Gia, humans are always the best race no matter what.Giacom wrote:Humans should always be the best race, that way we don't have 100 players playing lizards.
Search found 4769 matches
- Fri Sep 05, 2014 11:16 pm
- Forum: Coding Feedback
- Topic: Lizard species is the worst new feature to be added to this
- Replies: 69
- Views: 19189
Re: Lizard species is the worst new feature to be added to t
- Fri Sep 05, 2014 11:13 pm
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 37054
Re: Should large Syndicate bombs be restricted to nuke ops?
That sucks. They must have been removed some time ago then. We should really add them back in. They tend to be kinda brought out as extensions of "The head of staff is the supreme authority in his/her/xer department" thing. On the note about how players react, I've had players go so far a...
- Fri Sep 05, 2014 5:12 am
- Forum: Coding Feedback
- Topic: Awaymission bugs and issues
- Replies: 5
- Views: 1412
Re: Awaymission bugs and issues
Well, I guess I will be maintaining the awaymission maps then. Please report any bugs and issues with awaymissions on this thread please, since I will be checking new posts. Heres a list of the ones I am planning to fix of which I was told. 1. The NPC alien queen in the hotel away mission spam gasp...
- Thu Sep 04, 2014 6:56 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38568
Re: Your SS13 confessions
If I spawn as mime with a clown, I always strip their PDA and slip/disposal them while they're picking their name. I then run to the mail room and honk at them with their PDA from across the table. I'm a strong believer that mimes and clowns should be Jay and Silent Bob esq bros. I've even been kno...
- Wed Sep 03, 2014 3:00 am
- Forum: Closed Policy Discussion
- Topic: Mutantrace Discussion
- Replies: 143
- Views: 33065
Re: Mutantrace Discussion
I think the racism is fine. So long as its kept verbal and done in good fun. Actually killing a Lizardman because you feel they are valid is shitty and shouldnt be allowed. I asked on the server yesterday and the admins said that Non-human races are covered by Law 1 until they attempt to harm human...
- Tue Sep 02, 2014 9:49 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56744
Re: Tackling the security problem.
Or an inactive/no HoP ruins everythingoranges wrote:Seems fine to me right now.
An active command team can easily grant access to security officers.
- Mon Sep 01, 2014 5:57 am
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56744
Re: Tackling the security problem.
Even if the officer isn't standing in front of the door he's still most likely only mere seconds away. If you're in arrivals and a distress call comes out from science I'm willing to bet you can arrive in a little under a minute. That is simply not enough time. On Sybil speeds, I don't think that's...
- Mon Sep 01, 2014 2:38 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626825
Re: Pet Peeves Thread - Little things that REALLY annoy you
Alternatively, people who smartass mimes by not even bothering to play charades with them.Reimoo wrote:Furthermore, mimes that only use pen and paper to talk.
You're a mime, damn it. Play charades with me.
- Mon Sep 01, 2014 2:20 am
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56744
Re: Tackling the security problem.
You have to think about the viewpoint of the antag doing the jumping as well. If you get jumped in toxins it would be slightly unfair for a security officer to immediately come to your rescue within seconds. However, if the officer had completely no access to the department at all, there's too much...
- Sun Aug 31, 2014 8:25 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56744
Re: Tackling the security problem.
My problem with security getting basic department access is that it gives antags less room to work. Maintenance access is already a big intrusion and I agree that SOs should have it, but departments should still be private. There are already SOs assigned to each department, that should be enough. S...
- Sun Aug 31, 2014 4:16 am
- Forum: Closed Policy Discussion
- Topic: The Reality of Roleplay and Schizo-Policies
- Replies: 125
- Views: 32391
Re: The Reality of Roleplay and Schizo-Policies
Um. Why is security an exception again? You're basically saying that security players cannot have fun. I specifically said teamwork instead of enforcing the chain of command. Not entirely the same thing but really close. I'm not sure why but security players are unusually responsive to a player iss...
- Sat Aug 30, 2014 6:53 pm
- Forum: For No Reason Trash
- Topic: Elyna
- Replies: 1
- Views: 1251
Re: Elyna
"either way, no. you can appeal again in 2015, any further appeals are just going to be deleted" So, either this cunt is some angry bitter neckbeard pedophile, or some fat cunt who can't get laid. I mean, its obvious from the avatar/the snotty attitude this piece of shit has and the way h...
- Sat Aug 30, 2014 4:24 pm
- Forum: Coding Feedback
- Topic: Blob Classified Report
- Replies: 13
- Views: 3279
Re: Blob Classified Report
The report showing up early is kinda shit. Though I'm not a big fan of the automated vox report either. "Confirmed outbreak" where everyone including the station AI is asking "Where?" is not a confirmed anything and just puts the crew into full blebhunt mode without any other req...
- Fri Aug 29, 2014 11:27 pm
- Forum: Closed Policy Discussion
- Topic: The Reality of Roleplay and Schizo-Policies
- Replies: 125
- Views: 32391
Re: The Reality of Roleplay and Schizo-Policies
Chain of command adherence from players who are able to inspire that sort of departmental loyalty is fine, great even. Having some sort of server-enforced obligation for players to listen to other players, possibly at the expense of their own fun, is fucking horrible. Case in point, law 2, one of t...
- Fri Aug 29, 2014 5:48 pm
- Forum: Resolved Requests
- Topic: Bon Nuit - Non-antag murder in extended
- Replies: 19
- Views: 6188
Re: Bon Nuit - Non-antag murder in extended
the logs will show I attacked literally nothing and no one in that room and fired neither weapon I was carrying Well if you're talking about alien queen's attack logs right before the incident. [16:08:41]ATTACK: <font color='red'>Borg(utternewbie) attacked alien queen(clamchop) with fire extinguish...
- Fri Aug 29, 2014 4:43 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401090
Re: Mislabeled Filenames
oh godMiauw wrote:The part starting at 2:30 is nuke.avilooping wrote:assistant_gets_surgery_performed_in_medical.avimpegjpegwmvipodfile
[youtube]M68GeL8PafE[/youtube]
- Fri Aug 29, 2014 4:34 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38568
Re: Your SS13 confessions
I never tell anyone about the autocloner I build in telesci/RnD. The only exceptions are those people in the sci department that weren't shitlers all round or were generally helpful. I'm also more inclined to just upgrade the cryotubes and sleepers in medbay and leave the upgraded cloner setup in Rn...
- Fri Aug 29, 2014 2:47 pm
- Forum: Resolved Requests
- Topic: Bon Nuit - Non-antag murder in extended
- Replies: 19
- Views: 6188
Re: Bon Nuit - Non-antag murder in extended
That's part of the reason we're both calling for logs to be pulled here.Subtle wrote:I'd like to say the stories here are definitely true from each perspective
- Fri Aug 29, 2014 6:36 am
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30387
Re: Baycode
Oh joy, AIs that don't think they have to open doors for anyone because of laws stating "as according to their rank and role" forgetting the "with priority" immediately preceding it. Imagine all those illiterate players that adding baycode adds to the game. I can just imagine it.
- Thu Aug 28, 2014 10:34 pm
- Forum: Ideas
- Topic: Character mugshots in chat
- Replies: 13
- Views: 3600
Re: Character mugshots in chat
Might have the cool side effect of reducing the number of nerds running around with gas masks on all shift.Cipher3 wrote:This shows the character's current face when they type? Good way to make voice changers more meta-able.
- Thu Aug 28, 2014 9:48 pm
- Forum: Ideas
- Topic: Character mugshots in chat
- Replies: 13
- Views: 3600
Re: Character mugshots in chat
Seems like this should only be something possible for characters on screen (complicating the code requirements.) Radio speak is not really the sort of thing that should be broadcasting your face around.
- Thu Aug 28, 2014 9:46 pm
- Forum: Coding Feedback
- Topic: Balancing blob
- Replies: 39
- Views: 9793
Re: Balancing blob
Involving more departments in the round is always a good thing.leibniz wrote: I'm not sure if it would work, since a competent chemist could still supply them with the necessary stuff. Not sure if that is a problem.
- Thu Aug 28, 2014 7:46 pm
- Forum: Coding Feedback
- Topic: Double Agent: Something's Gotta Give
- Replies: 27
- Views: 6594
Re: Double Agent: Something's Gotta Give
b) DAs start with 3-5 TCs and get more if they kill their target. Once their target is dead, the identity of the target's target is revealed, and they get an objective to kill the target's target, until they end up with the identity of their assassin. Last survivor ends up with a metric fuckton of ...
- Thu Aug 28, 2014 7:00 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1068654
Re: Genius idea about lings and pets
Takes all the fun out of it if you say it yourself.Whoisthere wrote: I guess I should just go play on bay or something.
- Thu Aug 28, 2014 6:58 pm
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8471
Re: Crew/Personal Objectives
Remove greentext (from antag objectives) altogether and add in crew objectives, I think we'd have a fantastic setup for more interesting rounds with less murderboning. Or instead of removing antag objectives make antag objectives very vague while trying to create interesting scenarios, like "h...
- Thu Aug 28, 2014 6:52 pm
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 46169
Re: What SS13 taught you
I always preferred to call it "The Bends"Ricotez wrote:Caisson disease (decompression sickness) is a myth.
- Thu Aug 28, 2014 6:46 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626825
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who think other departments are supposed to serve them unconditionally. Like demanding chems from the Chemist when you're not Medical staff, or harassing robotics and demanding to be borged. Inversely, people who refuse to cooperate with other departments fnr and generally fuck around instea...
- Thu Aug 28, 2014 5:14 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626825
Re: Pet Peeves Thread - Little things that REALLY annoy you
YOU BRAKED INTO MY DEPARTMENT I KIL YOU LELELE DEPARTMENT PRIDE WORLDWIDE I HAET GREYTID Seriously this behaviour is the worst. ESPECIALLY when the person who is Valiantly Defending Their Department is unrobust/dumb/doesn't listen to you. I once ran into engineering from maint because I thought the...
- Thu Aug 28, 2014 12:51 am
- Forum: Closed Policy Discussion
- Topic: The Reality of Roleplay and Schizo-Policies
- Replies: 125
- Views: 32391
Re: The Reality of Roleplay and Schizo-Policies
But Bay is what most RPers seem to want. Whenever ive played on /tg/ i have been satisfied with the level of RP i experience. Yes you get the occasional player who acts like an idiot, griefs and eventually gets banned, but that is to be expected. New players join all the time. Maybe my standards fo...
- Wed Aug 27, 2014 7:19 pm
- Forum: Coding Feedback
- Topic: "Nerf everything" mindset
- Replies: 32
- Views: 7440
Re: "Nerf everything" mindset
AmazingScott wrote:If I don't see it I don't believe it.
- Wed Aug 27, 2014 7:15 pm
- Forum: Coding Feedback
- Topic: "Nerf everything" mindset
- Replies: 32
- Views: 7440
Re: "Nerf everything" mindset
There is a changeling only mode. Its not a lie, you're just being obtuse.Scott wrote:It existed as a different game mode, now all we get is traitorling. There is no solo changeling mode, so don't lie about that.
- Wed Aug 27, 2014 6:13 pm
- Forum: Coding Feedback
- Topic: "Nerf everything" mindset
- Replies: 32
- Views: 7440
Re: "Nerf everything" mindset
Nerfing is indeed getting out of hand in this game. It is reaching rediculous proportions. Maybe consider buffing certain things to compensate for weaknesses, just once... Right now its just a complex of I die > This sucks, must nerf! Except that things have been buffed. People don't generally cele...
- Wed Aug 27, 2014 5:26 pm
- Forum: Coding Feedback
- Topic: "Nerf everything" mindset
- Replies: 32
- Views: 7440
Re: "Nerf everything" mindset
It's not because a random player "starts crying", only those that code the nerfs themselves and submit them and they get accepted every time. Yeah. There is a nerfing tendancy in the first place among the coders, but it gets strenghtened and legitimized by the tears of players pinpointing...
- Wed Aug 27, 2014 5:20 pm
- Forum: Coding Feedback
- Topic: "Nerf everything" mindset
- Replies: 32
- Views: 7440
Re: "Nerf everything" mindset
You're not entitled to a glorious counter-attack or reaction to every shenanigan that comes your way. You can and will be taken by surprise and die; parapen, revolver, singularity, ebow, mini-bomb, take your pick. You can react to all of those actually. Well, all of them except one. Guess which one?
- Wed Aug 27, 2014 4:02 pm
- Forum: Coding Feedback
- Topic: "Nerf everything" mindset
- Replies: 32
- Views: 7440
Re: "Nerf everything" mindset
3/ A new role to antags, whose new duty is to bring fun to the other players. (?!) When you and I come to the server. There is an understanding that we're both there to have fun. Server rule 1 outlines pretty clearly that acting like an asshole to deprive others of their fun is not ok here. We also...
- Wed Aug 27, 2014 3:04 pm
- Forum: Resolved Requests
- Topic: Bon Nuit - Non-antag murder in extended
- Replies: 19
- Views: 6188
Re: Bon Nuit - Non-antag murder in extended
I believe this is a case of being attached too something Keyblocker worked hard for, which is of course frustrating. However you did jump quickly to a wrong conclusion and ultimately your actions were wrong. Though it maybe frustrating lasering someone to death for something you deem annoying is ne...
- Wed Aug 27, 2014 4:45 am
- Forum: Resolved Requests
- Topic: Bon Nuit - Non-antag murder in extended
- Replies: 19
- Views: 6188
Re: Bon Nuit - Non-antag murder in extended
The entire problem is that you assume this makes what you did ok.Keyblockor wrote:And although both of you might not have acted in concert, it could be concluded that both of you came with the same intent, to kill the Alien Queen.
- Wed Aug 27, 2014 4:16 am
- Forum: Resolved Requests
- Topic: Bon Nuit - Non-antag murder in extended
- Replies: 19
- Views: 6188
Re: Bon Nuit - Non-antag murder in extended
I saw your friend jump INTO the Containment to attack and kill the Alien Queen, you both provoked the Alien Queen who didn't fight back and was attempting to not only not fight you, but actively retreat from you. You initiated the aggression and death of Alien Queen who was completely secure. Even ...
- Wed Aug 27, 2014 3:45 am
- Forum: Resolved Requests
- Topic: Bon Nuit - Non-antag murder in extended
- Replies: 19
- Views: 6188
Re: Bon Nuit - Non-antag murder in extended
The logs will show that I never even fired either las cannon I was carrying. As UN says, the alien was killed before I could get in a safe angle to shoot at it and then I was instantly tased and then shot until dead. You mention my "friend" except then only person I spoke to directly was a...
- Wed Aug 27, 2014 12:50 am
- Forum: Resolved Requests
- Topic: Bon Nuit - Non-antag murder in extended
- Replies: 19
- Views: 6188
Bon Nuit - Non-antag murder in extended
Your byond account: Cedarbridge Your character name: Dalton Wolffe Their character name: Bon Nuit Their byond account(optional, but useful if you can provide it): No idea Server and time: Roughly 4:45 PST roughly Sybil Logs and/or screenshots: Didn't save What happened: I spawn as RD and go about ma...
- Tue Aug 26, 2014 7:57 pm
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8471
Re: Crew/Personal Objectives
TIL survivors hide in pods all roundArete wrote:>Greentext by spending the round in an escape pod.Steelpoint wrote:Those would be amusing objectives for a member of Security.
- Tue Aug 26, 2014 7:55 pm
- Forum: Ideas
- Topic: [Magic Mania 1.75] Summon Events Brainstorm
- Replies: 38
- Views: 10318
Re: [Magic Mania 1.75] Summon Events Brainstorm
And the issue here is?Scott wrote:That drug doesn't cure drunk, it neutralizes it for the duration of the drug. Then it's back to drunk.
- Tue Aug 26, 2014 5:15 pm
- Forum: Ideas
- Topic: [Magic Mania 1.75] Summon Events Brainstorm
- Replies: 38
- Views: 10318
Re: [Magic Mania 1.75] Summon Events Brainstorm
Its actually not that bad. Everyone's drunk, but then chemistry actually has a reason to make anti-drunk cells.Scott wrote:Please no
- Tue Aug 26, 2014 5:11 am
- Forum: Closed Policy Discussion
- Topic: Confused about silicon laws and identity theft
- Replies: 33
- Views: 6869
Re: Confused about silicon laws and identity theft
You only cannot bring info from the afterlife into your role play, as you can see dead chat when you're a popped brain. This brings up something that I've wondered for awhile now. WHY do brains get to see dead chat? I mean are we supposed to assume the operation kills the brain, then the MMI magica...
- Tue Aug 26, 2014 12:07 am
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32222
Re: Sleepy Pens
I heard your trash-talking, not your arguments. in that case, I can safely ignore your arguments too :) You really just rehashed everything you said in your last post, so I will rehash what I said in MY last post: be creative. Also, I am fairly sure that my changes move traitor AWAY from extended 2...
- Mon Aug 25, 2014 10:11 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32222
Re: Sleepy Pens
They can do it worse, more timidly and less interestingly. Somehow I've done alright with an emag or nothing at all. Granted, some of the items (emag) add interesting things to the game and allow for a lot of creative uses. However, para/c4 was never interesting or creatives. Ebow/sword is neither ...
- Mon Aug 25, 2014 4:10 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121614
Re: Stickymayhem
Sticky's a great guy - he does the best events, too, and generally has the players in mind. This one time, I (the Warden) had spaced myself on accident, and he found my body while exploring the vast void of space. He dragged the corpse all the way back to the station and, due to my shitty underling...
- Mon Aug 25, 2014 4:02 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32222
Re: Sleepy Pens
If they lack a reasonable chance to win they don't antagonize, if traitors don't betray they don't function. Look at newling rounds prior to armblade for how a declawed antag rarely drives a round and results in extended 2.0. To hear these discussions you'd think that people couldn't kill others/st...
- Mon Aug 25, 2014 3:56 pm
- Forum: Coding Feedback
- Topic: Double Agent: Something's Gotta Give
- Replies: 27
- Views: 6594
Re: Double Agent: Something's Gotta Give
First step should be removing the "Kill Griff McGrifferson the double agent" bit that actually announces that the other guy is an agent. It would cut down on meta "oh so its DA" mentality. It would also cut down on antags running to security and having sec hunt their antag target...
- Sun Aug 24, 2014 1:46 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30387
Re: Baycode
ftfyMiauw wrote:running baycode on sybil for a week without telling anyone would be hilarious,