AI suiciding to prevent subversion.

Can you still card and restore suicide AI's? If you can then suiciding isn't going to stop the cult from succeeding, it's essentially ghosting at that point. However, if you can't use the integrity restorer on suicide AI's, then it sounds like it follows the laws as long as you suicide before any su...
by KAP
Fri Oct 14, 2016 4:58 am
Forum: Closed Policy Discussion
Topic: Nuke Shuttle Discovery Clarification
Replies: 37
Views: 10154

Re: Nuke Shuttle Discovery Clarification

I've almost been hit by the shuttle a few times as CE moving to solars (actually I think I've been hit once too). I think the rule ought to be removed, because if I have a chance to get hit by the shuttle with no warning and killed instantly, then the ops deserve to get shit on with no warning as we...
by KAP
Thu Aug 18, 2016 8:57 pm
Forum: General Chat
Topic: Power Issues
Replies: 13
Views: 3825

Re: Power Issues

Most likely you're losing power due to mice. Fucking mice like to chew on wires, often leads to power outages in medbay and science. Very rarely it will also fuck over arrivals and security. If you think the SMES are fucking you over, try wiring it directly into the grid, find a place where the yell...
by KAP
Sat Mar 19, 2016 4:43 am
Forum: Coding Feedback
Topic: Ripley Kinetic Accelerator
Replies: 10
Views: 2626

Re: Ripley Kinetic Accelerator

The problem with Riplies, is that in our current mining, they're a liability. They don't move like they did on the asteroid because there's still a low amount of atmosphere. Also means that they don't drill at the same speed, and likely the plasma cutter doesn't do damage like it used to either. Top...
by KAP
Fri Mar 11, 2016 2:00 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 123533

Re: Lavaland

has a couple of issues, but I enjoyed it overall as a new challenge from normal mining issues I found: 1) It doesn't translate to meta station well, when the map switched to meta, it used the normal mining map, with a few changes: - half of the main outpost with the space suits and O2 tanks is missi...
by KAP
Sun Feb 28, 2016 11:31 am
Forum: Resolved Appeals
Topic: {Elyina} Steve Mic - (old Rev ban)
Replies: 1
Views: 828

{Elyina} Steve Mic - (old Rev ban)

Byond account and character name:Kaptin alexander Banning admin:Elenya Ban type (What are you banned from?):Revolutionary Ban reason and length: Suicide as a head revolutionary Time ban was placed (including time zone):2013-04-18 22:00:23. Your side of the story: I was new to the game, and had to le...
by KAP
Sun Jul 12, 2015 10:29 am
Forum: Coding Feedback
Topic: hard population cap
Replies: 102
Views: 27731

Re: hard population cap

Honestly the only reason I won't play on basil is because of the map, if it was running anything but meta or mini I'd switch over and play it more often. As it stands though with it's current map being meta I'm probably never going to get on Basil unless Sybil has been down for 3+ days. I loved aste...
by KAP
Wed May 27, 2015 11:12 pm
Forum: Ideas
Topic: Beepsky should trip people if he's chasing after a criminal.
Replies: 29
Views: 7236

Re: Beepsky should trip people if he's chasing after a crimi

You don't even need the batons, you can just use the stun prods. you really only need helmets for the bots.
by KAP
Tue Mar 17, 2015 8:11 am
Forum: Coding
Topic: Shadowling: A gamemode from previously-run events
Replies: 18
Views: 7042

Re: Shadowling: A gamemode from previously-run events

And How does the Starlight figure into all of this, in mait if they walk by a window they'd be exposed to light at this point.

They should have something like a 'light' resistance maybe, if the light isn't string enough for more than like three tiles, it probably shouldn't do anything to them.
by KAP
Tue Feb 10, 2015 10:31 pm
Forum: Ideas
Topic: Mining rewards: Paprika isn't as much of an asshole edition
Replies: 52
Views: 12764

Re: Mining rewards: Paprika isn't as much of an asshole edit

Your katana is underpowered. katanas are a shit weapon Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword...
by KAP
Sun Jan 18, 2015 5:31 am
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 28113

Re: Sleepers.

My big question is how is this going to affect mining? I seem to remember everyone saying that mining shouldn't need more medkits, because they have sleepers. But if we're doing anything but option C, this needs to be considered.
by KAP
Thu Dec 18, 2014 6:50 am
Forum: Resolved Requests
Topic: Bobdobbington(Daisy Holmes)
Replies: 2
Views: 1208

Bobdobbington(Daisy Holmes)

Your byond account: Kaptain alexander Your character name: Steve Mic Their character name: Daisy Holmes Their byond account(optional, but useful if you can provide it): Bobdobbington Server and time: Around 9:45 PST I think Logs and/or screenshots: I only thought to take it after the round, so I onl...