Search found 127 matches
- Wed Mar 30, 2022 4:10 pm
- Forum: Admin Feedback
- Topic: rockdtben
- Replies: 3
- Views: 1272
Re: rockdtben
Didn't keep up our tradition of fighting in the toolbox tourney together, which is tragic. I had something else going on that weekend so couldn't participate and didn't even ask. https://tgstation13.download/dip/discordimageproxy.php/attachments/475419967546851348/475472531558629418/unknown.png
- Tue Sep 24, 2019 11:56 am
- Forum: Video Games
- Topic: HONKING INTENSIFIES (untitled goose game)
- Replies: 21
- Views: 7348
Re: HONKING INTENSIFIES (untitled goose game)
I was hoping that the goose was shot at the end by a hunter.
Clown game for clown people.
Clown game for clown people.
- Sat Aug 11, 2018 9:16 pm
- Forum: FastDMM
- Topic: The FastDMM Project
- Replies: 11
- Views: 10484
- Sun Aug 05, 2018 1:26 am
- Forum: General Chat
- Topic: /tg/station First Annual Toolbox Charity Tournament
- Replies: 62
- Views: 27286
Re: /tg/station First Annual Toolbox Charity Tournament
That was really fun!
- Thu Apr 26, 2018 5:06 pm
- Forum: FastDMM
- Topic: The FastDMM Project
- Replies: 11
- Views: 10484
Re: The FastDMM Project
Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door. I just tested, the filter works off of what you have in the filter list - removing /area hides all areas, and adding obj/machinery/door shows no objects but doors so unless you listed ever...
- Mon Feb 05, 2018 8:26 pm
- Forum: FastDMM
- Topic: The FastDMM Project
- Replies: 11
- Views: 10484
Re: The FastDMM Project
I haven't encountered performance issues yet, but we can start adding some metrics to measure that.Scott wrote:Are you fixing the performance issue or is it already fixed?
- Tue Jan 30, 2018 12:10 am
- Forum: FastDMM
- Topic: The FastDMM Project
- Replies: 11
- Views: 10484
The FastDMM Project
FastDMM Current Release: v0.7.4 FastDMM is an alternative map editor for BYOND that is designed to be more flexible. This forum is dedicated to discussion and development of the FastDMM map editor. v0.7.4 Fixes a bug in the ObjectTree Added Exit button in the file menu. Adds an Output Pane on the b...
- Mon Jan 29, 2018 11:49 pm
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9687
Re: mapping/fastdmm alternative?
HI all,
We now have a subforum dedicated to FastDMM discussion and development. Please head on over there and start making some posts: https://tgstation13.org/phpBB/viewforum.php?f=62
We now have a subforum dedicated to FastDMM discussion and development. Please head on over there and start making some posts: https://tgstation13.org/phpBB/viewforum.php?f=62
- Sat Jan 27, 2018 3:24 pm
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9687
Re: mapping/fastdmm alternative?
Hey SpaceManiac,
Let's talk when you have time. I have some ideas and I agree with your points.
Let's talk when you have time. I have some ideas and I agree with your points.
- Fri Jan 26, 2018 12:50 pm
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9687
Re: mapping/fastdmm alternative?
FastDMM is now officially forked by /tg/station13. Add issues here: https://github.com/tgstation/FastDMM/issues
- Thu Jan 25, 2018 12:43 pm
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9687
Re: mapping/fastdmm alternative?
A couple things I am thinking to add. Please provide your thoughts. Option/Preference -> Shortcuts/Hotkeys - Allows user to modify the default settings for key controls Quick Filtering of Object List Ability to also filter out the object list by a preference/option setting. This would provide a way ...
- Mon Jan 22, 2018 9:04 pm
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9687
Re: mapping/fastdmm alternative?
Alright guys here it is. Fixes issue with addition/subtraction macro breaking loading on a /tg/station13 map Potential Issue: Subtraction Macro might be dividing. If it is let me know and I can fix that as well. My Fork: https://github.com/Rockdtben/FastDMM v0.7: https://github.com/Rockdtben/FastDMM...
- Mon Jan 22, 2018 3:15 pm
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9687
Re: mapping/fastdmm alternative?
Gotcha, yeah I think it is a simple conversion error and the original author may have not used some of the "comes for free" libraries that make encoding and decoding super simple so I will resolve it.
- Mon Jan 22, 2018 3:31 am
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9687
Re: mapping/fastdmm alternative?
It is open source nothing is stopping me or anyone else from forking it and yall using rhe forked version instead.
- Sun Jan 21, 2018 11:53 am
- Forum: Spriting and Mapping
- Topic: mapping/fastdmm alternative?
- Replies: 23
- Views: 9687
Re: mapping/fastdmm alternative?
The fastdmm project is open source. If the issue is still persisting after Jan 23rd. I will take a look at it https://github.com/monster860/FastDMM/issues/49
- Tue Jan 16, 2018 8:39 pm
- Forum: Ideas
- Topic: Persistent (cosmetic) unlocks
- Replies: 50
- Views: 14712
Re: Persistent (cosmetic) unlocks
This was an idea that was talked about in 2014: https://nethackwiki.com/wiki/Bones
Re: BYONDGate
BYONDGate is C/C++-interface that will allow you to call proc's, edit objects and much more, but in future. Now we have something like this: DM-code: https://tgstation13.download/dip/discordimageproxy.php/attachments/341923135680937995/390963557254037505/unknown.png C/C++-code (scary for now, cause...
- Tue Nov 21, 2017 1:28 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727895
- Tue Nov 21, 2017 1:25 pm
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 72043
Re: Statbus II: Statnarok
Atlanta-Ned wrote:Which chart do you like better?
https://atlantaned.space/statbus/me.php
or
https://atlantaned.space/statbus/me.php?alt
?alt provides more config options.
Would have to go with ?alt. The authentication process was super easy btw.
- Sat Nov 18, 2017 4:19 pm
- Forum: Site, Forums, And Wiki
- Topic: Statbus II: Statnarok
- Replies: 146
- Views: 72043
Re: Statbus II: Statnarok
Pretty cool. I like being able to drill down. You are opening a link to look at specific stats like "Handcuffs" -> https://atlantaned.space/statbus/round. ... =handcuffs
You could probably get AJAX to handle that part so you don't need to go to a different page.
You could probably get AJAX to handle that part so you don't need to go to a different page.
- Thu Aug 03, 2017 1:37 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
150lbs body weight/68 kg 1rep max deadlift 120kg OHP 3x8 35kg Still rope climbing up and down ezpz. Is good, but I would stop doing the rope climbs now that you are doing OHP. Otherwise it will eat into your gains. Also OHP is a workout you don't wanna increment by 10s for more than 2 sessions and ...
- Thu Aug 03, 2017 1:35 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
>Be a thin skeleton for my entire life >More than twenty years of looking like a death camp survivor >Suddenly start growing a gut Jesus, I need to start working out again. Or at least move around a little more. Alls I gotta say about dis is. If you Skinny and have a gut. It is about time you just ...
- Fri Jul 21, 2017 6:22 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
BEAST MODE ACTIVED!Rockdtben wrote:Deadlift (1x5): 300lbs
Squat (3x5): 270lbs
Overhead Press (3x5): 115lbs
Bench Press (3x5): 200lbs
Bodyweight: 230 lbs
Doing starting strength. Since May 1st, 2017
Updated: July 21th, 2017
Just hit 200lb bench press this morning.
- Sat Jul 15, 2017 5:20 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
#1 was it a deadlift up and down, or did you drop it after lifting it up? #2 what've you been eating for nutrition/dirty bulk Ben? #1 I do a set of 5 up and down no dropping. #2 I used to not eat breakfast and was at a slight caloric surplus. I added breakfast after lifting. Probably when I get to ...
- Mon Jul 10, 2017 4:16 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
I hit 300 lbs on the deadlift today!!Rockdtben wrote:Deadlift (1x5): 300lbs
Squat (3x5): 250lbs
Overhead Press (3x5): 110lbs
Bench Press (3x5): 185lbs
Bodyweight: 230 lbs
Doing starting strength. Since May 1st, 2017
Updated: July 10th, 2017
- Thu Jul 06, 2017 8:12 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
I only care about strength. Aesthetics is a waste of time. I have a lot more females miring than before. 230 pounder right here.
- Thu Jun 29, 2017 9:32 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
Hit it. It was easy. Felt pretty damn good. My ass is getting big.Hamfam77 wrote:dont you dare let us down boyRockdtben wrote:Going to hit 2 plate on my squat this Wednesday! woo woo!
- Mon Jun 26, 2017 2:52 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
Going to hit 2 plate on my squat this Wednesday! woo woo!
- Thu Jun 15, 2017 9:15 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
Mon, Wed, Fri - Lift days. Tues, Thur, Sat, Sun - Waiting for Lift days. >he doesn't do calisthenics and other body exercises on rest days to always be in a state of perpetual muscle gains laughing my lmao off I workout for strength gains. Not subhuman bod. when you reach big boy weights calistheni...
- Thu Jun 15, 2017 5:30 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
Mon, Wed, Fri - Lift days.
Tues, Thur, Sat, Sun - Waiting for Lift days.
Tues, Thur, Sat, Sun - Waiting for Lift days.
- Wed Jun 14, 2017 8:11 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
[youtube]7kbSfFFEvxw[/youtube] every person from the joan romance arc needs to hit the gym and make some gains "We didn't evolve from apes. We evolved to apes." "You started going to the vet instead of the doctor." Damn. Feels good to lift yo. I was at the pool Sunday. Everyone ...
- Fri Jun 09, 2017 7:45 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
also @rocktdben that's a really steep prog overload. majority of the overloads ive seen have been 2.5/5kg every week. you were increasing weight every day. you plateau'd way earlier than normal I was supposed to only do 10lb for about 3 to 5 workouts. I fucked up. So I lowered the weight and change...
- Thu Jun 08, 2017 7:23 pm
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 174471
- Wed Jun 07, 2017 7:21 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
>Be a thin skeleton for my entire life >More than twenty years of looking like a death camp survivor >Suddenly start growing a gut Jesus, I need to start working out again. Or at least move around a little more. Watch this: https://www.youtube.com/watch?v=FTDdRbnUMFE Then I suppose you should take ...
- Wed Jun 07, 2017 7:08 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
Welp I stopped progressing by 10lb on my deads and squats today. Damn. I feel like I did more 10lb jumps than normal, but here is my stats for those interested.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
https://docs.google.com/spreadsheets/d/ ... sp=sharing
- Sun Jun 04, 2017 6:13 pm
- Forum: Off Topic
- Topic: /fit/ thread
- Replies: 142
- Views: 59513
Re: /fit/ thread
Deadlift (1x5): 300lbs
Squat (3x5): 295lbs
Overhead Press (3x5): 120lbs
Bench Press (3x5): 205lbs
Bodyweight: 230 lbs
Doing starting strength. Since May 1st, 2017
Updated: August, 3rd, 2017
Squat (3x5): 295lbs
Overhead Press (3x5): 120lbs
Bench Press (3x5): 205lbs
Bodyweight: 230 lbs
Doing starting strength. Since May 1st, 2017
Updated: August, 3rd, 2017
- Wed May 31, 2017 3:57 pm
- Forum: Coding
- Topic: Upcoming Pseudo Freeze
- Replies: 58
- Views: 16121
Re: Upcoming Pseudo Freeze
This freeze will start in ~2 weeks. Things that will be accepted during this freeze -Bug Fixes -Refactors -Improvements to civilian systems or gameplay or new features that you can use while not an antagonist without getting banned Things that won't be accepted -Balance changes (there can be incide...
- Wed May 31, 2017 3:41 pm
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 21497
Re: The Eternal TGUI Strife.
Yes, I'm going to work on this. No, I'm not going to make everything TGUI. I've been playing the game and keeping an eye out for anomalies. There are a few GUIs that open and provide a "PAGE ERROR" on the first load and then after reload they work fine. So I'll be investigating those when ...
- Fri May 12, 2017 3:58 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119651
Re: MSO DCMA F13 Claim?
Could you guys move to a different thread. This is dumb.
- Fri May 12, 2017 3:58 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93833
Re: MSO DCMA F13 Claim?
Could you guys move to a different thread. This is dumb.
- Fri May 12, 2017 3:04 pm
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 21497
Re: The Eternal TGUI Strife.
https://file.house/4EP0.png 16GB ram Intel core i7-5500 CPU @ 2.4GHz These usually work: APCs, disposals (sometimes would open super slow), fire alarms, air alarms (also would sometimes open slow) It literally varied, sometimes they would open fine, sometimes they wouldn't. Sometimes, if I managed ...
- Wed May 10, 2017 10:20 pm
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 21497
Re: The Eternal TGUI Strife.
Maybe before you do all this, you guys make it actually good? It's stupid slow right now, to the point it can crash some clients because the computer just can't handle it. That's not a good UI by any measure. See >When you are so retarded you post without knowing all the information. I have ie11, I...
- Wed May 10, 2017 4:30 pm
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 21497
Re: The Eternal TGUI Strife.
>When you are so retarded you post without knowing all the information. I have ie11, I debugged this stuff with mso for like an hour once, I asked for help in coderbus and when it was all said and done, the answer I got as to why TGUI doesn't work on my machine was: "lol idk, stop running a to...
- Tue May 09, 2017 7:47 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119651
Re: MSO DCMA F13 Claim?
IIRC gonnstation code traces his lineage back to the original USB drive which was stolen from the creator of ss13 stolen USB story was a myth iirc but i don't remember where i heard that paging icepacks the ancient one there was no stolen USB, an angry dev named AZA got pissy with another dev named...
- Tue May 09, 2017 7:47 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93833
Re: MSO DCMA F13 Claim?
IIRC gonnstation code traces his lineage back to the original USB drive which was stolen from the creator of ss13 stolen USB story was a myth iirc but i don't remember where i heard that paging icepacks the ancient one there was no stolen USB, an angry dev named AZA got pissy with another dev named...
- Mon May 08, 2017 12:36 pm
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 21497
Re: The Eternal TGUI Strife.
Absolutely not, TGui is a slow loading mess that only a half dozen or so people know how to compile and a long gone original dev. We should be obsoleting it, not embracing it. The truth has never been stated so clearly 6 or more coders is good numbers. By the end of this process the documentation o...
- Fri May 05, 2017 10:18 pm
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 21497
Re: The Eternal TGUI Strife.
Camera Consoles added to top of my list.XDTM wrote:Pandemic pls
Camera bugs/consoles
I'd also love the rnd console, but that's a big one
- Fri May 05, 2017 7:16 pm
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 21497
The Eternal TGUI Strife.
Here is your chance. I plan on revamping everything. TGUI for all the things. In Progress Focus on performance of current UI. Fix "PAGE NOT FOUND" issue On Pause Curator PC - Tabs on Top for Menu and a content pane below for each section. Todo Camera bugs/consoles - Enable Easy to Easy Int...
- Fri May 05, 2017 7:13 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93833
Re: MSO DCMA F13 Claim?
Against my better judgment I'm contemplating getting involved. I've read the AGPL3 and realized the license makes this dispute less technical than I initially thought, and I would downright enjoy tearing apart a fair use defense. Plus I think it would give me a basis to put "Space Lawyer"...
- Fri May 05, 2017 7:13 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119651
Re: MSO DCMA F13 Claim?
Against my better judgment I'm contemplating getting involved. I've read the AGPL3 and realized the license makes this dispute less technical than I initially thought, and I would downright enjoy tearing apart a fair use defense. Plus I think it would give me a basis to put "Space Lawyer"...