Search found 123 matches

by NanookoftheNorth
Tue Jul 17, 2018 12:38 pm
Forum: Ideas
Topic: Comms agent font, verb and high volume changeability
Replies: 7
Views: 1962

Re: Comms agent font, verb and high volume changeability

Bring back old telecoms. I liked seeing people sabotage it so when you said certain words, they came out as different words. Like every time someone said captain, it'd be replaced with comdom.

I know it can literally break the game, but it's so much fun.
by NanookoftheNorth
Mon Jul 16, 2018 2:53 pm
Forum: Ideas
Topic: Plant Cult (New Gamemode Suggestion)
Replies: 12
Views: 3526

Re: Plant Cult (New Gamemode Suggestion)

What if the plant, instead of needing to grow within the hosts like the briarheart idea, instead allowed for random body takeovers, in a similar fashion to the Malfunctioning Cloner? ... Now, the plant could have a power allowing them to assume direct control, granting them about 2 minutes of time ...
by NanookoftheNorth
Thu Jul 12, 2018 2:48 pm
Forum: Ideas
Topic: Plant Cult (New Gamemode Suggestion)
Replies: 12
Views: 3526

Re: Plant Cult (New Gamemode Suggestion)

I like the idea a lot. You have a lot of great ideas to set this apart from any other gamemode. The objective is to feed a source non-humans, but not power. It's fun to imagine crew worshipping a plant and to imagine the crew stealing things and giving it to a plant. I think that direct conversion m...
by NanookoftheNorth
Fri Jul 06, 2018 7:06 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1041732

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add the infinity stones to the station and Thanos's gauntlet. But call them the forever crystals and the power hand. For copy right reasons. When you gather all of them, you have the ability to cut the population in half at the sacrifice of the hand and the stones. This will encourage antagonists. O...
by NanookoftheNorth
Fri Jul 06, 2018 2:48 pm
Forum: Ideas
Topic: Karma and special races
Replies: 22
Views: 5543

Re: Karma and special races

I think that it's an interesting idea to restrict who plays drones to players who have a long play record with no major offenses. I think making one in favor of the admins is asking for people to go power hungry.
by NanookoftheNorth
Fri Jul 06, 2018 2:41 pm
Forum: Ideas
Topic: let engineering sell excess power for cargo points
Replies: 11
Views: 2793

Re: let engineering sell excess power for cargo points

PKPenguin321 wrote:Tl;dr it was badfun because it was basically just free point generation for a department that absolutely didn't need free point generation
Sounds good. I think we're all in agreement then. Implement it.
by NanookoftheNorth
Thu Jul 05, 2018 12:51 pm
Forum: Ideas
Topic: let engineering sell excess power for cargo points
Replies: 11
Views: 2793

Re: let engineering sell excess power for cargo points

Interesting idea. I think all forms of utilizing additional power is cool. However, one thing I was curious about, does having excess power now help prevent power loss and things of that nature? From what I can understand, having excess power should charge the SMES faster or more right? One thing I ...
by NanookoftheNorth
Mon Jul 02, 2018 3:42 pm
Forum: Ideas
Topic: Better medical system
Replies: 15
Views: 3601

Re: Better medical system

https://pastebin.com/fDnJHuhc Reposting this. Fund it. This looks well thought out. One thing this copy pasta doesn't address is not utilizing the medical records system. The medical records system is completely underutilized at the moment. There really needs to be a reason to utilize it. Another m...
by NanookoftheNorth
Mon Jul 02, 2018 1:18 pm
Forum: Ideas
Topic: Better medical system
Replies: 15
Views: 3601

Re: Better medical system

https://pastebin.com/fDnJHuhc Reposting this. There is a reason why the medical system is the way it is, mostly because people who argued to change it to something more complex were met with some resistance from some people who thought a more advanced medical system doesn't fit fast paced rounds. Pe...
by NanookoftheNorth
Thu Jun 28, 2018 4:13 pm
Forum: Ideas
Topic: Too easy to get bored? Ideas?
Replies: 8
Views: 3045

Re: Too easy to get bored? Ideas?

Civilian objectives. Acknowledging successes of regular crew in the round with civilian objectives is good. Really, there should be greentext for non-antag players in specific. Seeing "build bluespace artillery" with greentext to me means so little. Here's something I'd like to see: Janet...
by NanookoftheNorth
Mon Jun 18, 2018 4:09 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938646

Re: Minor Suggestions

Blood trails on the floors should dry up and become dried blood after a while. Awesome idea Blood trails and other messes should become more and more transparent or minor as more people walk over them too, as the ware from shoes walking over it would naturally deteriorate it over time. For each tim...
by NanookoftheNorth
Mon Jun 18, 2018 1:19 pm
Forum: Ideas
Topic: Mailman Role
Replies: 10
Views: 3049

Re: Mailman Role

Not many people utilize the delivery system that's already in place with mules and the pipe system or even hand delivery. Nowadays not many even bother to ask cargo for anything in the first place. They just grab the minerals themselves and don't bother. Cargo for a long time has functioned as a sep...
by NanookoftheNorth
Fri Jun 08, 2018 8:58 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1041732

Re: ITT: We make shitty suggestions and come up with poor ideas.

Bluespace dimension It's like regular space, but blue. Using uncalibrated bluespace items (tomatoes, handtele random etc.) has a 0.5% chance of teleporting you into bluespace. Bluespace is a dimension identical to ours, but blue. Teleporting into this dimension you are in the same location as you le...
by NanookoftheNorth
Tue Jun 05, 2018 12:19 pm
Forum: Ideas
Topic: Crew Reporter/journalist job
Replies: 29
Views: 5715

Re: Crew Reporter/journalist job

Also have the one it was written from announce it over the radio so people that aren't within earshot of a newscaster know there's something new. I actually had the same idea, however I realized that announcing over radio would cause additional spam among the noise on general radio chat. Having any...
by NanookoftheNorth
Mon Jun 04, 2018 12:33 pm
Forum: Ideas
Topic: Crew Reporter/journalist job
Replies: 29
Views: 5715

Re: Crew Reporter/journalist job

People don't report on things because they don't think people will read it. The only time I've ever read the news is when someone threw a newspaper at me and told me I was in it. I think that making the news more important in the metagame would be nice, since then there would be a reason to read it....
by NanookoftheNorth
Thu May 31, 2018 8:43 pm
Forum: Ideas
Topic: Mining ideas: Mining map rotation
Replies: 6
Views: 2214

Re: Mining ideas: Mining map rotation

I think that even only having a variation of the current lavaland would be interesting. Having something extremely different would be cool too.

I think this could be a category of it's own for map creation too. Super cool.
by NanookoftheNorth
Wed May 30, 2018 7:53 pm
Forum: Ideas
Topic: Side-Antags: Crew Desires
Replies: 16
Views: 4295

Re: Side-Antags: Crew Desires

No thanks.

Having this on top of regular antags is just asking for nearly everyone to shit on the crew, security, or heads. Basically this is buffing antags in general, yet every time anyone asks for a security buff people throw their arms up in outrage.
by NanookoftheNorth
Thu May 24, 2018 1:49 pm
Forum: Ideas
Topic: Assistant should be Tutorial Mode
Replies: 10
Views: 2221

Re: Assistant should be Tutorial Mode

I think that re-purposing the space homeless is good. Assistants are now just there to fuck around. Seeing someone as an assistant trying to do a role like Cargo for example would make it when they are actually cargo go a lot more smoothly. I think that this is somewhat abusable though. Basically, w...
by NanookoftheNorth
Wed May 23, 2018 4:54 pm
Forum: Ideas
Topic: Additional Station Goals
Replies: 24
Views: 5655

Re: Additional Station Goals

Let me ask, what makes antag goals worth achieving? Personally, the greentext associated with your name at the end of the round to me says "look at how badass I am" Let's make a way to associate players who contributed toward the goal and made it to the shuttle have greentext. A notificati...
by NanookoftheNorth
Mon May 21, 2018 4:05 pm
Forum: Ideas
Topic: Goonstation style Gen-pop brig.
Replies: 22
Views: 5223

Re: Goonstation style Gen-pop brig.

You are incredibly mistaken if you think wardens/security officers are going to go into a general pop style prison cell to stop a traitor killing a minor IC crime person, since doing so is just begging to get disarm spammed/mobbed by greyshits. Pepper spray and flashes are vastly underutilized by s...
by NanookoftheNorth
Mon May 21, 2018 1:02 pm
Forum: Ideas
Topic: Goonstation style Gen-pop brig.
Replies: 22
Views: 5223

Re: Goonstation style Gen-pop brig.

The behaviors enabled by this (prison breaks and prison riots) both generally result in bans and it seems backwards to add a feature then ban anyone who inevitably takes advantage of it. I agree that if a feature enables bannable behavior it shouldn't be added, however with the escalation rules (ma...
by NanookoftheNorth
Fri May 18, 2018 6:48 pm
Forum: Ideas
Topic: Replace the warehouse in cargo with the vault
Replies: 20
Views: 3984

Re: Replace the warehouse in cargo with the vault

I think giving the QM vault access is far more interesting than removing the warehouse. It creates a target, but not one who is typically thought to be one who is worth being a target or has the power to stop an assassin.
by NanookoftheNorth
Fri May 18, 2018 6:42 pm
Forum: Ideas
Topic: Goonstation style Gen-pop brig.
Replies: 22
Views: 5223

Re: Goonstation style Gen-pop brig.

I like the idea, in theory, but realistically it's essentially using perma as the brig with the mechanics of the gulag. I think it invalidates those two a little, however, no one likes to be gulaged, and often people consider it a worse punishment than death. Perma isn't viewed as badly. I think the...
by NanookoftheNorth
Fri May 11, 2018 4:31 pm
Forum: Ideas
Topic: Splitting Syndicate into separate coroporations.
Replies: 25
Views: 5011

Re: Splitting Syndicate into separate coroporations.

You are the Donk Corporation Saboteur! Nanotransen's purchase orders to Donk Corporation have been in decline. It is your mission to change that. Potential Objectives - Assassinate the Chef. The chef makes Donk Co.'s Donk Pockets obsolete with higher quality ingredients and procedures. - Assassinat...
by NanookoftheNorth
Thu Apr 26, 2018 5:35 pm
Forum: Ideas
Topic: Future of gamemodes brainstorm
Replies: 15
Views: 3814

Re: Future of gamemodes brainstorm

Why do I think, that more antags should be ghost roles? Because: 1.People, who are willing to be antags will go as observers. If they won't be able to find desired location, they will stay observers.So there will be less roundstart suicides. 2.People, who constantly rollng for antags are mostly shi...
by NanookoftheNorth
Tue Apr 24, 2018 8:41 pm
Forum: Ideas
Topic: Multi-media library / Library improvements
Replies: 19
Views: 4143

Re: Multi-media library / Library improvements

Most of your ideas are great. I think a minor buff to being in the library should be maybe lack of hunger due to how engaged one is in the environment. I think that having a secondary entrance to lavaland's shuttle discourages interaction between departments, so that's a little too far. I love the i...
by NanookoftheNorth
Mon Apr 23, 2018 5:12 pm
Forum: Ideas
Topic: Future of gamemodes brainstorm
Replies: 15
Views: 3814

Re: Future of gamemodes brainstorm

Every game mode is pretty much hated. Keep sipping the hateraid man... I don't know who you're talking to, but people like each game mode, I'd say everyone's least favorite would probably be extended, personally mine is Nuke Ops since it throws away most of the mechanics that I enjoy about the game...
by NanookoftheNorth
Mon Apr 23, 2018 3:09 pm
Forum: Ideas
Topic: Splitting Syndicate into separate coroporations.
Replies: 25
Views: 5011

Re: Splitting Syndicate into separate coroporations.

I like the idea of having some opposing forces. The old "Double Agent" traitor game seemed like fun in concept because the only people targeted are the people who are able to defend against it and know it's coming. The idea of having each company within the syndicate have their own reasoni...
by NanookoftheNorth
Thu Apr 19, 2018 8:10 pm
Forum: Ideas
Topic: Future of gamemodes brainstorm
Replies: 15
Views: 3814

Re: Future of gamemodes brainstorm

(...) Revs and other conversion gametypes are about exponential growth, while traitors and changlings are static. Throwing them on the same side, or even in the same station would totally give the conversion games an extreme advantage. Not if they are also antagonistic against each other. Combine t...
by NanookoftheNorth
Thu Apr 19, 2018 12:52 pm
Forum: Ideas
Topic: Future of gamemodes brainstorm
Replies: 15
Views: 3814

Re: Future of gamemodes brainstorm

Creating two types of antags isn't a bad idea for a single round, however, difficulty for the crew and security team would be a whole new ball game. The issue, which Luke Cox mentioned in some manner, two different types of antags requires balance for both. So for example, revolutionaries typically ...
by NanookoftheNorth
Wed Apr 11, 2018 5:18 pm
Forum: Ideas
Topic: New Traitor Item: Crash Course to Stealth
Replies: 26
Views: 4657

Re: New Traitor Item: Crash Course to Stealth

I think that most of these ideas should be able to be achieved without items, so anyone could potentially do these things. Inconsistencies make it difficult to keep things straight as a veteran player. I think for example hiding underneath a table would have some recovery time anyway, so it practica...
by NanookoftheNorth
Mon Apr 09, 2018 8:27 pm
Forum: Ideas
Topic: A different engine for each map
Replies: 99
Views: 24903

Re: A different engine for each map

Hence the *virtually nobody*. There are definitely a very small group of people who fuck with the engine for giggles, but the vast majority will just copy the wiki and call it a day. Virtually nobody plays security, so lets remove it and add security cyborgs instead. Sorry I misunderstood your argu...
by NanookoftheNorth
Mon Apr 09, 2018 7:24 pm
Forum: Ideas
Topic: A different engine for each map
Replies: 99
Views: 24903

Re: A different engine for each map

but whats the point, seeing as nobody actually likes the SM for being "more complicated" or "deep" (it really isnt, its just push buttons, start emitters, load cans according to formula, like every engine). They like the SM because it doesnt destroy the whole station when you fu...
by NanookoftheNorth
Mon Apr 09, 2018 1:10 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938646

Re: Minor Suggestions

Starcraft references are sincerely lacking in general. Maybe I just never notice them. I'd say the only one I've seen would maybe be the nightvision goggles for nuke ops look similar to ghost's headgear, but even that is generic. I feel that there are a few things that could be added to change that:...
by NanookoftheNorth
Mon Apr 09, 2018 12:49 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1041732

Re: ITT: We make shitty suggestions and come up with poor ideas.

Death by snu snu (from Futurama) When someone is tied up, on a bed, getting on the bed (if that's even possible), and using harm intent on their groin will que DEATH BY SNU SNU . A black bar appears for those involved not showing what's going on, but the victim would scream "AHHHHH!" and &...
by NanookoftheNorth
Tue Mar 27, 2018 3:27 pm
Forum: Ideas
Topic: The Ludovico Technique from A Clockwork Orange
Replies: 24
Views: 4413

Re: The Ludovico Technique from A Clockwork Orange

Wouldn't it be missing the extreme exposure to violence that's like 50% of the point anyway? Not necessarily. The purpose of the Ludovico Technique was to psychologically force those who commit hyper-violent crimes into being decent citizens. Basically, those who cannot even think of doing bad, end...
by NanookoftheNorth
Tue Mar 27, 2018 12:31 pm
Forum: Ideas
Topic: The Ludovico Technique from A Clockwork Orange
Replies: 24
Views: 4413

Re: The Ludovico Technique from A Clockwork Orange

Personally, I'd be happy with only a name change to be honest.
by NanookoftheNorth
Sun Mar 25, 2018 6:06 pm
Forum: Ideas
Topic: The Ludovico Technique from A Clockwork Orange
Replies: 24
Views: 4413

Re: The Ludovico Technique from A Clockwork Orange

I suppose making an adjustment of the name, so long as everyone enjoys it, and adding the additional nadsat slang.

Thank you for everyone's contributions.
by NanookoftheNorth
Sun Mar 25, 2018 12:32 am
Forum: Ideas
Topic: The Ludovico Technique from A Clockwork Orange
Replies: 24
Views: 4413

Re: The Ludovico Technique from A Clockwork Orange

XDTM wrote:This has more or less the same purpose as Pax, although in a more complicated way.
Oh shit. What is Pax from? It's basically the same thing.
by NanookoftheNorth
Sat Mar 24, 2018 10:55 pm
Forum: Ideas
Topic: The Ludovico Technique from A Clockwork Orange
Replies: 24
Views: 4413

The Ludovico Technique from A Clockwork Orange

The Ludovico Technique from the hit novel A Clockwork Orange (I often am reminded of this while playing on /tg/). The Ludovico Technique would be a chemical injection. While it remains in your system, one immediately gets sick (or vomits) at the thought of committing violence (harm intent). Seeing ...
by NanookoftheNorth
Mon Mar 19, 2018 3:58 pm
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19856

Re: bring back the singularity

Yes but the SM was added on the premise that it will be more interesting to set up or whatever because theres so many variations on how you can do it but noone does that they just wrench the nitrogen canisters and call it good. anyway it feels weird knowing that there's people that will play ss13 w...
by NanookoftheNorth
Sun Mar 18, 2018 6:17 pm
Forum: Ideas
Topic: Prioritize security job assignment at roundstart
Replies: 42
Views: 6782

Re: Prioritize security job assignment at roundstart

bad idea people will bumrush the cloners I'm gonna give it a try next time I play as HoS and see how successful it is. I'm sure the first time or two it'd be just fine, but when people would catch on they'd, yeah, destroy the cloner. edit: maybe that on it's own could be a reason to give security t...
by NanookoftheNorth
Sun Mar 18, 2018 6:15 pm
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19856

Re: bring back the singularity

i'll admit that it was fun to occasionally run the fuck away from the giant black hole eating everything and to try and save people in the ruins the keyword is occasionally If the singularity was smaller, and ate maybe a 5x5 tile area at max when it was released, I'd be happy with that. If it manag...
by NanookoftheNorth
Sun Mar 18, 2018 6:03 pm
Forum: Ideas
Topic: Prioritize security job assignment at roundstart
Replies: 42
Views: 6782

Re: Prioritize security job assignment at roundstart

I think one way to solve the security issue is by metagaming. HoS requires all security personnel to get scanned at the beginning of the round. I've died within 5 minutes of joining a round as security, not even knowing the threat (sometimes even at arrivals). My round is cut short because I chose a...
by NanookoftheNorth
Sat Mar 17, 2018 5:07 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1041732

Re: ITT: We make shitty suggestions and come up with poor ideas.

Speaking of pylons, are there any Starcraft references in any of the items? I haven't stumbled on any yet.
by NanookoftheNorth
Sat Mar 17, 2018 1:08 pm
Forum: Ideas
Topic: Prioritize security job assignment at roundstart
Replies: 42
Views: 6782

Re: Prioritize security job assignment at roundstart

Thinking about it, and going through the posts that most people put out about what's wrong with security, or what's wrong with the community, I think I understand. Security, often, is the guy who has to say "no" to someone who has a gimmick they're doing. They're often unable to actually f...
by NanookoftheNorth
Thu Mar 15, 2018 4:28 pm
Forum: Ideas
Topic: Prioritize security job assignment at roundstart
Replies: 42
Views: 6782

Re: Prioritize security job assignment at roundstart

I appreciate the answers to my question.

Most of what everyone said I could agree with. The follow up is, what can we do to make security worthwhile in playing despite the setbacks that everyone mentioned?
by NanookoftheNorth
Wed Mar 14, 2018 9:27 pm
Forum: Ideas
Topic: Prioritize security job assignment at roundstart
Replies: 42
Views: 6782

Re: Prioritize security job assignment at roundstart

I suppose all I've learned from this topic is that people really don't want to play security, apparently. I wonder why people don't want to play security. not the point people just don't want playing security to be the only thing they do and considering how relatively fewer people already play sec ...
by NanookoftheNorth
Wed Mar 14, 2018 8:58 pm
Forum: Ideas
Topic: Prioritize security job assignment at roundstart
Replies: 42
Views: 6782

Re: Prioritize security job assignment at roundstart

I suppose all I've learned from this topic is that people really don't want to play security, apparently.

I wonder why people don't want to play security.
by NanookoftheNorth
Tue Mar 13, 2018 6:43 pm
Forum: Ideas
Topic: Prioritize security job assignment at roundstart
Replies: 42
Views: 6782

Re: Prioritize security job assignment at roundstart

Bandaid patch for the security issue. Like he said in the beginning, this is a bandaid for the larger problem of a small number of people playing security. At the end of the day, people who are vaguely interested in it would try it unknowingly. If they didn't like it they would set it to never like...