Search found 403 matches
- Wed May 23, 2018 11:51 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21530
Re: Virtual Reality Feedback/Ideas Thread
You could probably define pin = /obj/item/firing_pin for each VR gun or define /vr subtypes that do the same? There has to be a better way though.
- Tue May 22, 2018 5:58 pm
- Forum: Ideas
- Topic: Replace the warehouse in cargo with the vault
- Replies: 20
- Views: 4075
Re: Replace the warehouse in cargo with the vault
@Kor what are the plans? I'm up for mapping it, I just don't know what exactly you want inside the warehouse/vault, if it should have a space moat or extra security, if the old vault should stay and keep the self destruct/safe, etc.
- Thu May 17, 2018 1:01 pm
- Forum: Ideas
- Topic: Cut all maps but the most popular one
- Replies: 104
- Views: 23757
Re: Cut all maps but the most popular one
- Promote SEVERAL map maintainers. Denton is good. I'm good. MMMircacles is good. Most people are good, actually. Promote anyone who shows a tiny bit of mapping competence. - Allow map maintainers to instantly merge their own commits on maps that aren't Meta. The PR system is an unnecessary hoop th...
- Thu May 17, 2018 12:50 pm
- Forum: Former Admins
- Topic: [No Longer An Admin]Nope.wav
- Replies: 5
- Views: 1971
Re: Nope.wav
I once connected to a Terry round where it turned out to be just me, about five braindeads and a busted station. Nope.wav kept giving me stuff to do, gave me rewards for completing tasks and took good care of the round once more people joined. I mean, you gotta be a saint to admin on lowpop Terry du...
- Thu May 17, 2018 9:27 am
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 54051
Re: PubbyStation
If you don't think this is the greatest escape shuttle get the hell outta here
https://i.imgur.com/DDOCVkb.png
https://i.imgur.com/DDOCVkb.png
- Sun May 13, 2018 10:53 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 119038
Re: Delta Station
Configs are scheduled to be unified around early 2060Mark9013100 wrote:So why do Bagil and Terry have Delta in rotation but not Sybil?
- Wed May 09, 2018 9:55 pm
- Forum: Coding
- Topic: Replacing firelock/etc electronics
- Replies: 11
- Views: 3245
Re: Replacing firelock/etc electronics
Please elaborateoranges wrote:yes I have many problems with it
- Wed May 09, 2018 1:08 pm
- Forum: Coding
- Topic: Replacing firelock/etc electronics
- Replies: 11
- Views: 3245
Re: Replacing firelock/etc electronics
Yeah I'd keep airlock electronics separate
- Wed May 09, 2018 8:44 am
- Forum: Coding
- Topic: Replacing firelock/etc electronics
- Replies: 11
- Views: 3245
Replacing firelock/etc electronics
Right now we have separate electronics for firelocks/fire alarms/air alarms/airlocks, which are honestly a pain in the dong to maintain. Does anything speak against replacing firelock/air alarm/airlock circuits with one generic type? That way coders don't have to make sure every snowflake type is in...
- Mon May 07, 2018 5:41 am
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 36466
Re: Best code comments
Code: Select all
new/obj/item/reagent_containers/food/snacks/pastatomato(get_turf(H)) //now that's what I call spaghetti code
- Sun May 06, 2018 9:50 pm
- Forum: Coding Feedback
- Topic: Weeb jail is not very fun
- Replies: 43
- Views: 9013
Weeb jail is not very fun
The jail ninjas put you in is not very fun. Aside from removing you from the round, the design is poo poo and people just suicide since there is absolutely nothing to do. My favorite part is probably that there are beer kegs but no glasses, or a beer cabinet but it's locked. I was thinking about rem...
- Fri Apr 20, 2018 4:41 pm
- Forum: Coding Feedback
- Topic: with the recent changes, lets talk about botany chem dispensers again.
- Replies: 39
- Views: 7927
Re: with the recent changes, lets talk about botany chem dispensers again.
What did he mean by thissomerandomguy wrote:They can if they're smart enough to print a better printer
- Wed Apr 18, 2018 10:16 am
- Forum: Coding Feedback
- Topic: printed power cells aren't charged
- Replies: 50
- Views: 10732
Re: printed power cells aren't charged
You already made this PR though https://github.com/tgstation/tgstation/pull/34619iamgoofball wrote:when I kill the omnilathes later this week
- Tue Apr 17, 2018 9:16 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 628699
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who play sec on lowpop and start powertripping/harassing crew because they can't find >muh valids. I think I've disposal'd and delimbed more shitsec as a non-antag than as an antag.
- Tue Apr 17, 2018 1:02 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1071249
Re: ITT: We make shitty suggestions and come up with poor ideas.
Let people light cigars on the supermatter crystal.
- Mon Apr 16, 2018 8:57 am
- Forum: Ideas
- Topic: So, flys get hurt by fly swatters right?
- Replies: 19
- Views: 3769
Re: So, flys get hurt by fly swatters right?
It deals 10x damage, but won't immediately kill them or anything.Saegrimr wrote:Also does flyswatter work on moths? I've always wanted to slap a mothman with it but was afraid it was some secret robust instagib item and i'd get bwoinked.
- Mon Apr 16, 2018 8:56 am
- Forum: Ideas
- Topic: So, flys get hurt by fly swatters right?
- Replies: 19
- Views: 3769
Re: So, flys get hurt by fly swatters right?
Crucial gameplay features catpeople are missing
- Rolling up newspapers to thwack cats with
- Onions, garlic, grapes, chocolate causing indigestion
- Spray bottle moodlets
Completely unplayable at this point
- Rolling up newspapers to thwack cats with
- Onions, garlic, grapes, chocolate causing indigestion
- Spray bottle moodlets
Completely unplayable at this point
- Sun Apr 15, 2018 9:16 pm
- Forum: Closed Policy Discussion
- Topic: What Should the Emergency Bar Staff be Doing?
- Replies: 41
- Views: 8112
Re: What Should the Emergency Bar Staff be Doing?
The Clowns Pocket wrote:PKPenguin321 wrote:Have you seriously not considered just serving drinks?
- Sat Apr 14, 2018 5:48 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683697
Re: Little things you learned that are game changing
This is really good, I'm gonna make a PR to add that to the roundstart tips.gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
- Tue Apr 10, 2018 6:08 pm
- Forum: General Chat
- Topic: Jukebox Songs Suggestions General
- Replies: 35
- Views: 11447
Re: Jukebox Songs Suggestions General
Deus Ex OST - UNATCO ambient
This 80s porn music sounding track from some obscure Venezuelan game where you mix drinks for people
This 80s porn music sounding track from some obscure Venezuelan game where you mix drinks for people
- Sun Apr 08, 2018 3:04 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 628699
Re: Pet Peeves Thread - Little things that REALLY annoy you
I can't even blame people who torch botany after that happens.gum disease wrote:When botanists steal the chem dispensers [...]
- Sun Apr 08, 2018 10:09 am
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 25777
Re: A different engine for each map
I still don't understand what people find so interesting about the singularity engine. The first 20 or so times it's really exciting to set up, you go out into space, risk getting pulled into the forcefield, EMP can bolt the airlocks shut, etc. Plus the whole having to watch it while it grows large...
- Sun Apr 08, 2018 10:02 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89297
Re: MetaStation Thread (v41J 11/05/2015)
Please for the love of god add the ability to use the captains ID to unlock the Captains Laser Gun without setting off the alarm. I like pulling the thing out when things get tough like nuke ops, and its really shit having to use my sword to open it every time I found this in displaycase.dm: //The ...
- Mon Apr 02, 2018 10:06 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683697
Re: Little things you learned that are game changing
You can cuff people to atmos pipes
- Sun Apr 01, 2018 8:14 pm
- Forum: Coding
- Topic: You can now link your github account
- Replies: 28
- Views: 8067
Re: You can now link your github account (Coder rank GET)
lmfaopubby wrote:good idea but redundant with rarely plays
- Sun Apr 01, 2018 7:25 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121853
Re: Stickymayhem
Despite me serving as a minor character in the event where I was a russian survivor, it was clear that alot of people, including me, liked it. I had great roleplay too however that wasn't the case for everyone because most were busy rebuilding or dealing with the syndicate in the area. That event w...
- Sat Mar 31, 2018 5:45 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 21234
Re: Chemistry macros
It has already been reworked, dispensers are now upgradeable and the roundstart components can only dispense 5u of any reagent. You need to get femtomanipulators for most of the more advanced macros to properly work. I meant as in there is no real difficulty to chemistry, only memorizing recipes an...
- Sat Mar 31, 2018 7:47 am
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 21234
Re: Chemistry macros
How long until someone creates a third party tool that just outputs macro's for all the (available) chemicals you want? You're acting as if chemical recipes were hard to memorize. For some odd reason, the deadliest chems are super easy to mix as well. I can't think of a solution other than a rework...
- Sat Mar 31, 2018 6:58 am
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 54051
Re: PubbyStation
That science experimentation room looks absolutely great! I'm also a fan of giving chem/RnD more maintenance space. The public biogenerator makes me think that every greyshirt is just gonna run over and mash the monkey cube button, but I suppose we won't know until it's merged. I'd like it if you co...
- Fri Mar 30, 2018 7:30 am
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 54051
Re: PubbyStation
I'm gonna update this map soon. If there's stuff you want added/modified/removed, speak now or forever hold your peace. What do you have planned so far? My ideas for after the freeze are: - Running a cable from AIsat to station that can be connected in case AIsat runs out of power - Segmenting the ...
- Wed Mar 28, 2018 1:59 pm
- Forum: General Chat
- Topic: pre nov2015 account
- Replies: 31
- Views: 7397
Re: pre nov2015 account
So that new players are forced to donate 15 bux to Randy's retirement fund duhCPTANT wrote:Why does lifeweb require an pre november 2015 to play?
- Wed Mar 28, 2018 10:48 am
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 54051
Re: PubbyStation
DoneKor wrote:Selea wrote:make signs to evac more obivious
They're both in the backroom near maintSelea wrote:Add multitool and screwdriver to cir lab.
- Wed Mar 28, 2018 10:26 am
- Forum: Spriting and Mapping
- Topic: /obj/machinery that works in unpowered areas
- Replies: 1
- Views: 1099
/obj/machinery that works in unpowered areas
Let's say I want to have a light fixture (obj/machinery/light/small) work in an unpowered area like lavaland (area/lavaland/surface/outdoors). Is there a way to circumvent the NOPOWER status? It seems like it's the only way to fix these two issues: https://github.com/tgstation/tgstation/issues/32600...
- Mon Mar 26, 2018 9:39 pm
- Forum: FastDMM
- Topic: The FastDMM Project
- Replies: 11
- Views: 10610
Re: The FastDMM Project
Yeah same, this will make fixing Omega so much easier. Autosave and the filter system are really nice.Qbopper wrote:it singlehandedly got me to map again and i am forever grateful to rocketdtben
- Mon Mar 26, 2018 4:41 pm
- Forum: FastDMM
- Topic: The FastDMM Project
- Replies: 11
- Views: 10610
Re: The FastDMM Project
This is so much faster and better than using Dream Maker, very nice!
Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.
Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.
- Thu Mar 22, 2018 10:58 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20313
Re: bring back the singularity
Doesn't sekrit club server have a system where a different engine spawns randomly each round?
I mean nobody would want to do the work to implement it, but it sounds like fun to me.
I mean nobody would want to do the work to implement it, but it sounds like fun to me.
- Thu Mar 22, 2018 10:13 am
- Forum: Spriting and Mapping
- Topic: Omega Station
- Replies: 75
- Views: 32916
Re: Omega Station
I recently expanded atmos, botany and xenobio a bit. What I'd like to do after the freeze is: - Remap one of the xenobio pens into a proper containment chamber (forcefield, shutters, camera, gas injector) - Add solars, probably south of departures/east of robotics - Run a cable under the AI sat tran...
- Wed Mar 21, 2018 4:00 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 119038
Re: Delta Station
Nvm we have a freeze now.
- Tue Mar 20, 2018 12:58 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 119038
Re: Delta Station
Since "proper" material distribution will probably take a while, I'll try to open a PR today that moves the ORM.Jzoid wrote:Also, I understand that we want more departmental interaction, but with the new RnD/Protolathe features we really can't afford to have ORM privatized.
- Mon Mar 19, 2018 1:48 pm
- Forum: General Chat
- Topic: Chemistry Macros
- Replies: 34
- Views: 26115
Re: Chemistry Macros
Macros are kill
Yorii is the hero we need!
Yorii is the hero we need!
- Mon Mar 19, 2018 1:47 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 544909
Re: Simple Questions Thread
To add to that: When I build transit tubes with the RDP, how the hell do I connect the transit pod to them?
- Mon Mar 19, 2018 11:52 am
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20313
Re: bring back the singularity
>it's an easier engine to run For SME you just unga bunga wrench canister, set air alarm and max out pumps, even the filters are preset to N2 and the canisters are right on top of the ports. No having to go to space, zero risk of fucking up and getting pulled into the energy barrier or having EMP ru...
- Thu Mar 15, 2018 7:59 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 544909
Re: Simple Questions Thread
Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now? it means either a disconnect or that the ckey is no longer associated with the body. Thanks! Does anyone know how to talk to mindlinked ...
- Thu Mar 08, 2018 3:58 pm
- Forum: Spriting and Mapping
- Topic: Fixing map conflicts?
- Replies: 5
- Views: 2059
Re: Fixing map conflicts?
Thank you for that, I'll test it on my branch tomorrow.Selea wrote:Update your master branch. Rebase changes onto master. Git reset to point of master update. Save maps in mapmerge.git reset to last commit. Mapmerge.
This way all your changes will be properly merged on new version of map.
- Thu Mar 08, 2018 9:39 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 544909
Re: Simple Questions Thread
Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now?
- Thu Mar 08, 2018 9:36 am
- Forum: Spriting and Mapping
- Topic: Fixing map conflicts?
- Replies: 5
- Views: 2059
Re: Fixing map conflicts?
So far, I mostly have issues with conflicts when I make changes that can't easily be copypasted. For example, adding 20 light switches that are spread all over Pubbystation.SpaceManiac wrote:In your experience, do the conflicts appear spurious or are you editing the same locations as others are?
- Thu Mar 08, 2018 6:07 am
- Forum: Spriting and Mapping
- Topic: Fixing map conflicts?
- Replies: 5
- Views: 2059
Fixing map conflicts?
Is there a proper way to fix map conflicts when another PR that modifies a map file gets merged before mine?
So far I've been doing it the caveman way where I copy+paste my changes onto the version found on master. There has got to be a more efficient way.
So far I've been doing it the caveman way where I copy+paste my changes onto the version found on master. There has got to be a more efficient way.
- Tue Feb 27, 2018 9:00 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683697
Re: Little things you learned that are game changing
If you irradiate a monkey'd player hard enough, you can turn them into a gorilla.
- Thu Feb 08, 2018 10:09 am
- Forum: Coding
- Topic: Introducing #coderbus goodboy points
- Replies: 82
- Views: 27565
Re: Introducing #coderbus goodboy points
I'm sadly getting a "Unable to connect to the session table. Has the alternative database been set up?" on coderbus.php.
- Wed Jan 31, 2018 7:59 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23797
Re: bring back singularity as main powersource
To be fair your brain needs at least 2 wrinkles in order to fix pipes/cooling and pump in N2 from any of the 2532345 canisters on station.CPTANT wrote:Its funny that there are both people saying here that the supermatter is too hard to fix when sabotaged and that it is too easy to fix.