Thanks for your blessing
Search found 1698 matches
- Fri Dec 17, 2021 9:34 pm
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
- Fri Dec 17, 2021 5:08 pm
- Forum: General Chat
- Topic: Terrible, redundant, useless traitor items.
- Replies: 17
- Views: 2518
Re: Terrible, redundant, useless traitor items.
most of this thread is full of wrong answers and items that just need to be tweaked slightly to be viable. anyway my answer is syndicate playing cards. syndie cards are good if you use them properly, same damage as floortiles when thrown so you have 52 pocket floortiles to throw at nerds although t...
- Fri Dec 17, 2021 2:30 pm
- Forum: Player's Club
- Topic: Totally completely NOT somah peanut
- Replies: 42
- Views: 6635
Re: Totally completely NOT somah peanut
This is your brain on ss13
- Fri Dec 17, 2021 2:17 pm
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
already a thing By UNIQUE I mean that they only appear once as an objective for a traitor. They don't have their own special objective for each one because that would be hell to code. How would it be harder to code than any other objective? You would just have to dismantle the catch-all objective f...
- Fri Dec 17, 2021 3:44 am
- Forum: Coding Feedback
- Topic: Security no longer spawning with batons
- Replies: 63
- Views: 9063
- Fri Dec 17, 2021 3:37 am
- Forum: General Chat
- Topic: Terrible, redundant, useless traitor items.
- Replies: 17
- Views: 2518
Re: Terrible, redundant, useless traitor items.
Playing cards would be cooler if they weren't in every god damn syndicate space ruin and contraband locker.
- Fri Dec 17, 2021 2:26 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
Take a photo of X's dead body |Medium TC| Low progression Some nobody from [RANDOM FARAWAY PLACE] offered us a lot of [REWARD] for crewmember X to be assassinated. We would like to get our payment, but we don't really care about the end results. All we need is a picture of a dead body that is somewh...
- Fri Dec 17, 2021 1:57 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
I think it would be sick to take every high-risk item and turn them into a unique objective.
- Fri Dec 17, 2021 1:54 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
Modify the captain's jetpack|Low TC| Medium progression We are sending you some experimental blueprints on a potential remodel of the captain's compact jetpack. Once you steal it, use a wrench welding tool and screwdriver to modify it. Be very careful during the operation, as interrupting it mid-ste...
- Fri Dec 17, 2021 12:31 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
Upload Blackbox Data|Low TC| High progression Retrieve the BlackBox from the station's telecommunications array, and upload it to a communications console or AI upload console. We will receive the transmitted data via long-range monitoring satellites. Uploading takes a minute and gives out a GPS sig...
- Thu Dec 16, 2021 11:35 pm
- Forum: General Chat
- Topic: Terrible, redundant, useless traitor items.
- Replies: 17
- Views: 2518
Re: Terrible, redundant, useless traitor items.
mulligan is a newb-trap, there are better ways to both hide and change your identity.
- Thu Dec 16, 2021 9:36 pm
- Forum: Coding Feedback
- Topic: Security no longer spawning with batons
- Replies: 63
- Views: 9063
Re: Security no longer spawning with batons
Compared to 2 shots plus free disarm into wall stun batons they are shit, but I blame that one on batons.
- Thu Dec 16, 2021 9:19 pm
- Forum: General Chat
- Topic: Terrible, redundant, useless traitor items.
- Replies: 17
- Views: 2518
Re: Terrible, redundant, useless traitor items.
Have you used it recently? I'm pretty sure it got changed to work just like the brig camera console + the ability to track people. Still pretty underwhelming, but it is also the safest option for disabling cameras.
- Thu Dec 16, 2021 9:13 pm
- Forum: General Chat
- Topic: Does heretic need to be buffed? (I ded topic)
- Replies: 33
- Views: 6685
Re: Does heretic need to be buffed? (I ded topic)
Stun batons are OP. They are the most effective weapon available in every plausible 1 on 1 combat scenario and are by far the most powerful melee weapon available to anyone round start. The only real counterplay they have is the ability to quickly teleport yourself out of the way after you get hit, ...
- Thu Dec 16, 2021 8:31 pm
- Forum: General Chat
- Topic: Terrible, redundant, useless traitor items.
- Replies: 17
- Views: 2518
Terrible, redundant, useless traitor items.
There are bad traitor items that are worth re-balancing, and there are bad traitor items that have a niche that is too small to be useful,
but what are some items that are just unapologetically bad, without any real use even in the slightest? I'm talking about extra-bright lamp tier items.
but what are some items that are just unapologetically bad, without any real use even in the slightest? I'm talking about extra-bright lamp tier items.
- Thu Dec 16, 2021 7:48 pm
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
I would really love if we got more creative with item extractions, drop pods are kind of lame. The hacking of an escape pod to send it to the syndies with the goods inside is a good example of something cooler.
- Thu Dec 16, 2021 3:18 am
- Forum: General Chat
- Topic: How do I make a lot of money as a cargo tech
- Replies: 13
- Views: 2373
- Wed Dec 15, 2021 3:03 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
For me, I think it makes more sense as an "ensure they finish the round blind". I know it doesn't exactly work with the objective rework, but that's what makes logical sense to me. I agree, the old finish the round with x condition = true objectives seemed more impactful and dynamic. I vo...
- Wed Dec 15, 2021 2:21 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
Make *Insert crewmember here* blind Very versatile objective here. You have tools like chemicals, sharp tools to the eyes, permanently affixing a blindfold to the face and then delimbing said crewmember. Plenty of options. Edit: My hopes is that it works more like the "Strand a crewmember"...
- Wed Dec 15, 2021 12:52 am
- Forum: Ideas
- Topic: Looking for Objective Suggestions for Traitor Rework
- Replies: 68
- Views: 12563
Re: Looking for Objective Suggestions for Traitor Rework
Make *Insert crewmember here* blind Very versatile objective here. You have tools like chemicals, sharp tools to the eyes, permanently affixing a blindfold to the face and then delimbing said crewmember. Plenty of options. Edit: My hopes is that it works more like the "Strand a crewmember"...
- Tue Dec 14, 2021 11:21 pm
- Forum: General Chat
- Topic: How do I make a lot of money as a cargo tech
- Replies: 13
- Views: 2373
- Mon Dec 13, 2021 2:36 am
- Forum: Ideas
- Topic: Player-owned dorms
- Replies: 35
- Views: 4884
Re: Player-owned dorms
Please don't add my shitty idea it was a joke
- Sun Dec 12, 2021 3:19 pm
- Forum: General Chat
- Topic: Can someone please explain how paper markdowns work?
- Replies: 5
- Views: 1233
Re: Can someone please explain how paper markdowns work?
Ah shit, they updated the wiki when I wasn't looking. Thanks.BlueMemesauce wrote: ↑Sun Dec 12, 2021 1:57 am How is the wiki outdated? Everything listed in the table works in game.
it https://tgstation13.org/wiki/Paper_Markdown
- Sat Dec 11, 2021 9:16 pm
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 127594
Re: Gupta Corner
FREE MY MAN GUPTA
- Fri Dec 10, 2021 8:46 pm
- Forum: General Chat
- Topic: Can someone please explain how paper markdowns work?
- Replies: 5
- Views: 1233
Can someone please explain how paper markdowns work?
I used to know how to do it a year ago, and then they changed it and changed it more and now I don't know how to do shit. The wiki is super outdated as well.
How the hell am I supposed to play HOP now?
How the hell am I supposed to play HOP now?
- Fri Dec 10, 2021 8:38 pm
- Forum: Ideas
- Topic: Player-owned dorms
- Replies: 35
- Views: 4884
Re: Player-owned dorms
Dear Mr. Gupta,Jonathan Gupta wrote: ↑Fri Dec 10, 2021 8:33 pmNoItseasytosee2me wrote: ↑Fri Dec 10, 2021 8:30 pmwhich you get by donating to /tg/ or spending antag tokens.
Forgive me if my message was +obtuse or unclear+, but it was neither serious nor profound.
Best regards,
[/s]
- Fri Dec 10, 2021 8:30 pm
- Forum: Ideas
- Topic: Player-owned dorms
- Replies: 35
- Views: 4884
Re: Player-owned dorms
Everyone has a round-persistent dorm that is separate from the station. You can go there when you die and invite other dead people. You can decorate it with furniture which you get by donating to /tg/ or spending antag tokens.
- Fri Dec 10, 2021 8:24 pm
- Forum: General Chat
- Topic: What else do you people do in dorms?
- Replies: 26
- Views: 4112
Re: What else do you people do in dorms?
I meant more like you're never going to use that unless you're stuck in space or on mining or something with no healing items and the more health you have the less likely you are to die there That's why the survival pod has a bed, pretty redundant with the donk-pockets though. Sleep overhaul plus d...
- Thu Dec 09, 2021 2:40 am
- Forum: General Chat
- Topic: What else do you people do in dorms?
- Replies: 26
- Views: 4112
Re: What else do you people do in dorms?
holy shit am i the only one that takes fucking naps for positive moodlets??? Speaking of this, if you sleep in beds at medium damage, (Yellowish health, sligthly yellow body on the mini-doll) you can buckle yourself to a bed and heal your damage! It was supposed to make dorms not entirely for nefar...
- Wed Dec 08, 2021 9:50 pm
- Forum: Player's Club
- Topic: Pepperless roni peanut
- Replies: 2
- Views: 498
Re: Pepperless roni peanut
So it appears they either fundamentally misunderstand the rules about metacomms, or are just playing dumb. My bets on the latter.
- Tue Dec 07, 2021 11:12 pm
- Forum: General Chat
- Topic: Favorite Adminbus event?
- Replies: 22
- Views: 3447
Re: Favorite Adminbus event?
This is the dreamGoogles_Hands wrote: ↑Mon Dec 06, 2021 12:43 pm I like it when admins actually RP as CentCom and act like a company head office would and integrate it into a round instead of just sending memes and intern hordes.
- Tue Dec 07, 2021 4:27 pm
- Forum: General Chat
- Topic: Favorite Adminbus event?
- Replies: 22
- Views: 3447
Re: Favorite Adminbus event?
The station was overrun by Xenos, 90% of the population was dead, aside from a few stragglers in maint. A small group including the CMO decided to cut a path to the bridge to try to send a message to Centcom. They made it only a bit battered but found that the console was smashed and the power to th...
- Mon Dec 06, 2021 4:44 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 966277
Re: Minor Suggestions
Disablers shouldn't be usable by pacifists. Pacifism should revolve around avoiding combat, not harming.
It is too easy to kill people as a pacifist. Simply disabler, cuff, and space.
It is too easy to kill people as a pacifist. Simply disabler, cuff, and space.
- Mon Dec 06, 2021 4:15 pm
- Forum: Coding Feedback
- Topic: Tint
- Replies: 58
- Views: 10565
- Mon Dec 06, 2021 12:45 am
- Forum: Coding Feedback
- Topic: Tint
- Replies: 58
- Views: 10565
- Sun Dec 05, 2021 11:30 pm
- Forum: Coding Feedback
- Topic: Tint
- Replies: 58
- Views: 10565
Re: Tint
Better yet, you could get creative and use any of the other easy to acquire face obscuring masks, see: bandana, balaclava, space helmet, mangling your face unrecognizably, spraypaintRohen_Tahir wrote: ↑Sun Dec 05, 2021 10:36 pm Have you considered only wearing the mask while doing sus things instead of always having it on?
- Sat Dec 04, 2021 8:37 pm
- Forum: Player's Club
- Topic: Man ends engineering forever peanut
- Replies: 17
- Views: 3129
Re: Man ends engineering forever peanut
I seem to recall the guide to security used to just straight up say "don't take shit from a grey tide" and that it's valid to shoot them all on the spot if a bunch of people try invading the brig Yeah something like that is still in space law and I would say it makes sense It is required ...
- Fri Dec 03, 2021 7:44 pm
- Forum: Off Topic
- Topic: Thread of unpopular opinions
- Replies: 49
- Views: 10890
Re: Thread of unpopular opinions
Round removal is not bad. Effects that seek to explicitly not remove people from the round (like contractor pod) are bad and made by cowardly coders. Effects that unapologetically permanently round remove people (space pirates taking hostages into the cargo hold, supermatte dusting you) are badass....
- Fri Dec 03, 2021 6:04 pm
- Forum: Off Topic
- Topic: Thread of unpopular opinions
- Replies: 49
- Views: 10890
Re: Thread of unpopular opinions
Round removal is not bad. Effects that seek to explicitly not remove people from the round (like contractor pod) are bad and made by cowardly coders. Effects that unapologetically permanently round remove people (space pirates taking hostages into the cargo hold, supermatte dusting you) are badass.
- Fri Dec 03, 2021 5:05 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1074451
Re: ITT: We make shitty suggestions and come up with poor ideas.
Remove late join. All of it. No exceptions
.
.
- Fri Dec 03, 2021 2:52 pm
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 50966
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
maybe conflict should be driven by people having contradictory objectives and needs rather than "I'm going to be an abrasive shithead for no other reason than I decided to make a character that does that and now for some mysterious reason none of the other characters want to associate with the...
- Thu Dec 02, 2021 1:50 am
- Forum: Player's Club
- Topic: Man ends engineering forever peanut
- Replies: 17
- Views: 3129
Re: Man ends engineering forever peanut
• Security disperse the protest and end up arresting protesters; which was unjust in their eyes as they hadn't done any wrongdoing by exercising their right to protest Man, the right to protest seems pretty non-applicable on a corporate space station and is found literally nowhere in the rules or e...
- Thu Dec 02, 2021 1:33 am
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 50966
- Wed Dec 01, 2021 4:43 am
- Forum: Player's Club
- Topic: FUCK fuck this i think im putting too YOU KNOW WHAT FUCK YOU
- Replies: 26
- Views: 3548
Re: FUCK fuck this i think im putting too YOU KNOW WHAT FUCK YOU
Got closeddatorangebottle wrote: ↑Tue Nov 30, 2021 2:49 am https://github.com/tgstation/tgstation/pull/63151
amazing
At least I tried.
- Wed Dec 01, 2021 2:50 am
- Forum: Off Topic
- Topic: How the hell could anyone find Betty Boop attractive.
- Replies: 5
- Views: 1483
- Wed Dec 01, 2021 2:26 am
- Forum: Off Topic
- Topic: How the hell could anyone find Betty Boop attractive.
- Replies: 5
- Views: 1483
How the hell could anyone find Betty Boop attractive.
You ever watch those cartoons? She's a deformed freak. What the fuck guys.
- Tue Nov 30, 2021 11:33 pm
- Forum: Off Topic
- Topic: Thread of unpopular opinions
- Replies: 49
- Views: 10890
Re: Thread of unpopular opinions
Personal unpopular opinion, the ONLY thing that will always be different in this game is talking with other people I don't even find the combat with other people to be that variable, and more importantly combat with other people tends to be a zero-sum game (both parties can't win) (I don't like thi...
- Tue Nov 30, 2021 11:25 pm
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 50966
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
I don't even think people on LRP are that mean either, people generally aren't malicious or rude on purpose by default. Pretend racism and being actively hostile to people on a whim isn't really roleplay either, you know. I'm not saying being hostile to someone is roleplay. I'm saying the environme...
- Tue Nov 30, 2021 3:25 am
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 50966
- Tue Nov 30, 2021 1:05 am
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 50966
Everyone on manual is so nice and accepting it gives me a fucking headache.
Roleplaying isn't (or at least it shouldn't be) having a polite conversation with someone. What happened to paranoia? Are people not comfortable hating or disliking someone in character but not out of character? People don't want to offend others, people don't want to make people dislike them OCC. W...