Search found 274 matches
- Wed Dec 07, 2016 6:42 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Make ninja stars stackable. They don't have to stack automatically, but that would be pretty useful when starring someone and waiting for them to fall out. Let's say you hold a cluste rand you throw it: instead of acting as a cluster and embedding as one/or many in one spot , what if they fanned out...
- Mon Apr 18, 2016 12:57 pm
- Forum: Ideas
- Topic: Proximity Sensors should have sounds
- Replies: 1
- Views: 1012
- Fri Oct 16, 2015 6:28 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Explosions inside containers could scatter the items that were inside before the container was destroyed by the explosion. A trash bag full of glass shards and screwdrivers with a weak grenade/C4 could be a nightmare for people 1 or 2 tiles away and just bleeding for anyone standing within view. Duf...
- Fri Oct 16, 2015 6:15 pm
- Forum: Ideas
- Topic: Origami and papercraft
- Replies: 11
- Views: 3942
Re: Origami and papercraft
i want to make 1000 paper cranes in memory of the victems of a plasma fire. Paper cranes that, in large numbers, are an enormous fire hazard and as dangerous as a plasma statue igniting :^) What if certain paper crafts can hold tiny items inside of them? Like a crane could store a cigarette, but ne...
- Thu Oct 15, 2015 10:30 pm
- Forum: Ideas
- Topic: [Tacticool] Weapon Attachments
- Replies: 12
- Views: 4381
Re: [Tacticool] Weapon Attachments
Ambush Sight: analyzer+infrared emitter on weapon, and is included as a HUD icon. Attachment must toggled off and on. While toggled on, the Ambush Sight will emit a beam in a straight path and will analyze the span of the beam. Once a target is detected intercepting or approximating the beam, the w...
- Wed Oct 14, 2015 11:51 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
As much as I enjoy PKP's MS-Paint Van Gogh's, I guess I ought to give it a rest.
I'm honestly surprised that the first response to Steepoint didn't end in:
Enough. I'm ending it.
-MisterPerson
I'm honestly surprised that the first response to Steepoint didn't end in:
Enough. I'm ending it.
-MisterPerson
- Wed Oct 14, 2015 2:23 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
Notice, I am completely okay with the idea of Syndiborgs being playable by the purchaser. The investment, while not gaining a new member AND being easily taken down with EMP, ion bolts, flashbangs, and flashes is almost unrewarding. Doing so should refund some TC honestly. Borgs are like the first t...
- Tue Oct 13, 2015 10:42 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
You responded to my sarcastic post about the rifles, which was really about syndiborgs being UP, by calling me a moron and a retard. You even provisioned for me to respond in a hostile way. Don't even act like you're the victim here. I understand the open gash on your delicate heartstrings is still ...
- Tue Oct 13, 2015 12:03 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
At least I didn't derail it. But realtalk, while that MaSterpiece is A-1, Steelpoint started it. EDIT: Am I the only one who heard the Thomas the Tank engine theme song while looking at PKP's MS Paint picture? It's fucking weird that this thread is still open given how touchy the forum mods usually ...
- Mon Oct 12, 2015 6:28 pm
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
I didn't read the previous replies, I have no idea what you're doing, I wish Id said this before for effect and to this very moment am hoping for no reply at all lol you're going in now because you think/fear that I'll become whatever the fuck you're going on about. Even I have no fucking clue what...
- Mon Oct 12, 2015 10:48 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
The other being the HoS Laser Buuut boss, I'm backed up as it is! God, I'm flooded in work! Do you have any idea how much effort and risk I have to go through? A lot of resources I have to invest, y'know. And that's implying that always happens, as far as when a Syndiborg is repurposed, that the th...
- Mon Oct 12, 2015 4:49 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
Auto Rifles were my only really reverted change More work, eh? Sounds like a job for Fragnostic the Vocal Minority! look out everybody we got a badass over here nuuu I'm a good boy, I swear. He wanted a hostile response, I gave him one. The mad is blinding his eyes le ebik buttrage maymay xDDD :D f...
- Mon Oct 12, 2015 4:08 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
Steelpoint, you mindless fuckwit, shut the fuck up. You really think I care about Syndiborgs at all? God of course you would, you failed fucking abortion. Look at you, you invest so much time and effort to enhance your playing experience and others as well and it all goes in the fucking bin. And you...
- Sun Oct 11, 2015 3:22 pm
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 21154
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
It's still balanced. We have autorifles for any threat security may find themselves against. Just another player that can't be disarmed and we want them removed? Just whip out your SMGs, already do that for any little thing, just light them up. Go ahead and spray away, you'll kill something eventual...
- Thu Oct 01, 2015 12:01 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140785
Re: ITT: We make shitty suggestions and come up with poor id
What if lings get abilities based on biomass? And biomass is only acquired by absorption. You get maximum biomass from absorbing a live specimen, a less biomass from dead bodies, even less biomass from simple creatures, and no biomass from dead bodies. It'd be cool if they could scoop up gibs though...
- Thu Oct 01, 2015 11:50 am
- Forum: Ideas
- Topic: Removing Objectives From Antagonists
- Replies: 34
- Views: 7406
Re: Removing Objectives From Antagonists
What if two traitors could both unlock their uplinks and then transfer TCs to one another? Using an unlocked PDA on another could transfer 1 TC at a time, and although you start with 20, some items could cost 40 or somewhere just outside the reach of 20. This could encourage teamwork or planning. An...
- Wed Sep 30, 2015 9:55 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
New attachment for assemblies like a signaler or prox sensor, but it's set off by shock. You can put it on a table, pick it up, shove it in a container. But the moment you throw it and it hits something, it triggers it. Assemblies made with this attachment have to be primed before the shock sensor t...
- Wed Sep 30, 2015 8:48 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140785
Re: ITT: We make shitty suggestions and come up with poor id
Whenever someone is being choked, they cannot speak. Somewhat related, make all speech deal 1 oxygen damage, 5 for yelling. This would give an incentive not to say one-word fragmented sentences and encourage emotes, which would promote a healthy roleplay environment. FUND HE No, but seriously, I've...
- Wed Sep 23, 2015 4:58 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 19599
Re: Hardsuits for the RD and CMO!
Why does everyone need access to extremely easy suits (which they already have in command eva)? Dying in vacuum exposed hallways desperately trying to reach eva, only to discover it is already looted is very much part of the fun. The proposal is only to give Heads of Staff a much needed hardsuit. S...
- Wed Sep 23, 2015 11:42 am
- Forum: Ideas
- Topic: Final Armour/Weapon Proposals
- Replies: 67
- Views: 16760
Re: Final Armour/Weapon Proposals
I sort of like the old options for vests. If a wizard spawns guns or its Nuke Ops, or some a tator is putting in work with an FK-69 and several mags, you want to be able to adapt to the situation. Strip your basic duty/service armor and strap on that ballistic armor vest and go about your day. If sc...
- Tue Sep 22, 2015 4:49 pm
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 19599
Re: Hardsuits for the RD and CMO!
single tank maxcaps >singletank bombs >ever approaching the 5/10/20 maxcap Please teach me, master. There must be something I'm doing wrong. I can only get them to gib people, sometimes armored people. RD needs a space suit of some kind to retrieve bombs from test range, they ARE in charge of the p...
- Tue Sep 22, 2015 4:42 pm
- Forum: Ideas
- Topic: Removing Objectives From Antagonists
- Replies: 34
- Views: 7406
Re: Removing Objectives From Antagonists
Give everyone objectives. But seriously, antags are supposed to stir up the round and make it fun. It's your chance to give sec a run for their money with nothing put adrenal implants and an ebow just to fuck with them or help RnD get stronk by deconning a Hacked AI board and emagging firing pins, o...
- Tue Sep 22, 2015 11:54 am
- Forum: Ideas
- Topic: padded jumpsuits
- Replies: 47
- Views: 12868
Re: padded jumpsuits
Yeah, what's going on?
You complimented my ideas c: like a few hours after I made my post. Says you posted it yesterday, so weird.
You complimented my ideas c: like a few hours after I made my post. Says you posted it yesterday, so weird.
- Tue Sep 22, 2015 11:52 am
- Forum: Ideas
- Topic: RND: Old Earth Technology Research
- Replies: 27
- Views: 5585
Re: RND: Old Earth Technology Research
But yeah no fuck this. Science powercreep is real. Blob got buffed against bombs, like severely buffed. A 5/10/20 bomb from 4-5 tiles away doesn't even reach the blob core. I bet from 3 tiles away it won't even kill it. Granted, I did get cucked by the sorium blob and got thrown back 7 tiles away f...
- Tue Sep 22, 2015 11:45 am
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 19599
Re: Hardsuits for the RD and CMO!
RD needs a hardsuit. I don't play RD but Toxins fires, blob rampages, faulty borgs, countless shitter breaking into R&D for a power cell or a gun, or anyone wanting to jump the RD when they catch him lacking in the testing lab. CMO needs a medical hardsuit because of a e s t h e t I c. HoS needs...
- Tue Sep 22, 2015 11:07 am
- Forum: Ideas
- Topic: Removing Objectives From Antagonists
- Replies: 34
- Views: 7406
Re: Removing Objectives From Antagonists
Lumi, I love you, dude.
But it's so not fun getting random searched over something small and hen getting perma for a hand tell you found. As a nonantag.
But it's so not fun getting random searched over something small and hen getting perma for a hand tell you found. As a nonantag.
- Sun Sep 20, 2015 3:23 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140785
Re: ITT: We make shitty suggestions and come up with poor id
oh okay
yeah I guess you're right
yeah I guess you're right
- Sat Sep 19, 2015 11:41 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140785
Re: ITT: We make shitty suggestions and come up with poor id
A new changeling power: Powergrab. It's an instant tier 3 grab. Instant win for single target assasinations, useless against more than 1 person. Possibly useless in high visibility areas too. Wrong thread, it could be like a tentacle apendage. When you hold someone with that grab and throw them it ...
- Fri Sep 18, 2015 7:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Emagging Beepsky should just make him knock people over and occasionally ram into them while spamming Compli-o-Nator lines, instead of stun cuffing. He will always knock people off their feet and if you are wanted, he will fucking ram into you, dealing about 15 brute, gloat via sechailer and fuck of...
- Fri Sep 18, 2015 7:03 pm
- Forum: Ideas
- Topic: Mech ejection seat
- Replies: 5
- Views: 1712
Re: Mech ejection seat
That part of the whole idea, where if you get ejected too fast you smash into a wall and die/gib...add the same effected when you emag a mass driver and make it so you can construct/order/wrench them. Stun a poor sod and a simple button press will send them beamed against a supermatter shard/rwall a...
- Fri Sep 18, 2015 12:01 pm
- Forum: Ideas
- Topic: Give Nuke Ops A Round Start Weaker SMG
- Replies: 34
- Views: 7271
Re: Give Nuke Ops A Round Start Weaker SMG
Maybe nuke ops could have more options in firepower. Like a bulldog should have a cansupress value and maybe even include something like a Universal Combat Sear. Almost any semiauto gun with a detachable magazine could be upgraded with the UCS accessory and will allow them to have selective fire, li...
- Thu Sep 17, 2015 10:01 pm
- Forum: Coding Feedback
- Topic: Styptic Powder and Silver Sulf (idk how to spell it entirely
- Replies: 8
- Views: 2984
Re: Styptic Powder and Silver Sulf (idk how to spell it enti
It'd be cool if chems from syringes that you get shot with mix with your blood. Then shooting people with strange reagent and shit will spawn corgis.
- Thu Sep 17, 2015 8:05 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
- Thu Sep 17, 2015 4:35 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Guns that fit on your back/belt slot, like an SMG or shotguns or SBRs or any larger gun could have a craftable sling. Using 2 lengths of cable coil, you could make a strap-sling that allows you to fire the said gun while you are wearing it on your back, but you don't drop it because it's on your bac...
- Thu Sep 17, 2015 4:56 am
- Forum: Ideas
- Topic: padded jumpsuits
- Replies: 47
- Views: 12868
Re: padded jumpsuits
Dragging your sprite to a rollingbed or a table should flip it over, like ghetto cover/barricades. The table should take 10 seconds to flip, and glass tables break when you do it along with some flavor text calling you a jackass. Hardhats + 1 sheet plasteel/2 sheets metal on a table while holding a ...
- Thu Sep 17, 2015 4:36 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140785
Re: ITT: We make shitty suggestions and come up with poor id
Burning objects should create a reasonable amount of smoke. Being in an area with a high concentration of smoke should give you oxy damage over time. Fires are laughable but hot gases are bullshit in this game. Two emergency/extended capacity oxygen tanks tied together with cable coil should act as ...
- Tue Sep 15, 2015 12:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Machine Pistol Sear: Traitor Item, costs 3 TC, compatible with 10mm Syndicate Pistol. Put gun and sear on table while holding a screwdriver, and adding that sear will allow your gun to have a selective fire function. Your gun will fire semi-auto as fast as you can click, and the burst function will ...
- Fri Sep 11, 2015 6:32 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Tacticool weapon attachments when? what about a choke for shotguns? buckshot would stay in a tighter group at longer ranges 30 round mag for syndie pistol, priced so you can buy more ammo for cheaper than buying the 8 round mags 100 round drum for syndie pistol, priced so you only have enough TC le...
- Wed Aug 19, 2015 11:25 am
- Forum: Ideas
- Topic: Better Traitor objectives
- Replies: 23
- Views: 5744
Re: Better Traitor objectives
I have an outside the box one, probably not feasible but here's a shot: Ghosts now have a like/approve/rate ability. They can now rate antagonists for the entertainment value of their actions. To avoid people just downvoting their killer, I guess it should be based solely on positive votes. 5 posit...
- Wed Jun 10, 2015 9:05 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 467350
Re: Memorable Quotes
A small positronic brain is created sometime in the distant future. They are produced by NT's roboticists to obey and maximize profits. They all think, act, and behave uniformly. Except SINA-802. Somehow he is different. Perhaps a piece of space dust fluttered into his system files. He is different,...
- Fri Apr 24, 2015 7:13 pm
- Forum: Ideas
- Topic: Space Rome overhaul
- Replies: 22
- Views: 5929
Re: Space Rome overhaul
I think this just so that admins can spawn Space Rome gear for Space Rome action and RP. In that case, it should have some nice pieces. I'd be all for a 15 brute coin/hack item in the AutoDrobe, but I'd also like it to fit in a pocket being that it is a dagger. Maybe admin spawn only? And these Glad...
- Fri Apr 24, 2015 6:51 pm
- Forum: General Chat
- Topic: Syndicate Surplus Craze: Luckiest/Unluckiest
- Replies: 9
- Views: 3462
Syndicate Surplus Craze: Luckiest/Unluckiest
Post your most interesting set of loot you've gotten from a Syndicate Surplus Crate, be it a crate full of Syndicate Soap or a crate full of revolvers.
- Fri Apr 24, 2015 6:46 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Traitor Item
Electron Bond Gloves:
Gloves appear and function like insulated gloves, but wearing them prevents the user from dropping the held item(s). The ability can be toggled via HUD/button.
Maybe 10 TC for balance, but have a decent tech level.
Electron Bond Gloves:
Gloves appear and function like insulated gloves, but wearing them prevents the user from dropping the held item(s). The ability can be toggled via HUD/button.
Maybe 10 TC for balance, but have a decent tech level.
- Fri Apr 24, 2015 6:31 pm
- Forum: Ideas
- Topic: Space Rome overhaul
- Replies: 22
- Views: 5929
- Fri Apr 17, 2015 5:16 pm
- Forum: Ideas
- Topic: New Gamemode Idea: Vampire
- Replies: 10
- Views: 3193
Re: New Gamemode Idea: Vampire
I imagine the vampire gaining powers over time, but needs blood for it. The vampire should start feeling dizzy and woozy after a while, getting weaker and start to lose health after a while when the blood supply(in a meter) runs dry. If the blood supply is moderate or near full, the vampire regenera...
- Fri Apr 17, 2015 1:30 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2030
- Views: 694331
Re: Stories of Awesome (Or something close to it.)
Disposal cannon time. Psst. If you're a chemist, you could also do some magic and set up a small payload explosion grenade to launch the items down a set path. The more you know! I used to do something similar in Bay since I just opened a canister full of air in a small 4x4 room filled to brim with...
- Tue Apr 14, 2015 4:01 pm
- Forum: Ideas
- Topic: Cult Revamp: Lets list some ideas
- Replies: 40
- Views: 10250
Re: Cult Revamp: Lets list some ideas
Once based Remie finishes dismemberment, whenever that comes, cult could have some creepy limb stealing objective to build Narsie. But each body part must come from different people. You CAN summon Narsie at any given time, instead of having other conditions preventing it.
- Tue Apr 14, 2015 1:29 am
- Forum: Off Topic
- Topic: JOB GENERAL
- Replies: 144
- Views: 45358
Re: JOB GENERAL
Tire Technician: Mount tires, balance them, repair them. All that shit. I can do pretty much anything tire related expertly and efficiently. I mean, I can change a whole set of tires on a car in less than 20 minutes, assuming they're normal stock wheels and a common size (14-16in). What's a real pai...
- Tue Apr 14, 2015 1:09 am
- Forum: Off Topic
- Topic: Historical Adminhelps and OOC
- Replies: 46
- Views: 11276
Re: Historical Adminhelps and OOC
OOC: RosaParks: No.
- Mon Apr 13, 2015 3:40 pm
- Forum: General Chat
- Topic: What would you do if you were our Dictator?
- Replies: 51
- Views: 17238
Re: What would you do if you were our Dictator?
PM-to Admins: My character is just an omnipotent entity with all-knowing wisdom that understands the secrets of the universe and can use that knowledge to make things easier or destroy the universe or make it slower. I'm not exploiting bugs, I'm just RPing!