Search found 403 matches

by Denton
Wed May 23, 2018 11:51 am
Forum: Coding Feedback
Topic: Virtual Reality Feedback/Ideas Thread
Replies: 87
Views: 21530

Re: Virtual Reality Feedback/Ideas Thread

You could probably define pin = /obj/item/firing_pin for each VR gun or define /vr subtypes that do the same? There has to be a better way though.
by Denton
Tue May 22, 2018 5:58 pm
Forum: Ideas
Topic: Replace the warehouse in cargo with the vault
Replies: 20
Views: 4075

Re: Replace the warehouse in cargo with the vault

@Kor what are the plans? I'm up for mapping it, I just don't know what exactly you want inside the warehouse/vault, if it should have a space moat or extra security, if the old vault should stay and keep the self destruct/safe, etc.
by Denton
Thu May 17, 2018 1:01 pm
Forum: Ideas
Topic: Cut all maps but the most popular one
Replies: 104
Views: 23757

Re: Cut all maps but the most popular one

- Promote SEVERAL map maintainers. Denton is good. I'm good. MMMircacles is good. Most people are good, actually. Promote anyone who shows a tiny bit of mapping competence. - Allow map maintainers to instantly merge their own commits on maps that aren't Meta. The PR system is an unnecessary hoop th...
by Denton
Thu May 17, 2018 12:50 pm
Forum: Former Admins
Topic: [No Longer An Admin]Nope.wav
Replies: 5
Views: 1971

Re: Nope.wav

I once connected to a Terry round where it turned out to be just me, about five braindeads and a busted station. Nope.wav kept giving me stuff to do, gave me rewards for completing tasks and took good care of the round once more people joined. I mean, you gotta be a saint to admin on lowpop Terry du...
by Denton
Thu May 17, 2018 9:27 am
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 54051

Re: PubbyStation

If you don't think this is the greatest escape shuttle get the hell outta here
https://i.imgur.com/DDOCVkb.png
by Denton
Sun May 13, 2018 10:53 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 119038

Re: Delta Station

Mark9013100 wrote:So why do Bagil and Terry have Delta in rotation but not Sybil?
Configs are scheduled to be unified around early 2060
by Denton
Wed May 09, 2018 9:55 pm
Forum: Coding
Topic: Replacing firelock/etc electronics
Replies: 11
Views: 3245

Re: Replacing firelock/etc electronics

oranges wrote:yes I have many problems with it
Please elaborate
by Denton
Wed May 09, 2018 1:08 pm
Forum: Coding
Topic: Replacing firelock/etc electronics
Replies: 11
Views: 3245

Re: Replacing firelock/etc electronics

Yeah I'd keep airlock electronics separate
by Denton
Wed May 09, 2018 8:44 am
Forum: Coding
Topic: Replacing firelock/etc electronics
Replies: 11
Views: 3245

Replacing firelock/etc electronics

Right now we have separate electronics for firelocks/fire alarms/air alarms/airlocks, which are honestly a pain in the dong to maintain. Does anything speak against replacing firelock/air alarm/airlock circuits with one generic type? That way coders don't have to make sure every snowflake type is in...
by Denton
Mon May 07, 2018 5:41 am
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 36466

Re: Best code comments

Code: Select all

new/obj/item/reagent_containers/food/snacks/pastatomato(get_turf(H)) //now that's what I call spaghetti code
by Denton
Sun May 06, 2018 9:50 pm
Forum: Coding Feedback
Topic: Weeb jail is not very fun
Replies: 43
Views: 9013

Weeb jail is not very fun

The jail ninjas put you in is not very fun. Aside from removing you from the round, the design is poo poo and people just suicide since there is absolutely nothing to do. My favorite part is probably that there are beer kegs but no glasses, or a beer cabinet but it's locked. I was thinking about rem...
by Denton
Fri Apr 20, 2018 4:41 pm
Forum: Coding Feedback
Topic: with the recent changes, lets talk about botany chem dispensers again.
Replies: 39
Views: 7927

Re: with the recent changes, lets talk about botany chem dispensers again.

somerandomguy wrote:They can if they're smart enough to print a better printer
What did he mean by this
by Denton
Wed Apr 18, 2018 10:16 am
Forum: Coding Feedback
Topic: printed power cells aren't charged
Replies: 50
Views: 10732

Re: printed power cells aren't charged

iamgoofball wrote:when I kill the omnilathes later this week
You already made this PR though https://github.com/tgstation/tgstation/pull/34619
by Denton
Tue Apr 17, 2018 9:16 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628699

Re: Pet Peeves Thread - Little things that REALLY annoy you

People who play sec on lowpop and start powertripping/harassing crew because they can't find >muh valids. I think I've disposal'd and delimbed more shitsec as a non-antag than as an antag.
by Denton
Tue Apr 17, 2018 1:02 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1071249

Re: ITT: We make shitty suggestions and come up with poor ideas.

Let people light cigars on the supermatter crystal.
by Denton
Mon Apr 16, 2018 8:57 am
Forum: Ideas
Topic: So, flys get hurt by fly swatters right?
Replies: 19
Views: 3769

Re: So, flys get hurt by fly swatters right?

Saegrimr wrote:Also does flyswatter work on moths? I've always wanted to slap a mothman with it but was afraid it was some secret robust instagib item and i'd get bwoinked.
It deals 10x damage, but won't immediately kill them or anything.
by Denton
Mon Apr 16, 2018 8:56 am
Forum: Ideas
Topic: So, flys get hurt by fly swatters right?
Replies: 19
Views: 3769

Re: So, flys get hurt by fly swatters right?

Crucial gameplay features catpeople are missing
- Rolling up newspapers to thwack cats with
- Onions, garlic, grapes, chocolate causing indigestion
- Spray bottle moodlets

Completely unplayable at this point
by Denton
Sun Apr 15, 2018 9:16 pm
Forum: Closed Policy Discussion
Topic: What Should the Emergency Bar Staff be Doing?
Replies: 41
Views: 8112

Re: What Should the Emergency Bar Staff be Doing?

The Clowns Pocket wrote:
PKPenguin321 wrote:Have you seriously not considered just serving drinks?
by Denton
Sat Apr 14, 2018 5:48 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683697

Re: Little things you learned that are game changing

gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
This is really good, I'm gonna make a PR to add that to the roundstart tips.
by Denton
Tue Apr 10, 2018 6:08 pm
Forum: General Chat
Topic: Jukebox Songs Suggestions General
Replies: 35
Views: 11447

Re: Jukebox Songs Suggestions General

Deus Ex OST - UNATCO ambient


This 80s porn music sounding track from some obscure Venezuelan game where you mix drinks for people
by Denton
Sun Apr 08, 2018 3:04 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628699

Re: Pet Peeves Thread - Little things that REALLY annoy you

gum disease wrote:When botanists steal the chem dispensers [...]
I can't even blame people who torch botany after that happens.
by Denton
Sun Apr 08, 2018 10:09 am
Forum: Ideas
Topic: A different engine for each map
Replies: 99
Views: 25777

Re: A different engine for each map

I still don't understand what people find so interesting about the singularity engine. The first 20 or so times it's really exciting to set up, you go out into space, risk getting pulled into the forcefield, EMP can bolt the airlocks shut, etc. Plus the whole having to watch it while it grows large...
by Denton
Sun Apr 08, 2018 10:02 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 89297

Re: MetaStation Thread (v41J 11/05/2015)

Please for the love of god add the ability to use the captains ID to unlock the Captains Laser Gun without setting off the alarm. I like pulling the thing out when things get tough like nuke ops, and its really shit having to use my sword to open it every time I found this in displaycase.dm: //The ...
by Denton
Mon Apr 02, 2018 10:06 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683697

Re: Little things you learned that are game changing

You can cuff people to atmos pipes :honk:
by Denton
Sun Apr 01, 2018 8:14 pm
Forum: Coding
Topic: You can now link your github account
Replies: 28
Views: 8067

Re: You can now link your github account (Coder rank GET)

pubby wrote:good idea but redundant with rarely plays
lmfao
by Denton
Sun Apr 01, 2018 7:25 pm
Forum: Former Admins
Topic: [No Longer Admin] Stickymayhem
Replies: 329
Views: 121853

Re: Stickymayhem

Despite me serving as a minor character in the event where I was a russian survivor, it was clear that alot of people, including me, liked it. I had great roleplay too however that wasn't the case for everyone because most were busy rebuilding or dealing with the syndicate in the area. That event w...
by Denton
Sat Mar 31, 2018 5:45 pm
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 21234

Re: Chemistry macros

It has already been reworked, dispensers are now upgradeable and the roundstart components can only dispense 5u of any reagent. You need to get femtomanipulators for most of the more advanced macros to properly work. I meant as in there is no real difficulty to chemistry, only memorizing recipes an...
by Denton
Sat Mar 31, 2018 7:47 am
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 21234

Re: Chemistry macros

How long until someone creates a third party tool that just outputs macro's for all the (available) chemicals you want? You're acting as if chemical recipes were hard to memorize. For some odd reason, the deadliest chems are super easy to mix as well. I can't think of a solution other than a rework...
by Denton
Sat Mar 31, 2018 6:58 am
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 54051

Re: PubbyStation

That science experimentation room looks absolutely great! I'm also a fan of giving chem/RnD more maintenance space. The public biogenerator makes me think that every greyshirt is just gonna run over and mash the monkey cube button, but I suppose we won't know until it's merged. I'd like it if you co...
by Denton
Fri Mar 30, 2018 7:30 am
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 54051

Re: PubbyStation

I'm gonna update this map soon. If there's stuff you want added/modified/removed, speak now or forever hold your peace. What do you have planned so far? My ideas for after the freeze are: - Running a cable from AIsat to station that can be connected in case AIsat runs out of power - Segmenting the ...
by Denton
Wed Mar 28, 2018 1:59 pm
Forum: General Chat
Topic: pre nov2015 account
Replies: 31
Views: 7397

Re: pre nov2015 account

CPTANT wrote:Why does lifeweb require an pre november 2015 to play?
So that new players are forced to donate 15 bux to Randy's retirement fund duh
by Denton
Wed Mar 28, 2018 10:48 am
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 54051

Re: PubbyStation

Kor wrote:
Selea wrote:make signs to evac more obivious
Done
Selea wrote:Add multitool and screwdriver to cir lab.
They're both in the backroom near maint
by Denton
Wed Mar 28, 2018 10:26 am
Forum: Spriting and Mapping
Topic: /obj/machinery that works in unpowered areas
Replies: 1
Views: 1099

/obj/machinery that works in unpowered areas

Let's say I want to have a light fixture (obj/machinery/light/small) work in an unpowered area like lavaland (area/lavaland/surface/outdoors). Is there a way to circumvent the NOPOWER status? It seems like it's the only way to fix these two issues: https://github.com/tgstation/tgstation/issues/32600...
by Denton
Mon Mar 26, 2018 9:39 pm
Forum: FastDMM
Topic: The FastDMM Project
Replies: 11
Views: 10610

Re: The FastDMM Project

Qbopper wrote:it singlehandedly got me to map again and i am forever grateful to rocketdtben
Yeah same, this will make fixing Omega so much easier. Autosave and the filter system are really nice.
by Denton
Mon Mar 26, 2018 4:41 pm
Forum: FastDMM
Topic: The FastDMM Project
Replies: 11
Views: 10610

Re: The FastDMM Project

This is so much faster and better than using Dream Maker, very nice!

Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.
by Denton
Thu Mar 22, 2018 10:58 am
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 20313

Re: bring back the singularity

Doesn't sekrit club server have a system where a different engine spawns randomly each round?
I mean nobody would want to do the work to implement it, but it sounds like fun to me.
by Denton
Thu Mar 22, 2018 10:13 am
Forum: Spriting and Mapping
Topic: Omega Station
Replies: 75
Views: 32916

Re: Omega Station

I recently expanded atmos, botany and xenobio a bit. What I'd like to do after the freeze is: - Remap one of the xenobio pens into a proper containment chamber (forcefield, shutters, camera, gas injector) - Add solars, probably south of departures/east of robotics - Run a cable under the AI sat tran...
by Denton
Wed Mar 21, 2018 4:00 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 119038

Re: Delta Station

Nvm we have a freeze now.
by Denton
Tue Mar 20, 2018 12:58 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 119038

Re: Delta Station

Jzoid wrote:Also, I understand that we want more departmental interaction, but with the new RnD/Protolathe features we really can't afford to have ORM privatized.
Since "proper" material distribution will probably take a while, I'll try to open a PR today that moves the ORM.
by Denton
Mon Mar 19, 2018 1:48 pm
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 26115

Re: Chemistry Macros

Macros are kill
Yorii is the hero we need!
by Denton
Mon Mar 19, 2018 1:47 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544909

Re: Simple Questions Thread

To add to that: When I build transit tubes with the RDP, how the hell do I connect the transit pod to them?
by Denton
Mon Mar 19, 2018 11:52 am
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 20313

Re: bring back the singularity

>it's an easier engine to run For SME you just unga bunga wrench canister, set air alarm and max out pumps, even the filters are preset to N2 and the canisters are right on top of the ports. No having to go to space, zero risk of fucking up and getting pulled into the energy barrier or having EMP ru...
by Denton
Thu Mar 15, 2018 7:59 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544909

Re: Simple Questions Thread

Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now? it means either a disconnect or that the ckey is no longer associated with the body. Thanks! Does anyone know how to talk to mindlinked ...
by Denton
Thu Mar 08, 2018 3:58 pm
Forum: Spriting and Mapping
Topic: Fixing map conflicts?
Replies: 5
Views: 2059

Re: Fixing map conflicts?

Selea wrote:Update your master branch. Rebase changes onto master. Git reset to point of master update. Save maps in mapmerge.git reset to last commit. Mapmerge.
This way all your changes will be properly merged on new version of map.
Thank you for that, I'll test it on my branch tomorrow.
by Denton
Thu Mar 08, 2018 9:39 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544909

Re: Simple Questions Thread

Does " ...and his soul has departed" mean that the player has disconnected and is gone for good, or only that the ghost isn't inside the body right now?
by Denton
Thu Mar 08, 2018 9:36 am
Forum: Spriting and Mapping
Topic: Fixing map conflicts?
Replies: 5
Views: 2059

Re: Fixing map conflicts?

SpaceManiac wrote:In your experience, do the conflicts appear spurious or are you editing the same locations as others are?
So far, I mostly have issues with conflicts when I make changes that can't easily be copypasted. For example, adding 20 light switches that are spread all over Pubbystation.
by Denton
Thu Mar 08, 2018 6:07 am
Forum: Spriting and Mapping
Topic: Fixing map conflicts?
Replies: 5
Views: 2059

Fixing map conflicts?

Is there a proper way to fix map conflicts when another PR that modifies a map file gets merged before mine?

So far I've been doing it the caveman way where I copy+paste my changes onto the version found on master. There has got to be a more efficient way.
by Denton
Tue Feb 27, 2018 9:00 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683697

Re: Little things you learned that are game changing

If you irradiate a monkey'd player hard enough, you can turn them into a gorilla.
by Denton
Thu Feb 08, 2018 10:09 am
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 27565

Re: Introducing #coderbus goodboy points

I'm sadly getting a "Unable to connect to the session table. Has the alternative database been set up?" on coderbus.php.
by Denton
Wed Jan 31, 2018 7:59 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23797

Re: bring back singularity as main powersource

CPTANT wrote:Its funny that there are both people saying here that the supermatter is too hard to fix when sabotaged and that it is too easy to fix.
To be fair your brain needs at least 2 wrinkles in order to fix pipes/cooling and pump in N2 from any of the 2532345 canisters on station.