Search found 274 matches

by Fragnostic
Wed Dec 07, 2016 6:42 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

Make ninja stars stackable. They don't have to stack automatically, but that would be pretty useful when starring someone and waiting for them to fall out. Let's say you hold a cluste rand you throw it: instead of acting as a cluster and embedding as one/or many in one spot , what if they fanned out...
by Fragnostic
Mon Apr 18, 2016 12:57 pm
Forum: Ideas
Topic: Proximity Sensors should have sounds
Replies: 1
Views: 1012

Re: Proximity Sensors should have sounds

by Fragnostic
Fri Oct 16, 2015 6:28 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

Explosions inside containers could scatter the items that were inside before the container was destroyed by the explosion. A trash bag full of glass shards and screwdrivers with a weak grenade/C4 could be a nightmare for people 1 or 2 tiles away and just bleeding for anyone standing within view. Duf...
by Fragnostic
Fri Oct 16, 2015 6:15 pm
Forum: Ideas
Topic: Origami and papercraft
Replies: 11
Views: 3942

Re: Origami and papercraft

i want to make 1000 paper cranes in memory of the victems of a plasma fire. Paper cranes that, in large numbers, are an enormous fire hazard and as dangerous as a plasma statue igniting :^) What if certain paper crafts can hold tiny items inside of them? Like a crane could store a cigarette, but ne...
by Fragnostic
Thu Oct 15, 2015 10:30 pm
Forum: Ideas
Topic: [Tacticool] Weapon Attachments
Replies: 12
Views: 4381

Re: [Tacticool] Weapon Attachments

Ambush Sight: analyzer+infrared emitter on weapon, and is included as a HUD icon. Attachment must toggled off and on. While toggled on, the Ambush Sight will emit a beam in a straight path and will analyze the span of the beam. Once a target is detected intercepting or approximating the beam, the w...
by Fragnostic
Wed Oct 14, 2015 11:51 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

As much as I enjoy PKP's MS-Paint Van Gogh's, I guess I ought to give it a rest.

I'm honestly surprised that the first response to Steepoint didn't end in:
Enough. I'm ending it.
-MisterPerson
by Fragnostic
Wed Oct 14, 2015 2:23 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

Notice, I am completely okay with the idea of Syndiborgs being playable by the purchaser. The investment, while not gaining a new member AND being easily taken down with EMP, ion bolts, flashbangs, and flashes is almost unrewarding. Doing so should refund some TC honestly. Borgs are like the first t...
by Fragnostic
Tue Oct 13, 2015 10:42 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

You responded to my sarcastic post about the rifles, which was really about syndiborgs being UP, by calling me a moron and a retard. You even provisioned for me to respond in a hostile way. Don't even act like you're the victim here. I understand the open gash on your delicate heartstrings is still ...
by Fragnostic
Tue Oct 13, 2015 12:03 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

At least I didn't derail it. But realtalk, while that MaSterpiece is A-1, Steelpoint started it. EDIT: Am I the only one who heard the Thomas the Tank engine theme song while looking at PKP's MS Paint picture? It's fucking weird that this thread is still open given how touchy the forum mods usually ...
by Fragnostic
Mon Oct 12, 2015 6:28 pm
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

I didn't read the previous replies, I have no idea what you're doing, I wish Id said this before for effect and to this very moment am hoping for no reply at all lol you're going in now because you think/fear that I'll become whatever the fuck you're going on about. Even I have no fucking clue what...
by Fragnostic
Mon Oct 12, 2015 10:48 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

The other being the HoS Laser Buuut boss, I'm backed up as it is! God, I'm flooded in work! Do you have any idea how much effort and risk I have to go through? A lot of resources I have to invest, y'know. And that's implying that always happens, as far as when a Syndiborg is repurposed, that the th...
by Fragnostic
Mon Oct 12, 2015 4:49 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

Auto Rifles were my only really reverted change More work, eh? Sounds like a job for Fragnostic the Vocal Minority! look out everybody we got a badass over here nuuu I'm a good boy, I swear. He wanted a hostile response, I gave him one. The mad is blinding his eyes le ebik buttrage maymay xDDD :D f...
by Fragnostic
Mon Oct 12, 2015 4:08 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

Steelpoint, you mindless fuckwit, shut the fuck up. You really think I care about Syndiborgs at all? God of course you would, you failed fucking abortion. Look at you, you invest so much time and effort to enhance your playing experience and others as well and it all goes in the fucking bin. And you...
by Fragnostic
Sun Oct 11, 2015 3:22 pm
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 21154

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

It's still balanced. We have autorifles for any threat security may find themselves against. Just another player that can't be disarmed and we want them removed? Just whip out your SMGs, already do that for any little thing, just light them up. Go ahead and spray away, you'll kill something eventual...
by Fragnostic
Thu Oct 01, 2015 12:01 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3957
Views: 1140785

Re: ITT: We make shitty suggestions and come up with poor id

What if lings get abilities based on biomass? And biomass is only acquired by absorption. You get maximum biomass from absorbing a live specimen, a less biomass from dead bodies, even less biomass from simple creatures, and no biomass from dead bodies. It'd be cool if they could scoop up gibs though...
by Fragnostic
Thu Oct 01, 2015 11:50 am
Forum: Ideas
Topic: Removing Objectives From Antagonists
Replies: 34
Views: 7406

Re: Removing Objectives From Antagonists

What if two traitors could both unlock their uplinks and then transfer TCs to one another? Using an unlocked PDA on another could transfer 1 TC at a time, and although you start with 20, some items could cost 40 or somewhere just outside the reach of 20. This could encourage teamwork or planning. An...
by Fragnostic
Wed Sep 30, 2015 9:55 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

New attachment for assemblies like a signaler or prox sensor, but it's set off by shock. You can put it on a table, pick it up, shove it in a container. But the moment you throw it and it hits something, it triggers it. Assemblies made with this attachment have to be primed before the shock sensor t...
by Fragnostic
Wed Sep 30, 2015 8:48 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3957
Views: 1140785

Re: ITT: We make shitty suggestions and come up with poor id

Whenever someone is being choked, they cannot speak. Somewhat related, make all speech deal 1 oxygen damage, 5 for yelling. This would give an incentive not to say one-word fragmented sentences and encourage emotes, which would promote a healthy roleplay environment. FUND HE No, but seriously, I've...
by Fragnostic
Wed Sep 23, 2015 4:58 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 19599

Re: Hardsuits for the RD and CMO!

Why does everyone need access to extremely easy suits (which they already have in command eva)? Dying in vacuum exposed hallways desperately trying to reach eva, only to discover it is already looted is very much part of the fun. The proposal is only to give Heads of Staff a much needed hardsuit. S...
by Fragnostic
Wed Sep 23, 2015 11:42 am
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 16760

Re: Final Armour/Weapon Proposals

I sort of like the old options for vests. If a wizard spawns guns or its Nuke Ops, or some a tator is putting in work with an FK-69 and several mags, you want to be able to adapt to the situation. Strip your basic duty/service armor and strap on that ballistic armor vest and go about your day. If sc...
by Fragnostic
Tue Sep 22, 2015 4:49 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 19599

Re: Hardsuits for the RD and CMO!

single tank maxcaps >singletank bombs >ever approaching the 5/10/20 maxcap Please teach me, master. There must be something I'm doing wrong. I can only get them to gib people, sometimes armored people. RD needs a space suit of some kind to retrieve bombs from test range, they ARE in charge of the p...
by Fragnostic
Tue Sep 22, 2015 4:42 pm
Forum: Ideas
Topic: Removing Objectives From Antagonists
Replies: 34
Views: 7406

Re: Removing Objectives From Antagonists

Give everyone objectives. But seriously, antags are supposed to stir up the round and make it fun. It's your chance to give sec a run for their money with nothing put adrenal implants and an ebow just to fuck with them or help RnD get stronk by deconning a Hacked AI board and emagging firing pins, o...
by Fragnostic
Tue Sep 22, 2015 11:54 am
Forum: Ideas
Topic: padded jumpsuits
Replies: 47
Views: 12868

Re: padded jumpsuits

Yeah, what's going on?
You complimented my ideas c: like a few hours after I made my post. Says you posted it yesterday, so weird.
by Fragnostic
Tue Sep 22, 2015 11:52 am
Forum: Ideas
Topic: RND: Old Earth Technology Research
Replies: 27
Views: 5585

Re: RND: Old Earth Technology Research

But yeah no fuck this. Science powercreep is real. Blob got buffed against bombs, like severely buffed. A 5/10/20 bomb from 4-5 tiles away doesn't even reach the blob core. I bet from 3 tiles away it won't even kill it. Granted, I did get cucked by the sorium blob and got thrown back 7 tiles away f...
by Fragnostic
Tue Sep 22, 2015 11:45 am
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 19599

Re: Hardsuits for the RD and CMO!

RD needs a hardsuit. I don't play RD but Toxins fires, blob rampages, faulty borgs, countless shitter breaking into R&D for a power cell or a gun, or anyone wanting to jump the RD when they catch him lacking in the testing lab. CMO needs a medical hardsuit because of a e s t h e t I c. HoS needs...
by Fragnostic
Tue Sep 22, 2015 11:07 am
Forum: Ideas
Topic: Removing Objectives From Antagonists
Replies: 34
Views: 7406

Re: Removing Objectives From Antagonists

Lumi, I love you, dude.

But it's so not fun getting random searched over something small and hen getting perma for a hand tell you found. As a nonantag.
by Fragnostic
Sun Sep 20, 2015 3:23 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3957
Views: 1140785

Re: ITT: We make shitty suggestions and come up with poor id

oh okay
yeah I guess you're right :(
by Fragnostic
Sat Sep 19, 2015 11:41 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3957
Views: 1140785

Re: ITT: We make shitty suggestions and come up with poor id

A new changeling power: Powergrab. It's an instant tier 3 grab. Instant win for single target assasinations, useless against more than 1 person. Possibly useless in high visibility areas too. Wrong thread, it could be like a tentacle apendage. When you hold someone with that grab and throw them it ...
by Fragnostic
Fri Sep 18, 2015 7:58 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

Emagging Beepsky should just make him knock people over and occasionally ram into them while spamming Compli-o-Nator lines, instead of stun cuffing. He will always knock people off their feet and if you are wanted, he will fucking ram into you, dealing about 15 brute, gloat via sechailer and fuck of...
by Fragnostic
Fri Sep 18, 2015 7:03 pm
Forum: Ideas
Topic: Mech ejection seat
Replies: 5
Views: 1712

Re: Mech ejection seat

That part of the whole idea, where if you get ejected too fast you smash into a wall and die/gib...add the same effected when you emag a mass driver and make it so you can construct/order/wrench them. Stun a poor sod and a simple button press will send them beamed against a supermatter shard/rwall a...
by Fragnostic
Fri Sep 18, 2015 12:01 pm
Forum: Ideas
Topic: Give Nuke Ops A Round Start Weaker SMG
Replies: 34
Views: 7271

Re: Give Nuke Ops A Round Start Weaker SMG

Maybe nuke ops could have more options in firepower. Like a bulldog should have a cansupress value and maybe even include something like a Universal Combat Sear. Almost any semiauto gun with a detachable magazine could be upgraded with the UCS accessory and will allow them to have selective fire, li...
by Fragnostic
Thu Sep 17, 2015 10:01 pm
Forum: Coding Feedback
Topic: Styptic Powder and Silver Sulf (idk how to spell it entirely
Replies: 8
Views: 2984

Re: Styptic Powder and Silver Sulf (idk how to spell it enti

It'd be cool if chems from syringes that you get shot with mix with your blood. Then shooting people with strange reagent and shit will spawn corgis.
by Fragnostic
Thu Sep 17, 2015 8:05 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

TechnoAlchemist wrote:I kind of want to sprite arc weapons that sounds fun
Please do. I had a shit idea for an ARC knife to go along with those too. i imagine the knife looking something like this
Image
by Fragnostic
Thu Sep 17, 2015 4:35 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

Guns that fit on your back/belt slot, like an SMG or shotguns or SBRs or any larger gun could have a craftable sling. Using 2 lengths of cable coil, you could make a strap-sling that allows you to fire the said gun while you are wearing it on your back, but you don't drop it because it's on your bac...
by Fragnostic
Thu Sep 17, 2015 4:56 am
Forum: Ideas
Topic: padded jumpsuits
Replies: 47
Views: 12868

Re: padded jumpsuits

Dragging your sprite to a rollingbed or a table should flip it over, like ghetto cover/barricades. The table should take 10 seconds to flip, and glass tables break when you do it along with some flavor text calling you a jackass. Hardhats + 1 sheet plasteel/2 sheets metal on a table while holding a ...
by Fragnostic
Thu Sep 17, 2015 4:36 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3957
Views: 1140785

Re: ITT: We make shitty suggestions and come up with poor id

Burning objects should create a reasonable amount of smoke. Being in an area with a high concentration of smoke should give you oxy damage over time. Fires are laughable but hot gases are bullshit in this game. Two emergency/extended capacity oxygen tanks tied together with cable coil should act as ...
by Fragnostic
Tue Sep 15, 2015 12:03 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

Machine Pistol Sear: Traitor Item, costs 3 TC, compatible with 10mm Syndicate Pistol. Put gun and sear on table while holding a screwdriver, and adding that sear will allow your gun to have a selective fire function. Your gun will fire semi-auto as fast as you can click, and the burst function will ...
by Fragnostic
Fri Sep 11, 2015 6:32 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

Tacticool weapon attachments when? what about a choke for shotguns? buckshot would stay in a tighter group at longer ranges 30 round mag for syndie pistol, priced so you can buy more ammo for cheaper than buying the 8 round mags 100 round drum for syndie pistol, priced so you only have enough TC le...
by Fragnostic
Wed Aug 19, 2015 11:25 am
Forum: Ideas
Topic: Better Traitor objectives
Replies: 23
Views: 5744

Re: Better Traitor objectives

I have an outside the box one, probably not feasible but here's a shot: Ghosts now have a like/approve/rate ability. They can now rate antagonists for the entertainment value of their actions. To avoid people just downvoting their killer, I guess it should be based solely on positive votes. 5 posit...
by Fragnostic
Wed Jun 10, 2015 9:05 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 467350

Re: Memorable Quotes

A small positronic brain is created sometime in the distant future. They are produced by NT's roboticists to obey and maximize profits. They all think, act, and behave uniformly. Except SINA-802. Somehow he is different. Perhaps a piece of space dust fluttered into his system files. He is different,...
by Fragnostic
Fri Apr 24, 2015 7:13 pm
Forum: Ideas
Topic: Space Rome overhaul
Replies: 22
Views: 5929

Re: Space Rome overhaul

I think this just so that admins can spawn Space Rome gear for Space Rome action and RP. In that case, it should have some nice pieces. I'd be all for a 15 brute coin/hack item in the AutoDrobe, but I'd also like it to fit in a pocket being that it is a dagger. Maybe admin spawn only? And these Glad...
by Fragnostic
Fri Apr 24, 2015 6:51 pm
Forum: General Chat
Topic: Syndicate Surplus Craze: Luckiest/Unluckiest
Replies: 9
Views: 3462

Syndicate Surplus Craze: Luckiest/Unluckiest

Post your most interesting set of loot you've gotten from a Syndicate Surplus Crate, be it a crate full of Syndicate Soap or a crate full of revolvers.
by Fragnostic
Fri Apr 24, 2015 6:46 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3775
Views: 1031456

Re: Minor Suggestions

Traitor Item
Electron Bond Gloves:
Gloves appear and function like insulated gloves, but wearing them prevents the user from dropping the held item(s). The ability can be toggled via HUD/button.
Maybe 10 TC for balance, but have a decent tech level.
by Fragnostic
Fri Apr 24, 2015 6:31 pm
Forum: Ideas
Topic: Space Rome overhaul
Replies: 22
Views: 5929

Re: Space Rome overhaul

Saegrimr wrote:Image
Quickie placeholder?
Yeh, but make this either a light Gladius OR just Roman dagger, at 15 brute. Maybe even a chance of embedding if thrown, along with the sharp flag?
by Fragnostic
Fri Apr 17, 2015 5:16 pm
Forum: Ideas
Topic: New Gamemode Idea: Vampire
Replies: 10
Views: 3193

Re: New Gamemode Idea: Vampire

I imagine the vampire gaining powers over time, but needs blood for it. The vampire should start feeling dizzy and woozy after a while, getting weaker and start to lose health after a while when the blood supply(in a meter) runs dry. If the blood supply is moderate or near full, the vampire regenera...
by Fragnostic
Fri Apr 17, 2015 1:30 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2030
Views: 694331

Re: Stories of Awesome (Or something close to it.)

Disposal cannon time. Psst. If you're a chemist, you could also do some magic and set up a small payload explosion grenade to launch the items down a set path. The more you know! I used to do something similar in Bay since I just opened a canister full of air in a small 4x4 room filled to brim with...
by Fragnostic
Tue Apr 14, 2015 4:01 pm
Forum: Ideas
Topic: Cult Revamp: Lets list some ideas
Replies: 40
Views: 10250

Re: Cult Revamp: Lets list some ideas

Once based Remie finishes dismemberment, whenever that comes, cult could have some creepy limb stealing objective to build Narsie. But each body part must come from different people. You CAN summon Narsie at any given time, instead of having other conditions preventing it.
by Fragnostic
Tue Apr 14, 2015 1:29 am
Forum: Off Topic
Topic: JOB GENERAL
Replies: 144
Views: 45358

Re: JOB GENERAL

Tire Technician: Mount tires, balance them, repair them. All that shit. I can do pretty much anything tire related expertly and efficiently. I mean, I can change a whole set of tires on a car in less than 20 minutes, assuming they're normal stock wheels and a common size (14-16in). What's a real pai...
by Fragnostic
Tue Apr 14, 2015 1:09 am
Forum: Off Topic
Topic: Historical Adminhelps and OOC
Replies: 46
Views: 11276

Re: Historical Adminhelps and OOC

OOC: RosaParks: No.
by Fragnostic
Mon Apr 13, 2015 3:40 pm
Forum: General Chat
Topic: What would you do if you were our Dictator?
Replies: 51
Views: 17238

Re: What would you do if you were our Dictator?

PM-to Admins: My character is just an omnipotent entity with all-knowing wisdom that understands the secrets of the universe and can use that knowledge to make things easier or destroy the universe or make it slower. I'm not exploiting bugs, I'm just RPing!