Search found 378 matches
- Wed May 29, 2019 8:56 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 21870
Re: Low pop murderboning
Look at this admin making up rules. Reminds me of something I wrote earlier. >making up rules. I mean if you intentionally go out of your way to act in bad faith and roundstart suicide as nonantag every fucking round regardless of whatever job slots you waste you're a massive faggot and deserve a r...
- Wed May 29, 2019 6:17 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 21870
Re: Low pop murderboning
I also don't feel like there should be a hard number where murderboning is/isn't allowed because then we'd get rules lawyers saying, "well, there were 31 players on the server and the lowpop threshold is 30 so I didn't break any rules." it's not retarded because there would be "rules...
- Mon May 27, 2019 2:56 am
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 15115
Re: Creating spiders as a non antag.
The fact is that these issues are rarely black and white when they come up in gameplay and you get people grinding their teeth when they get told off, regardless of which side they're on. These are all issues you as an admin are there to solve, I don't see how it's bad that you have to administrate...
- Mon May 27, 2019 12:14 am
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 15115
Re: Creating spiders as a non antag.
"This is true regardless of which xeno simplemob gets spawned and sentience spammed? You can't create carp because they have deathbolt toys and can't use them etc." The carp doesn't replicate by itself indefinitely. Nor do most xeno simplemobs (and in fact xenomorphs were removed from the...
- Sun May 26, 2019 10:06 pm
- Forum: Ideas
- Topic: Ethereal Expansion Suggestions
- Replies: 17
- Views: 3550
Re: Ethereal Expansion Suggestions
make it so you can cuff them to a powersink and maxcap if they reach some ridiculous power number
- Sun May 26, 2019 1:31 am
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 24284
Re: Antag Rolling
Right but it doesn't matter when the system is easily overturn-able by the next set of headmins tbh. it does matter because they apply until they are overturned, and the overturning shouldn't work retroactively, as in, punishing someone for doing something that was allowed but the headmins decide t...
- Fri May 24, 2019 3:47 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 55987
Re: Stasis beds are shit.
Now that healing is harder we can finally do the right thing and nerf antags by adding drag slowdown That's more of a way to make brigging someone take a really long time. didn't the drag slowdown PR make it so standing people weren't affected by it? we could just ammend the wiki where it recommend...
- Fri May 24, 2019 3:39 am
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 24284
Re: Antag Rolling
"if you don't let us/them suicide/ghost/space ourselves/themselves roundstart repeatedly we'll/they'll tide really hard instead"
why are these people even being paid attention lmao
just make it so x ammount of consecutive first 10 min self-caused deaths get you flagged
why are these people even being paid attention lmao
just make it so x ammount of consecutive first 10 min self-caused deaths get you flagged
- Wed May 22, 2019 4:10 pm
- Forum: Closed Policy Discussion
- Topic: AI and Surgery
- Replies: 30
- Views: 9014
Re: AI and Surgery
Q: why not just say “the crew has consented to any form of violence or harm about security so nothing sec does violates law one”? (...)and could be overridden by saying “ai I don’t consent any more” yes, and I said as much in my original post, you admins really cannot read besides, it's a futuristi...
- Wed May 22, 2019 7:07 am
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 24284
Re: Antag Rolling
If you're burnt out perhaps you should stop playing for a bit, even if that break has to be forced upon you with a ban
"but many people will do x bad thing that gets you banned for repeated offenses"
just ban 'em, lol
"but many people will do x bad thing that gets you banned for repeated offenses"
just ban 'em, lol
- Sun May 19, 2019 12:36 am
- Forum: Closed Policy Discussion
- Topic: AI and Surgery
- Replies: 30
- Views: 9014
Re: AI and Surgery
You're in a policy thread. The only way that your interpretation works is if your extended lore about the game's setting were somehow canon and not just something you made up out of thin air. As far as rules are concerned, Space Law is guidelines and it contains nothing about an implicit consent to...
- Sun May 19, 2019 12:03 am
- Forum: Closed Policy Discussion
- Topic: AI and Surgery
- Replies: 30
- Views: 9014
Re: AI and Surgery
Not-Dorsidarf wrote:Fuck off you shitbag
I just put forward an rp friendly interpretation with the game's lore and the rule that says consented harm is not harm :(cedarbridge wrote:This here is just making shit up.
How does it not make sense that employees of nanotrasen agreed to nanotrasen's space law?
- Fri May 17, 2019 11:04 pm
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 15115
Re: Creating spiders as a non antag.
no one forced them to spawn as spiders, it's their fault if they miss or ignore the message telling them they're not an antag, they shouldn't even assume it is that way tbh, being an antag should be something your maker bestows upon you
- Fri May 17, 2019 5:18 pm
- Forum: Closed Policy Discussion
- Topic: Define OOC in IC.
- Replies: 51
- Views: 17537
Re: Define OOC in IC.
Are you just pretending to be a moron so people have something to read on the toilet, or do you actually have trouble understanding that no OOC in IC means no OOC in IC? If someone accidentally slips up, admins understand that it happens sometimes. If someone continually slips up, they'll be warned...
- Fri May 17, 2019 1:38 pm
- Forum: Closed Policy Discussion
- Topic: Define OOC in IC.
- Replies: 51
- Views: 17537
Re: Define OOC in IC.
No one gets punished for slipping up once in a blue moon. At worst you get noted so we can see if its a pattern of behaviour or a once in a blue moon misbehaviour. And I'll say, as I've said for a long time. Notes are not a punishment. https://tgstation13.org/phpBB/viewtopic.php?f=34&t=17568&am...
- Fri May 17, 2019 12:50 pm
- Forum: Closed Policy Discussion
- Topic: AI and Surgery
- Replies: 30
- Views: 9014
Re: AI and Surgery
One could argue in an IC-setting that, since the humans are employees of nanotrasen and have signed a contract accepting certain terms, like the space law they have set as their justice system, that the consequence of forceborging is something that the human has consented to, and as thus, the AI sho...
- Fri May 17, 2019 12:40 pm
- Forum: Closed Policy Discussion
- Topic: Define OOC in IC.
- Replies: 51
- Views: 17537
Re: Define OOC in IC.
the short of the message I wish to convey in the following paragraphs is: the spirit of the rule against OOC in IC should be to prevent netspeak and other forms of nonsensical abbreviations, not a justification for filling your note quota How do our characters "know" anything about the in-...
- Fri May 17, 2019 12:53 am
- Forum: Closed Policy Discussion
- Topic: Define OOC in IC.
- Replies: 51
- Views: 17537
Re: Define OOC in IC.
so it is an out if character reference and should be bannable right?cedarbridge wrote:Gibbed is a gaming term and has existed since Quake 1.
- Mon May 13, 2019 1:55 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 55987
Re: Stasis beds are shit.
things You pointed out the intended way, relying on medical, I pointed out the alternatives, which there are many, just like with most other systems in the game e.g.: sec weapons vs makeshift weapons, medbay vs holodeck medbay/PANDEMIC, science vs golem ship/derelict again, tell me why relying on m...
- Mon May 13, 2019 1:11 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 55987
Re: Stasis beds are shit.
how is this a bad thing?Git Dat Disc wrote:I have to rely on that medical does have the supplies needed to treat me and Chemistry has made medical supplies
aside from the fact that you can just make another chem machine with other disgruntled greytides', engineer's or scientist's help
- Sun May 12, 2019 4:26 am
- Forum: Closed Policy Discussion
- Topic: Taking Measures to End Cancerous Rounds
- Replies: 20
- Views: 4522
Re: Taking Measures to End Cancerous Rounds
fixing it doesn't look like much of an emergency since it's been known for a while now
- Sun May 05, 2019 10:40 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 26163
Re: People not doing their jobs consistently should be job banned
What about people that purposefully use their job's privileges for random grief, can I start ahelping about that because I am tired of seeing botanists turn people into golems or planting shadowshrooms in the hallways on a daily basis ahelp the shadowshrooms, I got a note for it a year ago so I can...
- Fri May 03, 2019 6:58 pm
- Forum: Coding Feedback
- Topic: Medical beamgun not working on robotic limbs
- Replies: 4
- Views: 1457
Re: Medical beamgun not working on robotic limbs
on the other hand, if it heals cyborgs it should heal mechs too, oddy can now be a part of a mech squad
- Fri May 03, 2019 2:56 pm
- Forum: Coding Feedback
- Topic: Pirates Cargo Pad.
- Replies: 36
- Views: 7680
Re: Pirates Cargo Pad.
I think he meant you can just clean away the ashes from the cremator to answer his "at least it leaves evidence" argument
- Mon Apr 29, 2019 8:44 pm
- Forum: Ideas
- Topic: beepsky is too easy to kill
- Replies: 25
- Views: 6338
Re: beepsky is too easy to kill
if youre looking for a baton and your thought process leads to you killing beepsky you're probably retarded anyway on a side note just grab the emp from the maint pocket above cargo and emp him while he's in arrivals or dorms and smack him a couple times with a fire extuingisher or something or tid...
- Mon Apr 29, 2019 8:35 pm
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 72251
Re: Donutstation
And then no one responds because they either didn’t notice, didn’t care, or don’t know where disposals is. Last time I got stuck down disposals I was screaming for help for a good couple of minutes before anyone showed up. And what if comms are down and someone shoves you down disposals? Just die? ...
- Mon Apr 29, 2019 8:28 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 14083
Re: hurting mechs = human harmies?
good luck I don't play silicon lmaoCobby wrote:I'm going to ban you if you play silicon and anyone on the station dies no matter what lengths you take since this means you've broken law 1 and allowed for harm.
- Mon Apr 29, 2019 12:27 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 14083
Re: hurting mechs = human harmies?
>close a firelockMalkraz wrote:Silicons should only make attempts to isolate the mech away from the rest of the crew.
>it breaks in two hits
welp there it goes, I did my best, hope an admin doesn't bwoink me for breaking law 1 allowing harm
- Mon Apr 29, 2019 12:23 am
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 14083
Re: hurting mechs = human harmies?
I bet sitting on your hands while a mech rampages wont get you bwoinkedCobby wrote:"If I can't kill it then there's nothing I can do" = you should get off silicon
- Sun Apr 28, 2019 7:46 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 14083
Re: hurting mechs = human harmies?
hulks themselves arent human, destroying the mecha has a significant chance of critting the human inside the mech itself isn't human either, there might not even be a human piloting it at all, and if there were, the harm was consented because the pilot didn't step out of the very harmful mech he fo...
- Sun Apr 28, 2019 4:20 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 14083
Re: hurting mechs = human harmies?
wouldn't the rule about hulks or future harm count in this case? unless they put a tracker on it so the AI can lock it, they're not much different from hulks imo
- Sun Apr 28, 2019 1:20 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 72251
Re: Donutstation
the complete removal of waste sorting from cargo means that anyone that gets dumpstered gets lead directly to disposals. Why do people insist on making the disposals loop safe for travel? It's the garbage disposals system. Jump into the back of a garbage truck and see where it leads you. In fact, I...
- Tue Apr 16, 2019 4:32 am
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9911
Re: A new conversion item for Revolution is sorely needed
Somehow nobody has pointed out that welding goggles and the welding gas mask exist, it's not like welding would be impossible for plasmamen just because of the helmet. Welding protection goes in the helmet or mask slot (for the mask and goggles, respectively) Welding goggles go in the eye slot, the...
- Sat Apr 13, 2019 3:08 pm
- Forum: General Chat
- Topic: Little things other players do that make you happy
- Replies: 32
- Views: 9033
Re: Little things other players do that make you happy
when fellow sec officers actually read sec comms
when fellow sec officers actually say what they brigged someone for
when the warden notices how tidy and up to date I keep sec records and permas the retard with 11 entries
when fellow sec officers actually say what they brigged someone for
when the warden notices how tidy and up to date I keep sec records and permas the retard with 11 entries
- Fri Apr 12, 2019 8:09 pm
- Forum: General Chat
- Topic: PSA: Rod of Asclepius
- Replies: 44
- Views: 16378
Re: PSA: Rod of Asclepius
Which part of the oath says that you vow to never use effective mining tools again? One of the best ways to help people as a miner is to give the station a lot of materials, yet that's a lot slower without plasma cutters. I can spend 10 seconds swearing an oath that I will never kill anyone with a ...
- Wed Apr 10, 2019 4:33 pm
- Forum: General Chat
- Topic: PSA: Rod of Asclepius
- Replies: 44
- Views: 16378
Re: PSA: Rod of Asclepius
people in gulag do it just fineFloranOtten wrote:If I remember correctly, it makes you unable to use laser cutters/proto-kinetic accelerators. Bit shit to have to mine with a pickaxe.
- Wed Apr 10, 2019 5:28 am
- Forum: General Chat
- Topic: PSA: Rod of Asclepius
- Replies: 44
- Views: 16378
Re: PSA: Rod of Asclepius
what do you mean you can't do surgery while being a pacifist? is that a recent change or are you bullshitting? like when you imply you can't just ignore monsters to mine or stun+cuff on help intent, which is 99% of sec gameplay
- Mon Apr 08, 2019 8:34 pm
- Forum: Coding Feedback
- Topic: "Things I Like" Thread
- Replies: 7
- Views: 2562
Re: "Things I Like" Thread
Request consoles and newscasters are super cool but no one uses them because they require some thought and reading ability to get anything out of. Request consoles even have a button to summom security to the room. They also have a cool feature to swipe your ID to verify you made your request. Fire...
- Thu Apr 04, 2019 10:01 pm
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11815
Re: Heads of Staff - Required playtime
how is asking if we really are entitled to good heads of staff not related to the thread?
can you get head of staff banned for not knowing all of your department for example?
can you get head of staff banned for not knowing all of your department for example?
- Thu Apr 04, 2019 7:56 pm
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11815
Re: Heads of Staff - Required playtime
I thought we weren't entitled to anything except rules being followed (and even that is not absolute because of the "secret rule of mayhem") there's also rule 10: Losing is part of the game. Your character will frequently die, sometimes without even a possibility of avoiding it. Events wil...
- Wed Mar 27, 2019 3:24 am
- Forum: General Chat
- Topic: Little things other players do that make you happy
- Replies: 32
- Views: 9033
Re: Little things other players do that make you happy
bagil people just run past you or even loot the free access off of you if you're not an assistant (and I wouldn't have it any other way)terranaut wrote:isnt that the norm unless you're a traitor or they pissed you off earlierSuper Aggro Crag wrote:people who try to save you when you're in crit even if you're not their metafriend
- Fri Mar 22, 2019 3:16 pm
- Forum: Ideas
- Topic: opt out of the big fucking text department heads get to use
- Replies: 27
- Views: 5856
Re: opt out of the big fucking text department heads get to use
can't you mute OOC already?Farquaar wrote:OOC spam is a much worse problem than head of staff megaphones imo
- Thu Mar 21, 2019 3:16 pm
- Forum: Closed Policy Discussion
- Topic: What is acceptable in terms of edgy humor?
- Replies: 73
- Views: 28192
Re: What is acceptable in terms of edgy humor?
I meant to post this yesterday and missed that, my badwubli wrote:Jimm acted on his own and we went back on his decision because us, the headmins, felt like it was unfair, since there are no rules against what Malkevin or Intigracy did.
- Thu Mar 21, 2019 11:14 am
- Forum: Closed Policy Discussion
- Topic: What is acceptable in terms of edgy humor?
- Replies: 73
- Views: 28192
Re: What is acceptable in terms of edgy humor?
Alright after some digging I've come up with a stronger suport for my previous argument. The new rules you intend to apply to recent event posting clearly contradicts past trends of your own moderation, for you were present and even engaged in discussion at this time and about these subjects (referr...
- Wed Mar 20, 2019 3:20 pm
- Forum: Closed Policy Discussion
- Topic: What is acceptable in terms of edgy humor?
- Replies: 73
- Views: 28192
Re: What is acceptable in terms of edgy humor?
No matter what, an admin is going to have to interpret the rule in order to ban someone for an offense. You will always get some degree of arbitration. Rules aren't there just to justify the actions of the people in charge, they also work by letting the users have an idea of what the boundaries of ...
- Wed Mar 13, 2019 1:12 am
- Forum: General Chat
- Topic: Your first ever SS13 round.
- Replies: 28
- Views: 9137
Re: Your first ever SS13 round.
I was assistant and I welded down walls into different places like the grey nigger I still am until I went blind and someone killed me
- Wed Mar 06, 2019 8:00 pm
- Forum: Ideas
- Topic: Add a way to intentionally lessen the eye protection of welding gear
- Replies: 10
- Views: 2272
Re: Add a way to intentionally lessen the eye protection of welding gear
That job s moth sec officer/warden; I'd rather not have to choose between being fully blind, having no secHUDs, or being blinded/flashed by my coworkers' flashbangs/someone whom I know has a flash just because the flash protection helmets available all work TOO well. have you tried not playing a ra...
- Wed Mar 06, 2019 7:50 am
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7891
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
I mean, it would be like resisting arrest in real life. you could use it as an excuse as a security officer to give them more time, or gulag time. if you even make it to the brig before it get's snatched due to you going slow this could apply to rev and cult, not just assistants, implying sec doesn...
- Wed Mar 06, 2019 5:11 am
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7891
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
Grabbing anybody standing up should not slow you down, cuffs included. Roller beds should do the same, plus they already stop the bleeding. Dragging anybody horizontal should slow you down, even if they are cuffed-- you are literally dragging a body. Dragging any item above normal should slow you d...
- Tue Mar 05, 2019 10:24 am
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7891
Re: Make grabbing/pulling things and people take up a hand, and add slowdown
just make drag with cuffs not slow you down, the only value in stun/drag kill combo is that you can drag someone away very swiftly, having to cuff them slows you right down. >doctor has to cuff patient to get him to medbay before he bleeds out just make it so dragging them on roller beds make you r...