Search found 269 matches
- Thu Apr 09, 2020 7:05 pm
- Forum: General Chat
- Topic: I'm bored as fuck give me something SS13 related and I'll sketch it
- Replies: 75
- Views: 18520
Re: I'm bored as fuck give me something SS13 related and I'll sketch it
Sec flashbanging an entire room to catch the one lone grey-tider.
- Sun Oct 18, 2015 2:07 am
- Forum: Coding Feedback
- Topic: Self-surgery and surgery delay removal
- Replies: 55
- Views: 11487
Re: Self-surgery and surgery delay removal
I fully support the glory that is self speed surgery.
- Mon Jul 13, 2015 3:42 am
- Forum: Coding Feedback
- Topic: Fix the toxins test site
- Replies: 2
- Views: 1741
- Sun Jul 12, 2015 7:43 pm
- Forum: Coding Feedback
- Topic: Fix the toxins test site
- Replies: 2
- Views: 1741
Fix the toxins test site
I just logged back in today for the first time in a couple months and heard that the bomb code had changed, so I wanted to do some testing. Well, turns out I could only perform a single test because at some point the adminwall at the bomb test site, used for making sure that bombs don't fly into spa...
- Fri Jun 19, 2015 12:27 am
- Forum: Coding Feedback
- Topic: [Poll] xray gun nerf
- Replies: 56
- Views: 13319
Re: [Poll] xray gun nerf
I do mad bomber all the time. I know precisely how long it is, and htat is one more than the radius of bombcap.Anonus wrote:If a "nerf" down to 15 tile range makes people stop using the xray laser, then they probably have no idea how long 15 tiles is.
- Tue Jun 16, 2015 4:10 am
- Forum: Coding Feedback
- Topic: [Poll] xray gun nerf
- Replies: 56
- Views: 13319
Re: [Poll] xray gun nerf
This poll is hugely flawed due to not having a 'do not nerf' option. Instead, we're all stuck going to the 'none of the above' option, which constitutes far more than just that. As a result, I get the feeling that regardless of what the community thinks, it'll be pushed through. Just another shit c...
- Mon Jun 15, 2015 10:45 pm
- Forum: Coding Feedback
- Topic: [Poll] xray gun nerf
- Replies: 56
- Views: 13319
Re: [Poll] xray gun nerf
Xray gun does NOT need a nerf. It exists almost solely to fuck up blob, and as such, needs to be able to do its job. Blob is OP to the point that nothing short of popping in the bar or something similarly retarded gets blob killed. It is almost impossible to win as crew without Xrays. The way to loo...
- Sun Jun 07, 2015 10:41 pm
- Forum: Coding Feedback
- Topic: Goofball's upgrade changes
- Replies: 2
- Views: 1295
Goofball's upgrade changes
https://github.com/tgstation/-tg-station/pull/9813 (From Left to Right: Quad Ultra Micro Laser Triphasic Scanning Module Quadratic Capacitor Femto Manipulator Bluespace Matter Bin Bluespace Power Cell) Adds a new tier of stock parts. These parts are very expensive to produce, and require mining supp...
- Fri May 29, 2015 5:49 am
- Forum: Coding Feedback
- Topic: BLUESHIT TOGAYTOS
- Replies: 35
- Views: 7867
Re: BLUESHIT TOGAYTOS
Yet another reason that gooonchem is shit.
Seriously though, bluespace tomatoes are my favorite thing to do as botany. I've killed shuttle griefers with them more than once.
Seriously though, bluespace tomatoes are my favorite thing to do as botany. I've killed shuttle griefers with them more than once.
- Mon May 18, 2015 5:33 am
- Forum: Coding Feedback
- Topic: Fast Atmos
- Replies: 31
- Views: 6718
Re: Fast Atmos
I've had it happen more than once.
- Mon May 18, 2015 4:28 am
- Forum: Coding Feedback
- Topic: Fast Atmos
- Replies: 31
- Views: 6718
Re: Fast Atmos
Don't all hardsuits now have a built in jetpack? GO GO GADGET SPACE CHASE!
Sec should probably get a decent sized O2 tank in their hardsuit lockers. Still keep their shitty ones for their basic internal boxes, but have a good one inside the sec hardsuit locker itself.
Sec should probably get a decent sized O2 tank in their hardsuit lockers. Still keep their shitty ones for their basic internal boxes, but have a good one inside the sec hardsuit locker itself.
- Mon May 18, 2015 4:18 am
- Forum: Ideas
- Topic: Drone Dispenser.
- Replies: 24
- Views: 6120
Re: Drone Dispenser.
Space Valhalla would also give the TVs in the Maltese Falcon something to watch beyond the occasional admin event. But we should still have some starting drones, so that the engineering minded players can go fix things in death, and the murderboner minded players can go murder in death. That way, ev...
- Mon May 18, 2015 4:08 am
- Forum: Ideas
- Topic: Dramatic TC cost reductions
- Replies: 45
- Views: 8910
Re: Dramatic TC cost reductions
Kor, how often do you actually PLAY sec? Because I really get the feeling that you don't, and are only looking at it through antag eyes. In most gamemodes save wizard, the antags have about the same population as sec, if not more. This is why sec has AoE weapons, to protect them from greytide. Sec h...
- Mon May 18, 2015 3:46 am
- Forum: Coding Feedback
- Topic: Fast Atmos
- Replies: 31
- Views: 6718
Re: Fast Atmos
Lumi, let's be honest. Before fastmos, a hull breach was only a mild annoyance unless you were standing on top of it. Hull breaches should be a major cause of concern, and a mild to moderate threat to the station itself, not an annoyance that is mostly ignored.
- Mon May 18, 2015 1:38 am
- Forum: Coding Feedback
- Topic: Remove reagant blob until you can fucking balance properly.
- Replies: 56
- Views: 12540
Re: Remove reagant blob until you can fucking balance proper
Blobs are bullshit with reagants. I have seen rounds where with morphine, like 3 hits from a blob spore means that someone is in a coma for 30 minutes. That is worse than phazon drunk punches.
- Mon May 18, 2015 12:46 am
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31884
Re: GOONCHEM FEEDBACK 2.0
Tricord and DD don't need a nerf. The whole concept of overdosing and addiction solve the MAKE 500 UNITS OF PILLS AND CHUG EM, and that was the only problem.
Although the fact that service borgs can no longer MAKE DD takes away one of the only cool things aboot them.
Although the fact that service borgs can no longer MAKE DD takes away one of the only cool things aboot them.
- Mon May 18, 2015 12:39 am
- Forum: Coding Feedback
- Topic: Fast Atmos
- Replies: 31
- Views: 6718
Re: Fast Atmos
I like FASTMOS. I makes being an atmos tech way more fun. I adminhelped the first time I saw it in action and then got a murderboner when Antonkr explained. Fortunately, I got traitor the very next round, so PLASMA FIRES, ALL DAY ERRY DAY! It makes flooding plasma feel dangerous as hell again, which...
- Thu May 14, 2015 4:36 am
- Forum: Resolved Requests
- Topic: Randy Savage as HoP for spamming captain IDs
- Replies: 11
- Views: 2958
Re: Randy Savage as HoP for spamming captain IDs
I am willing to let it go, but let it be known that it was stupid and got a lot* of people killed.
*for lowpop
*for lowpop
- Wed May 13, 2015 5:45 am
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34392
Re: Security/Traitor Balance as a Symptom of Population
A simple solution to all of this would be to give traitors new and more varied escape mechanisms, and for cheap. One use, of course. Also for people who are calling for a new map, I'm going to shamelessly shill for the map that I'm working on right now - https://tgstation13.org/phpBB/viewtopic.php?...
- Tue May 12, 2015 9:10 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31884
Re: GOONCHEM FEEDBACK 2.0
It is a suppository.
- Tue May 12, 2015 9:07 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34392
Re: Security/Traitor Balance as a Symptom of Population
Of Kor's ideas, I think all of them are terrible with the sole exception of the portable crew monitor, and that can be simply fixxed by requiring CMO access to use, and needs an ID logged in, just like any other computer. Since this also means that a tator could see CMO with it out, disarm, steal th...
- Tue May 12, 2015 8:30 pm
- Forum: Coding Feedback
- Topic: GOONCHEM FEEDBACK 2.0
- Replies: 130
- Views: 31884
Re: GOONCHEM FEEDBACK 2.0
I'm pretty sure injecting someone with salt and sugar would fuck up their kidneys if the quantity is too high, there should be an overdose limit - even if it is really high. Then you could make it not crap without being too OP. By the way, instead of overdosing being an arbitary "this chemical...
- Tue May 12, 2015 8:20 pm
- Forum: Resolved Requests
- Topic: Randy Savage as HoP for spamming captain IDs
- Replies: 11
- Views: 2958
Re: Randy Savage as HoP for spamming captain IDs
I will admit that I am not terribly invested in seeing a ban out of this, I don't have a burning need for revenge, it is just that had it happened during normal hours, when admins were online, I feel like a ban probably would have come out of it, hence why I made this thread. At this point I don't c...
- Tue May 12, 2015 11:17 am
- Forum: Resolved Requests
- Topic: Randy Savage as HoP for spamming captain IDs
- Replies: 11
- Views: 2958
Randy Savage as HoP for spamming captain IDs
Your byond account: iyaerP Your character name: Windows LinOSX Their character name: Randy Savage Their byond account(optional, but useful if you can provide it): unknown Server and time: Sybil, ~6:00 EST Logs and/or screenshots: The round went on so long that my logs didn't cover the whole round, a...
- Wed May 06, 2015 9:25 am
- Forum: Coding Feedback
- Topic: Survivor Antag
- Replies: 27
- Views: 6128
Re: Survivor Antag
Well, since we aren't bound by SoS's whims anymore, can we get it back? Because that shit was always the most fun. I remember doing summon guns, disable technology, MM, and fireball and having a ton of fun as a blaster wizard, but it all went to hell when someone had a gyrojet pistol that wasn't dis...
- Wed May 06, 2015 3:51 am
- Forum: Ideas
- Topic: SINGULARITY REPLACEMENT
- Replies: 37
- Views: 9995
Re: SINGULARITY REPLACEMENT
I had an idea a while back for a new power source of the station. Basically it'd be like some kind of weird nuclear power thing. I forget all the details about how it'd work but if you fucked up while setting it up or if it was tampered with it'd become unstable and periodically release huge waves ...
- Tue May 05, 2015 8:57 am
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10377
Re: Admin buttons you'd like to see
I would like to see a button that replaces the target's blood with PURE PLASMA
- Tue May 05, 2015 7:57 am
- Forum: Coding Feedback
- Topic: Remove reagant blob until you can fucking balance properly.
- Replies: 56
- Views: 12540
Re: Remove reagant blob until you can fucking balance proper
The shittyness of goonchem strikes again!
Seriously, this is worse than the drunk punching of phazons.
Seriously, this is worse than the drunk punching of phazons.
- Mon May 04, 2015 2:08 am
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6611
Re: New newling feedback thread
How does this work if the ling target has a torso augment?
- Fri Apr 10, 2015 1:37 am
- Forum: Coding Feedback
- Topic: Ore Redemption Machine: How to stop thefts by deconning it
- Replies: 27
- Views: 7267
- Thu Apr 09, 2015 1:51 am
- Forum: Ideas
- Topic: Gunsmithing/Building
- Replies: 24
- Views: 6415
Re: Gunsmithing/Building
I like the idea from the other thread of replacing lawyer with an armoury officer who does the gunsmithing to supply sec with cool guns.
- Thu Apr 09, 2015 1:45 am
- Forum: Ideas
- Topic: Genetics Rework Ideas
- Replies: 12
- Views: 2564
Re: Genetics Rework Ideas
This sounds awesome.
- Tue Apr 07, 2015 6:26 am
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15131
Re: RnD powercreep
Experimentor is pure shit.
- Wed Apr 01, 2015 7:37 am
- Forum: Coding Feedback
- Topic: Eyestabbing
- Replies: 34
- Views: 9162
Re: Eyestabbing
The presence of this bug makes me think that if/when ninja is ever actually fixxed/updated, if it is a ninja who is doing the eye-stabbing, the silence and lack of animation should definitely be a thing. Ninjas are so sneaky that they can stab your eyes out and you won't even notice until the blindn...
- Wed Apr 01, 2015 7:24 am
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 22942
Re: Security helmet Camera Vote Or Die Edition
Something that I see a lot of people ignoring in this thread is the core gameplay role that security forces play. The purpose of security is not to be the enemy that antagonists face and defeat. Security is the force that antags (with a few obvious exceptions) are supposed to avoid and hide from. Ha...
- Sun Mar 15, 2015 5:42 pm
- Forum: General Chat
- Topic: [Global] Shit got hacked bro.
- Replies: 51
- Views: 20972
Re: [Global] Shit got hacked bro.
Wait, are you seriously implying that the passwords weren't hashed?
- Sun Mar 15, 2015 5:19 pm
- Forum: Coding Feedback
- Topic: Loyalty Pin Addtion PR
- Replies: 22
- Views: 5400
Re: Loyalty Pin Addtion PR
I like the idea of a traitor breaking into armoury/HoS office to get loyalty implants to shoot a gun that they could have easily emagged. This amuses me.
- Thu Mar 05, 2015 5:42 pm
- Forum: General Chat
- Topic: BATTLE OF THE SERBERS
- Replies: 205
- Views: 70226
Re: BATTLE OF THE SERBERS
Sign me up for team sibyl
- Wed Jan 28, 2015 4:28 am
- Forum: Coding Feedback
- Topic: Chairs
- Replies: 7
- Views: 2315
Re: Chairs
I like it. Not being able to click on chairs was annoying as fuck.
- Wed Jan 28, 2015 12:34 am
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 20943
Re: Removing ling from rotation but keeping traitorchan
Just remove ling from the rotation all together. I voted "no" in the pole because that keeps lings in the game.
- Tue Jan 27, 2015 5:26 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 27996
Re: Tesla Engine
I want to build a lightning-fence the length of the engineering hallway to zapp all the assistants coming to beg for gloves/steal fireaxe/loiter/whatever.
- Mon Jan 26, 2015 5:04 am
- Forum: Coding Feedback
- Topic: Soul Shards
- Replies: 34
- Views: 8041
Re: Soul Shards
Yeah, speaking as a miner who collects those fairly often, I would like to see crew-constructs come back.
- Sat Jan 24, 2015 8:30 am
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11136
Re: Fly the White Ship to the station
This is the best idea in ages. All praises for Based Steelpoint!
>>Not being merged.
what...
the fuck?
>>Not being merged.
what...
the fuck?
- Sat Jan 24, 2015 6:49 am
- Forum: Coding Feedback
- Topic: Temperature Gun is utter shit how do we fix it
- Replies: 21
- Views: 5868
Re: Temperature Gun is utter shit how do we fix it
You made this after watching this week's Flash episode, didn't you? that said, I fully support this idea. Temp gun in a joke.
- Sat Jan 24, 2015 3:34 am
- Forum: Coding Feedback
- Topic: Should lings always be able to 100% manifest powers?
- Replies: 15
- Views: 3685
Re: Should lings always be able to 100% manifest powers?
Ling is the worst gamemode. I would love to see it dropped from the rotation.
- Fri Jan 23, 2015 10:47 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85598
Re: Lack of player input on changes
Further proof that Steelpoint > coderbus.
- Thu Jan 22, 2015 6:17 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85598
Re: Lack of player input on changes
Honestly, I've stopped playing of late, because the changes made are so shitty, and any time feedback is given, we the players get told to suck it up and enjoy the swill we're given. I would honestly rather see the code reverted to how it was at the start of the month and then just frozen in time fo...
- Fri Jan 16, 2015 3:59 am
- Forum: Coding Feedback
- Topic: Nerf Disposals
- Replies: 25
- Views: 5907
Re: Nerf Disposals
My favorite part of disposals traps is making a wall of flying floor tiles CASTING BLADE BARRIER! Take 15D6 damage fools! Seriously though, avoiding a disposals trap is as simple as not walking into it. Although if said trap had space lube in front of it, I can understand how there might be an issue...
- Thu Jan 15, 2015 3:30 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 50891
Re: Goon Chem Feedback
I do when I am chemist. Or sometimes I pop a tricord smoke grenade.
- Wed Jan 14, 2015 8:43 pm
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28347
Re: Sleepers.
Medbay staff is incompetant and retarded enough as it is. Getting rid of sleepers would only exacerbate the problem and make medbay into a glorified cloning queue because cryo would always be full. I can't count the number of times I have been in medbay desperately begging someone, ANYONE to come ov...