Search found 35 matches
- Thu Jul 08, 2021 6:32 pm
- Forum: Ideas
- Topic: readd adrenals and buckshot
- Replies: 15
- Views: 2521
Re: readd adrenals and buckshot
currently the meta is 100% hinges on stunbatons because it has no direct counter to it, and theres no clear cut way for a antag to avoid it, bathsalts could work, but bathsalts will end up killing you in the end so whats the point. also, the temp gun drag net and bolas are pretty redundant if there ...
- Tue Jun 29, 2021 3:16 pm
- Forum: Ideas
- Topic: A spaceman has to go! (to the bathroom)
- Replies: 32
- Views: 4224
Re: A spaceman has to go! (to the bathroom)
poop based engine fuelled by poop...
- Fri Jul 26, 2019 4:21 am
- Forum: Ideas
- Topic: Mining rework: epic floyd style
- Replies: 50
- Views: 13438
Re: Mining rework: epic floyd style
this sounds great, though, i hope there are SCVs included in this
- Tue Mar 19, 2019 3:31 pm
- Forum: General Chat
- Topic: Your first ever SS13 round.
- Replies: 28
- Views: 8769
Re: Your first ever SS13 round.
walked around as janitor trying to understand the controls with my friend yelling at me to not space myself.
i spaced myself.
i spaced myself.
- Thu Jan 24, 2019 5:29 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4133
Re: Coding & Community number 991
Take stench for example, despite massive dislikes from players and admins alike, it remains within the game I believe the coderbase should NOT be favouring nerfs and rather favouring actual features, if things are so bad they require a nerf, don't remove the entire thing Getting mixed signals here ...
- Thu Jan 24, 2019 3:12 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4133
Coding & Community number 991
I am G A Y AND A I AM ARGUING ON A WEBSITE I'm going to go off on a tangent don't take it personally [/color] i know its convenient that i posted this right after my pr was nerfed but I want to get this out there. hopefully this is the right place to put this Nobody likes nerfs, which is why they a...
- Mon Jan 21, 2019 12:09 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22295
Re: Why was #42386 merged?
anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread i played botany tenfold and i supported the pr until i realized well wouldn't it be better to just hardcode nitroglycerin and other explosive solutions out of plants? its not t...
- Tue Jan 15, 2019 9:42 am
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 14703
Re: Ghost role issue
I get mad when incompetence ruins my round wherein I am a tot or I was doing a big project I.E having all the engines on the station but after the round it doesn't really matter.
Ghost roles are a joke anyway.
Ghost roles are a joke anyway.
- Fri Jan 11, 2019 1:32 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63326
Re: Please remove stench.
/threadZarniwoop wrote:Don't give them outs by giving them tweaks to fix. Stench cloud or not, miasma or not, periodic showering isn't a fun concept and it doesn't fit the playstyle people come to tg for.
- Tue Jan 08, 2019 12:24 pm
- Forum: General Chat
- Topic: I am just...done
- Replies: 44
- Views: 13916
Re: I am just...done
I am going to take the bait and say that if you didn't like antags blowing up the station maybe you should have tried something more RP-esque. Paradise has some fucked rulings about antagonists, maybe that'll fit your style. But antags blowing up the station, summoning kudzu, supermatter delaminatio...
- Mon Jan 07, 2019 3:28 pm
- Forum: Ideas
- Topic: podpeople as a standard race?
- Replies: 9
- Views: 2482
Re: podpeople as a standard race?
i suppose
- Mon Jan 07, 2019 4:26 am
- Forum: Ideas
- Topic: podpeople as a standard race?
- Replies: 9
- Views: 2482
Re: podpeople as a standard race?
yet we have thriving catpeople and metafriending lizardswesoda25 wrote:this isn’t paradise.
- Mon Jan 07, 2019 4:13 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63326
Re: Hygiene Removal
allowing you to bucket splash yourself with water would be better if it stays.
i should be playing tgstation not sims
i should be playing tgstation not sims
- Mon Jan 07, 2019 4:04 am
- Forum: Ideas
- Topic: podpeople as a standard race?
- Replies: 9
- Views: 2482
Re: podpeople as a standard race?
one thing i will say is that imo they are pretty powerful for something you can get with just someone elses help
- Mon Jan 07, 2019 3:51 am
- Forum: Ideas
- Topic: podpeople as a standard race?
- Replies: 9
- Views: 2482
podpeople as a standard race?
Podpeople look cool, and botany can already be podperson'd provided someone else does is there to harvest you. Before you look up advantages I will name them for you. 1. Recover health from light (ethereals would make good helpmates) 2. Ignored by killer tomatoes and bees. 3. Doesn't need to eat Dis...
- Thu Jan 03, 2019 11:55 pm
- Forum: Town Hall
- Topic: Trialmin Review: Hulkamania
- Replies: 31
- Views: 13543
Re: Trialmin Review: Hulkamania
he gave me a hulktoken and happiness (unsure if thats a good thing yet)
- Fri Dec 21, 2018 5:42 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 51697
Re: Naming Policy Changes
I'm more concerned about the shit nuke ops and traitors will get for naming themselves 'GibX Operative #1' or something similar.
Because y'know, Agent ID's aren't out of the question.
Because y'know, Agent ID's aren't out of the question.
- Thu Dec 20, 2018 7:59 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 51697
Re: Naming Policy Changes
This doesn't change jackshit about before, because it still lies heavily on the admins definition of 'reasonable', only difference being that admins still have to apply it to Agent ID's, Clowns and Wizards only with more leniency, which will probably differ amongst the admins. We arent Aurora stop i...
- Tue Dec 11, 2018 12:10 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 848836
Re: Stories of rage, tears and regret
That's what you get for murderboning. Barney survived and got greentext, even though he murderboned. So either, A: Murderboning does not get one redtext or B: By being murdered, Barney was absolved of most or all of his crimes, and thereby deserved greentext for killing a murderboner. Barney here, ...
- Wed Dec 05, 2018 3:43 pm
- Forum: Ideas
- Topic: Craftable Butterfly Knives/Balisongs
- Replies: 7
- Views: 2780
Re: Craftable Butterfly Knives/Balisongs
lawyer: 5% (https://youtu.be/i4BeKkv2uho?t=10)Bawhoppennn wrote: Scientists 80% (nerds don't know how to use knives)
QM 35% (served as specops back in the war)
Officer 30%
Captain 20%
Warden 15%
HOS - 10%
Detective 2% (detective is pretty dang cool)
Syndicate 0% (professionals)
- Tue Dec 04, 2018 3:00 pm
- Forum: General Chat
- Topic: Heroes of Space Station Thirteen
- Replies: 60
- Views: 19371
Re: Heroes of Space Station Thirteen
i heard barney endsley is great at space station what a good lawyer wow
- Tue Dec 04, 2018 2:40 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953084
Re: Minor Suggestions
Well, yeah but you can get more than one nuke toy provided you have the time to win enough arcades, and it should delimb your arm when they fake-detonate, in that time they can't be dropped until it fake-detonates. i probably overthought this a bit.
- Tue Dec 04, 2018 11:44 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953084
Re: Minor Suggestions
emagging a fake nuke toy and using it in your hand will create a explosion (1x1 explosion, deleting the nuke toy and blow off the hand you were using it in the process, make it pierce bomb suits too so we don't have delta spam) and trigger the fake nuke event
- Tue Dec 04, 2018 12:15 am
- Forum: General Chat
- Topic: Winter Ball 2018: When it's cold outside...
- Replies: 84
- Views: 25596
Re: Winter Ball 2018: When it's cold outside...
can i nab lawyer and just scream at security?
- Wed Nov 28, 2018 11:27 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108666
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
would you throw away some good spaghetti just because someone left onions or something you don't like inside it?confused rock wrote:“We shouldn’t waste the sprites” is probably the worst possible reason to keep clock shit around.
- Mon Nov 26, 2018 4:55 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108666
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
Dead game mode is dead. its a waste of good spriting to throw away clockcult, it can definitely be repurposed in some way and yog is hosting it if you want to see how its going thus far. IMO the community whined too much about being one (robust) or the other (unrobust). besides, whats harder, repur...
- Sun Nov 25, 2018 8:55 pm
- Forum: Ideas
- Topic: Expensive Economy Cosmetics/Items Suggestions
- Replies: 25
- Views: 4740
Re: Expensive Economy Cosmetics/Items Suggestions
Hotel security helmet + armor/blueshirt items for the security vendor i forgot the name of mostly snowflake visuals (i think)
- Thu Nov 22, 2018 10:55 am
- Forum: Ideas
- Topic: bunch of ideas
- Replies: 6
- Views: 1635
Re: bunch of ideas
1. Just use the chameleon kit 2. you can build turrets 3. Wear Hardsuits????????? Some of them dont even have slowdown 4. Use the syringe gun 5. No. if you want an AI make a posibrain 1. 10 brute protection doesn't port over to chameleon neither does the combat boots 2 slots. 2. building turrets is...
- Wed Nov 21, 2018 3:36 pm
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 23105
Re: Stun/Slip Rework
i dont see a problem, stunning slips have tons on tons of counters yet remains nerfed into oblivion. if you pursue a shitter and don't use a disabler as sec then what kind of officer are you. traitors have ebows and if they didn't git gud at avoiding slips like they should have been then maybe they ...
- Wed Nov 21, 2018 3:21 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108666
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
remove reebe and war clock options.
make it so that the clockcult portal thing is directly related to the progress the cult makes (in any way)
make it so that the clockcult portal thing is directly related to the progress the cult makes (in any way)
- Tue Nov 20, 2018 9:56 pm
- Forum: Ideas
- Topic: bunch of ideas
- Replies: 6
- Views: 1635
bunch of ideas
idea 1: buyable combat boots + tactical turtleneck for about say 1 tc or so-- will probably enable validhunters to search for turtlenecks even in tot rounds. you won't believe how good combat boots' are and the tactical turtlenecks brute protection is very helpful despite it being just a reskin of t...
- Tue Nov 13, 2018 10:27 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nervere
- Replies: 82
- Views: 28791
Re: Nervere
picks clown (but is also bad at clown). a good person and i think he tries his best to see both sides of a argument truly the chad headmin tg needed but not deserved
- Sun Nov 11, 2018 10:06 pm
- Forum: Ideas
- Topic: merge lava dwarfs as a selectable race
- Replies: 1
- Views: 714
merge lava dwarfs as a selectable race
its a good idea and its a cool idea any elf can btfo use goofballs Lava Dwarves he used ages ago before dropping it for whatever reason none of that genetic stuff i have no idea how fully complete lava dwarves are and look like they follow a different body so i have no idea how compatible it is dwar...
- Thu Oct 18, 2018 10:11 am
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 98211
Re: Regarding felinids/catpeople
This shit-flinging isn't going to resolve anything, but I'm going to put my two cents and say that removing catgirls from sybil was a good choice, we just wanted admins to stop complaining about the lack of catgirls, I've seen it and maybe it was a joke but I didn't find it funny. Half the playerbas...
- Sat Jul 14, 2018 12:39 pm
- Forum: Ideas
- Topic: Clown Cult
- Replies: 1
- Views: 826
Clown Cult
I know it's a sin to use the dreaded 'c' word in ideas but let me put this idea forward, a cult based around the Honkmother, the clown already has it's own materials to express the converted walls made out of Bananium (may need to be coded to stay converted otherwise H.O.N.K mechs will be coming lef...