Search found 4769 matches

by cedarbridge
Fri Sep 05, 2014 11:16 pm
Forum: Coding Feedback
Topic: Lizard species is the worst new feature to be added to this
Replies: 69
Views: 19189

Re: Lizard species is the worst new feature to be added to t

Giacom wrote:Humans should always be the best race, that way we don't have 100 players playing lizards.
Gia, humans are always the best race no matter what.
by cedarbridge
Fri Sep 05, 2014 11:13 pm
Forum: Coding Feedback
Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
Replies: 150
Views: 37054

Re: Should large Syndicate bombs be restricted to nuke ops?

That sucks. They must have been removed some time ago then. We should really add them back in. They tend to be kinda brought out as extensions of "The head of staff is the supreme authority in his/her/xer department" thing. On the note about how players react, I've had players go so far a...
by cedarbridge
Fri Sep 05, 2014 5:12 am
Forum: Coding Feedback
Topic: Awaymission bugs and issues
Replies: 5
Views: 1412

Re: Awaymission bugs and issues

Well, I guess I will be maintaining the awaymission maps then. Please report any bugs and issues with awaymissions on this thread please, since I will be checking new posts. Heres a list of the ones I am planning to fix of which I was told. 1. The NPC alien queen in the hotel away mission spam gasp...
by cedarbridge
Thu Sep 04, 2014 6:56 pm
Forum: General Chat
Topic: Your SS13 confessions
Replies: 120
Views: 38568

Re: Your SS13 confessions

If I spawn as mime with a clown, I always strip their PDA and slip/disposal them while they're picking their name. I then run to the mail room and honk at them with their PDA from across the table. I'm a strong believer that mimes and clowns should be Jay and Silent Bob esq bros. I've even been kno...
by cedarbridge
Wed Sep 03, 2014 3:00 am
Forum: Closed Policy Discussion
Topic: Mutantrace Discussion
Replies: 143
Views: 33065

Re: Mutantrace Discussion

I think the racism is fine. So long as its kept verbal and done in good fun. Actually killing a Lizardman because you feel they are valid is shitty and shouldnt be allowed. I asked on the server yesterday and the admins said that Non-human races are covered by Law 1 until they attempt to harm human...
by cedarbridge
Tue Sep 02, 2014 9:49 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56744

Re: Tackling the security problem.

oranges wrote:Seems fine to me right now.

An active command team can easily grant access to security officers.
Or an inactive/no HoP ruins everything
by cedarbridge
Mon Sep 01, 2014 5:57 am
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56744

Re: Tackling the security problem.

Even if the officer isn't standing in front of the door he's still most likely only mere seconds away. If you're in arrivals and a distress call comes out from science I'm willing to bet you can arrive in a little under a minute. That is simply not enough time. On Sybil speeds, I don't think that's...
by cedarbridge
Mon Sep 01, 2014 2:38 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626825

Re: Pet Peeves Thread - Little things that REALLY annoy you

Reimoo wrote:Furthermore, mimes that only use pen and paper to talk.

You're a mime, damn it. Play charades with me.
Alternatively, people who smartass mimes by not even bothering to play charades with them.
by cedarbridge
Mon Sep 01, 2014 2:20 am
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56744

Re: Tackling the security problem.

You have to think about the viewpoint of the antag doing the jumping as well. If you get jumped in toxins it would be slightly unfair for a security officer to immediately come to your rescue within seconds. However, if the officer had completely no access to the department at all, there's too much...
by cedarbridge
Sun Aug 31, 2014 8:25 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56744

Re: Tackling the security problem.

My problem with security getting basic department access is that it gives antags less room to work. Maintenance access is already a big intrusion and I agree that SOs should have it, but departments should still be private. There are already SOs assigned to each department, that should be enough. S...
by cedarbridge
Sun Aug 31, 2014 4:16 am
Forum: Closed Policy Discussion
Topic: The Reality of Roleplay and Schizo-Policies
Replies: 125
Views: 32391

Re: The Reality of Roleplay and Schizo-Policies

Um. Why is security an exception again? You're basically saying that security players cannot have fun. I specifically said teamwork instead of enforcing the chain of command. Not entirely the same thing but really close. I'm not sure why but security players are unusually responsive to a player iss...
by cedarbridge
Sat Aug 30, 2014 6:53 pm
Forum: For No Reason Trash
Topic: Elyna
Replies: 1
Views: 1251

Re: Elyna

"either way, no. you can appeal again in 2015, any further appeals are just going to be deleted" So, either this cunt is some angry bitter neckbeard pedophile, or some fat cunt who can't get laid. I mean, its obvious from the avatar/the snotty attitude this piece of shit has and the way h...
by cedarbridge
Sat Aug 30, 2014 4:24 pm
Forum: Coding Feedback
Topic: Blob Classified Report
Replies: 13
Views: 3279

Re: Blob Classified Report

The report showing up early is kinda shit. Though I'm not a big fan of the automated vox report either. "Confirmed outbreak" where everyone including the station AI is asking "Where?" is not a confirmed anything and just puts the crew into full blebhunt mode without any other req...
by cedarbridge
Fri Aug 29, 2014 11:27 pm
Forum: Closed Policy Discussion
Topic: The Reality of Roleplay and Schizo-Policies
Replies: 125
Views: 32391

Re: The Reality of Roleplay and Schizo-Policies

Chain of command adherence from players who are able to inspire that sort of departmental loyalty is fine, great even. Having some sort of server-enforced obligation for players to listen to other players, possibly at the expense of their own fun, is fucking horrible. Case in point, law 2, one of t...
by cedarbridge
Fri Aug 29, 2014 5:48 pm
Forum: Resolved Requests
Topic: Bon Nuit - Non-antag murder in extended
Replies: 19
Views: 6188

Re: Bon Nuit - Non-antag murder in extended

the logs will show I attacked literally nothing and no one in that room and fired neither weapon I was carrying Well if you're talking about alien queen's attack logs right before the incident. [16:08:41]ATTACK: <font color='red'>Borg(utternewbie) attacked alien queen(clamchop) with fire extinguish...
by cedarbridge
Fri Aug 29, 2014 4:43 pm
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 401090

Re: Mislabeled Filenames

Miauw wrote:
looping wrote:assistant_gets_surgery_performed_in_medical.avimpegjpegwmvipodfile
[youtube]M68GeL8PafE[/youtube]
The part starting at 2:30 is nuke.avi
oh god
by cedarbridge
Fri Aug 29, 2014 4:34 pm
Forum: General Chat
Topic: Your SS13 confessions
Replies: 120
Views: 38568

Re: Your SS13 confessions

I never tell anyone about the autocloner I build in telesci/RnD. The only exceptions are those people in the sci department that weren't shitlers all round or were generally helpful. I'm also more inclined to just upgrade the cryotubes and sleepers in medbay and leave the upgraded cloner setup in Rn...
by cedarbridge
Fri Aug 29, 2014 2:47 pm
Forum: Resolved Requests
Topic: Bon Nuit - Non-antag murder in extended
Replies: 19
Views: 6188

Re: Bon Nuit - Non-antag murder in extended

Subtle wrote:I'd like to say the stories here are definitely true from each perspective
That's part of the reason we're both calling for logs to be pulled here.
by cedarbridge
Fri Aug 29, 2014 6:36 am
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 30387

Re: Baycode

Oh joy, AIs that don't think they have to open doors for anyone because of laws stating "as according to their rank and role" forgetting the "with priority" immediately preceding it. Imagine all those illiterate players that adding baycode adds to the game. I can just imagine it.
by cedarbridge
Thu Aug 28, 2014 10:34 pm
Forum: Ideas
Topic: Character mugshots in chat
Replies: 13
Views: 3600

Re: Character mugshots in chat

Cipher3 wrote:This shows the character's current face when they type? Good way to make voice changers more meta-able.
Might have the cool side effect of reducing the number of nerds running around with gas masks on all shift.
by cedarbridge
Thu Aug 28, 2014 9:48 pm
Forum: Ideas
Topic: Character mugshots in chat
Replies: 13
Views: 3600

Re: Character mugshots in chat

Seems like this should only be something possible for characters on screen (complicating the code requirements.) Radio speak is not really the sort of thing that should be broadcasting your face around.
by cedarbridge
Thu Aug 28, 2014 9:46 pm
Forum: Coding Feedback
Topic: Balancing blob
Replies: 39
Views: 9793

Re: Balancing blob

leibniz wrote: I'm not sure if it would work, since a competent chemist could still supply them with the necessary stuff. Not sure if that is a problem.
Involving more departments in the round is always a good thing.
by cedarbridge
Thu Aug 28, 2014 7:46 pm
Forum: Coding Feedback
Topic: Double Agent: Something's Gotta Give
Replies: 27
Views: 6594

Re: Double Agent: Something's Gotta Give

b) DAs start with 3-5 TCs and get more if they kill their target. Once their target is dead, the identity of the target's target is revealed, and they get an objective to kill the target's target, until they end up with the identity of their assassin. Last survivor ends up with a metric fuckton of ...
by cedarbridge
Thu Aug 28, 2014 7:00 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1068654

Re: Genius idea about lings and pets

Whoisthere wrote: I guess I should just go play on bay or something.
Takes all the fun out of it if you say it yourself.
by cedarbridge
Thu Aug 28, 2014 6:58 pm
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8471

Re: Crew/Personal Objectives

Remove greentext (from antag objectives) altogether and add in crew objectives, I think we'd have a fantastic setup for more interesting rounds with less murderboning. Or instead of removing antag objectives make antag objectives very vague while trying to create interesting scenarios, like "h...
by cedarbridge
Thu Aug 28, 2014 6:52 pm
Forum: General Chat
Topic: What SS13 taught you
Replies: 139
Views: 46169

Re: What SS13 taught you

Ricotez wrote:Caisson disease (decompression sickness) is a myth.
I always preferred to call it "The Bends"
by cedarbridge
Thu Aug 28, 2014 6:46 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626825

Re: Pet Peeves Thread - Little things that REALLY annoy you

People who think other departments are supposed to serve them unconditionally. Like demanding chems from the Chemist when you're not Medical staff, or harassing robotics and demanding to be borged. Inversely, people who refuse to cooperate with other departments fnr and generally fuck around instea...
by cedarbridge
Thu Aug 28, 2014 5:14 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626825

Re: Pet Peeves Thread - Little things that REALLY annoy you

YOU BRAKED INTO MY DEPARTMENT I KIL YOU LELELE DEPARTMENT PRIDE WORLDWIDE I HAET GREYTID Seriously this behaviour is the worst. ESPECIALLY when the person who is Valiantly Defending Their Department is unrobust/dumb/doesn't listen to you. I once ran into engineering from maint because I thought the...
by cedarbridge
Thu Aug 28, 2014 12:51 am
Forum: Closed Policy Discussion
Topic: The Reality of Roleplay and Schizo-Policies
Replies: 125
Views: 32391

Re: The Reality of Roleplay and Schizo-Policies

But Bay is what most RPers seem to want. Whenever ive played on /tg/ i have been satisfied with the level of RP i experience. Yes you get the occasional player who acts like an idiot, griefs and eventually gets banned, but that is to be expected. New players join all the time. Maybe my standards fo...
by cedarbridge
Wed Aug 27, 2014 7:19 pm
Forum: Coding Feedback
Topic: "Nerf everything" mindset
Replies: 32
Views: 7440

Re: "Nerf everything" mindset

Scott wrote:If I don't see it I don't believe it.
Amazing
by cedarbridge
Wed Aug 27, 2014 7:15 pm
Forum: Coding Feedback
Topic: "Nerf everything" mindset
Replies: 32
Views: 7440

Re: "Nerf everything" mindset

Scott wrote:It existed as a different game mode, now all we get is traitorling. There is no solo changeling mode, so don't lie about that.
There is a changeling only mode. Its not a lie, you're just being obtuse.
by cedarbridge
Wed Aug 27, 2014 6:13 pm
Forum: Coding Feedback
Topic: "Nerf everything" mindset
Replies: 32
Views: 7440

Re: "Nerf everything" mindset

Nerfing is indeed getting out of hand in this game. It is reaching rediculous proportions. Maybe consider buffing certain things to compensate for weaknesses, just once... Right now its just a complex of I die > This sucks, must nerf! Except that things have been buffed. People don't generally cele...
by cedarbridge
Wed Aug 27, 2014 5:26 pm
Forum: Coding Feedback
Topic: "Nerf everything" mindset
Replies: 32
Views: 7440

Re: "Nerf everything" mindset

It's not because a random player "starts crying", only those that code the nerfs themselves and submit them and they get accepted every time. Yeah. There is a nerfing tendancy in the first place among the coders, but it gets strenghtened and legitimized by the tears of players pinpointing...
by cedarbridge
Wed Aug 27, 2014 5:20 pm
Forum: Coding Feedback
Topic: "Nerf everything" mindset
Replies: 32
Views: 7440

Re: "Nerf everything" mindset

You're not entitled to a glorious counter-attack or reaction to every shenanigan that comes your way. You can and will be taken by surprise and die; parapen, revolver, singularity, ebow, mini-bomb, take your pick. You can react to all of those actually. Well, all of them except one. Guess which one?
by cedarbridge
Wed Aug 27, 2014 4:02 pm
Forum: Coding Feedback
Topic: "Nerf everything" mindset
Replies: 32
Views: 7440

Re: "Nerf everything" mindset

3/ A new role to antags, whose new duty is to bring fun to the other players. (?!) When you and I come to the server. There is an understanding that we're both there to have fun. Server rule 1 outlines pretty clearly that acting like an asshole to deprive others of their fun is not ok here. We also...
by cedarbridge
Wed Aug 27, 2014 3:04 pm
Forum: Resolved Requests
Topic: Bon Nuit - Non-antag murder in extended
Replies: 19
Views: 6188

Re: Bon Nuit - Non-antag murder in extended

I believe this is a case of being attached too something Keyblocker worked hard for, which is of course frustrating. However you did jump quickly to a wrong conclusion and ultimately your actions were wrong. Though it maybe frustrating lasering someone to death for something you deem annoying is ne...
by cedarbridge
Wed Aug 27, 2014 4:45 am
Forum: Resolved Requests
Topic: Bon Nuit - Non-antag murder in extended
Replies: 19
Views: 6188

Re: Bon Nuit - Non-antag murder in extended

Keyblockor wrote:And although both of you might not have acted in concert, it could be concluded that both of you came with the same intent, to kill the Alien Queen.
The entire problem is that you assume this makes what you did ok.
by cedarbridge
Wed Aug 27, 2014 4:16 am
Forum: Resolved Requests
Topic: Bon Nuit - Non-antag murder in extended
Replies: 19
Views: 6188

Re: Bon Nuit - Non-antag murder in extended

I saw your friend jump INTO the Containment to attack and kill the Alien Queen, you both provoked the Alien Queen who didn't fight back and was attempting to not only not fight you, but actively retreat from you. You initiated the aggression and death of Alien Queen who was completely secure. Even ...
by cedarbridge
Wed Aug 27, 2014 3:45 am
Forum: Resolved Requests
Topic: Bon Nuit - Non-antag murder in extended
Replies: 19
Views: 6188

Re: Bon Nuit - Non-antag murder in extended

The logs will show that I never even fired either las cannon I was carrying. As UN says, the alien was killed before I could get in a safe angle to shoot at it and then I was instantly tased and then shot until dead. You mention my "friend" except then only person I spoke to directly was a...
by cedarbridge
Wed Aug 27, 2014 12:50 am
Forum: Resolved Requests
Topic: Bon Nuit - Non-antag murder in extended
Replies: 19
Views: 6188

Bon Nuit - Non-antag murder in extended

Your byond account: Cedarbridge Your character name: Dalton Wolffe Their character name: Bon Nuit Their byond account(optional, but useful if you can provide it): No idea Server and time: Roughly 4:45 PST roughly Sybil Logs and/or screenshots: Didn't save What happened: I spawn as RD and go about ma...
by cedarbridge
Tue Aug 26, 2014 7:57 pm
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8471

Re: Crew/Personal Objectives

Arete wrote:
Steelpoint wrote:Those would be amusing objectives for a member of Security.
>Greentext by spending the round in an escape pod.
TIL survivors hide in pods all round
by cedarbridge
Tue Aug 26, 2014 7:55 pm
Forum: Ideas
Topic: [Magic Mania 1.75] Summon Events Brainstorm
Replies: 38
Views: 10318

Re: [Magic Mania 1.75] Summon Events Brainstorm

Scott wrote:That drug doesn't cure drunk, it neutralizes it for the duration of the drug. Then it's back to drunk.
And the issue here is?
by cedarbridge
Tue Aug 26, 2014 5:15 pm
Forum: Ideas
Topic: [Magic Mania 1.75] Summon Events Brainstorm
Replies: 38
Views: 10318

Re: [Magic Mania 1.75] Summon Events Brainstorm

Scott wrote:Please no
Its actually not that bad. Everyone's drunk, but then chemistry actually has a reason to make anti-drunk cells.
by cedarbridge
Tue Aug 26, 2014 5:11 am
Forum: Closed Policy Discussion
Topic: Confused about silicon laws and identity theft
Replies: 33
Views: 6869

Re: Confused about silicon laws and identity theft

You only cannot bring info from the afterlife into your role play, as you can see dead chat when you're a popped brain. This brings up something that I've wondered for awhile now. WHY do brains get to see dead chat? I mean are we supposed to assume the operation kills the brain, then the MMI magica...
by cedarbridge
Tue Aug 26, 2014 12:07 am
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 32222

Re: Sleepy Pens

I heard your trash-talking, not your arguments. in that case, I can safely ignore your arguments too :) You really just rehashed everything you said in your last post, so I will rehash what I said in MY last post: be creative. Also, I am fairly sure that my changes move traitor AWAY from extended 2...
by cedarbridge
Mon Aug 25, 2014 10:11 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 32222

Re: Sleepy Pens

They can do it worse, more timidly and less interestingly. Somehow I've done alright with an emag or nothing at all. Granted, some of the items (emag) add interesting things to the game and allow for a lot of creative uses. However, para/c4 was never interesting or creatives. Ebow/sword is neither ...
by cedarbridge
Mon Aug 25, 2014 4:10 pm
Forum: Former Admins
Topic: [No Longer Admin] Stickymayhem
Replies: 329
Views: 121614

Re: Stickymayhem

Sticky's a great guy - he does the best events, too, and generally has the players in mind. This one time, I (the Warden) had spaced myself on accident, and he found my body while exploring the vast void of space. He dragged the corpse all the way back to the station and, due to my shitty underling...
by cedarbridge
Mon Aug 25, 2014 4:02 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 32222

Re: Sleepy Pens

If they lack a reasonable chance to win they don't antagonize, if traitors don't betray they don't function. Look at newling rounds prior to armblade for how a declawed antag rarely drives a round and results in extended 2.0. To hear these discussions you'd think that people couldn't kill others/st...
by cedarbridge
Mon Aug 25, 2014 3:56 pm
Forum: Coding Feedback
Topic: Double Agent: Something's Gotta Give
Replies: 27
Views: 6594

Re: Double Agent: Something's Gotta Give

First step should be removing the "Kill Griff McGrifferson the double agent" bit that actually announces that the other guy is an agent. It would cut down on meta "oh so its DA" mentality. It would also cut down on antags running to security and having sec hunt their antag target...
by cedarbridge
Sun Aug 24, 2014 1:46 pm
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 30387

Re: Baycode

Miauw wrote:running baycode on sybil for a week without telling anyone would be hilarious, :+1:
ftfy