Still worksVile Beggar wrote:borgs have two intents thoughShadowflame909 wrote:Help intent you buckle, disarm intent you strip, grab intent you buckle, harm intent you strip.
makes sense to me.
Search found 749 matches
- Tue Apr 02, 2019 3:11 pm
- Forum: Ideas
- Topic: Fixing the Left Click+Drag Conflict For Borgs
- Replies: 12
- Views: 3147
Re: Fixing the Left Click+Drag Conflict For Borgs
- Tue Apr 02, 2019 3:10 pm
- Forum: General Chat
- Topic: 80+ admins yet there arent enough for 2/3 of the day
- Replies: 156
- Views: 44601
Re: 80+ admins yet there arent enough for 2/3 of the day
>which you can do by asking an admin
If you ask an admin that after ahelping someone they won't answer
If you ask an admin that after ahelping someone they won't answer
- Sat Mar 30, 2019 1:34 pm
- Forum: General Chat
- Topic: 80+ admins yet there arent enough for 2/3 of the day
- Replies: 156
- Views: 44601
Re: 80+ admins yet there arent enough for 2/3 of the day
But January 4th already happened :^)Tlaltecuhtli wrote:i give you a death line admin team, after 1/4/19 i ll organize anti grief squads and solve problems icly
I can't tell if this is a joke or notKarp wrote:CENSORED PENDING HEADMIN APPROVAL
- Tue Mar 26, 2019 5:26 pm
- Forum: Ideas
- Topic: Port vampire to /tg/
- Replies: 19
- Views: 4935
Re: Port vampire to /tg/
New good modes means a lower chance of a bad modeconfused rock wrote:We don’t need new modes while current ones are a shitshow, cultists can store 4 stunmutes in their arm for free and an antag that gains power by standing still can give you an instant heart attack without warning
- Mon Mar 25, 2019 11:36 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622190
Re: Pet Peeves Thread - Little things that REALLY annoy you
They don't even need to leave, the morgue is right therecedarbridge wrote:People who smash up medbay should leave in bodybags.NoxVS wrote:People who crowd in medical and break into chemistry to make a cure for the disease that you have vaccines for in the chemstorage
- Mon Mar 25, 2019 11:43 am
- Forum: Roleplaying
- Topic: If all the admins gained powers based on their username, and had to fight in a battle royale...
- Replies: 59
- Views: 25837
Re: If all the admins gained powers based on their username, and had to fight in a battle royale...
An admin would be a player in the battle royale though
PKP would kill at least one participant and possibly also be a penguin
PKP would kill at least one participant and possibly also be a penguin
- Mon Mar 25, 2019 1:51 am
- Forum: Ideas
- Topic: Endgame gateway
- Replies: 7
- Views: 2115
Re: Endgame gateway
>lag
Optimizations
Optimizations
- Mon Mar 25, 2019 1:41 am
- Forum: General Chat
- Topic: Which antag would you be in Real Life and why.
- Replies: 11
- Views: 3305
Re: Which antag would you be in Real Life and why.
Wizard if you get 10 spell points per day, buy a ton of items, then spells once I have everything I want Otherwise probably traitor because of the regenerating tc and large amount of cool stuff, could also probably do things with the mars base and (if nukeop items are included) reverse engineering a...
- Thu Mar 21, 2019 2:27 am
- Forum: Thinking Cap
- Topic: THEY FUCKING GOT ME
- Replies: 75
- Views: 21644
Re: THEY FUCKING GOT ME
yeah but you can also fight nazis so does that mean it has a large overlap with antifaiamgoofball wrote:have you considered that the game where you can play as the german reich, specifically AS HITLER, in ww2 may have a very large overlap with internet nazislntigracy wrote:snip
and if it does why were they banned
- Wed Mar 20, 2019 6:09 pm
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 129009
Re: he locked the thread
Wanting equality =/= being an sjwiamgoofball wrote:im nto reading any of this thread but theres nothing wrong with being an sjqwMrStonedOne wrote: Still full sjw.
Sjws are the people that get offended at literally everything
You are (probably and/or usually) not an sjw
- Fri Mar 15, 2019 2:48 am
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 129009
Re: he locked the thread
Yeah but has he gone that personal in the past
If he has well he deserves it
Otherwise maybe he does have some limits
If he has well he deserves it
Otherwise maybe he does have some limits
- Wed Mar 13, 2019 6:51 pm
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 129009
Re: he locked the thread
Person A sends pic to person B, person B never wanted it and posts it publicly as revenge?CreationPro wrote:okay if you know it's a guy it's gay to tap so i'll pass
how the fuck do dick pics even get leaked on ss13 lol
- Wed Mar 13, 2019 6:48 pm
- Forum: General Chat
- Topic: Your first ever SS13 round.
- Replies: 28
- Views: 8769
Re: Your first ever SS13 round.
Walked into maint, saw a bunch of cherry bombs, went to get one, got sucked into the tile they were on and died, not having any idea it was a breach.
- Wed Mar 13, 2019 3:29 pm
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 129009
Re: he locked the thread
Pictures already don't wear shirtsLazengann wrote:Does anyone want me to send them a shirtless pic
- Tue Mar 12, 2019 5:49 pm
- Forum: Ideas
- Topic: Making plasma men suffer perma death
- Replies: 13
- Views: 3369
Re: Making plasma men suffer perma death
Way too much of a nerf, also given their cloning issues they basically already are permadeath
- Tue Mar 12, 2019 2:55 pm
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 129009
Re: he locked the thread
can someone give me the unbiased tldr on what elyina did? dont wanna read this whole thread and the whole other thread. i saw the "threat" on the elections thread but it didnt look like a threat so much as someone who was mad and meant it in a "youll get fired/the community will get ...
- Tue Mar 12, 2019 2:33 pm
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 129009
Re: he locked the thread
can someone give me the unbiased tldr on what elyina did? dont wanna read this whole thread and the whole other thread. i saw the "threat" on the elections thread but it didnt look like a threat so much as someone who was mad and meant it in a "youll get fired/the community will get ...
- Thu Mar 07, 2019 5:57 pm
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 16394
Re: roundstart snails
It was before he got blocked from the repo iircimsxz wrote:moths are MRTYcode how could you let this happen?? this is how he keeps coming backoranges wrote:moths were a shitpost we probably shouldn't have gone ahead with it
- Mon Mar 04, 2019 3:42 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953120
Re: Minor Suggestions
Jzoid wrote:Upon ingesting x amount of holy water, gain immunity to the Cultists one click stun for x amount of time for x amount of attacks.
- Sun Feb 24, 2019 6:24 pm
- Forum: Ideas
- Topic: bluespace market
- Replies: 20
- Views: 5124
Re: bluespace market
In order to fix this, a cash sink would need to be introduced. Something the players can spend money on. My suggestion would be an external merchant, who visits the station and sells things that are not otherwise obtainabe. Of course, coming up with a list of things for the merchant to sell, and ma...
- Fri Feb 22, 2019 8:11 pm
- Forum: Ideas
- Topic: Change the Destructiveness of the Singularity and Tesla
- Replies: 19
- Views: 4859
Re: Change the Destructiveness of the Singularity and Tesla
Currently delamming doesn't pose a threat besides the shuttle being calledwesoda25 wrote:The SM is perfect as is and should not be changed. Making it delam into singulo/tesla always would be super lame and suck the fun right out of it.
- Fri Feb 22, 2019 1:06 pm
- Forum: Ideas
- Topic: Change the Destructiveness of the Singularity and Tesla
- Replies: 19
- Views: 4859
Re: Change the Destructiveness of the Singularity and Tesla
Idea: have sm roundstart on everything (except maybe donut) but make it always singulo/tesla delam
- Fri Feb 22, 2019 12:51 pm
- Forum: Ideas
- Topic: bluespace market
- Replies: 20
- Views: 5124
Re: bluespace market
Why have paystations then
- Thu Feb 21, 2019 1:08 pm
- Forum: Ideas
- Topic: Change the Destructiveness of the Singularity and Tesla
- Replies: 19
- Views: 4859
Re: Change the Destructiveness of the Singularity and Tesla
Make the special delams easier so it's important to stop but actually possible unlike singuloose
- Tue Feb 19, 2019 7:18 pm
- Forum: Ideas
- Topic: Split Xenobiology off from the rest of science.
- Replies: 5
- Views: 1532
Re: Split Xenobiology off from the rest of science.
Yeah but techwebsDr_bee wrote:People who think xenobiology is the only interesting thing to do in science havent found nanites yet. The powergaming potential alone is worth the time.
- Mon Feb 18, 2019 8:14 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24639
Re: People not doing their jobs consistently should be job banned
snip you people are helpless. yeah no shit if you start getting up on people they can fight back. it doesn't mean the system doesn't work, it means you need to get fucking good instead of crying about how much you fucking suck at the game. 1. Say something like "Hey buddy, go to work or else I...
- Sun Feb 17, 2019 3:50 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24639
Re: People not doing their jobs consistently should be job banned
>beat people up for not doing their jobs >get bwoinked, noted, and banned for bad escalation Very cool t. hasn't actually tried it "beat them up" doesn't mean "wordlessly gank them with no warning, murder them, gib them, and bury the remains" btw If you beat them up but don't ki...
- Sat Feb 16, 2019 5:45 pm
- Forum: Coding Feedback
- Topic: rad collectors set to research feedback
- Replies: 8
- Views: 2642
Re: rad collectors set to research feedback
RPED exploit?
- Sat Feb 16, 2019 3:24 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24639
Re: People not doing their jobs consistently should be job banned
>why is atmos it's own job
For advanced gases, firefighting, etc.
For advanced gases, firefighting, etc.
- Sat Feb 16, 2019 3:17 pm
- Forum: Coding Feedback
- Topic: rad collectors set to research feedback
- Replies: 8
- Views: 2642
Re: rad collectors set to research feedback
To get full potential you have to supercharge the SM
- Sat Feb 16, 2019 3:15 pm
- Forum: Ideas
- Topic: Petition To Bring Back Drones
- Replies: 21
- Views: 5068
Re: Petition To Bring Back Drones
when was the last time you saw that happenYakumo_Chen wrote:Just pray or something as a ghost and see if the admins will just let you be one? It's probably easier for admins to give drones to people who can be trusted with them rather than just spawning shells and making it a free-for-all
- Fri Feb 15, 2019 6:46 pm
- Forum: Ideas
- Topic: Give the hivemind boss a fancier halo
- Replies: 6
- Views: 1769
Re: Give the hivemind boss a fancier halo
Assimilating doesnt convert and the hivemind host isn't stunproof at alladamkad1 wrote:you know that hivemind boss is stunproof (or so i heard) and such, but also, is the only person that can convert? the convertees need a way to differ him, and if you survived to be last man standing, you dont suck
- Thu Feb 14, 2019 12:55 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24639
Re: People not doing their jobs consistently should be job banned
>imaging having this mindset
I'm not saying it's a good thing, I'm just saying it doesn't derail rounds enough to ban for it
If there was less roundstart power, the engine would actually be important
I'm not saying it's a good thing, I'm just saying it doesn't derail rounds enough to ban for it
If there was less roundstart power, the engine would actually be important
- Wed Feb 13, 2019 8:28 pm
- Forum: TGMC General Discussion
- Topic: Tank Crewman guide
- Replies: 11
- Views: 12347
Re: Tank Crewman guide
Does anything keep grenade launcher + paladin armor from being useful away from other friendlies?
- Wed Feb 13, 2019 2:54 pm
- Forum: Video Games
- Topic: Apex Legends
- Replies: 50
- Views: 13461
Re: Apex Legends
It should be playable around that point anyway though
- Wed Feb 13, 2019 1:41 pm
- Forum: Video Games
- Topic: Apex Legends
- Replies: 50
- Views: 13461
Re: Apex Legends
They're only the worst things to happen because of all the bad copycats, which Apex isn't
- Wed Feb 13, 2019 1:11 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24639
Re: People not doing their jobs consistently should be job banned
Power lasts like 30 minutes, more than enough for a round on bagil
None of the others actually have any consequences
Also as I've said before at this level of rp we'd start banning validhunters too
None of the others actually have any consequences
Also as I've said before at this level of rp we'd start banning validhunters too
- Wed Feb 13, 2019 2:42 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 14708
Re: Ghost role issue
Reporting is what got astral found out Also >banning people from using words >not just using a wordfilter We don't have a points system or a win loss record because the point of the game isn't to strive to win, but to enjoy your time playing it. Can we get this quote engraved ingame or embedded on t...
- Tue Feb 12, 2019 11:53 pm
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 48375
- Tue Feb 12, 2019 4:04 pm
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9795
Re: Assistants... actually assisting.
Yeah but at that level of rp we'd start banning validhunters too
- Mon Feb 11, 2019 12:55 pm
- Forum: Coding Feedback
- Topic: Remove Cult Recall
- Replies: 7
- Views: 2195
Re: Remove Cult Recall
You're supposed to use it if everyone gets captured at once
- Mon Feb 11, 2019 12:50 pm
- Forum: General Chat
- Topic: Why do you play on /tg/Station?
- Replies: 58
- Views: 19356
Re: Why do you play on /tg/Station?
How is this not surprisingYakumo_Chen wrote:I got banned from vg and they spend too much time arguing about the semantics of asimov
- Sun Feb 10, 2019 11:24 pm
- Forum: Coding
- Topic: Code bounty: gamemodes!
- Replies: 28
- Views: 10601
Re: Code bounty: gamemodes!
Clock cult was really fun when it worked but most of the time they just converted everyone
- Sun Feb 10, 2019 4:13 pm
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24723
Re: Proposed change - Merge chemistry and botany
Why not go whole hog and just make the Barman another biochemist who also has access to the Bar (can keep the gun and shit obv)? I mean when you think about it, mixology literally is chemistry and you can make vodka from potatoes just as well as you can make french fries or biofuel. just go all out...
- Sat Feb 09, 2019 3:45 pm
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9795
Re: Assistants... actually assisting.
It's not like you need efficiency since power is so abundant
If there was the PTL, on the other hand...
If there was the PTL, on the other hand...
- Sat Feb 09, 2019 2:47 pm
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18512
Re: Cult power creep
If cult snowballs too much now it probably didn't before, thus going back to what we had before would help reduce the snowballing
- Sat Feb 09, 2019 2:26 pm
- Forum: General Chat
- Topic: 28:46 minute xenoling speedrun
- Replies: 3
- Views: 1596
Re: 28:46 minute xenoling speedrun
How did you even DO that? Was it just RNG or is there some special trick?
- Sat Feb 09, 2019 1:11 am
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18512
Re: Cult power creep
Just go back to papercult
- Fri Feb 08, 2019 7:58 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 17142
Re: Aren't riot shields a bit too strong?
EXPLOSIVE LANCE
- Fri Feb 08, 2019 7:15 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 17142
Re: Aren't riot shields a bit too strong?
riot shields are one of the lesser offending RNG mechanics in the game, and if you're basing your whole argument on "rng mechanic bad" then i hope you're ready to form your crusade against: the disarm intent the harm intent dual wielded firearms sharp weapons breakable bottles ablative ve...