Search found 52 matches

by GuyonBroadway
Fri Mar 20, 2020 1:43 pm
Forum: Ideas
Topic: Gamemode idea: The Nuclear Narrative
Replies: 6
Views: 1805

Re: Gamemode idea: The Nuclear Narrative

I should clarify that the traitors will have a little less in the way of murder gear, their objectives being to... well gather their objectives rather than depopulate the station Bold of you to assume that epic infiltrator gamers won't murderbone as soon as they're told that they've rolled antag, e...
by GuyonBroadway
Fri Mar 20, 2020 6:26 am
Forum: Ideas
Topic: Gamemode idea: The Nuclear Narrative
Replies: 6
Views: 1805

Re: Gamemode idea: The Nuclear Narrative

this seems like a fun idea, combines stealth and war ops into one crazy round. what if syndi infiltrators get caught early? everyone will gear up for eventual nukies (unless same stuff as normal traitors) That's the risk/reward of it, the more stuff the infiltrators do, the more tc they get but the...
by GuyonBroadway
Thu Mar 12, 2020 10:22 pm
Forum: Ideas
Topic: Gamemode idea: The Nuclear Narrative
Replies: 6
Views: 1805

Re: Gamemode idea: The Nuclear Narrative

is this meant to be a replacement for the nukeops mode as is? It seems like traitors, then infiltrators and a final attack will be too much for crew, perhaps they should have an escalating response where an ERT team is spawned and then reinforced for the final assault, to recycle ghosts back into t...
by GuyonBroadway
Thu Mar 12, 2020 4:36 pm
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 9386

Re: Note on mechs and hardsuits

Not-Dorsidarf wrote:I'm ferociously excited about the idea of ramping up lavaland to be balanced towards high-speed high-energy mech combat, rather than miners by default being more powerful than 90% of what they encounter.
Members of house Kurita can take thier gundumbs and fuck off.
by GuyonBroadway
Thu Mar 12, 2020 4:34 pm
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 9386

Re: Note on mechs and hardsuits

Add in an Urbanmech and I am in.
by GuyonBroadway
Thu Mar 12, 2020 2:05 pm
Forum: Ideas
Topic: Gamemode idea: The Nuclear Narrative
Replies: 6
Views: 1805

Gamemode idea: The Nuclear Narrative

So oranges wants the average round time to be 90 mins or so. There are some issues with this goal due to how the game currently is. One of the big issues is how you can just be getting settled into a job, growing them blumpkins for mutagen, analysing strange seeds and such when suddenly. Alert: Code...
by GuyonBroadway
Thu Mar 12, 2020 9:38 am
Forum: Coding Feedback
Topic: New design of Research
Replies: 12
Views: 3680

Re: New design of Research

That seems like a worse option that will just make people more annoyed than incremental change. Emphasis on "a few weeks" the point is to gather feedback, once the reasons most people call it in at around the 45 min mark are identified, resolve them. The irony is that the answer would be ...
by GuyonBroadway
Thu Mar 12, 2020 9:18 am
Forum: Coding Feedback
Topic: New design of Research
Replies: 12
Views: 3680

Re: New design of Research

Casual reminder that 60 min rounds won't happen on the regular unless you physically set the shuttle refeul timer to be 60 mins. There will always be those people who fastcall because they bored/didn't roll antag/the clown honked them. Need I go dig up the comic again or will a simple "Shits f...
by GuyonBroadway
Thu Mar 12, 2020 6:22 am
Forum: Coding Feedback
Topic: New design of Research
Replies: 12
Views: 3680

Re: New design of Research

Casual reminder that 60 min rounds won't happen on the regular unless you physically set the shuttle refeul timer to be 60 mins. There will always be those people who fastcall because they bored/didn't roll antag/the clown honked them. Need I go dig up the comic again or will a simple "Shits fu...
by GuyonBroadway
Fri Jan 10, 2020 10:39 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109471

Re: CLONING REMOVAL FEEDBACK

As someone who's played SS13 since the inception of /tg/, asking for zero input whatsoever from the community when putting this pull up (why the hell did I find out about this on digg) If you found out about this change through digg and just made a tg account today, none of the changes or content m...
by GuyonBroadway
Fri Jan 10, 2020 6:24 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 109471

Re: CLONING REMOVAL FEEDBACK

To reiterate my github comment, this will not make rounds last longer like oranges hopes. Bored or impatient captains who didn't roll antag fastcall regardless and all this will do is give them yet another excuse to do so. Captain: "Oh Nooooo! Five crewmembers are DEAD! This is a DISASTER! Time...
by GuyonBroadway
Sun Dec 01, 2019 4:38 am
Forum: Ideas
Topic: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
Replies: 14
Views: 3275

Re: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)

For example, for medical it would be perhaps % of crew who escaped alive. For Science it would be an amalgamation of technologies, borgs alive, mechs active and maybe something relating to xenobiology. Sec just gets a flat bonus thats higher than someone afking but lower than any other department w...
by GuyonBroadway
Sun Dec 01, 2019 1:58 am
Forum: Ideas
Topic: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)
Replies: 14
Views: 3275

Re: Antag Queue (aka how i learned to stop worrying and not care about antag rolling)

A suggestion for encouraging people to do their jobs and making antag rolling less frustrating. You start with X% chance to roll antag at the start of a round. Every round you don't roll antag you gain a small %. If you are still connected to the game when the shuttle docks with centcom you gain ano...
by GuyonBroadway
Sun Dec 01, 2019 1:30 am
Forum: Ideas
Topic: :honk: Loud noises and ear protection rework :flashbang:
Replies: 3
Views: 1069

Re: :honk: Loud noises and ear protection rework :flashbang:

I am actually sorry if recent events have caused you a headache, memes are memes but it's not fun if it causes people stress.
by GuyonBroadway
Wed Nov 27, 2019 8:54 pm
Forum: Ideas
Topic: :honk: Loud noises and ear protection rework :flashbang:
Replies: 3
Views: 1069

:honk: Loud noises and ear protection rework :flashbang:

The basic premise of this idea is simple. Loud noises such as flashbangs etc are rather all or nothing and just kinda... flat. Getting flashed and getting your eyes hurt and other things have a neat little mixed system where there are levels of protection and harm, sunglasses block flashbulbs and th...
by GuyonBroadway
Thu Oct 31, 2019 1:23 pm
Forum: Ideas
Topic: Robotics Augtodoc
Replies: 43
Views: 10020

Re: Robotics Augtodoc

Good day chaps. https://github.com/HippieStation/HippieStation/pull/12128 That is all. for the record, we don't have an autodoc because we like to make surgery the tradeoff for the powerful things it gives, not because nobody could code it. there being a PR for it doesnt change this Yes but you cou...
by GuyonBroadway
Tue Oct 29, 2019 6:30 am
Forum: Ideas
Topic: Robotics Augtodoc
Replies: 43
Views: 10020

Re: Robotics Augtodoc

by GuyonBroadway
Sat Sep 28, 2019 11:55 am
Forum: Ideas
Topic: Space-quest style Death Messages.
Replies: 7
Views: 1888

Re: Space-quest style Death Messages.

Super Aggro Crag wrote:What eceleb voice actor should we hire
You could probably get Tex of the BlackPantsLegion involved, plus goonstations Bill has a very space quest sounding voice.
by GuyonBroadway
Sat Sep 28, 2019 3:22 am
Forum: Ideas
Topic: Space-quest style Death Messages.
Replies: 7
Views: 1888

Re: Space-quest style Death Messages.

In theory you could have multiple VA's and have some deaths not voice at all, inconsistent yes but better than no voice IMO.
by GuyonBroadway
Fri Sep 27, 2019 12:53 pm
Forum: Ideas
Topic: Space-quest style Death Messages.
Replies: 7
Views: 1888

Space-quest style Death Messages.

This is a simple yet funny idea. If you get acted upon by something liable to kill you you will see a popup window death message based on said thing accompanied by imagery, a jaunty death jingle and maybe we can convince some particularly rich voiced spacemen to provide voiceovers. I'll go one bette...
by GuyonBroadway
Sun Aug 04, 2019 11:26 pm
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 31651

Re: on the topics of medbay and death

I've mentioned this in another thread but here's an idea for cloning. Clone damage is tied to how damaged the corpse was upon scan. If you go out your way to heal a corpse to %100 HP it clones with 0 clone damage. The more damaged it is, the more clone damage it has as the cloning machine is trying ...
by GuyonBroadway
Sun Aug 04, 2019 10:07 pm
Forum: Ideas
Topic: Improve the mech area power relay.
Replies: 1
Views: 762

Improve the mech area power relay.

The mech power relay is... crap lets be honest, just cram a yellow core in there and use the equipment slot for another gun or an armour module or something. I think this should be improved somewhat, it should be better for recharging that a yellow core, yellow cores are borderline free, doesn't nee...
by GuyonBroadway
Sun Aug 04, 2019 9:58 pm
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 17639

Re: Giving botany a mutagen dispenser

Just add a mutagen recipie to the biogenerator, that way they can produce shit themselves but they at least need to put a little effort in to get mutagen production going. Hippie has had it for ages along with other botanical chems... that being said, the occasional smoothbrain STILL tries to steal ...
by GuyonBroadway
Sat Aug 03, 2019 4:57 pm
Forum: Ideas
Topic: Mining rework: epic floyd style
Replies: 50
Views: 13241

Re: Mining rework: epic floyd style

Only tangentially on topic, but I wrote a """competing""" design doc for my RTS idea (I'm not actively coding it so expect nothing of it, but I really liked writing the ideas I had for it down so yeah) https://docs.google.com/document/d/1XuUUzf-3RYb79bABX_fB641PVT-f_d9...
by GuyonBroadway
Thu Aug 01, 2019 9:55 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 936426

Re: Minor Suggestions

Make it so the emergency medical holodeck program can summon an Emergency Medical Hologram doctor that is drawn from ghosts and has objectives to follow the Hippocratic oath.

On spawning it will say "please state the nature of your medical emergency" they are always bald.
by GuyonBroadway
Thu Aug 01, 2019 9:53 pm
Forum: Ideas
Topic: A big medical overhaul
Replies: 5
Views: 2479

Re: A big medical overhaul

With regards to cloning I've had some ideas. I think there should be a way to get players back into the game but it shouldn't be easy think of it like a respawn timer that you or other players can affect. Consider if the health of the cloned body was directly tied to the health of the victims corpse...
by GuyonBroadway
Thu Aug 01, 2019 1:15 pm
Forum: Ideas
Topic: A big medical overhaul
Replies: 5
Views: 2479

A big medical overhaul

I would like to introduce a concept been circling my head for some time now. Introducing TREKMED But guyon trekchem was bad and-- Ok imma stop you right there. Abandon all notions of how trekchem worked, abandon the idea of chem = heal damage type, abandon the idea of toolbox = brute 100 brute = cri...
by GuyonBroadway
Thu Aug 01, 2019 6:07 am
Forum: Ideas
Topic: Blitz ops, turning a nothing round into something meaningful.
Replies: 10
Views: 2602

Re: Blitz ops, turning a nothing round into something meaningful.

Why would any stealth operative ever choose this option were it to be implemented? It costs TC, announces your presence to the station, leaves your only retreat point(and YOUR NUKE) vulnerable and exposed, causes your team to panic when your shuttle slams down in god knows where surrounded by enemi...
by GuyonBroadway
Wed Jul 31, 2019 10:02 pm
Forum: Ideas
Topic: Blitz ops, turning a nothing round into something meaningful.
Replies: 10
Views: 2602

Blitz ops, turning a nothing round into something meaningful.

So i've seen a few people bitch about how blitz ops is worst ops. For winrate, blitz ops gets the job done, but ss13 isn't a moba, winrate isn't everything and high skill isn't necessarily fun or good for all involved. Enter the new blitz ops by default ops must wait about 5 mins before launching in...
by GuyonBroadway
Wed Jul 31, 2019 6:32 pm
Forum: Ideas
Topic: Mapping: Choose/build your engine
Replies: 26
Views: 5588

Re: Mapping: Choose/build your engine

Picture if you will, not just a blank room but a chunk of the station missing, there's a little computer next to this void and some power wires leading to it. Someone with CE access can walk on over to this little computer and push a button. A large shuttle like object will dock with the station, th...
by GuyonBroadway
Tue Jul 30, 2019 10:01 pm
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27634

Re: Security buffs

Now I thought about this and if yer gonna add intrinsic traits why stop at security? Why not add some kind of basic skills system that the whole game can benefit from? Like legit this could be an interesting way to make characters unique, like how in DnD you might build and act a character along a p...
by GuyonBroadway
Mon Feb 11, 2019 10:21 am
Forum: Coding Feedback
Topic: Proposed change - Merge chemistry and botany
Replies: 96
Views: 24263

Re: Proposed change - Merge chemistry and botany

The issue is botany has few unique gimicks of it's own. Kudzu, killer tomatoes and various flavours of banana peels to name the common ones. When the gene splicer and strange seeds were added then suddenly the ability to mass fabricate all kinds of otherwise tedious to produce chems became a thing. ...
by GuyonBroadway
Thu Oct 18, 2018 6:55 pm
Forum: Site, Forums, And Wiki
Topic: Statbus II: Statnarok
Replies: 146
Views: 68967

Re: Statbus II: Statnarok

So lets keep that in mind while we return to that having line: HAVING sum(ss13role_time_log.delta) >= 60; Remember, it's applied after the group by, so at this point there are 2 groups, the yes group, and the no group. it goes to the yes group, adds up all of their role time, and if its over 60, ke...
by GuyonBroadway
Wed Oct 10, 2018 6:36 am
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

every single fucking post in this thread just makes me want to ignore the poll and do whatever the fuck I want anyway every single one of you are ungrateful cunts Do it. I mean, if your justification for removing things is "I contributed a lot to the game so the server should be my little play...
by GuyonBroadway
Wed Oct 10, 2018 5:43 am
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

you want to remove a feature that is already disabled on your server from our server where you don't even play just because you don't want others to enjoy it and you have the gall to call others selfish So why do some contributors opinions count where others don't? Carbon added a whole new game mod...
by GuyonBroadway
Tue Oct 09, 2018 10:43 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

If I am not mistaken Poojawa of citadel coded the original ahelp ticketing system. if you're wanting to make the argument that adding cat ears to the codebase is attracting members that steer the direction of the server and repo in directions it shouldn't go, then go on to say how downstreams contr...
by GuyonBroadway
Tue Oct 09, 2018 10:41 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

have you tried complaining to whoever maintains your downstream to not merge that content when it gets mirrored over by their bot instead of complaining here. Well for one I am one of said maintainers and two we need to keep the "core tg files" as similar as possible else our downstream m...
by GuyonBroadway
Tue Oct 09, 2018 9:16 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

have you tried complaining to whoever maintains your downstream to not merge that content when it gets mirrored over by their bot instead of complaining here. Well for one I am one of said maintainers and two we need to keep the "core tg files" as similar as possible else our downstream m...
by GuyonBroadway
Tue Oct 09, 2018 6:05 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

Okay, so you've made two PRs of which one was merged. You don't show up in the authors list on github which is why I thought you hadn't contributed ever. So we're even now on mistaking identity. It's also not just about what i've contributed personally but what various hippies and downstreams have ...
by GuyonBroadway
Tue Oct 09, 2018 5:51 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

try to be a downstream of a codebase you agree with the behaviour of, /tg/station's behaviour and mentality is no secret and has been the same for a very long time, after all, you claim your players don't want what we have to offer so why are you our downstream? Feck off blaming catgirls for my act...
by GuyonBroadway
Tue Oct 09, 2018 3:47 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

have you tried complaining to whoever maintains your downstream to not merge that content when it gets mirrored over by their bot instead of complaining here. Well for one I am one of said maintainers and two we need to keep the "core tg files" as similar as possible else our downstream m...
by GuyonBroadway
Tue Oct 09, 2018 3:09 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

On the subject of down streams allow me to weigh in. At the end of the day it isn't actually to do with those pixels on peoples heads, its to do with the people who's heads the pixels sit. At the risk of sounding fallacious and someone bringing up the "HA HAA!! THIS PICTURE INDICATES THAT SOME ...
by GuyonBroadway
Mon Oct 08, 2018 2:09 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

You just think they are separate until you piss off MSO one time and adds them manually to the code because HIS server wants it. What are you gonna do? Fork? mso would be the one forking lol Ya know, having the "clean" tgstation base and the customised tgstation server edition might not b...
by GuyonBroadway
Thu Oct 04, 2018 10:10 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

I'm a supporter of keeping catgirls in the code and I was pissed off about the image spam Wilchen and GaynessGolem (likely someones alt) performed. Please don't generalize a whole group based off of two people, that's like me saying all cops are killers based on the woman who shot a man in his own ...
by GuyonBroadway
Thu Oct 04, 2018 9:59 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

I'm disappointed in all of you who didn't immediately post loli images like everyone at the end of the PR. The fact that rather than debate people on the thread the pro-catgril group spammed catgirl child porn leads me to belive that the vocal catgirl supporters are either very uset that people dis...
by GuyonBroadway
Thu Oct 04, 2018 8:39 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

i personally dislike catpeople and if you disagree then thats your right Rather than try to explain their viewpoint on the subject and provide logical deconstructions of your arguments they'll just spam dump their underage catgirl porn folder till the tread gets locked and nobody can discuss anythi...
by GuyonBroadway
Thu Oct 04, 2018 7:55 pm
Forum: Coding Feedback
Topic: >fetish content
Replies: 240
Views: 50284

Re: >fetish content

The fact that rather than debate people on the thread the pro-catgril group spammed catgirl child porn leads me to belive that the vocal catgirl supporters are either very uset that people disagree with them or they are closet fucking peadophiles. I mean, that shit was not kosher and they were abloe...
by GuyonBroadway
Tue Sep 25, 2018 11:18 am
Forum: Ideas
Topic: Craftable Butterfly Knives/Balisongs
Replies: 7
Views: 2762

Re: Craftable Butterfly Knives/Balisongs

Litterally been a thing on hippie for ages.

Steal it from there.

https://github.com/HippieStation/Hippie ... /pull/2558
by GuyonBroadway
Wed Mar 21, 2018 11:34 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 716372

Re: SS13 Related Art / Hand Drawn Art

CosmicScientist wrote:10/10 would give virtual hug

*hug
Sir i'm from hippiestation, you might want toget yourself tested after physical contact.
by GuyonBroadway
Wed Mar 21, 2018 1:17 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 716372

Re: SS13 Related Art / Hand Drawn Art

I made dis
Spoiler:
Image
Give me virtual money.