Search found 269 matches
- Wed Nov 05, 2014 6:19 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56570
Re: Dont make space slow please
Honestly, that is ALWAYS why they refuse to revert shitty changes. When paparika put fucking poison in mining stimms and they removed the HoS hat, they refused to reimplement it basically because he didn't like them. Which really reads like he got dunked by a miner on stimms and got wreked when he t...
- Wed Nov 05, 2014 5:11 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56570
Re: Dont make space slow please
I tried to wire the solars today. It was like pulling teeth. This can't get reverted quickly enough. Setting up the singulo is also horrid. Don't expect many people to play engineer or do ANYTHING in space until this gets reverted.
- Mon Nov 03, 2014 10:15 pm
- Forum: Coding Feedback
- Topic: Spookoween feedback
- Replies: 16
- Views: 3724
Re: Spookoween feedback
SpookyScarySkeletons.mp3
- Mon Nov 03, 2014 10:14 pm
- Forum: Coding Feedback
- Topic: Security sprites
- Replies: 77
- Views: 24396
Re: Security sprites
I prefer the old uniform. Much more distinctive. The white one won't pop out of a crowd like the current one does.
- Mon Nov 03, 2014 9:52 pm
- Forum: Former Admins
- Topic: [No longer admin]Aranclanos
- Replies: 5
- Views: 1878
Aranclanos
His actual thread is locked, but I just wanted to thank him for being super-helpful with my toxins testing today. He took time out of an otherwise busy round to answer a couple of questions I had, as my bombs had bounced off the adminwall and out of LoS of the camera, and the tachyon-dopplar array w...
- Thu Oct 30, 2014 2:47 am
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17204
Re: Blobbernauts: What the fuck is this shit
Just to illustrate how BULLSHIT these fucking mobs are right now, I just was in a blob round, where as a sec officer, I got hit by a blobbernaut in medbay. Within 10 seconds of going into crit, I was put into a cryo tube, and STILL DIED. I don't see how it can be more clearly a problem than that, wh...
- Wed Oct 29, 2014 7:04 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27899
Re: Mining stim pens.
Thank you for calming down and making things better.
- Tue Oct 28, 2014 4:45 pm
- Forum: Coding Feedback
- Topic: Dermal Armour Patch: Good night sweet prince
- Replies: 125
- Views: 30141
Re: Dermal Armour Patch: Good night sweet prince
Because the coderbus is full of NOFUNALLOWED assholes.
- Tue Oct 28, 2014 4:37 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17204
Re: Blobbernauts: What the fuck is this shit
Or give blobbernauts a brute+toxin melee, the idea being that they are injecting you with poison. Gets around armour without being completely bullshit. Dyvolene is easy to produce, and this forces whoever the blobbernauts hit back to medbay without making them forever on fire like they do now.
- Mon Oct 27, 2014 5:54 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27899
Re: Mining stim pens.
Assistant maint was taken away following a poll on the subject. You nerfed mining because you got rekt by miner and decided that stim pills were too robust.
- Mon Oct 27, 2014 4:08 am
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27899
Re: Mining stim pens.
Honestly, nobody fears basalisks, or has trouble fighting them. The mob everyone really uses stim pills for is goliaths. They let you control the pace of engagement in a way that you can't without them, and more importantly,when you inevitably fuckup and get slipped, or there are 2 goliaths digging ...
- Sun Oct 26, 2014 7:45 am
- Forum: Coding Feedback
- Topic: Dermal Armour Patch: Good night sweet prince
- Replies: 125
- Views: 30141
Re: Dermal Armour Patch: Good night sweet prince
Isn't this shit supposed to be subject to mass approval before features are just wantonly removed for no reason other than one coder doesn't like them? This shit is what's fucking up mining as well, and it is the same asshole coder.
- Sun Oct 26, 2014 7:37 am
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 17204
Re: Blobbernauts: What the fuck is this shit
Blobbernauts really shouldn't be a thing at all.
- Sat Oct 25, 2014 2:01 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27899
Re: Mining stim pens.
THAT'S EVEN FUCKING WORSE! Mining has NO way AT ALL of curing toxic damage short of a trip to medbay. I swear to god, the way that that reads, Paparika must be some shitty un-robust noob who just HAPPENED to get murdered by a super-robust miner *cough* Blessed *cough* and decided that "whelp, l...
- Sat Oct 25, 2014 5:59 am
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27899
Re: Mining stim pens.
How is it any different from a stim virus or a pile of hyprezine pills? That is my big complaint. If ALL sources of SANIC speed caused damage, I wouldn't mind so much, but this is the only one that does. Hell, I KILLED myself with it the first time.
- Sat Oct 25, 2014 4:34 am
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27899
Mining stim pens.
Why do they have to do damage? This is retarded. Nobody else has to take damage to get hyperzine or stimulant virus or whatever. And it isn't like a chem dispencer that refills itself, we have a finite amount of points we can spend. I love the fact that we now don't have to take our suits off to sti...
- Fri Oct 24, 2014 5:04 pm
- Forum: Ideas
- Topic: Anti telesci ward
- Replies: 5
- Views: 1557
Re: Anti telesci ward
I don't think this needs to happen. I have been on the giving and receiving end of telescience bombings, and the amount of work that is required, especially the hyperspeed calculations involved in hitting any non-static target, and the difficulty in setting up telescience to that point anyway mean t...
- Fri Oct 24, 2014 4:57 pm
- Forum: Coding Feedback
- Topic: AI defense is getting ridiculous
- Replies: 73
- Views: 16591
Re: AI defense is getting ridiculous
Spoken like someone who doesn't play telescience. To have the range to reach AI core, you need to max out the telepad, which means upgraded capacitors, and more bluespace crystals, which can only be reached by dismantling the teleporter (a great way to get arrested) or by going through telepad to on...
- Mon Oct 13, 2014 5:19 am
- Forum: Resolved Requests
- Topic: Wandering Bob Perma and Murder
- Replies: 12
- Views: 2871
Re: Wandering Bob Perma and Murder
He gave himself access.
- Mon Oct 13, 2014 2:35 am
- Forum: Resolved Requests
- Topic: Wandering Bob Perma and Murder
- Replies: 12
- Views: 2871
Re: Wandering Bob Perma and Murder
I was playing as captain and within the first 2 mintues of the round has 2 seperate people break into my office or the bridge before I even had nuke disk secured and everything locked down. I then put out an announcement saying that the next person to break into my office would be executed. Not 10 s...
- Thu Oct 09, 2014 5:17 am
- Forum: Coding Feedback
- Topic: mining boxes
- Replies: 5
- Views: 876
mining boxes
It would be really nice if all the minerals that are kept inside them are not instantly disintegrated if they get broken by gibonite or a wandering monster's building-destruction aura. Nothing quite like losing half an hour's work to bad container code.
- Thu Sep 25, 2014 4:59 pm
- Forum: Ideas
- Topic: Reduce crit time
- Replies: 42
- Views: 9625
Re: Reduce crit time
Crit is fine as it is.
- Thu Sep 25, 2014 4:57 pm
- Forum: Ideas
- Topic: Let mining borgs use the ore redemption machine.
- Replies: 10
- Views: 2145
Let mining borgs use the ore redemption machine.
Right now, a mining borg can get minerals smelted there, but is unable to release the minerals so that they can bring it to RnD or robotics. I had this happen in a round earlier where robotics told me to bring them minerals and I was unable to comply as I could not get the minerals out of ore redemp...
- Sun Sep 21, 2014 9:26 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56461
Re: Tackling the security problem.
Although the Sec armor vest camera thing is a cool idea that really makes attacking officers as a antag a real turn off, maybe make it so you have to build it instead of just having it by default. Antags should not WANT to get into a firefight with security. If security isn't incredibly favored in ...
- Thu Sep 11, 2014 2:24 pm
- Forum: Ideas
- Topic: Options for Minerals
- Replies: 46
- Views: 9000
Re: Options for Minerals
On the topic of mining, I would REALLY like to see the ore vendor in the same room as the point redemption machines. Weather that means moving the ore smelter back to mining, or moving/adding the redemption machines into cargo, it would be nice to not need a shuttle ride to get stims/jetpack.
- Tue Sep 09, 2014 4:05 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 121002
Re: Stickymayhem
Spawning singulos in the hallways is horrible. Please never ever do it again. Holocarp was fun, but nothing sucks worse than to die of badminnery.
- Fri Aug 29, 2014 11:46 am
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38392
Re: Your SS13 confessions
I like to steal the russian revolver as a traitor and use it to dunk another traitor, and tell sec that I got the emag from the traitor I killed. That way I can get away with shit as a nontraitor who is actually a traitor
- Thu Aug 28, 2014 2:18 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623332
Re: Pet Peeves Thread - Little things that REALLY annoy you
Modern security either shoots first or dies first. Asking someone for a search will either get them to comply if they've got nothing to hide, run from you if you're lucky, or just whip out a revolver and shoot you enough times quickly that you can't call for help. And now that the only sec member o...
- Sun Aug 24, 2014 9:34 pm
- Forum: Former Admins
- Topic: [No longer admin]Bluespace
- Replies: 141
- Views: 37700
Re: Bluespace
Today there was a cult invasion from SS12 through the gateway. It was awesome. Thank you!
- Sun Aug 24, 2014 2:25 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 653714
Re: Stories of Awesome (Or something close to it.)
Be a Scientist, upgrade everything, including autocloner.
Get killed and spaced by a rogue as shit secbot.
Instantly autocloned, back alive in not even 2 minutes. Go to RnD and tell RD to blow borg.
Ride shuttle nekkid like a boss.
Get killed and spaced by a rogue as shit secbot.
Instantly autocloned, back alive in not even 2 minutes. Go to RnD and tell RD to blow borg.
Ride shuttle nekkid like a boss.
- Sun Aug 24, 2014 2:13 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677255
Re: Little things you learned that are game changing
That random timer killed me other day because I was counting to 10, and it blew on 9. As for contributing: As detective, you can have chem inject drugs into your smokes for a constant dose. My perferred ones are hyperzine, tricordazine, and synaptizne. Run down them traitors, recover from stuns quic...
- Sun Aug 24, 2014 3:45 am
- Forum: Coding
- Topic: Unable to log in
- Replies: 6
- Views: 1914
Re: Unable to log in
I DO have multiple monitors, and Byond opens on my primary. In the screenshot, you can see the clipped edge of my start menu there.
- Sun Aug 24, 2014 12:24 am
- Forum: Resolved Appeals
- Topic: [CreationPro] Delaron - Ban Appeal
- Replies: 8
- Views: 2007
Re: [CreationPro] Delaron - Ban Appeal
As someone who has encountered this borg alot, admittedly not in this round, he is VERY pushy and will give orders and interrupt what the roboticist is doing so he can get a VTEC module, and he prioritizes that bit of powergaming over anything else. I have had him literally drag me away from surgery...
- Sat Aug 23, 2014 6:02 pm
- Forum: Coding
- Topic: Unable to log in
- Replies: 6
- Views: 1914
Unable to log in
When attempting to join any of the /tg/ servers, I get into the lobby and can see the idle screen of the station background, as well as OOC chat, but there is no menu to join the game, setup character, etc. I have tried uninstalling and reinstalling byond, talking with admins, nothing has worked. Th...
- Wed Aug 20, 2014 7:43 am
- Forum: Resolved Requests
- Topic: Gayborg 9000 for ignoring lawset.
- Replies: 5
- Views: 1531
Gayborg 9000 for ignoring lawset.
Your byond account: iyaerP Your character name: Wabdering Bob Their character name: Gayborg 9000 Their byond account(optional, but useful if you can provide it): The_Vinyl_Scratch Server and time: Sibyl, 2:30~3:15 EST, 20/8/2014 Logs and/or screenshots: I was dead, so ghostchat put speach and combat...
- Sun Aug 17, 2014 11:58 pm
- Forum: Ideas
- Topic: Allow Aliens to Mine?
- Replies: 18
- Views: 5362
Re: Allow Aliens to Mine?
One step on the road to making aliums a legit game mode.
- Sun Aug 17, 2014 10:00 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71468
Re: [POLL]Should the Assistant role have reduced Antag statu
It is actively contributing to the station as a whole. Which you signing up to greyshirt sure isn't doing.Scott wrote:You're not a special snowflake for setting up the singularity.
- Sat Aug 02, 2014 7:43 am
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20538
Re: Borgs and names...
3P0 is CLEARLY a service borg. R2-D2 is the engiborg.
- Sat Aug 02, 2014 7:39 am
- Forum: Ideas
- Topic: What Should Happen With Mechs?
- Replies: 49
- Views: 13208
Re: What Should Happen With Mechs?
Newminers aren't lazy, they're DEAD
- Fri Aug 01, 2014 6:57 am
- Forum: Ideas
- Topic: What Should Happen With Mechs?
- Replies: 49
- Views: 13208
Re: What Should Happen With Mechs?
A really cool thing for the upgraded ripley would be as an alternative mount to the mining drill, have a Resonance cannon. Make it take huge research and crazy mats, but "fire" a cone of resonance in front of the mech. One tile away is one resonator field. 2 tiles away you have 3, 3 tiles ...
- Fri Aug 01, 2014 6:05 am
- Forum: Former Admins
- Topic: [No longer admin]Brotemis
- Replies: 181
- Views: 53502
Re: Brotemis
I thought Kor stopped playing like over a year ago.
- Thu Jul 31, 2014 4:26 pm
- Forum: Ideas
- Topic: Nerf the HoS's armor
- Replies: 33
- Views: 8278
Re: Nerf the HoS's armor
I want to be able to deconstruct the HOS armour in RnD and make copies of it.
- Mon Jul 28, 2014 6:50 pm
- Forum: Ideas
- Topic: What does the Monkey gamemode need?
- Replies: 39
- Views: 9811
Re: What does the Monkey gamemode need?
I like the idea of riggsuits being immune to monkeybites. We just had a monkey round, and I was afraid to go on the station despite having a +4 goliath plate rigg suit because I knew it wouldn't do anything to protect me.
- Mon Jul 28, 2014 6:18 pm
- Forum: Resolved Requests
- Topic: Security officer Ban request for Willy Raiden & Michael Name
- Replies: 13
- Views: 3658
Re: Security officer Ban request for Willy Raiden & Michael
This is the sort of mistake you only make once. As for being made valid, partially his fault for not even doing a round of the brig and/or knowing enough about his own department that it comes with a pet from round start that sits not too far away in the Hoss office. I almost exclusively play on Sy...
- Mon Jul 28, 2014 6:16 pm
- Forum: Coding Feedback
- Topic: Mining droprates general
- Replies: 25
- Views: 6029
Re: Mining droprates general
I like the new droprates. There still exists the problem that nothing in the vendy really helps against goliaths directly. I would really like to see some kind of improved version of the proto-kinetic accellerator that RnD could make so that once we have given them our goodies we could blast goliaths.
- Mon Jul 28, 2014 5:00 am
- Forum: NTStation Feedback
- Topic: [POLL] Changeling rebalance
- Replies: 20
- Views: 9339
Re: [POLL] Changeling rebalance
Ling is the worst roundtype.
- Mon Jul 28, 2014 3:02 am
- Forum: Coding Feedback
- Topic: [POLL] Do you enjoy being the crew in blob?
- Replies: 58
- Views: 15542
Re: Do you enjoy being the crew in blob?
I don't think I have ever seen a crew victory since newblob with the one exception of the time the guy blew up in the bar. Blob would be more fun if it didn't feel completely impossible to win. As is, even with multiple emitters, and the full armoury unloading into it, I have seen blob laugh off all...
- Mon Jul 28, 2014 12:47 am
- Forum: Former Admins
- Topic: [No longer admin]Bluespace
- Replies: 141
- Views: 37700
Re: Bluespace
Meatyores was the best.
- Sun Jul 27, 2014 8:13 pm
- Forum: Former Admins
- Topic: [No longer admin]Antonkr
- Replies: 26
- Views: 8406
Re: Antonkr
This was not me murderbonering Ian for the lulz. This was a goddamn spider in my department which I shot because it was a GIANT FUCKING SPIDER. I didn't find out about it being a pet until after the fact. For my ignorance, I got put on the penal colony, a sentence that is supposed to be reserved for...
- Sun Jul 27, 2014 7:42 am
- Forum: Former Admins
- Topic: [No longer admin]Antonkr
- Replies: 26
- Views: 8406
Re: Antonkr
In a round today, I adminhelped to antonkr who took a very long time to respond to the issue that I pointed out in this thread: http://tgstation13.org/phpBB/viewtopic.php?f=20&t=1060 It took 3 ahelps to even get a responce, a single "I will look into it" followed by nothing ever. For t...