Search found 34 matches

by Shikarego
Mon Sep 13, 2021 1:43 am
Forum: Coding Feedback
Topic: Families 4.0 Feedback Thread
Replies: 40
Views: 9535

Re: Families 4.0 Feedback Thread

I played two families round today, back-to-back. For context, I never ready up and I have antag stuff turned off for Theo. First round, I became a family leader of the IRS midround. In short, that was some of the most RP fun I've had in a while. When everyone is into it, the possibilities are endles...
by Shikarego
Thu Feb 25, 2021 2:23 am
Forum: Coding Feedback
Topic: New R&D Console Interface
Replies: 3
Views: 1607

New R&D Console Interface

So far I like the changes to R&D a lot. I even like parts of the new interface. But everything takes up SO MUCH SPACE; it takes significantly longer to find what you're looking for, even with the search function. It's a shame it's been so miserable to use, since the changes make me wanna spend m...
by Shikarego
Wed Jun 03, 2020 3:22 pm
Forum: General Chat
Topic: SS13 Sketch Requests 2: Overused Jokealoo
Replies: 25
Views: 4731

Re: SS13 Sketch Requests 2: Overused Jokealoo

A virologist chasing a suited CE trying to hug their virus into them
by Shikarego
Wed Jun 03, 2020 12:15 am
Forum: General Chat
Topic: Regarding Manuel Policy Discussions
Replies: 43
Views: 9460

Re: Regarding Manuel Policy Discussions

Idk if this falls under the umbrella of this thread, but round-enders like meteors, xenos, and wiz need to be tweaked or removed. I can't find anything fun about meteors. At all. Xenos have those fat stuns. Remove wiz. I've also heard some solid arguments about cult on manny, namely that it similarl...
by Shikarego
Mon Jun 01, 2020 5:51 pm
Forum: Coding Feedback
Topic: Does anyone even like meteors?
Replies: 11
Views: 3031

Re: Does anyone even like meteors?

You may think the meteors are the problem, but have you ever considered that nobody being willing to repair the station is the issue here? Engineers are one of the most unmotivated and inefficient department groups we have, you may have all engineer slots filled, but you can bet that it's all evolv...
by Shikarego
Sat May 30, 2020 8:20 pm
Forum: Coding Feedback
Topic: Does anyone even like meteors?
Replies: 11
Views: 3031

Re: Does anyone even like meteors?

https://tgstation13.org/phpBB/viewtopic.php?f=33&t=26169 I'm getting a strange feeling of deja vu. Idk if I wanna jump right to "remove meteors." I'm open to hearing what someone might enjoy about them. I also like the idea of giving engis more to do to hopefully nullify their effects...
by Shikarego
Sat May 30, 2020 7:53 pm
Forum: Coding Feedback
Topic: Does anyone even like meteors?
Replies: 11
Views: 3031

Does anyone even like meteors?

Every time you get that announcement, even for meaty ores, everyone groans in frustration. Sometimes they call the shuttle, and rarely will you get objections because meteors aren't fun. Maybe the answer isn't to remove them, but to change meteor shields? Make them a roundstart thing in engi, make t...
by Shikarego
Sat May 30, 2020 2:42 am
Forum: Player's Club
Topic: suicide peanut (x19)
Replies: 147
Views: 28589

Re: suicide peanut (x19)

When Vekter IC OCCs he gets banned for 5 minutes :^)
by Shikarego
Wed May 27, 2020 4:28 pm
Forum: Coding Feedback
Topic: "Dissection will now give XP instead of research points."
Replies: 21
Views: 4885

Re: "Dissection will now give XP instead of research points."

PKPenguin321 wrote:too bad, it prompted the most interdepartmental cooperation i would have in entire rounds as MD

For real. I enjoyed actually having to work with another department.
by Shikarego
Wed May 27, 2020 4:27 pm
Forum: Coding Feedback
Topic: "Dissection will now give XP instead of research points."
Replies: 21
Views: 4885

Re: "Dissection will now give XP instead of research points."

The active point generation was deemed bad by oranges per the design document (you can read it for explicit reasons) so I removed it. It wasn't in prep for any specific rework or would I have mentioned that in the PR. The only item that was mentioned in the PR that might be changed in the future wa...
by Shikarego
Sun May 24, 2020 6:02 pm
Forum: Coding Feedback
Topic: "Dissection will now give XP instead of research points."
Replies: 21
Views: 4885

Re: "Dissection will now give XP instead of research points."

It's written in the PR Word, thanks, just looked it up. I might lack contextual understanding, but my reading of this is that the dissections change is in preparation for a big R&D change. But then my question is still kinda unanswered. If the R&D change hasn't happened yet, why is this cha...
by Shikarego
Sun May 24, 2020 5:10 pm
Forum: Coding Feedback
Topic: "Dissection will now give XP instead of research points."
Replies: 21
Views: 4885

"Dissection will now give XP instead of research points."

I was wondering what the reasoning for this change was? To my eye, this removes a cooperative link between Science and Medical which I found rather positive. R&D would get surgeries early on if they thought doctors would do some dissections. You invest a bulk of points early but get back more po...
by Shikarego
Tue May 12, 2020 8:11 pm
Forum: Ideas
Topic: Chasms and instant death
Replies: 2
Views: 1357

Re: Chasms and instant death

Honestly I found out by lagging into a chasm and not falling in, and I thought the change was intentional. I was thrilled. I don't know if the Orange Squad (TM) has a particular reason for wanting to keep the chasm permadeath shit but I would much prefer it be removed for sure. Bring back the bug, I...
by Shikarego
Tue May 12, 2020 3:45 pm
Forum: Ideas
Topic: Make Gamer Skill Meaningful
Replies: 25
Views: 5265

Make Gamer Skill Meaningful

So I like the gamer skill a lot. It's a great meme. Like the other skills you gotta put real time into it for it to be of any weight. Unlike the other skills, there isn't any real impact on the station or the round. At best, you have an RPer getting to make some jokes about being a Legendary Gamer. ...
by Shikarego
Tue May 05, 2020 11:49 pm
Forum: Closed Policy Discussion
Topic: Revert "Revert Manuel's game mode chances"
Replies: 64
Views: 14939

Re: Revert "Revert Manuel's game mode chances"

Yes.

Also - remove wiz.
by Shikarego
Sun Sep 08, 2019 6:23 am
Forum: Ideas
Topic: Quirk: Split Personality
Replies: 1
Views: 779

Re: Quirk: Split Personality

I love this idea so much. I would turn it on for all my statics IMMEDIATELY.

Maybe some obsessions too, like nicotine addiction but to harmless shit like twinkies or copper. Compulsively thirsty, needs water regularly. A need for hugs. The possibilities are endless.
by Shikarego
Sat Sep 07, 2019 7:23 pm
Forum: Ideas
Topic: Books Should Have Pages / Redo Books
Replies: 3
Views: 1183

Re: Books Should Have Pages / Redo Books

Bumping this in hopes of someone taking it on during the antag freeze
by Shikarego
Sat Sep 07, 2019 6:20 pm
Forum: Closed Complaints
Topic: [Krusvik] Shikarego - Inappropriate Behavior and Note
Replies: 4
Views: 2155

[Krusvik] Shikarego - Inappropriate Behavior and Note

Last night around 2AM EST on Sybil I'm not here to complain about the admeme event, but for the sake of making this point I'll have to describe it. I'm posting after being encouraged to by other players in OOC. To be clear, this complaint is about Krusvik's response to the player response to their e...
by Shikarego
Tue Aug 27, 2019 6:45 am
Forum: Ideas
Topic: Books Should Have Pages / Redo Books
Replies: 3
Views: 1183

Books Should Have Pages / Redo Books

Did some digging with the help of some friendly spessmen on the coding discord, turns out books only have a limit because they don't have any means of taking in more than one "page" since you can't add onto them like you can paper. Seems to me that this is less of a feature and more of an ...
by Shikarego
Sat Aug 24, 2019 6:26 am
Forum: General Chat
Topic: Poll to revert the medical changes.
Replies: 62
Views: 14759

Re: Poll to revert the medical changes.

oranges wrote:make bad change go away
Agreed! Make the bad change go away! Changes that are bad should be undone so that the game can be enjoyable for the players!
by Shikarego
Thu Aug 22, 2019 5:57 pm
Forum: Ideas
Topic: Cleanbot cargo item
Replies: 4
Views: 1288

Cleanbot cargo item

Add an emergency Cleanbot crate to the supply console.
Like 10 cleanbots.
Or 20.
Or 30.

Cleanbots.


You can already order medibots and floorbots, why not cleanbots?
by Shikarego
Thu Aug 15, 2019 11:33 pm
Forum: Ideas
Topic: Add RPD Function
Replies: 2
Views: 849

Re: Add RPD Function

If you do that, there should be also the option to select only two layers, since you can lay out only two layers at the same time like 1 and 2, 2 and 3 or 1 and 3 Most of times I only have to work with 2 layers at the same time, so it should be a selectable function OOH I LIKE THAT A LOT Yeah so ma...
by Shikarego
Thu Aug 15, 2019 4:37 pm
Forum: Ideas
Topic: Make wizard spawn more wizards after the first wizard dies
Replies: 13
Views: 2702

Re: Make wizard spawn more wizards after the first wizard dies

wesoda25 wrote:The reward for killing a wizard is that round ends
I find myself agreeing with Wesoda more and more.

Also, remove wiz.
by Shikarego
Thu Aug 15, 2019 4:33 pm
Forum: Ideas
Topic: Add RPD Function
Replies: 2
Views: 849

Add RPD Function

Add a fourth layer option: All. This would lay the selected pipe in all 3 layers at once. Clicking around pipes you've already lain is pretty miserable. This would speed up the construction of cooling loops and such. Just a little QOL addition. I suspect this would be easy to add, but I've never cod...
by Shikarego
Sun Aug 04, 2019 11:46 pm
Forum: Ideas
Topic: Botany should start with a chem dispenser
Replies: 4
Views: 1415

Re: Botany should start with a chem dispenser

botany really only just needs a single beaker of mutagen to mutate blumpkins lifebringer chem dispenser can speedrun any plant in under 5 mins, and adding some sort of barrier to combustible lemons/killer tomatoes/ambrosia gaia seems reasonable I wish that were true. But it's all luck, so I'll go t...
by Shikarego
Sun Aug 04, 2019 11:23 pm
Forum: Ideas
Topic: Botany should start with a chem dispenser
Replies: 4
Views: 1415

Botany should start with a chem dispenser

I think it should just be a normal T1 dispenser, but I know some people think it should be a limited Botany-dispenser like the lifebringers have. In any case, it is clear to anyone who plays botany that the need for mutagen alone merits a dedicated machine. Even if you don't care to mutate your plan...
by Shikarego
Tue Feb 13, 2018 4:38 pm
Forum: Resolved Appeals
Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Replies: 14
Views: 3624

Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"

Yeah I'm not saying it invalidates the rules, quite the opposite. I wish the rules were more represented by the """""""""""""norm"""""""""""""""""&quo...
by Shikarego
Tue Feb 13, 2018 4:12 pm
Forum: Resolved Appeals
Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Replies: 14
Views: 3624

Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"

Hmmm okay, I'm mostly convinced by that, at least on paper. But while it all adds up on paper, it doesn't correspond with what I have experienced on /tg/ servers. The only point that might survive this lens discrepancy is that I did not try to figure out if the fight was "valid," that I wa...
by Shikarego
Tue Feb 13, 2018 6:45 am
Forum: Resolved Appeals
Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Replies: 14
Views: 3624

Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"

Okay so my main response this whole time has been: "Okay, I will grant that maybe the guy hadn't done anything to warrant death, but the situation i was looking at did not indicate that to me. It looked like it was a real fight going on in there." So it's not just "lack of knowledge&q...
by Shikarego
Tue Feb 13, 2018 6:30 am
Forum: Resolved Appeals
Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Replies: 14
Views: 3624

Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"

I'm not arguing FOR that playstyle, but you're correct that those are the inevitable implications. I am making an observation that we are pushed towards that kind of playstyle. I can (and I'm sure you can too, we all can) think of plenty of times where I get in a fight, knock the other guy die, get ...
by Shikarego
Tue Feb 13, 2018 5:44 am
Forum: Resolved Appeals
Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Replies: 14
Views: 3624

Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"

I guess part of what I'm saying is: You're trying to say players should communicate more before jumping to conflict. I agree. But: Would you not agree that if other players aren't doing the same, you are at a disadvantage? Let's say I get arrested "just in case" after my partner, what woul...
by Shikarego
Tue Feb 13, 2018 5:29 am
Forum: Resolved Appeals
Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Replies: 14
Views: 3624

Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"

Oh shit my bad, posted before you edited. I don't agree that's the middle ground. That presupposes that finding out was possible before things got to where I was afraid they were going, which is my partner's death etc, possibly followed by my death or imprisonment or something. I'm just not confiden...
by Shikarego
Tue Feb 13, 2018 5:24 am
Forum: Resolved Appeals
Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Replies: 14
Views: 3624

Re: Durkel Shikarego (Theo Phrastus) "unjustified murder"

Hmm okay that's a fair point. I suppose my response would exactly be "department loyalties". Any time you see a fight, no matter how things look, one person could be just getting fucked out of a whole round and it's hard to tell who that might be. Whenever botany gets attacked, I side with...
by Shikarego
Tue Feb 13, 2018 5:03 am
Forum: Resolved Appeals
Topic: Durkel Shikarego (Theo Phrastus) "unjustified murder"
Replies: 14
Views: 3624

Durkel Shikarego (Theo Phrastus) "unjustified murder"

Post Content: Shikarego / Theo Phrastus Banning admin: Durkel Ban type (What are you banned from?): Temp Ban (from servers) Ban reason and length: 1440 minutes / As a botanist: Killed a chemist who was attempting to recover his stolen chem machine from botany. Jumped straight to murder when he didn'...