Search found 749 matches
- Thu Nov 29, 2018 12:56 pm
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22947
Re: silicon policy is too fucking long again
Started up my professional diagramming software to visualize one of the main issues I have with silicon policy. Be warned though, it may be difficult to understand without knowledge of the LePUS3 object-oriented modeling language. Current state as I see it: https://imgur.com/QtgvrJl The state I wou...
- Thu Nov 29, 2018 12:48 pm
- Forum: Closed Policy Discussion
- Topic: About Research Directors purchasing guns at round start with their budgets.
- Replies: 12
- Views: 3010
Re: About Research Directors purchasing guns at round start with their budgets.
I have some general feedback on department budgets. I don't feel like they enhance gameplay. Sharing the same budget constraint is an interesting dynamic. It creates dilemmas when two different goods are requested. It also removes some of the duties cargo would normally perform, like seeking permis...
- Thu Nov 29, 2018 3:28 am
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22947
Re: silicon policy is too fucking long again
how is wew ooc
Re: Wizard VR
I imagine that you need either a "VR Safe" spellbook or have pre-set spell allotments to avoid shenanigans such as Summon Guns/Magic/Ghosts, (S)Laughter Demons, Teleportation, and apprentices. not much of an issue seeing as that was done for uplinks (otherwise you could get a frame cart, ...
- Wed Nov 28, 2018 6:29 pm
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22947
Re: silicon policy is too fucking long again
That's basically what our silicon policy is now, with crap cut out. You have to let the RD or Captain change your laws unless you have a specific reason to think they're harmful. That's part of 6 and 6.1. You can deny with probable cause and 'not having access as part of their job' is probably caus...
- Wed Nov 28, 2018 5:51 pm
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22947
Re: silicon policy is too fucking long again
1: use common sense, the armory has weapons and greyshirts frequently target it, plus a broken lightbulb isn't a real problem Jesus man, reading comprehension. It's not about the light bulb. WarbossLincoln's proposal had these two statements: - You are only allowed to deny access to an area when th...
- Wed Nov 28, 2018 5:42 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
- Replies: 66
- Views: 15435
Re: Silicon Protections 2.1.6.5 - interpretation and concerns
>can't make an excuse for silicon policy
hahahahahhahaha
Just say you're hardcoded to interpret a lack of upload access as likely harm
>OOC policy shouldn't override laws
Well good luck with either AIs that lock everything down to stop harm or lawsets that you need a law degree to understand
hahahahahhahaha
Just say you're hardcoded to interpret a lack of upload access as likely harm
>OOC policy shouldn't override laws
Well good luck with either AIs that lock everything down to stop harm or lawsets that you need a law degree to understand
- Wed Nov 28, 2018 4:15 pm
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22947
Re: silicon policy is too fucking long again
1: use common sense, the armory has weapons and greyshirts frequently target it, plus a broken lightbulb isn't a real problem
2: heads of staff (especially the captain) are vetted heavily, otherwise you get "captain secedes from NT" shifts
2: heads of staff (especially the captain) are vetted heavily, otherwise you get "captain secedes from NT" shifts
- Wed Nov 28, 2018 2:55 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
- Replies: 66
- Views: 15435
Re: Silicon Protections 2.1.6.5 - interpretation and concerns
Anything else falls under Law 1. Except, that it doesn't. CE doesn't get access to upload. You can deny entry. I can only assume you haven't read my post or I am so bad at getting my point across... Asimov law: You cannot pull the law 1 card and thus must allow access. <--- !!! ---> Policies: You c...
- Wed Nov 28, 2018 1:04 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
- Replies: 66
- Views: 15435
Re: Silicon Protections 2.1.6.5 - interpretation and concerns
Issue with probable cause:
>be me
>shit ai
>captain wants to upload
>ask him what law
>refuses to answer
>"if your law wasn't harmful you would say"
>"I just want to upload something"
>"can't let you, probable cause!"
>be me
>shit ai
>captain wants to upload
>ask him what law
>refuses to answer
>"if your law wasn't harmful you would say"
>"I just want to upload something"
>"can't let you, probable cause!"
- Tue Nov 27, 2018 2:53 pm
- Forum: Closed Policy Discussion
- Topic: At what point does a bundle of cells become a human?
- Replies: 33
- Views: 7292
Re: At what point does a bundle of cells become a human?
I'd say it's from the moment cloning begins; however, corpses are not human and cloning a known traitor without being ordered to is not something an Asimov cyborg would be doing. A real Asimov cyborg would destroy cloning because it allows more humans to be made, thus, more humans to be harmed. Tha...
- Tue Nov 27, 2018 12:54 pm
- Forum: Closed Policy Discussion
- Topic: At what point does a bundle of cells become a human?
- Replies: 33
- Views: 7292
Re: At what point does a bundle of cells become a human?
Bleh. I used to be this kind of AI, vigorously preventing any harm even when it would be more fun to feign ignorance They probably cloned the person because they felt an obligation to "undo" the harm Also when someone is cloned they become a new living mob/living/carbon/human, thus being h...
- Tue Nov 27, 2018 1:22 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68877
Re: Economy System Feedback Thread
it's make it more balanced than it is noworanges wrote:it's not balanced enough to do that, as per usual for things you work on
- Tue Nov 27, 2018 12:23 am
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 53008
Re: Admins disappeared my thread
horrid anime faces. https://i.imgur.com/S0CtQl1.jpg Anime faces are definitely better. With the highly stylized ones it might be the case that you need to have consumed a lot of less stylized anime to appreciate them. I see that in a lot of franchises with a large American consumer base (which is, ...
- Mon Nov 26, 2018 7:48 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68877
Re: Economy System Feedback Thread
snip Yeah this seems to be a problem with how money is generated. again, steal from goonconomy. Limit the resources. Make research points worth significantly less dosh, possibly 1/100th of a dosh so you end up with around 300 credits a minute passive generation to the RnD budget. Make removing dosh...
- Mon Nov 26, 2018 7:42 pm
- Forum: Closed Policy Discussion
- Topic: Following syndicate operatives with suit sensors on.
- Replies: 20
- Views: 3651
Re: Following syndicate operatives with suit sensors on.
if they found it because of the sensors alone then that's on the ops
if the sensors were turned off and the shuttle moved, or they didn't even check sensors then that's breaking the rule
if the sensors were turned off and the shuttle moved, or they didn't even check sensors then that's breaking the rule
- Mon Nov 26, 2018 2:26 pm
- Forum: Closed Policy Discussion
- Topic: bottle of blood and blood contract as a non antag
- Replies: 59
- Views: 12776
Re: bottle of blood and blood contract as a non antag
In case anyone was unaware, the bottle sells for a whole lot through cargo. I might be misremembering, but I think it's worth like 30,000 credits? That's enough to instantly unlock a few shuttles, a couple crates of pizza or even buy a null crate. The only options for the bottle aren't "use if...
- Mon Nov 26, 2018 2:14 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68877
Re: Economy System Feedback Thread
Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates. yeah can someone remo...
- Mon Nov 26, 2018 1:59 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109562
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
Dead game mode is dead. its a waste of good spriting to throw away clockcult, it can definitely be repurposed in some way and yog is hosting it if you want to see how its going thus far. IMO the community whined too much about being one (robust) or the other (unrobust). besides, whats harder, repur...
- Mon Nov 26, 2018 1:57 pm
- Forum: Ideas
- Topic: Nukie comms agent
- Replies: 10
- Views: 2199
Re: Nukie comms agent
1- they do andadamkad1 wrote:Problem is, 1-nukies dont have camera console, and 2-your losing firepower
2- this is proposing adding a separate comms agent to the nukie ship
- Mon Nov 26, 2018 1:11 pm
- Forum: Closed Policy Discussion
- Topic: Following syndicate operatives with suit sensors on.
- Replies: 20
- Views: 3651
Re: Following syndicate operatives with suit sensors on.
Pretty sure they would've got it from the centcom outfit kitAnonmare wrote:If you're dumb enough to not check for sensors on your stolen jumpsuit, it's your own fault you get dunked onMortoSasye wrote:One of the operatives got a centcom official suit on if i recall correctly! That's how they tracked them back.
- Mon Nov 26, 2018 1:09 pm
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 53008
Re: Admins disappeared my thread
Yeah commits are there but most people won't bother to look at that or search itactionb wrote:snip
Plus most of the documentation is usually in a pr, so if that gets erased you have a literal undocumented feature that people will probably think is a bug
Re: Wizard VR
They did change it to only keep ckey (but it was to fix a number of bugs rather than for wiz VR) so this is totally possible
- Sun Nov 25, 2018 9:22 pm
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 53008
Re: Admins disappeared my thread
... is part of the trend of corporations turning away from common sense and towards politics. On one hand, the reality is that corporate censorship like this does help with good PR, one the other hand Code of Conducts are used for sniping people who disagree with your side. This has nothing to do w...
- Sun Nov 25, 2018 4:40 am
- Forum: Video Games
- Topic: Fallout 76
- Replies: 61
- Views: 16530
Re: Fallout 76
My friend bought this for me as a thanks for helping him with something. It's pretty boring AND buggy. Had to tweak the config file to unlock the FPS cap, turn off vsync, and fix the FOV. Starting weapons are boring as fuck, being all pipe weapons. Hit level 10 and am starting to get actual guns an...
- Sat Nov 24, 2018 2:16 pm
- Forum: General Chat
- Topic: 11/22/2018 Cabbagetoss Incident - Imsxz (? Confirm) We are all coming together to solve this problem
- Replies: 42
- Views: 12184
Re: 11/22/2018 Cabbagetoss Incident - Imsxz (? Confirm) We are all coming together to solve this problem
Don't try to play this game with me, I am playing with a full hand. Your hand is bunk! You put on an air of helpfulness in order to avoid providing answers to the real questions at hand (for example, why did you put those cabbages into your hands and then use them to hurt people with the cabbage???...
- Sat Nov 24, 2018 2:11 pm
- Forum: Ideas
- Topic: Get rid of the Science department.
- Replies: 11
- Views: 3157
Re: Get rid of the Science department.
Yeah lets give medical everything, lets turn this into a fkin medical station! Dont you know toxins is lorewise the most relevant place >lore on tg lol Medical is another disaster of a department, but only because of how easy medical is on tg. Giving lifeform-related and research to medical would i...
- Sat Nov 24, 2018 2:09 pm
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11284
Re: Some Ideas to make hivemind not such a shitty mode.
just make *sleep and the sleep verb knock out the assimilator too
- Sat Nov 24, 2018 5:03 am
- Forum: Ideas
- Topic: Get rid of the Science department.
- Replies: 11
- Views: 3157
Re: Get rid of the Science department.
Yeah lets give medical everything, lets turn this into a fkin medical station! Dont you know toxins is lorewise the most relevant place >lore on tg lol Medical is another disaster of a department, but only because of how easy medical is on tg. Giving lifeform-related and research to medical would i...
- Fri Nov 23, 2018 2:58 pm
- Forum: Ideas
- Topic: Get rid of the Science department.
- Replies: 11
- Views: 3157
Re: Get rid of the Science department.
It is unfortunate that there is no real 'science' in the science department. We get a glorified cow breeder, a bomb maker and a button pusher. ' Nanites don't count as research since you're just waiting for the button pusher to push the buttons to make nanites then you get nanites. There's no resea...
- Fri Nov 23, 2018 2:56 pm
- Forum: General Chat
- Topic: Admins disappeared my thread
- Replies: 222
- Views: 53008
Re: Admins disappeared my thread
the real stupid thing is that github 404s everything made by someone who said a few rude words when they can just remove the offending content and lock them from commenting/PRing it also messes up repo history when issues/PRs (possibly containing the only docs on a feature or issue) disappear with n...
- Fri Nov 23, 2018 2:47 pm
- Forum: General Chat
- Topic: 11/22/2018 Cabbagetoss Incident - Imsxz (? Confirm) We are all coming together to solve this problem
- Replies: 42
- Views: 12184
- Fri Nov 23, 2018 2:45 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54268
Re: Movement Speed
If we are concerned that slower speed will make stun weapons far more powerful, we could examine reworking stun weapons to not be as instantly a 1 hit win. Perhaps making it that a standard ranged stun will, if you take a shit, knock you on the ground and slow you down but not stop you from moving....
- Fri Nov 23, 2018 3:04 am
- Forum: Video Games
- Topic: Fallout 76
- Replies: 61
- Views: 16530
Re: Fallout 76
I'm not paying ~£60 for an MMO, let alone one that doesn't even encrypt your connection to the server or have client-side cheat detection. That is the *height* of laziness to me. It would have been a superior product if it wasn't multiplayer, and then it would just be plain old boring, instead of b...
- Thu Nov 22, 2018 9:24 pm
- Forum: Coding Feedback
- Topic: Standard borg zipties
- Replies: 72
- Views: 11832
Re: Standard borg zipties
Any Borg that can get the flash stun has other methods of locking you down anyway or can flat valid you, so the cuffs aren't really the underlying problem. This is true, any borg has a sort of unconventional way of stunning that goes along with their flash. Not all of them are decent though. If the...
- Thu Nov 22, 2018 7:44 pm
- Forum: Coding Feedback
- Topic: Standard borg zipties
- Replies: 72
- Views: 11832
Re: Standard borg zipties
what are flashesYakumo_Chen wrote:Aside from the buckle-tossing trick (which I think is exploity), standard borgs don't even have a way to stun on their own to cuff, even with hacking.
- Thu Nov 22, 2018 7:42 pm
- Forum: Ideas
- Topic: bunch of ideas
- Replies: 6
- Views: 1648
Re: bunch of ideas
Get the holopara that holds items and give it a gun Get some buddies with guns Subvert borgos Use grenades There's hundreds of methods of area denial. Get good. Turrets are not that strong anyway and die in a couple hits or one ion Which is why you use !!FUN!! guns like grav in attract mode and sur...
- Thu Nov 22, 2018 7:10 pm
- Forum: Ideas
- Topic: bunch of ideas
- Replies: 6
- Views: 1648
Re: bunch of ideas
2. But you can't make turrets hit everyone else and not you
- Wed Nov 21, 2018 3:42 am
- Forum: Closed Policy Discussion
- Topic: bottle of blood and blood contract as a non antag
- Replies: 59
- Views: 12776
Re: bottle of blood and blood contract as a non antag
I find the Legion data to be questionable. I rarely see anyone activate Legion, much less kill it, in the many hours I play weekly. Bubblegum, on the other hand, is killed almost every round. Bubblegum loot is just too good in general. Yeah Voice of God can be pretty powerful in the right hands but...
- Tue Nov 20, 2018 7:55 pm
- Forum: Coding Feedback
- Topic: Chef CQC combat is beyond broken and needs fixing
- Replies: 42
- Views: 9221
Re: Chef CQC combat is beyond broken and needs fixing
crap I got baited so hardBeeSting12 wrote:are you trolling right now?Zarniwoop wrote:I didn't imply it, I declared it. You're probably an alt too if you're disagreeing with me.
- Tue Nov 20, 2018 4:04 pm
- Forum: Coding Feedback
- Topic: Chef CQC combat is beyond broken and needs fixing
- Replies: 42
- Views: 9221
Re: Chef CQC combat is beyond broken and needs fixing
That's goofcode for ya. Stop merging his garbage. It was Naksu who made it get your facts right instead of immediately jumping to blame goofball for everything you hate. https://github.com/tgstation/tgstation/pull/35417 Goofcode is just a euphemism for shit code, relax, you spaz. >his garbage >just...
- Tue Nov 20, 2018 12:30 pm
- Forum: General Chat
- Topic: Some changes.
- Replies: 41
- Views: 62944
Re: Some changes.
t. shitpostZarniwoop wrote:This actually matters to you? Coulda fooled me with all the shitposting some of the staff around here does in serious topics. Seems like unprofessional and shitty is par for the course.MrStonedOne wrote: Its unprofessional and kinda shitty
- Mon Nov 19, 2018 9:24 pm
- Forum: General Chat
- Topic: Do potions applied before a sentience potion have any effect on the now-sentient creature?
- Replies: 3
- Views: 1388
Re: Do potions applied before a sentience potion have any effect on the now-sentient creature?
love potion may need a mind/ckey but otherwise it'll work
- Mon Nov 19, 2018 2:14 am
- Forum: Coding Feedback
- Topic: Chef CQC combat is beyond broken and needs fixing
- Replies: 42
- Views: 9221
Re: Chef CQC combat is beyond broken and needs fixing
whatDenton wrote:A single foam name deletes the whole kitchen
- Sun Nov 18, 2018 9:25 pm
- Forum: General Chat
- Topic: Excessive Vote Manipulation on /tg/
- Replies: 98
- Views: 23505
Re: Excessive Vote Manipulation on /tg/
I very rarely post comments on the github. I had no involvement on the PR. removing oranges from the coding team... when do we hold the vote on that? when we have the vote to remove you from the server and forums In the spirit of this vote, I offer you a compromise: Option 1: Leave everything as is...
- Sun Nov 18, 2018 8:01 pm
- Forum: General Chat
- Topic: Excessive Vote Manipulation on /tg/
- Replies: 98
- Views: 23505
Re: Excessive Vote Manipulation on /tg/
when we have the vote to remove you from the server and forumsBONERMASTER wrote:removing oranges from the coding team... when do we hold the vote on that?
- Sun Nov 18, 2018 3:36 pm
- Forum: General Chat
- Topic: Excessive Vote Manipulation on /tg/
- Replies: 98
- Views: 23505
Re: Excessive Vote Manipulation on /tg/
itt: people still don't know how irv polling worksNilons wrote:itt: people didnt know how irv polling worked when they voted and now are upset
- Fri Nov 16, 2018 7:10 pm
- Forum: Town Hall
- Topic: Results of the felinid vote
- Replies: 171
- Views: 59872
Re: Results of the felinid vote
Felinid's totally the far rightAyy Lemoh wrote:goofball is the left.CreationPro wrote:goddamn nazi goofball at it again
shezza is the right.
oranges is the center.
but where's the russian hackers?
- Fri Nov 16, 2018 2:08 pm
- Forum: Closed Policy Discussion
- Topic: bottle of blood and blood contract as a non antag
- Replies: 59
- Views: 12776
Re: bottle of blood and blood contract as a non antag
What makes a boss item so special cobby? What gives miners and miners alone the exclusive privilege to self antag? Finding morph on lavaland is way easier than turning yourself into a ling in xenobio. What's the difference between killing bubblegum and using your meme items and making a maxcap and ...
- Fri Nov 16, 2018 1:19 pm
- Forum: General Chat
- Topic: Excessive Vote Manipulation on /tg/
- Replies: 98
- Views: 23505
Re: Excessive Vote Manipulation on /tg/
you're still suggesting that they would change their literal entire belief system because of two unrelated options :roll: What about those people that were undecided? What if someone thought "hey, catgirls aren't really my thing, but ethereals sound really cool, I'll vote them in instead!"...