Search found 269 matches
- Thu Dec 25, 2014 12:19 am
- Forum: Coding Feedback
- Topic: Jackboot Sprites
- Replies: 54
- Views: 12339
Re: Jackboot Sprites
Those look like stupid rainboots. Current jackboots are best jackboots.
- Thu Dec 25, 2014 12:02 am
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15541
Re: The new hunger system
I was playing as chef earlier, and people were actually coming up and eating the food just about as fast as I could make it, rather than just grab raisens from the vendies. Felt good. Of course, there was the minor problem of botanists just pumping out drugs and ignoring the need for real food, but ...
- Wed Dec 24, 2014 11:54 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17204
Re: Blobbernauts: What the fuck is this shit
Too busy removing donk pockets.
- Wed Dec 24, 2014 11:53 pm
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32991
Re: Bullshit Removals and Coder Complaints.
Yeah, because roburgers are just sitting around all over the place.
Seriously though, this sounds like it would take one if statement to fix, no need to axe donk pockets.
Seriously though, this sounds like it would take one if statement to fix, no need to axe donk pockets.
- Wed Dec 24, 2014 1:15 pm
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 10498
Re: Medbay Restructure
Yeah, thing about mapping is that you oft end up redoing your design all over again. Thus here's yet another WIP image I've got. Also, to once again stress. I'm not saying that I am going to replace the medbay's design, unless a lot of people want to. Some of you keep thinking I'm going to force a ...
- Wed Dec 24, 2014 8:10 am
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32991
Re: Bullshit Removals and Coder Complaints.
That was my point. The duplicated donk pocket was not only cold, it didn't have ANY chems in it.
- Wed Dec 24, 2014 6:44 am
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32991
Re: Bullshit Removals and Coder Complaints.
The issue was duplicating the tricord in the donk pocket. When I tested on Basil, I filled a donk pocket to the brim with doctor's delight and nuked it with an upgraded microwave. One warm and one cold donk pocket came out of the microwave. I ate the warm one and scanned myself in a sleeper, and ha...
- Wed Dec 24, 2014 2:29 am
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32991
Re: Bullshit Removals and Coder Complaints.
Further testing on live server shows that it doesn't dupe chems, so either this was already fixxed, or was never an issue in the first place.
- Wed Dec 24, 2014 1:34 am
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32991
Re: Bullshit Removals and Coder Complaints.
I just tested this on live server and it looks like donk pockets can hold 51 reagents.
- Tue Dec 23, 2014 6:50 pm
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32991
Re: Bullshit Removals and Coder Complaints.
Oh. Yeah, I see how that would be an issue.
Please though, whatever the fix is, don't just remove donks. As a miner I use the donks for healing almost every single round.
Please though, whatever the fix is, don't just remove donks. As a miner I use the donks for healing almost every single round.
- Tue Dec 23, 2014 11:20 am
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 11422
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
I am okay with EMP knocking out lights. Having PDAs, flashlights, and mining lanterns run out of fuel/battery is just pure dickery that serves no purpose other than to cause suffering. It doesn't ADD anything to the game-play experience, it doesn't promote or encourage any real changes in playstyle,...
- Tue Dec 23, 2014 11:18 am
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17204
Re: Blobbernauts: What the fuck is this shit
These still remain one of the biggest bullshit foes to face. Take a single hit? GG, you're dead, hope the line for cloning is a short one.
They need to be removed if no counter-play to them is going to be created, because they are horrible as they are.
They need to be removed if no counter-play to them is going to be created, because they are horrible as they are.
- Tue Dec 23, 2014 11:16 am
- Forum: Coding Feedback
- Topic: [Poll] Carp sprites
- Replies: 31
- Views: 7823
Re: [Poll] Carp sprites
It is like hot fuscia pink.
- Tue Dec 23, 2014 11:04 am
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32991
Re: Bullshit Removals and Coder Complaints.
A donk pocket has what, 5 tricord? How the fuck is this enough of an issue that it needs to be balanced? There is literally 0 other reason to upgrade microwaves otherwise, and the ENTIRE reason that mining has donk pockets and the microwave is for healing.
- Sat Dec 20, 2014 8:57 am
- Forum: Ideas
- Topic: Making Lights from Autolathe
- Replies: 21
- Views: 5240
Re: Making Lights from Autolathe
How is infinite cardboard a big deal? It certainly isn't as good as infinite donk pockets, and that is already a thing on the rare occasions that microwave gets upgraded.
- Sat Dec 20, 2014 6:13 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51787
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
The mining ore redmeption machine takes things only from the top slot and dispences them out of the bottom. Meaning that right now, miners need to break both windows to put in and take out ore and sheets.
- Sat Dec 20, 2014 1:41 am
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12556
Re: Telescience removal: feedback edition
Except it isn't, because even after the teleport, there is a 5 ingame second delay before you can send them anywhere.Incomptinence wrote:Yeah standing still for 20 seconds shouldn't be gg though.
- Sat Dec 20, 2014 1:17 am
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12556
Re: Telescience removal: feedback edition
For all the bitching I see the coders doing about the OVERPOWERED BULLSHIT THAT IS TELESCIENCE, it doesn't get used for telebombing or mass theft very often. If it was really as big of a balance issue as is being claimed, we should see that get used every single round. But it isn't. Hell, most round...
- Fri Dec 19, 2014 6:09 pm
- Forum: Ideas
- Topic: Telescience revamp
- Replies: 13
- Views: 3250
Re: Telescience revamp
Remi, RNG based "FUCK YOU" to the user is NOT good design, especially since said user has no way of knowing what the failure likelyhood of any given location is. If you do want that to be a thing, there has to be a mitigating factor beyond recalibrating every few attempts, unless there is ...
- Fri Dec 19, 2014 6:31 am
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18562
Re: Super Matter Generator
Honestly the mass hallucinations and radiation sounds a lot like a blowout in the Zone in STALKER. It should also create anomalies across the station, and if anyone dies from the radiation, they get turned into hideous monsters.
- Fri Dec 19, 2014 3:44 am
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12556
Re: Telescience removal: feedback edition
Why not just randomize the space gear slightly so you can't just ninja it outright, maybe leave the nasa voidsuits where they are, that way you have to get a suit and then go exploring, AND you have to have someone back on the station to bring you home. As for telebombing the AI and stuff? Give the ...
- Thu Dec 18, 2014 3:30 am
- Forum: Ideas
- Topic: Cult Revamp: Lets list some ideas
- Replies: 40
- Views: 9810
Re: Cult Revamp: Lets list some ideas
Convert should only need 2, not 3.
Sacrafice should only need 1.
Sacrafice should only need 1.
- Thu Dec 18, 2014 3:15 am
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18562
Re: Super Matter Generator
What happens if a singularity touches the supermatter crystal?
- Thu Dec 18, 2014 2:09 am
- Forum: Archived/Deleted
- Topic: The great security sprite debate, v3
- Replies: 45
- Views: 10310
Re: The great security sprite debate, v3
Sec is Red, not grey, blue and white.
- Thu Dec 18, 2014 1:19 am
- Forum: Coding Feedback
- Topic: MDs arrested for syringe guns by beepsky
- Replies: 24
- Views: 6148
Re: MDs arrested for syringe guns by beepsky
I use it for delivering tricordazine in crisis situations where people can't stand still long enough for me to stick a needle in them or health analyzer>aim for correct body part>bruise pack. Just stick a tricord needle in the syringe gun, shoot my patient, go to the next. Very useful for ops, blob,...
- Wed Dec 17, 2014 7:52 pm
- Forum: Coding Feedback
- Topic: Super Matter Generator
- Replies: 59
- Views: 18562
Re: Super Matter Generator
Can't speak for the supermatter, as I have 0 experiance with it, but there was a TEG on ministation when we still had that as a thing, and I have to say that the TEG is shit and worthless. Could barely power ministation, and only for a short while, and requires constant maintenance and refeuling to ...
- Wed Dec 17, 2014 7:24 pm
- Forum: Coding Feedback
- Topic: MDs arrested for syringe guns by beepsky
- Replies: 24
- Views: 6148
MDs arrested for syringe guns by beepsky
MDs should not be arrested by beepsky for having a syringe gun when weapon check is on. Especially since spears don't seem to cause him to go off, despite being much more threatening. I know the syringe gun is much more robust when used with the right chemicals, but it can at least theoretically use...
- Tue Dec 16, 2014 5:31 pm
- Forum: Ideas
- Topic: More Uses for Space Lube
- Replies: 26
- Views: 7008
Re: More Uses for Space Lube
Space lube the nuke disk. GG ops, whatcha gonna do about it?
- Tue Dec 16, 2014 5:30 pm
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3560
Re: Chair clicking
No, you can still slide around despite being buckled in, but it only happens in the pods, not in the main shuttle anymore.
- Mon Dec 15, 2014 5:22 pm
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3560
Re: Chair clicking
No, not unbuckling. I am talking about trying to buckle yourself in.
- Mon Dec 15, 2014 7:32 am
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3560
Chair clicking
I just died to not being able to click on the one visible chair pixel not obscured by the fat rigg suit on the shuttle, so fell out the window when someone pushed me. This is not an infrequent problem as clicking the chair pixels is annoying as fuck. I would very much like for us to have an object v...
- Sun Dec 14, 2014 10:26 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37900
Re: [POLL] Security Sprite Changes
To conclusively prove that the coderbus doesn't give a flying fuck what the players think.
- Sat Dec 13, 2014 12:27 am
- Forum: Coding Feedback
- Topic: Do centcom announcements about aliens ruin the event?
- Replies: 12
- Views: 3142
Re: Do centcom announcements about aliens ruin the event?
You have to remember that aliens aren't supposed to be a round-type unto themselves, but rather a game-ending mechanism for rounds that drag on too long. That is why they are so OP, so players either mech up and teamwork to take them down, die horribly while feeding new bodies to the aliums, or flee...
- Sat Dec 13, 2014 12:24 am
- Forum: Coding Feedback
- Topic: Advanced Mop is Bad, and not worth using.
- Replies: 25
- Views: 6709
Re: Advanced Mop is Bad, and not worth using.
That just means that the wagon should require Janitor access to use.
- Fri Dec 12, 2014 9:48 pm
- Forum: Closed Policy Discussion
- Topic: Repeated ghosting for failing antag rolls at roundstart
- Replies: 27
- Views: 6364
Re: Repeated ghosting for failing antag rolls at roundstart
I really like the 3 hour timerlock. Because there are a LOT of players who are really bad and don't contribute to their jobs, and are only rolling on the slots for the chance at murderboning. The best example would be Rob Ust with chemist before the pacid buff got reverted, where he was literally wo...
- Fri Dec 12, 2014 2:03 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37900
Re: [POLL] Security Sprite Changes
I don't want to look like a fat mall cop al la: http://imgur.com/xhqhxKK I want to look like: http://img2.wikia.nocookie.net/__cb20091223234549/half-life/en/images/c/cb/Metrocop_blue_eyes.jpg It is the dystopian corporate oligarchy future. The biggest and most powerful corporation in human space has...
- Fri Dec 12, 2014 12:26 pm
- Forum: Ideas
- Topic: Gun Reloading Sounds
- Replies: 30
- Views: 7058
Re: Gun Reloading Sounds
Feedback? Howbout that is AWESOME. I get a murderboner just listening to it. Now if you will excuse me, I need to go GET DAT FUKKEN DISK.
- Fri Dec 12, 2014 3:39 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37900
Re: [POLL] Security Sprite Changes
I can count the number of people I've arrested for stealing a security uniform on one hand, thats after four years of heavy sec play. Arrested a fair few for jackboots though, especially Miku - she loved her lesbo boots You're talking about a problem that doesn't exist. Exactly. No one steals sec u...
- Thu Dec 11, 2014 7:41 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37900
Re: [POLL] Security Sprite Changes
Wait, why is sec losing jumpsuit protection and the IAMTHELAW? That is far more important that minor sprite differences.
- Thu Dec 11, 2014 7:30 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56576
Re: Dont make space slow please
Hyperzine doesn't work in space suits anymore.
- Thu Dec 11, 2014 3:08 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56576
Re: Dont make space slow please
Wait, so if this got "fixxed," why is space still like swimming in molasses? Because it is still like swimming in molasses.
- Wed Dec 10, 2014 6:25 pm
- Forum: Coding Feedback
- Topic: Stun Overhaul
- Replies: 56
- Views: 10647
Re: Stun Overhaul
Prepare for security to never be effective again with these changes. Disablers are garbage for stunning, and having stamina damage be partially blocked by armour will go even further towards making them useless. Also, I am strongly opposed to the idea of "testing" on the main server, becau...
- Wed Dec 10, 2014 5:17 am
- Forum: Coding Feedback
- Topic: Stun Overhaul
- Replies: 56
- Views: 10647
Re: Stun Overhaul
Given how absolutely enormous of a change this is, I would like to see this tested on badger first. If it works there without fucking up the game, maybe port it over and test it on Sibyl too. I don't want it to go straight to Sibyl, because all too often, somehting like this goes through as a "...
- Wed Dec 10, 2014 4:58 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56576
Re: Dont make space slow please
So I am not sure if this is a suit change, a chem change, or a byproduct of this change, but as a miner yesterday, I noticed that hyperzine no longer has any effect if you are in a hardsuit. Thus negating the entire purpose of having it. Mining is now shit again because stim pens do NOTHING except s...
- Mon Dec 08, 2014 7:15 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51787
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Mining could use a medkit or two. On sibyl we have ours and the one that we can steal from cargo. Having one available would make mining much nicer.
- Sun Dec 07, 2014 4:57 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29566
Re: So now explosions destroy all the things
So in yet ANOTHER example of why this is terrible, we just got out of a nuke ops round, where we as the ops did almost everything right. We blew telecoms before word got out of us being on station. We killed most of sec. We break into bridge to get disk only to see that it is in AI upload. Since upl...
- Fri Dec 05, 2014 9:07 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29566
Re: So now explosions destroy all the things
This is really bad. I got PDA bombed in maint today, and lost my ID, my radio and my O2 tank in addition to a bunch of other random things. Cue running back and forth in maint unable to leave for 20 minutes until some random assistant opened a nearby door.
- Thu Dec 04, 2014 9:09 pm
- Forum: Coding Feedback
- Topic: [POLL]Should the gulag have a mining scanner?
- Replies: 33
- Views: 5613
Re: [POLL]Should the gulag have a mining scanner?
corrected.Steelpoint wrote:I'll drink to that mate.Malkevin wrote:Prison Station Australia
- Thu Dec 04, 2014 4:52 pm
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15248
Re: Two Roundstart Roboticists.
That is a thing of beauty to behold. I can't wait to be a dirty tator abducting people to my secret robo-lair for brain extraction and evil-borgification.
- Thu Dec 04, 2014 4:49 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51787
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
The bridge could use a multitool, and the lights in the captain's quarters don't seem to work correctly on roundstart. The APC can be on and have lights set to manual on, but still not be powering and lighting. Also, the asteroid "base" has only a 2x2 sealed room for asteroid cult, and one...