Search found 19 matches

by dapocalypse
Tue Jun 18, 2019 9:02 pm
Forum: Coding
Topic: Techweb Related Code Bounties
Replies: 19
Views: 5443

Re: Techweb Related Code Bounties

FloranOtten wrote:Can I dibs on

-Move Bag of Holding to its own node after Tier 4 parts (Advanced BS I think?). 5000 tech points.
Bruh
by dapocalypse
Tue Jun 18, 2019 1:09 am
Forum: Coding
Topic: Techweb Related Code Bounties
Replies: 19
Views: 5443

Re: Techweb Related Code Bounties

Can i give this a thicc claim
by dapocalypse
Tue Sep 04, 2018 2:47 am
Forum: Ideas
Topic: Swarmer Game Mode
Replies: 4
Views: 1457

Re: Swarmer Game Mode

OHH YESS! THIS IS WHAT I CODE!
by dapocalypse
Mon Sep 03, 2018 5:58 pm
Forum: Ideas
Topic: Necromancer Game mode Feedback Thread
Replies: 5
Views: 1432

Re: Necromancer Game mode Feedback Thread

ShadowDimentio wrote:This is literally just wizard, stupid
Wiznerd is just murderbone, very short, necromancer has a linear progression and its simply not just murder everything until you are murdered. I'd even argue that this should replace wiznerd
by dapocalypse
Mon Sep 03, 2018 5:31 pm
Forum: Ideas
Topic: Necromancer Game mode Feedback Thread
Replies: 5
Views: 1432

Necromancer Game mode Feedback Thread

A powerful necromancer unexpectedly teleports onto the station. After being exiled from the wizard federation, he needs fresh victims to prove and increase his might. The necromancer starts off weak, but by capturing the souls of the crew-members he can increase his offensive power and grow his unde...
by dapocalypse
Mon Sep 03, 2018 5:30 pm
Forum: Ideas
Topic: Curse Gamemode Feedback Thread
Replies: 2
Views: 993

Re: Curse Gamemode Feedback Thread

HeyHeyHeyHeyHey I am grasping at straws
by dapocalypse
Mon Sep 03, 2018 3:38 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10301

Re: Code bounty: gamemodes!

Oh Shit, I better start on curse fasst!
by dapocalypse
Mon Sep 03, 2018 3:21 pm
Forum: Ideas
Topic: Curse Gamemode Feedback Thread
Replies: 2
Views: 993

Curse Gamemode Feedback Thread

Curse. A number of items (typically high-risk or unique) have been placed under a sentient curse! The items have a power level which increases over time. Power can be spent of cursed abilities, such as stealth ones like going invisible, or short teleportation, or offensive like emps, mind control, a...
by dapocalypse
Mon Sep 03, 2018 3:18 pm
Forum: Ideas
Topic: Brainstorm Mode Feedback Post
Replies: 11
Views: 2805

Re: Brainstorm Mode Feedback Post

See the poll
by dapocalypse
Mon Sep 03, 2018 5:18 am
Forum: Ideas
Topic: Brainstorm Mode Feedback Post
Replies: 11
Views: 2805

Re: Brainstorm Mode Feedback Post

oranges wrote:would you stop making fucking shitty conversion game modes
I mean, most of the peepol seem to like it on this post
by dapocalypse
Sun Sep 02, 2018 3:51 pm
Forum: Ideas
Topic: Brainstorm Mode Feedback Post
Replies: 11
Views: 2805

Re: Brain Cult Feedback Post

Stickymayhem wrote:Too similar to clock cult. Think of a unique win condition
Thank you for your feedback, various beacons will manifest on station during end game, the cultists win if they "control" the beacons for an amount of time. The crew can capture the beacons by holding ground there.
by dapocalypse
Sun Sep 02, 2018 3:43 pm
Forum: Ideas
Topic: Brainstorm Mode Feedback Post
Replies: 11
Views: 2805

Re: Brain Cult Feedback Post

PKPenguin321 wrote:why it gotta be named cult
This won't be the name of the finished product.
by dapocalypse
Sun Sep 02, 2018 5:00 am
Forum: Ideas
Topic: Brainstorm Mode Feedback Post
Replies: 11
Views: 2805

Brainstorm Mode Feedback Post

Brain Cult, you start as an AI-esque brain in a small skull, floating through spess similar to a larger Abductor Ship. You passively gain Brainpower, which is used to power your psychic abilities some of which are detailed below: You can use this Brainpower to create thralls within the Skull, which ...
by dapocalypse
Thu Aug 30, 2018 8:38 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10301

Re: Code bounty: gamemodes!

The actual conversion doesn't get traction until endgame.
by dapocalypse
Thu Aug 30, 2018 4:34 pm
Forum: Coding
Topic: Code bounty: gamemodes!
Replies: 28
Views: 10301

Re: Code bounty: gamemodes!

Can this bounty be given out multiple times to multiple people or just once to one person, I have an idea for a cyberman gamemode a conversion antag.
by dapocalypse
Sun Dec 17, 2017 3:53 am
Forum: Closed Policy Discussion
Topic: Killing borgs for following laws
Replies: 165
Views: 39284

Re: Killing borgs for following laws

In the lore borgs are experimental. "Artificial Intelligence field testing: a new generation of thinking machine has been developed. Rumor has it that it's based on theoretical human brain designs, though darker rumors say that actual brains taken from unwilling 'volunteers' are used in either ...
by dapocalypse
Thu Dec 14, 2017 4:55 pm
Forum: Closed Policy Discussion
Topic: Killing borgs for following laws
Replies: 165
Views: 39284

Re: Killing borgs for following laws

I think we should scrap Assimov altogether and create a service law set like they have in baystation. Or make intensity of the human harm take priority over the time and allow Asimov ai to cause human harm to prevent greater harm.
by dapocalypse
Tue Nov 21, 2017 3:55 pm
Forum: Coding
Topic: Public runtime logs
Replies: 17
Views: 9299

Re: Public runtime logs

How do I fid out if an antag won or not. (I had to leave mid round so I camped out in a escape pod)
by dapocalypse
Fri Aug 18, 2017 3:00 am
Forum: Coding
Topic: BYOND Coding
Replies: 5
Views: 2209

BYOND Coding

How do I start coding a BYOND game. Can someone please point me in the right direction or give me a guide.