Search found 101 matches
- Thu Aug 21, 2014 11:16 pm
- Forum: Ideas
- Topic: Thunderdome for ghosts
- Replies: 45
- Views: 10788
Re: Thunderdome for ghosts
Add back everything from Revision 4876, with some tweaks. From the wiki: Revision 4876 This revision completely changed the game forever. Before this revision, ghosts could interact with the living realm. They had the ability to rotate chairs, use the "Boo!" verb which flickered lights on ...
- Wed Aug 20, 2014 10:27 am
- Forum: General Chat
- Topic: SS13 Classified Ads
- Replies: 7
- Views: 4948
Re: SS13 Classified Ads
Replace the normal and boring "this page is full of classified ads" at the end of the newspaper with this.
- Mon Aug 18, 2014 10:08 pm
- Forum: Ideas
- Topic: [Magic Mania 1.75] Summon Events Brainstorm
- Replies: 38
- Views: 10318
Re: [Magic Mania 1.75] Summon Events Brainstorm
Centcomm Confusion: Centcomm gets really confused. Event names, desciptions, and the such is switched. LEVEL 5 BIOHAZARD! Turns out, it was really talking about scrubber backup. Spiderclan sent you a gift? Blob explodes into existance in Bridge.
Brainstorm: Everyone is retarded.
Brainstorm: Everyone is retarded.
- Wed Aug 13, 2014 1:48 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32236
Re: Sleepy Pens
Antags should fuck up other people, yes. They should do it in a way that's also fun for the other party. Lets look at it objectively. Most players do NOT like having control taken away from them. This is why the Sandman and Natascha was despised and overpowered at debut. (Yes, I know TF2 isn't exact...
- Tue Aug 12, 2014 4:42 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32236
Re: Sleepy Pens
Hugbox is a stupid term, but that's for another post. Sure, yes. Antags should have fun. But getting ebowed and then esworded, or parapen+c4 is unfun for essentially removing people from rounds and their jobs permanently, and being extremely easy for the antag side to do, removing most challenge. I ...
- Tue Aug 12, 2014 2:51 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32236
Re: Sleepy Pens
Phalanx300 wrote: Fun should be mostly for the antags really, priorities people.
I'm not sure if you're serious or not. Either way, this is a shit mindset. This is a fucking game, we're all here to have fun. The Antag's job is to cause fun for the REST of the server.
- Tue Aug 12, 2014 2:47 pm
- Forum: Coding Feedback
- Topic: Adamantium Golems
- Replies: 33
- Views: 9115
Re: Adamantium Golems
Remove the Rune, add names, and FUCKING ALLOW THEM TO AT LEAST WEAR JACKBOOTS GODDAMN
Other then that, golems are fine.
Other then that, golems are fine.
- Tue Aug 12, 2014 12:13 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 232078
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
T-T-TRIPLE KILL
- Mon Aug 11, 2014 3:02 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682478
Re: Little things you learned that are game changing
The HoP starts with a mining voucher. Connect the dots.
- Sun Aug 10, 2014 8:53 pm
- Forum: Coding Feedback
- Topic: C4 Nerf Discussion
- Replies: 38
- Views: 10498
Re: C4 Nerf Discussion
It has a niche, which isn't deadly hullbreaching weapon. The minibomb/bomb does that. You use the C4 to break into places such as the Vault, AI, Security, etc without making a huge hullbreach or having to carry a load of tools. It reverts airlocks to the unsecured form that you can push/pull, so kee...
- Sun Aug 10, 2014 7:23 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38612
Re: Your SS13 confessions
My past time on sybil is dressing up in all black with insuls, stunprod, and stalking security.
Maybe I should do that as a clown/mime one day.
Maybe I should do that as a clown/mime one day.
- Sun Aug 10, 2014 5:49 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32236
Re: Sleepy Pens
It isn't useless any more, and it was just put into a new niche. Freak people out by stabbing them, passing by in the halls, and have them drop asleep in bar. Watch the greytide fuck them up.
Seriously though, it was part of the parapen-c4 nerf that was, imo, needed.
Seriously though, it was part of the parapen-c4 nerf that was, imo, needed.
- Sun Aug 10, 2014 4:53 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658348
Re: Stories of Awesome (Or something close to it.)
I wished for immortality, and ran into Cargonia. Nothing could kill me, not even the mining shuttle. I came as the mech was rekting your shit, and even killed a couple of people.
I died at the end via adminbus singulo getting loose
I died at the end via adminbus singulo getting loose
- Sun Aug 10, 2014 9:17 am
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13486
Re: Improvised Weapons and what's so 'improvised' about them
How about an improvised spacesuit? Take a cardborg helmet and suit, line it with tinfoil, install a space heater, and viola; and instant spacesuit that will protect you on your spacewalks until the battery runs out or the whole thing catches fire and you die a very quick and painful death. Fucking ...
- Sat Aug 09, 2014 10:49 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 854738
Re: Stories of rage, tears and regret
Hey, I was the alien that killed you.
- Sat Aug 09, 2014 10:44 am
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 14172
Re: Revolution changes
Perhaps they spawn with the contents of a single lockbox in a box in their bookbag. I'd like to imagine these implants can only make someone loyal to the cause if you're a rev, and loyal to the station if you're a loyalist/neutral. This also has the side affect of revs being able to buy implants fro...
- Fri Aug 08, 2014 10:45 pm
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 14172
Re: Revolution changes
As a head, even with foresight and the entirery of the armory you're going to get raped by a thousand assistants who was flashed at roundstart getting his cablecuffs. The problem is that it is not at all fun for the head side. There's only 5 of you with the security team behind your back. And if no ...
- Fri Aug 08, 2014 9:13 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 854738
Re: Stories of rage, tears and regret
>spawn >jungle fever round >grabs tools and heads to cargo >qm accepts me in, despite not knowing if I was bitten or not >a few more people come >grab a flamethrower >get bitten defending cargo >get handcuffed and buckecuffed >the friends I made in 5 minutes gather around, tearing up. They honor my ...
- Fri Aug 08, 2014 9:46 am
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10218
Re: [POLL]Minor Ideas to Reduce Un-Officers
Sigh. Validhunters. Usually not fun people to be around OOC and IC. Just make them actually punishable with Rule 4 4. This is a roleplaying game. The purpose of the game is to have fun roleplaying. Being an asshole, who ruins other player’s roleplay experience, just to win, is considered a ‘play-to-...
- Fri Aug 08, 2014 9:33 am
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13486
Re: Improvised Weapons and what's so 'improvised' about them
As a security officer, improvised weapons really do help when you're cloned/looted and need something to get that offender fast. They're improvised, so yes they should be weaker, but make sure they're actually good at what they do. For example, if we nerfed the cablecuff to dropping immediately afte...
- Thu Aug 07, 2014 6:42 pm
- Forum: Coding Feedback
- Topic: C4 Nerf Discussion
- Replies: 38
- Views: 10498
Re: C4 Nerf Discussion
Stunned-c4 was extremely easy to do, and was no fun for either the Antag or the Victim. The only downside was that it was screaming to the world you were a traitor.. if you did it in public or was meaning to go loud anyways. I'm glad with the c4 being changed to purely an TOOL to destroy a small are...
- Thu Aug 07, 2014 8:48 am
- Forum: Closed Policy Discussion
- Topic: PET KILLING GENERAL
- Replies: 28
- Views: 8261
Re: PET KILLING GENERAL
I believe the current policy we have is sufficient. 9. Killing someone's pet for the sole purpose of getting a reaction out of them means you will get a reaction out of them. Short of hiding you so you can't be cloned or destroying your body, you reap what you sow from creating one of these conflict...
- Wed Aug 06, 2014 8:34 pm
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7974
Re: A couple things that happened in my last round.
Choking is also awkward to even do in the first place. Literally the first time I choked somebody was when I got surprise ling over at Goon, and that's only because you have to choke to absorb. For stunning, Flash, E-Guns, and Stunprods are so much more usefull. For killing them, an esword, toolbox,...
- Wed Aug 06, 2014 8:12 pm
- Forum: Ideas
- Topic: Quack boards.
- Replies: 2
- Views: 1078
Re: Quack boards.
Have it spawn in the Theater, perhaps in the lockers no body uses. Another tool for the HONKing clown to use, especially if they manage to get technical storage access. Please have it able to be deconstructed though, otherwise it'd be a waste of metal and other resources we (usually?) have a limited...
- Tue Aug 05, 2014 9:27 pm
- Forum: Ideas
- Topic: 'Safeguard' objective.
- Replies: 48
- Views: 14391
Re: 'Safeguard' objective.
Add this as an alternative to the Survivor objective during wizard "Summon Guns!" round.
- Tue Aug 05, 2014 8:46 am
- Forum: Ideas
- Topic: How do we make Librarian interesting?
- Replies: 34
- Views: 8186
Re: How do we make Librarian interesting?
The Secret Documents in the vault should give a shitload of points.
- Tue Aug 05, 2014 8:30 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71941
Re: [POLL]Should the Assistant role have reduced Antag statu
There is a difference between an assistant with medical access and a medical doctor. One has the responsibility to heal people and set up cyro. The other only has the ability to heal people and set up cyro. Saying an assistant with medical access is basically a doctor is like saying Security Officer...
- Tue Aug 05, 2014 12:18 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71941
Re: [POLL]Should the Assistant role have reduced Antag statu
I completely agree with Amelius about 2 things: We need a job like Mechanics that are essentially Assistants 2.0 (NOT Greytide 2.0!) And that Assistants are a Blank Canvas Job, which means they should have some things added to them (with caution ofc) instead of removed. Not much we can do about the ...
- Mon Aug 04, 2014 8:38 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 854738
Re: Stories of rage, tears and regret
Syndicate Cyborg-766's Memories: Your form morphs into that of a robot. Obey these laws: 1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm. 2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the ...
- Mon Aug 04, 2014 4:56 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920385
Re: Screenshots General
I just threw up a little in my mouth.
- Sat Aug 02, 2014 6:48 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682478
Re: Little things you learned that are game changing
Nobody cared about the CE, being the only one that can access supermatter and use it responsibly.
Oh, wait.
Oh, wait.
- Sat Aug 02, 2014 6:44 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682478
Re: Little things you learned that are game changing
So can the welder, e-sword and the supermatter from bay.
- Thu Jul 31, 2014 6:07 pm
- Forum: Ideas
- Topic: How do we make Librarian interesting?
- Replies: 34
- Views: 8186
Re: How do we make Librarian interesting?
Here's an idea: Make the back of the library more of an office then a communal read area for your local book club. Add a couple of computers, photocopiers, maybe even suits from the IA and ties. Office Supply lockers. Making it the only public area for paperwork will add some interest to it.
- Thu Jul 31, 2014 4:55 pm
- Forum: Ideas
- Topic: How do we make Librarian interesting?
- Replies: 34
- Views: 8186
Re: How do we make Librarian interesting?
/vg/ has a reporter job and it's considered pretty fun. I was just thinking something like this. Give Librarian a makeover. Access to his own news channel, special new articles, voice recording for interviews with the crew, maybe some kind of billboard/large TV in the main halls/bar area. The stati...
- Tue Jul 29, 2014 8:52 pm
- Forum: Ideas
- Topic: What does the Monkey gamemode need?
- Replies: 39
- Views: 9884
Re: What does the Monkey gamemode need?
unbug it. add those classes said above. make bannanas have a purpose. pls.
- Tue Jul 29, 2014 8:30 pm
- Forum: Ideas
- Topic: Randomize Maint Items
- Replies: 11
- Views: 2957
Re: Randomize Maint Items
Cosmetics/Clothes
All jumpsuit colours
department bands (from security)
very rarely, webbings (??)
top hat, ushanka, basically everything from the clown and mimes vendor (including cane and sometimes masks)
very general
All jumpsuit colours
department bands (from security)
very rarely, webbings (??)
top hat, ushanka, basically everything from the clown and mimes vendor (including cane and sometimes masks)
very general
- Thu Jul 17, 2014 2:49 pm
- Forum: Ideas
- Topic: Adding a new gameplay mechanic to I.D. cards
- Replies: 36
- Views: 8919
Re: Adding a new gameplay mechanic to I.D. cards
So, it would essentially be a new terminal for Security from which you could manually prevent an ID Card from working?
I would half approve of this. New Traitor Shenanigans, A way to counter a known loud Traitor. On the other hand, imagine the Griff.
I would half approve of this. New Traitor Shenanigans, A way to counter a known loud Traitor. On the other hand, imagine the Griff.
- Wed Jul 16, 2014 7:17 pm
- Forum: General Chat
- Topic: More Lore to SS13?
- Replies: 24
- Views: 8776
Re: More Lore to SS13?
The assistants are known for being competent, nice, and actually wanting to help you most of the time!
- Wed Jul 16, 2014 2:28 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626920
Re: Pet Peeves Thread - Little things that REALLY annoy you
Getting back on track. Validhunters. Almost always assistants because they have NO responsibilities, have access to gain IMPROVISED weapons, and the simple numbers of a greytide can fuck up someone's day. Sadly, by now it's a way of life and I just learn to be fucking paranoid of anyone, especially ...
- Wed Jul 16, 2014 2:12 pm
- Forum: General Chat
- Topic: More Lore to SS13?
- Replies: 24
- Views: 8776
Re: More Lore to SS13?
For /tg/station, the basic lore is extremely good. It gives you freedom if you actually want to roleplay, and you can ignore it and everything would still make sense. The main focus of the station is research, considering most traitor objectives involve stealing research items, or security items. Mo...
- Mon Jul 14, 2014 5:04 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1069299
Re: ITT: We make shitty suggestions and come up with poor id
Obviously for the clown.
- Mon Jul 14, 2014 3:12 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920385
- Fri Jul 11, 2014 11:42 pm
- Forum: Ideas
- Topic: New Bar Room
- Replies: 96
- Views: 22455
Re: The Captain's Room
You can easily merge Fitness/Dorms and the Casino. You can also easily merge the Bar and Casino. Either way you do it, it'd look smoother then it is right now. Clown, Mime, and Bartender all lose access to their corner of maintenance. A casual passerby will hardly see any of the bar, Mostly just the...
- Fri Jul 11, 2014 12:25 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1069299
Re: ITT: We make shitty suggestions and come up with poor id
Assistants are considered a department with a head (complete with bridge access and maybe an office in the little Maintenance area above the HoP) and department only radio. Theoretically, the head will determine where assistants will go assist and they can tell each other stuff. In reality, it'd be ...
- Thu Jul 10, 2014 8:29 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626920
Re: Pet Peeves Thread - Little things that REALLY annoy you
When people yell over comms without even a period/location "CULT" or "TRAITOR" or "CHANGELING" or "MONKEY" whenever they see someone not working. The first round I played in a long time here was a round where literally every round under the rainbow was claimed...
- Thu Jun 05, 2014 8:40 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682478
Re: Little things you learned that are game changing
Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window.
Only on box though.
Only on box though.
- Thu Jun 05, 2014 3:41 pm
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 16936
Re: Syndicate Factions (Traitor New Game+)
I dislike having to use money for vending machines, but other then that Bay's money is nice. Goons is better though.
- Wed Jun 04, 2014 10:50 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21613
Re: Encouraging roleplay
I want to see the subdepartments of Barkeep and Chef and the Librarian and Chaplain rise above all
Seriously though, those 2 otherwise different jobs have great synergy together. Especially on Box.
Seriously though, those 2 otherwise different jobs have great synergy together. Especially on Box.
- Wed Jun 04, 2014 7:01 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21613
Re: Encouraging roleplay
Actually enforce the Roleplay part of the rules, especially this part: http://www.tgstation13.org/wiki/Roleplay#Roleplay_Policy Too often I see assistants toolboxing someone to death after they punched them. OOC in IC happens a lot. On a space station, I don't expect people to say people are Greytid...
- Wed Jun 04, 2014 5:09 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658348
Re: Stories of Awesome (Or something close to it.)
>I'm chaplain. >Well geez might as well go with the old gimmick >The New Order, King Arthur, the Yellow King selected >Me and 2 others sacrifice Pete and Monkey 92 >We are now knights. >Security comes in, questions us to see if we are cult >No antag so we explain, you know "Protect the innocent...