Bring back old telecoms. I liked seeing people sabotage it so when you said certain words, they came out as different words. Like every time someone said captain, it'd be replaced with comdom.
I know it can literally break the game, but it's so much fun.
Search found 123 matches
- Tue Jul 17, 2018 12:38 pm
- Forum: Ideas
- Topic: Comms agent font, verb and high volume changeability
- Replies: 7
- Views: 1966
- Mon Jul 16, 2018 2:53 pm
- Forum: Ideas
- Topic: Plant Cult (New Gamemode Suggestion)
- Replies: 12
- Views: 3542
Re: Plant Cult (New Gamemode Suggestion)
What if the plant, instead of needing to grow within the hosts like the briarheart idea, instead allowed for random body takeovers, in a similar fashion to the Malfunctioning Cloner? ... Now, the plant could have a power allowing them to assume direct control, granting them about 2 minutes of time ...
- Thu Jul 12, 2018 2:48 pm
- Forum: Ideas
- Topic: Plant Cult (New Gamemode Suggestion)
- Replies: 12
- Views: 3542
Re: Plant Cult (New Gamemode Suggestion)
I like the idea a lot. You have a lot of great ideas to set this apart from any other gamemode. The objective is to feed a source non-humans, but not power. It's fun to imagine crew worshipping a plant and to imagine the crew stealing things and giving it to a plant. I think that direct conversion m...
- Fri Jul 06, 2018 7:06 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052098
Re: ITT: We make shitty suggestions and come up with poor ideas.
Add the infinity stones to the station and Thanos's gauntlet. But call them the forever crystals and the power hand. For copy right reasons. When you gather all of them, you have the ability to cut the population in half at the sacrifice of the hand and the stones. This will encourage antagonists. O...
- Fri Jul 06, 2018 2:48 pm
- Forum: Ideas
- Topic: Karma and special races
- Replies: 22
- Views: 5579
Re: Karma and special races
I think that it's an interesting idea to restrict who plays drones to players who have a long play record with no major offenses. I think making one in favor of the admins is asking for people to go power hungry.
- Fri Jul 06, 2018 2:41 pm
- Forum: Ideas
- Topic: let engineering sell excess power for cargo points
- Replies: 11
- Views: 2810
Re: let engineering sell excess power for cargo points
Sounds good. I think we're all in agreement then. Implement it.PKPenguin321 wrote:Tl;dr it was badfun because it was basically just free point generation for a department that absolutely didn't need free point generation
- Thu Jul 05, 2018 12:51 pm
- Forum: Ideas
- Topic: let engineering sell excess power for cargo points
- Replies: 11
- Views: 2810
Re: let engineering sell excess power for cargo points
Interesting idea. I think all forms of utilizing additional power is cool. However, one thing I was curious about, does having excess power now help prevent power loss and things of that nature? From what I can understand, having excess power should charge the SMES faster or more right? One thing I ...
- Mon Jul 02, 2018 3:42 pm
- Forum: Ideas
- Topic: Better medical system
- Replies: 15
- Views: 3618
Re: Better medical system
https://pastebin.com/fDnJHuhc Reposting this. Fund it. This looks well thought out. One thing this copy pasta doesn't address is not utilizing the medical records system. The medical records system is completely underutilized at the moment. There really needs to be a reason to utilize it. Another m...
- Mon Jul 02, 2018 1:18 pm
- Forum: Ideas
- Topic: Better medical system
- Replies: 15
- Views: 3618
Re: Better medical system
https://pastebin.com/fDnJHuhc Reposting this. There is a reason why the medical system is the way it is, mostly because people who argued to change it to something more complex were met with some resistance from some people who thought a more advanced medical system doesn't fit fast paced rounds. Pe...
- Thu Jun 28, 2018 4:13 pm
- Forum: Ideas
- Topic: Too easy to get bored? Ideas?
- Replies: 8
- Views: 3049
Re: Too easy to get bored? Ideas?
Civilian objectives. Acknowledging successes of regular crew in the round with civilian objectives is good. Really, there should be greentext for non-antag players in specific. Seeing "build bluespace artillery" with greentext to me means so little. Here's something I'd like to see: Janet...
- Mon Jun 18, 2018 4:09 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947042
Re: Minor Suggestions
Blood trails on the floors should dry up and become dried blood after a while. Awesome idea Blood trails and other messes should become more and more transparent or minor as more people walk over them too, as the ware from shoes walking over it would naturally deteriorate it over time. For each tim...
- Mon Jun 18, 2018 1:19 pm
- Forum: Ideas
- Topic: Mailman Role
- Replies: 10
- Views: 3064
Re: Mailman Role
Not many people utilize the delivery system that's already in place with mules and the pipe system or even hand delivery. Nowadays not many even bother to ask cargo for anything in the first place. They just grab the minerals themselves and don't bother. Cargo for a long time has functioned as a sep...
- Fri Jun 08, 2018 8:58 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052098
Re: ITT: We make shitty suggestions and come up with poor ideas.
Bluespace dimension It's like regular space, but blue. Using uncalibrated bluespace items (tomatoes, handtele random etc.) has a 0.5% chance of teleporting you into bluespace. Bluespace is a dimension identical to ours, but blue. Teleporting into this dimension you are in the same location as you le...
- Tue Jun 05, 2018 12:19 pm
- Forum: Ideas
- Topic: Crew Reporter/journalist job
- Replies: 29
- Views: 5730
Re: Crew Reporter/journalist job
Also have the one it was written from announce it over the radio so people that aren't within earshot of a newscaster know there's something new. I actually had the same idea, however I realized that announcing over radio would cause additional spam among the noise on general radio chat. Having any...
- Mon Jun 04, 2018 12:33 pm
- Forum: Ideas
- Topic: Crew Reporter/journalist job
- Replies: 29
- Views: 5730
Re: Crew Reporter/journalist job
People don't report on things because they don't think people will read it. The only time I've ever read the news is when someone threw a newspaper at me and told me I was in it. I think that making the news more important in the metagame would be nice, since then there would be a reason to read it....
- Thu May 31, 2018 8:43 pm
- Forum: Ideas
- Topic: Mining ideas: Mining map rotation
- Replies: 6
- Views: 2220
Re: Mining ideas: Mining map rotation
I think that even only having a variation of the current lavaland would be interesting. Having something extremely different would be cool too.
I think this could be a category of it's own for map creation too. Super cool.
I think this could be a category of it's own for map creation too. Super cool.
- Wed May 30, 2018 7:53 pm
- Forum: Ideas
- Topic: Side-Antags: Crew Desires
- Replies: 16
- Views: 4305
Re: Side-Antags: Crew Desires
No thanks.
Having this on top of regular antags is just asking for nearly everyone to shit on the crew, security, or heads. Basically this is buffing antags in general, yet every time anyone asks for a security buff people throw their arms up in outrage.
Having this on top of regular antags is just asking for nearly everyone to shit on the crew, security, or heads. Basically this is buffing antags in general, yet every time anyone asks for a security buff people throw their arms up in outrage.
- Thu May 24, 2018 1:49 pm
- Forum: Ideas
- Topic: Assistant should be Tutorial Mode
- Replies: 10
- Views: 2230
Re: Assistant should be Tutorial Mode
I think that re-purposing the space homeless is good. Assistants are now just there to fuck around. Seeing someone as an assistant trying to do a role like Cargo for example would make it when they are actually cargo go a lot more smoothly. I think that this is somewhat abusable though. Basically, w...
- Wed May 23, 2018 4:54 pm
- Forum: Ideas
- Topic: Additional Station Goals
- Replies: 24
- Views: 5673
Re: Additional Station Goals
Let me ask, what makes antag goals worth achieving? Personally, the greentext associated with your name at the end of the round to me says "look at how badass I am" Let's make a way to associate players who contributed toward the goal and made it to the shuttle have greentext. A notificati...
- Mon May 21, 2018 4:05 pm
- Forum: Ideas
- Topic: Goonstation style Gen-pop brig.
- Replies: 22
- Views: 5240
Re: Goonstation style Gen-pop brig.
You are incredibly mistaken if you think wardens/security officers are going to go into a general pop style prison cell to stop a traitor killing a minor IC crime person, since doing so is just begging to get disarm spammed/mobbed by greyshits. Pepper spray and flashes are vastly underutilized by s...
- Mon May 21, 2018 1:02 pm
- Forum: Ideas
- Topic: Goonstation style Gen-pop brig.
- Replies: 22
- Views: 5240
Re: Goonstation style Gen-pop brig.
The behaviors enabled by this (prison breaks and prison riots) both generally result in bans and it seems backwards to add a feature then ban anyone who inevitably takes advantage of it. I agree that if a feature enables bannable behavior it shouldn't be added, however with the escalation rules (ma...
- Fri May 18, 2018 6:48 pm
- Forum: Ideas
- Topic: Replace the warehouse in cargo with the vault
- Replies: 20
- Views: 3994
Re: Replace the warehouse in cargo with the vault
I think giving the QM vault access is far more interesting than removing the warehouse. It creates a target, but not one who is typically thought to be one who is worth being a target or has the power to stop an assassin.
- Fri May 18, 2018 6:42 pm
- Forum: Ideas
- Topic: Goonstation style Gen-pop brig.
- Replies: 22
- Views: 5240
Re: Goonstation style Gen-pop brig.
I like the idea, in theory, but realistically it's essentially using perma as the brig with the mechanics of the gulag. I think it invalidates those two a little, however, no one likes to be gulaged, and often people consider it a worse punishment than death. Perma isn't viewed as badly. I think the...
- Fri May 11, 2018 4:31 pm
- Forum: Ideas
- Topic: Splitting Syndicate into separate coroporations.
- Replies: 25
- Views: 5017
Re: Splitting Syndicate into separate coroporations.
You are the Donk Corporation Saboteur! Nanotransen's purchase orders to Donk Corporation have been in decline. It is your mission to change that. Potential Objectives - Assassinate the Chef. The chef makes Donk Co.'s Donk Pockets obsolete with higher quality ingredients and procedures. - Assassinat...
- Thu Apr 26, 2018 5:35 pm
- Forum: Ideas
- Topic: Future of gamemodes brainstorm
- Replies: 15
- Views: 3823
Re: Future of gamemodes brainstorm
Why do I think, that more antags should be ghost roles? Because: 1.People, who are willing to be antags will go as observers. If they won't be able to find desired location, they will stay observers.So there will be less roundstart suicides. 2.People, who constantly rollng for antags are mostly shi...
- Tue Apr 24, 2018 8:41 pm
- Forum: Ideas
- Topic: Multi-media library / Library improvements
- Replies: 19
- Views: 4145
Re: Multi-media library / Library improvements
Most of your ideas are great. I think a minor buff to being in the library should be maybe lack of hunger due to how engaged one is in the environment. I think that having a secondary entrance to lavaland's shuttle discourages interaction between departments, so that's a little too far. I love the i...
- Mon Apr 23, 2018 5:12 pm
- Forum: Ideas
- Topic: Future of gamemodes brainstorm
- Replies: 15
- Views: 3823
Re: Future of gamemodes brainstorm
Every game mode is pretty much hated. Keep sipping the hateraid man... I don't know who you're talking to, but people like each game mode, I'd say everyone's least favorite would probably be extended, personally mine is Nuke Ops since it throws away most of the mechanics that I enjoy about the game...
- Mon Apr 23, 2018 3:09 pm
- Forum: Ideas
- Topic: Splitting Syndicate into separate coroporations.
- Replies: 25
- Views: 5017
Re: Splitting Syndicate into separate coroporations.
I like the idea of having some opposing forces. The old "Double Agent" traitor game seemed like fun in concept because the only people targeted are the people who are able to defend against it and know it's coming. The idea of having each company within the syndicate have their own reasoni...
- Thu Apr 19, 2018 8:10 pm
- Forum: Ideas
- Topic: Future of gamemodes brainstorm
- Replies: 15
- Views: 3823
Re: Future of gamemodes brainstorm
(...) Revs and other conversion gametypes are about exponential growth, while traitors and changlings are static. Throwing them on the same side, or even in the same station would totally give the conversion games an extreme advantage. Not if they are also antagonistic against each other. Combine t...
- Thu Apr 19, 2018 12:52 pm
- Forum: Ideas
- Topic: Future of gamemodes brainstorm
- Replies: 15
- Views: 3823
Re: Future of gamemodes brainstorm
Creating two types of antags isn't a bad idea for a single round, however, difficulty for the crew and security team would be a whole new ball game. The issue, which Luke Cox mentioned in some manner, two different types of antags requires balance for both. So for example, revolutionaries typically ...
- Wed Apr 11, 2018 5:18 pm
- Forum: Ideas
- Topic: New Traitor Item: Crash Course to Stealth
- Replies: 26
- Views: 4691
Re: New Traitor Item: Crash Course to Stealth
I think that most of these ideas should be able to be achieved without items, so anyone could potentially do these things. Inconsistencies make it difficult to keep things straight as a veteran player. I think for example hiding underneath a table would have some recovery time anyway, so it practica...
- Mon Apr 09, 2018 8:27 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 24939
Re: A different engine for each map
Hence the *virtually nobody*. There are definitely a very small group of people who fuck with the engine for giggles, but the vast majority will just copy the wiki and call it a day. Virtually nobody plays security, so lets remove it and add security cyborgs instead. Sorry I misunderstood your argu...
- Mon Apr 09, 2018 7:24 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 24939
Re: A different engine for each map
but whats the point, seeing as nobody actually likes the SM for being "more complicated" or "deep" (it really isnt, its just push buttons, start emitters, load cans according to formula, like every engine). They like the SM because it doesnt destroy the whole station when you fu...
- Mon Apr 09, 2018 1:10 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947042
Re: Minor Suggestions
Starcraft references are sincerely lacking in general. Maybe I just never notice them. I'd say the only one I've seen would maybe be the nightvision goggles for nuke ops look similar to ghost's headgear, but even that is generic. I feel that there are a few things that could be added to change that:...
- Mon Apr 09, 2018 12:49 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052098
Re: ITT: We make shitty suggestions and come up with poor ideas.
Death by snu snu (from Futurama) When someone is tied up, on a bed, getting on the bed (if that's even possible), and using harm intent on their groin will que DEATH BY SNU SNU . A black bar appears for those involved not showing what's going on, but the victim would scream "AHHHHH!" and &...
- Tue Mar 27, 2018 3:27 pm
- Forum: Ideas
- Topic: The Ludovico Technique from A Clockwork Orange
- Replies: 24
- Views: 4470
Re: The Ludovico Technique from A Clockwork Orange
Wouldn't it be missing the extreme exposure to violence that's like 50% of the point anyway? Not necessarily. The purpose of the Ludovico Technique was to psychologically force those who commit hyper-violent crimes into being decent citizens. Basically, those who cannot even think of doing bad, end...
- Tue Mar 27, 2018 12:31 pm
- Forum: Ideas
- Topic: The Ludovico Technique from A Clockwork Orange
- Replies: 24
- Views: 4470
Re: The Ludovico Technique from A Clockwork Orange
Personally, I'd be happy with only a name change to be honest.
- Sun Mar 25, 2018 6:06 pm
- Forum: Ideas
- Topic: The Ludovico Technique from A Clockwork Orange
- Replies: 24
- Views: 4470
Re: The Ludovico Technique from A Clockwork Orange
I suppose making an adjustment of the name, so long as everyone enjoys it, and adding the additional nadsat slang.
Thank you for everyone's contributions.
Thank you for everyone's contributions.
- Sun Mar 25, 2018 12:32 am
- Forum: Ideas
- Topic: The Ludovico Technique from A Clockwork Orange
- Replies: 24
- Views: 4470
Re: The Ludovico Technique from A Clockwork Orange
Oh shit. What is Pax from? It's basically the same thing.XDTM wrote:This has more or less the same purpose as Pax, although in a more complicated way.
- Sat Mar 24, 2018 10:55 pm
- Forum: Ideas
- Topic: The Ludovico Technique from A Clockwork Orange
- Replies: 24
- Views: 4470
The Ludovico Technique from A Clockwork Orange
The Ludovico Technique from the hit novel A Clockwork Orange (I often am reminded of this while playing on /tg/). The Ludovico Technique would be a chemical injection. While it remains in your system, one immediately gets sick (or vomits) at the thought of committing violence (harm intent). Seeing ...
- Mon Mar 19, 2018 3:58 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20019
Re: bring back the singularity
Yes but the SM was added on the premise that it will be more interesting to set up or whatever because theres so many variations on how you can do it but noone does that they just wrench the nitrogen canisters and call it good. anyway it feels weird knowing that there's people that will play ss13 w...
- Sun Mar 18, 2018 6:17 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6796
Re: Prioritize security job assignment at roundstart
bad idea people will bumrush the cloners I'm gonna give it a try next time I play as HoS and see how successful it is. I'm sure the first time or two it'd be just fine, but when people would catch on they'd, yeah, destroy the cloner. edit: maybe that on it's own could be a reason to give security t...
- Sun Mar 18, 2018 6:15 pm
- Forum: Ideas
- Topic: bring back the singularity
- Replies: 109
- Views: 20019
Re: bring back the singularity
i'll admit that it was fun to occasionally run the fuck away from the giant black hole eating everything and to try and save people in the ruins the keyword is occasionally If the singularity was smaller, and ate maybe a 5x5 tile area at max when it was released, I'd be happy with that. If it manag...
- Sun Mar 18, 2018 6:03 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6796
Re: Prioritize security job assignment at roundstart
I think one way to solve the security issue is by metagaming. HoS requires all security personnel to get scanned at the beginning of the round. I've died within 5 minutes of joining a round as security, not even knowing the threat (sometimes even at arrivals). My round is cut short because I chose a...
- Sat Mar 17, 2018 5:07 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1052098
Re: ITT: We make shitty suggestions and come up with poor ideas.
Speaking of pylons, are there any Starcraft references in any of the items? I haven't stumbled on any yet.
- Sat Mar 17, 2018 1:08 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6796
Re: Prioritize security job assignment at roundstart
Thinking about it, and going through the posts that most people put out about what's wrong with security, or what's wrong with the community, I think I understand. Security, often, is the guy who has to say "no" to someone who has a gimmick they're doing. They're often unable to actually f...
- Thu Mar 15, 2018 4:28 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6796
Re: Prioritize security job assignment at roundstart
I appreciate the answers to my question.
Most of what everyone said I could agree with. The follow up is, what can we do to make security worthwhile in playing despite the setbacks that everyone mentioned?
Most of what everyone said I could agree with. The follow up is, what can we do to make security worthwhile in playing despite the setbacks that everyone mentioned?
- Wed Mar 14, 2018 9:27 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6796
Re: Prioritize security job assignment at roundstart
I suppose all I've learned from this topic is that people really don't want to play security, apparently. I wonder why people don't want to play security. not the point people just don't want playing security to be the only thing they do and considering how relatively fewer people already play sec ...
- Wed Mar 14, 2018 8:58 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6796
Re: Prioritize security job assignment at roundstart
I suppose all I've learned from this topic is that people really don't want to play security, apparently.
I wonder why people don't want to play security.
I wonder why people don't want to play security.
- Tue Mar 13, 2018 6:43 pm
- Forum: Ideas
- Topic: Prioritize security job assignment at roundstart
- Replies: 42
- Views: 6796
Re: Prioritize security job assignment at roundstart
Bandaid patch for the security issue. Like he said in the beginning, this is a bandaid for the larger problem of a small number of people playing security. At the end of the day, people who are vaguely interested in it would try it unknowingly. If they didn't like it they would set it to never like...