Search found 17 matches
- Thu Jan 18, 2018 3:02 pm
- Forum: Ideas
- Topic: Slimepeople rework
- Replies: 2
- Views: 1038
Slimepeople rework
I didn't see one of these up here so I thought I'd make one. I actually enjoyed this change, the slime people sub races are nice. Only thing I wonder about, are all of the sub races able to split still? Cause I was messing around and it took me a couple of tries, but it seems like the old slime pers...
- Sun Sep 24, 2017 6:18 am
- Forum: Ideas
- Topic: Departmental Fabricators and networked Autolathes
- Replies: 8
- Views: 1994
Re: Departmental Fabricators and networked Autolathes
If I'm not mistaken, it was always the purpose of autolathes to print designs from the protolathe, where science would do the prototyping with the protolathe, they would load the designs on design disks. (not the ones that store R&D levels, but the unused ones that store individual designs) You ...
- Wed Jun 14, 2017 11:10 am
- Forum: Ideas
- Topic: AI Feature Drive
- Replies: 29
- Views: 5190
Re: AI Feature Drive
How bout letting the AI use the xenobio consoles? I know there's been a number of times when nobody's manned xenobio, and I sit there thinking to myself, hey here's a department where I could actually have some fun as an AI. unlike genetics, where as soon as you turn the monkey human, you should pro...
- Wed Jun 07, 2017 8:23 am
- Forum: General Chat
- Topic: Silicon Mech Pilots
- Replies: 28
- Views: 6731
Re: Silicon Mech Pilots
Middle mouse to use equipment, i'm not sure if that's also bugged or if those that report this didn't know about it I can confirm this is bugged, it only works about half the time, like you have to spam the middle mouse button, clicking about six times before it will work. It should really be moved...
- Fri Nov 25, 2016 1:03 am
- Forum: Coding Feedback
- Topic: On round ending engines
- Replies: 70
- Views: 14833
Re: On round ending engines
This is a terrible idea, but what if when a department gets blown the fuck up, it's not there next round. Like centcom decides that since the crew blew up the science department and evac'd they obviously didn't like it, or need it, so they spend next shift 'Re-designing' R&D, and it's not there ...
- Fri Oct 28, 2016 1:37 am
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 20591
Re: AI suiciding to prevent subversion.
Can you still card and restore suicide AI's? If you can then suiciding isn't going to stop the cult from succeeding, it's essentially ghosting at that point. However, if you can't use the integrity restorer on suicide AI's, then it sounds like it follows the laws as long as you suicide before any su...
- Fri Oct 14, 2016 4:58 am
- Forum: Closed Policy Discussion
- Topic: Nuke Shuttle Discovery Clarification
- Replies: 37
- Views: 10154
Re: Nuke Shuttle Discovery Clarification
I've almost been hit by the shuttle a few times as CE moving to solars (actually I think I've been hit once too). I think the rule ought to be removed, because if I have a chance to get hit by the shuttle with no warning and killed instantly, then the ops deserve to get shit on with no warning as we...
- Thu Aug 18, 2016 8:57 pm
- Forum: General Chat
- Topic: Power Issues
- Replies: 13
- Views: 3825
Re: Power Issues
Most likely you're losing power due to mice. Fucking mice like to chew on wires, often leads to power outages in medbay and science. Very rarely it will also fuck over arrivals and security. If you think the SMES are fucking you over, try wiring it directly into the grid, find a place where the yell...
- Sat Mar 19, 2016 4:43 am
- Forum: Coding Feedback
- Topic: Ripley Kinetic Accelerator
- Replies: 10
- Views: 2626
Re: Ripley Kinetic Accelerator
The problem with Riplies, is that in our current mining, they're a liability. They don't move like they did on the asteroid because there's still a low amount of atmosphere. Also means that they don't drill at the same speed, and likely the plasma cutter doesn't do damage like it used to either. Top...
- Fri Mar 11, 2016 2:00 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123533
Re: Lavaland
has a couple of issues, but I enjoyed it overall as a new challenge from normal mining issues I found: 1) It doesn't translate to meta station well, when the map switched to meta, it used the normal mining map, with a few changes: - half of the main outpost with the space suits and O2 tanks is missi...
- Sun Feb 28, 2016 11:31 am
- Forum: Resolved Appeals
- Topic: {Elyina} Steve Mic - (old Rev ban)
- Replies: 1
- Views: 828
{Elyina} Steve Mic - (old Rev ban)
Byond account and character name:Kaptin alexander Banning admin:Elenya Ban type (What are you banned from?):Revolutionary Ban reason and length: Suicide as a head revolutionary Time ban was placed (including time zone):2013-04-18 22:00:23. Your side of the story: I was new to the game, and had to le...
- Sun Jul 12, 2015 10:29 am
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 27731
Re: hard population cap
Honestly the only reason I won't play on basil is because of the map, if it was running anything but meta or mini I'd switch over and play it more often. As it stands though with it's current map being meta I'm probably never going to get on Basil unless Sybil has been down for 3+ days. I loved aste...
- Wed May 27, 2015 11:12 pm
- Forum: Ideas
- Topic: Beepsky should trip people if he's chasing after a criminal.
- Replies: 29
- Views: 7236
Re: Beepsky should trip people if he's chasing after a crimi
You don't even need the batons, you can just use the stun prods. you really only need helmets for the bots.
- Tue Mar 17, 2015 8:11 am
- Forum: Coding
- Topic: Shadowling: A gamemode from previously-run events
- Replies: 18
- Views: 7042
Re: Shadowling: A gamemode from previously-run events
And How does the Starlight figure into all of this, in mait if they walk by a window they'd be exposed to light at this point.
They should have something like a 'light' resistance maybe, if the light isn't string enough for more than like three tiles, it probably shouldn't do anything to them.
They should have something like a 'light' resistance maybe, if the light isn't string enough for more than like three tiles, it probably shouldn't do anything to them.
- Tue Feb 10, 2015 10:31 pm
- Forum: Ideas
- Topic: Mining rewards: Paprika isn't as much of an asshole edition
- Replies: 52
- Views: 12764
Re: Mining rewards: Paprika isn't as much of an asshole edit
Your katana is underpowered. katanas are a shit weapon Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword...
- Sun Jan 18, 2015 5:31 am
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28113
Re: Sleepers.
My big question is how is this going to affect mining? I seem to remember everyone saying that mining shouldn't need more medkits, because they have sleepers. But if we're doing anything but option C, this needs to be considered.
- Thu Dec 18, 2014 6:50 am
- Forum: Resolved Requests
- Topic: Bobdobbington(Daisy Holmes)
- Replies: 2
- Views: 1208
Bobdobbington(Daisy Holmes)
Your byond account: Kaptain alexander Your character name: Steve Mic Their character name: Daisy Holmes Their byond account(optional, but useful if you can provide it): Bobdobbington Server and time: Around 9:45 PST I think Logs and/or screenshots: I only thought to take it after the round, so I onl...