Search found 34 matches
- Mon Sep 13, 2021 1:43 am
- Forum: Coding Feedback
- Topic: Families 4.0 Feedback Thread
- Replies: 40
- Views: 9535
Re: Families 4.0 Feedback Thread
I played two families round today, back-to-back. For context, I never ready up and I have antag stuff turned off for Theo. First round, I became a family leader of the IRS midround. In short, that was some of the most RP fun I've had in a while. When everyone is into it, the possibilities are endles...
- Thu Feb 25, 2021 2:23 am
- Forum: Coding Feedback
- Topic: New R&D Console Interface
- Replies: 3
- Views: 1607
New R&D Console Interface
So far I like the changes to R&D a lot. I even like parts of the new interface. But everything takes up SO MUCH SPACE; it takes significantly longer to find what you're looking for, even with the search function. It's a shame it's been so miserable to use, since the changes make me wanna spend m...
- Wed Jun 03, 2020 3:22 pm
- Forum: General Chat
- Topic: SS13 Sketch Requests 2: Overused Jokealoo
- Replies: 25
- Views: 4731
Re: SS13 Sketch Requests 2: Overused Jokealoo
A virologist chasing a suited CE trying to hug their virus into them
- Wed Jun 03, 2020 12:15 am
- Forum: General Chat
- Topic: Regarding Manuel Policy Discussions
- Replies: 43
- Views: 9460
Re: Regarding Manuel Policy Discussions
Idk if this falls under the umbrella of this thread, but round-enders like meteors, xenos, and wiz need to be tweaked or removed. I can't find anything fun about meteors. At all. Xenos have those fat stuns. Remove wiz. I've also heard some solid arguments about cult on manny, namely that it similarl...
- Mon Jun 01, 2020 5:51 pm
- Forum: Coding Feedback
- Topic: Does anyone even like meteors?
- Replies: 11
- Views: 3031
Re: Does anyone even like meteors?
You may think the meteors are the problem, but have you ever considered that nobody being willing to repair the station is the issue here? Engineers are one of the most unmotivated and inefficient department groups we have, you may have all engineer slots filled, but you can bet that it's all evolv...
- Sat May 30, 2020 8:20 pm
- Forum: Coding Feedback
- Topic: Does anyone even like meteors?
- Replies: 11
- Views: 3031
Re: Does anyone even like meteors?
https://tgstation13.org/phpBB/viewtopic.php?f=33&t=26169 I'm getting a strange feeling of deja vu. Idk if I wanna jump right to "remove meteors." I'm open to hearing what someone might enjoy about them. I also like the idea of giving engis more to do to hopefully nullify their effects...
- Sat May 30, 2020 7:53 pm
- Forum: Coding Feedback
- Topic: Does anyone even like meteors?
- Replies: 11
- Views: 3031
Does anyone even like meteors?
Every time you get that announcement, even for meaty ores, everyone groans in frustration. Sometimes they call the shuttle, and rarely will you get objections because meteors aren't fun. Maybe the answer isn't to remove them, but to change meteor shields? Make them a roundstart thing in engi, make t...
- Sat May 30, 2020 2:42 am
- Forum: Player's Club
- Topic: suicide peanut (x19)
- Replies: 147
- Views: 28589
Re: suicide peanut (x19)
When Vekter IC OCCs he gets banned for 5 minutes :^)
- Wed May 27, 2020 4:28 pm
- Forum: Coding Feedback
- Topic: "Dissection will now give XP instead of research points."
- Replies: 21
- Views: 4885
Re: "Dissection will now give XP instead of research points."
PKPenguin321 wrote:too bad, it prompted the most interdepartmental cooperation i would have in entire rounds as MD
For real. I enjoyed actually having to work with another department.
- Wed May 27, 2020 4:27 pm
- Forum: Coding Feedback
- Topic: "Dissection will now give XP instead of research points."
- Replies: 21
- Views: 4885
Re: "Dissection will now give XP instead of research points."
The active point generation was deemed bad by oranges per the design document (you can read it for explicit reasons) so I removed it. It wasn't in prep for any specific rework or would I have mentioned that in the PR. The only item that was mentioned in the PR that might be changed in the future wa...
- Sun May 24, 2020 6:02 pm
- Forum: Coding Feedback
- Topic: "Dissection will now give XP instead of research points."
- Replies: 21
- Views: 4885
Re: "Dissection will now give XP instead of research points."
It's written in the PR Word, thanks, just looked it up. I might lack contextual understanding, but my reading of this is that the dissections change is in preparation for a big R&D change. But then my question is still kinda unanswered. If the R&D change hasn't happened yet, why is this cha...
- Sun May 24, 2020 5:10 pm
- Forum: Coding Feedback
- Topic: "Dissection will now give XP instead of research points."
- Replies: 21
- Views: 4885
"Dissection will now give XP instead of research points."
I was wondering what the reasoning for this change was? To my eye, this removes a cooperative link between Science and Medical which I found rather positive. R&D would get surgeries early on if they thought doctors would do some dissections. You invest a bulk of points early but get back more po...
- Tue May 12, 2020 8:11 pm
- Forum: Ideas
- Topic: Chasms and instant death
- Replies: 2
- Views: 1357
Re: Chasms and instant death
Honestly I found out by lagging into a chasm and not falling in, and I thought the change was intentional. I was thrilled. I don't know if the Orange Squad (TM) has a particular reason for wanting to keep the chasm permadeath shit but I would much prefer it be removed for sure. Bring back the bug, I...
- Tue May 12, 2020 3:45 pm
- Forum: Ideas
- Topic: Make Gamer Skill Meaningful
- Replies: 25
- Views: 5265
Make Gamer Skill Meaningful
So I like the gamer skill a lot. It's a great meme. Like the other skills you gotta put real time into it for it to be of any weight. Unlike the other skills, there isn't any real impact on the station or the round. At best, you have an RPer getting to make some jokes about being a Legendary Gamer. ...
- Tue May 05, 2020 11:49 pm
- Forum: Closed Policy Discussion
- Topic: Revert "Revert Manuel's game mode chances"
- Replies: 64
- Views: 14939
Re: Revert "Revert Manuel's game mode chances"
Yes.
Also - remove wiz.
Also - remove wiz.
- Sun Sep 08, 2019 6:23 am
- Forum: Ideas
- Topic: Quirk: Split Personality
- Replies: 1
- Views: 779
Re: Quirk: Split Personality
I love this idea so much. I would turn it on for all my statics IMMEDIATELY.
Maybe some obsessions too, like nicotine addiction but to harmless shit like twinkies or copper. Compulsively thirsty, needs water regularly. A need for hugs. The possibilities are endless.
Maybe some obsessions too, like nicotine addiction but to harmless shit like twinkies or copper. Compulsively thirsty, needs water regularly. A need for hugs. The possibilities are endless.
- Sat Sep 07, 2019 7:23 pm
- Forum: Ideas
- Topic: Books Should Have Pages / Redo Books
- Replies: 3
- Views: 1183
Re: Books Should Have Pages / Redo Books
Bumping this in hopes of someone taking it on during the antag freeze
- Sat Sep 07, 2019 6:20 pm
- Forum: Closed Complaints
- Topic: [Krusvik] Shikarego - Inappropriate Behavior and Note
- Replies: 4
- Views: 2155
[Krusvik] Shikarego - Inappropriate Behavior and Note
Last night around 2AM EST on Sybil I'm not here to complain about the admeme event, but for the sake of making this point I'll have to describe it. I'm posting after being encouraged to by other players in OOC. To be clear, this complaint is about Krusvik's response to the player response to their e...
- Tue Aug 27, 2019 6:45 am
- Forum: Ideas
- Topic: Books Should Have Pages / Redo Books
- Replies: 3
- Views: 1183
Books Should Have Pages / Redo Books
Did some digging with the help of some friendly spessmen on the coding discord, turns out books only have a limit because they don't have any means of taking in more than one "page" since you can't add onto them like you can paper. Seems to me that this is less of a feature and more of an ...
- Sat Aug 24, 2019 6:26 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14759
Re: Poll to revert the medical changes.
Agreed! Make the bad change go away! Changes that are bad should be undone so that the game can be enjoyable for the players!oranges wrote:make bad change go away
- Thu Aug 22, 2019 5:57 pm
- Forum: Ideas
- Topic: Cleanbot cargo item
- Replies: 4
- Views: 1288
Cleanbot cargo item
Add an emergency Cleanbot crate to the supply console.
Like 10 cleanbots.
Or 20.
Or 30.
Cleanbots.
You can already order medibots and floorbots, why not cleanbots?
Like 10 cleanbots.
Or 20.
Or 30.
Cleanbots.
You can already order medibots and floorbots, why not cleanbots?
- Thu Aug 15, 2019 11:33 pm
- Forum: Ideas
- Topic: Add RPD Function
- Replies: 2
- Views: 849
Re: Add RPD Function
If you do that, there should be also the option to select only two layers, since you can lay out only two layers at the same time like 1 and 2, 2 and 3 or 1 and 3 Most of times I only have to work with 2 layers at the same time, so it should be a selectable function OOH I LIKE THAT A LOT Yeah so ma...
- Thu Aug 15, 2019 4:37 pm
- Forum: Ideas
- Topic: Make wizard spawn more wizards after the first wizard dies
- Replies: 13
- Views: 2702
Re: Make wizard spawn more wizards after the first wizard dies
I find myself agreeing with Wesoda more and more.wesoda25 wrote:The reward for killing a wizard is that round ends
Also, remove wiz.
- Thu Aug 15, 2019 4:33 pm
- Forum: Ideas
- Topic: Add RPD Function
- Replies: 2
- Views: 849
Add RPD Function
Add a fourth layer option: All. This would lay the selected pipe in all 3 layers at once. Clicking around pipes you've already lain is pretty miserable. This would speed up the construction of cooling loops and such. Just a little QOL addition. I suspect this would be easy to add, but I've never cod...
- Sun Aug 04, 2019 11:46 pm
- Forum: Ideas
- Topic: Botany should start with a chem dispenser
- Replies: 4
- Views: 1415
Re: Botany should start with a chem dispenser
botany really only just needs a single beaker of mutagen to mutate blumpkins lifebringer chem dispenser can speedrun any plant in under 5 mins, and adding some sort of barrier to combustible lemons/killer tomatoes/ambrosia gaia seems reasonable I wish that were true. But it's all luck, so I'll go t...
- Sun Aug 04, 2019 11:23 pm
- Forum: Ideas
- Topic: Botany should start with a chem dispenser
- Replies: 4
- Views: 1415
Botany should start with a chem dispenser
I think it should just be a normal T1 dispenser, but I know some people think it should be a limited Botany-dispenser like the lifebringers have. In any case, it is clear to anyone who plays botany that the need for mutagen alone merits a dedicated machine. Even if you don't care to mutate your plan...
- Tue Feb 13, 2018 4:38 pm
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3624
Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Yeah I'm not saying it invalidates the rules, quite the opposite. I wish the rules were more represented by the """""""""""""norm"""""""""""""""""&quo...
- Tue Feb 13, 2018 4:12 pm
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3624
Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Hmmm okay, I'm mostly convinced by that, at least on paper. But while it all adds up on paper, it doesn't correspond with what I have experienced on /tg/ servers. The only point that might survive this lens discrepancy is that I did not try to figure out if the fight was "valid," that I wa...
- Tue Feb 13, 2018 6:45 am
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3624
Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Okay so my main response this whole time has been: "Okay, I will grant that maybe the guy hadn't done anything to warrant death, but the situation i was looking at did not indicate that to me. It looked like it was a real fight going on in there." So it's not just "lack of knowledge&q...
- Tue Feb 13, 2018 6:30 am
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3624
Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"
I'm not arguing FOR that playstyle, but you're correct that those are the inevitable implications. I am making an observation that we are pushed towards that kind of playstyle. I can (and I'm sure you can too, we all can) think of plenty of times where I get in a fight, knock the other guy die, get ...
- Tue Feb 13, 2018 5:44 am
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3624
Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"
I guess part of what I'm saying is: You're trying to say players should communicate more before jumping to conflict. I agree. But: Would you not agree that if other players aren't doing the same, you are at a disadvantage? Let's say I get arrested "just in case" after my partner, what woul...
- Tue Feb 13, 2018 5:29 am
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3624
Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Oh shit my bad, posted before you edited. I don't agree that's the middle ground. That presupposes that finding out was possible before things got to where I was afraid they were going, which is my partner's death etc, possibly followed by my death or imprisonment or something. I'm just not confiden...
- Tue Feb 13, 2018 5:24 am
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3624
Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Hmm okay that's a fair point. I suppose my response would exactly be "department loyalties". Any time you see a fight, no matter how things look, one person could be just getting fucked out of a whole round and it's hard to tell who that might be. Whenever botany gets attacked, I side with...
- Tue Feb 13, 2018 5:03 am
- Forum: Resolved Appeals
- Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
- Replies: 14
- Views: 3624
Durkel Shikarego (Theo Phrastus) "unjustified murder"
Post Content: Shikarego / Theo Phrastus Banning admin: Durkel Ban type (What are you banned from?): Temp Ban (from servers) Ban reason and length: 1440 minutes / As a botanist: Killed a chemist who was attempting to recover his stolen chem machine from botany. Jumped straight to murder when he didn'...