Search found 1698 matches
- Wed Jan 31, 2024 1:00 pm
- Forum: Player's Club
- Topic: For now, farewell
- Replies: 10
- Views: 542
For now, farewell
I'll be leaving for a while, I may never return. It's been so fun playing, coding, and admining for this game. I've had so many friendships, and so many fun moments. This game changed me and helped me grow as a person, and helped me discover my passions. I would be a different person if I never got ...
- Tue Jan 30, 2024 10:49 pm
- Forum: Player's Club
- Topic: The Players Club Corner
- Replies: 1151
- Views: 185817
Re: The Gupta Corner
Lancer is overrated, and a gimmick of a roleplaying game at best. This is my opinion as someone who has never played Lancer.
- Tue Jan 30, 2024 10:47 pm
- Forum: Player's Club
- Topic: takin' care of me old bones
- Replies: 3
- Views: 361
Re: takin' care of me old bones
Invisalign helps your teeth build strong enamel, wards of calcification, and reinforces good brushing habits. The downside is you have to wear plastic on your teeth.
- Tue Jan 30, 2024 10:44 pm
- Forum: General Chat
- Topic: Dissertation on the thematics of the Revolution
- Replies: 8
- Views: 1683
Re: Dissertation on the thematics of the Revolution
There is always next February.
- Tue Jan 30, 2024 2:13 am
- Forum: Player's Club
- Topic: Boykisser leads to gay nut
- Replies: 33
- Views: 2059
Re: Boykisser leads to gay nut
Every man is 20 or less ass observations from total gay at any given moment.
- Sun Jan 28, 2024 11:29 pm
- Forum: Player's Club
- Topic: Do you like SpaceStation13? I find it to be an exquisite canvas
- Replies: 5
- Views: 360
Re: Do you like SpaceStation13? I find it to be an exquisite canvas
Its a horrible machine made out of flesh, blood, and suffering. You are just one of it’s most profitable pustules. We are all just meat, and it has its hooks in us.
- Sun Jan 28, 2024 5:06 pm
- Forum: Player's Club
- Topic: The BRAWLENING: Thoughts and Retrospectives
- Replies: 64
- Views: 3058
- Sat Jan 27, 2024 8:55 pm
- Forum: Player's Club
- Topic: The BRAWLENING: Thoughts and Retrospectives
- Replies: 64
- Views: 3058
Re: The BRAWLENING: Thoughts and Retrospectives
Knockdown didn't always disarm, maybe reverting to that would be a good idea. The big slow + vulnerable to kicks and disarms is already pretty crippling.
- Sat Jan 27, 2024 6:03 pm
- Forum: Player's Club
- Topic: Boykisser leads to gay nut
- Replies: 33
- Views: 2059
Re: Boykisser leads to gay nut
Yes, but it was only to save a life.
- Sat Jan 27, 2024 4:58 pm
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 3490
Re: Addition to Rule 6 Precedent 2
the word unreasonable is entirely subjective and may as well not exist in this context. Alot of american’s shittier police conduct laws have it as well.
- Sat Jan 27, 2024 8:06 am
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 3490
Re: Addition to Rule 6 Precedent 2
Sorry this is like my third time posting in this thread but I really want to accentuate how bad the idea of punishing people for “unreasonably refusing to assist admins in investigations" would be. There is a real reason why the fifth amendment is so important in the united states, and it’s imp...
- Fri Jan 26, 2024 6:53 pm
- Forum: Player's Club
- Topic: The BRAWLENING: Thoughts and Retrospectives
- Replies: 64
- Views: 3058
Re: The BRAWLENING: Thoughts and Retrospectives
Oh and add RPG stats and a dice rolling system. D18 or 3d6 would both work for our setting.
- Fri Jan 26, 2024 6:52 pm
- Forum: Player's Club
- Topic: The BRAWLENING: Thoughts and Retrospectives
- Replies: 64
- Views: 3058
Re: The BRAWLENING: Thoughts and Retrospectives
Its dope, now we just have to expand the system to all the other weapons.
- Wed Jan 24, 2024 6:15 pm
- Forum: Player's Club
- Topic: Wubli hate thread
- Replies: 143
- Views: 40469
- Wed Jan 24, 2024 7:40 am
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 3490
Re: Addition to Rule 6 Precedent 2
Forcing someone to testify against someone who might be their friend is outright tyrannical and will not end up good for the players or the admins trying to conduct their investigations. I don't know if that is what this thread is trying to achieve, but if it is, think twice about the consequences.
- Wed Jan 24, 2024 6:31 am
- Forum: General Chat
- Topic: Dissertation on the thematics of the Revolution
- Replies: 8
- Views: 1683
Dissertation on the thematics of the Revolution
Introduction Revolution is a widely popular game mode, one that servers like to handle very differently from each other. I'd like to analyze what the revolutionary game mode seeks to achieve, and how different implementations work to make this a reality. For those somehow unaware, while the game mo...
- Wed Jan 24, 2024 2:38 am
- Forum: Player's Club
- Topic: Wubli hate thread
- Replies: 143
- Views: 40469
Re: Wubli hate thread
IUD master race over here
Re: AI upload
That wouldn't make it any harder for tots to subvert the AI, but atleast there would be some opportunity cost to it.
- Tue Jan 23, 2024 8:11 am
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 3490
Re: Addition to Rule 6 Precedent 2
Damn, for real taking away spacemen 5th amendment.
- Tue Jan 23, 2024 5:08 am
- Forum: Player's Club
- Topic: Stealthtags and You: Stories and Thoughts
- Replies: 41
- Views: 2481
Re: Stealthtags and You: Stories and Thoughts
also medical is an issue, theres no paranoia when you die unless you are RR'd because youll get up really quickly unless medical is completely bombed out I say this kind of thing alot, like alot alot. However, I don't think its really possible to make ground on this issue. Ever since cloning was re...
- Mon Jan 22, 2024 6:22 pm
- Forum: Player's Club
- Topic: Stealthtags and You: Stories and Thoughts
- Replies: 41
- Views: 2481
Re: Stealthtags and You: Stories and Thoughts
I think its due to the fact that antagonists rarely present a personal threat to any given crewmember, and in the scenario in which they do (nukies, murder boner) it’s obvious who the threat is.
Its hard to get that exact sense of paranoia unless it is you personally who is at risk.
Its hard to get that exact sense of paranoia unless it is you personally who is at risk.
- Sun Jan 21, 2024 1:25 am
- Forum: Player's Club
- Topic: We are now close to 2040 than we are 2020
- Replies: 8
- Views: 716
We are now close to 2040 than we are 2020
let that sink in
- Sat Jan 20, 2024 6:39 am
- Forum: Player's Club
- Topic: What theoretical SS13 Merch do you want?
- Replies: 50
- Views: 3058
Re: What theoretical SS13 Merch do you want?
brilliant idea, would you want it pixelated or a more realistic depiction of the poster.Critawakets wrote: ↑Fri Jan 19, 2024 6:27 pm actual genuine "NO ERP" poster in real-life. i could get no bitches in style
as for something that'd take quite a bit of design work but would be neat, imagine having a supermatter LED lamp
- Fri Jan 19, 2024 6:31 pm
- Forum: Closed Policy Discussion
- Topic: Is Regal Rat an antag?
- Replies: 18
- Views: 3456
Re: Is Regal Rat an antag?
For the love of nar-sie, is it that hard to roleplay seeing/playing a giant fuckoff rat? Seems like one of the simplest scenarios I could imagine.
- Fri Jan 19, 2024 7:46 am
- Forum: Player's Club
- Topic: The Players Club Corner
- Replies: 1151
- Views: 185817
Re: The Gupta Corner
*Tsk* The gupta corner(2023) really doesn't even raise a candle to the original gupta corner(2020). The director really doesn't understand what made the original gupta corner work, plus they used all of those tacky special effects instead of the practical effects of the og gupta corner.
- Fri Jan 19, 2024 7:37 am
- Forum: Player's Club
- Topic: Stealthtags and You: Stories and Thoughts
- Replies: 41
- Views: 2481
Re: Stealthtags and You: Stories and Thoughts
However, speaking of Dynamic; I do agree with the sentiment of wishing for Dynamic to more properly assess the state of the round and inject antags on a more accurate-to-the-round scale, but I don't know if that's truly possible with a fully automated system as we have now. Not to turn this into a ...
- Fri Jan 19, 2024 6:43 am
- Forum: Player's Club
- Topic: Stealthtags and You: Stories and Thoughts
- Replies: 41
- Views: 2481
Re: Stealthtags and You: Stories and Thoughts
-essay without the essay snip- If you're genuine about any of these, do write about it in a thought-out way! Even a little cynical/doomposting can be valuable for spurring a discussion; though, I'd personally cut down the list a bit to focus in on one or two of those, if you want to discuss further...
Re: AI upload
It is terribly easy to get access to an AI upload console. How hard should subverting the AI be? At least harder than breaking into one of the easiest places to break into, the RD lab.
- Fri Jan 19, 2024 5:08 am
- Forum: Player's Club
- Topic: Stealthtags and You: Stories and Thoughts
- Replies: 41
- Views: 2481
Re: Stealthtags and You: Stories and Thoughts
Ya know, I think its fine, and something that we should take into account when balancing the amount of antagonists on a station. I so desperately had to resist cynic posting and blaming so many different things for the existence of stealthtagging including but not limited to: Dynamic MRP policy Admi...
- Thu Jan 18, 2024 8:06 pm
- Forum: Player's Club
- Topic: How was your day
- Replies: 13
- Views: 751
Re: How was your day
I'm swamped between work and school. I hardly have a solitary moment to myself.
- Thu Jan 18, 2024 5:59 am
- Forum: Closed Policy Discussion
- Topic: Is Regal Rat an antag?
- Replies: 18
- Views: 3456
Re: Is Regal Rat an antag?
Throwing in two sense that restricting crewmembers from harming the regal rat would be weird. I'm sure being a giant fuck off rat counts as good enough IC reasoning to be attacked. Not that crewmembers should be expected to kill on sight, but to be a possibility.
- Wed Jan 17, 2024 5:24 pm
- Forum: Player's Club
- Topic: What theoretical SS13 Merch do you want?
- Replies: 50
- Views: 3058
Re: What theoretical SS13 Merch do you want?
Certified pin hater here, give me cape with the NT logo on it.
- Wed Jan 17, 2024 5:19 pm
- Forum: Player's Club
- Topic: Corporate Downsizing, YOUR input requested!
- Replies: 32
- Views: 2148
Re: Corporate Downsizing, YOUR input requested!
For science, I suppose research is essential, or at least some method of unlocking new items to print. For xenobio, it consists of sitting in a room for 40 minutes to an hour, usually only giving slight buffs to the doer of science, and rarely having any impact on the round, so it can go. For Cytolo...
- Tue Jan 16, 2024 8:26 pm
- Forum: Player's Club
- Topic: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
- Replies: 32
- Views: 5111
- Tue Jan 16, 2024 3:31 am
- Forum: Player's Club
- Topic: Corporate Downsizing, YOUR input requested!
- Replies: 32
- Views: 2148
Re: Corporate Downsizing, YOUR input requested!
HERES THE FULL LIST: Captain CE Engineer RD Scientist CMO Medic Botanist Janitor Clown Assistant QM (not as a head) Cargo Tech ANTAGS: Traitor (Pre-Progression Traitor) thats it Very good list, but who is in charge of cooking the food? Also pair down the traitor uplink and give them objectives that...
- Tue Jan 16, 2024 2:03 am
- Forum: Player's Club
- Topic: Corporate Downsizing, YOUR input requested!
- Replies: 32
- Views: 2148
Re: Corporate Downsizing, YOUR input requested!
We could cull cult for sure, revolution on the other hand? I think it's a must.
- Tue Jan 16, 2024 12:15 am
- Forum: Player's Club
- Topic: Corporate Downsizing, YOUR input requested!
- Replies: 32
- Views: 2148
Re: Corporate Downsizing, YOUR input requested!
I want smaller maps with downsized crew roles and downsized antagonists with different objectives.
- Mon Jan 15, 2024 6:26 pm
- Forum: Player's Club
- Topic: Corporate Downsizing, YOUR input requested!
- Replies: 32
- Views: 2148
Re: Corporate Downsizing, YOUR input requested!
We don’t need all these paramedics, chemists, morticians, and medical doctors. Have a cheif medical officer and give them a signle MD underling. Same thing with engineeringering. One CE, one engineer. Similarly, one scientist and one Researcher director. The AI would start disables and would have to...
- Sun Jan 14, 2024 8:17 pm
- Forum: Coding Feedback
- Topic: Dynamic but make it more like secret
- Replies: 13
- Views: 3704
Re: Dynamic but make it more like secret
Tangentially related, I would like AI controllers that adjust threat based on the state of the round and not just arbitrarily. If traitors get mopped up early, then start calling in the big guns for a climatic round end. If traitor are still alive and kicking, let them cook.
- Sat Jan 13, 2024 8:51 pm
- Forum: Coding Feedback
- Topic: How To Make Blob Better Thread
- Replies: 33
- Views: 3956
Re: How To Make Blob Better Thread
Just a thought, what if blob was only something that happened as a punishment/disincentive for something happening on the station or as part of another antagonist.
- Sat Jan 13, 2024 8:12 pm
- Forum: Player's Club
- Topic: Peanut
- Replies: 103
- Views: 15137
Re: Peanut
The argument in the ban appeal seems to be that the player did not engage in sufficient roleplay before taking action against the player, which is a premise I find rather distasteful. Because this ban would not have been dolled out if the player simply ignored the intruder, although I would say tha...
- Sat Jan 13, 2024 7:01 pm
- Forum: Player's Club
- Topic: Peanut
- Replies: 103
- Views: 15137
Re: Peanut
Claim that this is a code issue.
- Sat Jan 13, 2024 6:57 pm
- Forum: Player's Club
- Topic: Peanut
- Replies: 103
- Views: 15137
Re: Peanut
So, this players actions were obviously justified by the rules. Unless you are saying that wanting to speak with someone is a legitimate reason to break into a high security area, its pretty clear cut. The argument in the ban appeal seems to be that the player did not engage in sufficient roleplay b...
- Fri Jan 12, 2024 6:07 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060149
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add cutting the Achilles tendon, which completely disables the leg. You can stich it up with a suture but if you run for an extended period of time without crutches or a boot braces you tear it again.
- Wed Jan 10, 2024 7:02 pm
- Forum: Player's Club
- Topic: You find yourself in a Tavern...
- Replies: 16
- Views: 3796
Re: You find yourself in a Tavern...
DnD Beyond? 5e? I'm way too much of a ttrpg elitist for this.
- Wed Jan 10, 2024 7:08 am
- Forum: Player's Club
- Topic: pfp rerating
- Replies: 38
- Views: 20591
Re: pfp rerating
I changed mine since the last thread
- Wed Jan 10, 2024 7:07 am
- Forum: Player's Club
- Topic: Better antagonist Callouts
- Replies: 40
- Views: 15821
Better antagonist Callouts
Warning! This thread contains roleplay suggestions! To me at least, many low effort antag callouts like "Johnathon Gutpa is bad" or "CMO is ling" are negative to my vibes of the game. The following are suggestions as to how you can spice up the flavor of your antag callouts, the...
- Wed Jan 10, 2024 12:18 am
- Forum: Player's Club
- Topic: Attention all StonedOnes
- Replies: 22
- Views: 9411
Re: Attention all StonedOnes
Just started a t-break that can hopefully go until I’m 21, and then I’m making a killing off parlays and then I will be able to get more za without being extorted by an evil plug wish me luck Its so fucked up that our young adults are being indoctrinated at such a harmful addiction at such young ag...
- Tue Jan 09, 2024 2:18 am
- Forum: Player's Club
- Topic: What counts as "Friend-tagging"? (And how do we stop it?)
- Replies: 6
- Views: 2020
Re: What counts as "Friend-tagging"? (And how do we stop it?)
I do despise friendly antagonists. All of our definitions can be derived from the idea that the antagonist is supposed to be playing a character, and that character is the villain of the story. I'm going to analyze your questions as if the player was a reasonable actor in a play. I'm defining playin...
- Tue Jan 09, 2024 2:09 am
- Forum: Player's Club
- Topic: Dark Mode
- Replies: 17
- Views: 7241
Re: Dark Mode
light mode is better for your eyes you're gonna get eye strain by sitting in the dark at 3am reading white text on a black background illuminated by nothing but the strip club rgb lighting from your gamer electronics sit up straight while you're at it i know your ass hunched over like you're postin...