Search found 212 matches
- Mon Mar 28, 2022 2:28 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 88991
Re: Older players - what did you enjoy about playing on /tg/?
Three things come to mind about older /tg/ station that I think have kind of been lost - it was unpredictable, devil-may care, and there was always a story. Things would go wrong fast, there were all sorts of blatantly imbalanced and wacky things you could do with the game systems if you knew how, a...
- Mon Jul 05, 2021 7:31 pm
- Forum: Closed Policy Discussion
- Topic: Making Station Heads protected roles
- Replies: 54
- Views: 10976
Re: Making Station Heads protected roles
I don't see any problem with traitor CE, or that much problem with traitor RD and CMO - the real issue IMO is traitor HoP, who basically has legitimate all access. Theft missions? Easy. AI subversion? Not that suspect. Access to security areas? As long as the warden doesn't make a fuss, yes. Close s...
- Wed Sep 09, 2020 7:02 pm
- Forum: Ideas
- Topic: should virologists be removed and merged into doctors
- Replies: 24
- Views: 4880
Re: should virologists be removed and merged into doctors
How am I supposed to know who to lynch when I get a cough?!! Honestly this by itself is a pretty good reason to roll virologists into doctors; right now if a megavirus gets loose it's pretty obvious who did it, and the virologist has to change/hide their identity for the rest of the round to not ge...
- Tue Sep 08, 2020 7:22 pm
- Forum: Coding Feedback
- Topic: Okay seriously guys, how do we fix Devil?
- Replies: 44
- Views: 11730
Re: Okay seriously guys, how do we fix Devil?
this is not what refactor means. refactoring is improving HOW code does something without changing WHAT that code does, AKA the mecha refactor recently just rewrote all the mechas to be vehicles, but there is nearly no differences at all to the players themselves Player here, there's a difference. ...
- Fri Apr 10, 2020 12:38 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 84277
- Thu Apr 09, 2020 12:53 am
- Forum: Resolved Appeals
- Topic: [FloranOtten] Canoha - Security and round removal
- Replies: 13
- Views: 4509
Re: [FloranOtten] Canoha - Security and round removal
Per rule 4 if the assistant in question were deemed to be "acting like an antag" this would not be grounds for a ban, as anyone acting like an antag is valid for permanent round removal thus If this ban/note is upheld it will be precedent that stealing the HoS's gun and firing a few shots ...
- Wed Apr 08, 2020 7:33 pm
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 84277
Re: Pains, Traditions, and Rituals New Players Will Never Experience
Wondering why half the station is wearing masks right before a floating shadow monster explodes you with his mind
bring back shadowling
bring back shadowling
- Wed Apr 01, 2020 10:04 pm
- Forum: Admin Feedback
- Topic: RaveRadbury
- Replies: 25
- Views: 11525
Re: RaveRadbury
Good music manuelmin
- Sat Mar 28, 2020 10:56 pm
- Forum: Closed Policy Discussion
- Topic: Are disease and spawner grenades okay on Manuel?
- Replies: 29
- Views: 6683
Re: Are disease and spawner grenades okay on Manuel?
So, the antag had a target, the target was generally in a moderately populated area, and the antag used a area of effect traitor item to kill his target and 3 bystanders? That seems like exactly the reason those items exist. Would this have been a problem even if the antag did use a bomb, assuming t...
- Sat Mar 28, 2020 9:16 am
- Forum: Closed Policy Discussion
- Topic: Valid Demotions are Protected similar to Valid Arrests
- Replies: 58
- Views: 15872
Re: Valid Demotions are Protected similar to Valid Arrests
Any detective who gets demoted and does anything other then immediately going on the run to try to solve the big case while staying one step ahead of security deserves a bwoink.wesoda25 wrote:At this point its cannon that the detective I demoted will kill me
- Sat Mar 28, 2020 4:18 am
- Forum: General Chat
- Topic: Lesser Ash drakes are not OP.
- Replies: 17
- Views: 4114
Re: Lesser Ash drakes are not OP.
This says more about shotguns then it does ash drakes. Pretty sure you can take out just about anything if you hit it with 5 shotgun blasts.
- Sat Mar 28, 2020 4:13 am
- Forum: Closed Policy Discussion
- Topic: Who do posibrains obey?
- Replies: 14
- Views: 3970
Re: Who do posibrains obey?
] var/welcome_message = "<span class='warning'>ALL PAST LIVES ARE FORGOTTEN.</span>\n\ <b>You are a positronic brain, brought into existence aboard Space Station 13.\n\ As a synthetic intelligence, you answer to all crewmembers and the AI.\n\ Remember, the purpose of your existence is to serve ...
- Sat Mar 28, 2020 4:08 am
- Forum: Ideas
- Topic: Death to PDAs! (Kinda.)
- Replies: 43
- Views: 10685
Re: Death to PDAs! (Kinda.)
The problem isn't PDAs (although the UI could use some improvement), the problem is tablets. Does anyone actually use them?
- Sat Mar 28, 2020 4:05 am
- Forum: Ideas
- Topic: How to make traitor objectives more rewarding, and discourage murderboning
- Replies: 11
- Views: 3186
Re: How to make traitor objectives more rewarding, and discourage murderboning
This doesn't just discourage murderboning, it discourages interesting antag play and picking jobs that aren't braindead easy to achieve antag objectives with. lolnah
- Sat Mar 28, 2020 3:31 am
- Forum: Town Hall
- Topic: Trialmin Review: Vekter
- Replies: 22
- Views: 7786
Re: Trialmin Review: Vekter
I'm not sure why he wants to be a TG mod considering his idea of what the server should look like fits with yog much better. Can't say I'm in favor of passing someone who wants to push the server culture in a direction I and most of the playerbase consider worse
- Sun Feb 02, 2020 8:37 pm
- Forum: Closed Policy Discussion
- Topic: Make Sybil MRP US, Make Manuel MRP EU
- Replies: 30
- Views: 5946
Re: Make Sybil MRP US, Make Manuel MRP EU
It does seem like there is more demand for MRP servers then there is space in the MRP server - that is, Manuel is frequently at capacity. And the other, what, 4? LRP servers range from highpop newbie server to lowish midpop to zero pop. Right now Manuel has 50/50 people, Sybil has 4 and Sybil 2 (I'm...
- Sun Feb 02, 2020 8:34 pm
- Forum: Closed Policy Discussion
- Topic: Make nuke ops admin-only.
- Replies: 30
- Views: 6400
Re: Make nuke ops admin-only.
Boris wrote:Tarchonvaagh wrote:Arathian wrote:No.
- Sun Feb 02, 2020 8:27 pm
- Forum: Closed Policy Discussion
- Topic: Re: wizards
- Replies: 12
- Views: 2508
Re: wizards
There's a handful of problem spells (summon magic is always stupid, summon events is almost always bad, maybe summon guns but only because of the other problem spells, blood demon should require higher population, etc) but a good wizard round is pretty fun. I don't see why it would require removal o...
- Sun Apr 28, 2019 3:29 am
- Forum: Ideas
- Topic: Readd Integrated Circuits
- Replies: 35
- Views: 10570
Re: Readd Integrated Circuits
do rounds even last long enough for anyone to make anything there?ATHATH wrote:Are circuits currently oppressive on Hippie? If not, is that not valid evidence that circuits have been fixed to be fun and have less balance/powergaming issues?
- Mon Apr 22, 2019 1:58 pm
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11254
Re: Heads of Staff - Required playtime
I think the general playtime is far more important here then the departmental playtime - if a head doesn't know how to do certain things that fall under the departments duties, its kind of annoying, and not even that if one of the department members is willing to do it and the head is able to commun...
- Mon Apr 22, 2019 1:07 pm
- Forum: Closed Policy Discussion
- Topic: What Areas Can Be Considered Dangerous By Asimov AIs?
- Replies: 43
- Views: 9346
Re: What Areas Can Be Considered Dangerous By Asimov AIs?
There is obviously some player judgement required as to what is considered a "dangerous area", but I don't think there's much of a problem with how the rule has been enforced in edge cases. I have some nitpicks with the wording and some examples ("hey AI, leme in the Bomb Manufacturin...
- Sun Mar 03, 2019 1:39 pm
- Forum: Closed Complaints
- Topic: Isratosh - Kendrickorium (ruined round)
- Replies: 19
- Views: 5776
Re: Isratosh - Kendrickorium (ruined round)
The admins have always been allowed to intervene in the round, especially when the round went on for 45 minutes and had a single antag who spent most of the round not doing anything antagonistic. If an admin messes with peoples antag rolls right after they spawn, or consistently targets the same pla...
- Sat Sep 08, 2018 3:10 pm
- Forum: Closed Policy Discussion
- Topic: Config Change: Antag Rep Edition
- Replies: 20
- Views: 4332
Re: Config Change: Antag Rep Edition
It's a trade off between whether or not we want to cater to our returning players or our new players. A similar thing can be said about newer players, if they stop playing because they don't get early antag rolls, perhaps they shouldn't be playing either? Ultimately, I don't think there is an easy ...
- Wed Sep 05, 2018 9:17 am
- Forum: Closed Policy Discussion
- Topic: Killing non-harming non-humans as synth
- Replies: 21
- Views: 4880
Re: Killing non-harming non-humans as synth
The carbon mob thing is a little confusing, and I've heard multiple things from multiple admins when I ahelped the issue. just for the sake of fun I think the best policy is to not try to kill them, and maybe say some disproving things about humans who are killing carbon simple-mobs, but not actuall...
- Sun Jul 08, 2018 9:54 pm
- Forum: General Chat
- Topic: Do you attempt to kill your allies when blood contracted?
- Replies: 13
- Views: 3348
Re: Do you attempt to kill your allies when blood contracted?
RIP AND TEAR, UNTIL IT IS DONE
- Sun Jul 08, 2018 9:53 pm
- Forum: Closed Policy Discussion
- Topic: Config change: rainbow assistants
- Replies: 39
- Views: 14309
Re: Config change: rainbow assistants
The rainbow makes it easier to tell different greyshirts apart, and probably reduces greyshirt solidarity.
- Sun Jul 08, 2018 4:56 am
- Forum: Ideas
- Topic: More random good events
- Replies: 17
- Views: 3526
Re: More random good events
Why would you need station positive events? If the station is in good repair and people are alive, its probably gonna keep going, if the station isnt in good repair or a bunch of people are dead its not gonna get fixed. The only event I can think of that would matter is a station positive event afte...
- Sun Jul 08, 2018 2:34 am
- Forum: Ideas
- Topic: Karma and special races
- Replies: 22
- Views: 5603
Re: Karma and special races
Drones were great, and removing them because a few idiots cant grasp obvious rules was stupid. Gate them behind time played like AI or Borg, apply a month ban immediately on suspicious drone behavior, and a year drone-ban or something if they do it again, you'd think that would weed out the people b...
- Sun Jul 08, 2018 2:29 am
- Forum: Coding Feedback
- Topic: The lavaland xenomorph ruin
- Replies: 80
- Views: 21357
Re: The lavaland xenomorph ruin
I've been informed by an admin before that a player running to the ruin as an ashlizard, teaming up with a spawned player controled drone, and taking them to the station via the mining station shuttle wasn't an actionable thing. This ruin is basically only ever used for self-antaging.
- Sun Jul 08, 2018 2:27 am
- Forum: Coding Feedback
- Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
- Replies: 61
- Views: 14610
Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
On the subject of point production, Goonstation has a cloner mode that gives Genetics research points at the cost of cloning slower. Adding that to medbay for point generation would be nice. That just seems like an easily deniable way to dick over someone elses round. It might work for goonstation,...
- Sun Jul 08, 2018 2:23 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy and Traitors
- Replies: 42
- Views: 11497
Re: Silicon Policy and Traitors
I don't think you should try to kill a lizard after getting caught and borged, even if he was your target - once you get caught and borged the idea is you lost, you were removed from the round, and you were put in a borg to give you a chance to basically play again and help the station, not to pick ...
- Thu Jul 05, 2018 10:54 am
- Forum: Coding Feedback
- Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
- Replies: 61
- Views: 14610
Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Objective: techwebs becomes the way to introduce all new and advanced toys for departments without having to rebuild the same points systems over and over, new jobs can easily be setup to work with this system by simply giving value to the outputs of the job, departments are incentivised to do thei...
- Thu Jul 05, 2018 10:41 am
- Forum: Closed Policy Discussion
- Topic: You: Declares war, Me: Suicides, Admins: BWOINK
- Replies: 88
- Views: 19718
Re: You: Declares war, Me: Suicides, Admins: BWOINK
Possibly outside the scope of this thread but repeat rounds suck for everything other then traitor IMO, and tweaking the RNG to make duplicate rounds less common would be a welcome change for most.
- Thu Jul 05, 2018 5:26 am
- Forum: Ideas
- Topic: Mailman Role
- Replies: 10
- Views: 3071
Re: Mailman Role
so basically spawn a PAI or two right next to the MULEs?
- Thu Jul 05, 2018 5:24 am
- Forum: Ideas
- Topic: let engineering sell excess power for cargo points
- Replies: 11
- Views: 2821
Re: let engineering sell excess power for cargo points
The problem with this, other then someone having to code it and get it approved, is that IIRC the difference between a good power setup and the Full Optimal Power Production Setup is huge - so if the basic engine gave one stack over an entire round, the Crazy Power Production Setup would give enough...
- Thu Jul 05, 2018 5:17 am
- Forum: Coding Feedback
- Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
- Replies: 61
- Views: 14610
Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
stop thinking of techwebs as a scence job and you'll start to understand our thinking. Scientists have plenty to do with xenobio, toxins and circuit construction. One scientist has plenty to do with xenobio, toxins, and circuit construction - he gets to do xenobio, a fun job with plenty of ways to ...
- Wed Jul 04, 2018 12:18 pm
- Forum: General Chat
- Topic: What are some of your favorite extended round engi projects?
- Replies: 10
- Views: 2724
Re: What are some of your favorite extended round engi projects?
does deconstructing the SM so that it explodes and someone has to call the shuttle count?
- Wed Jul 04, 2018 12:09 pm
- Forum: Ideas
- Topic: Easier Colossus?
- Replies: 27
- Views: 6715
Re: Easier Colossus?
Yeah what kind of codebase would do something like hide super broken chemistry recipes from the players. Real shit move. Broken chem recipes are another issue altogether, but yes, it kinda is? A better codebase would treat broken mechanics as a problem to be fixed in the code. This server tends to ...
- Wed Jul 04, 2018 11:52 am
- Forum: Ideas
- Topic: Easier Colossus?
- Replies: 27
- Views: 6715
Re: Easier Colossus?
Colossus still has gamebreakingly powerful loot and it just takes a semi intelligent player to understand how to abuse it wont ever spoil how that works though because it'd remove the only fun thing the colossus has you know, the attitude of "you're all idiots for not figuring out how to abuse...
- Tue Jul 03, 2018 11:47 pm
- Forum: Coding Feedback
- Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
- Replies: 61
- Views: 14610
Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Techwebs are bad and the points aren't even that useful, just admit that its a failed system.
- Tue Jul 03, 2018 11:15 pm
- Forum: Ideas
- Topic: Easier Colossus?
- Replies: 27
- Views: 6715
Re: Easier Colossus?
It's not more difficult to defeat than bubblegum, legion or the miner. It's almost more paragraphed than the drake and its shots always follow the same pattern (sans shotgun.) The colossus is the least killed megafauna. It spawns at about the same rate as bubblegum, but according to statbus is kill...
- Tue Jul 03, 2018 5:28 am
- Forum: Closed Policy Discussion
- Topic: You: Declares war, Me: Suicides, Admins: BWOINK
- Replies: 88
- Views: 19718
Re: You: Declares war, Me: Suicides, Admins: BWOINK
I'll just admit that on rare occasion when I've been really bored or in a murderboney mood I'd join as a greyshirt to roll for antag, and then immediately suicide to roll for ashlizard or the hopes of a quick admin-antag-spawn when I don't get antag. Its not a regular thing, but its a thing, and I'm...
- Tue Jul 03, 2018 5:16 am
- Forum: Ideas
- Topic: Easier Colossus?
- Replies: 27
- Views: 6715
Re: Easier Colossus?
Do tell, is your issue that you believe the colossus is not more difficult to defeat (without silly shenanigans like golems or a magic staff) then the other megafauna, or is there some other objection to making the colossus less difficult? Can someone look up the stats for what percent of players ha...
- Sun Jul 01, 2018 7:13 am
- Forum: Ideas
- Topic: Better medical system
- Replies: 15
- Views: 3634
Re: Better medical system
Agree that the current medical system is awful, and that while we might not want to go fully in the baymed direction there are plenty of ways we could make things more complex, which would make the medbay jobs less of a joke and would make combat less consequence free.
- Sun Jul 01, 2018 7:09 am
- Forum: Town Hall
- Topic: Statement from the Headmin Team 30/06
- Replies: 110
- Views: 35782
Re: Statement from the Headmin Team 30/06
Obviously the only way to fix this miscarriage of justice is to give goof the headmin slot that just opened as compensation.
- Sun Jun 10, 2018 10:35 pm
- Forum: Closed Policy Discussion
- Topic: Streaming and rule 3?
- Replies: 43
- Views: 26617
Re: Streaming and rule 3?
For the streamer there isnt much obvious benefit, but for anyone watching you can see what the round type is quick, identify antags on the streamers team, identify antags who killed the streamer, recover the corpse, etc. And most of the things someone could do with the meta knowledge of the stream a...
- Fri Jun 08, 2018 11:35 pm
- Forum: Closed Policy Discussion
- Topic: on megafauna and other potential tc trades
- Replies: 11
- Views: 3030
Re: on megafauna and other potential tc trades
I'm as annoyed by unfun or suspiciously generous TC trades as anyone, but I don't see how someone trading all their TC to spawn something on lavalands that would spawn itself half the rounds anyway is an issue unless by lavalands you mean on the base or shuttle
- Thu Jun 07, 2018 10:50 pm
- Forum: Ideas
- Topic: Side-Antags: Crew Desires
- Replies: 16
- Views: 4324
Re: Side-Antags: Crew Desires
The only times I've seen someone get in trouble for not trying objectives were team modes (asshole nuke ops/cultists), or a mod spawn more threats if the traitors don't do traitor stuff. I guess some mods might punish a friendly wizard with events like an ert or another wiz, but that's a lone antag....
- Tue Jun 05, 2018 4:46 am
- Forum: Ideas
- Topic: Side-Antags: Crew Desires
- Replies: 16
- Views: 4324
Re: Side-Antags: Crew Desires
I don't like the idea of forcing people to do those objectives AND ONLY those objectives, and the objective to kill multiple people sounds .. trickier then most if you dont get TC, but more interesting and varied traitor objectives is a good idea, and these seem fun.
- Tue Jun 05, 2018 4:44 am
- Forum: Closed Policy Discussion
- Topic: Should an involuntary polymorph make you an antag?
- Replies: 33
- Views: 8160
Re: Should an involuntary polymorph make you an antag?
What causes involuntary polymorphs? 1: A wizard - the antag chosen for the round, using a staff he spent spell points on. This should probably let you attack the crew, otherwise it becomes one of the worst wizard spell point options, especially after the free drone (or xenomorph) he created decides ...