Search found 749 matches

by somerandomguy
Thu Nov 29, 2018 12:56 pm
Forum: Closed Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 22947

Re: silicon policy is too fucking long again

Started up my professional diagramming software to visualize one of the main issues I have with silicon policy. Be warned though, it may be difficult to understand without knowledge of the LePUS3 object-oriented modeling language. Current state as I see it: https://imgur.com/QtgvrJl The state I wou...
by somerandomguy
Thu Nov 29, 2018 12:48 pm
Forum: Closed Policy Discussion
Topic: About Research Directors purchasing guns at round start with their budgets.
Replies: 12
Views: 3010

Re: About Research Directors purchasing guns at round start with their budgets.

I have some general feedback on department budgets. I don't feel like they enhance gameplay. Sharing the same budget constraint is an interesting dynamic. It creates dilemmas when two different goods are requested. It also removes some of the duties cargo would normally perform, like seeking permis...
by somerandomguy
Wed Nov 28, 2018 10:25 pm
Forum: Ideas
Topic: Wizard VR
Replies: 7
Views: 2813

Re: Wizard VR

I imagine that you need either a "VR Safe" spellbook or have pre-set spell allotments to avoid shenanigans such as Summon Guns/Magic/Ghosts, (S)Laughter Demons, Teleportation, and apprentices. not much of an issue seeing as that was done for uplinks (otherwise you could get a frame cart, ...
by somerandomguy
Wed Nov 28, 2018 6:29 pm
Forum: Closed Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 22947

Re: silicon policy is too fucking long again

That's basically what our silicon policy is now, with crap cut out. You have to let the RD or Captain change your laws unless you have a specific reason to think they're harmful. That's part of 6 and 6.1. You can deny with probable cause and 'not having access as part of their job' is probably caus...
by somerandomguy
Wed Nov 28, 2018 5:51 pm
Forum: Closed Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 22947

Re: silicon policy is too fucking long again

1: use common sense, the armory has weapons and greyshirts frequently target it, plus a broken lightbulb isn't a real problem Jesus man, reading comprehension. It's not about the light bulb. WarbossLincoln's proposal had these two statements: - You are only allowed to deny access to an area when th...
by somerandomguy
Wed Nov 28, 2018 5:42 pm
Forum: Closed Policy Discussion
Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
Replies: 66
Views: 15435

Re: Silicon Protections 2.1.6.5 - interpretation and concerns

>can't make an excuse for silicon policy
hahahahahhahaha
Just say you're hardcoded to interpret a lack of upload access as likely harm

>OOC policy shouldn't override laws
Well good luck with either AIs that lock everything down to stop harm or lawsets that you need a law degree to understand
by somerandomguy
Wed Nov 28, 2018 4:15 pm
Forum: Closed Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 22947

Re: silicon policy is too fucking long again

1: use common sense, the armory has weapons and greyshirts frequently target it, plus a broken lightbulb isn't a real problem
2: heads of staff (especially the captain) are vetted heavily, otherwise you get "captain secedes from NT" shifts
by somerandomguy
Wed Nov 28, 2018 2:55 pm
Forum: Closed Policy Discussion
Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
Replies: 66
Views: 15435

Re: Silicon Protections 2.1.6.5 - interpretation and concerns

Anything else falls under Law 1. Except, that it doesn't. CE doesn't get access to upload. You can deny entry. I can only assume you haven't read my post or I am so bad at getting my point across... Asimov law: You cannot pull the law 1 card and thus must allow access. <--- !!! ---> Policies: You c...
by somerandomguy
Wed Nov 28, 2018 1:04 pm
Forum: Closed Policy Discussion
Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
Replies: 66
Views: 15435

Re: Silicon Protections 2.1.6.5 - interpretation and concerns

Issue with probable cause:
>be me
>shit ai
>captain wants to upload
>ask him what law
>refuses to answer
>"if your law wasn't harmful you would say"
>"I just want to upload something"
>"can't let you, probable cause!"
by somerandomguy
Tue Nov 27, 2018 2:53 pm
Forum: Closed Policy Discussion
Topic: At what point does a bundle of cells become a human?
Replies: 33
Views: 7292

Re: At what point does a bundle of cells become a human?

I'd say it's from the moment cloning begins; however, corpses are not human and cloning a known traitor without being ordered to is not something an Asimov cyborg would be doing. A real Asimov cyborg would destroy cloning because it allows more humans to be made, thus, more humans to be harmed. Tha...
by somerandomguy
Tue Nov 27, 2018 12:54 pm
Forum: Closed Policy Discussion
Topic: At what point does a bundle of cells become a human?
Replies: 33
Views: 7292

Re: At what point does a bundle of cells become a human?

Bleh. I used to be this kind of AI, vigorously preventing any harm even when it would be more fun to feign ignorance They probably cloned the person because they felt an obligation to "undo" the harm Also when someone is cloned they become a new living mob/living/carbon/human, thus being h...
by somerandomguy
Tue Nov 27, 2018 1:22 am
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68877

Re: Economy System Feedback Thread

oranges wrote:it's not balanced enough to do that, as per usual for things you work on
it's make it more balanced than it is now
by somerandomguy
Tue Nov 27, 2018 12:23 am
Forum: General Chat
Topic: Admins disappeared my thread
Replies: 222
Views: 53008

Re: Admins disappeared my thread

horrid anime faces. https://i.imgur.com/S0CtQl1.jpg Anime faces are definitely better. With the highly stylized ones it might be the case that you need to have consumed a lot of less stylized anime to appreciate them. I see that in a lot of franchises with a large American consumer base (which is, ...
by somerandomguy
Mon Nov 26, 2018 7:48 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68877

Re: Economy System Feedback Thread

snip Yeah this seems to be a problem with how money is generated. again, steal from goonconomy. Limit the resources. Make research points worth significantly less dosh, possibly 1/100th of a dosh so you end up with around 300 credits a minute passive generation to the RnD budget. Make removing dosh...
by somerandomguy
Mon Nov 26, 2018 7:42 pm
Forum: Closed Policy Discussion
Topic: Following syndicate operatives with suit sensors on.
Replies: 20
Views: 3651

Re: Following syndicate operatives with suit sensors on.

if they found it because of the sensors alone then that's on the ops
if the sensors were turned off and the shuttle moved, or they didn't even check sensors then that's breaking the rule
by somerandomguy
Mon Nov 26, 2018 2:26 pm
Forum: Closed Policy Discussion
Topic: bottle of blood and blood contract as a non antag
Replies: 59
Views: 12776

Re: bottle of blood and blood contract as a non antag

In case anyone was unaware, the bottle sells for a whole lot through cargo. I might be misremembering, but I think it's worth like 30,000 credits? That's enough to instantly unlock a few shuttles, a couple crates of pizza or even buy a null crate. The only options for the bottle aren't "use if...
by somerandomguy
Mon Nov 26, 2018 2:14 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 68877

Re: Economy System Feedback Thread

Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates. yeah can someone remo...
by somerandomguy
Mon Nov 26, 2018 1:59 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109562

Re: Clockwork Cult (now off of rotation, suggestions go in this thread)

Dead game mode is dead. its a waste of good spriting to throw away clockcult, it can definitely be repurposed in some way and yog is hosting it if you want to see how its going thus far. IMO the community whined too much about being one (robust) or the other (unrobust). besides, whats harder, repur...
by somerandomguy
Mon Nov 26, 2018 1:57 pm
Forum: Ideas
Topic: Nukie comms agent
Replies: 10
Views: 2199

Re: Nukie comms agent

adamkad1 wrote:Problem is, 1-nukies dont have camera console, and 2-your losing firepower
1- they do and
2- this is proposing adding a separate comms agent to the nukie ship
by somerandomguy
Mon Nov 26, 2018 1:11 pm
Forum: Closed Policy Discussion
Topic: Following syndicate operatives with suit sensors on.
Replies: 20
Views: 3651

Re: Following syndicate operatives with suit sensors on.

Anonmare wrote:
MortoSasye wrote:One of the operatives got a centcom official suit on if i recall correctly! That's how they tracked them back.
If you're dumb enough to not check for sensors on your stolen jumpsuit, it's your own fault you get dunked on
Pretty sure they would've got it from the centcom outfit kit
by somerandomguy
Mon Nov 26, 2018 1:09 pm
Forum: General Chat
Topic: Admins disappeared my thread
Replies: 222
Views: 53008

Re: Admins disappeared my thread

actionb wrote:snip
Yeah commits are there but most people won't bother to look at that or search it
Plus most of the documentation is usually in a pr, so if that gets erased you have a literal undocumented feature that people will probably think is a bug
by somerandomguy
Mon Nov 26, 2018 3:22 am
Forum: Ideas
Topic: Wizard VR
Replies: 7
Views: 2813

Re: Wizard VR

They did change it to only keep ckey (but it was to fix a number of bugs rather than for wiz VR) so this is totally possible
by somerandomguy
Sun Nov 25, 2018 9:22 pm
Forum: General Chat
Topic: Admins disappeared my thread
Replies: 222
Views: 53008

Re: Admins disappeared my thread

... is part of the trend of corporations turning away from common sense and towards politics. On one hand, the reality is that corporate censorship like this does help with good PR, one the other hand Code of Conducts are used for sniping people who disagree with your side. This has nothing to do w...
by somerandomguy
Sun Nov 25, 2018 4:40 am
Forum: Video Games
Topic: Fallout 76
Replies: 61
Views: 16530

Re: Fallout 76

My friend bought this for me as a thanks for helping him with something. It's pretty boring AND buggy. Had to tweak the config file to unlock the FPS cap, turn off vsync, and fix the FOV. Starting weapons are boring as fuck, being all pipe weapons. Hit level 10 and am starting to get actual guns an...
by somerandomguy
Sat Nov 24, 2018 2:16 pm
Forum: General Chat
Topic: 11/22/2018 Cabbagetoss Incident - Imsxz (? Confirm) We are all coming together to solve this problem
Replies: 42
Views: 12184

Re: 11/22/2018 Cabbagetoss Incident - Imsxz (? Confirm) We are all coming together to solve this problem

Don't try to play this game with me, I am playing with a full hand. Your hand is bunk! You put on an air of helpfulness in order to avoid providing answers to the real questions at hand (for example, why did you put those cabbages into your hands and then use them to hurt people with the cabbage???...
by somerandomguy
Sat Nov 24, 2018 2:11 pm
Forum: Ideas
Topic: Get rid of the Science department.
Replies: 11
Views: 3157

Re: Get rid of the Science department.

Yeah lets give medical everything, lets turn this into a fkin medical station! Dont you know toxins is lorewise the most relevant place >lore on tg lol Medical is another disaster of a department, but only because of how easy medical is on tg. Giving lifeform-related and research to medical would i...
by somerandomguy
Sat Nov 24, 2018 2:09 pm
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 11284

Re: Some Ideas to make hivemind not such a shitty mode.

just make *sleep and the sleep verb knock out the assimilator too
by somerandomguy
Sat Nov 24, 2018 5:03 am
Forum: Ideas
Topic: Get rid of the Science department.
Replies: 11
Views: 3157

Re: Get rid of the Science department.

Yeah lets give medical everything, lets turn this into a fkin medical station! Dont you know toxins is lorewise the most relevant place >lore on tg lol Medical is another disaster of a department, but only because of how easy medical is on tg. Giving lifeform-related and research to medical would i...
by somerandomguy
Fri Nov 23, 2018 2:58 pm
Forum: Ideas
Topic: Get rid of the Science department.
Replies: 11
Views: 3157

Re: Get rid of the Science department.

It is unfortunate that there is no real 'science' in the science department. We get a glorified cow breeder, a bomb maker and a button pusher. ' Nanites don't count as research since you're just waiting for the button pusher to push the buttons to make nanites then you get nanites. There's no resea...
by somerandomguy
Fri Nov 23, 2018 2:56 pm
Forum: General Chat
Topic: Admins disappeared my thread
Replies: 222
Views: 53008

Re: Admins disappeared my thread

the real stupid thing is that github 404s everything made by someone who said a few rude words when they can just remove the offending content and lock them from commenting/PRing it also messes up repo history when issues/PRs (possibly containing the only docs on a feature or issue) disappear with n...
by somerandomguy
Fri Nov 23, 2018 2:47 pm
Forum: General Chat
Topic: 11/22/2018 Cabbagetoss Incident - Imsxz (? Confirm) We are all coming together to solve this problem
Replies: 42
Views: 12184

Re: 11/22/2018 Cabbagetoss Incident - Imsxz (? Confirm) We are all coming together to solve this problem

Higashikata Josuke wrote:Where I live it's crime to share chat logs without explicit permission from both parties.
There's one problem with that.

Image
alright so you cant share them but what about tonto
by somerandomguy
Fri Nov 23, 2018 2:45 pm
Forum: Closed Policy Discussion
Topic: Movement Speed
Replies: 221
Views: 54268

Re: Movement Speed

If we are concerned that slower speed will make stun weapons far more powerful, we could examine reworking stun weapons to not be as instantly a 1 hit win. Perhaps making it that a standard ranged stun will, if you take a shit, knock you on the ground and slow you down but not stop you from moving....
by somerandomguy
Fri Nov 23, 2018 3:04 am
Forum: Video Games
Topic: Fallout 76
Replies: 61
Views: 16530

Re: Fallout 76

I'm not paying ~£60 for an MMO, let alone one that doesn't even encrypt your connection to the server or have client-side cheat detection. That is the *height* of laziness to me. It would have been a superior product if it wasn't multiplayer, and then it would just be plain old boring, instead of b...
by somerandomguy
Thu Nov 22, 2018 9:24 pm
Forum: Coding Feedback
Topic: Standard borg zipties
Replies: 72
Views: 11832

Re: Standard borg zipties

Any Borg that can get the flash stun has other methods of locking you down anyway or can flat valid you, so the cuffs aren't really the underlying problem. This is true, any borg has a sort of unconventional way of stunning that goes along with their flash. Not all of them are decent though. If the...
by somerandomguy
Thu Nov 22, 2018 7:44 pm
Forum: Coding Feedback
Topic: Standard borg zipties
Replies: 72
Views: 11832

Re: Standard borg zipties

Yakumo_Chen wrote:Aside from the buckle-tossing trick (which I think is exploity), standard borgs don't even have a way to stun on their own to cuff, even with hacking.
what are flashes
by somerandomguy
Thu Nov 22, 2018 7:42 pm
Forum: Ideas
Topic: bunch of ideas
Replies: 6
Views: 1648

Re: bunch of ideas

Get the holopara that holds items and give it a gun Get some buddies with guns Subvert borgos Use grenades There's hundreds of methods of area denial. Get good. Turrets are not that strong anyway and die in a couple hits or one ion Which is why you use !!FUN!! guns like grav in attract mode and sur...
by somerandomguy
Thu Nov 22, 2018 7:10 pm
Forum: Ideas
Topic: bunch of ideas
Replies: 6
Views: 1648

Re: bunch of ideas

2. But you can't make turrets hit everyone else and not you
by somerandomguy
Wed Nov 21, 2018 3:42 am
Forum: Closed Policy Discussion
Topic: bottle of blood and blood contract as a non antag
Replies: 59
Views: 12776

Re: bottle of blood and blood contract as a non antag

I find the Legion data to be questionable. I rarely see anyone activate Legion, much less kill it, in the many hours I play weekly. Bubblegum, on the other hand, is killed almost every round. Bubblegum loot is just too good in general. Yeah Voice of God can be pretty powerful in the right hands but...
by somerandomguy
Tue Nov 20, 2018 7:55 pm
Forum: Coding Feedback
Topic: Chef CQC combat is beyond broken and needs fixing
Replies: 42
Views: 9221

Re: Chef CQC combat is beyond broken and needs fixing

BeeSting12 wrote:
Zarniwoop wrote:I didn't imply it, I declared it. You're probably an alt too if you're disagreeing with me.
are you trolling right now?
crap I got baited so hard
by somerandomguy
Tue Nov 20, 2018 4:04 pm
Forum: Coding Feedback
Topic: Chef CQC combat is beyond broken and needs fixing
Replies: 42
Views: 9221

Re: Chef CQC combat is beyond broken and needs fixing

That's goofcode for ya. Stop merging his garbage. It was Naksu who made it get your facts right instead of immediately jumping to blame goofball for everything you hate. https://github.com/tgstation/tgstation/pull/35417 Goofcode is just a euphemism for shit code, relax, you spaz. >his garbage >just...
by somerandomguy
Tue Nov 20, 2018 12:30 pm
Forum: General Chat
Topic: Some changes.
Replies: 41
Views: 62944

Re: Some changes.

Zarniwoop wrote:
MrStonedOne wrote: Its unprofessional and kinda shitty
This actually matters to you? Coulda fooled me with all the shitposting some of the staff around here does in serious topics. Seems like unprofessional and shitty is par for the course.
t. shitpost
by somerandomguy
Mon Nov 19, 2018 2:14 am
Forum: Coding Feedback
Topic: Chef CQC combat is beyond broken and needs fixing
Replies: 42
Views: 9221

Re: Chef CQC combat is beyond broken and needs fixing

Denton wrote:A single foam name deletes the whole kitchen
what
by somerandomguy
Sun Nov 18, 2018 9:25 pm
Forum: General Chat
Topic: Excessive Vote Manipulation on /tg/
Replies: 98
Views: 23505

Re: Excessive Vote Manipulation on /tg/

I very rarely post comments on the github. I had no involvement on the PR. removing oranges from the coding team... when do we hold the vote on that? when we have the vote to remove you from the server and forums In the spirit of this vote, I offer you a compromise: Option 1: Leave everything as is...
by somerandomguy
Sun Nov 18, 2018 8:01 pm
Forum: General Chat
Topic: Excessive Vote Manipulation on /tg/
Replies: 98
Views: 23505

Re: Excessive Vote Manipulation on /tg/

BONERMASTER wrote:removing oranges from the coding team... when do we hold the vote on that?
when we have the vote to remove you from the server and forums
by somerandomguy
Sun Nov 18, 2018 3:36 pm
Forum: General Chat
Topic: Excessive Vote Manipulation on /tg/
Replies: 98
Views: 23505

Re: Excessive Vote Manipulation on /tg/

Nilons wrote:itt: people didnt know how irv polling worked when they voted and now are upset
itt: people still don't know how irv polling works
by somerandomguy
Fri Nov 16, 2018 7:10 pm
Forum: Town Hall
Topic: Results of the felinid vote
Replies: 171
Views: 59872

Re: Results of the felinid vote

Ayy Lemoh wrote:
CreationPro wrote:goddamn nazi goofball at it again
goofball is the left.
shezza is the right.
oranges is the center.

but where's the russian hackers?
Felinid's totally the far right
by somerandomguy
Fri Nov 16, 2018 2:08 pm
Forum: Closed Policy Discussion
Topic: bottle of blood and blood contract as a non antag
Replies: 59
Views: 12776

Re: bottle of blood and blood contract as a non antag

What makes a boss item so special cobby? What gives miners and miners alone the exclusive privilege to self antag? Finding morph on lavaland is way easier than turning yourself into a ling in xenobio. What's the difference between killing bubblegum and using your meme items and making a maxcap and ...
by somerandomguy
Fri Nov 16, 2018 1:19 pm
Forum: General Chat
Topic: Excessive Vote Manipulation on /tg/
Replies: 98
Views: 23505

Re: Excessive Vote Manipulation on /tg/

you're still suggesting that they would change their literal entire belief system because of two unrelated options :roll: What about those people that were undecided? What if someone thought "hey, catgirls aren't really my thing, but ethereals sound really cool, I'll vote them in instead!"...