Search found 269 matches
- Thu Dec 04, 2014 4:39 pm
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 6975
Re: When is the game "Hard Enough"?
I just cannot comprehend atmos. I do telescience just fine, I think thats easy. Atmos is the only thing on the entire station I cannot figure out how to do. That and wire the singulo to the power grid directly. Its literally just "trace the pipes", set volume pumps in high-flow areas like...
- Thu Dec 04, 2014 4:23 pm
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15249
Re: Two Roundstart Roboticists.
Maybe add back in the water tank and welder fuel tank for the mechbay for borg refueling? Or at least the welder fuel tank. Because a roboticist is more likely to need to refill that than he is a fire hydrant.
- Thu Dec 04, 2014 12:31 am
- Forum: Ideas
- Topic: The Return of Medipens+!
- Replies: 27
- Views: 5501
Re: The Return of Medipens+!
I think that you can refill the medipens with a syringe.
- Thu Dec 04, 2014 12:28 am
- Forum: Ideas
- Topic: Simple consequences to damaged limbs
- Replies: 25
- Views: 4630
Re: Simple consequences to damaged limbs
Also, it would let beartraps cause damage to the limbs so you keep limping even after you take them off.
- Wed Dec 03, 2014 4:10 am
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 6975
Re: When is the game "Hard Enough"?
As for when things are "hard enough?" Good hard is things like new-mining. You have a risk vs reward mechanic, and the job is difficult but not same-y. Bad hard is genetics and virology. Did RNG give you your buff? No? Roll again until success. Toxins is another good example of good hard. ...
- Tue Dec 02, 2014 4:53 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56584
Re: Dont make space slow please
whoa sly you shouldnt use ad hominem against me. what do you say, you haven't actually made an ad hominem argument? too bad. Please don't use arguments somebody literally didnt even make against them. Except that's exactly what happened. Mrperson said that he saw and understood that his changes wer...
- Tue Dec 02, 2014 4:26 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56584
Re: Dont make space slow please
I dunno. It would certainly be an interesting experiment, but I for one don't know where or WHAT the code in question is, how to use github, nor what variables actually need to be changed to fix this mess.
- Tue Dec 02, 2014 4:23 pm
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 15995
Re: The Captain's laser lockdown
Or just let the captain's ID unlock it normally. There are plenty of times when everything has gone to shit and it ISN'T code red.
I mostly point this out because a lot of the time I might otherwise set code red, there are no other surviving heads to swipe with me to GET code red.
I mostly point this out because a lot of the time I might otherwise set code red, there are no other surviving heads to swipe with me to GET code red.
- Tue Dec 02, 2014 4:21 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29568
Re: So now explosions destroy all the things
Oh, I thought that being gibbed was what he was talking about. My mistake.
- Tue Dec 02, 2014 4:05 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26779
Re: Feedback forums hostility
I think that a lot of the vitriol in the feedback forums comes from coders ignoring feedback that they don't like even when the feedback is good quality, because the feedback is negative towards the coder's work. Yes, we understand that coding changes can be a lot of hard work and that criticism of ...
- Tue Dec 02, 2014 3:57 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29568
Re: So now explosions destroy all the things
Kudzu is a random event. Also, explosions have always done this.
- Mon Dec 01, 2014 10:13 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56584
Re: Dont make space slow please
I will not revert because the other changes are very good Look at the values used before Put them in This. I do not get why this is such a contentious issue. Nobody likes this, everybody hates it and wants it reverted. It didn't fulfill its intended goal, fluke ops are going to fluke regardless of ...
- Mon Dec 01, 2014 9:32 pm
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 15655
Re: Expensive Armor from Protolathe
"Faster my steed! No, not into escape! What are you doing?" And the captain was never seen again. Super slow armour would die horribly to spesswind. Probably need to be spacewind-immune. Which magboots should already do, but don't. For armour, why not be able to make slime-proof armour so ...
- Mon Dec 01, 2014 9:20 pm
- Forum: Ideas
- Topic: HoP Job Creator
- Replies: 6
- Views: 2059
Re: HoP Job Creator
Everything else aside, SECHUD icons is the biggest and best idea here.
- Mon Dec 01, 2014 9:11 pm
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 13908
Re: Goon Chemistry & The Codebase Drug Ban
I like steelpoint's idea.
It feels kind of like how virology and genetics WANT to be but are just too RNG to compare.
It feels kind of like how virology and genetics WANT to be but are just too RNG to compare.
- Tue Nov 25, 2014 9:38 pm
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6950
Re: Construction mech
If you want to have a construction version of the ripley, give it an RCD that can lay floors/walls 3x1, like the mining ripley mines them out.
- Tue Nov 25, 2014 9:37 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56584
Re: Dont make space slow please
Well we wouldn't want combat conditions to vary by environment. Why would that be a huge factor? Why wouldn't we want the environment in which combat takes place to affect that combat? What does this even mean? Combat in all forms is as much where you fight as how you fight. He was being sarcastic,...
- Tue Nov 25, 2014 9:33 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15829
Re: Poly Acid thread not detected
I think that polyacid should not instantly annihilate any and all items affected by even the tiniest amount of it. Mining riggs, sec hardsuits and other unique items that are 100% irreplaceable should not be instantly disintegrated because they were exposed to 10 units of acid for half a second. If ...
- Tue Nov 18, 2014 7:30 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51789
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
I like this layout, I like it a LOT, but there are a couple things I can think of that are forseeable issues: No solars. Malf AI will be godmode, because you can't go in from space, you have to mine/bomb in and THEN go through the Rwalls. Evidence room looks really weak. Maybe put in a sec mini-offi...
- Mon Nov 17, 2014 2:28 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18374
Re: Oh god I love fulltile windows
Directional firelocks are way better than massive firelocks, one of the things I really like.
- Sun Nov 16, 2014 4:39 am
- Forum: Coding Feedback
- Topic: muh virology
- Replies: 9
- Views: 2172
Re: muh virology
Singulo lag fest is a perfect example of this with new-singulo
- Sat Nov 15, 2014 4:18 am
- Forum: Ideas
- Topic: The ability to toggle on or off for breathing.
- Replies: 38
- Views: 7060
Re: The ability to toggle on or off for breathing.
Scientists have had their own freezer for a while now.
- Sat Nov 15, 2014 4:17 am
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5666
Re: Remove Disappointing Artifact Rooms
I ask what good a broken phazon does? Because being able to deconstruct it to get a giant air canister is hardly amazingly "unique or powerful." Don't get me wrong, it is a cool fluffy thing, but pretty much worthless in game. I will point out that I already made a bunch of suggestions for...
- Fri Nov 14, 2014 5:30 am
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5666
Re: Remove Disappointing Artifact Rooms
I have done a TON of mining, and never seen the energy cutlass.
- Fri Nov 14, 2014 3:11 am
- Forum: Ideas
- Topic: Remove Disappointing Artifact Rooms
- Replies: 31
- Views: 5666
Re: Remove Disappointing Artifact Rooms
I did get a soulstone as a traitor miner once, and sharded my target so they couldn't be raised. Thank you blessed Ergo for giving mining some cool shit. Ideas for cool things to be in artifact rooms: A gibonite refiner. Increases the effect of gibonite or by -1, so a gibonite stopped at 2 reactions...
- Fri Nov 14, 2014 2:51 am
- Forum: Ideas
- Topic: A Suggestion for Nuke Op Rounds.
- Replies: 16
- Views: 4026
Re: A Suggestion for Nuke Op Rounds.
We can relieve traitors of their items if they are bad enough to get dunked. Being better should be rewarded. It isn't like the nuke ops come in with pulse rifles. The biggest benefit of raiding the shuttle would be being able to ambush nuke ops as they return from planting the bomb, not actually lo...
- Fri Nov 14, 2014 2:48 am
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15829
Re: Poly Acid thread not detected
If we were doing that, we'd have to bring back old stungloves, and make them useable with TK
- Fri Nov 14, 2014 2:47 am
- Forum: Coding Feedback
- Topic: Oddyseus mounted sleeper
- Replies: 15
- Views: 4680
Re: Oddyseus mounted sleeper
Yeah, I was able to scan a couple of bar drinks, but not the beakers of doom that chemistry presented as tribute.
- Fri Nov 14, 2014 12:37 am
- Forum: Ideas
- Topic: A Suggestion for Nuke Op Rounds.
- Replies: 16
- Views: 4026
Re: A Suggestion for Nuke Op Rounds.
Being able to counter-raid the shuttle is actually a nice idea, although space movement needs to get un-fucked before it becomes even a remote possibility. Maybe have the syndicate pinpointer have two modes, point at nuke and point at shuttle, that way the crew can find it when they are good enough ...
- Fri Nov 14, 2014 12:28 am
- Forum: Coding Feedback
- Topic: Oddyseus mounted sleeper
- Replies: 15
- Views: 4680
Re: Oddyseus mounted sleeper
how do you inject bad chemicals in an oddy? I have tried, but it won't let me scan pacid, chloral hydrate, or other "fun" stuff.
- Thu Nov 13, 2014 11:29 am
- Forum: Ideas
- Topic: [poll] Old armor vs new armor
- Replies: 41
- Views: 10573
Re: [poll] Old armor vs new armor
As far as the gasmask goes, it is far more usefull/fun for the STOP RIGHT THERE CRIMINAL SCUM element than the faceless goon element. Although that can also be fun.
- Thu Nov 13, 2014 9:43 am
- Forum: Ideas
- Topic: [poll] Old armor vs new armor
- Replies: 41
- Views: 10573
Re: [poll] Old armor vs new armor
I really liked the old armour a lot better for both the helms and the bodypiece. The new one looks too pointy. Even just getting rid of the three black pixels above the glasses would help it a lot.
- Thu Nov 13, 2014 9:40 am
- Forum: Ideas
- Topic: [Poll] Should Security Officers spawn with gloves?
- Replies: 31
- Views: 5739
Re: [Poll] Should Security Officers spawn with gloves?
Yeah, when reg gloves were mentioned, I was actually thinking black with red highlighting. Kind-of like the stun-gloves of yore.
- Thu Nov 13, 2014 2:53 am
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58628
Re: Telescience & Coordinate Maps
Fuck, I made my telescience map from looking at the code maps. And speaking as an software engineering student, the goddamn recalculation math is so fucking obnoxious, that if that app hadn't already existed, I would have written one myself. The problem is that without such apps, telescience is lite...
- Thu Nov 13, 2014 12:19 am
- Forum: Coding
- Topic: Possible bug with appendicitis
- Replies: 3
- Views: 1518
Possible bug with appendicitis
I was an MD in a round earlier today and noticed that the clown had appendicits. Midway through surgery to remove it, I myself came down with appendicitis. Now I am not sure if this is a bug where for some reason it was spreading like a normal disease, or the Random Number God just decided to have t...
- Thu Nov 13, 2014 12:08 am
- Forum: Ideas
- Topic: The future of cult
- Replies: 25
- Views: 5846
Re: The future of cult
Having juggs not be absolutely immune to all basic sec weapons would help.
My thoughts on playing sec during cult round tend to be: Did RnD give us laser cannons/SMGs? Yes: We have a chance, but RNG reflected shots are just as likely to kill us as the enemy. No: GG, we lose.
My thoughts on playing sec during cult round tend to be: Did RnD give us laser cannons/SMGs? Yes: We have a chance, but RNG reflected shots are just as likely to kill us as the enemy. No: GG, we lose.
- Wed Nov 12, 2014 11:45 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063206
Re: ITT: We make shitty suggestions and come up with poor id
Nuclear dragon didldo
- Wed Nov 12, 2014 11:36 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17205
Re: Blobbernauts: What the fuck is this shit
Or just remove blobbernauts until they are fixxed.
- Wed Nov 12, 2014 10:00 pm
- Forum: Ideas
- Topic: Augmentations Department.
- Replies: 25
- Views: 6545
Re: Augmentations Department.
Honestly, I saw a lot more augmented people back before flashes were nerfed. With a stunning flash, a roboticist could defend department if the person asking to be auged turned out to by a psycho/tator. I know that I have gotten reasonable requests refused out of robo paranoia before
- Wed Nov 12, 2014 9:53 pm
- Forum: Ideas
- Topic: [Poll] Should Security Officers spawn with gloves?
- Replies: 31
- Views: 5739
Re: [Poll] Should Security Officers spawn with gloves?
I like the red gloves idea.
- Wed Nov 12, 2014 9:05 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17205
Re: Blobbernauts: What the fuck is this shit
Because when coders have something that they like, it is protected to the point of insanity. When there is something that players like, but coders don't, it is gone faster than a fucking bullet.
- Wed Nov 12, 2014 5:13 am
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15829
Re: Poly Acid thread not detected
And yet, my polyacid smoke grenades never seem to get any kills on the shuttle.
- Wed Nov 12, 2014 5:11 am
- Forum: Coding Feedback
- Topic: Beepsky doesn't care about physics.
- Replies: 15
- Views: 3685
Re: Beepsky doesn't care about physics.
Beepsky is SUPPOSED to be robust as fuck.If you fuck with THE LAW, beeps will TAKE YOU DOWN.
I mean, seriously, he is a hover-bot. It isn't unreasonable that he has a little jetpack or something.
I mean, seriously, he is a hover-bot. It isn't unreasonable that he has a little jetpack or something.
- Tue Nov 11, 2014 5:15 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56584
Re: Dont make space slow please
Before, you would only get sucked out x1000 if atmosia had set output pressure stupidly high. Now you can't get back inside EVER AT ALL if you don't have some form of space mobility.
- Mon Nov 10, 2014 8:42 pm
- Forum: Coding Feedback
- Topic: Night Vision Mesons v2
- Replies: 20
- Views: 5399
Re: Night Vision Mesons v2
Except minerborgs can't even do the action that is the "problem". I could understand if secborgs had nightvision, how that would be a problem, but what is a minerborg going to do, walk up and flash you, and then drill while you are stunned? Oh wait, it can't, because flash doesn't stun any...
- Thu Nov 06, 2014 9:02 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27900
Re: Mining stim pens.
I don't think I will be doing any jobs that even HAVE eva stuff till slowspace is fixxed, but as a future feature, bringing back the mining field would be nice.
- Thu Nov 06, 2014 8:51 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27900
Re: Mining stim pens.
I would love you to death if you actually gave us an asteroid field again. The high yield field was the REASON to go to hop and beg for EVA access at roundstart as a miner or just break in if you felt like crossing THE LAW. Instead, because we don't have anywhere to go using the jetpack, it was only...
- Thu Nov 06, 2014 7:57 am
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16520
Re: Aliens or Xenos
Half our antag types are direct pop culture references, as is a good amount of our non-antag content. It is part of SS13, and I don't see why coders feel the sudden urge to purge it all. If they keep it up, we won't have much of a game left by the time they are done.
- Wed Nov 05, 2014 6:48 am
- Forum: Coding Feedback
- Topic: 3 out 4 of my last deaths were from an alien hunter
- Replies: 62
- Views: 13969
Re: 3 out 4 of my last deaths were from an alien hunter
I have to be honest, unless the aliens could have some form of upgrades that they could get by performing dissections or whatever, all you would end up with would be asshole players doing forced sex changes and then hiding behind their antag status. I don't like it, but a surgery focused antag? You ...
- Wed Nov 05, 2014 6:42 am
- Forum: Ideas
- Topic: Golems( not adamantine)
- Replies: 23
- Views: 5261
Re: Golems( not adamantine)
Raven776 wrote:This has come up with at least one other idea that should be implemented.
'Hacking' a security gas mask with a bible should give you a new heathen smiting set of screamy emotes.
Oh my god, this so much.