Search found 1698 matches

by Itseasytosee2me
Fri Dec 17, 2021 9:34 pm
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

Waltermeldron wrote: Fri Dec 17, 2021 3:31 pm if you want to code it be my guest
Thanks for your blessing :ugeek:
by Itseasytosee2me
Fri Dec 17, 2021 5:08 pm
Forum: General Chat
Topic: Terrible, redundant, useless traitor items.
Replies: 17
Views: 2518

Re: Terrible, redundant, useless traitor items.

most of this thread is full of wrong answers and items that just need to be tweaked slightly to be viable. anyway my answer is syndicate playing cards. syndie cards are good if you use them properly, same damage as floortiles when thrown so you have 52 pocket floortiles to throw at nerds although t...
by Itseasytosee2me
Fri Dec 17, 2021 2:30 pm
Forum: Player's Club
Topic: Totally completely NOT somah peanut
Replies: 42
Views: 6635

Re: Totally completely NOT somah peanut

This is your brain on ss13
by Itseasytosee2me
Fri Dec 17, 2021 2:17 pm
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

already a thing By UNIQUE I mean that they only appear once as an objective for a traitor. They don't have their own special objective for each one because that would be hell to code. How would it be harder to code than any other objective? You would just have to dismantle the catch-all objective f...
by Itseasytosee2me
Fri Dec 17, 2021 3:44 am
Forum: Coding Feedback
Topic: Security no longer spawning with batons
Replies: 63
Views: 9063

Re: Security no longer spawning with batons

cacogen wrote: Thu Dec 16, 2021 9:57 pm You should blame it on whoever nerfed disablers into near uselessness
To my knowledge, the only nerf from disablers post-tasers is that armor resists the shots more.
by Itseasytosee2me
Fri Dec 17, 2021 3:37 am
Forum: General Chat
Topic: Terrible, redundant, useless traitor items.
Replies: 17
Views: 2518

Re: Terrible, redundant, useless traitor items.

datorangebottle wrote: Fri Dec 17, 2021 12:29 am anyway my answer is syndicate playing cards.
Playing cards would be cooler if they weren't in every god damn syndicate space ruin and contraband locker.
by Itseasytosee2me
Fri Dec 17, 2021 2:26 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

Take a photo of X's dead body |Medium TC| Low progression Some nobody from [RANDOM FARAWAY PLACE] offered us a lot of [REWARD] for crewmember X to be assassinated. We would like to get our payment, but we don't really care about the end results. All we need is a picture of a dead body that is somewh...
by Itseasytosee2me
Fri Dec 17, 2021 1:57 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

I think it would be sick to take every high-risk item and turn them into a unique objective.
by Itseasytosee2me
Fri Dec 17, 2021 1:54 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

Modify the captain's jetpack|Low TC| Medium progression We are sending you some experimental blueprints on a potential remodel of the captain's compact jetpack. Once you steal it, use a wrench welding tool and screwdriver to modify it. Be very careful during the operation, as interrupting it mid-ste...
by Itseasytosee2me
Fri Dec 17, 2021 12:31 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

Upload Blackbox Data|Low TC| High progression Retrieve the BlackBox from the station's telecommunications array, and upload it to a communications console or AI upload console. We will receive the transmitted data via long-range monitoring satellites. Uploading takes a minute and gives out a GPS sig...
by Itseasytosee2me
Thu Dec 16, 2021 11:35 pm
Forum: General Chat
Topic: Terrible, redundant, useless traitor items.
Replies: 17
Views: 2518

Re: Terrible, redundant, useless traitor items.

mulligan is a newb-trap, there are better ways to both hide and change your identity.
by Itseasytosee2me
Thu Dec 16, 2021 9:36 pm
Forum: Coding Feedback
Topic: Security no longer spawning with batons
Replies: 63
Views: 9063

Re: Security no longer spawning with batons

Super Aggro Crag wrote: Thu Dec 16, 2021 8:14 pm
NecromancerAnne wrote: Wed Dec 15, 2021 12:48 pm They do have a disabler. It isn't nothing.
disablers are shit
Compared to 2 shots plus free disarm into wall stun batons they are shit, but I blame that one on batons.
by Itseasytosee2me
Thu Dec 16, 2021 9:19 pm
Forum: General Chat
Topic: Terrible, redundant, useless traitor items.
Replies: 17
Views: 2518

Re: Terrible, redundant, useless traitor items.

Rageguy505 wrote: Thu Dec 16, 2021 9:10 pm Camera bug, it works so janky and seems buggy
Have you used it recently? I'm pretty sure it got changed to work just like the brig camera console + the ability to track people. Still pretty underwhelming, but it is also the safest option for disabling cameras.
by Itseasytosee2me
Thu Dec 16, 2021 9:13 pm
Forum: General Chat
Topic: Does heretic need to be buffed? (I ded topic)
Replies: 33
Views: 6685

Re: Does heretic need to be buffed? (I ded topic)

Stun batons are OP. They are the most effective weapon available in every plausible 1 on 1 combat scenario and are by far the most powerful melee weapon available to anyone round start. The only real counterplay they have is the ability to quickly teleport yourself out of the way after you get hit, ...
by Itseasytosee2me
Thu Dec 16, 2021 8:31 pm
Forum: General Chat
Topic: Terrible, redundant, useless traitor items.
Replies: 17
Views: 2518

Terrible, redundant, useless traitor items.

There are bad traitor items that are worth re-balancing, and there are bad traitor items that have a niche that is too small to be useful,

but what are some items that are just unapologetically bad, without any real use even in the slightest? I'm talking about extra-bright lamp tier items.
by Itseasytosee2me
Thu Dec 16, 2021 7:48 pm
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

I would really love if we got more creative with item extractions, drop pods are kind of lame. The hacking of an escape pod to send it to the syndies with the goods inside is a good example of something cooler.
by Itseasytosee2me
Thu Dec 16, 2021 3:18 am
Forum: General Chat
Topic: How do I make a lot of money as a cargo tech
Replies: 13
Views: 2373

Re: How do I make a lot of money as a cargo tech

wubli wrote: Wed Dec 15, 2021 5:54 pm bounties are not hard at all but you need people to engage
Bounties are also quite boring as most jobs after a round or two.
by Itseasytosee2me
Wed Dec 15, 2021 3:03 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

For me, I think it makes more sense as an "ensure they finish the round blind". I know it doesn't exactly work with the objective rework, but that's what makes logical sense to me. I agree, the old finish the round with x condition = true objectives seemed more impactful and dynamic. I vo...
by Itseasytosee2me
Wed Dec 15, 2021 2:21 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

Make *Insert crewmember here* blind Very versatile objective here. You have tools like chemicals, sharp tools to the eyes, permanently affixing a blindfold to the face and then delimbing said crewmember. Plenty of options. Edit: My hopes is that it works more like the "Strand a crewmember"...
by Itseasytosee2me
Wed Dec 15, 2021 12:52 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 12563

Re: Looking for Objective Suggestions for Traitor Rework

Make *Insert crewmember here* blind Very versatile objective here. You have tools like chemicals, sharp tools to the eyes, permanently affixing a blindfold to the face and then delimbing said crewmember. Plenty of options. Edit: My hopes is that it works more like the "Strand a crewmember"...
by Itseasytosee2me
Tue Dec 14, 2021 11:21 pm
Forum: General Chat
Topic: How do I make a lot of money as a cargo tech
Replies: 13
Views: 2373

Re: How do I make a lot of money as a cargo tech

cacogen wrote: Tue Dec 14, 2021 9:03 pm iirc you can't make metal crates, only wooden crates and I don't know if that's worth it to do
Wood crates aren't profitable, but coffins are. A lazy cargo tach can order wood and make coffins all shift. This is excellent.
by Itseasytosee2me
Mon Dec 13, 2021 2:36 am
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 4884

Re: Player-owned dorms

Please don't add my shitty idea it was a joke :(
by Itseasytosee2me
Sun Dec 12, 2021 3:19 pm
Forum: General Chat
Topic: Can someone please explain how paper markdowns work?
Replies: 5
Views: 1233

Re: Can someone please explain how paper markdowns work?

BlueMemesauce wrote: Sun Dec 12, 2021 1:57 am How is the wiki outdated? Everything listed in the table works in game.
it https://tgstation13.org/wiki/Paper_Markdown
Ah shit, they updated the wiki when I wasn't looking. Thanks.
by Itseasytosee2me
Sat Dec 11, 2021 9:16 pm
Forum: Player's Club
Topic: Gupta Corner
Replies: 871
Views: 127594

Re: Gupta Corner

FREE MY MAN GUPTA
by Itseasytosee2me
Fri Dec 10, 2021 8:46 pm
Forum: General Chat
Topic: Can someone please explain how paper markdowns work?
Replies: 5
Views: 1233

Can someone please explain how paper markdowns work?

I used to know how to do it a year ago, and then they changed it and changed it more and now I don't know how to do shit. The wiki is super outdated as well.
How the hell am I supposed to play HOP now?
by Itseasytosee2me
Fri Dec 10, 2021 8:38 pm
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 4884

Re: Player-owned dorms

Jonathan Gupta wrote: Fri Dec 10, 2021 8:33 pm
Itseasytosee2me wrote: Fri Dec 10, 2021 8:30 pmwhich you get by donating to /tg/ or spending antag tokens.
No
Dear Mr. Gupta,
Forgive me if my message was +obtuse or unclear+, but it was neither serious nor profound.
Best regards,
[/s]
by Itseasytosee2me
Fri Dec 10, 2021 8:30 pm
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 4884

Re: Player-owned dorms

Everyone has a round-persistent dorm that is separate from the station. You can go there when you die and invite other dead people. You can decorate it with furniture which you get by donating to /tg/ or spending antag tokens.
by Itseasytosee2me
Fri Dec 10, 2021 8:24 pm
Forum: General Chat
Topic: What else do you people do in dorms?
Replies: 26
Views: 4112

Re: What else do you people do in dorms?

I meant more like you're never going to use that unless you're stuck in space or on mining or something with no healing items and the more health you have the less likely you are to die there That's why the survival pod has a bed, pretty redundant with the donk-pockets though. Sleep overhaul plus d...
by Itseasytosee2me
Thu Dec 09, 2021 2:40 am
Forum: General Chat
Topic: What else do you people do in dorms?
Replies: 26
Views: 4112

Re: What else do you people do in dorms?

holy shit am i the only one that takes fucking naps for positive moodlets??? Speaking of this, if you sleep in beds at medium damage, (Yellowish health, sligthly yellow body on the mini-doll) you can buckle yourself to a bed and heal your damage! It was supposed to make dorms not entirely for nefar...
by Itseasytosee2me
Wed Dec 08, 2021 9:50 pm
Forum: Player's Club
Topic: Pepperless roni peanut
Replies: 2
Views: 498

Re: Pepperless roni peanut

So it appears they either fundamentally misunderstand the rules about metacomms, or are just playing dumb. My bets on the latter.
by Itseasytosee2me
Tue Dec 07, 2021 11:12 pm
Forum: General Chat
Topic: Favorite Adminbus event?
Replies: 22
Views: 3447

Re: Favorite Adminbus event?

Googles_Hands wrote: Mon Dec 06, 2021 12:43 pm I like it when admins actually RP as CentCom and act like a company head office would and integrate it into a round instead of just sending memes and intern hordes.
This is the dream
by Itseasytosee2me
Tue Dec 07, 2021 4:27 pm
Forum: General Chat
Topic: Favorite Adminbus event?
Replies: 22
Views: 3447

Re: Favorite Adminbus event?

The station was overrun by Xenos, 90% of the population was dead, aside from a few stragglers in maint. A small group including the CMO decided to cut a path to the bridge to try to send a message to Centcom. They made it only a bit battered but found that the console was smashed and the power to th...
by Itseasytosee2me
Mon Dec 06, 2021 4:44 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 966277

Re: Minor Suggestions

Disablers shouldn't be usable by pacifists. Pacifism should revolve around avoiding combat, not harming.
It is too easy to kill people as a pacifist. Simply disabler, cuff, and space.
by Itseasytosee2me
Mon Dec 06, 2021 4:15 pm
Forum: Coding Feedback
Topic: Tint
Replies: 58
Views: 10565

Re: Tint

Mailbox wrote: Mon Dec 06, 2021 12:47 am
Why do you think the gasmask needs to be tinted?
I don't 8-)
by Itseasytosee2me
Mon Dec 06, 2021 12:45 am
Forum: Coding Feedback
Topic: Tint
Replies: 58
Views: 10565

Re: Tint

Mailbox wrote: Sun Dec 05, 2021 11:37 pm so you think they should add tint to the other masks too because they obscure your face?
What about my message made you draw that conclusion?
by Itseasytosee2me
Sun Dec 05, 2021 11:30 pm
Forum: Coding Feedback
Topic: Tint
Replies: 58
Views: 10565

Re: Tint

Rohen_Tahir wrote: Sun Dec 05, 2021 10:36 pm Have you considered only wearing the mask while doing sus things instead of always having it on?
Better yet, you could get creative and use any of the other easy to acquire face obscuring masks, see: bandana, balaclava, space helmet, mangling your face unrecognizably, spraypaint
by Itseasytosee2me
Sat Dec 04, 2021 8:37 pm
Forum: Player's Club
Topic: Man ends engineering forever peanut
Replies: 17
Views: 3129

Re: Man ends engineering forever peanut

I seem to recall the guide to security used to just straight up say "don't take shit from a grey tide" and that it's valid to shoot them all on the spot if a bunch of people try invading the brig Yeah something like that is still in space law and I would say it makes sense It is required ...
by Itseasytosee2me
Fri Dec 03, 2021 7:44 pm
Forum: Off Topic
Topic: Thread of unpopular opinions
Replies: 49
Views: 10890

Re: Thread of unpopular opinions

Round removal is not bad. Effects that seek to explicitly not remove people from the round (like contractor pod) are bad and made by cowardly coders. Effects that unapologetically permanently round remove people (space pirates taking hostages into the cargo hold, supermatte dusting you) are badass....
by Itseasytosee2me
Fri Dec 03, 2021 6:04 pm
Forum: Off Topic
Topic: Thread of unpopular opinions
Replies: 49
Views: 10890

Re: Thread of unpopular opinions

Round removal is not bad. Effects that seek to explicitly not remove people from the round (like contractor pod) are bad and made by cowardly coders. Effects that unapologetically permanently round remove people (space pirates taking hostages into the cargo hold, supermatte dusting you) are badass.
by Itseasytosee2me
Fri Dec 03, 2021 5:05 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3941
Views: 1074451

Re: ITT: We make shitty suggestions and come up with poor ideas.

Remove late join. All of it. No exceptions
.
by Itseasytosee2me
Fri Dec 03, 2021 2:52 pm
Forum: Roleplaying
Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
Replies: 99
Views: 50966

Re: Everyone on manual is so nice and accepting it gives me a fucking headache.

maybe conflict should be driven by people having contradictory objectives and needs rather than "I'm going to be an abrasive shithead for no other reason than I decided to make a character that does that and now for some mysterious reason none of the other characters want to associate with the...
by Itseasytosee2me
Thu Dec 02, 2021 1:50 am
Forum: Player's Club
Topic: Man ends engineering forever peanut
Replies: 17
Views: 3129

Re: Man ends engineering forever peanut

• Security disperse the protest and end up arresting protesters; which was unjust in their eyes as they hadn't done any wrongdoing by exercising their right to protest Man, the right to protest seems pretty non-applicable on a corporate space station and is found literally nowhere in the rules or e...
by Itseasytosee2me
Thu Dec 02, 2021 1:33 am
Forum: Roleplaying
Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
Replies: 99
Views: 50966

Re: Everyone on manual is so nice and accepting it gives me a fucking headache.

thgvr wrote: Wed Dec 01, 2021 10:29 pm sounds like an issue with you then
This was probably addressed at me. My answer is yes. Next question.
by Itseasytosee2me
Wed Dec 01, 2021 2:50 am
Forum: Off Topic
Topic: How the hell could anyone find Betty Boop attractive.
Replies: 5
Views: 1483

Re: How the hell could anyone find Betty Boop attractive.

Armhulen wrote: Wed Dec 01, 2021 2:33 am dude people find spacemen attractive the ship has long since sailed on this one
Sorry to say that this is the off-topic section and that this post should be posted in general chat (ss13 related)
by Itseasytosee2me
Wed Dec 01, 2021 2:26 am
Forum: Off Topic
Topic: How the hell could anyone find Betty Boop attractive.
Replies: 5
Views: 1483

How the hell could anyone find Betty Boop attractive.

You ever watch those cartoons? She's a deformed freak. What the fuck guys.
by Itseasytosee2me
Tue Nov 30, 2021 11:33 pm
Forum: Off Topic
Topic: Thread of unpopular opinions
Replies: 49
Views: 10890

Re: Thread of unpopular opinions

Personal unpopular opinion, the ONLY thing that will always be different in this game is talking with other people I don't even find the combat with other people to be that variable, and more importantly combat with other people tends to be a zero-sum game (both parties can't win) (I don't like thi...
by Itseasytosee2me
Tue Nov 30, 2021 11:25 pm
Forum: Roleplaying
Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
Replies: 99
Views: 50966

Re: Everyone on manual is so nice and accepting it gives me a fucking headache.

I don't even think people on LRP are that mean either, people generally aren't malicious or rude on purpose by default. Pretend racism and being actively hostile to people on a whim isn't really roleplay either, you know. I'm not saying being hostile to someone is roleplay. I'm saying the environme...
by Itseasytosee2me
Tue Nov 30, 2021 3:25 am
Forum: Roleplaying
Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
Replies: 99
Views: 50966

Re: Everyone on manual is so nice and accepting it gives me a fucking headache.

cacogen wrote: Tue Nov 30, 2021 2:22 am yeah the civility is a nice change of pace although just like LRP there's still the newfound bad habit of getting violent over nothing
I wouldn't call it civility, it's more like "I don't want to offend you in any small way because I'll cry if you hate me."
by Itseasytosee2me
Tue Nov 30, 2021 1:05 am
Forum: Roleplaying
Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
Replies: 99
Views: 50966

Everyone on manual is so nice and accepting it gives me a fucking headache.

Roleplaying isn't (or at least it shouldn't be) having a polite conversation with someone. What happened to paranoia? Are people not comfortable hating or disliking someone in character but not out of character? People don't want to offend others, people don't want to make people dislike them OCC. W...