Search found 269 matches

by iyaerP
Thu Dec 25, 2014 12:19 am
Forum: Coding Feedback
Topic: Jackboot Sprites
Replies: 54
Views: 12339

Re: Jackboot Sprites

Those look like stupid rainboots. Current jackboots are best jackboots.
by iyaerP
Thu Dec 25, 2014 12:02 am
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 15541

Re: The new hunger system

I was playing as chef earlier, and people were actually coming up and eating the food just about as fast as I could make it, rather than just grab raisens from the vendies. Felt good. Of course, there was the minor problem of botanists just pumping out drugs and ignoring the need for real food, but ...
by iyaerP
Wed Dec 24, 2014 11:54 pm
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17204

Re: Blobbernauts: What the fuck is this shit

Too busy removing donk pockets.
by iyaerP
Wed Dec 24, 2014 11:53 pm
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32991

Re: Bullshit Removals and Coder Complaints.

Yeah, because roburgers are just sitting around all over the place.

Seriously though, this sounds like it would take one if statement to fix, no need to axe donk pockets.
by iyaerP
Wed Dec 24, 2014 1:15 pm
Forum: Ideas
Topic: Medbay Restructure
Replies: 49
Views: 10498

Re: Medbay Restructure

Yeah, thing about mapping is that you oft end up redoing your design all over again. Thus here's yet another WIP image I've got. Also, to once again stress. I'm not saying that I am going to replace the medbay's design, unless a lot of people want to. Some of you keep thinking I'm going to force a ...
by iyaerP
Wed Dec 24, 2014 8:10 am
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32991

Re: Bullshit Removals and Coder Complaints.

That was my point. The duplicated donk pocket was not only cold, it didn't have ANY chems in it.
by iyaerP
Wed Dec 24, 2014 6:44 am
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32991

Re: Bullshit Removals and Coder Complaints.

The issue was duplicating the tricord in the donk pocket. When I tested on Basil, I filled a donk pocket to the brim with doctor's delight and nuked it with an upgraded microwave. One warm and one cold donk pocket came out of the microwave. I ate the warm one and scanned myself in a sleeper, and ha...
by iyaerP
Wed Dec 24, 2014 2:29 am
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32991

Re: Bullshit Removals and Coder Complaints.

Further testing on live server shows that it doesn't dupe chems, so either this was already fixxed, or was never an issue in the first place.
by iyaerP
Wed Dec 24, 2014 1:34 am
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32991

Re: Bullshit Removals and Coder Complaints.

I just tested this on live server and it looks like donk pockets can hold 51 reagents.
by iyaerP
Tue Dec 23, 2014 6:50 pm
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32991

Re: Bullshit Removals and Coder Complaints.

Oh. Yeah, I see how that would be an issue.

Please though, whatever the fix is, don't just remove donks. As a miner I use the donks for healing almost every single round.
by iyaerP
Tue Dec 23, 2014 11:20 am
Forum: Coding Feedback
Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
Replies: 41
Views: 11422

Re: Flashlights, stunbatons, lanterns (and PDAs) power chang

I am okay with EMP knocking out lights. Having PDAs, flashlights, and mining lanterns run out of fuel/battery is just pure dickery that serves no purpose other than to cause suffering. It doesn't ADD anything to the game-play experience, it doesn't promote or encourage any real changes in playstyle,...
by iyaerP
Tue Dec 23, 2014 11:18 am
Forum: Coding Feedback
Topic: Blobbernauts: What the fuck is this shit
Replies: 68
Views: 17204

Re: Blobbernauts: What the fuck is this shit

These still remain one of the biggest bullshit foes to face. Take a single hit? GG, you're dead, hope the line for cloning is a short one.

They need to be removed if no counter-play to them is going to be created, because they are horrible as they are.
by iyaerP
Tue Dec 23, 2014 11:16 am
Forum: Coding Feedback
Topic: [Poll] Carp sprites
Replies: 31
Views: 7823

Re: [Poll] Carp sprites

It is like hot fuscia pink.
by iyaerP
Tue Dec 23, 2014 11:04 am
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32991

Re: Bullshit Removals and Coder Complaints.

A donk pocket has what, 5 tricord? How the fuck is this enough of an issue that it needs to be balanced? There is literally 0 other reason to upgrade microwaves otherwise, and the ENTIRE reason that mining has donk pockets and the microwave is for healing.
by iyaerP
Sat Dec 20, 2014 8:57 am
Forum: Ideas
Topic: Making Lights from Autolathe
Replies: 21
Views: 5240

Re: Making Lights from Autolathe

How is infinite cardboard a big deal? It certainly isn't as good as infinite donk pockets, and that is already a thing on the rare occasions that microwave gets upgraded.
by iyaerP
Sat Dec 20, 2014 6:13 am
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51787

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

The mining ore redmeption machine takes things only from the top slot and dispences them out of the bottom. Meaning that right now, miners need to break both windows to put in and take out ore and sheets.
by iyaerP
Sat Dec 20, 2014 1:41 am
Forum: Coding Feedback
Topic: Telescience removal: feedback edition
Replies: 52
Views: 12556

Re: Telescience removal: feedback edition

Incomptinence wrote:Yeah standing still for 20 seconds shouldn't be gg though.
Except it isn't, because even after the teleport, there is a 5 ingame second delay before you can send them anywhere.
by iyaerP
Sat Dec 20, 2014 1:17 am
Forum: Coding Feedback
Topic: Telescience removal: feedback edition
Replies: 52
Views: 12556

Re: Telescience removal: feedback edition

For all the bitching I see the coders doing about the OVERPOWERED BULLSHIT THAT IS TELESCIENCE, it doesn't get used for telebombing or mass theft very often. If it was really as big of a balance issue as is being claimed, we should see that get used every single round. But it isn't. Hell, most round...
by iyaerP
Fri Dec 19, 2014 6:09 pm
Forum: Ideas
Topic: Telescience revamp
Replies: 13
Views: 3250

Re: Telescience revamp

Remi, RNG based "FUCK YOU" to the user is NOT good design, especially since said user has no way of knowing what the failure likelyhood of any given location is. If you do want that to be a thing, there has to be a mitigating factor beyond recalibrating every few attempts, unless there is ...
by iyaerP
Fri Dec 19, 2014 6:31 am
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18562

Re: Super Matter Generator

Honestly the mass hallucinations and radiation sounds a lot like a blowout in the Zone in STALKER. It should also create anomalies across the station, and if anyone dies from the radiation, they get turned into hideous monsters.
by iyaerP
Fri Dec 19, 2014 3:44 am
Forum: Coding Feedback
Topic: Telescience removal: feedback edition
Replies: 52
Views: 12556

Re: Telescience removal: feedback edition

Why not just randomize the space gear slightly so you can't just ninja it outright, maybe leave the nasa voidsuits where they are, that way you have to get a suit and then go exploring, AND you have to have someone back on the station to bring you home. As for telebombing the AI and stuff? Give the ...
by iyaerP
Thu Dec 18, 2014 3:30 am
Forum: Ideas
Topic: Cult Revamp: Lets list some ideas
Replies: 40
Views: 9810

Re: Cult Revamp: Lets list some ideas

Convert should only need 2, not 3.
Sacrafice should only need 1.
by iyaerP
Thu Dec 18, 2014 3:15 am
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18562

Re: Super Matter Generator

What happens if a singularity touches the supermatter crystal?
by iyaerP
Thu Dec 18, 2014 2:09 am
Forum: Archived/Deleted
Topic: The great security sprite debate, v3
Replies: 45
Views: 10310

Re: The great security sprite debate, v3

Sec is Red, not grey, blue and white.
by iyaerP
Thu Dec 18, 2014 1:19 am
Forum: Coding Feedback
Topic: MDs arrested for syringe guns by beepsky
Replies: 24
Views: 6148

Re: MDs arrested for syringe guns by beepsky

I use it for delivering tricordazine in crisis situations where people can't stand still long enough for me to stick a needle in them or health analyzer>aim for correct body part>bruise pack. Just stick a tricord needle in the syringe gun, shoot my patient, go to the next. Very useful for ops, blob,...
by iyaerP
Wed Dec 17, 2014 7:52 pm
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18562

Re: Super Matter Generator

Can't speak for the supermatter, as I have 0 experiance with it, but there was a TEG on ministation when we still had that as a thing, and I have to say that the TEG is shit and worthless. Could barely power ministation, and only for a short while, and requires constant maintenance and refeuling to ...
by iyaerP
Wed Dec 17, 2014 7:24 pm
Forum: Coding Feedback
Topic: MDs arrested for syringe guns by beepsky
Replies: 24
Views: 6148

MDs arrested for syringe guns by beepsky

MDs should not be arrested by beepsky for having a syringe gun when weapon check is on. Especially since spears don't seem to cause him to go off, despite being much more threatening. I know the syringe gun is much more robust when used with the right chemicals, but it can at least theoretically use...
by iyaerP
Tue Dec 16, 2014 5:31 pm
Forum: Ideas
Topic: More Uses for Space Lube
Replies: 26
Views: 7008

Re: More Uses for Space Lube

Space lube the nuke disk. GG ops, whatcha gonna do about it?
by iyaerP
Tue Dec 16, 2014 5:30 pm
Forum: Ideas
Topic: Chair clicking
Replies: 14
Views: 3560

Re: Chair clicking

No, you can still slide around despite being buckled in, but it only happens in the pods, not in the main shuttle anymore.
by iyaerP
Mon Dec 15, 2014 5:22 pm
Forum: Ideas
Topic: Chair clicking
Replies: 14
Views: 3560

Re: Chair clicking

No, not unbuckling. I am talking about trying to buckle yourself in.
by iyaerP
Mon Dec 15, 2014 7:32 am
Forum: Ideas
Topic: Chair clicking
Replies: 14
Views: 3560

Chair clicking

I just died to not being able to click on the one visible chair pixel not obscured by the fat rigg suit on the shuttle, so fell out the window when someone pushed me. This is not an infrequent problem as clicking the chair pixels is annoying as fuck. I would very much like for us to have an object v...
by iyaerP
Sun Dec 14, 2014 10:26 pm
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37900

Re: [POLL] Security Sprite Changes

To conclusively prove that the coderbus doesn't give a flying fuck what the players think.
by iyaerP
Sat Dec 13, 2014 12:27 am
Forum: Coding Feedback
Topic: Do centcom announcements about aliens ruin the event?
Replies: 12
Views: 3142

Re: Do centcom announcements about aliens ruin the event?

You have to remember that aliens aren't supposed to be a round-type unto themselves, but rather a game-ending mechanism for rounds that drag on too long. That is why they are so OP, so players either mech up and teamwork to take them down, die horribly while feeding new bodies to the aliums, or flee...
by iyaerP
Sat Dec 13, 2014 12:24 am
Forum: Coding Feedback
Topic: Advanced Mop is Bad, and not worth using.
Replies: 25
Views: 6709

Re: Advanced Mop is Bad, and not worth using.

That just means that the wagon should require Janitor access to use.
by iyaerP
Fri Dec 12, 2014 9:48 pm
Forum: Closed Policy Discussion
Topic: Repeated ghosting for failing antag rolls at roundstart
Replies: 27
Views: 6364

Re: Repeated ghosting for failing antag rolls at roundstart

I really like the 3 hour timerlock. Because there are a LOT of players who are really bad and don't contribute to their jobs, and are only rolling on the slots for the chance at murderboning. The best example would be Rob Ust with chemist before the pacid buff got reverted, where he was literally wo...
by iyaerP
Fri Dec 12, 2014 2:03 pm
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37900

Re: [POLL] Security Sprite Changes

I don't want to look like a fat mall cop al la: http://imgur.com/xhqhxKK I want to look like: http://img2.wikia.nocookie.net/__cb20091223234549/half-life/en/images/c/cb/Metrocop_blue_eyes.jpg It is the dystopian corporate oligarchy future. The biggest and most powerful corporation in human space has...
by iyaerP
Fri Dec 12, 2014 12:26 pm
Forum: Ideas
Topic: Gun Reloading Sounds
Replies: 30
Views: 7058

Re: Gun Reloading Sounds

Feedback? Howbout that is AWESOME. I get a murderboner just listening to it. Now if you will excuse me, I need to go GET DAT FUKKEN DISK.
by iyaerP
Fri Dec 12, 2014 3:39 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37900

Re: [POLL] Security Sprite Changes

I can count the number of people I've arrested for stealing a security uniform on one hand, thats after four years of heavy sec play. Arrested a fair few for jackboots though, especially Miku - she loved her lesbo boots You're talking about a problem that doesn't exist. Exactly. No one steals sec u...
by iyaerP
Thu Dec 11, 2014 7:41 pm
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37900

Re: [POLL] Security Sprite Changes

Wait, why is sec losing jumpsuit protection and the IAMTHELAW? That is far more important that minor sprite differences.
by iyaerP
Thu Dec 11, 2014 7:30 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56576

Re: Dont make space slow please

Hyperzine doesn't work in space suits anymore.
by iyaerP
Thu Dec 11, 2014 3:08 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56576

Re: Dont make space slow please

Wait, so if this got "fixxed," why is space still like swimming in molasses? Because it is still like swimming in molasses.
by iyaerP
Wed Dec 10, 2014 6:25 pm
Forum: Coding Feedback
Topic: Stun Overhaul
Replies: 56
Views: 10647

Re: Stun Overhaul

Prepare for security to never be effective again with these changes. Disablers are garbage for stunning, and having stamina damage be partially blocked by armour will go even further towards making them useless. Also, I am strongly opposed to the idea of "testing" on the main server, becau...
by iyaerP
Wed Dec 10, 2014 5:17 am
Forum: Coding Feedback
Topic: Stun Overhaul
Replies: 56
Views: 10647

Re: Stun Overhaul

Given how absolutely enormous of a change this is, I would like to see this tested on badger first. If it works there without fucking up the game, maybe port it over and test it on Sibyl too. I don't want it to go straight to Sibyl, because all too often, somehting like this goes through as a "...
by iyaerP
Wed Dec 10, 2014 4:58 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56576

Re: Dont make space slow please

So I am not sure if this is a suit change, a chem change, or a byproduct of this change, but as a miner yesterday, I noticed that hyperzine no longer has any effect if you are in a hardsuit. Thus negating the entire purpose of having it. Mining is now shit again because stim pens do NOTHING except s...
by iyaerP
Mon Dec 08, 2014 7:15 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51787

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Mining could use a medkit or two. On sibyl we have ours and the one that we can steal from cargo. Having one available would make mining much nicer.
by iyaerP
Sun Dec 07, 2014 4:57 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29566

Re: So now explosions destroy all the things

So in yet ANOTHER example of why this is terrible, we just got out of a nuke ops round, where we as the ops did almost everything right. We blew telecoms before word got out of us being on station. We killed most of sec. We break into bridge to get disk only to see that it is in AI upload. Since upl...
by iyaerP
Fri Dec 05, 2014 9:07 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29566

Re: So now explosions destroy all the things

This is really bad. I got PDA bombed in maint today, and lost my ID, my radio and my O2 tank in addition to a bunch of other random things. Cue running back and forth in maint unable to leave for 20 minutes until some random assistant opened a nearby door.
by iyaerP
Thu Dec 04, 2014 9:09 pm
Forum: Coding Feedback
Topic: [POLL]Should the gulag have a mining scanner?
Replies: 33
Views: 5613

Re: [POLL]Should the gulag have a mining scanner?

Steelpoint wrote:
Malkevin wrote:Prison Station Australia
I'll drink to that mate.
corrected.
by iyaerP
Thu Dec 04, 2014 4:52 pm
Forum: Coding Feedback
Topic: Two Roundstart Roboticists.
Replies: 60
Views: 15248

Re: Two Roundstart Roboticists.

That is a thing of beauty to behold. I can't wait to be a dirty tator abducting people to my secret robo-lair for brain extraction and evil-borgification.
by iyaerP
Thu Dec 04, 2014 4:49 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51787

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

The bridge could use a multitool, and the lights in the captain's quarters don't seem to work correctly on roundstart. The APC can be on and have lights set to manual on, but still not be powering and lighting. Also, the asteroid "base" has only a 2x2 sealed room for asteroid cult, and one...